I do like that there is now a legit reason for cotton. In the past it was really only if you wanted to make a real bed but now you actually need it for so many things.
@@Chris_Sizemoreno need to be diligent and slow down poi clearing when you can just go poke the cotton with a bone knife, one point into farming and you can gather up a life time supply in short order
@@jaydunbar7538 - It takes very little extra time to simply collect it in the early stages when you are clearing out residential POIs and the occasional office building POI. The stone axe swings fast, collects curtains/blinds/shower curtains/etc. VERY fast, and you are already there. Unlike having to find a patch of cotton growing somewhere on the outskirts and collecting it and hauling it back. There's a plethora of it in POIs. I've usually got 4+ STACKS of cloth by the end of the first week. By that point, you've got more than enough to handle most any crafting you'll need. I usually drop cloth I find after that so it doesn't take up space in my inventory until I get below 4 stacks. By then I can just loot it and I know where to look for it. Once you have a decent axe, you can harvest cloth couches & leather couches pretty fast if you need to (I also in the early stages scrap every chair I can find & pick up, so I'm never hurting for wood or leather either).
@@Chris_Sizemore nah just collect a roll of carpet when ya come across it. ya gets a couple hundred cloth. theres a couple pois that have em. one is the residential construction bit with the garage that a screamer always spawns in and drops from top window above garage. theres a fat carpet up there
My current playthrough is on day 15, long days, and I'm on the very beginning of tier 2 jobs. I just gathered the necessities and running jobs for day 1-2 so I could get the bike, used day 3-4 hunting down all the traders and hitting random POIs along the way. 5-6 was building a basic horde base. 7th day was horde prep and inevitably the horde. It's been a breeze honestly. I specialized in INT right off, got a lucky tier 1 stun baton prehorde. Now by day 15 I set myself up in a Pop n Pills in the desert and a Super Savage in the snow. That way depending on what I need to do I got a northern home and a southern home so I can just stay in whichever one is closest to that need and raid POIs in the the travels between.
4:30 the ambush by the roaming horde. You've played this game probably 5 to 10 times more than me JaWoodle, so surely you are aware . . . But in case any newer players imagine that the quick and dirty is the only way to go about clay mining: My preference is to find a road (any biome will do really) that is near a frequented area (e.g., near home base or outpost). Build a small 3 x 3 and 4 tall wood box immediately next to the paved road (wide road is preferred). Put a piece of ladder in the middle of the top of each side (player can hop up but zombies cannot). Put some ladders in the shaft inside the mining hut. Put a hatch on top. go down and dig straight down so that a 2 tall tunnel is completely under the level of the road paving. Dig under the road: cheap and fairly quick safe dirt mine.
Josh - the stun baton has had a serious overhaul over the last couple of alphas. The full Intelligence build, with 2 turrets, a T6 stun baton with a repulsor mod and a full stomach of nerd tats can decimate entire hordes of zombies in just a few swings. One of the best things about the stun baton is that you don't use power attacks, only normal swings, as the more swings you get in the more chance of stunning. So you never run out of stamina either. I think you'll be pleasantly surprised when the inevitable day comes around!
You want to always swing power attacks as the baton stamina cost is pretty low. With a collection book from the Tech junkie you get a 50% of instantly charging the baton with each power attack. Twice as much compared to regular attacks.
As I was saying in your last video's comments, TFP destroyed the end game in 1.0. All you really gotta do now is mine iron/clay for a day to get enough steel for your tier 6 weapons and maybe some horde base essential blocks and do a few lower tier poi's for legendary parts and your done by like day 33-34. I did an int build where I had a tier 6 baton, junk turrets, and drone to tier 5 by day 20, having a motorcycle by day 11 helped lots as well.
Might be how you used your skill points. But I agree. Last time Josh used knives in a play through, the machete was terrible. Now it feels like it's worth using over the knife. If you have enough steel.
@@michealnelsonauthor Yeah it seems to, not sure on the actual stats for it, but it definitely keeps them at bay when placed strategically at a choke point. I try to place it where I can run back to if needed or when I sense a "trap".
Thought about switching to free roam looting too. I believe te added benefit of grabbing a trader mission mid to late game is that you can do it whenever vs doing them primarily. I'll grab a mission, check it's surround loot areas, go through the POIs in the area, do the mission, and roll out stacked. All about process flow and maximizing time use.
BMX Horde base. How cool would it be if a pax on a minibike could shoot while partner drove.... Horde Night on the go. Five Nights at Freddies meets Twisted Metal....
