My tips on these topics. Obviously every character is different, so these are generalizations that apply to many characters but occasionally not one or two. Placing presence: Begin by having presence in no more than one land of each type. You want to prevent all ravages, but most of all you want to prevent ravages in lands where you have presence. Not doubling up land types means you only have to protect your presence against one ravage per turn in the early game. Once you can target everything you need to on your own island, start moving into your allies islands. When you do so, place your presence in lands where they already have presence. That way you can share defense duties. Also, if you know you can't defend a particular land, make sure not to surround it too tightly. Leave space for blight cascades. Presence tracks: All things being equal, it is almost always better to put down more presence than to get any other benefit. If you can sacrifice something to put down more presence, you probably should. More presence is a permanent upgrade. Also, uncovering a "reclaim 1" space on a presence track is a major bonus. It can dramatically stretch out how long you go before having to reclaim, and is kind of like inflating your hand with multiple copies of your favorite cards. Choosing powers: Sometimes you have an innate that you literally can't use every turn. For example, until the super late game it is very, VERY hard to get the third level of Shadows Flicker Like Flame's innate twice in a row without reclaiming. This is a good time to grab a major power, because you may be able to create one hand that activates the innate, and another hand that activates the major power's upgraded version. This isn't relevant to all characters, but for those it is relevant to, it is a big deal. It can also let you diverge into other roles, which can really help. If you know a character has a hard time repeatedly activating high level innates, and you know you have a full hand of good cards that will activate that innate, you can literally stop worrying about elements and start picking for efficiency or for powering up a major power. With someone like Shadows, that might look like one hand of mostly starter cards (and activation of a high level of the innate), and another entirely different hand that activates a major power. Play them in alternation, then reclaim. By contrast, with River, you might just want to activate the innate twice in a row, or more. It's more achievable and has a big payoff. Preventing blight: The goal is efficiency. Allowing the blight and then removing it fixes a problem with one card. And if the invaders go after that land again, you can fix it with one card again. Defense is less powerful because the second time the invaders go after that land, they'll probably have more damage and you'll need more defense cards. Having Dahan around to kill the invaders during the first ravage is good, but if that's a plan you'll need cards to move the Dahan which is also inefficient. Killing explorers before they build is also highly efficient, and removes the invaders so the next time the card comes up there's nothing present already to add to the new arrivals. Every spirit has its own issues, but generally speaking, removing blight > removing explorers > preventing builds > defending builds. My bonus tip: Many spirits in the original box are there to teach you a different core skill. Second bonus tip: Count cards. Suppose you're about to flip over the fourth card from phase 2. You've seen sands, jungles, and wetlands. That means that the next card is either a mountain or the coast. You also have a card in hand that kills 1 explorer at range 1... but in the slow phase. If the invaders explore into a land with a city, killing that explorer won't help much. If the invaders explore into an empty land, killing that explorer will stop the entire explore/build/ravage cycle. Since you know where the invaders are likely to explore, you can calculate whether this card is likely to help this round. If you have at least one empty and targetable mountain and coastal space, this card is guaranteed to help. If all of those lands are already built up, then this is not a good round for that card.
WOW fantastic tips. Even I learned a lot from your comment! thanks so much for sharing your expertise! Hopefully this helps a lot of other players 🙌🏻🙌🏻
While you do generally want to prevent ravages, it can be better to focus on preventing builds, and to some extent explores, especially early on before there's a lot of presence on the board, and there's not much blight in play yet. If you can clear a part of the island so that some lands are out of range of explore cards(invaders only explore next to villages/towns), then the game gets that much easier as you'll have less problem areas to solve.
you should make a detailed guide on every spirit. New players like myself have a hard time understanding some of the more complicated spirits in the expansions especially.
I totally get that! It's for sure one of the hardest things to get! It took me forever. Hopefully the new way to think about slow actions really helps!!
I needed this video cause my girlfriend and I are having a hard time knowing how to play effectively. We can see the great depth of strategy but it's hard to know what to do. Reclaiming cards too early and too often is something I needed to hear because I'm guilty of that. We're excited to tackle the game again after hearing this
Hey just wanted to comment. Been board gaming for years. I've been playing spirit island since late 2018. We play it every Friday. Jagged Earth has been great and I highly recommend it. Happy to see people who are passionate about the game creating content for it.
That is so awesome!!! So you must've played it over 100 times by now 🤭 super jealous 😂 My copy of Jagged Earth should be coming fairly soon.. I hope at least! I preordered it, so once its available for retail, it should come! Tomorrow I actually have another video coming out about Spirit Island, where I talk about what my favorite spirits are, and why! Look forward to seeing you there and hearing what your faves are!
YES me too!! of course. How many times have you played? and what's your favorite Spirit(s)?? You know I'd love to chat about this game as much as possible haha
I totally agree about the bonus tip on slow powers; I was the same way: I loved fast powers and hated the slow ones because I just couldn't do anything with the slow powers. But not too recently, I've discovered the amazing benefits of gaining and using slow powers, especially early on in the game when the invaders aren't that powerful and you can do some sick stuff after they do just about nothing. Thanks for making this video!
@@BeingFriends Okay, I didn't realize how much I loved them: I very recently played a solo game with a spirit that had mainly fast powers (can't remember which one), and I'm thinking the whole time "What is this spirit?! I can't do anything with it!"
Many thanks. We bought Spirit Island a couple of months ago, we’ve played it a couple of times, and have been completely crushed each time. In fact we’ve been struggling to see why it’s so highly rated. I think the mistake we’re making is being too tactical and not strategic enough: concentrating on defending as much as we can this turn, and not thinking about long-term spirit growth. And that of course was your main tip.
Hey Evan, I finally did it! I ordered a copy of Spirit Island. It dropped to $52.99 on Amazon so I took the plunge. You can bet I'll be back here for your tips as I get into it. Thanks for Being Friends! ;)'
@@BeingFriends I will. I am trying to hold out until my Birthday next month before diving in since I got a few other games around the same time and I like to spread them out. I will definitely let you know!
Just played my first game of Spirit Island last, we were feeling a little overwhelmed especially since neither of us had played. This video makes me excited to give it another go and these tips will make for a successful play.
It's definitely a super challenging game, especially early on. There is alot to keep in mind and the decisions are dense and brain burning! With a few more games, I'm sure you guys will be doing great! let me know if these tips prove to be useful as you play the game more! Have so much fun!!! like I said, the journey I've been on with this game has been so wonderful and so I'm super excited for you guys.
Good video. All tips are great! Your tip on growth options and card cycling is more circumstantial. But the main tips that was awesome in your video was "understand your role" when thinking about growth and card draw. Great tip. One main tip that is missing is to have the team focus on the inside of the island. I think the beginner trap is you only focus on your own board. Really everyone should be focusing on the inside and getting that cleared out as soon as possible. A prevented explore action is a build and a ravage you don't have to deal with.
I think that's probably true! Strategy in most games are more often than not circumstantial i think! those are the kinds of things you learn from experience more than anything! now im sure I might have over emphasized it in this video 😆😂 You are totally right!! the sooner you can prevent explores the better.
