I just love this. Each time every single track plays my mind automatically remembers each moment of the game vividly. The complete fear of the night, the safety of the morning. Darkwood is a masterpiece!
I think you would thoroughly enjoy doing a similar video on the sound design of Rain World. Among any other topic about the game, maybe going into how hands-free the introduction and storytelling is. It has a few things that would be really interesting to hear you cover. I'm here from the subreddit, great stuff!
Hi Quarantine, Thank you so much for the comment! I've played Rain World once before, but I never really got into it, actually; I wonder if I missed a gem... I'll have to go back and play it again. And it's a beautiful game, so I would definitely consider making a video on it! Thank you so much for your kind words. I really appreciate you taking the time to write a comment
Darkwood is hands down the best horror game I've ever played. Sad that Acid Wizard shut down😥 I'm hoping they can sell the property to a studio that can give us a true sequel.
Darkwood is one of those games that's just too scary for me to play it. I love the game but it just gets to me, which is weird because its the only game to have done so. Great video.
I completely get you, PalKindred; for being a top-down, pixelated game, Darkwood can be so intensely dreadful that you don't want to play anymore. It's quite the feat.
Great video. A lot of this type of content (as in videos about smaller games) isnt super well done (which is fine) and I was unfortunately expecting some kinda meh content. By the time you were using dark clouds as an analogy for the soundtrack in this game, I realized this video is amazing. Like its really good, and fun to watch. Well done
AA I LOVED THIS!! The narration/ writing (and the editing) is SO good. It's definitely my favorite game/ soundtrack of all time :D !! You described them all so well, I agree with each one, especially the end of the night theme and new dawn. I don't think it'll ever get old surviving a night in that game. Tysm for taking your time to make this, I throughly enjoyed it :)
The scariest moments are when the soundtrack stops and you can hear a door behind you open while looting a house or crazed villagers throw rocks at your hideout, or a psychopath breathing heavily into a radio. But It's not just the brilliant sound design but the visuals as well. The combination and shift of monochrome and actually colored areas it is reminiscent of a dream or a bad trip that the game is actually supposed to represent. One thing that only small percentage of people who have been born in communist or post communist slavic countries will actually get to feel the most important part of the game, the actual setting and the photos. I was born just two years after the independence war in a little town in Croatia after Yugoslavia had dissolved and had spent a lot of time, often against my will, on villages just like those represented in Darkwood which raised the fear factor by at lot for me. Trying to make out a couple of words of folk songs coming from old, broken radios, broken cars and tractors parked everywhere, rusty tools, dusty, rundown houses, weird, unattended children, angry neighbors, rabid dogs, and the smell... the smell of cattle feces, absolutely the worst thing about it all. You praise the rain to drown the smell for just a bit only for it to raise even stronger from the steaming ground when the rain stops. So many things in this game bring out bad childhood memories...
Wow. That's really powerful, Erigos. I think you hit the nail on the head with your analysis of the visual design of the game, and you really sell the feeling of living where and when you did. I can only imagine how that must've been; no doubt Acid Wizard were inspired by similar experiences.
Fantastic work. Efforts of love and dedication like this is why this game is so memorable.
Thank you so much Finngermer. I really do agree 100%. We might not ever see a sequel to Darkwood, but in spirit WE can keep it alive
I just love this. Each time every single track plays my mind automatically remembers each moment of the game vividly. The complete fear of the night, the safety of the morning. Darkwood is a masterpiece!
The music of Darkwood is so iconic; truly a wonderful soundtrack. Thank you for commenting
I think you would thoroughly enjoy doing a similar video on the sound design of Rain World. Among any other topic about the game, maybe going into how hands-free the introduction and storytelling is. It has a few things that would be really interesting to hear you cover. I'm here from the subreddit, great stuff!
Hi Quarantine,
Thank you so much for the comment! I've played Rain World once before, but I never really got into it, actually; I wonder if I missed a gem... I'll have to go back and play it again. And it's a beautiful game, so I would definitely consider making a video on it!
Thank you so much for your kind words. I really appreciate you taking the time to write a comment
Darkwood is hands down the best horror game I've ever played. Sad that Acid Wizard shut down😥 I'm hoping they can sell the property to a studio that can give us a true sequel.
That would be better than any christmas gift ever :')
Darkwood is one of those games that's just too scary for me to play it. I love the game but it just gets to me, which is weird because its the only game to have done so. Great video.
slavic horror games are definitely something, really sad there isn't more of them.
I completely get you, PalKindred; for being a top-down, pixelated game, Darkwood can be so intensely dreadful that you don't want to play anymore. It's quite the feat.
@@SunsetEnvy Yeah, it feels like quite an underutilized genre/setting. I'm sure there are more out there, though... there almost has to be.
Great video.
A lot of this type of content (as in videos about smaller games) isnt super well done (which is fine) and I was unfortunately expecting some kinda meh content.
By the time you were using dark clouds as an analogy for the soundtrack in this game, I realized this video is amazing. Like its really good, and fun to watch. Well done
Hi Otto,
That is such a nice thing to say
AA I LOVED THIS!! The narration/ writing (and the editing) is SO good. It's definitely my favorite game/ soundtrack of all time :D !!
You described them all so well, I agree with each one, especially the end of the night theme and new dawn. I don't think it'll ever get old surviving a night in that game.
Tysm for taking your time to make this, I throughly enjoyed it :)
Hi Clown,
Thank you so much for the nice words; I'm so glad you enjoyed the video! You're way too kind
The scariest moments are when the soundtrack stops and you can hear a door behind you open while looting a house or crazed villagers throw rocks at your hideout, or a psychopath breathing heavily into a radio. But It's not just the brilliant sound design but the visuals as well. The combination and shift of monochrome and actually colored areas it is reminiscent of a dream or a bad trip that the game is actually supposed to represent. One thing that only small percentage of people who have been born in communist or post communist slavic countries will actually get to feel the most important part of the game, the actual setting and the photos. I was born just two years after the independence war in a little town in Croatia after Yugoslavia had dissolved and had spent a lot of time, often against my will, on villages just like those represented in Darkwood which raised the fear factor by at lot for me. Trying to make out a couple of words of folk songs coming from old, broken radios, broken cars and tractors parked everywhere, rusty tools, dusty, rundown houses, weird, unattended children, angry neighbors, rabid dogs, and the smell... the smell of cattle feces, absolutely the worst thing about it all. You praise the rain to drown the smell for just a bit only for it to raise even stronger from the steaming ground when the rain stops. So many things in this game bring out bad childhood memories...
Wow. That's really powerful, Erigos. I think you hit the nail on the head with your analysis of the visual design of the game, and you really sell the feeling of living where and when you did. I can only imagine how that must've been; no doubt Acid Wizard were inspired by similar experiences.
i dont wanna get spoiled for when pyro uploads his video. so even though i cant watch it. ill play the video on mute.
Hi Fejable, you could always come back once he does! If he ever does... :'=)
Thanks for the comment!
Ever hear the door knocking memes? Yeah it's a lot of that 😢
Waaait a minute this seems very familiar to a DND campaign I once played...
That sounds like an awesome D&D campaign, wish I'd been there!
@@Thee_Holland That’s the neat part! You were!
@@unholydoggo Oh my lord!