What Happens when Half-Life 2 Updates TOO FAST

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  • Опубликовано: 23 дек 2024

Комментарии • 975

  • @Pinsplash
    @Pinsplash  2 года назад +266

    too slow: ruclips.net/video/cyYk9hUDdj8/видео.html

    • @binkbunkspiggleworm
      @binkbunkspiggleworm 2 года назад +2

      just watched

    • @tophat-1-cause-yea
      @tophat-1-cause-yea Год назад

      Oh my goodness crazy stuff

    • @Capiosus
      @Capiosus Год назад

      make a source engine mod that makes all the props way too bouncy like this and play hl2 with it

    • @Diabhork
      @Diabhork 11 месяцев назад

      I wonder what would happen if you tried something like this in GTA V. With speedrunners having uncapped FPS, the effects I've seen range from missions instafailing to ladders becoming catapults

    • @deckardcain8672
      @deckardcain8672 20 дней назад

      still better than overcharged

  • @Grimmers
    @Grimmers 2 года назад +2846

    So it pretty much turns the game into a public Gmod server.

    • @NoahGooder
      @NoahGooder 2 года назад +101

      that was my thoughts exactly expecially with the ragdoll physics.

    • @TheGlassMan
      @TheGlassMan 2 года назад +35

      I mean, its the same game engine so there's no surprise here

    • @BungieStudios
      @BungieStudios 2 года назад +52

      I like how the physics are more lifelike in some parts and beyond broken in others.

    • @TwoDaysFromRetirement
      @TwoDaysFromRetirement 4 месяца назад +1

      False! This is actually a different game called half life 2

    • @subway2227
      @subway2227 4 месяца назад +1

      @@TwoDaysFromRetirement alr bro

  • @mcarpen89
    @mcarpen89 2 года назад +1593

    My favorite part was when you caused a chain reaction with the crossbow and just sat on the other side of wall and watched everyone get crushed by super bouncy file cabinets

    • @landtechnik4k
      @landtechnik4k 2 года назад +8

      it was the monitor

    • @sillyfella2009
      @sillyfella2009 Год назад +8

      oppenheimer reference

    • @squasherdown
      @squasherdown 5 месяцев назад +4

      aperture science new invention: repulsive filing cabinet!

    • @robwebnoid5763
      @robwebnoid5763 5 месяцев назад +6

      Jackie Chan in his movies is world famous for using the environment around him to fight, like climbing up walls, using refrigerator doors to block punches & ladders as a weapon etc. So here, Freeman is `Jackie Channing`it with this high tick rate.

    • @squasherdown
      @squasherdown 5 месяцев назад

      @@robwebnoid5763 currently "Jackie Channing" it to you

  • @JackFoxtrotEDM
    @JackFoxtrotEDM 2 года назад +4182

    I like how ragdolls are fine. I saw the beginning like “Oh nothing happens, neat”, then the dropped pistol starts bouncing around and I’m like “oh no…”

    • @thelvadam2884
      @thelvadam2884 2 года назад +154

      no u mean " OHH fuck yeah , lets fucking go !"

    • @travisdickens4304
      @travisdickens4304 2 года назад +46

      @@KeksimusMaximus of course they aren’t, you just don’t see it until later into the video; keeping the false sense of security.

    • @dovahkiin2108
      @dovahkiin2108 2 года назад +5

      So?

    • @exaltedb
      @exaltedb 2 года назад +29

      3:40 would like to beg to differ

    • @randigo9992
      @randigo9992 2 года назад +12

      The first guy that died cause of metrocops is animated, he's corpse is kinda like in idle animation, so he's NOT a ragdoll

  • @Eira_
    @Eira_ 2 года назад +550

    half life 2 but glados spilled repulsion gel everywhere

    • @AbsnormalCoolest
      @AbsnormalCoolest Год назад +12

      how did she spill it

    • @Hugh_Mannn
      @Hugh_Mannn 11 месяцев назад +32

      @@AbsnormalCoolestCombine found her super-secret supply

    • @alicorn3924
      @alicorn3924 5 месяцев назад +5

      ​@@Hugh_Mannn no!!!! they got here blue stuff!!

    • @phoomham9217
      @phoomham9217 4 месяца назад +7

      ​@@alicorn3924jeese I need the blue

    • @soupcangaming662
      @soupcangaming662 4 месяца назад +4

      @@phoomham9217 mr what i eated it all

  • @theworldsmostgiantDr
    @theworldsmostgiantDr 2 года назад +173

    0:50 "I never thought I'd see a Resonance Cascade, let alone create one."

  • @colinhuber5903
    @colinhuber5903 2 года назад +704

    The way the second pistol flies straight to Gordon is wonderful!

    • @TheVoltDenatsu
      @TheVoltDenatsu 5 месяцев назад +22

      it's hard being the one free man

    • @erikpng
      @erikpng 5 месяцев назад +11

      He's The One (Free Man).

    • @noahfessenden6478
      @noahfessenden6478 5 месяцев назад +3

      The Force is strong with the Freeman!

