All this progress in physics simulation and they still can't figure out how to give a bucket proper collision... sounds about right
3 года назад+270
@@nightstar4330 It's a bucket from HL2, someone they ported a bucket from HL2 into Half-Life Alyx, not the real bucket from Half-Life Alyx. A little research before say something. You can see a bucket look low poly as shit.
I'm pretty sure the bucket here is odd. I don't remember the ones in Alyx looking like that and I definitely remember physics objects like resin syringes and grenades being found in buckets without glitching out.
Source starter pack: - lag when explosions happen - purple black textures without CS:S (yes this is gmod specific) - sound lag when adjusting graphics settings tings tings tings tings tings - Node graph out of date, rebuilding
@@AVINIDE man I wish Source 2 has lesser issues for this. But I haven't played Alyx. So I better wait for S&box which is a spiritual successor to Gmod. So let's see it can fix the issues.
1:48 this is probably the most impressive part to me. You grow up with a certain era of game physics and it’s basically a given that containers _never_ fucking work, so to see Alyx casually pick up a box full of 8balls just kind of blows my mind intrinsically
@user-qy6pr9kc7e right immediately thought of fallout but honestly i think the reason "containers never worked" was because the majority of games just didn't focus on that cause it was too minor of a detail back then
Just being able to put stuff in a container use to be wild, a crate would just be a box with an invisible side making it a solid block that you couldn't interact with as an object with depth. Actually getting to use it is just unreal.
It's pretty crazy how well the source 1 physics still hold up. It's hard to overstate just how mind-blowing half life 2 was at the time. Once they started putting out gameplay videos showing off the physics and gravity gun, I was so hyped. I don't think I've ever been as hyped for a game before or since. Maybe for Doom 3.
6:32 This is not the same door type. The HL2's door is an animation and the HL:A's door is a physics object. If HL:A's doors was an animation, the barrels would react like in HL2 cause like all animated object, they would force their environnement until they reach the script end
it's fun because earlier versions of source (half life 1, cs 1.6) did have animation doors but if an object collided with the door while on it's path, it would go back, also you had to push them because for some reason you couldnt use E on them also, there are physics objects in hl2 that can get a door stuck for an npc, like the can you are told to pick up, which can be used to get the door behind it stuck
@@tokisugar tbh valve modified it to the point of no recognition on half life 2, i think an example of it being in its raw format would be the physics of skyrim maybe
seeing the liquid move around inside the bottles realistically was probably one of the most surreal experiences ive ever had in vr, same with hearing the cupboard doors make noise as you open them
Strange how they took the time render fluid physics inside the bottle but yet the smashing of the bottles is way less satisfying in alyx than in gmod. In gmod they smash until broken pieces that you can pick and throw again while in alyx they just sort of explode completely even if dropped gently
I love that the glass break is just 2 different types of glass. Source 1 glass has a basis around the type of glass thats used in car windows which allows it to break into the smaller less harmful pieces, while source 2 is using crystalline glass that breaks off in larger, more dangerous chunks.
Such small detail which requires a lot of work hours of average programmer to code and test. As in hl2 so in hla. Each piece is procedurally generated yet the whole window must not have a pieces that stuck in the air. But this details is the thing that makes this games feel real.
2 is definitely more realistic, but I love the goofy hyperreality of 1. I want my ragdoll flying 50ft from an explosion, even if that doesn't make any sense
@@kliveran I think they used a custom map with a half life 2 bucket in it, it didn’t look like any of the buckets I have seen during gameplay and looked quite polygonal, plus ingame I have carried around grenades and syringes in buckets with problems only arising when I deliberately tried to break the physics (for example, flailing your arms about like a madman as items inside start to phase through the bucket, or when you try and shove your hands inside a wall while holding it.)
@@SirNerdReal apparently the bucket seen in the hla footage is just the same bucket from source 1 just modded into source 2, thats why the objects dont fall its the same ol' rusty bucket
@@nolongergabe that doesn't make any sense lmao,the model can be exported and imported in any 3d software,this dosent have anything to do with hla's physics
@@Kuba38OwO Not really. The game has the fog because only what you see is the part map that is running, also, Half-Life 2 has a incredible physics, textures, graphics and it doesn't have any cinematic, EVERYTHING is gameplay so there's a lot of things happening in Half-Life at the same time.
What amazes me is not the fact that valve’s engines are able to simulate physics on-the-fly and make gameplays out of that, but that these games can run perfectly well on lesser hardware. HL:A only needs a GTX 1066 with a first-gen Ryzen 5 is simply unbelievable.
I still remember looking at people fangirling over the liquid in bottle physics. It's such a small thing, but it's still such a big development compared to something like the l4d2 bile bomb
@@hodd. valve loves doing this type of shit, i didn't know global illumination or radiosity was there in source 1 i.e half life 2, first time heard about radiosity being hot DX 11 feature was in BF3 advertisement about Frostbite 2...
I think boomer bile bottle in l4d is using a 3d mesh that's deformed to represent liquid, you can kinda see the polygons. While the bottles are kind of an optical illusion. The cool thing about them is that the effect of seeing liquid inside is fake, in reality it's a dynamically generated texture on top of the bottle mesh that imitates the feel of seeing the liquid inside, while you're actually looking at the outer surface of the bottle. Like a 3d street art thing that only works from certain angle. That's why people went crazy about this one.
It was the first game I played on my first pc build. Even with barely a $1000 mid range build HL2 ran smooth as butter. The source engine changed my mind of what gaming or computer physics in general could do while not being hardware intense. It was a very very sad day in my life when I realized valve didn't care about game development anymore.
@@PCgamer923 you say that and yet they released arguably the most technically impressive game ever made not even 3 years ago. Valve doesn't just make games, they make games when they feel they can technologically innovative
It’s not fair to say that Valve doesn’t care about their games or game development. (probably excluding TF2 but at least they keep the servers up) They only really add to a game if they have new ideas or can improve upon it. (such as the new L4D2 update from a while back) if there is something that they could/should improve on that they have the time and resources to do so, I believe they would update games and even make new ones seen with Half Life: Alyx. So I believe it isn’t fair to say Valve doesn’t care about game design, they’re just too occupied with what they’re doing now.
