Thank you! I spent the most part of today playing around in game and failing to understand how multi track signals work. Long video but well worth the watch. This explained everything I was missing. Will be watching more of these now. Thanks again.
Of all the videos on RUclips about RailwayEmpire games, you are the best, from simple to complex, easy to understand, thank you very much for sharing, you must be a good teacher!
This video has doubled my enjoyment of the game play. I struggled with track layouts and could not seem to get it right but the way you explained it all with this as an instructional video has helped me immensely. Thank you so very much, I get it now and I am enjoying the game so much more and having lot's of fun with it. I look forward to more of these types of videos from you, many thanks :-)
Thanks. I'm working on a curriculum now (what to talk about, how to group concepts logically). If you have any suggestions for concepts you like to see covered please let me know.
The first thing that comes to mind is the warehouse, which you mentioned yourself already. I also feel that there is a lot of 'hidden' features and info in the game and UI that could do with some going over, but maybe that is just me starting out ;). One thing I was wondering about whether switches between two tracks in order for trains to reach a platform that is not taken yet actually works or whether the route optimization will just make that the train waits for the shortest route to a platform even if that platform is taken. From my observations, I have not been able to draw a definite conclusion either way. Sometimes it seems to work other times trains wait even with a platform free.
I'm doing one now focusing on city growth, the 2 city cluster, and using a warehouse. As far as using platforms is concerned the trains don't care about empty platforms. They only care about either their assigned platform or the shortest route or the platform their route told them to take in the first place.
This is working quite well for TWO(!) city connections. It's quite different, when you wanna connect 10 or 20 cities with EACH OTHER and support them with ALL their demands. Even supporting a single city with ALL its demands is pretty challenging!
I just got this game (late to the party, I know) and it's the first railroad game I've played since Railroad Tycoon 3. Thank you so much for these tutorials, I plan to watch them all. I'm having a blast with the game and plan to watch all your videos!
Wow - you've completely changed my outlook on the game. Just that extra bit of knowledge really changes the gameplay. Played for 72 hours and only really made use of signals if I had two trains joining one track. Thanks for a great video.
Such a great video. I learned two things in the first 10 minutes I hadn't figured out in four hours of playing the game. Gives me confidence I can tackle realistic tracks/signals. (FWIW the few rabbit trails were not bothersome to me in the least and I learned from them all.)
Great stuff! NOW I know what i did wrong on my campaign game that made my express train from Toledo to Omaha come to a complete halt with no way that I could see to fix it. Now I know better! Thank You! Subscribed!
You answer a lot of questions I have asked myself after playing this game for a couple of hours. I like how you can really go in-depth with this game. The game could be used in an educational setting to learn about logistics and optimisation problems. It's really fascinating. Thanks for you upload(s)!
@@Adekyn100 that's exactly how I am thinking of it. You start of easy by connecting two stations, and a soon as you go beyond that you run into all sorts of issues. Continuously wondering how such issues are prevented in real life. It made me realise a lot of things that I was not aware of.I saw your video on Route Optimisation, made me think of my study Supply Chain Management and one its the courses Network Design. Specifcally linear programming. Do you know linear programming?
Great tutorial videos, Adekyn. I would definitely appreciate more videos on mechanics -- especially on warehousing and merging that through existing cluster lines.
Thank you SO MUCH for doing this. The game was driving me crazy with lines not working, trains not going anywhere, etc. I was going to write it off but now I can keep going.
dude..Im university graduated but let me tell ya..Ive never ever listened any and I mean it, any of my lecturers for 52minutes straight without loosin attention...but you sir got all my damm attention from the beginning to the end. this god damm trains were driving me crazy when they stop and stair to eachother finally I know why...thank you.
Just found this video while looking for some help with track design and wanted to say great job. Very informative and well presented. I hope you keep putting out quality content.
This was by no means boring. I really liked the video, it helped a lot! I'd love to see a video on warehouses, even on simple mode they drive me crazy. Looking forward to more!
Excellent work. Was starting to get to a stage in the game where I was getting a bit too bogged down - I was wanting to go bigger and further than I could get to grips with. What I've taken from it, is don't be afraid to add more stations in each city, or - more pertinently, more individual lines.
Got slightly annoyed at how long it took to do easy stuff but it was worth watching thru, Iv learned new things especially like how you made small mistakes and so important for me to see how you fix them. thankyou for the video
Great video. The tutorial on the game just scratches the surface. It was still confusing how to put up signals and I had no idea how to gauge how many trains could be on a line. Great video. I'm sure my next game will be noticeably better.
I would surely appreciate more videos of this kind but also the ones where you play through scenarios are very good as we can see the application of the theory to different situations^^ for example towards endgame i usually struggle to keep up with the increasing amount of different demands. (as of now i mostly work with 4 city clusters that have an outer ring line and i use that to merge in supply routes for advanced industries)
Big help, I see a lot of things NOT to do. This is also a perfect example of why you want to activate the Manual pause function; Can you imagine doing all this hemming and hawing while your trains are running and there are auctions going on and you have employees to manage and hire and Oh Yeah I'm supposed to also be planning my next move... ;) Also... Thank you, Adekyn, you're doing a great job, but in future could you specify which signals (Stop or Directional) you are laying down as you go? I saw a lot of cases where I thought you were going to use a Stop and you used a Directional.
Great tutorial! I was mind blown in first couple minutes. I couldn't figure out why a train was so far away but said it was waiting. I didn't realize needed multiple stops along the way. I'll prolly just stick to easy mode anyway lol.
