Hi Student, I have another interesting one for you with Parliaments. Particularly the Russian Duma combined with the Russian westernized ability that automatically passes parliament debates. Basically you can put a parliament seat in every province and get the tax, production and manpower bonusses. A true representative democracy that always votes how you want without having to do anything. "I love democracy, I love the republic" Posadnik Palpatine.
Did this in my venice->byzantium run today. very neat trick! i have a maxed out government reform tree and +600 governing cap from expanded administration in 1550 :)
Exploit would be using not intended Game Mechanics... I used culture shift, I used the English Parliament, I used culture based Reforms and I used the Government Reforms Mechanic. All of those things are totally intended to work this way by the Game developers and combining Game Mechanics in a smart way can clearly not be an exploit right?
@@thestudentYTeh I would say that it is an exploit as the devs definitely didn't intend for you to gain that many reform points so easily. It is a fun game break though
@@Ragedcreeper Okay sure but would you say that it was intended to annex a 1000 dev subject for 60 dip points within 5 months? Because that literally breaks the Game as well but it also just happens if you stack -100% diplo annex cost.... I don`t really see the difference just because this strategy is a little more innovative than just stacking modifiers right?
Would say its more of a cheese strat rather than exploit, the "exploit" is that you should be paying reformprogress for switching the tier 1 reform but the game allows you to do that for free when you have an invalid reform because too many things ingame need it to (obvious examples would be Milan and switching to Sforza or peasant republic Aragon)
also the game is offering juicy modifiers in parliament issues, reducing that also solves the cheese/exploit. but for >90% of the players that isnt fun its just nerfing.
I saw you got a parliament issue @15:08 mins that gives 100 dip points (named land reform, also gives -10% dev cost) unless im missing something passing that issue when you're low on dip points means you can basically do it all instantly.
Not really because the number is only 100 because of the scaling of the english parliament so on the Dutch Republic it would be only 50 dip points so 150 in total but even with full innovativeness and golden era and the Tier 9 Reform you would have to pay 78 dip per culture shift so 156 diplo points in total which means that you would loose at least 6 dip points per full circle and the modifiers are lost when the parliament goes away so... almost but not yet XD
@@thestudentYT@thestudentYT Edit: Sorry, I did not see that you already have answered it in another comment. Could you not combine it with promote culture cost to reduce it more? Both Flanders and Burgundy have missions that give -25% cost and there are govement reforms that give a bonus to it. You should be capable of reducing it to cost only 10 dip.
@@thestudentYT I know that it's not an infinite loop, but I do think that if you get caught in a situation where there's no issue for reform progress, you can take the 100 dip in that context to recover the 20 or so dip that you spent switching to English, it may be worth it, but I'm not sure if it is since at the same time you lose out on 75 reform progress in that instance to win a month of time.
I think you can effectively make this into an infinite loop if you lower enough the cost to culture shift. I wonder if the promote culture cost modifier also applies to culture shift, which would make this strat a machine for generating diplo points too (you just take the 100 diplo points with english parliament). Can't test it right now, I'm gonna try it later and post an update.
No I tested it already and it doesn`t apply :) Otherwise this would have been another video title XD For the 100 Dip power issue, I anwsered that under a different comment already but basically you would still loose 6 dip points per loop even with Golden era and all that
@@thestudentYT if you form england then do the mission "develop british identity" there's an issue "act of cultural unity" that you can get, if you have english parliament then it maxes out at 125 diplo points, if you don't then it's set at 75, meaning that you're getting +200 per cycle at a cost of ~170, it's a low cycle, but it is positive as far as I can tell. you might have to bird the parliament issues, but I think it's a 0 day infinite mana loop. edit: wait, just noticed that the debate requires english parliament (despite having info for not having it, wtf) so you'd have to go for land rights for the dutch portion, so you'd only be getting +175 diplo per cycle, so it's a REALLY low loop, I think it's still positive though
@thestudentYT well, there are issues for other monarch points too, so they're available too, you'll be able to hit tech cap for the date you're on at least. With the "infinite" diplo points you can get any you want from that (build up points using the loop then spend them on other things before going back to the loop) it'll just take a while cos of the low point nature of the loop, actual ingame time would be 0 though, with birding if you don't get the issues you want
zaporozhie can also do this by migrating to an island and spamming between the decisions to hoist the black flag and return to sich rada. It takes 2 stab to hoist the black which can be negated with parliement issues and stability cost modifiers. An upside to this also resets your estates every flip which in turn means infinite money.(the flipping doesnt give reform progress but parliement rests does)
Sure but those other things are not that impactful in terms of their numbers and also this is an one time investment so after that you could change to a Monarchy again for example while if you want to use this the entire Game then you`ll have to keep this setup for the entire game...