I know it is old, but a quick comment you kind of touched on (and maybe rephrasing what you said...either way, I think it IS the biggest tip). The game is going to hinge entirely on card plays. That is how you cause change to the board state/game flow. Playing more cards gives you more actions and powers innates (yet another "card play"). That should always be your focus. Energy is the wall that prevents that outcome and should be managed as such, making it a very important, but secondary factor. Lastly, it should be noted that Major Powers can substitute "more plays" and are slightly transposable though not 1:1. Sometimes the energy track has other tools built into it that make card plays more effective or can even equate to an innate being certain (ie a +Cardplay effect) and there are other shenanigans, but ultimately, card plays. Banked energy is potential that isn't helping you (even in the case of events with costs, there are other ways to pay those that don't handicap you with 2-4 turns of saving energy that isn't helping you win.) EDIT: On your Slow Powers comment, that is EXACTLY correct. Take the first ravage of the game and get 1-2 blight, but treating your slows as next turn's faster-than-fasts means you are permanently ahead with much stronger powers. That was the biggest shift in my thinking from when I was new.
I agree with you, this is literally the best game out there. The replay ability is second to none and I find myself waking up early some days just to solo the game before work. Yes! Do more videos please. Some of the new spirits are really difficult, plus I have difficulty getting any wins on levels above three. How do you read the adversary Scotland? Seems like you can only get two cities per coast, but by doing level two you automatically put a second city on the coast their bodies instantly losing.
Scotland's additional loss condition "Trade Hub" triggers if the number of costal cities is greater than twice tje number of boards. For instance, in a game with two boards, the spirits loose if there are five or more cities. Hope that helps.
workin on it!! we just uploaded an unboxing of jagged earth and i’m currently 12 games in since I got it and daannnggggg. I love so many of those new spirits. I’ll have to make a video where I talk about my new faves. What other spirit island content in particular would you like to see??
Loved your video and enthusiasm for this amazing game. It is one of my favourite games and since Jagged Earth has come out, I can't stop play it. I look forward to watching more of your videos
After the rulebook, how-to videos on how to play, final stop - a nice insight for new players on the strategic side is greatly appreciated and rare. Thanks for doing it!
One thing I noticed is that the sooner you disrupt the "invader cycle", the better. Not only because it's easier to deal with an explorer building than with a town ravaging, but because if you interrupt the cycle earlier you don't have to deal with the later (more deadly) steps. The ideal, then, would be preventing exploring, so you wouldn't need to worry about that land for 2 entire turns. However, the only way to do so is destroying inland towns/cities (since the coast is always "explorable". Therefore, I usually try to push invaders to the coast. Other thing is that apart from spirits that have a "clear" path (lightning heavily favors cardplay, with that juicy innate and low energy. On the other hand, vital earth hás awesome energy generation and poor cardplay and innate, which favors major Powers), I usually prefer to go cardplay earlier, triggering innates and a lot of small effects to get the Island under relative control. Later on the game I migrate to major Powers, when hopefully the energy generation is already advanced and you have at least 1 or 2 Powers that can be forgotten without much sweat.
You’re so right! Preventing explores is huge. once you can start doing that, then you have so much more space to just absolutely destroy everything, where they still have explored! I find it to be pretty difficult though, and often I win before I prevent any explores! Yeah that makes sense! Honestly, after making this video, I started favoriting the energy/element tracks, for the most part! I’d usually try to get to 2 card plays fairly early though still. But in general, I’ve enjoyed having a really long reclaim cycle in the beginning of the game, which allows me to just keep doing the strong growth abilities and placing presence! I’m sacrificing the chance to play a lot of cards early and use my innates more, in order to seriously grow my spirit so much more.
Like I tell a lot of new players to the game, you must not think about what is going on right during that turn. So many people get hung up on fighting against what is currently happening, and not spending enough attention on what is going to happen next turn. I focus most of my attention on preventing builds throughout all the islands in play, not caring much about explores or ravages. Because if you can deal with builds, you won't have to worry as much about ravages. Also movement in this game is incredibly powerful. Being able to move settlers out of lands that are going to build, or towns/cities away from lands they are going to ravage, is huge! Look at the invader cards - if there is a place where moving them won't cause any problems (most of the time a single settler won't blight a land, so move it into a ravage area if it will be the only one there), then do it. When I play one of my favorite spirits, River Surges in Sunlight, I play to its major strength - which is playing a bunch of 0-1 energy cards to build up its innate damaging power (so I just blitz the card play track and only take cards that are very low cost, but have water elements). It can generate energy by making Dahan and then getting energy from having Dahan. Using its many push abilities can help with blocking builds and ravages.
One huge tip I found that gets me alot of wins is by adding fear. In almost all my solo games as vital earth all hope is lost but I hang in there getting my butt kicked only to pull of a miraculous win right at the end. I usually win but it nevers feels like I am which is frustrating since I am sweating the whole game.
Would love a video explaining the rules of each of the spirits. Whenever I read the rules of a new spirit, I am generally completely confused by their special abilities in particular. Especially the high complexity spirits that seems to add in new concepts and vocabulary.
It's a tough thing to balance because when blight gets out of control it can be hard to come back from it!!! I'd emphasize just how nice it is to get blight removal cards early. It seriously is such a huge relief every time you get to move a blight back to the card. Also an interesting thing to me is that, say your blight removal cards only work on sands and mountains; then now you can be alot more lenient with those land types, since you can just remove the blight from those lands, and you are able to shift your whole focus to the others!
Great tips! I often can't win in my solo games, but some of those tips are extremely helpful like not worrying about blight, that's one of my weaknesses for sure, I always feel the need to defend everything that will damage me. Also, the bonus tip, as well as focusing on growing. Thanks!
Thats the number ONE tip. Esp at higher levels you need to choose where your going to let blight. in order to make sure you deal with a build. as a well dealt build is a ravage saved, and Its possible at lower levels with allowing a couple of blight to end up where you have No ravages and you just keep dealing with builds. and then its game over for the invaders
thanks for watching and I'm so glad the video was helpful!! I'm guessing you play solo with just one spirit? Yeah. It can be tough! You'll have a lot less options overall. One of the most helpful ways to look at it is that it is much more imporant to prevent builds than to prevent ravages! You're never gonna get ahead if all you are trying to do is deal with all the ravages!!!
and YES. C Garvie you put it in a way that's super helpful!!! Choosing which lands you'll allow blight in is exactly the right way to go about managing the whole island and protecting it well. and again. you're on the dot emphasizing the importance of dealing with builds!
Thanks for the vid. I just started playing SI, and I have a won a few times but lost more. The best advice that I got from this vid is that reclaiming is the weakest growth. I have been starting to fast out of the gate and playing too many cards early and then haivng to reclaim. Gonna try these new tips. Thanks again.
thats so funny! So happy you found our video! and I'm glad you enjoyed it! Hopefully it was useful information adn you can use it to continue to beat the invaders at harder and harder difficulties. Tell me, what's your favorite Spirit??
thanks so much!!:) I'm so glad you enjoyed it! We plan to make more Spirit Island content in the future, but what SI content in particular would you like to see?