Adekyn yea I went back to chapter 1 and tried it, even used a warehouse. I was able to get it all to work after some trial and error. I failed first time but that was mainly due to doing the warehouse as well. Still looking how to utilize the warehouse the best. I'm thinking lower demand things listed first, like wood before corn or something. And or do one train priority of one listed last going back to the station. Or maybe use later game to store manufactured goods only and have around 4 stations feeding it and receiving it. Previous play throughs I started doing the latter and by that time you have enough cash to get it rolling pretty easily.
Joshy I think you are on the right track about warehouses. When I have time I plan to do a final video in the warehouse series that goes through the trade-offs of using versus not using.
This was a great track intro. And I disagree that you got too complicated with the fancy merger. It was helpful to understand how the track complexity can progress and still work.
Railway Empire went free on Epic Games the other month and I got it, haven't been playing too long but I used to play Sid Meier's Railroads a long time ago, couldn't remember how to do more advanced track layouts though so I came to look on youtube. I found this video very helpful and I'll be looking at some of your others for more instruction and idea's thank you Adekyn.
@@Adekyn100 Thanks for the tip but I picked up on the basics very quickly. I'm mostly interested in learning more advanced track layouts and multi city cluster management. I'm actually watching your warehouse videos currently, very helpful. ^.^
Would you recommend using the automatic placement of signals with the CTRL key ? It's quicker but I don't know if it gives the optimal distance between the signals.
Great question. I had never used automatic placement of signals. Read your question and did some experimentation with them and I like it. The distances look perfect. Will start using it going forward. Thanks.
Glad you liked and that it was helpful. There are multiple series - fundamentals, warehouse, and playthroughs. Enjoy and most importantly enjoy playing the game.
Thank you sir for detailed intro to track laying It wasn’t boring by any means. I’d like to see what is possible with the current game mechanics. Wish we had a few more types of signals and switch types. Thanks again I love it! Hoping to see more advanced layouts. I could work with these techniques for now.
Thanks, i just picked up the game today, and i couldn’t get my trains out of deadlock. Now i see why. I couldn’t even beat the first scenario, but I’ve got it now. Thanks again.
I think you will enjoy RE. Once you get a few basics straight the game is fairly straight forward to play, yet always challenging. Glad my videos are helpful. Enjoy.
Wow excellent video, I've just found this game the other day and it looks incredible but man is it complex, I'm coming over from RRT3 and this is much more in depth and complex. I'd love to see a video explaining switches and signals and how/where to place them. Would also be cool when your laying crossovers if you could zoom in on it to show how it's laid for those who have never done it can see how it's supposed to look. Love your videos !!
XBOX USERS - Finally found out how to put in multiple signals automatically. When placing your first signal near a station, instead of pressing A to place, press X twice. Boom! Make sure you do this BEFORE placing supply towers though. Thanks Adekyn, these are great videos. I’ve watched plenty but not to ‘cheat’ through a scenario but to find something out I’m unsure on. I learnt heaps and earned myself a bunch of money :)
You do a great job - thank you! I wish I was able to better simulate actual rail but it is hard to pull off. In reality, I have never seen a massive six-rail superhighway by the side of the road when I'm on the highway! Only rail yards have that much track.
Thanks. I agree about the superhighways, they don't seem to exist in real life. However, in real life in 1830 it would have taken several years to lay the track between two cities. In 2018 it would take decades to get easement rights between the two cities. I can do it in 15 seconds.
I know it's late, but when trying out some track layout after watching your video, I found out that when you're putting up signals, you can Ctrl+Click and it'll automatically put signals at set intervals along your track. This would save you some time instead of clicking them individually. Only you'd need to stop sign the signals at the start/end of each track.
If you hold down Shift+Ctrl+Click you can set the direction and set up all the signals along the way. They are all one-way which suits my designs. If you do this make sure the signals are pointed in the right direction before executing the command.
I pointed out on one of Quill's videos that he needs to learn the game, I picked up so many bad habits from him that ruined my experience. As usual the fanboys came out of the woodwork to cry at me.
I really like his content in general but you are right that he really doesn't play Railway Empire well at all. His tunnel and bridge crossovers are just painful.
That is a simple enough mistake to make: He probably believes that an intersection doesn't make a new block. If it doesn't, then those meter-long sections are one-way too, and then it all crashes down.
I've been running dedicated lines without mergers and beat the campaign doing so. I watched this whole thing and at the end it feels like you vindicated my method by having super clogged lines at the end. I like the trunking system you show off in another video; it's especially nice seeing all tracks available for connecting cities. In the end, I still feel like merging is a difficult thing. I don't want to fill up a city's tracks with a trunk line and then use the first two lines in the middle to connect warehouses and sundry small rural stations because I fear it'll congest. I also don't entirely see the point, especially early game, given the tremendous cost. I'm still experimenting, to be fair. I think the campaign might have been a hundred times easier than the game can be, because you're never expected to grow a city substantially if I recall.
Looking at this map I had an idea and would like to try it. It is taking you ring idea, but buildng two ring tracks that don't go through any station. These cities seems nicely set up. Start by buiilding with the warehouse in the centre and then build four tracks out past the ring of cities. next you build one continuous track in a ring that bypasses all the cities on the inside. That is done after the lines for the warehouse has been laid so that the passenger line can go over the top. You then hook all your cities to this line and that will be your express traffic. You them build a ring round the outside of the cities. build two more warehouses outside of that and link that into that outside ring. You will also build a freight station for every town that will hook into it. So if a city jumps on that line, he can reach any warehouse or any other city. You hook in all your good in the inner circle to the inner warehouse and everything external to the other two warehouses. So in the end you sit with two ring tracks with all stations and goods hooked into them. You think it can work? (hope i could explain what I "see")
It would work. Go for it, but do it in sandbox. You won't have the funds to do all that building without making money if you aren't in sandbox. If not in sandbox, you will need to come up with a way to morph into your total design piece by piece which can be very tricky.
