Source vs Source 2 - Engine Comparison

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  • Опубликовано: 25 авг 2024

Комментарии • 82

  • @Max_Intel
    @Max_Intel 4 месяца назад +62

    You have to just stop and appreciate that valve was way ahead of its time when it came to source.

  • @MR.TOPHAT2007
    @MR.TOPHAT2007 2 месяца назад +19

    The reason why there's no real-time reflections in Counter-Strike source 2 because it can give you at a competitive advantage over people that have it turned off

  • @ProjectPrologue
    @ProjectPrologue 10 месяцев назад +58

    Love that you added the Half-Life comparisons, instant nostalgia

  • @CathodeRayKobold
    @CathodeRayKobold 8 месяцев назад +41

    You know, even without the parallax reflections, CSGO nuke still looks pretty good.
    That's an unfair representation of shadows, though. Source 1 had that kind of real-time shadow, too.

    • @Vitoreo
      @Vitoreo 13 дней назад

      Only max 1 light source per map though..

  • @ahmetyasingibey3327
    @ahmetyasingibey3327 2 месяца назад +12

    bro playing half life 3 before gta 6

  • @CommandoX798
    @CommandoX798 10 месяцев назад +37

    I really love the Source 2 water. Seeing stuff on top of the water move when a character is wading through it is amazing. It’s so interactive

  • @breakerboy365
    @breakerboy365 7 месяцев назад +12

    half life 2 source 1 explosion i think still has the best "pop" sound i expect to hear from a grenade, the others sound too bass boosted

  • @Mochachocakon
    @Mochachocakon 10 месяцев назад +39

    CS2 definitely isn't the best example of bounce physics since the bounces are intentionally made to match Source 1

    • @zeliph
      @zeliph 10 месяцев назад +1

      I agree. I would to see Source 2 bounce physics apply on those Half Life 1 Assassins as well.

  • @RightBoyKA-POW
    @RightBoyKA-POW 10 месяцев назад +18

    1:34 I know this is gonna sound weird, but... that fire looks sexy.

    • @SonOfTheChinChin
      @SonOfTheChinChin 8 месяцев назад

      pyrosexual

    • @illpunchyouintheface9094
      @illpunchyouintheface9094 7 месяцев назад

      I know this is gonna sound weird, but… your comment looks sexy.

    • @dumbotv3820
      @dumbotv3820 Месяц назад +1

      freaky fire

    • @contra7631
      @contra7631 9 дней назад

      It literally looks the most cartoony fire.I think left 4 dead-2 has the best fire effect in my opinion.

  • @Cherrywick76
    @Cherrywick76 3 месяца назад +2

    Honestly, I like the fire and explosions of Source 1 more. But, that's probably more due to the more 'realistic' art direction than engine stuff.

  • @rorychivers8769
    @rorychivers8769 7 месяцев назад +15

    Can't wait to see what Valve do with Source 3

    • @pepperbytez8128
      @pepperbytez8128 2 месяца назад +7

      You already know they can't count that high.

    • @Picoooo-s2e
      @Picoooo-s2e Месяц назад

      @@pepperbytez8128 they just gona make a huge upgrade to source 2

    • @calamitystonez
      @calamitystonez 18 дней назад +1

      they will make 2 big updates for source 2 and tease a third update but never release it and then 16 years later they will make a completely new engine called source2²

    • @stp_79
      @stp_79 7 дней назад

      Nah they just gonna name it Source 2 Episode 2

  • @netweed09
    @netweed09 18 дней назад +2

    The water in Source 2 alone makes me *thirsty.* 💦

  • @soda7998
    @soda7998 Месяц назад +1

    I guess you could say the souce engine lineage is the "source" of valve's successful games

  • @trashcompactorYT
    @trashcompactorYT 7 месяцев назад +2

    I think CS2 legitimately has the best water sim in the gaming space right now

  • @Archman155
    @Archman155 10 месяцев назад +13

    maybe we dont have hl3 because valve has been too busy making accurate algae simulation to put in the corner of a map which no one will notice lmao

    • @sinaalami4148
      @sinaalami4148 10 месяцев назад +2

      Two half life games are on the roadmap for valve. One Regular and one VR oriented. No one knows when they plan to release them but they're actively being worked on. My guess would be that the VR game would be released alongside the new Index 2 or shortly after (Again Valve Time so 1-2 years). The other one I had no clue about

    • @Archman155
      @Archman155 10 месяцев назад +2

      @@sinaalami4148 its a joke mate im just saying theres so much detail it must have taken them forever