Speced Batons are nutso once you realize that the baton is point damage. It doesn't "swing" like any of the other weapons. The upside is that it's dismember chance is insane once fully speced. If you actually aim for head shots with it, it pops heads as well as the machete or even better.
Unless you get the really rare head crit that kills in one shot it's the only weapon that can stun lock a bear. Surprised the hell out of Glock when he finally tried using it. Now it's his second favorite melee weapon in the game.
Just as a good tip, for newer players, If your looting the said Buther’s Pete POI. When your at the end of the POI, where you haft to open the button/door. You can indeed run out next to the ambulance and get out, before the zombies get to you. I always do it, and it’s how I kill those said zombies fairly easy.
I have played a few different playthroughs and ran into the same progression that you did with my first playthrough as I was using the nerd chest to boost my crafting. It's crazy how much it helps out... My next playthrough, I didn't find any Nerd chests for quite some time, and I was dramatically behind. Could also be that in the first playthrough my skill points were much more condensed into one tree.
I started my new console playthrough with clubs but immediately found a hunting knife in a toilet and thought to myself, "knife playthrough," and it's been nice so far almost on the first horde night and I made a 15 block tall base from woodle park.
I think content creators experience unique issues with the game's current balancing. Like yeah traders become tedious and not worth it for you guys because you end no later than day 70 and even that is a bit of a long series. But for regular schmegular players like us, traders taking a bit longer actually makes for an extended mid and late game which just extends the fun :D They should have some kind of setting where you can choose how many tier points you need/get to help content creators essentially "shrink" the progression to fit into their 49 or 70 day series whilst keeping that same relative rate of progress.
The last time I played was around A17 or 18, and the int/trader first build into Turrets was pretty darn strong for POI clearing and looting. Playing a new game now with the V1 release, and overall it seems like trader-questing did take a decent hit. Still seems worth picking up quests for good POIs just for the double dip and instant respawn, but for the most part the juice is barely worth the squeeze, if it is at all.
Digging up Top Soil using a Shovel will yield 22 Clay Soil in any Biome. This means it provides more Clay Soil than is needed to craft making it a renewable resource. The gain can be increased by investing into the Mother Lode perk. - 7 Days to Die Wiki
@@pbsixgun6 Yep :) Posted it in his last video as well but figured I'd post it here too since he's still talking about clay. I learned it from one of Glock9's videos where his challenge is that he can't leave the building he's in. I believe it was in Higashi Pharmaceutical :)
stealth upgrade is kinda 50/50 for me because TFP still can't figure out how to spawn permanent zombies on top of or perimeter of POI loot room/ treasure room without 'triggers'. in case you didn't know, when you get to POI loot room, depending on the POI, zeds will spawn immediately the moment player were inside the loot room, out of thin air. Like I said depending on the POI, if those POI have ceilings then zeds will spawn up there then drop down to ambush player which is fine by me but let say if player have a tools to break the POI loot room from other side without going developers intended route, lets say for example a police station that
Complains about lack of cloth, proceeds to not axe the chairs and couches for wood and cloth. With the amount of curtains and furniture, I don't lack for cloth.
Meat stew is the ONLY meat based meal worth making, i did a Ton of testing, so here are my finds for what options to choose, sadly there are not even as many options as the one menu has, and the ones we have are… largely wastes of your effort: meat -> meat stew eggs -> pumpkin pie, OR if you want to really use them smartly, beer with the same stuff lets you make pumpkin cheesecake and it gives a sales bonus that stacks with all other sales bonuses. Veggies only as a main ingredient -> veggie stew (sadly shares fat, corn, water, and potatoes with meat stew, and has like 2/3drs the stats, so probably stick with meat stew) Yucca and blueberries -> yucca fruit smoothie The two flowers and some coal -> purified water by a Long shot, the two teas dont hardly compare Cans -> ALWAYS craft them into their specific can dishes, all of the canned food based dishes are crazy good, but especially spaghetti, sham chowder, tuna melts, and chili dogs. Coffee -> save up for blackstrap, its such a small extra cost, but its a lot better, though, mainly for mining
I am playing the Xbox version of 7 days to die 1.0 and I used the turn off zombies option and the turned it back on and now I can't jump, run, and my entire inventory is encumbered I don't know how to fix it and the worst thing is I can't have zombies on or it doesn't work
Jawoodle, did you know that you can farm clay as it is a renewable resource? If you craft clay, put it down and then dig it up you end up with more clay than you started with.