Hey friend, I love this video of yours. The laughs, the jokes, in this one are very entertaining. Can you please do a tips and recommendation for strategy at the boardgame Root? It's somewhat similar to Spirit Island but applied in a direct combat way. I'd love to hear your thoughts on it.
until then though, we recently livestreamed some gameplay of root and Ill say, it was one of the most fantastic games of root ive ever played and the ending was SO HYPE. So many crazy things led up to it too!
Where to place: If you have some decent 1-range, look at the board and realize there are usually two lands that, together, can touch every land type (remember the invaders are only affecting one per stage at the start). Reclaim: you can usually draw out time to reclaims with card gains then hit it in the midgame to have a pile of options when the game gets hard. Let them do their thing: that can be a problem later on. Often, your card gains have one option that can contain invaders early. Killing/pushing an explorer is easier than taking out buildings and controlling blight. On blight: yeah, don't sacrifice to prevent early blight. If you can do it with no real expenditure, then do it, but don't give up an explorer kill to play a blight cleaner. Fast/slow: fast is nice but slow just affects one card later down the track and are often MUCH stronger. "Fast for the next round" is definitely the best way to think of them. Don't let fast become a crutch.
Preciate it!! Thanks for sticking with us through it all! I promise you our content is just gonna keep getting better! What kind of content would you like to see more of in the future?
10:28 Awesome Content!🎉 Please more content about spirit island. Specifically these areas: Make a part 2 of this video, using only the tips, tricks & strategies straight from your comments section, please? Compare the board game to the app, please? Whilst playing with two players cooperative - Strategies for the most commonly hard defensive spirit and offensive spirit combinations. How much to communicate during gameplay? What are some key points that partners neglect to mention? We would love to see a 2 player coop, and then a 4 player tag-team game. Two special strategies for the hardest spirits in the game. (This would probably make great “YT shorts” per spirit) How to convince your boyfriend to play with you? Thank you for sharing! ❤
Thanks for the content. I'd like to see something answering the question... in which order should a newbie tackle these spirits? Assuming expansions have been purchased. Solo, obviously, though it obviously has implications for multiplayer games.
Such a great game. I'm just getting into this game using the digital version and love it. I think the digital version really helps to learn the rules better in general, and since there is no setup I can play much faster games without breaking the rules as I go. Thanks for the video!
I myself like to match Spirits. For instance 2 that both utilize Wild. There is a spirit that is able to place presence up to 3 tiles away as long as there is a Wild. If an other Spirit is able to generate Wild as well it is a great way of covering the board fast. Besides, Wild is great for even preventing an explore. 1 Card play makes a whole 3 phase problem go away (let's call them super slow cards).
hi there! I just found your channel and it's really great. You're very passionate and have a really nice set up! Keep it up and thanks for the content!
Hey! Welcome:) I super appreciate that! It always means alot when my passion is noticeable! I always like to ask new subscribers, what are some of your favorite games (besides spirit island Im guessing 😂) and what videos would you like to see from us in the future?
@@BeingFriends Thanks! I'm thinking of switching all the cards over to dragon shields (from KMC perfect fits) when the expansion comes out. The game definitely deserves it.
@@BeingFriends Yes, I definitely kickstarted. It's my favorite board game! The extra 12 spirits (2 from the promo pack) will add so much replayability to the game I think it can be played for a year straight without ever seeing the same combination twice.
@@alessandronicastri4172 I didn't get Spirit Island until after the KS was over!! So I preordered it. You're gonna get it alot sooner than me though! Man. I'm so excited. Having 24 spirits sounds absolutely nuts. I've purposefully avoided looking at the spirits closely or anything so I can open the box and just have a ton of fun discovering everything for myself.
Nice video 😃 Did you already play the second expansion? Would you consider doing a video about your top 5 spirits or ranking video and why? Looking forward to watching more videos 😄
QUESTION OF THE DAY!!! What is your favorite part of Spirit Island? TIMESTAMPS: 0:00 Intro 1:17 Placing your Presence 2:30 Presence Tracks and Reclaim Cycles 4:36 Choosing Power Cards 6:07 All about Major Powers 8:10 Focus on Growing 10:27 Don't be too scared of blight 11:52 Preventing and Removing Bight 14:56 BONUS TIP!! 17:32 :)
The one tip that I would add to this list that wasn’t covered well was that I see too many people concentrate so hard on reacting to the Invaders. They try so hard to attack them where they are instead of moving them to where they don’t do anything. The best strategy in this game is to use the Ravage -> Build -> Explore system against the Invaders. If you move an explorer before they build, they cannot do build or ravage. If you move that town, it cannot ravage.
AzureinkVI was going to comment the same thing. The best way to beat high level invaders is to prevent builds (in my opinion). If you can move explorers, like you said, not only do you have the next turn off from worrying about them building, but you also don’t have to worry about the following turn’s ravage in those lands. So if you prevent a build, you prevented both a build and ravage, which gives you SO much breathing room to save up energy and then blow up a problem spot with a major or innate, etc. He mentions this a little at 17:05 but could be a whole tip in and of itself.
I've got a buddy who loves "think-y" games, and it's fun to watch his brain CONTINUOULSY melt and unfold with the possibilities the first time I played with him.
When I'm looking at minor powers, I'm looking at what elements I need FIRST and then the effect SECOND. The elements to hit those innate powers is always more important than anything else. When I'm looking at major powers, however, I'm looking at the effects FIRST and the elements SECOND. The elements are definitely worth considering, because if you can hit the kickers on the major powers, that's usually game winning. However, the effect is always more important for the major powers.
This is a great review. Thanks so much. I really like your style. Your editing is superb. What exactly do you use for card sleeves? They look nice and matte, not glossy. Subscribed and coming back often. Please keep more coming. :)
Thanks so so much!! I super appreciate it! We spend alot of time making these videos as good as possible so thanks again. We will absolutely keep making more content!! What would you like to see? These are the sleeves I use for Spirit Island btw! amzn.to/2PuH5xk
@@BeingFriends Wow, what would I like? Well, you seem to do this already...reviews of older games that have stood the test of time. There are always new games that flood review channels and the older stuff gets buried. I sometimes dive deep into channel archives to find them. It's fun, like treasure hunting. Also, obscure, lesser-known games that may be new, but not as popular. Mini-games that still have some meat on them. Also, I am a solo player so games that offer that will always interest me. :)
wow! well done! I'll have to look to remember what difficulty I have beaten but I don't think it was that high! tell me a little bit of what you have learned so far as you've faced such high difficulties??
I played solo with two spirits. I thinking choosing two spirits with best partnership is most important. That's how they can help to overcome each there's weakness.