Hold up, since you are flipping between a dutch and english culture group, couldn’t you use this to then do the infinite mana technique once you have obtained all the gov cap and reform you desire? Perhaps even switching between republic and theocracy to keep both up indefinitely?
wait this is incredible, i just tried it and you can also use it to get out of disasters or recover easily from stabhits/no cb wars through the +1 stab debate
It even almost makes sense - the two factions the English and the Dutch are alternating who is in power, and the side that is losing power are coming up with rules that tries to make sure that they don't get exploited by the government while they are away from power.
You could've gone for the reform that gives you promote culture cost -50% (Tier 7), so the strategy of switching primary culture costs less diplo points from then on forth. But excellent strategy, Hut ab!
And who is biggest winner, Lübeck/Hansa, can easily conquer "brügge/antwerpen/holland" over frisland vassal (take the province at the dutch coastline), beat the english grand navy with a galley fleet, and than take London...for 50% culture requirements, and cheese there gov progress to new heights... In multiplayer, this cheese would be forbidden by house rules.
What do you think about the promote culture tactic as Brandenburg? You can get -%50 cost from republic tier 7 and -%30 from admin. You can get golden era for another %10. You can reduce 3 ae with just 10 diplo power, making coalitions non-existent by demoting and promoting the same culture over and over again. It is a very good strat for newer players who struggle to conquer all of Germany early too since you get all these promote culture cost bonuses around 1500-1550 and easily conquer all of Germany by 1550 without a coalition even if you're newer player with just a little diplo points spent.
Sure it`s a Good Tactic but maybe you had seen my Strategy that I invented to form Germany in 1520... because then you would know that you don`t really need to stack those kind of modifiers to conquer Germany without a coalition... AE Reduction is the only modifier you need and everything else is kind of overkill
@@thestudentYT Yeah but dismantling HRE early is a bit rng because if some electors rival you you can't ally them and you have to fight a massive war and also having allies every direction to reduce ae is a bit rng too since some people just randomly rival you so this tactic is helpful even if you're an experienced player, making everything smoother and faster. I go admin ideas almost every game so it is very easy to do. But I've seen a lot of people on reddit that can't conquer Germany early because of ae or other problems so this tactic is mainly for newer players, bad rng runs and chill games. But it is helpful in almost every case.
As Aragon if you get 100 innovativeness. golden age. tier 9 reform, and complete the mission Golden century you can get 27% all power cost reduction then it will cost 146 mana and you can get 150 from the parlaments :P
@@Speedster___ It is possible, it happens if you are on the same side of League War as your rival, they will be scripted to flip friendly if they don't rival you back and they may even remove you as a rival
One Question: The reform "Natural Administration" gives you -50 promote Culture. Does this give also -50 costs for promote primiary culture? So this reform would be even better and gives you infinity Diplo, because switiching cultures are cheaper than getting +100 Diplo +10 dev cost reduction from the english parlament
If possible, please add a tl;dr description of the exploit (which it is) in the video description or a pinned comment, for people who would prefer to just be told how it works. This video could've been 5 minutes long without the rambling and repeating the same thing. Felt like I was held hostage watching this.
So you are paying 168 diplo mana per cycle, each cycle you earn 105 goverment progress growth. That is 1,6 mana per growthpoint. If you would pick the dutch "100 diplo, -10% devcost" issue instead of 30 growth, you would pay 68 mana for 75 growth, making it 1.76 times more manaefficient. If you threw in the +100 mana issue on the english side as well everytime it pops up, you could probably be twice as manaefficient (but of course you would have to click a lot more). And unless there is a way to guarantee the +100 mana issue on the dutch side, it would not be instant anymore. Do you by any chance know the chances of those issues to appear?