@@Adekyn100 I'll get a bit more experience before I try that. I only get up to scores of 5252k when I play. Lots more improvement before I can catch you! lol
Enjoy the game. We have several videos that should help you get a grip on how to play. Once you have a few basics down pat the game becomes much more enjoyable. Welcome aboard.
Question for Adekyn: Why do two stations of equal size load trains at different rates? I would have thought that two 4-platform stations would load trains at the same rates, and yet when I tried out the example you are using in this video for myself in the Sandbox, I am finding Toledo is taking so long to load an 8-carriage train in comparison to Grand Rapids that the first train in the queue has made the round trip from Toledo to Grand Rapids and back before the next train in the queue has fully loaded, which means everything gets backed up very quickly and I'm getting waiting times in the high 80%, which is obviously no good whatsoever. I don't think a station with that lack of throughput would last too long in the real world. Any ideas about what is causing this would be very welcome because it's driving me nuts. Do you set the clones to remain in the station until eight carriages are loaded or just the original, for example?
Great video. Most of what you covered I had learned myself after watching your how to merge video. I would love a warehouse tutorial. I watched your play of the Civil War mission but it didn't delve deep. Im mostly looking for guidance on when/where a warehouse would be more useful than just using a direct line.
HI - some good stuff here, thank you. Question, though - at about minute 21 you started to talk about through trains and advantages/disadvantages, and using the two platforms instead of just one, and platform 3 vs. 4, but you then wound up getting into mergers and stuff and never completed discussing what you were trying to set up. Could you briefly state something, maybe just as a reply, about what you were trying to say, or why you'd use two platforms? Any info is appreciated! Thanks again.
Thanks, i'm glad you find the videos helpful. First I apologize in advance for the answer below. I have my own terminology for describing the different strategies we cover in the videos. I don't know how many of my videos you have watched. Most of us who frequent the channel have adopted the terminology so it moves the discussion along. As to your question - Scenario 1 - Imagine you wanted to do a 3 city cluster, but the 3 cities were lined up in a row through a tight mountain pass. You want to have all three cities able to ship directly to each of the other cities in the cluster so that the goods produced in each city could be sent to all three cities to fuel city growth. To do that, one approach would be to use two platforms on a station in the middle city as a pass-through to allow trains from city one to go directly to city three. Scenario 2 - You have a 2 city cluster with a pass-through warehouse. To optimize station throughput you would use two platforms on each city and alternate the trains between the two platforms. There are several of the more recent videos that cover the 2 city cluster with pass-through warehouse. Search for videos covering the rapid expansion strategy for examples. Let me know if I haven't answered your question and I will give it another go.
Adekyn Great, thank you again. The pass through warehouse example on the next video I watched cleared up the confusion. You do a great job of explaining some of the subtleties I'd almost certainly miss on my own.
I'm still watching this one so maybe you answer this - is there a way to tell trains to use an open platform at a station? Otherwise it seems like they all wait for the same platform even though there may be a second platform open.
Thanks for the great techniques, could you show your basic layout strategy concerning future tracks to avoid crossing over other tracks? If you layout your track from one station to another, then realize you need to connect a future needed supply but you can't get there because you can't cross over tracks. Thanks again, great instructions!
Great video Adekyn, could you care to explain why the computer when building platform tracks they always merge 4 in 1 and only after that they make tracks for cities and resources?
Thanks. It uses the single line in order to avoid having to make complicated switches to make all the platforms at the stations accessible. Notice that all four lines from the four platforms use a simple merge into that single line. This is a very poor design. Don't do this. You will get terrible delays even running just a few trains. If you are a good player, you will be running many more trains than the computer and the bottleneck this creates will be very costly.
Is there any way to do a diamond junction or branch double track into another double track section without having to use single track for the intial part of the branching? (like in Transport Fever)
I bought the game yesterday, played it for 5 hours and decided to restart. I found that realistic tracks were turning ny landscape into tracks everywhere, so I will start new game with normal rail layout.
Im a complete noob to the game. Just started playing yesterday. your videos have been a HUGE help in getting me going. But one question I have is this.... does the placement of a station INSIDE a city make a difference? is it more practical to put the station within the city itself or is it better to place it out the outskirts of the city. Thanks!
Glad the videos are helpful. Station placement matters a lot; mostly in terms of planning out how everything ( 1 or 2 stations of varying size, warehouses, owned industries) will all fit in or near the city while allowing tracks to enter and exit. Station placement doesn't seem to matter in terms of usage of the stations or loading / unloading to city industries.
Ok..thats what I was wondering. Also in some of your videos I see you placing a couple different stations in the same city...I cant seem to replicate that..Im guessing its because you are playing beta/early versions of the game.
@@Steelwhip2001 You and I have the same restrictions. You cannot place a second station in a city until that city's first station has been connected to our network.