Thanks!! I hope the tips are useful as you play the game more and attempt to win on harder and harder difficulties! So, the round containers are containers that used to hold electrical tape, and one of my housemates designed and 3d printed the walls! I'll do some research and get back to you on if you can get the same containers for a good price, and idk if you have access to a 3d printer, but if so he would probably be willing to sell the files! I'll let you know! They are truly super super useful.
Hey guys, thanks this Video, it was very helpfull. This Video was actually what I was looking for! Can you tell me where to get those "element-holders"? Those little plastic boxes you use for dahans etc? Thanks in advance.
that's a fun feeling! so happy you enjoyed the video! What are you gonna focus on thinking about next playthrough? I'm curious what tips helped you most!
There were a few things in this video that are very helpful! Especially the value of removing blight! Could you maybe make a video about tipps for certain player numbers? For me games feel extremely different playing solo, duo/triple or 4-6 players.
My problem with slow cards is I play them before I know where the invaders are going to explore. How can I be effective when I don't know what's coming?
I totally get that! This is where paying attention to range and placing your presence accordingly becomes incredibly important, because most of the time you can play a slow power knowing that wherever they explore, you can have a solid answer!! Luckily you don't have to choose the land you target until the slow phase, so it's not too hard to be flexible!!
I most often play 2 players, but thats just a little more than solo. When I play solo its almost always 2 handed, but depending on how much time i have or if im learning a new spirit, i may do true solo.
We actually just found use for old electrical tape containers and then a friend 3d printed dividers for them 😂😆 They work great! but idk how anyone else could get them..
These are good tips, thanks! The video could be *significantly* shorter by removing repetition and much of the chatter. Also, you could have used the "video" function to actually show examples on the board and cards - in this, you were acting basically as a talking head. I'd like to watch more and see you improve your video skills!
I think you have fallen into a bit of a fallacy. Yes, reclaiming your cards is the weakest option out of all the growth options, but you're getting all your good cards back so it is certainly extremely powerful. Once you can play 4-5 cards per turn, it's not unheard of to just reclaim every turn. Yes the other growth options are better, but are they as good as playing your 5 most powerful cards every turn? In the early game of course you need to spread out and build your engine. But later, reclaiming every turn isn't that crazy.
That sentence with more major power cards you jave less cards in hands. Sorry that is some BD. You have exactly same number of cards in hands. U get major and lose minor equals same ammount of cards
There is no “Secret Sauce” here fellow board gamers. Some people will NEVER be good at this game no matter how many tips you throw their way. I would say that if you do not like, or are not good at “Chess”, then save yourself some time and take a pass on this one. I have been a musician for 40+ years... music has always just come “natural” to me. Through the years I have noticed that some people just do not have an “ear” for music and NO amount of tutoring can change that... You have to be born with it... “Secret Sauce”. Spirit Island, like Chess takes a certain type of though process that just does not come natural to some of us... -> ME. Not trying to be a defeatist but just realistic. Thanx for the tips. Although I really am terrible at this game, for some reason, maybe pride, I keep trying. Maybe I can beat it... maybe?
As someone mentions several mistakes in your gameplay. On top of that you just repeating the manual. Great you like the game, but this video has zero value.
7 tips to win Spirit Island. Tip number one... don’t play Spirit Island. Steps number 2-7 repeat Step 1. This game is awful and so boring! Sorry dude. I’m trying to help my fellow gamers. This game sucks!
My tips on these topics. Obviously every character is different, so these are generalizations that apply to many characters but occasionally not one or two.
Placing presence: Begin by having presence in no more than one land of each type. You want to prevent all ravages, but most of all you want to prevent ravages in lands where you have presence. Not doubling up land types means you only have to protect your presence against one ravage per turn in the early game. Once you can target everything you need to on your own island, start moving into your allies islands. When you do so, place your presence in lands where they already have presence. That way you can share defense duties. Also, if you know you can't defend a particular land, make sure not to surround it too tightly. Leave space for blight cascades.
Presence tracks: All things being equal, it is almost always better to put down more presence than to get any other benefit. If you can sacrifice something to put down more presence, you probably should. More presence is a permanent upgrade. Also, uncovering a "reclaim 1" space on a presence track is a major bonus. It can dramatically stretch out how long you go before having to reclaim, and is kind of like inflating your hand with multiple copies of your favorite cards.
Choosing powers: Sometimes you have an innate that you literally can't use every turn. For example, until the super late game it is very, VERY hard to get the third level of Shadows Flicker Like Flame's innate twice in a row without reclaiming. This is a good time to grab a major power, because you may be able to create one hand that activates the innate, and another hand that activates the major power's upgraded version. This isn't relevant to all characters, but for those it is relevant to, it is a big deal. It can also let you diverge into other roles, which can really help. If you know a character has a hard time repeatedly activating high level innates, and you know you have a full hand of good cards that will activate that innate, you can literally stop worrying about elements and start picking for efficiency or for powering up a major power. With someone like Shadows, that might look like one hand of mostly starter cards (and activation of a high level of the innate), and another entirely different hand that activates a major power. Play them in alternation, then reclaim. By contrast, with River, you might just want to activate the innate twice in a row, or more. It's more achievable and has a big payoff.
Preventing blight: The goal is efficiency. Allowing the blight and then removing it fixes a problem with one card. And if the invaders go after that land again, you can fix it with one card again. Defense is less powerful because the second time the invaders go after that land, they'll probably have more damage and you'll need more defense cards. Having Dahan around to kill the invaders during the first ravage is good, but if that's a plan you'll need cards to move the Dahan which is also inefficient. Killing explorers before they build is also highly efficient, and removes the invaders so the next time the card comes up there's nothing present already to add to the new arrivals. Every spirit has its own issues, but generally speaking, removing blight > removing explorers > preventing builds > defending builds.
My bonus tip: Many spirits in the original box are there to teach you a different core skill.
Second bonus tip: Count cards. Suppose you're about to flip over the fourth card from phase 2. You've seen sands, jungles, and wetlands. That means that the next card is either a mountain or the coast. You also have a card in hand that kills 1 explorer at range 1... but in the slow phase. If the invaders explore into a land with a city, killing that explorer won't help much. If the invaders explore into an empty land, killing that explorer will stop the entire explore/build/ravage cycle. Since you know where the invaders are likely to explore, you can calculate whether this card is likely to help this round. If you have at least one empty and targetable mountain and coastal space, this card is guaranteed to help. If all of those lands are already built up, then this is not a good round for that card.
WOW fantastic tips. Even I learned a lot from your comment! thanks so much for sharing your expertise! Hopefully this helps a lot of other players 🙌🏻🙌🏻
While you do generally want to prevent ravages, it can be better to focus on preventing builds, and to some extent explores, especially early on before there's a lot of presence on the board, and there's not much blight in play yet. If you can clear a part of the island so that some lands are out of range of explore cards(invaders only explore next to villages/towns), then the game gets that much easier as you'll have less problem areas to solve.
Ok... After I had lost my ten first games, I watched your tips video yesterday, and won for the first time... Thank you so much!
