In this episode: a clock pun before any time has passed! Lobotomy Corporation flashbacks at the word "manager," and instant hornieness towards almost all women in the crew.
How about I release yet ANOTHER episode early next week, instead of just one? Would you want that? Make sure to hit the like and subscribe buttons the way Heathcliff would love to smash Dons Dummy Dome, really demolish that thing down to it's elements lmao (i feel dirty now, but I just wanted to write about random violence)
Seeing how wide the scope of gameplay Limbus offers, only 1 vid a week would suffer from stringing too thin. Your schedule is dictated by you, but I'm all for more than 1 ep a week.
53:28 - "Most of you won't even get to the end of this episode where I'm ranting right now..." No matter what it is, I like to end things that I started.
Faust is not Angela VA, but they sounds really similar indeed. Angela (Library of Ruina) Voice Actres: Lee Daeun Faust (Limbus Company) Voice Actres: Park Ji-yoon
35:42 so... Because they only said once and never mention it again here's the Sin color Wrath (Flame Icon) = Red Lust (DNA Icon) = Orange Sloth (Rock like Icon) = Yellow Glutton/Greed (Leaf Icon) = Green Gloom (Wind/Mist Icon) = Light Blue Pride (Sword Icon) = Indigo Blue Envy (Thorn Icon) = Purple
@@LambdadeltaYT Also would be great if name of Sinners would be included in their profiles and their ID's or EGO. As there was something like "Daily: Use Sinclar in 1 fight", and I am like - who is Sinclar, again?! The only reliable way - is to just open the "Theatre" and there "Sinners" and they are there in same order with same icons. But it is a bit annoying too. Thought, to be honest, at first Library of Ruina had very bad UI as well, with no information and most of stuff was "guess work" (especially when you first encountered Queen of Hatred and she had AoE spell and it was the very first AoE spell ever, and you had no description and had no clue how it works, and you did not even knew that it was AoE, as it was not even shown like that during fight). So maybe in Limbus they will over time fix UI as well to be more informative. Basically Limbus Company in reality - is in Early Access. It is not "Gacha Release", it is "Early Access in Project Moon style, just added monetisation and events".
I feel like PM might be the only game developers who make tutorial introductions worthy of 2 full episodes. Now we can finally get into the first chapter. Yo-Ryoshu-ku
BTW the text by Rodion in her introduction is Раскол (Raskol) meaning a crack or shatter, usually in glass, but sometimes also psyche. It is a reference to the full name of the character she is named after: Rodion Roskolnikov from "Crime and Punishment", who was not the most mentally stable person.
It feels good to finally have the games mechanics *click* for me. Everything felt incomprehensible at first but now I think I get everything and now it's painful watching people try and figure it out. How can a game that just wants me to swipe to the right end up even more complicated than Ruina?
the duality of man: ineptitude followed by learning with some added pleasure of being annoyed of others still learning. I can really relate though, going through this stuff and editing it is actually helping me learn it properly, a thing you'll only see the results for in EP...6 or something? lmao, yes, I recorded that far ahead.
Game truly makes us feel like Dante-knowing absolutely nothing but swipe right at the beginning but becoming giga brain at clearing MDs and Railways post-Canto 3 😂
ah, the classic pm formula of 30 minute of story plus 30 minute of tutorial plus 30 minute of trying to figure out mechanics for 30 seconds of flashy combat animation and I predict that for late game, the tutorial and figuring out mechanics will be replaced by replaying the same ass level ad nauseum
I said it before, I'll say it again: LC had the perfect ratio of story to gameplay, especially early on. they really ramped it up in this one and I can understand that they need to tell a story, but it feels somewhat jarring sometimes...
@@LambdadeltaYT right, i forgot about LC. I've been playing too much of ruina lately yes, it feels like with more game, the less intuitive the mechanics are, the more story and characters there are, and the more headache the game brings
That intro is just aweomse. and i dont want do spoiler but i hear on end of first dungeon ( what i cant play game is still bug uh...) is somethink to. Also in that first dungeon combat system get even deeper.