Thats interesting. Im doing the civil war campaign right now...and it's not letting put a 2nd station in Lousiville. Even though the initial station is well connected to the network.
ah, so supply towers do actually count as a signal... side notes: in a switch-setup it is best to place a signal on the outgoing track at the same spot, you place the one for the ingoing one...otherwise your ingoing train will have to wait for the outgoing train to pass the signal, which in your case is very far away same goes for your junction...remember, blocks! it works IF you spam signals and still keep them "one train plus X" apart which can be difficult at times... did you mention waypoints? a very handy tool for express trains or to soften the load on certain overused tracks. just click on a piece of track or stationtrack while in line-setup mode and you can have your through-going trains use all possible tracks instead of just the fastest (on paper)... if you don't specify a track to stop at, it will always be track one...a real pitty that no logic was implemented to use all available tracks that allow the train to exit the station afterwards if that still doesn't help, place another station...I rarely need that, but when I do, I separate freight trains and passenger trains and have them use the same station - comes in handy if you have a train waiting days to get eight carriages
I guess I wasn't clear. You can pick a track to go out on, but without intersections at the platforms the train can't turn around to come back, so the line is impossible to set up.
Hi Cesar. Some locomotives and terrain (very hilly, snow, etc) require more supplies but in general, if you put one every 140 miles or so you should be okay most of the time. Keep an eye out for trains running out of supplies and add extra towers as needed.
This was endlessly useful. I can't thank you enough for breaking this down in a simple to follow way.
Thanks. Glad you enjoyed the video.
Just started playing the game, and you're God-sent ! I would have given up learning the game if not for your guides and tutorials, Thank you so much !
Thank you! I spent the most part of today playing around in game and failing to understand how multi track signals work.
Long video but well worth the watch. This explained everything I was missing.
Will be watching more of these now.
Thanks again.
Glad it helped you. Enjoy the game.
You, my good Sir, is THE instructor for RE 👏 and your accent is sooo great to listen to
It's amazing seeing all the little quality of life changes implemented into this game since this recording.
Yes, the developers did an excellent job of listening to the community and responding with game changes.
Great video, learned a lot. Very informative and unique vs all the "Let's Play" content out there. A video on warehousing tactics would be great.
Of all the videos on RUclips about RailwayEmpire games, you are the best, from simple to complex, easy to understand, thank you very much for sharing, you must be a good teacher!
Glad you like them!
This video has doubled my enjoyment of the game play. I struggled with track layouts and could not seem to get it right but the way you explained it all with this as an instructional video has helped me immensely. Thank you so very much, I get it now and I am enjoying the game so much more and having lot's of fun with it. I look forward to more of these types of videos from you, many thanks :-)
Was having such a hard time with the dual-track triangle set-up until this video. Thanks so much!
Good video, I appreciate the technical details and would certainly look forward to more.
Thanks. I'm working on a curriculum now (what to talk about, how to group concepts logically). If you have any suggestions for concepts you like to see covered please let me know.
The first thing that comes to mind is the warehouse, which you mentioned yourself already. I also feel that there is a lot of 'hidden' features and info in the game and UI that could do with some going over, but maybe that is just me starting out ;). One thing I was wondering about whether switches between two tracks in order for trains to reach a platform that is not taken yet actually works or whether the route optimization will just make that the train waits for the shortest route to a platform even if that platform is taken. From my observations, I have not been able to draw a definite conclusion either way. Sometimes it seems to work other times trains wait even with a platform free.
I'm doing one now focusing on city growth, the 2 city cluster, and using a warehouse. As far as using platforms is concerned the trains don't care about empty platforms. They only care about either their assigned platform or the shortest route or the platform their route told them to take in the first place.
Thanks for your reply. Well, at least it's a clear rule and together with platform assigning it works well enough. Looking forward to your next video!
Great video.
Just found your tutorials, I'm playing on Xbox one but it seems the theories you convey are sound for any platform. Subbed.
Welcome aboard.
You’ve earned a sub, I learnt something within the first 10 minutes and this was not boring. Thank you so much, legend.
Glad you found the video helpful.
This is working quite well for TWO(!) city connections. It's quite different, when you wanna connect 10 or 20 cities with EACH OTHER and support them with ALL their demands. Even supporting a single city with ALL its demands is pretty challenging!
I just got this game (late to the party, I know) and it's the first railroad game I've played since Railroad Tycoon 3. Thank you so much for these tutorials, I plan to watch them all. I'm having a blast with the game and plan to watch all your videos!
Thanks. Enjoy the videos and RE.
Wow - you've completely changed my outlook on the game. Just that extra bit of knowledge really changes the gameplay. Played for 72 hours and only really made use of signals if I had two trains joining one track. Thanks for a great video.
Glad I could help!
Such a great video. I learned two things in the first 10 minutes I hadn't figured out in four hours of playing the game. Gives me confidence I can tackle realistic tracks/signals. (FWIW the few rabbit trails were not bothersome to me in the least and I learned from them all.)
Glad you liked it and especially glad it is making you a better player.
Dude, you're a lifesaver! thanks a lot, this helped me so much.
I appreciate the hard work you put up to explain how this game works. Thumbs up!
Thanks. Glad it helped. Enjoy the game.
Finally picked up this game. Was raging at this game until I found you. Made things make so much more sense
Good. Enjoy.
Great stuff! NOW I know what i did wrong on my campaign game that made my express train from Toledo to Omaha come to a complete halt with no way that I could see to fix it. Now I know better! Thank You!
Subscribed!
Thanks. Glad you found the video helpful. Enjoy the game.
