I wholeheartedly agree dude. I tell you, before the game came out, I proclaimed that Bayo 3 was gonna be one of my favorite games of all time and I was not disappointed in any way. The amount of references like the Kamehameha and Thriller and so many others was just staggeringly breathtaking. I will treasure this game and many more Bayonetta games to come.
You do need to play Astral Chain! I think Demon Slave is more of a nod to it than actually being mechanically similar, as the combat in Astral Chain is completely built around puppeteering your Legion and working as a team versus summoning a giant beast to help and queuing commands while you do your own thing.
oooo i only played about half of astral chain ( its very long if you want to do every little side quest in every main mission - but damn thats a sleeper gem for sure in the rpg genre - its quite unique.
@@DekkarJr One of my favorite things about that game was the detective element. In most games it feels like a chore to gather information, but in that game it was tied to gameplay and made sense in the context of the world. Like ooh, yes, let me interview civilians and use my anime powers to get to the bottom of this conspiracy!
The argument that the story is not as important for Bayonetta works for Bayo 1 and 2, because they were never making us expect a grand thing, they never went to us and said: Hey, look at me, I have some shewt to talk about, so pay atention. the problem with Bayo 3 for me, is that it makes you feel engaged for the story. Come on, we start the game seeing a Bayonetta that is VERY similar to our first bayonetta dying! Then, we keep seeing lots of them dying, and the game keeps making us wonder why, how and why again. That's not a thing in Bayo 1 and 2. They were like: Oh, bad villain, cool. They all had a weird reason to be there, but the game itself made fun of them all the time. This time though the game never makes fun of the enemy, the game actually threats this enemy as the big bad and we should be aware of this. Hell, Bayo 2 we have the main enemy interacting with us three times tops, one as a child. This game, he interacts with us a LOT of time, and yeah. For a game that keeps screaming: Hey I have a complex story with a complex setup, pay atention, the ending was underwhelming. Before it was just for the lolz. This time it felt they wanted to give us something big, spread itself super thin and then expected us to just swallow the ending, and I'm still trying to find ONE streamer that played Bayo 1 and 2 back to back before 3, that finished the third game and felt anything but disgust by the way the game ends. And again, it's not a bad way of ending a game, it's just rushed. Super rushed. Like, at that point, the entire final chapter could just have skipped ALL cutscenes, and it would make everyone feel better by just showing the dancing sequence. People would think it was weird that everything happened and just BAM, let's dance boys sequence. Actually people would accept that as a Bayonetta thing. This way of story-telling is absurdly worse than Bayonetta 2, and there is no excuse for that. It is an awesome action game. But it's like someone else said: You want hard-core action, with silly story? Bayonetta 1. You want the best battle system ever made but you deffinitelly don't care for story and you're actually going to skip most of it anyway? Bayonetta 3. Do you want the best of both? Play the second. And that's it actually. I'm not saying Bayo 3 is a bad fighting game. I'm saying that this game makes sure to make us engaged with both Combat and Story. IT doesn't start ridicullous like Bayo 2, it starts with a very, very sad and serious scene, a thing that no Bayonetta game ever did before. And then it makes sure to make you sit on the edge of your seat every single end of the first few chapters, just to start to get colder and colder and by the end just vomit everything else in your lap and expect you to understand the grand black hole that is the mind of Kamiya, that probably is eating way too many dinners with Nomura at this point.
Nice vid. I'm playing it right now and loving it. Still having trouble with Viola though :P When it comes to Astral Chain, yes, you should absolutely play it. I personally had trouble at first, but strangely enough started falling in love with the game after being about 50% done with the main story. The first playthrough can be seen as one giant tutorial anyway ;D It doesn't have 60 fps, but runs absolutely smooth and I really like the art style. Character designs are from my favourite Manga artist «Masakazu Katsura». The gameplay is great once it clicks, but it also has some sections where you basically do "detective work". I'm soooo hoping for a sequel soon.
I've been a bit too busy with real life stuff to properly do a second playthrough of B3 instead of playing the Witch Trials, but I seriously need to shut the dodging part of my brain off when I play Viola too lol! Been playing since the original all the way back on 360 too, so I'm one of those hypercritical fans that nitpicks the hell out of everything in the sequels, but as I've played more I've been able to just let go and appreciate the increased goofiness of this one. I'd love to hear your thoughts on the gimmicks for every level and how they broke up the gameplay, aside from Jeanne's levels; were they too much or just right?