@@PCgamer923 they do care it's just they are a company that never has any real worries about money anymore. So they don't have anything to force them to make anything, that can be awful for some companies but alyx has show that valve are just enjoying a lack of deadlines and experimenting on new tech and other endeavours for as long as they want. ((I do want more games tho valve pls))
Havok in HL2 was heavily tuned, tweaked, and optimized at the source code level to the point that it barely resembles the original physics engine. Most games just drop in a stock physics engine and call it a day.
Seriously, 2004 this was. 2004 was when graphics were evolving, and physics were evolving (still bad though) I mean people say gta sa looked good for the time, and HL2 looks like a game from about 4 years ago. (Still looks amazing now)
@@isaacsrandomvideos667 I disagree on the bit where HL2 still looks amazing now, it's really starting to show its age comparing it to even some of the more mundane looking games coming out today.
@@isaacsrandomvideos667 Holy shit gta san Andreas was made in the same year and still had worse graphics than half life 2? Valve is truly full of wizards
Picking up the crate with 8balls in it in source 2 is so unbelievably impressive, I hope people understand how much so. Picking up the crate in source 1 actually shows the exact issues that need to be overcome with multiple objects having physics near each other. All those small objects have a very commonly known problem with physics when their meshes collide, there's a sort of bounce back or ricochet that causes them to fly out hard, it completely breaks realism and the more small objects the more difficult it is to deal with. If you ever played a game where you are messing with modding or cheats, and you go superfast or drop really high and your character glitches out, maybe gets stuck in a wall or just launches out super far in a random direction, it's the same issue. So when I say how impressive it is how Source 2 physics engine handles all those small 8 balls in a crate, how they roll around realistically, never glitch into or bounce off each other, are effected by gravity properly... it's incredible. Source 3 will be a game changer(if they ever make it, we know how valve is with 3's).
İ always liked how janky source 1 can feel at times cuz you know chaos is fun and me and my friends used to create a lot of chaos on g mod it was fun times and i think source 1 ragdolls feel much satisfying than source 2 bcs like i said chaos is fun they can do bunc of crazy shit like ascend to heaven get massive knock back and glitch into another ragdoll its just funny to funny tı give up more realistic doesn't always mean better or more fun but still good to see that they are still working
Source 1 uses Havoc physics engine tho, it's pretty commonly used on mid-2000's games like COD Source 2 on the other hand, uses Rubikon, a physics engine made by valve themselves and surely it's probably the most advanced physics engine in gaming rn
Valve was a great influence to video game development back in the day, I’m glad to see that they are still trying to push the boundaries of games to their absolute limits
Exploding acceleration for close physics objects was a problem for all games that had it at the time. I assume it was just less demanding/more performant to calculate in such a way. Everything looked pretty convincing by itself. Less so the more individual objects involved lol. Ever seen a crysis barrel tornado? Good stuff.
You should do a compilation of the first Source engine, how much it has changed since Half Life 2, because I know Portal 2 and CSGO had some new features in it.
But then in CSGO you still climb ladders in almost the exact fucking same way as you did in Half Life 1. You can even reach super sonic speeds while climbing by moving up diagonally just like you could in 98, which sort of invalidates “innovations” made in CSGO in particular. What’s the expression: 1 step forward 3 steps backwards? Seems to sum up recent valve games quite well.
@@MondoMurderface yeah I was thinking the same thing. Felt like a joke honestly which is a shame as it didn't let us see how dragging a sibyls body actors others is like
@@MondoMurderfaceit is kinda hard to drag them around because your character lets go of them if you try to pick them up but I’m sure there was a better way of doing it
Interesting that at 2:00 the box itself has no shadow when picked up, only the balls cast shadow, however after he puts it down the box's shadow is drawn again.
That's because objects don't have a shadow in HL:A as long as you hold them but the balls have shadows because they aren't held in player hands. Old comment but idc
I think the objects holding dynamic objects comparison could be a little more fair if you lowered your sensitivity by a lot for source 1 because using the mouse like that, you're adding an insane amount of acceleration to the objects by moving them so fast compared to source 2 where you are delicately picking up stuff and can't really accelerate them that hard due to the nature of vr.
Another thing is that's a different kind of holding altogether. The pickup for a source One game is designed for flat screen. It basically sends a super strong force to yoink the object from its position to the center of the camera
I love these NoClick physics, AI etc comparison videos about the Half-Life's universe. Alyx's physics is fantastic, obviously, but Source 1 - which is in Half-Life 2 and Black Mesa - is great and well done. He has aged well and is years ahead of his time. Incredible Source 1 too.💓💓
@@Soklay16 Same. I love the quirky physics of Source 1. That being said, the physics of Source 2 are so insanely versatile and well done, it's a lot of fun to play with them.
i feel like source 2's bottle physics are a little over-exaggerated. but in every other comparison, source 2 looks amazing and its a huge upgrade. but its also kinda crazy how well source 1 held up in terms of physics, even today. its pretty crazy.
I think you can hardly compare those since both simulate different types of glass. The one in HL2 is more like safety glass which is not supposed to shatter like the one in HL:A
Thinking about the shadow man of gm_construct watching Dr. Kleiner (possibly) crouching on the floor and using his physics gun to push the corpses of metrocops into each other for a solid 15 seconds at 3:20 brings me joy.
7:18 Source 2 ragdoll vs explosions: meh Source 1 ragdoll vs explosions: WE ARE IN A SPACE PROGRAM, DEAL WITH IT. I always love flying ragdoll, source 2 is good but flying ragdoll is what make me smile. :)
@@Vitoreo Dude it just doesn't work like that okay? The props are just being lifted at a certain value in both cases, and source is clearly unable to calculate where they land, glitching into eachother and flying off. It doesn't matter what force you use, or how ""steady" you are holding it, as if the gravity gun wasn't steady. This isn't some secret, it was a well known issue that the developers took the time to fix and improve in source 2.