Nice! Glad they helped! If you’re interested, we’ve got a discord where we talk about games (especially spirit island)! discord.gg/9hegdGnc
you should make a detailed guide on every spirit. New players like myself have a hard time understanding some of the more complicated spirits in the expansions especially.
awwww I struggle in slow actions! so appreciate your bonus tip! I'll try to think it about as a fast action for the next round hahaha i like it
I totally get that! It's for sure one of the hardest things to get! It took me forever. Hopefully the new way to think about slow actions really helps!!
I needed this video cause my girlfriend and I are having a hard time knowing how to play effectively. We can see the great depth of strategy but it's hard to know what to do. Reclaiming cards too early and too often is something I needed to hear because I'm guilty of that. We're excited to tackle the game again after hearing this
awesome!!! so happy it was helpful. let me know how it goes :))
I haven't played the game but I think the tip I found most helpful was to have fun.
its absolutely necessary haha
Hey just wanted to comment. Been board gaming for years. I've been playing spirit island since late 2018. We play it every Friday. Jagged Earth has been great and I highly recommend it. Happy to see people who are passionate about the game creating content for it.
That is so awesome!!! So you must've played it over 100 times by now 🤭 super jealous 😂 My copy of Jagged Earth should be coming fairly soon.. I hope at least! I preordered it, so once its available for retail, it should come!
Tomorrow I actually have another video coming out about Spirit Island, where I talk about what my favorite spirits are, and why! Look forward to seeing you there and hearing what your faves are!
This has been helpful, thanks. More Spirit Island content would be much appreciated!
look forward to more!!
I am here for Spirit Island talk. Love that game.
YES me too!! of course. How many times have you played? and what's your favorite Spirit(s)?? You know I'd love to chat about this game as much as possible haha
I totally agree about the bonus tip on slow powers; I was the same way: I loved fast powers and hated the slow ones because I just couldn't do anything with the slow powers. But not too recently, I've discovered the amazing benefits of gaining and using slow powers, especially early on in the game when the invaders aren't that powerful and you can do some sick stuff after they do just about nothing. Thanks for making this video!
Heck yeah!! Slows are some of the best ✌🏻
@@BeingFriends Okay, I didn't realize how much I loved them: I very recently played a solo game with a spirit that had mainly fast powers (can't remember which one), and I'm thinking the whole time "What is this spirit?! I can't do anything with it!"
So good. Just bought the game recently and played our first round last night and got owned big time. These tips make so much sense!
Many thanks. We bought Spirit Island a couple of months ago, we’ve played it a couple of times, and have been completely crushed each time. In fact we’ve been struggling to see why it’s so highly rated. I think the mistake we’re making is being too tactical and not strategic enough: concentrating on defending as much as we can this turn, and not thinking about long-term spirit growth. And that of course was your main tip.
Hey Evan, I finally did it! I ordered a copy of Spirit Island. It dropped to $52.99 on Amazon so I took the plunge. You can bet I'll be back here for your tips as I get into it. Thanks for Being Friends! ;)'
yess!!! So excited for you definitely let me know how it is when you get to playing it!!! on instagram or here or whatever:)
I too picked it up a few days ago. Now I'm here after 3 horrible losses trying to figure out how to beat this game!
@@BeingFriends I will. I am trying to hold out until my Birthday next month before diving in since I got a few other games around the same time and I like to spread them out. I will definitely let you know!
@@chunks4848 Oh no, what am I am in for? :)
chunks4848 I got wrecked the first couple times then it got better. I think the spirit combinations really matter as well
Just played my first game of Spirit Island last, we were feeling a little overwhelmed especially since neither of us had played. This video makes me excited to give it another go and these tips will make for a successful play.
It's definitely a super challenging game, especially early on. There is alot to keep in mind and the decisions are dense and brain burning! With a few more games, I'm sure you guys will be doing great! let me know if these tips prove to be useful as you play the game more! Have so much fun!!! like I said, the journey I've been on with this game has been so wonderful and so I'm super excited for you guys.
You can be intelligent and still get your ass kicked in this game. Eventually it just clicks. Very fun.
Good video. All tips are great! Your tip on growth options and card cycling is more circumstantial. But the main tips that was awesome in your video was "understand your role" when thinking about growth and card draw. Great tip. One main tip that is missing is to have the team focus on the inside of the island. I think the beginner trap is you only focus on your own board. Really everyone should be focusing on the inside and getting that cleared out as soon as possible. A prevented explore action is a build and a ravage you don't have to deal with.
I think that's probably true! Strategy in most games are more often than not circumstantial i think! those are the kinds of things you learn from experience more than anything! now im sure I might have over emphasized it in this video 😆😂
You are totally right!! the sooner you can prevent explores the better.
I know it is old, but a quick comment you kind of touched on (and maybe rephrasing what you said...either way, I think it IS the biggest tip). The game is going to hinge entirely on card plays. That is how you cause change to the board state/game flow. Playing more cards gives you more actions and powers innates (yet another "card play"). That should always be your focus. Energy is the wall that prevents that outcome and should be managed as such, making it a very important, but secondary factor. Lastly, it should be noted that Major Powers can substitute "more plays" and are slightly transposable though not 1:1.
Sometimes the energy track has other tools built into it that make card plays more effective or can even equate to an innate being certain (ie a +Cardplay effect) and there are other shenanigans, but ultimately, card plays. Banked energy is potential that isn't helping you (even in the case of events with costs, there are other ways to pay those that don't handicap you with 2-4 turns of saving energy that isn't helping you win.)
EDIT: On your Slow Powers comment, that is EXACTLY correct. Take the first ravage of the game and get 1-2 blight, but treating your slows as next turn's faster-than-fasts means you are permanently ahead with much stronger powers. That was the biggest shift in my thinking from when I was new.
I agree with you, this is literally the best game out there. The replay ability is second to none and I find myself waking up early some days just to solo the game before work.
Yes! Do more videos please. Some of the new spirits are really difficult, plus I have difficulty getting any wins on levels above three.
How do you read the adversary Scotland? Seems like you can only get two cities per coast, but by doing level two you automatically put a second city on the coast their bodies instantly losing.
Scotland's additional loss condition "Trade Hub" triggers if the number of costal cities is greater than twice tje number of boards. For instance, in a game with two boards, the spirits loose if there are five or more cities.
Hope that helps.
This is good stuff, please upload more spirit island videos! :D
workin on it!! we just uploaded an unboxing of jagged earth and i’m currently 12 games in since I got it and daannnggggg. I love so many of those new spirits. I’ll have to make a video where I talk about my new faves.
What other spirit island content in particular would you like to see??
Loved your video and enthusiasm for this amazing game. It is one of my favourite games and since Jagged Earth has come out, I can't stop play it. I look forward to watching more of your videos
🤗🤗
How many times have you played it?? Im at around 54 now!
After the rulebook, how-to videos on how to play, final stop - a nice insight for new players on the strategic side is greatly appreciated and rare. Thanks for doing it!