Josh is living proof of human evolution - all other animals have a "fight or flight response;" Josh has developed the "TOTAL FLUFFING PANIC WHILE ACTUALLY DOING SOMETHING RIGHT AND NOT EVEN KNOWING IT" response. No scientist outside of Australia could even begin to explain it. Also... wouldn't he get MORE leather and even mechanical parts if he wrenched the office chairs vs scrapping them?
I also think the progression is way too fast, kinda takes the fun struggle out of the game. My current game is 50% loot, 50% xp, and it feels more like it should be (im also shunning nerd outfit): day 28 horde base failed because they beat through cobble barriers immediately. Just unlocked cement mixer on day 30.
With the mods, and mixing the AI and the visor, you_can mix and match with the cigar mod, so see if you needed to fill the last 6 points in Strength (9 - 3pts/10 - 3pts) you could install the cigar mod *and* the Strength AI chip.
I think one of the great things about it is how many difficulty setting you can change. Slap a horde night on every night or drop loot chance to 50% on nightmare difficulty and you've got MUCH different progression speed.
Is it really that necesary the nomad helmet? At that point you must overflow the food and water Any other headgear might be more useful for everyday use, like raider helmet
Thought you were gonna make the D-ulture with the steel you were crafting cuz your pistol needed to be upgraded. also you need some points in daring adventurer for the better rewards.
Hey Josh, I know you've been rather busy with 1.0 and console version being released but will you be continuing your Fallout 4 playthrough at any point? I was really enjoying that and hope it continues soon.
Traders: T6 missions reward Legendary Parts. And the T6 Infested Caches can have T6 gear. So it's a substantial investment between complete T1 or 2 and T5 complete, but... *shrug* No Trader runs are still a challenge... food, drink, and bits and bobs all over the lists.
Would you do a Megacity and Walking Dead series in one? With feral sense on during day, and ferals jog. Along with adding the Dangerous Cities mod to the mix.
Stealth is really powerful now. All those triggered events can be snuck through just by backing off a bit (if you're in the assassin armour). Dropped down in front of a freshly spawned rad and rad copper and they forgot about me by the time they stood up, despite being only an arms length away. Machete sneak damage ftw!
this game now feels like tfp have set the game to get boring quicker (my opinion) and they seem set on the game feeling finished at day 40, so that could be story related. By day 28 you can have steel production and legendary gear across the board. Also not sure if you have had it but the trader quests sometimes have a lock out from including in your progress with the traders its annoying AF. Also for clothe remember curtains are fabric you get a surprising amount from grabbing it, also at one point i was taking a ratchet to chairs and sofas and sometimes getting old cash out aswell as the normal wood and clothe.
About the mine 1000 lead challenge, I think you need to mine 1000 of the ore blocks, and not x amount of blocks until you have 1000 lead in your inventory.
josh all the cloth on the ground you walk past adds up like fast edit been a few alphas for me but if i rember right tents are the best place to get cloth
Request test. Trying to get a screamer to spawn to test a new base concept. Loaded three forges, chem station and two fires to burn for ten minutes, but nothing was crafting. No spawn. Made a new “test base” with eight campfires, I’m 20 blocks out from a friend’s land claim. Ran the fires for 6m each and still nothing. Do I need to be crafting now to generate heat? Did they patch this so you can’t fire farm? Which is fine if they did, I get that, but I’m not in Admin access so I currently can’t test that, which is why I’m asking if you have knowledge of this. It’s also possible that I had god rolls and nothing ever spawned. Radiated biome, lvl 86, game stage 86. Day 55.
Craft yourself some Farmer gear to maximise the cotton bonus, the crop chance + living off the land can give something like 80 cotton from 10 cotton plants its ridiculous
1 vote for team Dulture! The machete is already nearly peak, but that pea shooter of a pistol could use replacing! Give it the stopping power of .44 ammo!
I really dislike the re-do on the trader VO, just un-needed considering how negative it seems now. Of course I dislike the whole trader revamp; from removing questing with friends, to crap rewards, to horrid sell prices. Oh well, mods will make the game great soon.
Hey Josh unsure you'll read this, but can't you increase your land claim radius under the multiplayer tab so you can reclaim that upside down electric fence post?