@@istvankovats8541 yes the engine is better that's the point of the video. However moving objects in Is way more precise and controlled then with mouse and keyboard.
Looks like small details such as the way glass shatters and the way grass reacts to your movements, and the way physics objects interact with each other has definitely gotten better. Though the explosions in hl2, while less visually flashy, are better in terms of sheer force. Like they just look much more powerful because of how far they launch things.
A few of these aren't really physics, but it's still cool to see comparison between stuff like grass. The grass in both engines and the glass in source 1 one are more animation based
Just gonna say, that the Source engine for it's time, was fucking insane, remember, it was 2004. In my opinion, it wasn't before Frostbite came around, that there was an engine capable of doing more advanced stuff than Source. Then Source 2 came, and once again Valve showed, that they are the undisputed Kings of making a super advanced game engine, that are ahead of it's competitors. And with Alyx, they once again showed, that they could still make a fucking banger of a game. Still the prettiest VR game and just video game in 2021, it's so damn mind blowing.
This is exactly why Half-Life 3 is still in development and for sure will be for a longer period of time. They want to make something more incredible than their previous games. Source 1 was great, it's aging but it's still great. But what after what I see here, Im totally sure that If we ever get Half-Life 3, that will be the perfect definition of revolution. GM Construct looks so amazing and at the same time the amount of nostalgia is so big. Do you remember when you were a kid and you played Half-Life 2 and G-mod and then all of these things were so amazing. And now, you are older and you see how miracles become bigger miracles. That's unbelievable. So, Valve. Take as much time as you need and then give us what we all need.
3:41 actually ragdoll physics surprisingly Half Life 2 did better, because in Half Life Alyx is rubber, and human shouldn't be rubber and get stretched out 7:03 Here Explosive Barrel in Half Life 2 it leave some metal fragments parts but in Alyx it just disappear also no fire after explosions 10:31 in Alyx TV went through the glass it doesn't even break the rest of the glass
That's true, shrapnel is a thing. I'm not too familiar with exploding barrels so idk but Source one does look more lively with explosives. I agree with the glass 100% too. It bothered me that the glass doesn't react with objects that well.
I think the thing I hate about the new physics engine is the fact that sometimes objects will phase through the crates if they aren’t certain crates. For example cardboard ones sometimes break for me but plastic is mostly fine. Edit: also I love the way you hide the info with a cat at 4:06
You are attempting to make the argument that because the bottles in S2 cannot fit in a bucket (which very obviously was imported), the entire game is unplayable?
2:16 the sound design of balls in that box is insane. Each velocity of the balls hitting the side creates a louder/harder sound that interacts with the plastic box. Years later people will be picking apart source 2.
No. Well actually it's funny you mention it. This thing being showed here is not fully functional gmod. However the gmod2 (S&Box) just released a developer preview that we'll be seeing in the coming days
@@derekfurst6233 Sadly S&Box isn't intended to be a sequel to Gmod and honestly its not going to be enjoyable due to that. Especially with the horrible playermodel for S&Box there.
the guy who made the orignal Gmod is making A gmod for vr, was gonna use unity or unreal, but they scrapped that like 2 years into development to use source 2
Thing is when a non vr game releases with source 2 it will probably be a little different to half life alyx since half life alyx has weight physics to make it feel more realistic for vr so they will most likely change a few things so you can but just not fully compare the 2 yet.
source 1, in their own way, mastered gravity without considering the mass of an object colliding with another mass of an object which is why we can see ricocheting materials because it doesn't understand that the object below it is being carried and the object inside or at the top reads it as being pushed by something of great force. as for source 2, besides from the bottle test (bottle physics, 5:12), the mass of most props is accounted for which is why we don't really see the exaggerated flinging of objects. god i love this video, thanks for this noclick.
"Here is a bucket"
Valve developers: dear god...
"There's more"
@@headphones_guy777 No.
All this progress in physics simulation and they still can't figure out how to give a bucket proper collision...
sounds about right
@@nightstar4330 It's a bucket from HL2, someone they ported a bucket from HL2 into Half-Life Alyx, not the real bucket from Half-Life Alyx. A little research before say something. You can see a bucket look low poly as shit.
that was a modded bucket, the actual hla bucket is good
Kind of amazes me that successfully having physics objects inside of a basket without it glitching around a bunch is crazy to us
How I wish that was the case for Viscera Clean Up Detail.
I'm pretty sure the bucket here is odd. I don't remember the ones in Alyx looking like that and I definitely remember physics objects like resin syringes and grenades being found in buckets without glitching out.
have you ever tried to code realtime basket physics with good performance
@@SynthLizard8 to be fair, with a decent computer, it can do this just fine. i've only had issues with the annoying bullet cases
Still no interior for the buckets though.
7:22 the lag is *ESSENTIAL*
aint source without explosion lag. ITS CONK CREET BAYBE
Source starter pack:
- lag when explosions happen
- purple black textures without CS:S (yes this is gmod specific)
- sound lag when adjusting graphics settings tings tings tings tings tings
- Node graph out of date, rebuilding
@@AVINIDE these are its flaws and whe love it for it
Lag when another sector of the map is loaded. Praise Gaben and the memories.
@@AVINIDE man I wish Source 2 has lesser issues for this. But I haven't played Alyx. So I better wait for S&box which is a spiritual successor to Gmod. So let's see it can fix the issues.
1:48 this is probably the most impressive part to me. You grow up with a certain era of game physics and it’s basically a given that containers _never_ fucking work, so to see Alyx casually pick up a box full of 8balls just kind of blows my mind intrinsically
RIGHT?
Bethesda: "I'll pretend I didn't see that"
@user-qy6pr9kc7e right immediately thought of fallout but honestly i think the reason "containers never worked" was because the majority of games just didn't focus on that cause it was too minor of a detail back then
Just being able to put stuff in a container use to be wild, a crate would just be a box with an invisible side making it a solid block that you couldn't interact with as an object with depth.