You answer a lot of questions I have asked myself after playing this game for a couple of hours. I like how you can really go in-depth with this game. The game could be used in an educational setting to learn about logistics and optimisation problems. It's really fascinating. Thanks for you upload(s)!
Glad you like the videos. I think of the game as a puzzle or a supply chain problem or a strategy game. I seldom think of it as a train game.
@@Adekyn100 that's exactly how I am thinking of it. You start of easy by connecting two stations, and a soon as you go beyond that you run into all sorts of issues. Continuously wondering how such issues are prevented in real life. It made me realise a lot of things that I was not aware of.I saw your video on Route Optimisation, made me think of my study Supply Chain Management and one its the courses Network Design. Specifcally linear programming. Do you know linear programming?
Great tutorial videos, Adekyn. I would definitely appreciate more videos on mechanics -- especially on warehousing and merging that through existing cluster lines.
Thank you SO MUCH for doing this. The game was driving me crazy with lines not working, trains not going anywhere, etc. I was going to write it off but now I can keep going.
My pleasure.
Yes yes yes, we need more informative game play advise, Great work please keep it up.
dude..Im university graduated but let me tell ya..Ive never ever listened any and I mean it, any of my lecturers for 52minutes straight without loosin attention...but you sir got all my damm attention from the beginning to the end. this god damm trains were driving me crazy when they stop and stair to eachother finally I know why...thank you.
Glad you enjoyed the video. Enjoy the game.
Excellent video, you are my tutor for this game. Explained in a very detailed and all possible problems
Thanks. I'm glad you found the video helpful. Welcome aboard.
Minute 25 to Minute 27 is gold. Thank you.
...yeah, for TWO(!) city connections. It's quite different, when you wanna connect 10 or 20 cities with EACH OTHER and support with ALL their demands.
Just found this video while looking for some help with track design and wanted to say great job. Very informative and well presented. I hope you keep putting out quality content.
Thanks. Glad you liked it. Enjoy RE.
This was by no means boring. I really liked the video, it helped a lot! I'd love to see a video on warehouses, even on simple mode they drive me crazy. Looking forward to more!
Erik Schubert Thanks. I’m glad you liked it. You are in luck. There is an entire series on warehouses.
Yep, I already found it :D. I've watched the first episode so far, and I really liked it, too! Gonna be watching the rest very soon.
Excellent work. Was starting to get to a stage in the game where I was getting a bit too bogged down - I was wanting to go bigger and further than I could get to grips with.
What I've taken from it, is don't be afraid to add more stations in each city, or - more pertinently, more individual lines.
Got slightly annoyed at how long it took to do easy stuff but it was worth watching thru, Iv learned new things especially like how you made small mistakes and so important for me to see how you fix them. thankyou for the video
jackobite60 My pleasure. Glad you enjoyed it.
Great video. The tutorial on the game just scratches the surface. It was still confusing how to put up signals and I had no idea how to gauge how many trains could be on a line. Great video. I'm sure my next game will be noticeably better.
Thanks. Glad the video was helpful. Enjoy the game.
Great video. This taught me more than playing the damn game for 10 hours. Many thanks.
I would surely appreciate more videos of this kind but also the ones where you play through scenarios are very good as we can see the application of the theory to different situations^^ for example towards endgame i usually struggle to keep up with the increasing amount of different demands. (as of now i mostly work with 4 city clusters that have an outer ring line and i use that to merge in supply routes for advanced industries)
Thanks for the feedback; appreciate it. I will keep playing scenarios, especially since I like to play the game.
thanks to your guide the game has become much more manageable. i had up to 100 trains without any hiccups.
Thanks. Glad the video helped.
Big help, I see a lot of things NOT to do. This is also a perfect example of why you want to activate the Manual pause function; Can you imagine doing all this hemming and hawing while your trains are running and there are auctions going on and you have employees to manage and hire and Oh Yeah I'm supposed to also be planning my next move... ;) Also... Thank you, Adekyn, you're doing a great job, but in future could you specify which signals (Stop or Directional) you are laying down as you go? I saw a lot of cases where I thought you were going to use a Stop and you used a Directional.
Thanks.
thank you for taking the time to prepare and upload this, it's been very helpful
My pleasure.
Great tutorial! I was mind blown in first couple minutes. I couldn't figure out why a train was so far away but said it was waiting. I didn't realize needed multiple stops along the way. I'll prolly just stick to easy mode anyway lol.
Thanks. Don't sell yourself short. You can do it. You just need to get used to setting signals and understanding blocks.
Adekyn yea I went back to chapter 1 and tried it, even used a warehouse. I was able to get it all to work after some trial and error. I failed first time but that was mainly due to doing the warehouse as well. Still looking how to utilize the warehouse the best. I'm thinking lower demand things listed first, like wood before corn or something. And or do one train priority of one listed last going back to the station. Or maybe use later game to store manufactured goods only and have around 4 stations feeding it and receiving it. Previous play throughs I started doing the latter and by that time you have enough cash to get it rolling pretty easily.
Joshy I think you are on the right track about warehouses. When I have time I plan to do a final video in the warehouse series that goes through the trade-offs of using versus not using.
This was a great track intro. And I disagree that you got too complicated with the fancy merger. It was helpful to understand how the track complexity can progress and still work.
Hi Matthew, glad you liked the video. Keep in mind that after the version 1.4 update the fancy merger gets a bit easier. Enjoy the game.
Railway Empire went free on Epic Games the other month and I got it, haven't been playing too long but I used to play Sid Meier's Railroads a long time ago, couldn't remember how to do more advanced track layouts though so I came to look on youtube. I found this video very helpful and I'll be looking at some of your others for more instruction and idea's thank you Adekyn.