As much as I'd hate to add another level of complexity to the skill system I had an idea back in alpha 18 and I still think it still works in 1.0. You have an extra branch, let's call it survival, but you can't level up the survival tree by putting points into it, it's leveled up by killing zombies, surviving days and unlocking recipes with the magazines (basically player level determines survival tree level). Then under the survival tree you would have your universal skills like living off the land, mining and so on. The remaining skill trees are weapons based plus 2 special traits like intellect has your stun baton, drones and traps as weapons plus vehicles and electricity while work stations and bartering go under survival. This way the core skills that everyone needs become available as they unlock they're preferred skill tree.
I do like that there is now a legit reason for cotton. In the past it was really only if you wanted to make a real bed but now you actually need it for so many things.
Josh is short on cloth because of the way he loots. If you are diligent about breaking down stuff you get plenty of cloth.
100% such a good change
@@Chris_Sizemoreno need to be diligent and slow down poi clearing when you can just go poke the cotton with a bone knife, one point into farming and you can gather up a life time supply in short order
@@jaydunbar7538 - It takes very little extra time to simply collect it in the early stages when you are clearing out residential POIs and the occasional office building POI. The stone axe swings fast, collects curtains/blinds/shower curtains/etc. VERY fast, and you are already there. Unlike having to find a patch of cotton growing somewhere on the outskirts and collecting it and hauling it back. There's a plethora of it in POIs. I've usually got 4+ STACKS of cloth by the end of the first week. By that point, you've got more than enough to handle most any crafting you'll need. I usually drop cloth I find after that so it doesn't take up space in my inventory until I get below 4 stacks. By then I can just loot it and I know where to look for it. Once you have a decent axe, you can harvest cloth couches & leather couches pretty fast if you need to (I also in the early stages scrap every chair I can find & pick up, so I'm never hurting for wood or leather either).
@@Chris_Sizemore nah just collect a roll of carpet when ya come across it. ya gets a couple hundred cloth. theres a couple pois that have em. one is the residential construction bit with the garage that a screamer always spawns in and drops from top window above garage. theres a fat carpet up there
9:03 Just remember Josh, infinite multiverse, you can't be the worst version fo you, somewhere there's an evil Josh that likes to kick puppies!
And LOVES stun batons.
i must have slipped out of one the josh i started to watch wouldn't use a crossbow to save his life
There is no version of Josh who'd do that 😭😭😭
@@JaWoodle and yet, there is technically an infinite (albeit smaller infinite) number... there are even *shudders* versions who LOATHE purple....
33:33 I don't know if editing Josh has noticed but you're bonking your head on the vertical plate, that's why you're not getting back up.
My current playthrough is on day 15, long days, and I'm on the very beginning of tier 2 jobs. I just gathered the necessities and running jobs for day 1-2 so I could get the bike, used day 3-4 hunting down all the traders and hitting random POIs along the way. 5-6 was building a basic horde base. 7th day was horde prep and inevitably the horde. It's been a breeze honestly. I specialized in INT right off, got a lucky tier 1 stun baton prehorde. Now by day 15 I set myself up in a Pop n Pills in the desert and a Super Savage in the snow. That way depending on what I need to do I got a northern home and a southern home so I can just stay in whichever one is closest to that need and raid POIs in the the travels between.
4:30 the ambush by the roaming horde. You've played this game probably 5 to 10 times more than me JaWoodle, so surely you are aware . . . But in case any newer players imagine that the quick and dirty is the only way to go about clay mining: My preference is to find a road (any biome will do really) that is near a frequented area (e.g., near home base or outpost). Build a small 3 x 3 and 4 tall wood box immediately next to the paved road (wide road is preferred). Put a piece of ladder in the middle of the top of each side (player can hop up but zombies cannot). Put some ladders in the shaft inside the mining hut. Put a hatch on top. go down and dig straight down so that a 2 tall tunnel is completely under the level of the road paving. Dig under the road: cheap and fairly quick safe dirt mine.
Let's get to 100k so Woodle has to use the best weapon in a game
Josh - the stun baton has had a serious overhaul over the last couple of alphas. The full Intelligence build, with 2 turrets, a T6 stun baton with a repulsor mod and a full stomach of nerd tats can decimate entire hordes of zombies in just a few swings. One of the best things about the stun baton is that you don't use power attacks, only normal swings, as the more swings you get in the more chance of stunning. So you never run out of stamina either. I think you'll be pleasantly surprised when the inevitable day comes around!
We've told him. Repeatedly. But he has "decided" that the stun baton is his whipping-boy, regardless of how good it is. He won't listen.