Actually getting to use it is just unreal.
There’s definitely more than 8 balls
It's pretty crazy how well the source 1 physics still hold up. It's hard to overstate just how mind-blowing half life 2 was at the time. Once they started putting out gameplay videos showing off the physics and gravity gun, I was so hyped. I don't think I've ever been as hyped for a game before or since. Maybe for Doom 3.
Untill you played doom 3
@@FreemanFDC Doom 3 was pretty mind-blowing in terms of graphics tech. I really liked Doom 3, but it's no Half-Life 2.
@@FreemanFDC doom 3 isnt actually a Bad shooter
ITS a Bad doom but not a Bad game
@@ciclon5682 yep, but I want Doom, thanks I get one in 2016
delete the last part of your comment bro
Basically the definition of "So glad I grew with this, but damn this is better"
True dat
No.
Why's it always the edgelord going "No."?
@@botondzoltannagy8849 its objectively better as a physics engine what are talking about I understand people not liking hla but an engine?
@@jimbomclimbo7467 What are you talking about.
I just said no.
Do you think i hate the engine and hla? No.
The source 1 still aged good to me
they actually still age really well
@Urban Legend 5+5= potato TURURURUUTUTUU POTATO TURURURUUTUTUU OH SHIT
yeah
@@ralphrm in which year did the new gen start?
@@ralphrm probably urban legend is 9 yrs old
Did anyone else smash the glass in HL2 and then just jump through it, istg it was the most satisfying shit
Yeah
Yeah
It makes me feel like a badass every time I do it. Also just because it’s quicker than opening the door imo...
I think its satisfying by throwing the Monitor prop through the glass, or throwing any object - it's really cool.
Have not played that game until I got it in late 2020, so yes in the source mods of the game, no in the actual game.
I still love how comical explosions scatter objects in S1. The feel of powerfull explosion gives more fun to barrels in S1
and the weak "pew" sound in alyx complements the disappointment
Source 1 ragdolls will never stop being funny and I am disappointed that Source 2 isn't doing this right
Yeah especially if you see a headcrab try to attack you, only for multiple barrel explosions making its body fly corner to corner
@@victortitov1740 no way anyone thinks hl1 pistol feels stronger then hla pistol without playing both games
@@mikhailplayz7550 well technically the gun is feels weak until you reach some point of upgrades
6:32 This is not the same door type. The HL2's door is an animation and the HL:A's door is a physics object. If HL:A's doors was an animation, the barrels would react like in HL2 cause like all animated object, they would force their environnement until they reach the script end
Technicalities lol
no shit !!!
Man,I have seen Source 1 doors doing crazy stuff…
it's fun because earlier versions of source (half life 1, cs 1.6) did have animation doors but if an object collided with the door while on it's path, it would go back, also you had to push them because for some reason you couldnt use E on them
also, there are physics objects in hl2 that can get a door stuck for an npc, like the can you are told to pick up, which can be used to get the door behind it stuck
Maybe that's why they made them physics objects.
Portal 2's Source engine had realistic pre-calculated glass physics, which look great even today.
Yeah they did look cool but its not real-time so it doesnt count.
eird that thendid not decide to use in csgo even tho csgo is the most up to date ver of source1
@@yasho437 Just saying. I knew they wouldn't count here...
@@slitthroat6209 they actually took out some stuff like that in csgo primarily for visual clarity
Perhaps around this time dynamic and realistic glass weren't possible maybw cause of hardware limitations of 2012 or 2013
the physics in source 1 is still better than majority of the physics in games these days
*Cough* Cyberpunk *Cough*
cus they modified havock so the character has weight on its limbs, alongside setting a mass center
@@Gaming_Legend2 Havok is so fucking fantastic I cant believe a lot of devs still dont use it.
@@tokisugar tbh valve modified it to the point of no recognition on half life 2, i think an example of it being in its raw format would be the physics of skyrim maybe
@@Gaming_Legend2 yea as a person who plays skyrim, and mods it, you're right, well probably.
Source 2 can be the most realistic as it is , but Source 1 will always be in my heart
exactly
Well said random combine soldier. well said.
hl2 was in an early build of source 2
BOOOOMEEEER
@@SEX_TRAINER No He Didn't Hate Sorse2 Just He Has A Place For Sorse In His Heart
seeing the liquid move around inside the bottles realistically was probably one of the most surreal experiences ive ever had in vr, same with hearing the cupboard doors make noise as you open them
Strange how they took the time render fluid physics inside the bottle but yet the smashing of the bottles is way less satisfying in alyx than in gmod. In gmod they smash until broken pieces that you can pick and throw again while in alyx they just sort of explode completely even if dropped gently
@@ryman1933 Fun Fact: the liquid inside the bottle is just an overlay with no real physics inside
@@ratbagextreme well it looks good and still point stands that they took the time to do that but downgraded the actual glass smashing physics
@@nebylicza I mean in the bottles specifically, not all glass.
@@ryman1933 I believe it has to do with current limitations for vr. Large environments and environments with lots of objects don't do as well in vr
I love that the glass break is just 2 different types of glass.
Source 1 glass has a basis around the type of glass thats used in car windows which allows it to break into the smaller less harmful pieces, while source 2 is using crystalline glass that breaks off in larger, more dangerous chunks.
Right. Source 1 has tempered glass, while Source 2 has non-tempered glass.
Such small detail which requires a lot of work hours of average programmer to code and test. As in hl2 so in hla. Each piece is procedurally generated yet the whole window must not have a pieces that stuck in the air. But this details is the thing that makes this games feel real.
2 is definitely more realistic, but I love the goofy hyperreality of 1. I want my ragdoll flying 50ft from an explosion, even if that doesn't make any sense
I think that can be brought back by upping the push scale...! 😏
I totally agree
Yeah I agree I dont like how they made it too realistic
I'm perfectly fine with it being able to be realistic but yeah ragdolls in HL should go to the moon 😂
@putalawea equisde based
1:53 holy shit that physics is so accurate.