@@LambdadeltaYT you was a bit too late, 2-18 was LoveTown situation, but they nerfed it just next day after released, due to a lot of complaints. 3-22 last boss still tought, tho.
Some other mechanics that I think either are never explained, way more complicated than they explained, or hidden somewhere people will never look: 1. Speed - enemies go from RIGHT to LEFT, as opposed to your left to right. This means the enemy's right dice will go before their left, unless you clash against it with a higher speed. Example: An enemy is targeting Faust with 2 dice. You queue up an E.G.O thinking it'll save you, but it's clashing against their left dice. Their right dice will go through first unopposed, slap Faust, stagger her, and screw you over. 2. Ishmael Zayin E.G.O ignores standard targeting rules and will go for the rightmost enemy skill. Fits in with the whole harpoon theme but I've never seen this explained anywhere. 3. You gain an action slot every turn for a random sinner, but this doesn't happen the turn after you beat a wave. 4. Any skills that aren't actually performed won't generate E.G.O resources. Ex. You queue up 3 green and 2 red, but the enemy dies at green #2. That extra green and two reds won't be generated.
project moon, the game company where the biggest gatekeep is the tutorials and manuals also the identities thing i know its different from E.G.O. and it cames from a totally different place thats not from L corp, i still would like to know what specifically it is, i think they explained it in Leviathan and i have that pending to read, but i do wonder what they will further explain in the game
feels like very simply put, identities or "mirror worlds" are just...basically, alternate realities that could have been. or that are, and we are "drawing" from them, similar to how the bucket worked. it's all there already, we just need to pull it to the surface. that's my guess at least, mind you
yea but more like the how they do it so to pull stuff from the mirror world, cause like been able to casually pull out a rabbit version of you for battles seems very strong, and something the head would not want to see getting popular cause what if someone draws an arbiter or an ai version of themselfs? so im very interested on how they manage to get the stuff out and how other entities in the city regard such tech
@@LambdadeltaYT in very simple words, it is taking memories and skills of people who worked in those corporations/syndicates, but in a "what if" scenario. Leviathan seems to be an Abnormality in itself, at least its core.
@@eryx0329 I do not think that Rabbit versions are canon yet. As story-wise we are still pretty weak, and to get Mirror-Pull thing to work stronger we are going around the city to L Corp branches with Aberrations and small Abnormalities, and collecting "buckets" there, which is incorporated into Leviathan, to make it stronger. Thought - I am not sure if all ID's would be explained.
[50:28] Man, this reaction image hits different now... From what I know the whole "7 days" thing for resetting your account only applies to the Steam version, not sure why. If you play on a phone, or something emulating phone hardware on a computer (like Bluestacks), you can reset your account as frequently as you want for starting rolls. I wasn't really able to do that however, becuase I started playing shortly after your first Limbus video released. This was because someone in your comments said that the 2 x10 Extraction TIckets they were sending out as an apology for the servers crashing expired that day (which was correct). However, while my starting pulls weren't necessarily the ones I _wanted,_ I'd say they weren't super terrible either, as I got some pretty good stuff overall?
Ah yea, i also went thru the same thing. Trying to reroll on steam, it's like Steam is that one yandere GF, the only way to break pass her is by the 1 week period.
I only heard a little bit about what happened to Pikamee but it's a shame I don't think the starting rolls are *that* important, getting more rolls in in general seems just straight up better. I just rolled with what I got, even had some dupes but it was okay. Over time you'll get everything anyway, most likely.
oh god yes, something to actually read up on IN ONE PLACE (there are explanations for just about each screen if you press the info button in the top corners) would be really, REALLY good. also, implementing hover tooltips at least in the pc version or something
To be fair, Greed, Gluttony, and Envy really tend to intersect a lot. I'm more surprised that they chose Envy over Greed than I am that they dropped one of the three.
Am a bit late because i had to give it try myself first. But guess i have gone a bit to far, now i feel the sudden urge to express my feeling in dance amigos ...
