Yes, please! I'm always either worrying about speaking over someone or doing it! I really like it when the DM calls on people and makes it clear whose scene it is and keeps the focus moving throughout the group. Online gaming makes it really hard to know when its your turn to speak, you miss the nonverbal cues you might otherwise look for. Thanks for bringing this up!
Woot! More tips from Matt! I actually started doing this after watching the Provokers games when I saw how effective it was. I also took the bits about giving players freedom to add to the narrative instead of just watiing to respond to what the DM/GM gives. My players loved it when I did flashback scenes during the begining of a new game and allowed the PCs to RP during their flashbacks. It helped paint a great picture about what each character was about. Dude, hope you're going to do more of these. They are awesome!
such good advice. my first time dming is coming up, and I've been preparing this past month. this, I will very much use all the time since my group is a little introverted.
really love your videos. I watch them before I go to bed.... your intro scenario gave me an idea for my campaign that fits perfectly. thanks for these amazing videos and tips on how to be a better DM
awesome advice. I tend to do this as a GM because the silence makes me uncomfortable. I like to single out one person and then let the other players roll with it
I prefer that with out the second person pronoun, but in third person: How is Xana reacting to it? Since Iam not in my characters thus the "you" is always pulling me out of the game because of the confusion it creates if I as the player am addressed or my character is addreesed. And so I prefer always if teh character gets called out, not the player.
Yes, please! I'm always either worrying about speaking over someone or doing it! I really like it when the DM calls on people and makes it clear whose scene it is and keeps the focus moving throughout the group. Online gaming makes it really hard to know when its your turn to speak, you miss the nonverbal cues you might otherwise look for. Thanks for bringing this up!
Nice to see the DM forge is back.
Fantastic tips to help the DM run a session. Putting the spotlight on a particular character to help get the story rolling. Love it!
Woot! More tips from Matt!
I actually started doing this after watching the Provokers games when I saw how effective it was. I also took the bits about giving players freedom to add to the narrative instead of just watiing to respond to what the DM/GM gives. My players loved it when I did flashback scenes during the begining of a new game and allowed the PCs to RP during their flashbacks. It helped paint a great picture about what each character was about.
Dude, hope you're going to do more of these. They are awesome!
I absolutely love your channel! Your tips and tricks are always super helpful, so thanks.
such good advice. my first time dming is coming up, and I've been preparing this past month. this, I will very much use all the time since my group is a little introverted.
Perfect suggestion! I too, as a DM, would feel like that, like I'm pushing! But with calling out, you solved my problem! Thanks, Matt :D
really love your videos. I watch them before I go to bed.... your intro scenario gave me an idea for my campaign that fits perfectly. thanks for these amazing videos and tips on how to be a better DM
Great tips. Thanks for sharing your experience and advice. I found it to be really helpful.
awesome advice. I tend to do this as a GM because the silence makes me uncomfortable. I like to single out one person and then let the other players roll with it
Heathen RULE. Love me some American Thrash.
800+ views, only 100 likes. Come on slackers, click the thumb! Good stuff here!
Please boost your mic gain.
I would, but I already filmed the video.
I prefer that with out the second person pronoun, but in third person: How is Xana reacting to it? Since Iam not in my characters thus the "you" is always pulling me out of the game because of the confusion it creates if I as the player am addressed or my character is addreesed. And so I prefer always if teh character gets called out, not the player.
I agree. "You" makes me think of myself, instead of my character. So for immersion, saying the character's name is best.
Different styles is all. I usually address myself in the first-person when roleplaying, so being addressed in second-person works for me.