One thing I noticed is that the sooner you disrupt the "invader cycle", the better. Not only because it's easier to deal with an explorer building than with a town ravaging, but because if you interrupt the cycle earlier you don't have to deal with the later (more deadly) steps. The ideal, then, would be preventing exploring, so you wouldn't need to worry about that land for 2 entire turns. However, the only way to do so is destroying inland towns/cities (since the coast is always "explorable". Therefore, I usually try to push invaders to the coast. Other thing is that apart from spirits that have a "clear" path (lightning heavily favors cardplay, with that juicy innate and low energy. On the other hand, vital earth hás awesome energy generation and poor cardplay and innate, which favors major Powers), I usually prefer to go cardplay earlier, triggering innates and a lot of small effects to get the Island under relative control. Later on the game I migrate to major Powers, when hopefully the energy generation is already advanced and you have at least 1 or 2 Powers that can be forgotten without much sweat.
You’re so right! Preventing explores is huge. once you can start doing that, then you have so much more space to just absolutely destroy everything, where they still have explored! I find it to be pretty difficult though, and often I win before I prevent any explores!
Yeah that makes sense! Honestly, after making this video, I started favoriting the energy/element tracks, for the most part! I’d usually try to get to 2 card plays fairly early though still. But in general, I’ve enjoyed having a really long reclaim cycle in the beginning of the game, which allows me to just keep doing the strong growth abilities and placing presence! I’m sacrificing the chance to play a lot of cards early and use my innates more, in order to seriously grow my spirit so much more.
Like I tell a lot of new players to the game, you must not think about what is going on right during that turn. So many people get hung up on fighting against what is currently happening, and not spending enough attention on what is going to happen next turn. I focus most of my attention on preventing builds throughout all the islands in play, not caring much about explores or ravages. Because if you can deal with builds, you won't have to worry as much about ravages. Also movement in this game is incredibly powerful. Being able to move settlers out of lands that are going to build, or towns/cities away from lands they are going to ravage, is huge! Look at the invader cards - if there is a place where moving them won't cause any problems (most of the time a single settler won't blight a land, so move it into a ravage area if it will be the only one there), then do it.
When I play one of my favorite spirits, River Surges in Sunlight, I play to its major strength - which is playing a bunch of 0-1 energy cards to build up its innate damaging power (so I just blitz the card play track and only take cards that are very low cost, but have water elements). It can generate energy by making Dahan and then getting energy from having Dahan. Using its many push abilities can help with blocking builds and ravages.
One huge tip I found that gets me alot of wins is by adding fear. In almost all my solo games as vital earth all hope is lost but I hang in there getting my butt kicked only to pull of a miraculous win right at the end. I usually win but it nevers feels like I am which is frustrating since I am sweating the whole game.
You had me at "I'm certainly better than you are!"
(Seriously, great tips, thanks! And such a great game!)
Thanks Mathieu 🙌
Would love a video explaining the rules of each of the spirits. Whenever I read the rules of a new spirit, I am generally completely confused by their special abilities in particular. Especially the high complexity spirits that seems to add in new concepts and vocabulary.
Great Video about one of our all time favorites!
Even after quite a few games I'm still struggling with the fear of blight from time to time :D
Or How I Learned to Stop Worrying and Love the Blight
I wouldn't go as far as to say "love" 😂😂😂
It's a tough thing to balance because when blight gets out of control it can be hard to come back from it!!! I'd emphasize just how nice it is to get blight removal cards early. It seriously is such a huge relief every time you get to move a blight back to the card. Also an interesting thing to me is that, say your blight removal cards only work on sands and mountains; then now you can be alot more lenient with those land types, since you can just remove the blight from those lands, and you are able to shift your whole focus to the others!
I think about 'slow' powers as if they were hyperquick! They are so fast you only get to grow after resolving them.
Great tips! I often can't win in my solo games, but some of those tips are extremely helpful like not worrying about blight, that's one of my weaknesses for sure, I always feel the need to defend everything that will damage me. Also, the bonus tip, as well as focusing on growing. Thanks!
Thats the number ONE tip. Esp at higher levels you need to choose where your going to let blight. in order to make sure you deal with a build. as a well dealt build is a ravage saved, and Its possible at lower levels with allowing a couple of blight to end up where you have No ravages and you just keep dealing with builds. and then its game over for the invaders
thanks for watching and I'm so glad the video was helpful!!
I'm guessing you play solo with just one spirit? Yeah. It can be tough! You'll have a lot less options overall.
One of the most helpful ways to look at it is that it is much more imporant to prevent builds than to prevent ravages! You're never gonna get ahead if all you are trying to do is deal with all the ravages!!!
and YES. C Garvie you put it in a way that's super helpful!!! Choosing which lands you'll allow blight in is exactly the right way to go about managing the whole island and protecting it well. and again. you're on the dot emphasizing the importance of dealing with builds!
Thanks for the vid. I just started playing SI, and I have a won a few times but lost more. The best advice that I got from this vid is that reclaiming is the weakest growth. I have been starting to fast out of the gate and playing too many cards early and then haivng to reclaim. Gonna try these new tips. Thanks again.
Great video! Just played a round of spirit island tonight & now randomly saw your video. Amazing way to end the day 😊
thats so funny! So happy you found our video! and I'm glad you enjoyed it! Hopefully it was useful information adn you can use it to continue to beat the invaders at harder and harder difficulties.
Tell me, what's your favorite Spirit??
Fantastic video! So many great tips to increase the enjoyment of the game and probability to win this game!
thanks so much!!:) I'm so glad you enjoyed it! We plan to make more Spirit Island content in the future, but what SI content in particular would you like to see?
Hey friend, I love this video of yours. The laughs, the jokes, in this one are very entertaining. Can you please do a tips and recommendation for strategy at the boardgame Root? It's somewhat similar to Spirit Island but applied in a direct combat way. I'd love to hear your thoughts on it.
thanks so much!! 🤗 We would love to make some strategy content for root! That's another one of our favorite games!
until then though, we recently livestreamed some gameplay of root and Ill say, it was one of the most fantastic games of root ive ever played and the ending was SO HYPE. So many crazy things led up to it too!
One of the few videos talking about more advanced play of sprint island. Like it a lot.
Glad to hear friend! Join our discord and we’d love to talk more !
Where to place: If you have some decent 1-range, look at the board and realize there are usually two lands that, together, can touch every land type (remember the invaders are only affecting one per stage at the start).
Reclaim: you can usually draw out time to reclaims with card gains then hit it in the midgame to have a pile of options when the game gets hard.
Let them do their thing: that can be a problem later on. Often, your card gains have one option that can contain invaders early. Killing/pushing an explorer is easier than taking out buildings and controlling blight.
On blight: yeah, don't sacrifice to prevent early blight. If you can do it with no real expenditure, then do it, but don't give up an explorer kill to play a blight cleaner.
Fast/slow: fast is nice but slow just affects one card later down the track and are often MUCH stronger. "Fast for the next round" is definitely the best way to think of them. Don't let fast become a crutch.
I really love how your whole "studio" set, the editing and the vibe evolved since you started the channel. Keep up with your awesome videos.