@@LambdadeltaYT well, you still should roll the "newbie banner" twice, that cost 800. And then you can collect for new EGO's or ID's (thought - Corporate Gregor looks like the most future proof out of all ID's right now, except maybe Rabbit one - if he get ammo refill somehow - as Gregor have self healing, can heal allies with EGO and in general can be useful in long fights, the rest would clearly fall out of favour as they have "fatal" resistances, or no special interractions with debuffs). But every 4 weeks there will be event with either free ID or free EGO, or free both - thought you will need to grind them to get "event resource" to get those ID/EGO. So technically if you play all the time, you will get a lot of ID's and EGO without pulling at all.
I wonder who Dante really is? I has a feelings it is someone connected to the L Corp (would be funny if it is A, but I doubt it). And someone who was "searching Aspect" - so at minimum high-ranking Fixer.
considering I don't really know what "aspect" is, I can't say for sure but it seems to have been someone important, judging by the three stooges words at the beginning. Must be a major plot point later on
@@LambdadeltaYT oh, by the way, I just learned, that when you uptie character to level 3, the "Support Passive" it unlocks - is passive that works when character is not selected for the current combat and they are shown under the "power" sign on the left side of the screen. I thought that "Passive" buffs only themselves and "Support Passive" buffs other teammates, but in reality it is "Passive" buffs when they are in combat and "Support Passive" buffs when they are not selected. So there is a reason to uptie to level 3 some characters if they have good passives for your build (like ones that are giving +1 Bleed stacks for Ryoushu-Hong Lu-Rodion Bleed-Crit build, or one that gives additional Rupture stacks for multi-hit builds, and so on), so some 00 can be useful and OP as off-fied supports.
Asking here cuz steam discusions weren't helpful: I have a bug where reading the story freezes the game, it always hapens to me on the same exact line of dialog, replaying the story or using auto does not help to advance, the only thing i can do is skip. Does anyone know what to do?
Maybe reinstall or clear cache? I have something like that but much milder, where some chapters repeated the dialogues (so its loading > dialogue > loading > repeating the sams dialogue)
Solution is next: Go to "Time and Region" settings. There find the "Regional Format" and change it to "English (USA)". Then restart Steam and game - in 95% of cases it helps. Same goes with Phone too. I have exact same issue. Looks like they used Korean date system and hard coded it into the game. Library of Ruina had the very same issue at release too, and it was fixed in week or two. Thought with Limbus it seems to be slower to fix.
About my comment on the previous video, i am on chapter 3, and the battles became way more engaging and interesting past chapter 2, despite all the issues with the gameplay still being there. I would still love if the gameplay for the regular encounters was changed a bit.
I'm really really glad to hear that. I'm currently more than halfway through CH2 and had my first death and even my first defeat since I wasn't paying too much attention. Sadly steamrolled the encounter afterwards in pretty much one turn due to being..lucky I guess? You can only have *so* much strategy in a game that decides outcomes on a simple 50:50 cointoss, at times.
To be fair I also accidentally skipped the tutorial but in my case was because for a short time during release the game was in Korean despite setting the language to English so I skipped because I couldn't understand anything Took me to about after Kromer to learn how coins work because of that haha
Not explaining your mechanics. Sounds just like project moon to me. The game does get harder soon. The difficulty scaling was freaking vertical before being patched
yeah, I don't know why I expected otherwise. I do wonder how many players dropped it due to that though, can't be good for the directors gacha ambitions
@@LambdadeltaYT and who not dropped it, dropped at 2-18 pre-nerf, as it was extremely unbalanced. Mexicans just beat you into oblivion if you haven't grinded level for your ID's to at least 20. And 2-18 is required to unlock Mirror Dungeon. Thought Moons nerfed 2-18 pretty fast - in around 16 hours.
In this episode: a clock pun before any time has passed! Lobotomy Corporation flashbacks at the word "manager," and instant hornieness towards almost all women in the crew.
damn, i got outpunned there
How about I release yet ANOTHER episode early next week, instead of just one? Would you want that?