So good that some people carried containers or boxes with em so they can carry extra stuff around
So why not the bucket? Being round was to much trouble?
@@kliveran I remember the buckets in Alyx worked fine. They even hid loot inside em. No idea why this one doesn't work
@@alephkasai9384 True
@@kliveran I think they used a custom map with a half life 2 bucket in it, it didn’t look like any of the buckets I have seen during gameplay and looked quite polygonal, plus ingame I have carried around grenades and syringes in buckets with problems only arising when I deliberately tried to break the physics (for example, flailing your arms about like a madman as items inside start to phase through the bucket, or when you try and shove your hands inside a wall while holding it.)
5 years after the events of HL:A and the combine started using safety glass
Maybe because Alyx broke all the old glass
Cheaper insurance premiums. Save the employers some money
It's actually pretty admirable that 3D physics programming has finally figured out putting physics objects within physics objects.
back in 2004 it was: glitch out or you cant grab it.
kind off a take it or leave it situation
except with buckets!
@@SirNerdReal apparently the bucket seen in the hla footage is just the same bucket from source 1 just modded into source 2, thats why the objects dont fall
its the same ol' rusty bucket
@@nolongergabe that doesn't make any sense lmao,the model can be exported and imported in any 3d software,this dosent have anything to do with hla's physics
The source 2 physics in VR are honestly so insane feeling. Half Life Alyx is by far the closest I’ve felt to “being in a game”
I still can't believe half life 2 was made in 2004 and games in 2006 had worse textures and models
Everyone says that GTA San Andreas was ahead of it's time, but seriously that game looks and feels like shit if you compare it with Half-Life 2.
@@evangelicae_rationis valve just knows how to make a game last forever
2 words, spectacular optimizations
@@evangelicae_rationis well yeah but gta sa is open world and there is much more going on, there is a whole world there running on your pc
@@Kuba38OwO Not really. The game has the fog because only what you see is the part map that is running, also, Half-Life 2 has a incredible physics, textures, graphics and it doesn't have any cinematic, EVERYTHING is gameplay so there's a lot of things happening in Half-Life at the same time.
What amazes me is not the fact that valve’s engines are able to simulate physics on-the-fly and make gameplays out of that, but that these games can run perfectly well on lesser hardware. HL:A only needs a GTX 1066 with a first-gen Ryzen 5 is simply unbelievable.
Yep. And half life 2 was ported to the original xbox
@@machcruiser5592 It was horrible, but playable.
Hl alyx can run decently on a ryzen 3 2200g (not using the integrated gpu, obviously a gtx 1660 super or something like that would be needed)
@@ziggyzag07 i beat the game on a laptop 1060
@@kungfusteeze from my memories of playing it on xbox when I was young it wasn't to bad but that was a LONG time ago lol
I still remember looking at people fangirling over the liquid in bottle physics. It's such a small thing, but it's still such a big development compared to something like the l4d2 bile bomb
Seriously though, shaking fake bottles and witnessing wierd valve shaderfuckery is an instant dopamine kick
@Gene Connor the bile bomb in Left 4 Dead 2 has liquid vomit in it which dynamically moves
@@hodd. valve loves doing this type of shit, i didn't know global illumination or radiosity was there in source 1 i.e half life 2, first time heard about radiosity being hot DX 11 feature was in BF3 advertisement about Frostbite 2...
@Gene Connor yeah ik, still shocks me how good it is
I think boomer bile bottle in l4d is using a 3d mesh that's deformed to represent liquid, you can kinda see the polygons.
While the bottles are kind of an optical illusion. The cool thing about them is that the effect of seeing liquid inside is fake, in reality it's a dynamically generated texture on top of the bottle mesh that imitates the feel of seeing the liquid inside, while you're actually looking at the outer surface of the bottle. Like a 3d street art thing that only works from certain angle. That's why people went crazy about this one.
it's amazing how a 2004 game has a physics engine that greatly surpasses alot of physics engines today
It was the first game I played on my first pc build. Even with barely a $1000 mid range build HL2 ran smooth as butter. The source engine changed my mind of what gaming or computer physics in general could do while not being hardware intense. It was a very very sad day in my life when I realized valve didn't care about game development anymore.
@@PCgamer923 you say that and yet they released arguably the most technically impressive game ever made not even 3 years ago. Valve doesn't just make games, they make games when they feel they can technologically innovative
It’s not fair to say that Valve doesn’t care about their games or game development. (probably excluding TF2 but at least they keep the servers up) They only really add to a game if they have new ideas or can improve upon it. (such as the new L4D2 update from a while back) if there is something that they could/should improve on that they have the time and resources to do so, I believe they would update games and even make new ones seen with Half Life: Alyx. So I believe it isn’t fair to say Valve doesn’t care about game design, they’re just too occupied with what they’re doing now.
@@PCgamer923 they do care it's just they are a company that never has any real worries about money anymore. So they don't have anything to force them to make anything, that can be awful for some companies but alyx has show that valve are just enjoying a lack of deadlines and experimenting on new tech and other endeavours for as long as they want.
((I do want more games tho valve pls))
Havok in HL2 was heavily tuned, tweaked, and optimized at the source code level to the point that it barely resembles the original physics engine. Most games just drop in a stock physics engine and call it a day.
2:08 I love how he drops one object and turns to the other like “you’re next” 😂
Is is that GM CONSTRUCT VR?????????????
Nostalgia is hitting me hard
until you go to darck room
@@renamon303 what is the dark room
@@unrealsmoker66699 we don't talk about the dark room, or the lambda wall...
you can play gmod in VR too, ive tried it and its really fun
@@unrealsmoker66699 it's a room and it's dark
4:17 I don't think that's an official hl alyx bucket. It's too low poly. I think it was imported from hl2
weird, found it while playing that map
You’re right. It’s not the bucket in Half Life Alyx.
This is a bucket
IMPOSTER!