Yeah but you've missed something that I of course knew already before this video: You only get 100 diplo points because it is a scaled reward of the english Parliament... the same issue on the Dutch Parliament (and on any other Parliament btw) only gives 50 diplo power. So no way to make it more efficient and no way to get Infinite Mana (150 maximum possible with the price of 168 so -18) You could of course knew that if you had just rethink your comment again before posting it but whatever XD
@@thestudentYT I am confused - rewatching your video one can clearly see a 100 mana issue for the dutch, as well as a 100 mana issue for the english. Are they labeled wrong?
@@thestudentYT My apologies, this switching between two different nations while somehow keeping the aragon flag is super confusing. I took the time to doublecheck before my original comment, because the mechanic you found is amazing, and I was 100% certain that I have seen 100 dip in the dutch government. I had no success finding it again and so must have been mistaken. It would still be more efficient in theory (with at least 16% culture shift cost reduction), but unless one can stack a lot of mana cost reductions it would not be worth it, unless one is having no life 😂 btw, do you happen to know what modifiers affect culture shift cost? I cant find anything about it on the wiki, neither on google, but you seem to be able to understand how code works and where to look for the answers. If one could manage to just get to 26%, this would mean infinite mana, therefor infinite reform progress, therefor infinite govcap
@@RandomGuy-qr5jw Yeah I know that it is very close to infinite Mana but there is literally no modifier in Game that affects this Mechanic probably because it was not really thought that someone is going to click this button that often in Game so yeah...
Does the promote culture cost modifier (adm ideas primarily, but also some gov reforms) lower the cost of shifting culture as well? That would make this method MUCH more efficient.
i feel like your parlamanent is a bit corrupted;) heh when i started my Aragon test run on your previous video, also thought of engilsh parlament. ..) just a small tip. As Aragon its easy to get venice for 20% reform progress, since they attack Byz after you no cb them
This got nerfed. The requirements for Dutch republic is no longer restricted to Dutch culture so it requires spending 50 reform progress to switch out of making it signficantly less efficient.
No it still works exactly the same... Just if you form the Netherlands and get the Event for the Dutch Republic THEN you've unlocked the Reform for any Culture
Lol, keep rolling this for another few cycles, get the reduce cost for expand administration via gov reforms and Infra ideas, and you can really scale up huge amount of gov cap. (Then obviously you form Prussia 😈)
Sure but that is just because PDX hasn`t updated India in ages so they don`t even have any culture based Government reforms at all but this would also work with Scottish and Navarra Monarchy for example but sure the English Parliament is a big part of it as it literallygives you so much more value out of most issues
that's some foul looking mechanics abuse :D i was actually hoping that the percentage increase in monthly growth from each issue would be additive so by the end you have like 250% more monthly tick for 10 years in addition to the flat amount you get from each issue
No, there is also a Monarchy AND a Theocracy Version of that same culture based Dutch Reform so you could do the same with 2 culture based Tier 1 Monarchies or Theocracies that at least one of which has a Parliament (like the Dutch have)
Hey man, a famous Turkish historian has mentioned you in his last video(in the last minute of the video) 😂 The channel is Omnibus (he has around 300k subs) He is a fellow eu4 player
@@thestudentYT saw that already? Hahah wow… He is actually a great historian and his books have been translated to a lot of languages I would recommend his books if you are interested in Mediterranean History
Alt F4 is to reroll an Event is an Exploit, Creating Custom Nations in a different start scenario and then load them in in 1444 Ironman Game is an Exploit... In this video I literally only combined fully intended Game Mechanics in a smart way and I even payed the intended Price (diplo points) for it... So don't tell me now that you think all three of these examples are "Exploits" on the same level
Don't get me wrong. Your videos are super informative and you are a far better player than I will ever be. But the titles are often annoying to me in claiming that this is not exploits while it is. The devs never intended for us to be able to get all the reforms by 1504. To be able to switch governement type for 0.? x 100 dip, sure they did. But not to do it in a way of getting 5-6 hundreds reform points in a month. Therefore it is exploiting a flaw in their lazy game design in order to break the game or atleast break the way it was supposed to be played. And I can guarantee that if your channel would have the popularity of the mainstream eu4 streamers and more people would be aware of that, they would patch it in the blink of an eye. Meaning that it is an exploit. Anyway, very informative and now I feel the urge to quickly end my current campaign to start an aragonese one... ^^