Make sure to hit the like and subscribe buttons the way Heathcliff would love to smash Dons Dummy Dome, really demolish that thing down to it's elements lmao
(i feel dirty now, but I just wanted to write about random violence)
Seeing how wide the scope of gameplay Limbus offers, only 1 vid a week would suffer from stringing too thin. Your schedule is dictated by you, but I'm all for more than 1 ep a week.
I'm pretty sure bonking Dons noggin ain't gonna do much, that thing is as empty as my wallet after playing this game * ___ *
Yes if u can do it
Sounds like a good deal to me
If you can manage that it would be great 😊
Dante feels like a distorted person who always stressed of getting late to work, hence why he got a clock for a head
that's an interesting thought
for anyone who wants to know as well:
Magnum Opus Cordis = a great work of the heart
damn, thank you my hero
53:28 - "Most of you won't even get to the end of this episode where I'm ranting right now..."
No matter what it is, I like to end things that I started.
unfathomably based
Funny how Outis is voiced by Binah and Faust its Angela VA.
man I knew they were similar and although I did know in the past (after the character introduction videos) I forgot it all again lol
Faust is not Angela VA, but they sounds really similar indeed.
Angela (Library of Ruina) Voice Actres: Lee Daeun
Faust (Limbus Company) Voice Actres: Park Ji-yoon
35:42 so... Because they only said once and never mention it again here's the Sin color
Wrath (Flame Icon) = Red
Lust (DNA Icon) = Orange
Sloth (Rock like Icon) = Yellow
Glutton/Greed (Leaf Icon) = Green
Gloom (Wind/Mist Icon) = Light Blue
Pride (Sword Icon) = Indigo Blue
Envy (Thorn Icon) = Purple
it would be nice if you could somehow see that stuff while hovering over it or something, idk
@@LambdadeltaYT yeah, I though about that too, I hope PM gonna do that in the future
@@LambdadeltaYT Also would be great if name of Sinners would be included in their profiles and their ID's or EGO.
As there was something like "Daily: Use Sinclar in 1 fight", and I am like - who is Sinclar, again?!
The only reliable way - is to just open the "Theatre" and there "Sinners" and they are there in same order with same icons. But it is a bit annoying too.
Thought, to be honest, at first Library of Ruina had very bad UI as well, with no information and most of stuff was "guess work" (especially when you first encountered Queen of Hatred and she had AoE spell and it was the very first AoE spell ever, and you had no description and had no clue how it works, and you did not even knew that it was AoE, as it was not even shown like that during fight). So maybe in Limbus they will over time fix UI as well to be more informative.
Basically Limbus Company in reality - is in Early Access. It is not "Gacha Release", it is "Early Access in Project Moon style, just added monetisation and events".
Why are all the females weak to lust?
I watched to the end of the video, don't worry I LOVE listening to your rambling, you've got a great voice!
I feel like PM might be the only game developers who make tutorial introductions worthy of 2 full episodes. Now we can finally get into the first chapter. Yo-Ryoshu-ku
I better never upload myself playing a grand strategy title.
people would die of old age before I get to make a proper winning move
BTW the text by Rodion in her introduction is Раскол (Raskol) meaning a crack or shatter, usually in glass, but sometimes also psyche. It is a reference to the full name of the character she is named after: Rodion Roskolnikov from "Crime and Punishment", who was not the most mentally stable person.
man I wish dostoyevsky wasn't as dry to read through as it is, makes it really, really hard (at least in german)
@@LambdadeltaYT It's dry as all hell in the Russian as well. It's like reading sandpaper
It feels good to finally have the games mechanics *click* for me.
Everything felt incomprehensible at first but now I think I get everything and now it's painful watching people try and figure it out.
How can a game that just wants me to swipe to the right end up even more complicated than Ruina?
the duality of man: ineptitude followed by learning with some added pleasure of being annoyed of others still learning. I can really relate though, going through this stuff and editing it is actually helping me learn it properly, a thing you'll only see the results for in EP...6 or something? lmao, yes, I recorded that far ahead.