Preciate it!! Thanks for sticking with us through it all! I promise you our content is just gonna keep getting better!
What kind of content would you like to see more of in the future?
I'm late to the party, but I have definitely subscribed for more Spirit Island content! Great video, great advice, and I like the chill atmosphere too
Thanks so much! glad to have you be a part of the community!
Got a couple new SI vids on the way!! also look forward to the summer of Spirit Island 😍
Thanks for the tip video! I’m new to the game and really want to learn it well. Played twice this weekend and eager for more already.
10:28
Awesome Content!🎉
Please more content about spirit island. Specifically these areas:
Make a part 2 of this video, using only the tips, tricks & strategies straight from your comments section, please?
Compare the board game to the app, please?
Whilst playing with two players cooperative -
Strategies for the most commonly hard defensive spirit and offensive spirit combinations.
How much to communicate during gameplay? What are some key points that partners neglect to mention?
We would love to see a 2 player coop, and then a 4 player tag-team game.
Two special strategies for the hardest spirits in the game. (This would probably make great “YT shorts” per spirit)
How to convince your boyfriend to play with you?
Thank you for sharing! ❤
Thanks for the content.
I'd like to see something answering the question... in which order should a newbie tackle these spirits? Assuming expansions have been purchased. Solo, obviously, though it obviously has implications for multiplayer games.
Such a great game. I'm just getting into this game using the digital version and love it. I think the digital version really helps to learn the rules better in general, and since there is no setup I can play much faster games without breaking the rules as I go. Thanks for the video!
Where do you play the digital version? Is it on TTS?
This is an awesome video. Thanks so much for producing.
thanks! so happy it was valuable to you!! hopefully soon we are going to be making in depth guides to all the spirits!!
i found this video SOOOOOO useful :) thank you
I showed this game to a couple of friends and now we play every couple of weekends on tabletop simulator
I absolutely love your videos! This game has quickly become a top 3 games for me. I bought it after watching your love affair with this game lol
Solid tips. Love this game!
thanks so much!! yep. we love it too of course.
which tips stood out to you as the most helpful??
Aysk if these tips are right on, especially the bonus tip
glad you agree!
I myself like to match Spirits.
For instance 2 that both utilize Wild. There is a spirit that is able to place presence up to 3 tiles away as long as there is a Wild. If an other Spirit is able to generate Wild as well it is a great way of covering the board fast.
Besides, Wild is great for even preventing an explore. 1 Card play makes a whole 3 phase problem go away (let's call them super slow cards).
hi there! I just found your channel and it's really great. You're very passionate and have a really nice set up! Keep it up and thanks for the content!
Hey! Welcome:) I super appreciate that! It always means alot when my passion is noticeable! I always like to ask new subscribers, what are some of your favorite games (besides spirit island Im guessing 😂) and what videos would you like to see from us in the future?
Great video! Can't wait for Jagged Earth! What sleeves do you use?
I use KMC Hyper Matte sleeves for Spirit Island!! amzn.to/2PuH5xk
I'm also so freaking stoked for Jagged Earth oh my gosh. Did you kickstart it?
@@BeingFriends Thanks! I'm thinking of switching all the cards over to dragon shields (from KMC perfect fits) when the expansion comes out. The game definitely deserves it.
@@BeingFriends Yes, I definitely kickstarted. It's my favorite board game! The extra 12 spirits (2 from the promo pack) will add so much replayability to the game I think it can be played for a year straight without ever seeing the same combination twice.
@@alessandronicastri4172 I didn't get Spirit Island until after the KS was over!! So I preordered it. You're gonna get it alot sooner than me though! Man. I'm so excited. Having 24 spirits sounds absolutely nuts. I've purposefully avoided looking at the spirits closely or anything so I can open the box and just have a ton of fun discovering everything for myself.
This is such a great video. Love the style and details. Great work. Subscribed! (And always yes to more Spirit Island content)
1:10 YES! It's my favorite, too!
GOOD 😍🎉 what are your favorite spirits?!?!
@@BeingFriends That's such a hard question to answer! All 24 are amazing in their own way! I'll go with Starlight, Memories and Lure. What about you?
Nice video 😃 Did you already play the second expansion?
Would you consider doing a video about your top 5 spirits or ranking video and why?
Looking forward to watching more videos 😄
I have all the content for spirit island as of now! I absolutely plan to make a video about my favorite spirits from jagged earth!!! 😆
@@BeingFriends awesome 🥳 Looking forward to it.
QUESTION OF THE DAY!!!
What is your favorite part of Spirit Island?
TIMESTAMPS:
0:00 Intro
1:17 Placing your Presence
2:30 Presence Tracks and Reclaim Cycles
4:36 Choosing Power Cards
6:07 All about Major Powers
8:10 Focus on Growing
10:27 Don't be too scared of blight
11:52 Preventing and Removing Bight
14:56 BONUS TIP!!
17:32 :)
I just LOVE that every single spirit feels both vastly different , as well as incredibly rich and deep. They are all so interesting and thematic.
The one tip that I would add to this list that wasn’t covered well was that I see too many people concentrate so hard on reacting to the Invaders. They try so hard to attack them where they are instead of moving them to where they don’t do anything.
The best strategy in this game is to use the Ravage -> Build -> Explore system against the Invaders. If you move an explorer before they build, they cannot do build or ravage. If you move that town, it cannot ravage.
AzureinkVI was going to comment the same thing. The best way to beat high level invaders is to prevent builds (in my opinion). If you can move explorers, like you said, not only do you have the next turn off from worrying about them building, but you also don’t have to worry about the following turn’s ravage in those lands. So if you prevent a build, you prevented both a build and ravage, which gives you SO much breathing room to save up energy and then blow up a problem spot with a major or innate, etc.
He mentions this a little at 17:05 but could be a whole tip in and of itself.
@@Iamwrongbut Yeah, preventing builds by either killing or moving explorers and/or other buildings is essential.
I've got a buddy who loves "think-y" games, and it's fun to watch his brain CONTINUOULSY melt and unfold with the possibilities the first time I played with him.
When I'm looking at minor powers, I'm looking at what elements I need FIRST and then the effect SECOND. The elements to hit those innate powers is always more important than anything else. When I'm looking at major powers, however, I'm looking at the effects FIRST and the elements SECOND. The elements are definitely worth considering, because if you can hit the kickers on the major powers, that's usually game winning. However, the effect is always more important for the major powers.
YOU ARE AWESOME! ❤❤❤
Just won my First Solo round. So rewarding.
This is a great review. Thanks so much. I really like your style. Your editing is superb. What exactly do you use for card sleeves? They look nice and matte, not glossy. Subscribed and coming back often. Please keep more coming. :)
Thanks so so much!! I super appreciate it! We spend alot of time making these videos as good as possible so thanks again. We will absolutely keep making more content!! What would you like to see?