If you are new to RE, I strongly recommend this video: ruclips.net/video/ZJ6CE54AIm4/видео.html
@@Adekyn100 Thanks for the tip but I picked up on the basics very quickly. I'm mostly interested in learning more advanced track layouts and multi city cluster management. I'm actually watching your warehouse videos currently, very helpful. ^.^
Would you recommend using the automatic placement of signals with the CTRL key ? It's quicker but I don't know if it gives the optimal distance between the signals.
Great question. I had never used automatic placement of signals. Read your question and did some experimentation with them and I like it. The distances look perfect. Will start using it going forward. Thanks.
Excellent video. Really helpful and informative and yes I will certainly lookout for more from your series - many thanks.
Glad you liked and that it was helpful. There are multiple series - fundamentals, warehouse, and playthroughs. Enjoy and most importantly enjoy playing the game.
Thank you sir for detailed intro to track laying
It wasn’t boring by any means. I’d like to see what is possible with the current game mechanics.
Wish we had a few more types of signals and switch types.
Thanks again I love it! Hoping to see more advanced layouts. I could work with these techniques for now.
Thanks man. It was not boring. I learnt a lot about track laying. I would have never figured out to make crossings.
Glad I could help.
Tremendously helpful and interesting all the way. Nothing boring in here!
Glad you enjoyed it
The best channel for this game!
Thanks. Glad you enjoy the videos.
Thanks, i just picked up the game today, and i couldn’t get my trains out of deadlock. Now i see why. I couldn’t even beat the first scenario, but I’ve got it now. Thanks again.
I think you will enjoy RE. Once you get a few basics straight the game is fairly straight forward to play, yet always challenging. Glad my videos are helpful. Enjoy.
Great video for figuring out the LOGIC of how trains run by signals in the game. Thanks a lot!
Glad you liked it.
Wow excellent video, I've just found this game the other day and it looks incredible but man is it complex, I'm coming over from RRT3 and this is much more in depth and complex. I'd love to see a video explaining switches and signals and how/where to place them. Would also be cool when your laying crossovers if you could zoom in on it to show how it's laid for those who have never done it can see how it's supposed to look. Love your videos !!
Glad you enjoy the videos.
XBOX USERS - Finally found out how to put in multiple signals automatically. When placing your first signal near a station, instead of pressing A to place, press X twice. Boom! Make sure you do this BEFORE placing supply towers though.
Thanks Adekyn, these are great videos. I’ve watched plenty but not to ‘cheat’ through a scenario but to find something out I’m unsure on. I learnt heaps and earned myself a bunch of money :)
Thanks. Glad you liked the videos.
Awesome tutorial! Don't worry about getting to technical, I'm using that as a reference to try out later.
Thanks. I recommend you watch the Back to Basics - Building Your Empire tutorial. It's more up to date.
Fascinating..I was right in there along side you on that T junction bendy thing.
Fortunately the "T junction bendy thing" gets much easier with the version 1.4 update.
Man I wish this was in the game itself. Learned a ton.
You do a great job - thank you! I wish I was able to better simulate actual rail but it is hard to pull off. In reality, I have never seen a massive six-rail superhighway by the side of the road when I'm on the highway! Only rail yards have that much track.
Thanks. I agree about the superhighways, they don't seem to exist in real life. However, in real life in 1830 it would have taken several years to lay the track between two cities. In 2018 it would take decades to get easement rights between the two cities. I can do it in 15 seconds.
VERY useful video. Coming from Railroad Tycoon 3 into Railway Empire, this really helped me figure out what I was doing wrong. Thanks!
Thanks. Glad you found the video helpful.
I know it's late, but when trying out some track layout after watching your video, I found out that when you're putting up signals, you can Ctrl+Click and it'll automatically put signals at set intervals along your track. This would save you some time instead of clicking them individually. Only you'd need to stop sign the signals at the start/end of each track.
If you hold down Shift+Ctrl+Click you can set the direction and set up all the signals along the way. They are all one-way which suits my designs. If you do this make sure the signals are pointed in the right direction before executing the command.
How many people just got this free from Epic? :)
Awesome video dude. VERY helpful. The entire video is great but the first 15 minutes are gold.
Thanks. Enjoy the game.
Quill18 needs to watch this. In hislatest videos he seemed to have gone full noob mode.
I pointed out on one of Quill's videos that he needs to learn the game, I picked up so many bad habits from him that ruined my experience. As usual the fanboys came out of the woodwork to cry at me.
I really like his content in general but you are right that he really doesn't play Railway Empire well at all. His tunnel and bridge crossovers are just painful.
That is a simple enough mistake to make: He probably believes that an intersection doesn't make a new block. If it doesn't, then those meter-long sections are one-way too, and then it all crashes down.
Thanks for the great video of laying out track and signals.
You are welcome. I'm glad you enjoyed it.
I've been running dedicated lines without mergers and beat the campaign doing so. I watched this whole thing and at the end it feels like you vindicated my method by having super clogged lines at the end. I like the trunking system you show off in another video; it's especially nice seeing all tracks available for connecting cities. In the end, I still feel like merging is a difficult thing. I don't want to fill up a city's tracks with a trunk line and then use the first two lines in the middle to connect warehouses and sundry small rural stations because I fear it'll congest. I also don't entirely see the point, especially early game, given the tremendous cost. I'm still experimenting, to be fair.