Game truly makes us feel like Dante-knowing absolutely nothing but swipe right at the beginning but becoming giga brain at clearing MDs and Railways post-Canto 3 😂
ah, the classic pm formula of 30 minute of story plus 30 minute of tutorial plus 30 minute of trying to figure out mechanics for 30 seconds of flashy combat animation
and I predict that for late game, the tutorial and figuring out mechanics will be replaced by replaying the same ass level ad nauseum
I said it before, I'll say it again: LC had the perfect ratio of story to gameplay, especially early on.
they really ramped it up in this one and I can understand that they need to tell a story, but it feels somewhat jarring sometimes...
@@LambdadeltaYT right, i forgot about LC. I've been playing too much of ruina lately
yes, it feels like with more game, the less intuitive the mechanics are, the more story and characters there are, and the more headache the game brings
The Wheel on the Bus goes Vroom-Vroom.
vroom vroom vroom.
vroom vroom vroom.
the wheels on the bus go vroom vroom vroom
all day long
That intro is just aweomse. and i dont want do spoiler but i hear on end of first dungeon ( what i cant play game is still bug uh...) is somethink to. Also in that first dungeon combat system get even deeper.
Yeah, can confirm that end of CH1 is quite...uh nice
@@LambdadeltaYT you was a bit too late, 2-18 was LoveTown situation, but they nerfed it just next day after released, due to a lot of complaints.
3-22 last boss still tought, tho.
Some other mechanics that I think either are never explained, way more complicated than they explained, or hidden somewhere people will never look:
1. Speed - enemies go from RIGHT to LEFT, as opposed to your left to right. This means the enemy's right dice will go before their left, unless you clash against it with a higher speed. Example: An enemy is targeting Faust with 2 dice. You queue up an E.G.O thinking it'll save you, but it's clashing against their left dice. Their right dice will go through first unopposed, slap Faust, stagger her, and screw you over.
2. Ishmael Zayin E.G.O ignores standard targeting rules and will go for the rightmost enemy skill. Fits in with the whole harpoon theme but I've never seen this explained anywhere.
3. You gain an action slot every turn for a random sinner, but this doesn't happen the turn after you beat a wave.
4. Any skills that aren't actually performed won't generate E.G.O resources. Ex. You queue up 3 green and 2 red, but the enemy dies at green #2. That extra green and two reds won't be generated.
this is actually really helpful to know and can be used to min-max at times, thank you very much
VROOM-VROOM!!!
how can it be that vroom vroom is the best thing to come out of any game in the past decade
Another upload! Wow truly a blessed day
I'm glad I can make people happy this way.
project moon, the game company where the biggest gatekeep is the tutorials and manuals
also the identities thing i know its different from E.G.O. and it cames from a totally different place thats not from L corp, i still would like to know what specifically it is, i think they explained it in Leviathan and i have that pending to read, but i do wonder what they will further explain in the game
feels like very simply put, identities or "mirror worlds" are just...basically, alternate realities that could have been. or that are, and we are "drawing" from them, similar to how the bucket worked. it's all there already, we just need to pull it to the surface.
that's my guess at least, mind you
yea but more like the how they do it so to pull stuff from the mirror world, cause like been able to casually pull out a rabbit version of you for battles seems very strong, and something the head would not want to see getting popular cause what if someone draws an arbiter or an ai version of themselfs? so im very interested on how they manage to get the stuff out and how other entities in the city regard such tech
@@LambdadeltaYT in very simple words, it is taking memories and skills of people who worked in those corporations/syndicates, but in a "what if" scenario.
Leviathan seems to be an Abnormality in itself, at least its core.
@@eryx0329 I do not think that Rabbit versions are canon yet. As story-wise we are still pretty weak, and to get Mirror-Pull thing to work stronger we are going around the city to L Corp branches with Aberrations and small Abnormalities, and collecting "buckets" there, which is incorporated into Leviathan, to make it stronger. Thought - I am not sure if all ID's would be explained.