These are the sleeves I use for Spirit Island btw! amzn.to/2PuH5xk
@@BeingFriends Wow, what would I like? Well, you seem to do this already...reviews of older games that have stood the test of time. There are always new games that flood review channels and the older stuff gets buried. I sometimes dive deep into channel archives to find them. It's fun, like treasure hunting. Also, obscure, lesser-known games that may be new, but not as popular. Mini-games that still have some meat on them. Also, I am a solo player so games that offer that will always interest me. :)
Thanks for the tips, mate
So far I was able to defeat lvl 9 difficulty, but I'm no way near to overcome lvl 10. I may have to start developing strategy from scratch again.
wow! well done! I'll have to look to remember what difficulty I have beaten but I don't think it was that high!
tell me a little bit of what you have learned so far as you've faced such high difficulties??
I played solo with two spirits. I thinking choosing two spirits with best partnership is most important. That's how they can help to overcome each there's weakness.
yep. that’s huge! what are some of your favorite pairs?? I LOVE Ocean, Bringer and Ocean, Wildfire a lot :)
@@BeingFriends Ocean & Green
Great tips for an awesome game! Those round plastic containers with split walls look handy - where does one get those?
Thanks!! I hope the tips are useful as you play the game more and attempt to win on harder and harder difficulties!
So, the round containers are containers that used to hold electrical tape, and one of my housemates designed and 3d printed the walls! I'll do some research and get back to you on if you can get the same containers for a good price, and idk if you have access to a 3d printer, but if so he would probably be willing to sell the files! I'll let you know! They are truly super super useful.
@@BeingFriends No access to 3D printing, but thanks for the reply. I'll have to look for some similar containers locally!
Thank you!
Hey guys, thanks this Video, it was very helpfull. This Video was actually what I was looking for! Can you tell me where to get those "element-holders"? Those little plastic boxes you use for dahans etc? Thanks in advance.
thanks for the tips!
and thank YOU for watching! i hope the tips help you to have even more fun with the game!
were there any tips in particular that helped? and that stood out as something you hadn't thought of yet?
Great video! Had fun watching you as well gave me great ideas for my next playthrough :)
that's a fun feeling! so happy you enjoyed the video! What are you gonna focus on thinking about next playthrough? I'm curious what tips helped you most!
Great video!!
I’d like to see in depth strategies for each spirit.
great tips!!
Thanks for the tips, probably my favorite game too!
Am I crazy or is your spirit board setup wrong 🤪
Chris Traeger glad you enjoyed the video!! and i’m glad we can agree on how good this game is!
umm maybe 😂 what aspect is wrong??🤔
Being Friends looks like the presence are on the starting side and taken off the end instead
hmm no, it looks right to me! 😂🤷🏻♂️
@@BeingFriends Ok, I finally see why it looked that way to me...you've got it facing the camera and not facing you. My bad!
haha gotcha!! you’re good 😆
Love it!
Well thanks 😊
There were a few things in this video that are very helpful! Especially the value of removing blight!
Could you maybe make a video about tipps for certain player numbers? For me games feel extremely different playing solo, duo/triple or 4-6 players.
Thanks for the great tutorial.
The Music is too Loud and distracting though
I've played 20+ games in the past 3 days... after game 20 is when I realized I need to use slow powers..
Wdm for slow?
The blue power cards for the slow phase.
Tip 2 is pretty misleading. There are some spirits where entering a reclaim loop is perfectly fine, like many minds and thunder.
Just started this game and this is INCREDIBLY helpful! Great job!
Glad to hear it!
sick video
My problem with slow cards is I play them before I know where the invaders are going to explore. How can I be effective when I don't know what's coming?
I totally get that! This is where paying attention to range and placing your presence accordingly becomes incredibly important, because most of the time you can play a slow power knowing that wherever they explore, you can have a solid answer!! Luckily you don't have to choose the land you target until the slow phase, so it's not too hard to be flexible!!
Defend is better than blight removal in 50% of the lands at the start of the game. They are cheap too.
0:08 so far my win rate is 100% do more than 20 games its good game XD hard but good
sounds like it’s time to up the difficulty!! 😝 glad you’re having fun:)
do you play more solo,or with more players.if you play solo do you control one spirit or two?
I most often play 2 players, but thats just a little more than solo. When I play solo its almost always 2 handed, but depending on how much time i have or if im learning a new spirit, i may do true solo.
What are those circular token holders your using?
We actually just found use for old electrical tape containers and then a friend 3d printed dividers for them 😂😆 They work great! but idk how anyone else could get them..
Great video but it was a little hard to follow with the music so loud.
Thanks for the feedback!
Where'd you guys go?
Life got busy, but we’re here technically 😜
-Alex
These are good tips, thanks! The video could be *significantly* shorter by removing repetition and much of the chatter. Also, you could have used the "video" function to actually show examples on the board and cards - in this, you were acting basically as a talking head. I'd like to watch more and see you improve your video skills!
are your cards in sleeves?
yep! for spirit island I use KMC Hyper Matte Sleeves!
more experience than you! 😂 this annoyed me, but it was funny
I've only won 11 games out of 65 games all solo. The game is way too hard imho. I'm done with it.
I think you have fallen into a bit of a fallacy. Yes, reclaiming your cards is the weakest option out of all the growth options, but you're getting all your good cards back so it is certainly extremely powerful. Once you can play 4-5 cards per turn, it's not unheard of to just reclaim every turn. Yes the other growth options are better, but are they as good as playing your 5 most powerful cards every turn? In the early game of course you need to spread out and build your engine. But later, reclaiming every turn isn't that crazy.
good video, music too loud
Subscribing for more Spirit Island!
love it! thanks karson. what other content about spirit island would you like to see?
HAHAHAHAH
That sentence with more major power cards you jave less cards in hands. Sorry that is some BD. You have exactly same number of cards in hands. U get major and lose minor equals same ammount of cards
He's referring to opportunity cost. You have less cards in hand than you could have if you chose a minor power.
You really need to fire your editor
There is no “Secret Sauce” here fellow board gamers. Some people will NEVER be good at this game no matter how many tips you throw their way. I would say that if you do not like, or are not good at “Chess”, then save yourself some time and take a pass on this one. I have been a musician for 40+ years... music has always just come “natural” to me. Through the years I have noticed that some people just do not have an “ear” for music and NO amount of tutoring can change that... You have to be born with it... “Secret Sauce”. Spirit Island, like Chess takes a certain type of though process that just does not come natural to some of us... -> ME.
Not trying to be a defeatist but just realistic. Thanx for the tips. Although I really am terrible at this game, for some reason, maybe pride, I keep trying. Maybe I can beat it... maybe?
As someone mentions several mistakes in your gameplay. On top of that you just repeating the manual. Great you like the game, but this video has zero value.
Hmm ok, thanks for watching
7 tips to win Spirit Island. Tip number one... don’t play Spirit Island. Steps number 2-7 repeat Step 1. This game is awful and so boring! Sorry dude. I’m trying to help my fellow gamers. This game sucks!
haha well, to each his own! I’m sorry you don’t enjoy this one! But I and a ton do other love it :) What are some games you do like??
I love this game actually