I am still not the same opinion as I am just combining a bunch if fully intended Game Mechanics in a Smart way... for me it's the same as I would stack -100% Diplo Annex cost and annex 1000 dev for 60 diplo and you wouldn't consider modifier stacking as an exploit would you? An Exploit is in my Opinion if you break the Game with Alt F4 and avoid the Ironman saves or something like that and I really hope that you can at least see the difference in those two things... But that's just my opinion
@@thestudentYT I would not consider stacking diplo annex cost modifier if in a way intended such as tag switching quickly between different countries (provence-austria-great-britain...) But if tag-switching would allow you to reset some mission tree for example and get the same bonuses several times, I would consider it exploit. The difference between many of your tips and let's say the mercantilism exploit (reach 100 mercantilism first month of the game...) is that this is exploit-bug while yours are more abuse of game mechanics. You are not exploiting a bug or an oversight by the devs but you are abusing some mechanics in a way that should not be possible. That the devs did not intended us to. Let me ask this question again. If that trick to reach max gov reforms by 1500 was to become the new meta and 60+% of players were doing that in most of their games, do you think Paradox would fix it in an upcoming patch so that it is no longer possible to do? If your answer is yes, then it's an abuse of game mechanics. Don't take it too harshly. As I have said I watch most of your videos, I learn a lot and I put some stuff to use in my games. Your a far better content creator than most eu4 streamers.
@@thestudentYT The bonuses are working as intended, you just got lots of them. Should it be capped harder? Maybe. It's a balance issue. Abuse of game mechanics is the literal definition of exploit, which is what this very obviously is. It's ok, no one cares, it's an amazing piece of work from a very knowledgeable player. But if this isn't a exploit, literally nothing is.
We need a student/lemon cake/budgetmonk/florry podcast on breaking this game
Don't forget about Lambda and siuking
@@JK-qi7pp and Golem
Hi Student, I have another interesting one for you with Parliaments. Particularly the Russian Duma combined with the Russian westernized ability that automatically passes parliament debates. Basically you can put a parliament seat in every province and get the tax, production and manpower bonusses. A true representative democracy that always votes how you want without having to do anything. "I love democracy, I love the republic" Posadnik Palpatine.
🤣
This is functionally also an infinite gov cap exploit. Insane!
Permanent gov cap for diplo power isn't half bad
Did this in my venice->byzantium run today. very neat trick! i have a maxed out government reform tree and +600 governing cap from expanded administration in 1550 :)
Oh no that is so insane... of course that works! Well, if I ever need to fill reforms out in some weird WC, that's the way!
My guy actually put 'No Exploits' in the title and then proceeds to show us one of the biggest exploits😂
Exploit would be using not intended Game Mechanics... I used culture shift, I used the English Parliament, I used culture based Reforms and I used the Government Reforms Mechanic. All of those things are totally intended to work this way by the Game developers and combining Game Mechanics in a smart way can clearly not be an exploit right?
@@thestudentYTeh I would say that it is an exploit as the devs definitely didn't intend for you to gain that many reform points so easily. It is a fun game break though
@@Ragedcreeper Okay sure but would you say that it was intended to annex a 1000 dev subject for 60 dip points within 5 months? Because that literally breaks the Game as well but it also just happens if you stack -100% diplo annex cost.... I don`t really see the difference just because this strategy is a little more innovative than just stacking modifiers right?
Would say its more of a cheese strat rather than exploit, the "exploit" is that you should be paying reformprogress for switching the tier 1 reform but the game allows you to do that for free when you have an invalid reform because too many things ingame need it to (obvious examples would be Milan and switching to Sforza or peasant republic Aragon)
also the game is offering juicy modifiers in parliament issues, reducing that also solves the cheese/exploit. but for >90% of the players that isnt fun its just nerfing.
So that is the trick Ludi uses to get reform progress so quickly
4:02 A small correction, The Tier 13 monarchy reform you mention only gives 2.5 admin efficiency
I saw you got a parliament issue @15:08 mins that gives 100 dip points (named land reform, also gives -10% dev cost) unless im missing something passing that issue when you're low on dip points means you can basically do it all instantly.