But look how many comments y’all leave about this on every video? Why would he want to mess with all that engagement? 😉😆
"IF"!!!!!!!!
Fr! I think the best combo is to use the knife and the stunbaton (especially on horde nights).
It can really help with crowd control
You want to always swing power attacks as the baton stamina cost is pretty low. With a collection book from the Tech junkie you get a 50% of instantly charging the baton with each power attack. Twice as much compared to regular attacks.
i could agree with a farming, hunting, tracking, medical, cooking, looting and treasure hunting tree. sure ya make it happen woodle.
30:00 I have NEVER seen anyone do this POI without that Feral Wight being there. They were more reliable than the cooking pot at the Taco Truck!
This is the second time I've seen it, it spawned a normal feral nurse I think when Glock did it a month or so back.
Agility tree is by far my favorite, the diverse tool belt is incredible! but intellect is actually op now...
As I was saying in your last video's comments, TFP destroyed the end game in 1.0. All you really gotta do now is mine iron/clay for a day to get enough steel for your tier 6 weapons and maybe some horde base essential blocks and do a few lower tier poi's for legendary parts and your done by like day 33-34. I did an int build where I had a tier 6 baton, junk turrets, and drone to tier 5 by day 20, having a motorcycle by day 11 helped lots as well.
I do feel like progression is so much faster.
Can't wait till Josh tries full assassin armour.
Wouldn't matter, as he still has ZERO points in From The Shadows. And he wonders why fails at stealth.....
i would not watch a full coward playtrough
I swear my machete does not decap as much as yours. Insanely satisfying to watch 🤣
Might be how you used your skill points. But I agree. Last time Josh used knives in a play through, the machete was terrible. Now it feels like it's worth using over the knife. If you have enough steel.
So your saying Josh knows how to flop his machete around then most 😅
I've done a knives build and have had the same experience that Josh is having. Decapitate over &over & over
@@dorin9185 Same. When Alpha 21 first came out even the bone knife was chopping head parts off.
Living off the Land is fortitude Joshy Boy
Running with the robotic sledge has saved me from situations like the elevator. Worked well in the wasteland prison.
It gets a bit of area or multiple attack, right?
@@michealnelsonauthor Yeah it seems to, not sure on the actual stats for it, but it definitely keeps them at bay when placed strategically at a choke point. I try to place it where I can run back to if needed or when I sense a "trap".
Jawoodle: I seem to have progressed really far and its only day 30. Also Jawoodle: XP set to 1.5 like always.
That used to be well balanced for 49 days, might need to change that for the next series
@@JaWoodle its odd it does seem like the progression levelling is faster. there may be other factors at play other than just xp gain too.
@9:19 Josh, if you need cloth fragments, cut some Grass. That's if you found Wasteland Treasures Vol. 6.
It's a weirdly rare book.
Thought about switching to free roam looting too. I believe te added benefit of grabbing a trader mission mid to late game is that you can do it whenever vs doing them primarily. I'll grab a mission, check it's surround loot areas, go through the POIs in the area, do the mission, and roll out stacked.
All about process flow and maximizing time use.
Woodle now that the physics are updated foe vehicles. Will you build a stunt track in woodle park? 😂
😏
BMX Horde base. How cool would it be if a pax on a minibike could shoot while partner drove.... Horde Night on the go. Five Nights at Freddies meets Twisted Metal....
@@atcatorl You do not want to do that. It will become a vulture nightmare.
@@Chris_Sizemore Well that's what the gunner is for. lol
I think you can also make cloth from plant fiber
if you find the right book
Honey from trees does not give you credit toward the challenge. It only works from stumps, which I found out the hard way.
The challenge is better now than it use to be. When challenges first rolled out you had to use a stone axe on stumps.
Speced Batons are nutso once you realize that the baton is point damage. It doesn't "swing" like any of the other weapons.
The upside is that it's dismember chance is insane once fully speced. If you actually aim for head shots with it, it pops heads as well as the machete or even better.
Unless you get the really rare head crit that kills in one shot it's the only weapon that can stun lock a bear. Surprised the hell out of Glock when he finally tried using it. Now it's his second favorite melee weapon in the game.
Just as a good tip, for newer players, If your looting the said Buther’s Pete POI. When your at the end of the POI, where you haft to open the button/door. You can indeed run out next to the ambulance and get out, before the zombies get to you. I always do it, and it’s how I kill those said zombies fairly easy.
