Это видео недоступно.
Сожалеем об этом.
Visualization of the interior in Unreal Engine 5.1.1 | Cinematic
HTML-код
- Опубликовано: 20 фев 2023
- Unreal Engine 5.1.1
GPU Ligthmass
PC i7-7820x 48ram 3090ti
Render time 5 hours
Bake time 1.5 hours
You can learn more about Unreal Engine in the community:
t.me/+a9y2j_Io...
@readylearnmore
The boiling water blew my mind
Absolutely beautiful. The tone mapping is on point.
This is incredibly atmospheric work. Very cool details. I have subscribed to your channel. Looking forward to the next work
Que trabalho maravilhoso, meus parabéns. (What a wonderful job, congratulations.)
Loved this sooooo much!! That front door!!!! OMGGGG
Lower the reflections on the Teli. and other accesories. I have noticed you love to have everything very reflective.. hehehehe.. in the mirror you can add a little bit distortion perhaps a bump map. very minimal so you can break some straight lines. remember. nothing is perfect.. not even black color nor white white.. I love the fire.. came out looking amazing. Lighitng is spot On! love the enviromental feeling. great job!
This is just breathtaking. Your level of detail is my goal. Amazing
This is crazy cool 😎💯👍 This was like a real video walkthrough ‼️
Stunning work Lisa!
Just took a break from my unreal project and went to comment on how beautiful this render is then proceeded to hold my right mouse button and tried to spin this youtube page in 3D space.... sigh... I should step away.
beautiful render :)
Those water and fire effects.
Vinyl AA is messed up due angle of viewing?
0:12 Edges of mirrored mirror?
0:33 Water in kettle looks weird? Later on boiling water looks to fast?
0:39 Texture of window as reflection appears , disappear on stove.
Didn't notice anything after.
I like it.
Good work.
Keep it up!
Wow)
Amazing!!!
Молодец, Лиза!
Spectacular
Damn, really really nice. Could you by any chance share with me how you made the glass water kettle with the water inside?
These are items from the store epic games for unreal engine
@@arslizonda
Can you give me a link to buy that item?
tks
How did you create that glass lamp material with emissive, reflection, and shader together?
Amazing work!
Very pretty, have you noticed though how physics go crazy / hyperspeed if you turn up the temporal samples in your anti aliasing seetings in MRQ? I feel like it goes unnoticed, but anything with physics / niagara suddenly disobeys its own rules. Nice work though, would love if you shared your render settings.
looks great.
already like for sappheiros musiv
Amazing...where Can WE found interior furniture?
Have you thought of making a tutorial of the render settings? I think it will get a lot of views, since the outcome you have is great.
I'm not planning yet
Fantastic
Amazing
How did you manage such great reflections? Is it lumen?
great work
Gre8 work
Very nice 😍
Great job !!!
amazing
Finally.
How did you manage to boil water ? with a plugin or blueprint ? Looks very good
Everything is perfect, but the noise on the record player was a bit distracting in the beginning. Why not use Lumens?
next work will be on lumen
❤👍🌟🌟🌟🌟
Круто ! Это очень качественно !
😍😍😍😍😍😍
Good work, how long did your sequence take to render😢
Очень сильная работа. Чуть с переходами бы поработать, а так прям огонь!
Не подскажете, где подсмотреть, как сделать такой материал тюли?)
How did you make frosted glass?
Bake...only reflection DXR
Muito lindo.. emocionante.. Parabéns!!!!!!
Muito obrigado!!!
Do you think it would be possible to make it a scene for an actor and allow for "walking" around such an apartment (sustaining this level of detail)?
of course
Geed day! How many render seconds per frame?
Are you using Lumen? Ray Trace? Path Trace? Thanks!
вот это да..... а можно купить у Вас этот проект в этом виде? очень интересно посмотреть что да как все настроено🤩🤩
заходите в телеграм чат по ссылке, там единомышленники по анриалу. Сцена не продаётся)
Nice work! what resolution did you render in?
Thank you. 3840 × 2160px
very nice, but have you try Lumen instead of GPU lightmass?
Thank you! next work will be on lumen
@@arslizonda cool
Need complete tutorial ✨
Great work. Is it path tracing or lumen?
Pleaseee get a how-to video 🙏
я получил оргазм спасибо!
На здоровье =D
boa tarde, da aulas de unreal engine
baselightmaps settings ?
please please you must make tutorials!!!!!
This is baked or full Lumen?
This is baked
excellent but you can tell that it's all artificial, it lacks that touch of realism,... the surfaces all look very perfect, homogeneous, clean and shiny, there is no wear, a little dust, natural dirt, texture, everything is very smooth and the lighting is very even and very clear everywhere, there are no contrasts, regards
the plants pack do you use?
from a 3d scene in 3d max
Добрый день, Лиза! Возможно как то свами связаться, у вас в информации о канале нет почты, хочу пообщаться по одному интересному проекту.
добрый день, напишите мне на почту 3dcg.lisa@gmail.com
YOU RENDER BY PATH TRACING?
It’s lumen
999+i=1K
PathTracing?
No, bake
Скажите, это запеченый свет или динамичный?
Запеченый
Are the (indoor) plants artificial or real?
I don't know.
2000 dollars graphics card----5 hours to render 🤣😂🤣😂🤣😂 that's crazy
okay
С запеканием или люмен ?
Запекание
@@arslizonda Геометрия создавалась в максе?Есть ли принципиальная разница если делать это в блендере + ue ?
兄弟,检查你的
Lumen или запекали?
печка)
Please, just please, give 5.1 Unreal engine a good use. You can do way better design than this type of commercial stuff.
Очень нереалистично, картинка пластиковая и совсем несочная. Баловство, unreal 5 это исклюительно про игры
@Egor Tretiakov @Egor Tretiakov Мамка от сиськи отпустила, чего раскрычался))) Заказчику важно получить в жизни такой же визуал как и на картинке, лол😆 Скорость, ну-ну
учтём ваше мнение)
Loved this sooooo much!! That front door!!!! OMGGGG
Spectacular