Not really because the number is only 100 because of the scaling of the english parliament so on the Dutch Republic it would be only 50 dip points so 150 in total but even with full innovativeness and golden era and the Tier 9 Reform you would have to pay 78 dip per culture shift so 156 diplo points in total which means that you would loose at least 6 dip points per full circle and the modifiers are lost when the parliament goes away so... almost but not yet XD
@@thestudentYT@thestudentYT Edit: Sorry, I did not see that you already have answered it in another comment.
Could you not combine it with promote culture cost to reduce it more?
Both Flanders and Burgundy have missions that give -25% cost and there are govement reforms that give a bonus to it. You should be capable of reducing it to cost only 10 dip.
No it doesn't apply... Promoting the culture is only if you have an unaccepted culture and then want to "promote" it to become an accepted culture
@@thestudentYT I know that it's not an infinite loop, but I do think that if you get caught in a situation where there's no issue for reform progress, you can take the 100 dip in that context to recover the 20 or so dip that you spent switching to English, it may be worth it, but I'm not sure if it is since at the same time you lose out on 75 reform progress in that instance to win a month of time.
No You could just wait one month ans reroll the Debate until you get it so you don't have to do that
Best. Eu4 content. Ever.
Infinite governing cap seems even more broken.
This needs territorial cores for the culture swapping, so courthouses means gov cap isn't an issue
He finally has a story we want to hear, and he knows...
I think you can effectively make this into an infinite loop if you lower enough the cost to culture shift.
I wonder if the promote culture cost modifier also applies to culture shift, which would make this strat a machine for generating diplo points too (you just take the 100 diplo points with english parliament). Can't test it right now, I'm gonna try it later and post an update.
No I tested it already and it doesn`t apply :)
Otherwise this would have been another video title XD
For the 100 Dip power issue, I anwsered that under a different comment already but basically you would still loose 6 dip points per loop even with Golden era and all that
@@thestudentYT if you form england then do the mission "develop british identity" there's an issue "act of cultural unity" that you can get, if you have english parliament then it maxes out at 125 diplo points, if you don't then it's set at 75, meaning that you're getting +200 per cycle at a cost of ~170, it's a low cycle, but it is positive as far as I can tell.
you might have to bird the parliament issues, but I think it's a 0 day infinite mana loop.
edit: wait, just noticed that the debate requires english parliament (despite having info for not having it, wtf) so you'd have to go for land rights for the dutch portion, so you'd only be getting +175 diplo per cycle, so it's a REALLY low loop, I think it's still positive though
Only as long as you are in a Golden era though and even then it is "only" diplo points but you might be right
@thestudentYT well, there are issues for other monarch points too, so they're available too, you'll be able to hit tech cap for the date you're on at least. With the "infinite" diplo points you can get any you want from that (build up points using the loop then spend them on other things before going back to the loop) it'll just take a while cos of the low point nature of the loop, actual ingame time would be 0 though, with birding if you don't get the issues you want
zaporozhie can also do this by migrating to an island and spamming between the decisions to hoist the black flag and return to sich rada. It takes 2 stab to hoist the black which can be negated with parliement issues and stability cost modifiers. An upside to this also resets your estates every flip which in turn means infinite money.(the flipping doesnt give reform progress but parliement rests does)
A lovely Christmas gift.
This is not only infinite reform progress. This is infinite money, dip power, stability?, manpower and other stuff you get from debates
Sure but those other things are not that impactful in terms of their numbers and also this is an one time investment so after that you could change to a Monarchy again for example while if you want to use this the entire Game then you`ll have to keep this setup for the entire game...
not realy , as you pay price for change culture and also to stay 50% eng/dutch
@@rasplay5761But that price seems to be for him less than what he would get from the debate (100dip if I'm not mistaken)
What would happen if now you would use all this reform progress, for the ottoman government (which is usually gated by reform progress)
Bro really said no exploits 💀
Hold up, since you are flipping between a dutch and english culture group, couldn’t you use this to then do the infinite mana technique once you have obtained all the gov cap and reform you desire? Perhaps even switching between republic and theocracy to keep both up indefinitely?
Think you can do this with byzantine restore the Senate reform? Its tier 6, or would it be too late too expensive?