I have played a few different playthroughs and ran into the same progression that you did with my first playthrough as I was using the nerd chest to boost my crafting. It's crazy how much it helps out... My next playthrough, I didn't find any Nerd chests for quite some time, and I was dramatically behind. Could also be that in the first playthrough my skill points were much more condensed into one tree.
When you live upside down, you get cold in the summer.
Just kidding. Love you, Josh. Stay warm.
I started my new console playthrough with clubs but immediately found a hunting knife in a toilet and thought to myself, "knife playthrough," and it's been nice so far almost on the first horde night and I made a 15 block tall base from woodle park.
I think content creators experience unique issues with the game's current balancing. Like yeah traders become tedious and not worth it for you guys because you end no later than day 70 and even that is a bit of a long series. But for regular schmegular players like us, traders taking a bit longer actually makes for an extended mid and late game which just extends the fun :D
They should have some kind of setting where you can choose how many tier points you need/get to help content creators essentially "shrink" the progression to fit into their 49 or 70 day series whilst keeping that same relative rate of progress.
Good shout, easy to forget my experience is a bit different
Oh, and 1700 SUBS TO STUN!
The last time I played was around A17 or 18, and the int/trader first build into Turrets was pretty darn strong for POI clearing and looting. Playing a new game now with the V1 release, and overall it seems like trader-questing did take a decent hit.
Still seems worth picking up quests for good POIs just for the double dip and instant respawn, but for the most part the juice is barely worth the squeeze, if it is at all.
Thanks for another great video Josh!
Digging up Top Soil using a Shovel will yield 22 Clay Soil in any Biome. This means it provides more Clay Soil than is needed to craft making it a renewable resource. The gain can be increased by investing into the Mother Lode perk. - 7 Days to Die Wiki
It's one of the things that makes 'stay inside x building' runs possible.
@@pbsixgun6 Yep :) Posted it in his last video as well but figured I'd post it here too since he's still talking about clay. I learned it from one of Glock9's videos where his challenge is that he can't leave the building he's in. I believe it was in Higashi Pharmaceutical :)
I can't remember how many times I told you how good the crossbow was, and you were saying Naw, mate...and here we are years later, LOL.
I remember how much he hated the sledge turret and him screaming blame at it in his first darkness falls playthrough. Now he uses it all the time.
@@TrojanSparty Just like the stun baton....Ya just have to know how to ummm...Use your tools correctly. lulz.
Has anybody looked into the loot tables for the 1.0 release like is 290 still the goal for loot stage?
You said Living off the land was hidden in Strength. It's hidden so well, it ended up in Fortitude XD
I’ve been running assassin gear and it is definitely overpowered. I can take out a room of irradiated zombies without waking a single one.
Having an absolute blast in 7 days, glad I took a break from it for the last 6 months. Still been watching muppetry!
stealth upgrade is kinda 50/50 for me because TFP still can't figure out how to spawn permanent zombies on top of or perimeter of POI loot room/ treasure room without 'triggers'. in case you didn't know, when you get to POI loot room, depending on the POI, zeds will spawn immediately the moment player were inside the loot room, out of thin air.
Like I said depending on the POI, if those POI have ceilings then zeds will spawn up there then drop down to ambush player which is fine by me but let say if player have a tools to break the POI loot room from other side without going developers intended route, lets say for example a police station that
best shout for cotton imo is the wasteland treasures book thats lets you turn fiber into cotton ;)
Complains about lack of cloth, proceeds to not axe the chairs and couches for wood and cloth. With the amount of curtains and furniture, I don't lack for cloth.
Same. Every bed, couches chairs, curtains and even the cloth trash piles on the floor
Raiding organically is how i now do 1.0 as well. It takes me back to how it originally was played
31:48 oof I felt that! 😅
Best time of day!
I put 3 points in lockpicking eventually, then rarely break 3 trying to get into any box. I prefer it over the timed charges or brute force.
woa! Bananas in pajamas... that took me waaaay back haha
Now it's stuck in your head huh?
I am rocking the stealth build. I fully expect it to get nerfed, it is so OP it is almost funny.
you are my favorite 7D2D player
You would be well off grabbing the whirlwind skills so you can lop heads faster or melee big threats like bears when needed
Meat stew is the ONLY meat based meal worth making, i did a Ton of testing, so here are my finds for what options to choose, sadly there are not even as many options as the one menu has, and the ones we have are… largely wastes of your effort:
meat -> meat stew
eggs -> pumpkin pie, OR if you want to really use them smartly, beer with the same stuff lets you make pumpkin cheesecake and it gives a sales bonus that stacks with all other sales bonuses.
