#17 Stations and More Fighter Combat - Star Wars Interworlds 0.83 - X4 Foundations v7.1

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  • Опубликовано: 26 дек 2024

Комментарии • 10

  • @chack321
    @chack321 24 дня назад +1

    27:30 A tip: Make it your top priority to claim the Unknown region sectors so you have ownership. Else more xenon will appear. I may or may not have fought several Ks and Is before I was informed of that.

    • @DailyFixLP
      @DailyFixLP  24 дня назад

      Wait they will spawn more K's.... oww that would be very bad

  • @chack321
    @chack321 24 дня назад +1

    17:45 I have Trading stations. My production stations only sell to my own empire/trading stations. If the storage for a good is consistently empty on my trading station I increase production. I can just go through my trading stations logistical overview and see all the goods and what is moving and what isn't. It gives me an instant overview of the economy in the area that that trading station is servicing.
    And my production stations are vertically integrated. Raw resources from miners go in and whatever I want to sell comes out.
    No need for excel on that one. I *do* have a Interworlds station calculator that I built in excel though. I'm not gonna build 100m+ credit stations by ear. Especially with how long construction times in Interwords are.

    • @DailyFixLP
      @DailyFixLP  24 дня назад

      So my problem is that logistically its annoying for some reason my economy is grinding to a halt. But I will get back to distribution and trading stations the second we occupy our own regions.

    • @chack321
      @chack321 24 дня назад

      @@DailyFixLP now that I look at your empire setup at 12:01 I'm thinking it might just be a lack of traders, maybe. Sectors in Interworlds are massive and the auto trading script in X4 is not that great.
      13:29 Your "to sell" blacklist will make it impossible for your own freighters to sell those wares. Why? Because they first have to "buy" them from your own station. But they are banned from doing just that by the blacklist. Yes, really.
      And I share your frustration about the lack of finer control through blacklists. The only way to have that control is repeat order but they are a pain to set up and bloat the "unassigned ships" list too much.

    • @DailyFixLP
      @DailyFixLP  24 дня назад

      it's possible that i need more traders or simply to just switch over to large freighters.
      The to sell order is to make sure i don't loop my goods, when a chain gets to long its possible that the end of the line will supply to start. its to prevent a loop from forming and have worked very good for me in the past. i can also force my ships to use the distribution stations and not the trading stations.
      Well hopefully a lot more variety will be added to the orders and how your empire will be shaped

  • @key9391
    @key9391 Месяц назад +1

    Do you not bother with workforce on stations? Your videos have so far helped me improve and I'm not an spreadsheet user, just throw it in and hope for the best type😂😂

    • @DailyFixLP
      @DailyFixLP  Месяц назад +1

      Hahaha well that works too, i probably take it way to serious. I do use workforce but its usually when i am able to build without minding the cost still its a solid increase and i should start with it soon

  • @tjep2670
    @tjep2670 Месяц назад +1

    I use the station web site. By the time i get the shipyard finished i find i dont really need tonworry about money any more.

    • @DailyFixLP
      @DailyFixLP  Месяц назад

      To my knowledgeable that website only tells you what you need to build that station and what it produces but it won't keep track on your overall empire progression. Once i get the module prefab that website for me is not needed since i have all building materials.