Lore.of.I found the Path to (almost) INFINITE Reformprogress! - Super Easy, No Exploits! #eu4 momentum 100
wait this is incredible, i just tried it and you can also use it to get out of disasters or recover easily from stabhits/no cb wars through the +1 stab debate
no +50% cost etc either if you want to go to stab 3, your paying 100 max diplo for a stab thats really nice especially if you're coring loads
and you can use it to farm mercantilism for half price (2 mercantilism each time you switch which costs roughly the same as 1 mercantilism to do)
sadly its fixed for modifiers (land maintenance stays at 10 it doesnt stack)
It even almost makes sense - the two factions the English and the Dutch are alternating who is in power, and the side that is losing power are coming up with rules that tries to make sure that they don't get exploited by the government while they are away from power.
Bro that's a HUGE exploit 😂 not that I have anything against it, it's an incredible strat. Many props to you yet again.
Your videos are amazing
Merry festivus student
You could've gone for the reform that gives you promote culture cost -50% (Tier 7), so the strategy of switching primary culture costs less diplo points from then on forth. But excellent strategy, Hut ab!
No that modifier doesn`t work on changing the Primary Culture
And who is biggest winner, Lübeck/Hansa, can easily conquer "brügge/antwerpen/holland" over frisland vassal (take the province at the dutch coastline), beat the english grand navy with a galley fleet, and than take London...for 50% culture requirements, and cheese there gov progress to new heights...
In multiplayer, this cheese would be forbidden by house rules.
What do you think about the promote culture tactic as Brandenburg? You can get -%50 cost from republic tier 7 and -%30 from admin. You can get golden era for another %10. You can reduce 3 ae with just 10 diplo power, making coalitions non-existent by demoting and promoting the same culture over and over again. It is a very good strat for newer players who struggle to conquer all of Germany early too since you get all these promote culture cost bonuses around 1500-1550 and easily conquer all of Germany by 1550 without a coalition even if you're newer player with just a little diplo points spent.
Sure it`s a Good Tactic but maybe you had seen my Strategy that I invented to form Germany in 1520... because then you would know that you don`t really need to stack those kind of modifiers to conquer Germany without a coalition... AE Reduction is the only modifier you need and everything else is kind of overkill
@@thestudentYT Yeah but dismantling HRE early is a bit rng because if some electors rival you you can't ally them and you have to fight a massive war and also having allies every direction to reduce ae is a bit rng too since some people just randomly rival you so this tactic is helpful even if you're an experienced player, making everything smoother and faster. I go admin ideas almost every game so it is very easy to do. But I've seen a lot of people on reddit that can't conquer Germany early because of ae or other problems so this tactic is mainly for newer players, bad rng runs and chill games. But it is helpful in almost every case.
Cool trick! Thanks
As Aragon if you get 100 innovativeness. golden age. tier 9 reform, and complete the mission Golden century you can get 27% all power cost reduction then it will cost 146 mana and you can get 150 from the parlaments :P
Merry Christmas yall
Would love to see a video on how you could speedrun IGT getting 200 relations with a rival
Rival can only be at start
What do you mean with "IGT"?
@@thestudentYT in game time
@@Speedster___ Ok but what kind of "achievement" would it be to get 200 relations with a rival?
@@thestudentYT I didn’t know if it’s possible to flip a rival to friendly if they had negative relations
@@Speedster___ It is possible, it happens if you are on the same side of League War as your rival, they will be scripted to flip friendly if they don't rival you back and they may even remove you as a rival
this is pretty sick
You can be god of QA :D
Didn't Paradox already try this when they hired DDRJake?
Couldn't you also take the parliamentary "Gain 100 Diplomatic Points" issue to recharge your diplo as you do this?
Yes but it is not Infinite unless you stack your all power const modifers to -50% (which is not possible as far as I know)
One Question: The reform "Natural Administration" gives you -50 promote Culture. Does this give also -50 costs for promote primiary culture? So this reform would be even better and gives you infinity Diplo, because switiching cultures are cheaper than getting +100 Diplo +10 dev cost reduction from the english parlament
No it doesn't apply on that
If possible, please add a tl;dr description of the exploit (which it is) in the video description or a pinned comment, for people who would prefer to just be told how it works. This video could've been 5 minutes long without the rambling and repeating the same thing. Felt like I was held hostage watching this.