Thanks for the comment, am happy to hear from another longtime fan! Viola did take some getting used to, so I'm glad I wasn't the only one who was having a hard time. As for the gimmicks/mini-games, I do think a lot of them were really fun, the kaiju battles were a BIT sluggish for my tastes; but overall they hit the sweetspot imo
I jsut wish they would do a simulataneous release on the pc or other systems. Even the Ps4 regular not even the pro would look better than the switch. The switch has a serious problem rendering and playing a lot of games i really enjoy playing ( it gets very low FPS in massive fights in MArvels Ultimate Avengers 3 ) but bayo 3 for whatever reason doesnt seem to suffer from that and yet the insanely simplistic pokemon scarlet and violet which i also just bought is so poorly optimized its like a shitty old n64 title - no the n64 has better graphics tbh. I cant believe how badly that game was made after arceus was actually really well done... anwyay ye bayo 3 is ok :3
Pokémon mainline series will never drastically improve until gamefreak let's someone else take the helm. I know the Switch is outdated, but the way Pokémon is and performs is entirely a different problem. The Switch could be a gotdamn PS5 and it would still be an indie looking game. There's a couple of reasons for that: 1. The Pokémon company keeps Gamefreak on a schedule. It's contractual that they pump out a game in a certain time frame or they give the keys to someone else. While that may have worked with the handheld in the past, it does not work that way these days because it's extremely time consuming to pump out a AAA game EVEN ON THE SWITCH. So it will need more than a year to pump out a Pokémon that looks like Breath of the Wild. 2. Gamefreak refuses to expand. They have very little staff and they're stubborn as hell to hire anyone else. While you might hear that Retro is hiring staff A and B, gamefreak has remained the same sized studio since the DS which is bonkers. That impacts on how much work is done in their games SPECIALLY with a dealine around their necks. This is why you'll see games like Pokémon Arceus or Pokken look and play damn well, but the Main Line series feels stuck in the 3DS era. The reasons above are the culptit: deadlines and low staff. Until that changes, Pokémon will not evolve, and until sales drop nothing will change. Sucks to be a Pokémon fan doesn't it?
I thought I was the only one who liked violas gameplay. Like the game files tells you she not good with magic (hence needing to parry for witch time) and it'd obvious she kinda experience when it comes to fighting (she kinda gets sloppy when pressured or emotionally conflicted). She was never supposed to be like bayonetta and make everything look easy and her gameplay sounds that
2022 was a garbage year for games. It just wasn't as bad as previous years and world issues have made even the mediocre titles we've gotten seem better.
I wholeheartedly agree dude. I tell you, before the game came out, I proclaimed that Bayo 3 was gonna be one of my favorite games of all time and I was not disappointed in any way. The amount of references like the Kamehameha and Thriller and so many others was just staggeringly breathtaking. I will treasure this game and many more Bayonetta games to come.
You do need to play Astral Chain! I think Demon Slave is more of a nod to it than actually being mechanically similar, as the combat in Astral Chain is completely built around puppeteering your Legion and working as a team versus summoning a giant beast to help and queuing commands while you do your own thing.
oooo i only played about half of astral chain ( its very long if you want to do every little side quest in every main mission - but damn thats a sleeper gem for sure in the rpg genre - its quite unique.
@@DekkarJr One of my favorite things about that game was the detective element. In most games it feels like a chore to gather information, but in that game it was tied to gameplay and made sense in the context of the world. Like ooh, yes, let me interview civilians and use my anime powers to get to the bottom of this conspiracy!
I will definitely check it out soon, thanks for the insight! It's much appreciated :)
I probably go back to play Bayonetta 2 , for the Christmas 🎄 Vibe . 😅idk
The argument that the story is not as important for Bayonetta works for Bayo 1 and 2, because they were never making us expect a grand thing, they never went to us and said: Hey, look at me, I have some shewt to talk about, so pay atention.
the problem with Bayo 3 for me, is that it makes you feel engaged for the story. Come on, we start the game seeing a Bayonetta that is VERY similar to our first bayonetta dying! Then, we keep seeing lots of them dying, and the game keeps making us wonder why, how and why again. That's not a thing in Bayo 1 and 2. They were like: Oh, bad villain, cool. They all had a weird reason to be there, but the game itself made fun of them all the time.
This time though the game never makes fun of the enemy, the game actually threats this enemy as the big bad and we should be aware of this. Hell, Bayo 2 we have the main enemy interacting with us three times tops, one as a child. This game, he interacts with us a LOT of time, and yeah. For a game that keeps screaming: Hey I have a complex story with a complex setup, pay atention, the ending was underwhelming.
Before it was just for the lolz. This time it felt they wanted to give us something big, spread itself super thin and then expected us to just swallow the ending, and I'm still trying to find ONE streamer that played Bayo 1 and 2 back to back before 3, that finished the third game and felt anything but disgust by the way the game ends. And again, it's not a bad way of ending a game, it's just rushed. Super rushed. Like, at that point, the entire final chapter could just have skipped ALL cutscenes, and it would make everyone feel better by just showing the dancing sequence. People would think it was weird that everything happened and just BAM, let's dance boys sequence. Actually people would accept that as a Bayonetta thing. This way of story-telling is absurdly worse than Bayonetta 2, and there is no excuse for that.
It is an awesome action game.
But it's like someone else said:
You want hard-core action, with silly story? Bayonetta 1.
You want the best battle system ever made but you deffinitelly don't care for story and you're actually going to skip most of it anyway? Bayonetta 3.
Do you want the best of both? Play the second.