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 10 месяцев назад +4

      hl3 will have the fabled real time moss growth

    • @sinaalami4148
      @sinaalami4148 10 месяцев назад +1

      @@dkskcjfjswwwwwws413 Worth waiting another 50 years for real time moss growth physics fr fr

  • @Ryptun
    @Ryptun 6 месяцев назад +2

    You just compared games running on those engines, not engines itself. Feature in game is not necessarily an engine feature

  • @RightBoyKA-POW
    @RightBoyKA-POW 10 месяцев назад +6

    2:22 *Me when the telephone rings, but I'm home alone:*

  • @ww2doge319
    @ww2doge319 4 месяца назад +2

    Do goldscr vs source 2

  • @RPbirdzz
    @RPbirdzz 10 месяцев назад +15

    I want to drink source 2 water

  • @SonOfTheChinChin
    @SonOfTheChinChin 5 месяцев назад +1

    blood in cs2 looks awesome

  • @codezero7981
    @codezero7981 19 дней назад +1

    Source 2 is just so beautiful.

  • @pelimeniblin4613
    @pelimeniblin4613 5 месяцев назад +2

    Remember you are comparing 2004 vs 2014 engine

    • @hillybankok
      @hillybankok 2 месяца назад +1

      in reality source 2 was finished in development in 2020, 2014 is where development began

  • @whyismyhair2d
    @whyismyhair2d 10 месяцев назад +7

    the reflections look to me like they are just higher resolution cube maps, and could (probably?) be achievable on source 1 aswell

    • @lereff1382
      @lereff1382 10 месяцев назад +16

      They are parallax corrected, which Source 1's were not

    • @Archman155
      @Archman155 10 месяцев назад +6

      SSR is possible but there hasnt been an opportunity yet, HLA didnt really need it and needed to focus on good performance more since it was a VR game, and cs2 is competitive so graphics arent given the main focus and needs as high fps as possible. idk about rt tho

    •  10 месяцев назад +6

      ⁠​⁠​⁠@@Archman155They’re using SSR, but only for water effects. CS2 also supports Ray tracing but only for the hammer tool. The reason why they don’t want to use SSR and RT in Half-Life Alyx because as you already said, it’s good for performance. VR game needs to render twice for both lens, they downgraded many aspects in term of graphics to make it runs good on any PCs.

    •  10 месяцев назад

      @@lereff1382Source 1 also has parallax corrected cube map tho. They also using SSR in CS2, but only for water effects.

    • @Archman155
      @Archman155 10 месяцев назад

      @ oh alr I didn't know abt that

  • @bjornervig3795
    @bjornervig3795 Месяц назад

    Got to love that bottle service!

  • @alexzhukovsky8361
    @alexzhukovsky8361 7 месяцев назад +1

    Can't improve something, that was already perfect

    • @EL1TEHD1
      @EL1TEHD1 4 месяца назад +2

      Surprise, valve can, source 2 is better than source in every way.

    • @alexzhukovsky8361
      @alexzhukovsky8361 4 месяца назад

      @@EL1TEHD1 will it run on my shitty pc?

    • @EL1TEHD1
      @EL1TEHD1 4 месяца назад +1

      @@alexzhukovsky8361 get a better PC lol

    • @Peb02497
      @Peb02497 15 дней назад

      ​@@alexzhukovsky8361 source 2 strength is being capable to run in shitty pcs. Shitty pcs by 2020 standards of course

  • @Gamzor
    @Gamzor 10 месяцев назад +8

    This ultimately shows you how great Source 1 was.

    • @capellieocchiali1833
      @capellieocchiali1833 7 месяцев назад +3

      yeah it was so ahead of its time and has aged well, source2 looks very promising cant wait to see what they can achieve in the engine

  • @SpecAbleVoid
    @SpecAbleVoid 3 дня назад

    when half life 3?

  • @1758
    @1758 7 месяцев назад +1

    its not an engine comparison, its games comparison. I wonder when people will learn what does the "engine" stands for... 🤦🏿‍♂️ Most of the things shown here are possible to code in S1 engine so an actual accurate comparison video between these two engines would be recording the SDK which is not available for public yet when it comes S2.

    • @vibaj16
      @vibaj16 7 месяцев назад +3

      Plenty of these things come standard in Source 2, without extra coding needed. For example, the parallax corrected cubemaps, along with the rest of the rendering engine.
      And the things that were specifically coded, were probably easier to code in Source 2 than it would be in Source 1.