So you are paying 168 diplo mana per cycle, each cycle you earn 105 goverment progress growth. That is 1,6 mana per growthpoint. If you would pick the dutch "100 diplo, -10% devcost" issue instead of 30 growth, you would pay 68 mana for 75 growth, making it 1.76 times more manaefficient. If you threw in the +100 mana issue on the english side as well everytime it pops up, you could probably be twice as manaefficient (but of course you would have to click a lot more). And unless there is a way to guarantee the +100 mana issue on the dutch side, it would not be instant anymore. Do you by any chance know the chances of those issues to appear?
Yeah but you've missed something that I of course knew already before this video:
You only get 100 diplo points because it is a scaled reward of the english Parliament... the same issue on the Dutch Parliament (and on any other Parliament btw) only gives 50 diplo power.
So no way to make it more efficient and no way to get Infinite Mana (150 maximum possible with the price of 168 so -18)
You could of course knew that if you had just rethink your comment again before posting it but whatever XD
@@thestudentYT I am confused - rewatching your video one can clearly see a 100 mana issue for the dutch, as well as a 100 mana issue for the english. Are they labeled wrong?
Can you pin me the time in the video for the Dutch then?
@@thestudentYT My apologies, this switching between two different nations while somehow keeping the aragon flag is super confusing. I took the time to doublecheck before my original comment, because the mechanic you found is amazing, and I was 100% certain that I have seen 100 dip in the dutch government. I had no success finding it again and so must have been mistaken.
It would still be more efficient in theory (with at least 16% culture shift cost reduction), but unless one can stack a lot of mana cost reductions it would not be worth it, unless one is having no life 😂
btw, do you happen to know what modifiers affect culture shift cost? I cant find anything about it on the wiki, neither on google, but you seem to be able to understand how code works and where to look for the answers. If one could manage to just get to 26%, this would mean infinite mana, therefor infinite reform progress, therefor infinite govcap
@@RandomGuy-qr5jw Yeah I know that it is very close to infinite Mana but there is literally no modifier in Game that affects this Mechanic probably because it was not really thought that someone is going to click this button that often in Game so yeah...
Does the promote culture cost modifier (adm ideas primarily, but also some gov reforms) lower the cost of shifting culture as well? That would make this method MUCH more efficient.
No it doesn't
@@thestudentYT oh that sucks :(. Thanks for answering in such a timely manner though!
i feel like your parlamanent is a bit corrupted;)
heh when i started my Aragon test run on your previous video, also thought of engilsh parlament. ..) just a small tip. As Aragon its easy to get venice for 20% reform progress, since they attack Byz after you no cb them
Bro did you watch the video? XD
Does it look like I needed 20% Reformprogress Growth? ;)
@@thestudentYT you are not proper student, who needs every tip;))
This got nerfed.
The requirements for Dutch republic is no longer restricted to Dutch culture so it requires spending 50 reform progress to switch out of making it signficantly less efficient.
No it still works exactly the same... Just if you form the Netherlands and get the Event for the Dutch Republic THEN you've unlocked the Reform for any Culture
Hey, how did you conquer the dutch and the english land so early? Any tips?
Take espionage ideas
@@thestudentYT The route of expansion was provence into burg into eng?
@@arieldeazevedocassiano6886 No it was Granada into Portugal into Cornwall (in the same Portugal war) into England
@@thestudentYT thanks 💛 love your videos btw
Lol, keep rolling this for another few cycles, get the reduce cost for expand administration via gov reforms and Infra ideas, and you can really scale up huge amount of gov cap. (Then obviously you form Prussia 😈)
But doesn't this only work for English and the Flemish culture? So if I am playing in India I cannot really exploit this
Sure but that is just because PDX hasn`t updated India in ages so they don`t even have any culture based Government reforms at all but this would also work with Scottish and Navarra Monarchy for example but sure the English Parliament is a big part of it as it literallygives you so much more value out of most issues
that's some foul looking mechanics abuse :D i was actually hoping that the percentage increase in monthly growth from each issue would be additive so by the end you have like 250% more monthly tick for 10 years in addition to the flat amount you get from each issue
Yeah... No sadly all the 10 years duration Modifiers are also lost if you loose the Parliament for a moment
an odd moment by paradox of NOT allowing stacking all modifiers imaginable lol @@thestudentYT
so this only works for Republics?