@@stefano2592 dear god
Valve programmers are wizards
Seriously, 2004 this was. 2004 was when graphics were evolving, and physics were evolving (still bad though)
I mean people say gta sa looked good for the time, and HL2 looks like a game from about 4 years ago. (Still looks amazing now)
@@isaacsrandomvideos667 I disagree on the bit where HL2 still looks amazing now, it's really starting to show its age comparing it to even some of the more mundane looking games coming out today.
@@isaacsrandomvideos667 Holy shit gta san Andreas was made in the same year and still had worse graphics than half life 2? Valve is truly full of wizards
@@isaacsrandomvideos667 You have to admit, what rockstar managed to crank out of the ps2 is nothing short of magical.
yes, in the fact that they dont exist
5:00 honestly I love this scene
Picking up the crate with 8balls in it in source 2 is so unbelievably impressive, I hope people understand how much so. Picking up the crate in source 1 actually shows the exact issues that need to be overcome with multiple objects having physics near each other. All those small objects have a very commonly known problem with physics when their meshes collide, there's a sort of bounce back or ricochet that causes them to fly out hard, it completely breaks realism and the more small objects the more difficult it is to deal with. If you ever played a game where you are messing with modding or cheats, and you go superfast or drop really high and your character glitches out, maybe gets stuck in a wall or just launches out super far in a random direction, it's the same issue.
So when I say how impressive it is how Source 2 physics engine handles all those small 8 balls in a crate, how they roll around realistically, never glitch into or bounce off each other, are effected by gravity properly... it's incredible. Source 3 will be a game changer(if they ever make it, we know how valve is with 3's).
Finally someone feels what I feel about picking up crates with a bunch of physics objects in it!
source 3 wouldnt be named source 3
it would be named: Source Episode 2
maybe alyx
İ always liked how janky source 1 can feel at times cuz you know chaos is fun and me and my friends used to create a lot of chaos on g mod it was fun times and i think source 1 ragdolls feel much satisfying than source 2 bcs like i said chaos is fun they can do bunc of crazy shit like ascend to heaven get massive knock back and glitch into another ragdoll its just funny to funny tı give up more realistic doesn't always mean better or more fun but still good to see that they are still working
@@balibo07 im just wishing for s&box to capture the same chaos gmod had
Source 2: Episode 1
Source 2: Global Offensive
Source engine: *being unbeaten on having the best physics engine that players can interact with*
Source 2: "fine, ill do it myself"
Source 1 uses Havoc physics engine tho, it's pretty commonly used on mid-2000's games like COD
Source 2 on the other hand, uses Rubikon, a physics engine made by valve themselves and surely it's probably the most advanced physics engine in gaming rn
@@dimactavicus Valve modified Havok though, just look at Fallout 3 and New Vegas's garbage physics (they also use havok)...
@@ninogales9828 when valve do something, they don't do shit
Unless it's a tf2 update
@@ninogales9828 pretty sure it's just bad implementation, and not actual vanilla havok.
glass on source 2 reminds me of that thin ice that breaks when u barely touch it
aka apple products
@@wolfsyncc true 😂😂😂😂😂
@@wolfsyncc as a person with an apple phone i can say this is very true
4:07 I think it’s that cat Barney was talking about!
4:26 is this a source 1 bucket? I'm sure there were functional buckets in Alyx.
There were i believe
@@zOOpygOOpert they were, i saw a guy playing it and using buckets for storing nades
Valve was a great influence to video game development back in the day, I’m glad to see that they are still trying to push the boundaries of games to their absolute limits
Source 1's physics aged well. It's still is a great physics engine, despite it being very old.
in 3 years , the source engine and half life 2 will become 20 years old. and half life 1 will be 26 years old
Source is not the physics engine. That is the havoc physics engine
@@leepickek7923 its havok, and yes, that is the physics engine source used :)
@@SATOTEHDOOD And soon Rubikon will replace Havok... But what about Bullet?
wait source doesn't have grass physics that's dissapointing
Damn, I can't wait for the next version of source engine...
Source: Alyx
Source 2: Part one
Source 2: Episode 1
Underrated comment
Source: more than 2 but less than 4
Source 3 when???
I like how he is so chill with the crowbar in vr
4:12 i see a cat in the top left corner lol
I still have nightmares about that cat...
@@fastesthedgehogwhat cat?
@@MrDrPepper45now now, we have made major strides since then, major strides
@@OneGamerCat what cat?
Exploding acceleration for close physics objects was a problem for all games that had it at the time. I assume it was just less demanding/more performant to calculate in such a way. Everything looked pretty convincing by itself. Less so the more individual objects involved lol. Ever seen a crysis barrel tornado? Good stuff.
You should do a compilation of the first Source engine, how much it has changed since Half Life 2, because I know Portal 2 and CSGO had some new features in it.
But then in CSGO you still climb ladders in almost the exact fucking same way as you did in Half Life 1. You can even reach super sonic speeds while climbing by moving up diagonally just like you could in 98, which sort of invalidates “innovations” made in CSGO in particular.
What’s the expression: 1 step forward 3 steps backwards? Seems to sum up recent valve games quite well.
@@afungai1649 And left 4 dead? You climb leaders on the normal way compered to the others source games
Your everywhere
csgo uses source 2
@@keke7802 no it doesn't. It just has some modern features. It still runs on source.
i like how broken the ragdolls are, it looks like the gravity gun just grabs all the npcs together
Its the gravity gun doing it. Its not in the game and I have no idea why he chose to test it this way. You can drag bodies manually in Alyx.
@@MondoMurderface yup, looked so pointless and redundant that he didn't do it manually
@@MondoMurderface yeah I was thinking the same thing. Felt like a joke honestly which is a shame as it didn't let us see how dragging a sibyls body actors others is like
@@MondoMurderfaceit is kinda hard to drag them around because your character lets go of them if you try to pick them up but I’m sure there was a better way of doing it
Half life is the definition of make art
valve is definiton of lazy and bad developers
@@divinehatred6021 how
@@divinehatred6021 how
@@divinehatred6021 the epic games kid be likr:
@@unrealsmoker66699 lol, epic games is way worse
Interesting that at 2:00 the box itself has no shadow when picked up, only the balls cast shadow, however after he puts it down the box's shadow is drawn again.