I think the campaign might have been a hundred times easier than the game can be, because you're never expected to grow a city substantially if I recall.
The game requires running a lot of trains. Avoiding congestion is a big challenge. Trying to do too much on one line is the easiest way to fail.
Thanks for the tutorial very easy to follow, just the right amount of repetition.
Glad it was helpful!
Game changer.
I've been building bridges over the top of every one way because I didn't know how to do the diamonds but now I do 👍
Glad to have been of service.
Looking at this map I had an idea and would like to try it. It is taking you ring idea, but buildng two ring tracks that don't go through any station. These cities seems nicely set up. Start by buiilding with the warehouse in the centre and then build four tracks out past the ring of cities. next you build one continuous track in a ring that bypasses all the cities on the inside. That is done after the lines for the warehouse has been laid so that the passenger line can go over the top. You then hook all your cities to this line and that will be your express traffic. You them build a ring round the outside of the cities. build two more warehouses outside of that and link that into that outside ring. You will also build a freight station for every town that will hook into it. So if a city jumps on that line, he can reach any warehouse or any other city. You hook in all your good in the inner circle to the inner warehouse and everything external to the other two warehouses. So in the end you sit with two ring tracks with all stations and goods hooked into them. You think it can work? (hope i could explain what I "see")
It would work. Go for it, but do it in sandbox. You won't have the funds to do all that building without making money if you aren't in sandbox. If not in sandbox, you will need to come up with a way to morph into your total design piece by piece which can be very tricky.
@@Adekyn100 I'll get a bit more experience before I try that. I only get up to scores of 5252k when I play. Lots more improvement before I can catch you! lol
Just bought this game, love it, confused as hell, here I am! Good video! :)
Enjoy the game. We have several videos that should help you get a grip on how to play. Once you have a few basics down pat the game becomes much more enjoyable. Welcome aboard.
Adekyn U earned a sub my friend!
Very helpful Adekyn. Thanks. Hope to see a video on the tech tree and maybe one on hiring employees at some point.
I think I've promised this to you before but --- I promise to do a video on the tech tree and one on employees in the not too distant future.
3 year old video, and this helped me a bunch! Thanks!
Thanks. It should help, after all it is a 3 year old game. :)
Great job. Just bought the game yesterday and played a few hours
Have fun!
Wonderful explanation, and great calm teaching voice! This game was free on Epic recently, be prepared for your videos to pick up traction again lol
Thanks.
You're great man. Thank you for your help, and your no nonsense narration.
Hi Andrew, thank you for the kind words. I'm glad you like the videos.
11 min in to a 52 min video and I've already learned so much...
Good. Highly recommend this one which is an updated version of a lot of what is covered in Track Layout 101. ruclips.net/video/ZJ6CE54AIm4/видео.html
This pretty much answered all my questions, thanks!
Great to hear!
Question for Adekyn: Why do two stations of equal size load trains at different rates? I would have thought that two 4-platform stations would load trains at the same rates, and yet when I tried out the example you are using in this video for myself in the Sandbox, I am finding Toledo is taking so long to load an 8-carriage train in comparison to Grand Rapids that the first train in the queue has made the round trip from Toledo to Grand Rapids and back before the next train in the queue has fully loaded, which means everything gets backed up very quickly and I'm getting waiting times in the high 80%, which is obviously no good whatsoever. I don't think a station with that lack of throughput would last too long in the real world. Any ideas about what is causing this would be very welcome because it's driving me nuts. Do you set the clones to remain in the station until eight carriages are loaded or just the original, for example?
No idea. Sorry.
Great video. Most of what you covered I had learned myself after watching your how to merge video.
I would love a warehouse tutorial. I watched your play of the Civil War mission but it didn't delve deep.
Im mostly looking for guidance on when/where a warehouse would be more useful than just using a direct line.
Thanks Sam Pedro. Have you watched the warehouse series? 2 videos so far.
Adekyn not yet funny thing, I found them shortly after posting this.
gone start playing soon, just wait to download, your help was GOLD
Glad to have been of service. Enjoy RE.
Just watched your vid and found it very useful so yes more please.
Glad you liked it and found it helpful
you have no idea how helpful this was thank you, i subbed and liked
Thanks
HI - some good stuff here, thank you. Question, though - at about minute 21 you started to talk about through trains and advantages/disadvantages, and using the two platforms instead of just one, and platform 3 vs. 4, but you then wound up getting into mergers and stuff and never completed discussing what you were trying to set up. Could you briefly state something, maybe just as a reply, about what you were trying to say, or why you'd use two platforms? Any info is appreciated! Thanks again.
Thanks, i'm glad you find the videos helpful. First I apologize in advance for the answer below. I have my own terminology for describing the different strategies we cover in the videos. I don't know how many of my videos you have watched. Most of us who frequent the channel have adopted the terminology so it moves the discussion along.
As to your question - Scenario 1 - Imagine you wanted to do a 3 city cluster, but the 3 cities were lined up in a row through a tight mountain pass. You want to have all three cities able to ship directly to each of the other cities in the cluster so that the goods produced in each city could be sent to all three cities to fuel city growth. To do that, one approach would be to use two platforms on a station in the middle city as a pass-through to allow trains from city one to go directly to city three.
Scenario 2 - You have a 2 city cluster with a pass-through warehouse. To optimize station throughput you would use two platforms on each city and alternate the trains between the two platforms. There are several of the more recent videos that cover the 2 city cluster with pass-through warehouse. Search for videos covering the rapid expansion strategy for examples.