No, there is also a Monarchy AND a Theocracy Version of that same culture based Dutch Reform so you could do the same with 2 culture based Tier 1 Monarchies or Theocracies that at least one of which has a Parliament (like the Dutch have)
but then i only get 30 reform prog each time and it costs me 160+ dip to switch back and forth ?@@thestudentYT
then you would only get 30 Reformprogress for 168 dip. or am i missing something?
@@Pjong91 Yeah sure but it is still insane
Hey man, a famous Turkish historian has mentioned you in his last video(in the last minute of the video) 😂 The channel is Omnibus (he has around 300k subs)
He is a fellow eu4 player
Yeah I saw that already XD That is crazy to see how far my content can reach different kind of people
@@thestudentYT saw that already? Hahah wow…
He is actually a great historian and his books have been translated to a lot of languages
I would recommend his books if you are interested in Mediterranean History
I hope they fix this.. its too insane
Good, i use 20 mins watch a Exploits
Alt F4 is to reroll an Event is an Exploit, Creating Custom Nations in a different start scenario and then load them in in 1444 Ironman Game is an Exploit... In this video I literally only combined fully intended Game Mechanics in a smart way and I even payed the intended Price (diplo points) for it...
So don't tell me now that you think all three of these examples are "Exploits" on the same level
This is so cheesy, I love it. lmfao
ur such a nerd and i love it
Maybe I am just very creative :)
Epic
tbh ill clasify this as an exploit
I hope dev fix these exploits. Its ez fix, hard code for parliament debate duration.
i would prefer to laucnh cheat engine than doing that
I wouldn't
Don't get me wrong. Your videos are super informative and you are a far better player than I will ever be. But the titles are often annoying to me in claiming that this is not exploits while it is. The devs never intended for us to be able to get all the reforms by 1504. To be able to switch governement type for 0.? x 100 dip, sure they did. But not to do it in a way of getting 5-6 hundreds reform points in a month. Therefore it is exploiting a flaw in their lazy game design in order to break the game or atleast break the way it was supposed to be played. And I can guarantee that if your channel would have the popularity of the mainstream eu4 streamers and more people would be aware of that, they would patch it in the blink of an eye. Meaning that it is an exploit.
Anyway, very informative and now I feel the urge to quickly end my current campaign to start an aragonese one... ^^
I am still not the same opinion as I am just combining a bunch if fully intended Game Mechanics in a Smart way... for me it's the same as I would stack -100% Diplo Annex cost and annex 1000 dev for 60 diplo and you wouldn't consider modifier stacking as an exploit would you?
An Exploit is in my Opinion if you break the Game with Alt F4 and avoid the Ironman saves or something like that and I really hope that you can at least see the difference in those two things...
But that's just my opinion
@@thestudentYT I would not consider stacking diplo annex cost modifier if in a way intended such as tag switching quickly between different countries (provence-austria-great-britain...) But if tag-switching would allow you to reset some mission tree for example and get the same bonuses several times, I would consider it exploit.
The difference between many of your tips and let's say the mercantilism exploit (reach 100 mercantilism first month of the game...) is that this is exploit-bug while yours are more abuse of game mechanics. You are not exploiting a bug or an oversight by the devs but you are abusing some mechanics in a way that should not be possible. That the devs did not intended us to.
Let me ask this question again. If that trick to reach max gov reforms by 1500 was to become the new meta and 60+% of players were doing that in most of their games, do you think Paradox would fix it in an upcoming patch so that it is no longer possible to do?
If your answer is yes, then it's an abuse of game mechanics.
Don't take it too harshly. As I have said I watch most of your videos, I learn a lot and I put some stuff to use in my games. Your a far better content creator than most eu4 streamers.
@@Stephen64138 Ok I have clearly no problem calling it an abuse of Game Mechanics so maybe we can find the same ground there :)
@@thestudentYT The bonuses are working as intended, you just got lots of them. Should it be capped harder? Maybe. It's a balance issue. Abuse of game mechanics is the literal definition of exploit, which is what this very obviously is. It's ok, no one cares, it's an amazing piece of work from a very knowledgeable player. But if this isn't a exploit, literally nothing is.
:)
well calling it "no exploit" is maybe a stretch xD
Combining only intended Game Mechanics in a smart way is clearly not an exploit... otherwise stacking modifiers would also be an exploit xd
Im sure this would make The Spiffing Brit very proud