That's because objects don't have a shadow in HL:A as long as you hold them but the balls have shadows because they aren't held in player hands. Old comment but idc
4:30 this bucket is a source 1 asset, you needed to show the source 2 bucket which can contain entities inside
This is proof of why you have to learn mathematics people! Cheaper is funnier but with better calculations, the better the reactions :)
No
@@doodled6629 oh come on, Gordon is a PhD, basically a nerd in math, be more like him :)
@@andresa.ruizv.7413 no because I suck at math I wish I could but math is the thing I’m worst at man
@@doodled6629 oh sorry dude... But I will always respect you if can at least count to 3 ;)
Have a nice weekend!
@@doodled6629 agreed and very understandable
The first source is still better than a lot of games and holds a special place in my heart
bro......................... were talking about how realistic it is
technically more realistic than cyberpunk 2077
@@pasivakcjomaipergamta2724 bro the graphics of both are realistic... dont ruin the vibe
@@missingno2401 what’s less realistic than cyberpunk?
@@VBB9999 The Chinese GTA Bootleg
Moral of the story: a bottle is bigger than a TV
Yeah, I have noticed the same.
In Source 1, the act of windows made to be broken was looked more logical.
I think the objects holding dynamic objects comparison could be a little more fair if you lowered your sensitivity by a lot for source 1 because using the mouse like that, you're adding an insane amount of acceleration to the objects by moving them so fast compared to source 2 where you are delicately picking up stuff and can't really accelerate them that hard due to the nature of vr.
Another thing is that's a different kind of holding altogether. The pickup for a source One game is designed for flat screen. It basically sends a super strong force to yoink the object from its position to the center of the camera
@donovan6320 I tried alyx novr and you can pick up it like you do in hl2, you just need to be careful and crouch.
In an alternate universe we never got liquids in bottles in half life alyx
Water Physics:
Source 2: *Error Not Found*
I love these NoClick physics, AI etc comparison videos about the Half-Life's universe. Alyx's physics is fantastic, obviously, but Source 1 - which is in Half-Life 2 and Black Mesa - is great and well done. He has aged well and is years ahead of his time. Incredible Source 1 too.💓💓
that npc vs grenade comparison is so god damn cool on source 2
I like how realistic they tried running away
And the explosion... Daamnn , in vr it's amazing
I am gonna miss the wacky physics of source 1
@@Soklay16 gonna miss it, but damn source 2 physics will be beyond incredibly fun
@@Soklay16 Same. I love the quirky physics of Source 1. That being said, the physics of Source 2 are so insanely versatile and well done, it's a lot of fun to play with them.
I Personally dont like the npc vs grenade from source 2. Source 1 did this better. It looked more satisfying
The liquid simulation for bottles is mindblowing. Seeing it for the first time was the first time I've had my mind blown by a video game in a while
i feel like source 2's bottle physics are a little over-exaggerated. but in every other comparison, source 2 looks amazing and its a huge upgrade. but its also kinda crazy how well source 1 held up in terms of physics, even today. its pretty crazy.
6:21 those fluid reflections~
Glass physics in s1 is pretty Good tbh
but my god is Source 2 so much better
I think you can hardly compare those since both simulate different types of glass. The one in HL2 is more like safety glass which is not supposed to shatter like the one in HL:A
@@therealitalianstallon7256 i know but s1 is Good man
@@TRRDroid i didnt compare i just wanted to say s1 glass is so goof
oh hey am i not the only person whose autocorrect always capitalises the g in good?
they both have their charms
Thinking about the shadow man of gm_construct watching Dr. Kleiner (possibly) crouching on the floor and using his physics gun to push the corpses of metrocops into each other for a solid 15 seconds at 3:20 brings me joy.
I think it's amazing how an engine from so many years ago can have a better physics than current games
7:18
Source 2 ragdoll vs explosions: meh
Source 1 ragdoll vs explosions: WE ARE IN A SPACE PROGRAM, DEAL WITH IT.
I always love flying ragdoll, source 2 is good but flying ragdoll is what make me smile. :)
Both engines glass physics are so great
Me: seeing how in s2 bottles don't crash fly away from crate like a rocket if you try to pick it up
Me: wait, that's illegal
I think a big factor for that is actually vr. It's way easier to controll things with your hands.
@@Vitoreo no it isn't.
@@istvankovats8541 okay, try picking up a box full of stuff The HLA Desktop test mode without stuff going everywhere. I dare you
@@Vitoreo Dude it just doesn't work like that okay? The props are just being lifted at a certain value in both cases, and source is clearly unable to calculate where they land, glitching into eachother and flying off. It doesn't matter what force you use, or how ""steady" you are holding it, as if the gravity gun wasn't steady. This isn't some secret, it was a well known issue that the developers took the time to fix and improve in source 2.
@@istvankovats8541 yes the engine is better that's the point of the video. However moving objects in Is way more precise and controlled then with mouse and keyboard.
These little things are depend on game scripting, so each game maybe different. This video is not Source vs Source2 but hl2 vs hl:alyx.
7:22 that lag tho
This makes me remember how blessed we are to have gotten source, timeless game changer
I'm so excited for new source 2 games after playing Alyx. Playing with physics objects was so much fun.
I like how in the bucket part you don't mind the S1 bucket not holding objects but visibly disappointed that the S2 also can't
sad spongebob sfx plays when the bucket dont work
Pretty cool how you go from the physics of objects in a basket to the physics of dragging corpses along the ground
Glad we can finally carry bottles in a milk crate. How else am I supposed to satisfy my crippling kombucha addiction?