And that's it actually. I'm not saying Bayo 3 is a bad fighting game.
I'm saying that this game makes sure to make us engaged with both Combat and Story. IT doesn't start ridicullous like Bayo 2, it starts with a very, very sad and serious scene, a thing that no Bayonetta game ever did before. And then it makes sure to make you sit on the edge of your seat every single end of the first few chapters, just to start to get colder and colder and by the end just vomit everything else in your lap and expect you to understand the grand black hole that is the mind of Kamiya, that probably is eating way too many dinners with Nomura at this point.
Been excited for you to post since I saw your DMC 5 vid. Rang the notification bell and everything.
Thank you so much! I really appreciate it :)
@@dragonhustle Keep up the good work dude, I know you can't exactly go full time, but I'm looking forward to your next vid! Just stellar work.
Nice vid. I'm playing it right now and loving it. Still having trouble with Viola though :P
When it comes to Astral Chain, yes, you should absolutely play it. I personally had trouble at first, but strangely enough started falling in love with the game after being about 50% done with the main story. The first playthrough can be seen as one giant tutorial anyway ;D
It doesn't have 60 fps, but runs absolutely smooth and I really like the art style. Character designs are from my favourite Manga artist «Masakazu Katsura».
The gameplay is great once it clicks, but it also has some sections where you basically do "detective work".
I'm soooo hoping for a sequel soon.
Nice video. I need to finish Bayonetta 3.
I've been a bit too busy with real life stuff to properly do a second playthrough of B3 instead of playing the Witch Trials, but I seriously need to shut the dodging part of my brain off when I play Viola too lol! Been playing since the original all the way back on 360 too, so I'm one of those hypercritical fans that nitpicks the hell out of everything in the sequels, but as I've played more I've been able to just let go and appreciate the increased goofiness of this one. I'd love to hear your thoughts on the gimmicks for every level and how they broke up the gameplay, aside from Jeanne's levels; were they too much or just right?
Thanks for the comment, am happy to hear from another longtime fan! Viola did take some getting used to, so I'm glad I wasn't the only one who was having a hard time. As for the gimmicks/mini-games, I do think a lot of them were really fun, the kaiju battles were a BIT sluggish for my tastes; but overall they hit the sweetspot imo
I jsut wish they would do a simulataneous release on the pc or other systems. Even the Ps4 regular not even the pro would look better than the switch. The switch has a serious problem rendering and playing a lot of games i really enjoy playing ( it gets very low FPS in massive fights in MArvels Ultimate Avengers 3 ) but bayo 3 for whatever reason doesnt seem to suffer from that and yet the insanely simplistic pokemon scarlet and violet which i also just bought is so poorly optimized its like a shitty old n64 title - no the n64 has better graphics tbh. I cant believe how badly that game was made after arceus was actually really well done... anwyay ye bayo 3 is ok :3
The a re-release of Bayonetta 2 would be needed. However, since the original didn't do so well on initial release, this is what we get.
Yeah there’s no chance she leaves Nintendo console exclusivity since they saved the franchise from being just a single game
Pokémon mainline series will never drastically improve until gamefreak let's someone else take the helm. I know the Switch is outdated, but the way Pokémon is and performs is entirely a different problem.
The Switch could be a gotdamn PS5 and it would still be an indie looking game. There's a couple of reasons for that:
1. The Pokémon company keeps Gamefreak on a schedule. It's contractual that they pump out a game in a certain time frame or they give the keys to someone else. While that may have worked with the handheld in the past, it does not work that way these days because it's extremely time consuming to pump out a AAA game EVEN ON THE SWITCH. So it will need more than a year to pump out a Pokémon that looks like Breath of the Wild.
2. Gamefreak refuses to expand. They have very little staff and they're stubborn as hell to hire anyone else. While you might hear that Retro is hiring staff A and B, gamefreak has remained the same sized studio since the DS which is bonkers. That impacts on how much work is done in their games SPECIALLY with a dealine around their necks.
This is why you'll see games like Pokémon Arceus or Pokken look and play damn well, but the Main Line series feels stuck in the 3DS era. The reasons above are the culptit: deadlines and low staff. Until that changes, Pokémon will not evolve, and until sales drop nothing will change.
Sucks to be a Pokémon fan doesn't it?
I thought I was the only one who liked violas gameplay. Like the game files tells you she not good with magic (hence needing to parry for witch time) and it'd obvious she kinda experience when it comes to fighting (she kinda gets sloppy when pressured or emotionally conflicted).
She was never supposed to be like bayonetta and make everything look easy and her gameplay sounds that
2022 was a garbage year for games. It just wasn't as bad as previous years and world issues have made even the mediocre titles we've gotten seem better.
Underrated channel... Glad genshin got the attention up
Wow you’re the only person who likes viola. I guess that’s the one person who likes her taken over as Bayonetta :/
Her character has potential and her gameplay not bad if u get used to her witch time
Third game fell off. Bayonetta gone SJW
What does Bayo 3 got to do with SJW ?
What’s wrong with Sexy Jewish Women?