Let me know if I haven't answered your question and I will give it another go.
Adekyn Great, thank you again. The pass through warehouse example on the next video I watched cleared up the confusion. You do a great job of explaining some of the subtleties I'd almost certainly miss on my own.
Excellent video, exactly what I was looking for. Thank you!
Glad it was helpful! There is an updated (better) version of this one at this link: ruclips.net/video/ZJ6CE54AIm4/видео.html
Good! clear and detailed and to the point
Love this video! I like you casual relaxed voice and you are hilarious too.
Thanks. Glad you liked it.
That was fun to watch, and I learned much too :)
Excellent. Glad you enjoyed it.
I'm still watching this one so maybe you answer this - is there a way to tell trains to use an open platform at a station? Otherwise it seems like they all wait for the same platform even though there may be a second platform open.
Thanks for the great techniques, could you show your basic layout strategy concerning future tracks to avoid crossing over other tracks? If you layout your track from one station to another, then realize you need to connect a future needed supply but you can't get there because you can't cross over tracks. Thanks again, great instructions!
OMG yes more of this please, so helpful.
I'm glad you found the video helpful.
This is a video I've needed for awhile. Ive had chaos before this!
Glad to have been of service.
Know this is late just wanted you to know learned a lot, thanks.
Never too late for kind words. Thanks. I'm glad the video was helpful.
Immensely helpful. Not boring. Thanks!
Paul Lewis Thanks.
Great video Adekyn, could you care to explain why the computer when building platform tracks they always merge 4 in 1 and only after that they make tracks for cities and resources?
Thanks. It uses the single line in order to avoid having to make complicated switches to make all the platforms at the stations accessible. Notice that all four lines from the four platforms use a simple merge into that single line. This is a very poor design. Don't do this. You will get terrible delays even running just a few trains. If you are a good player, you will be running many more trains than the computer and the bottleneck this creates will be very costly.
I know this video is 3 years old, but now we aready can do the direct cross on the train lines.
But thanks for the video
My pleasure.
Is there any way to do a diamond junction or branch double track into another double track section without having to use single track for the intial part of the branching? (like in Transport Fever)
I bought the game yesterday, played it for 5 hours and decided to restart. I found that realistic tracks were turning ny landscape into tracks everywhere, so I will start new game with normal rail layout.
Thanks for the info.
53 mins oh shit lol
Was worth the full watch, very helpful thanks!
Thanks. Glad you found the video helpful.
Im a complete noob to the game. Just started playing yesterday. your videos have been a HUGE help in getting me going. But one question I have is this.... does the placement of a station INSIDE a city make a difference? is it more practical to put the station within the city itself or is it better to place it out the outskirts of the city. Thanks!
Glad the videos are helpful. Station placement matters a lot; mostly in terms of planning out how everything ( 1 or 2 stations of varying size, warehouses, owned industries) will all fit in or near the city while allowing tracks to enter and exit. Station placement doesn't seem to matter in terms of usage of the stations or loading / unloading to city industries.
Ok..thats what I was wondering. Also in some of your videos I see you placing a couple different stations in the same city...I cant seem to replicate that..Im guessing its because you are playing beta/early versions of the game.
@@Steelwhip2001 You and I have the same restrictions. You cannot place a second station in a city until that city's first station has been connected to our network.
Thats interesting. Im doing the civil war campaign right now...and it's not letting put a 2nd station in Lousiville. Even though the initial station is well connected to the network.
hmmm...could it be that ALL the rail lines have to be connected to something in a station before a 2nd can be placed......that may be my issue...
@8:15 You can do a cross now.
Yes you can. Very useful.
ah, so supply towers do actually count as a signal...
side notes:
in a switch-setup it is best to place a signal on the outgoing track at the same spot, you place the one for the ingoing one...otherwise your ingoing train will have to wait for the outgoing train to pass the signal, which in your case is very far away
same goes for your junction...remember, blocks! it works IF you spam signals and still keep them "one train plus X" apart which can be difficult at times...
did you mention waypoints? a very handy tool for express trains or to soften the load on certain overused tracks. just click on a piece of track or stationtrack while in line-setup mode and you can have your through-going trains use all possible tracks instead of just the fastest (on paper)...
if you don't specify a track to stop at, it will always be track one...a real pitty that no logic was implemented to use all available tracks that allow the train to exit the station afterwards
if that still doesn't help, place another station...I rarely need that, but when I do, I separate freight trains and passenger trains and have them use the same station - comes in handy if you have a train waiting days to get eight carriages
What a great guide, been looking for something like this for a while, thank you 😀
Glad it was helpful. You should check out the revised version: ruclips.net/video/ZJ6CE54AIm4/видео.html
best instructional video ever, thanks
Thanks. Glad you liked it.
Great video explains heaps and easy to understand.
Thanks.
23:20 doesn't really make sense to me considering we can configure which tracks the trains want to run onto.
I guess I wasn't clear. You can pick a track to go out on, but without intersections at the platforms the train can't turn around to come back, so the line is impossible to set up.
thanks great video . . . I have one question: How close do supply towers should be placed?, thanks
Hi Cesar. Some locomotives and terrain (very hilly, snow, etc) require more supplies but in general, if you put one every 140 miles or so you should be okay most of the time. Keep an eye out for trains running out of supplies and add extra towers as needed.
@@Adekyn100 thanks a lot. Your Channel really rocks.
Excellent Video!! great teacher you are for us simpleton's....keep up the good work
Thanks.