NECROMUNDA: ARE GOLIATH OP?

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  • Опубликовано: 24 авг 2024
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Комментарии • 13

  • @liamfishwick2943
    @liamfishwick2943 4 месяца назад +2

    When I run a campaign I limit the amount of games in a cycle. That way it's slightly more fair on credit generation. Also we use the underdog rules from the new rulebook to try limit runaway gangs.
    Then I often, as the arbitrator allow gangs that are falling behind to get buffs....like rolling on house charts and free brutes.

    • @HouseOfChaosUK
      @HouseOfChaosUK  4 месяца назад

      Yeah we were using the new underdog rules but free brutes etc sound interesting. The underdog come into effect pretty much every game as you can imagine even if I had less models. Thankfully it was still fun for all players

    • @marcusreilly6671
      @marcusreilly6671 4 месяца назад +1

      We had limited number of players it was pretty hard to get everyone laying fairly equal. Now we have 9 people playing, we can better moderate this. But then again, it’s Necromunda and the s#!+ will likely hit the fan

    • @HouseOfChaosUK
      @HouseOfChaosUK  4 месяца назад

      @@marcusreilly6671 lol. It's totally balanced

  • @liamfishwick2943
    @liamfishwick2943 4 месяца назад +2

    T5 is very strong. But no plasma guns in the starting list and limiting access to shooting skills isn't the greatest. Is say Goliaths are top 3. First is either CC Cult or VaanSaar depending, then Goliath. Honorable mention to jump pack spam demolition charges and overseer Orlock gangs. Also infiltrating genestealer cultists with demolition charges.

    • @HouseOfChaosUK
      @HouseOfChaosUK  4 месяца назад

      Definitely. Those pesky familiars are a pain but I know why they have them and bs 2 van saar are ace. But a good GM really helps to reduce people from becoming "that guy".
      Necromunda is so random, and that's the way I like it. I've personally seen more juves with a pistol take down big targets like an ambot than crazy weapons like missile launchers and that's what makes for a good war story. The end of the day as long as both parties can have a laugh.
      Do you have any crazy necromunda war stories?

  • @radiumminis
    @radiumminis 4 месяца назад +2

    Nah Goliaths can biff it just like every other gang. The real thing thats op is your lack of catch up mechanics in a game prone to campaign snowball effect. You got to treat a necromunda Campaign like Mario kart race. Gangs in the lead get boring bananas and single green shells, and the people in the back get stuff thats much more juicey.
    Only the Arbiter is to blame if a gang gets a disgusting lead. After all the players are supposed to want to grow their gang.

    • @HouseOfChaosUK
      @HouseOfChaosUK  4 месяца назад

      That is a very good analogy and so true.

    • @marcusreilly6671
      @marcusreilly6671 4 месяца назад +1

      Not so keen on “arbitrator is to blame” 😉
      We were rather “rules and less balancing” in the last campaign. We do have plans for more reeling in of things this time round. The one thing that’s on the verge of a beat bat is psionics

    • @HouseOfChaosUK
      @HouseOfChaosUK  4 месяца назад +1

      @marcusreilly6671 plus it was a new rules system for us all. We know better now.

  • @MalakhimJWQ1
    @MalakhimJWQ1 4 месяца назад +3

    Hail all

  • @barriball28
    @barriball28 4 месяца назад +1

    Totally not OP. Every gang needs something but maybe an extra wound rather than an extra toughness would be fairer rather than fishing for 6s