Uncle Vergil sure can't catch a break huh
now i need a picture of him just trying to handle all the sinners depicted as babies and him being done with his life
My body wasn't ready
mine still isn't o_o
[50:28] Man, this reaction image hits different now...
From what I know the whole "7 days" thing for resetting your account only applies to the Steam version, not sure why. If you play on a phone, or something emulating phone hardware on a computer (like Bluestacks), you can reset your account as frequently as you want for starting rolls. I wasn't really able to do that however, becuase I started playing shortly after your first Limbus video released. This was because someone in your comments said that the 2 x10 Extraction TIckets they were sending out as an apology for the servers crashing expired that day (which was correct). However, while my starting pulls weren't necessarily the ones I _wanted,_ I'd say they weren't super terrible either, as I got some pretty good stuff overall?
Ah yea, i also went thru the same thing. Trying to reroll on steam, it's like Steam is that one yandere GF, the only way to break pass her is by the 1 week period.
I only heard a little bit about what happened to Pikamee but it's a shame
I don't think the starting rolls are *that* important, getting more rolls in in general seems just straight up better. I just rolled with what I got, even had some dupes but it was okay. Over time you'll get everything anyway, most likely.
Woo, big ol Lambdadelta Projectmoon Content once again !
I do wonder if people want another project moon week...hm.....
Yeah I'm insane enough to rewatch this playlist
0 sanity moment
@LambdadeltaYT I play Arknights & Azur Lane, and today, I start my journey in Limbus Company. there's nothing left in me to salvage
Yes we will finally going to see more violence(?
violence is always right
@@LambdadeltaYT in LC world - violence is only when you are losing.
Pm should just add a manual to Limbus Company. Also uhmm, Outis is great, and I trust her very much.
oh god yes, something to actually read up on IN ONE PLACE (there are explanations for just about each screen if you press the info button in the top corners) would be really, REALLY good.
also, implementing hover tooltips at least in the pc version or something
Lobotomy Corporation: Manual for 500 pages.
Library of Ruina: Manual for 750 pages.
Limbus Comapny: No Manual at all.
It's always fun to watch ur video
thank you it's always fun to know people enjoy it
Probably won't be some big plot point, but I'm a bit suspicious of the fact that Greed isn't a sin affinity.
To be fair, Greed, Gluttony, and Envy really tend to intersect a lot. I'm more surprised that they chose Envy over Greed than I am that they dropped one of the three.
Am a bit late because i had to give it try myself first. But guess i have gone a bit to far, now i feel the sudden urge to express my feeling in dance amigos ...
May the rng be in your favor
I think it somewhat is, with me having 4 *000* already...
@@LambdadeltaYT well, you still should roll the "newbie banner" twice, that cost 800. And then you can collect for new EGO's or ID's (thought - Corporate Gregor looks like the most future proof out of all ID's right now, except maybe Rabbit one - if he get ammo refill somehow - as Gregor have self healing, can heal allies with EGO and in general can be useful in long fights, the rest would clearly fall out of favour as they have "fatal" resistances, or no special interractions with debuffs).
But every 4 weeks there will be event with either free ID or free EGO, or free both - thought you will need to grind them to get "event resource" to get those ID/EGO. So technically if you play all the time, you will get a lot of ID's and EGO without pulling at all.
"This skip button really does skip" - LambdaDeltaYT 2023 (colorised)
also I vote for Vergilius or Charon as the editing assistant
*surprised pikachu face*
I wonder who Dante really is? I has a feelings it is someone connected to the L Corp (would be funny if it is A, but I doubt it). And someone who was "searching Aspect" - so at minimum high-ranking Fixer.
considering I don't really know what "aspect" is, I can't say for sure but it seems to have been someone important, judging by the three stooges words at the beginning. Must be a major plot point later on
@@LambdadeltaYT oh, by the way, I just learned, that when you uptie character to level 3, the "Support Passive" it unlocks - is passive that works when character is not selected for the current combat and they are shown under the "power" sign on the left side of the screen. I thought that "Passive" buffs only themselves and "Support Passive" buffs other teammates, but in reality it is "Passive" buffs when they are in combat and "Support Passive" buffs when they are not selected.