3:45 damn boy 😆😆😆😆😆
Those bottles are gorgeous!! I can't wait to get my hands on the new HAMMER tool and make a molotov
Gordon wielding crowbar: full force chad energy
Alyx wielding crowbar: *gently rubs end of crowbar to glass*
i love how the source 2 engine captures what made half life alyx so enjoyable. Hyped for the vr games that will use source 2
I hope none. Vr is a fad
@@GaaraUzumakiGaara bet you didnt even play alyx
@@GaaraUzumakiGaara A fad that lasts for years on end isn't a fad anymore lol, it's a long-term market
@@GaaraUzumakiGaara 💀
@@DawnAfternoon with bare minimum profit
This just goes to show that perfection can't be improved upon
7:23 Damn, i love when my frame rate gets from 60 fpsto instantly 0
Looks like small details such as the way glass shatters and the way grass reacts to your movements, and the way physics objects interact with each other has definitely gotten better. Though the explosions in hl2, while less visually flashy, are better in terms of sheer force. Like they just look much more powerful because of how far they launch things.
Guys,who named josh here? I wish you a good luck
hmmm i think i know what you mean
:)
does joshua count?
@@gnr8jj maybe?
@@gnr8jj *perhaps*
A few of these aren't really physics, but it's still cool to see comparison between stuff like grass. The grass in both engines and the glass in source 1 one are more animation based
Just gonna say, that the Source engine for it's time, was fucking insane, remember, it was 2004. In my opinion, it wasn't before Frostbite came around, that there was an engine capable of doing more advanced stuff than Source. Then Source 2 came, and once again Valve showed, that they are the undisputed Kings of making a super advanced game engine, that are ahead of it's competitors. And with Alyx, they once again showed, that they could still make a fucking banger of a game. Still the prettiest VR game and just video game in 2021, it's so damn mind blowing.
Cry engine 2 came out in 2007
@@arashi5371 It was also crazy, and Crysis is also a technical marvel.
This is exactly why Half-Life 3 is still in development and for sure will be for a longer period of time. They want to make something more incredible than their previous games. Source 1 was great, it's aging but it's still great. But what after what I see here, Im totally sure that If we ever get Half-Life 3, that will be the perfect definition of revolution. GM Construct looks so amazing and at the same time the amount of nostalgia is so big. Do you remember when you were a kid and you played Half-Life 2 and G-mod and then all of these things were so amazing. And now, you are older and you see how miracles become bigger miracles. That's unbelievable. So, Valve. Take as much time as you need and then give us what we all need.
Probably fleshing out after the deck releases
3:41 actually ragdoll physics surprisingly Half Life 2 did better, because in Half Life Alyx is rubber, and human shouldn't be rubber and get stretched out
7:03 Here Explosive Barrel in Half Life 2 it leave some metal fragments parts but in Alyx it just disappear also no fire after explosions
10:31 in Alyx TV went through the glass it doesn't even break the rest of the glass
Well the enemy models in half life alyx were never made to be messed with like that
And it seems you're biased towards HL2 and nitpicking.
That's true, shrapnel is a thing. I'm not too familiar with exploding barrels so idk but Source one does look more lively with explosives. I agree with the glass 100% too. It bothered me that the glass doesn't react with objects that well.
I think the thing I hate about the new physics engine is the fact that sometimes objects will phase through the crates if they aren’t certain crates. For example cardboard ones sometimes break for me but plastic is mostly fine.
Edit: also I love the way you hide the info with a cat at 4:06
explosions in S1: too strong
explosions in S2: too weak
9:37 * discord mod is typing...*
Glass flying in the air in source 2
brain : *physics*
9:45 Imagine someone doing that in real life. I'd like to be that high
R u discrod mod?
@@gamesgo6724 no. I’m a discord mod.
4:21 literally unplayable
It's the half life 2 bucket
You can easily tell because of how low poly and low textured it is
Yeah, that's not from the actual game. HLA's buckets work flawlessly.
You are attempting to make the argument that because the bottles in S2 cannot fit in a bucket (which very obviously was imported), the entire game is unplayable?
Gordon is just built different.
2:16 the sound design of balls in that box is insane. Each velocity of the balls hitting the side creates a louder/harder sound that interacts with the plastic box. Years later people will be picking apart source 2.
The day Source 3 came out is the day that we get Half Life 3
They are already working on the new half life game so I doubt that.
@@istvankovats8541 It was supposed to be a joke about the number 3
@@javierm2203 yeah
playing exclusively source games as a kid (except Minecraft) has engrained it into my subconscious
Wait, there is a fully functional GMod in Source 2? It looks like a lucid dream
No. Well actually it's funny you mention it. This thing being showed here is not fully functional gmod. However the gmod2 (S&Box) just released a developer preview that we'll be seeing in the coming days
@@derekfurst6233 yeah, for developers, not for players. Hopefully I can get my hands on it.
@@derekfurst6233 Sadly S&Box isn't intended to be a sequel to Gmod and honestly its not going to be enjoyable due to that.
Especially with the horrible playermodel for S&Box there.
9:32 when the guy online tells to go outside and touch grass
You basically go on half life Alyx and touch grass
Wait, does this mean that one day I'l be able to experience sandbox fun of garry's mod in a glorious VR?
Oh. Mein. Gott!
You can already do that. There is a very decent VR Mod for Garry's Mod.
no, not cr
vr*
the guy who made the orignal Gmod is making A gmod for vr, was gonna use unity or unreal, but they scrapped that like 2 years into development to use source 2
Source 1 is like a triple a game on 2014
Thing is when a non vr game releases with source 2 it will probably be a little different to half life alyx since half life alyx has weight physics to make it feel more realistic for vr so they will most likely change a few things so you can but just not fully compare the 2 yet.
Now imagine some DarkRP with these physics. My gun shop gonna be niceeeeee
source 1, in their own way, mastered gravity without considering the mass of an object colliding with another mass of an object which is why we can see ricocheting materials because it doesn't understand that the object below it is being carried and the object inside or at the top reads it as being pushed by something of great force. as for source 2, besides from the bottle test (bottle physics, 5:12), the mass of most props is accounted for which is why we don't really see the exaggerated flinging of objects. god i love this video, thanks for this noclick.
I like the fact that you can see the water swirling in the bottles