IMO this is one of your best videos yet. The explanations were slow enough and left the value and uses of each card clear, and showing us the cards long enough to read their text is a change I deeply appeciate!
2:35 That's exactly the point. You would rarely consider this Power against high-level Brandenburg or Sweden because if you afford to take a "slow" turn in an early round, you are usually dead. That's why I don't think it's at the same power level as Indomitable Claim, for example (which is probably the most OP Major in the game) or Vigor.
Unless you're playing solo snake vs Sweden and draw this turn 2, in which case you can absolutely ignore the board and play Unrelenting Growth twice and neglect the board entirely
If you threshold it you're taking probably like 1 blight net vs Sweden, in exchange for probably getting +1 Energy/+1 play every turn of the game, as well as another card, and two wilds (which is not negligible). You can easily go from 4/3 on Keeper to 7/3 next turn, while reclaiming for instance. On almost any major power build for something like Starlight, Keeper, or Finder, it's incredible and game changing even unthresholded. Thresholded it does everything. It's also one of the best tools to change other spirits curves. Usually if someone is starting to fall behind you need to start planning to get onto their board to help them, but Growth will usually do that on its own - two proliferates, two wilds, and a blight removal usually takes a board from "oh shit" to "I got this."
As someone with over a two hundred hours in the game, I couldn't agree more. Each of these has won me the game on several occasions. Unless there is a situation on the board that really had to be solved by another major than one of these five, I would always pick one of these if they are an option.
Sun has amazing majors as showcased, amazing support and dahan minors (gift of constancy/living energy, sky stretches to shore, call to guard/isolation), and helps pay for missionaries. What doesn’t it do? The dahan cards from majors are all very strong, and i think part of why might be the idea they can’t be used if you didn’t support or help position the dahan well. The rub of that is the most successful games I have involve a lot of dahan support (they often do more damage than I ever could), so much so dahan are a large focus of my general strategy and thus the dahan majors are always bombs.
Interestingly, all 5 of these are from base + B&C (and 4 of them are from base game). I've found Jagged Earth majors to be more situational, with more conditions needed to get the most out of them
I think Stone is bit of a skewed example for unrelenting growth seeing as it's the one spirit with the craziest track in the game. That said, the overall point stands and the card is excellent.
I think 1/1/1 and 0/1/1 spirits gain the most from UG. I do agree that Stone is on the extreme end, but spirits like Lure, SBWW, and Fangs are a few other spirits that benefit greatly from UG.
My problem with Unrelenting growth is that usually I don't go for majors until midgame (can change depending on spirit or the situation) and at that point a 4 enegy prolif effect looks too slow to me. Granted, in the first turns, as in your exmple, the card is excellent, but shuold I be considering it in later stages too?
IMO this is one of your best videos yet. The explanations were slow enough and left the value and uses of each card clear, and showing us the cards long enough to read their text is a change I deeply appeciate!
2:35 That's exactly the point. You would rarely consider this Power against high-level Brandenburg or Sweden because if you afford to take a "slow" turn in an early round, you are usually dead. That's why I don't think it's at the same power level as Indomitable Claim, for example (which is probably the most OP Major in the game) or Vigor.
Unless you're playing solo snake vs Sweden and draw this turn 2, in which case you can absolutely ignore the board and play Unrelenting Growth twice and neglect the board entirely
If you threshold it you're taking probably like 1 blight net vs Sweden, in exchange for probably getting +1 Energy/+1 play every turn of the game, as well as another card, and two wilds (which is not negligible). You can easily go from 4/3 on Keeper to 7/3 next turn, while reclaiming for instance. On almost any major power build for something like Starlight, Keeper, or Finder, it's incredible and game changing even unthresholded. Thresholded it does everything.
It's also one of the best tools to change other spirits curves. Usually if someone is starting to fall behind you need to start planning to get onto their board to help them, but Growth will usually do that on its own - two proliferates, two wilds, and a blight removal usually takes a board from "oh shit" to "I got this."
As someone with over a two hundred hours in the game, I couldn't agree more. Each of these has won me the game on several occasions. Unless there is a situation on the board that really had to be solved by another major than one of these five, I would always pick one of these if they are an option.
I appreciate the details you go into when discussing each card. I'll definitely keep an eye out for them in my games.
Sun has amazing majors as showcased, amazing support and dahan minors (gift of constancy/living energy, sky stretches to shore, call to guard/isolation), and helps pay for missionaries. What doesn’t it do?
The dahan cards from majors are all very strong, and i think part of why might be the idea they can’t be used if you didn’t support or help position the dahan well. The rub of that is the most successful games I have involve a lot of dahan support (they often do more damage than I ever could), so much so dahan are a large focus of my general strategy and thus the dahan majors are always bombs.
Interestingly, all 5 of these are from base + B&C (and 4 of them are from base game). I've found Jagged Earth majors to be more situational, with more conditions needed to get the most out of them
I miss paralyzing fright on the list.
I think Stone is bit of a skewed example for unrelenting growth seeing as it's the one spirit with the craziest track in the game. That said, the overall point stands and the card is excellent.
I think 1/1/1 and 0/1/1 spirits gain the most from UG. I do agree that Stone is on the extreme end, but spirits like Lure, SBWW, and Fangs are a few other spirits that benefit greatly from UG.
Does the spirit which receives the powerstorm repeats have to pay for these cards again? (Normally it says you have to pay but it isn't stated here)
Yes, need to pay again
My problem with Unrelenting growth is that usually I don't go for majors until midgame (can change depending on spirit or the situation) and at that point a 4 enegy prolif effect looks too slow to me. Granted, in the first turns, as in your exmple, the card is excellent, but shuold I be considering it in later stages too?
Depends on the adversary and game state!
Is Vital Strength of the Earth your favourite by any chance? He’s got Sun, repeat innate and loves majors c:
Not at all :/. My favorite is Roots!
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