So there is a reason to uptie to level 3 some characters if they have good passives for your build (like ones that are giving +1 Bleed stacks for Ryoushu-Hong Lu-Rodion Bleed-Crit build, or one that gives additional Rupture stacks for multi-hit builds, and so on), so some 00 can be useful and OP as off-fied supports.
#LIMBUSSWEEP
>Be a clock
>Still late
stay slow, Lambder
Edit: at 2:35 is this unknown person having a 😭 moment?
Damn villain, how dare you do an evil deed...!!
💢💢 YOU NEED JUSTICE CORRECTION... 💢
@@LambdadeltaYT Dorontabi enjoyer
*GASPS ITS BONG BONG V2*
MAM DON QUIXOTE
Small fun fact: Outis and Binah share the same Korean VA.
i can only get so hard
Asking here cuz steam discusions weren't helpful: I have a bug where reading the story freezes the game, it always hapens to me on the same exact line of dialog, replaying the story or using auto does not help to advance, the only thing i can do is skip. Does anyone know what to do?
Maybe reinstall or clear cache? I have something like that but much milder, where some chapters repeated the dialogues (so its loading > dialogue > loading > repeating the sams dialogue)
change system time to US and set it that it will show as AM PM
Yeah, the obvious solutions apply: validate game files, fully reinstall, maybe write an email to them directly describing the bug with your specs
Solution is next: Go to "Time and Region" settings. There find the "Regional Format" and change it to "English (USA)". Then restart Steam and game - in 95% of cases it helps. Same goes with Phone too.
I have exact same issue. Looks like they used Korean date system and hard coded it into the game.
Library of Ruina had the very same issue at release too, and it was fixed in week or two. Thought with Limbus it seems to be slower to fix.
Why do the Golden Boughs look like a part of carmen
fun fact in mobile you only need 1 minute to re roll account. only pc steam version that give you 7 days waiting time.
damn, thank god I don't really care what I pull lmao
Your Character's name is Dante while the Red Gaze is *Vergil*ius, alright, references I guess.
And we're going to the "Inferno", yep... This reference's...
And one of the boss fights gonna be solo dante vs. vergil who gonna get up from plastic lawn chair.
@@Kairax Im very curious as to how Dante would even fight
I am the storm that is approaching...
i wanna stay away from spoilers but i am stuck on 1-9 BECAUSE IT KEEPS FUCKIN CRASHING ON THE SECOND WAVEEEEE
22:53 SPEEEEEEDAWAAAAAGOOOOOOOOOOONNN
speedwagon was too good for this world
Next video is gacha time
GACHA TIME!
AAA LATE FISH
FISHMAEL
About my comment on the previous video, i am on chapter 3, and the battles became way more engaging and interesting past chapter 2, despite all the issues with the gameplay still being there.
I would still love if the gameplay for the regular encounters was changed a bit.
I'm really really glad to hear that. I'm currently more than halfway through CH2 and had my first death and even my first defeat since I wasn't paying too much attention. Sadly steamrolled the encounter afterwards in pretty much one turn due to being..lucky I guess? You can only have *so* much strategy in a game that decides outcomes on a simple 50:50 cointoss, at times.
To be fair I also accidentally skipped the tutorial but in my case was because for a short time during release the game was in Korean despite setting the language to English so I skipped because I couldn't understand anything
Took me to about after Kromer to learn how coins work because of that haha
Not explaining your mechanics. Sounds just like project moon to me. The game does get harder soon. The difficulty scaling was freaking vertical before being patched
yeah, I don't know why I expected otherwise. I do wonder how many players dropped it due to that though, can't be good for the directors gacha ambitions
@@LambdadeltaYT and who not dropped it, dropped at 2-18 pre-nerf, as it was extremely unbalanced. Mexicans just beat you into oblivion if you haven't grinded level for your ID's to at least 20. And 2-18 is required to unlock Mirror Dungeon. Thought Moons nerfed 2-18 pretty fast - in around 16 hours.