    • @Argoon1981
      @Argoon1981 3 месяца назад

      @@vibaj16 "were probably easier to code in Source 2 than it would be in Source 1"
      Not at all, I'm a c++ programmer and have worked in both old and new engines made using that language and coding in many of them, is very similar, even if the engines are decades apart.
      Coding in c++ in 2004, is not that much different than coding in c++11 or later in 2024, just a few things became easier, like for example now having smart pointers, move constructors and range based for loops but is not that much easier that you can say "working on the older engine code was very hard!".
      A reasonable c++ programmer, will program equally well on a new or old c++ code base, they follow the exact same basic principles.

    • @Argoon1981
      @Argoon1981 3 месяца назад

      Yes @1758 that is true, but unfortunately most gamers know nothing about game engines and this will not change.

    • @vibaj16
      @vibaj16 3 месяца назад

      @@Argoon1981 I meant that Source 2 has new tools your code can use, so you won't have to do as much from scratch. For example, the smoke: Source 2 probably has more volumetric rendering tools and features, which the devs used to make the smoke for CS2. Making the same effect in Source 1 would require you to code some of those features from scratch.

  • @ishygddt72
    @ishygddt72 Месяц назад

    based chicken tester

  • @LAVutube
    @LAVutube 13 дней назад

    I think its source 1.4

  • @fighter2499
    @fighter2499 3 месяца назад

    Cool

  • @collinthecrossfox
    @collinthecrossfox 10 месяцев назад +2

    Who’s willing to bet there’s gonna be a GMod 2?

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 10 месяцев назад +7

      sandbox is already a thing

    • @collinthecrossfox
      @collinthecrossfox 10 месяцев назад

      @@dkskcjfjswwwwwws413 I’ll look into it when I get the chance. Thanks for pointing it out to me.

  • @novaturhidayat9636
    @novaturhidayat9636 5 месяцев назад

    FIRE IN THE HOLD

  • @marcusybarzabal
    @marcusybarzabal 4 месяца назад

    The Source2 is not supported 32bit I use 64bit here are my Specs
    CPU: i7
    GPU: GeForce RTX I forgot name model💀 I will be back
    Company: MSI
    /\\\\\\\\\\]
    -Desktop- or [laptop]
    \//////////]
    I never own 32bit because today in now maybe some games never support 32bit in the feature all games never 32 bit and Lucky me I use Intel i7 64bit and win11 64bit

  • @bastianrekiem2925
    @bastianrekiem2925 3 месяца назад

    el agua fue god

  • @joedohn9727
    @joedohn9727 4 месяца назад

    Great, now someone make left 4 dead 3.

  • @jaykay973
    @jaykay973 6 месяцев назад

    Some CSS "engine" is better than CSGO. (Office when u grenade computer u can see inside not in csgo or cs2) and windows are diff. So csgo is not accurant engine

  • @liminalex64
    @liminalex64 2 месяца назад

    Counter strike 2/GO glass and reflections look like shit tbh

  • @Dumb_Daft_Dim_Lafoole
    @Dumb_Daft_Dim_Lafoole 2 месяца назад

    SHUT UP!!!!!!!!! SORCE ENGEN BEST!"!!!! BETTER THAN 2!!

  • @maxpaxe5677
    @maxpaxe5677 10 месяцев назад +1

    Idk, halflife 2 explosions and csgo flame look a bit better than source 2 versions

    • @vibaj16
      @vibaj16 7 месяцев назад

      csgo flames look way worse to me. They're so obviously flat and dim

    • @EL1TEHD1
      @EL1TEHD1 4 месяца назад +1

      I do not agree with the flames

  • @asteroiderer
    @asteroiderer 3 месяца назад

    I think I'm gonna have to start agreeing with the people saying Source 2 has no style and looks like Unreal. Even with more realistic, well, everything, the smoothness of the lighting and flatness of textures take you out of the game. Should the word be Disney-ification? Maybe Fortnite-ification? I've never really liked the graphical feel of modern Unreal Engine games compared to Source 1. Source 1 always seemed properly as grungy as real life, whereas engines with lighting like Unreal Engine, well, seem unreal. And I thought that might've been the point, but this does not fit Valve games, in my opinion.
    Also, geez that water(7:23) is Disney-cartoony colored as hell!

  • @plasmavortex5388
    @plasmavortex5388 9 месяцев назад +2

    ok. Not much changed.

    • @mattynek2
      @mattynek2 8 месяцев назад +8

      Are you blind?

    • @useruser510uu
      @useruser510uu 5 месяцев назад +1

      ​@@mattynek2 we are all blind

    • @EL1TEHD1
      @EL1TEHD1 4 месяца назад +3

      Bait used to be believable