Veggies only as a main ingredient -> veggie stew (sadly shares fat, corn, water, and potatoes with meat stew, and has like 2/3drs the stats, so probably stick with meat stew)
Yucca and blueberries -> yucca fruit smoothie
The two flowers and some coal -> purified water by a Long shot, the two teas dont hardly compare
Cans -> ALWAYS craft them into their specific can dishes, all of the canned food based dishes are crazy good, but especially spaghetti, sham chowder, tuna melts, and chili dogs.
Coffee -> save up for blackstrap, its such a small extra cost, but its a lot better, though, mainly for mining
Josh, all of the curtains in the POI's are made of cloth, and they only take one hit to harvest
I am playing the Xbox version of 7 days to die 1.0 and I used the turn off zombies option and the turned it back on and now I can't jump, run, and my entire inventory is encumbered I don't know how to fix it and the worst thing is I can't have zombies on or it doesn't work
Jawoodle, did you know that you can farm clay as it is a renewable resource? If you craft clay, put it down and then dig it up you end up with more clay than you started with.
🤫🤫🤫🤫🤫🤫
Only if you spec enough into mining.
@@Chris_Sizemore It's a 6 clay gain even with zero bonus materials. But it's a tad tedious.
But if you have both clay and fiber in your pack you can craft the plants which stack, and give an extra 10 clay in the forge as well.
Getting close to the stun baton run, Josh is going to start removing sub much faster now to stretch it out till everyone forgets about it.
Night in the wasteland with a stealth build is insanity.
Josh is living proof of human evolution - all other animals have a "fight or flight response;" Josh has developed the "TOTAL FLUFFING PANIC WHILE ACTUALLY DOING SOMETHING RIGHT AND NOT EVEN KNOWING IT" response. No scientist outside of Australia could even begin to explain it.
Also... wouldn't he get MORE leather and even mechanical parts if he wrenched the office chairs vs scrapping them?
Not without several levels of the scavenging perk. At base you get more leather scrapping them, but no mech parts.
You get 6 leather scrapping, 4 leather and a mechanical part harvesting them.
I also think the progression is way too fast, kinda takes the fun struggle out of the game. My current game is 50% loot, 50% xp, and it feels more like it should be (im also shunning nerd outfit): day 28 horde base failed because they beat through cobble barriers immediately. Just unlocked cement mixer on day 30.
With the mods, and mixing the AI and the visor, you_can mix and match with the cigar mod, so see if you needed to fill the last 6 points in Strength (9 - 3pts/10 - 3pts) you could install the cigar mod *and* the Strength AI chip.
Now I only use the traders for finding tier 5 buildings because they are hard to find or some infestations because the loot in there is crazy good.
The fast progression is my only gripe with the game, games don’t need to be a grind but at the moment the game is too fast
I think one of the great things about it is how many difficulty setting you can change. Slap a horde night on every night or drop loot chance to 50% on nightmare difficulty and you've got MUCH different progression speed.
Is it really that necesary the nomad helmet? At that point you must overflow the food and water
Any other headgear might be more useful for everyday use, like raider helmet
Thought you were gonna make the D-ulture with the steel you were crafting cuz your pistol needed to be upgraded. also you need some points in daring adventurer for the better rewards.
Hey Josh, I know you've been rather busy with 1.0 and console version being released but will you be continuing your Fallout 4 playthrough at any point? I was really enjoying that and hope it continues soon.
Yep. There are episodes already filmed and edited, but then 7 days went big so gotta ride that wave
Traders: T6 missions reward Legendary Parts. And the T6 Infested Caches can have T6 gear. So it's a substantial investment between complete T1 or 2 and T5 complete, but... *shrug*
No Trader runs are still a challenge... food, drink, and bits and bobs all over the lists.
dont give up on trade quests until u have exp the infested teir 6 quests that give u additional ammo crate for huge gain
Would you do a Megacity and Walking Dead series in one? With feral sense on during day, and ferals jog. Along with adding the Dangerous Cities mod to the mix.
Cool. People were expecting a nerf. Upgrade is gooder.
From the Shadows.
I am not hearing the trader talk distortion you are talking about. I wonder if anyone else is. Maybe it could be your headset?
Stealth is really powerful now. All those triggered events can be snuck through just by backing off a bit (if you're in the assassin armour). Dropped down in front of a freshly spawned rad and rad copper and they forgot about me by the time they stood up, despite being only an arms length away. Machete sneak damage ftw!
Cannot Wait for 100k subs Battons Only Run! Sorry Josh... lol
just don't do the mistake i made, built horde base at the wasteland , day 21 horde i got rad demo's , in total they demolished my base
I was seriously hoping to see full on ninja woodle when you spec’d into Agility. Where’s the assassin gear?
Josh hasn't put a single point into In the Shadows, why would he use stealth enhancing gear?
I cannot wait for the sheer regret he will have when he does the baton run and realizes that he was ditching gold haha
this game now feels like tfp have set the game to get boring quicker (my opinion) and they seem set on the game feeling finished at day 40, so that could be story related. By day 28 you can have steel production and legendary gear across the board. Also not sure if you have had it but the trader quests sometimes have a lock out from including in your progress with the traders its annoying AF. Also for clothe remember curtains are fabric you get a surprising amount from grabbing it, also at one point i was taking a ratchet to chairs and sofas and sometimes getting old cash out aswell as the normal wood and clothe.
Thanks Josh
@josh I've been using it for the INT mod to get the top Daring Adventurer when turning in quests
About the mine 1000 lead challenge, I think you need to mine 1000 of the ore blocks, and not x amount of blocks until you have 1000 lead in your inventory.
im so ready for the baton only series
can i just call you josh, mate
Yep that works too
josh all the cloth on the ground you walk past adds up like fast edit been a few alphas for me but if i rember right tents are the best place to get cloth
one of these 7 days you'll upgrade/organize your storage! killing my ocd...
Request test. Trying to get a screamer to spawn to test a new base concept. Loaded three forges, chem station and two fires to burn for ten minutes, but nothing was crafting. No spawn. Made a new “test base” with eight campfires, I’m 20 blocks out from a friend’s land claim. Ran the fires for 6m each and still nothing.
Do I need to be crafting now to generate heat?
Did they patch this so you can’t fire farm? Which is fine if they did, I get that, but I’m not in Admin access so I currently can’t test that, which is why I’m asking if you have knowledge of this. It’s also possible that I had god rolls and nothing ever spawned.
Radiated biome, lvl 86, game stage 86. Day 55.
We need a V1 attempt of GFM8T, 10 min days, random hordes, max everything, its the best series ever (so long as it's not me playing)
Woodle Time!
@josh With the agility head mod you could respec and save yourself 3 skill points
being against the wall made you hit the frame edge at 33 minutes
Craft yourself some Farmer gear to maximise the cotton bonus, the crop chance + living off the land can give something like 80 cotton from 10 cotton plants its ridiculous
I think the amount of books you get is too high. I don't have to spec into stuff and I max then out just as fast as I stuff I spec into
a new skill system that split skills into combat, resource gathering and survival would work a hell of a lot better.
Woodle-Time!!!
You need to break those stairs in the base going to the second level. Zombies will get up there and break things
1 vote for team Dulture! The machete is already nearly peak, but that pea shooter of a pistol could use replacing! Give it the stopping power of .44 ammo!
I really dislike the re-do on the trader VO, just un-needed considering how negative it seems now. Of course I dislike the whole trader revamp; from removing questing with friends, to crap rewards, to horrid sell prices. Oh well, mods will make the game great soon.
josh needed in that beavers box bad
batons only and no traders combined... dies day 3.
Anyone else notices that Huey is ventriloquist he talks without moving his mouth 😵
Hey Josh unsure you'll read this, but can't you increase your land claim radius under the multiplayer tab so you can reclaim that upside down electric fence post?
Yes, he can
38:14 anyone know what that flashing in the window was?
As much as I'd hate to add another level of complexity to the skill system I had an idea back in alpha 18 and I still think it still works in 1.0. You have an extra branch, let's call it survival, but you can't level up the survival tree by putting points into it, it's leveled up by killing zombies, surviving days and unlocking recipes with the magazines (basically player level determines survival tree level). Then under the survival tree you would have your universal skills like living off the land, mining and so on. The remaining skill trees are weapons based plus 2 special traits like intellect has your stun baton, drones and traps as weapons plus vehicles and electricity while work stations and bartering go under survival. This way the core skills that everyone needs become available as they unlock they're preferred skill tree.
jawoodle what setting do you use??