    • @TheVoltDenatsu
      @TheVoltDenatsu 5 месяцев назад

      @@erikpng Gordon "The One Free Man" Freeman (Canon)

    • @stinkpantsslim680
      @stinkpantsslim680 5 месяцев назад

      The way it flies straight to him reminds me of the easter egg in half life 1 where if a human enemy gets gibbed there's a rare chance the skull, line of sight permitting, will fly straight towards you. I forget which video talks about it but it's a thing!

  • @simtexa
    @simtexa 2 года назад +906

    I love how everything becomes infinitely much more terrifying, ranging from mere shovels, all the way to violently bouncing and spinning knife blades that shatter all the wood in the room to a million violently bouncing and spinning splinters. And turrets are even more immortal than before, and will now aggressively bounce around the map.

  • @advancedmicrodevices3868
    @advancedmicrodevices3868 2 года назад +704

    The usp bouncing around then to the player is golden

    • @soda415.5
      @soda415.5 2 года назад +5

      Intel CPU doesn’t do that

    • @captain1334
      @captain1334 2 года назад +23

      @@soda415.5 no Intel cpu go boom when hl2 is at 400 tickrate

    • @soda415.5
      @soda415.5 2 года назад +3

      @@captain1334 I didn’t asked that your Celeron can’t run hl2 nicely

    • @thelvadam2884
      @thelvadam2884 2 года назад

      Bro there is no USP in Half-Life 2 xD

    • @captain1334
      @captain1334 2 года назад

      @@soda415.5 I don’t use a celeron I use a amd Ryzen 9 7950x so go and throw your Pentium D(isaster) in the trash

  • @henryfreeman1256
    @henryfreeman1256 2 года назад +818

    Never knew Gordon learned how to use telekinesis in MIT

    • @korvo9936
      @korvo9936 2 года назад +62

      He's indeed a Highly Trained Profesional!

    • @VarenRoth
      @VarenRoth 2 года назад +40

      How'd you think picking up cans worked?

    • @callumkristofer7793
      @callumkristofer7793 2 года назад +8

      @@korvo9936 he doesn't need to hear all that!

    • @Durwagon
      @Durwagon 2 года назад +21

      He's got a degree in theoretical physics! Like the physics that are theoretically going on here.

    • @gamejunk1e
      @gamejunk1e 2 года назад +10

      He has a theoretical degree in physics

  • @arjunlagoon2015
    @arjunlagoon2015 2 года назад +477

    So I think what's happening is that the high tick rate makes the physics velocity calculator thing occur too much. So when you lifted the tire with the crate each tick it adds a certain velocity to also move it up. But because the tick rate is so high it added that certain velocity *way* too much in like a second so it went flying.

    • @disk0__
      @disk0__ 2 года назад +60

      I'm pretty sure physics simulation is scaled/proportioned to tickrate, but I can't tell if it A) doesn't, or B) the simulation (read: the faster approximations of physics aspects actually used) break down as the tick rate departs expected ranges.

    • @owenkegg5608
      @owenkegg5608 2 года назад +2

      Maybe. Usually when physics engines are accelerating something they multiply the acceleration/ velocity by the time the last frame took to complete in seconds so everything scales properly no matter what

    • @Zack_Wester
      @Zack_Wester 2 года назад +4

      @@disk0__ could be worse could be a case of some part of the physics simulation is scaled/proportioned to the tickrate (also part of the Frame rate) and some is not.
      Iknow there was a few games that ran fine in 30 and 60 FPS but if you set the FPS cap to 120 and ran it from that Physic would break in some cases because some physic calculation was done at 30/60 times a sec and some would end up been done 120 times a sec. and that would just break.

    • @FenekkuKitsune
      @FenekkuKitsune 2 года назад +44

      You’re partially correct. In the source engine, whenever a physics object touches any other object that it cannot pass through, it is pushed away. It is not stopped, no, it is pushed. So for example, if you take a box and drop it on the ground, the box doesn’t actually stop as soon as it hits the ground, instead it slightly clips into the ground and gets pushed back out, making it seem like it stopped. On low tick rates, this would make the object either sink, or bounce weirdly as the object isn’t being pushed away instantly most of the time. However, on high tick rates, the check for whether the object is clipping happens too much, causing it to, well… go absolutely ape shit.
      You can actually see this occurring even on default tick rate, depending on certain conditions. If you’ve ever seen a physics object in a source game slightly dip into the floor or another object, that’s the push failing to occur (this will generally be caused by a performance dip, or something else). The only objects that don’t follow this rule in the source engine are: entities and ragdolls (technically ragdolls are entities)

    • @Mandragara
      @Mandragara 2 года назад +3

      ​@@disk0__ Numerical simulations are not stable under all step sizes\tick rates. Pretty general statement but I'm sure that's to blame here

  • @stupakoopa_3987
    @stupakoopa_3987 2 года назад +149

    "You can't stop me!"
    "Oh, I know. But he can"
    _400 tickrate pistol from hell_

  • @MaximG.
    @MaximG. 2 года назад +80

    3:05 - I'm genuinely surprised this didn't end with splat+flatline

  • @SuperShadow
    @SuperShadow 2 года назад +110

    0:16
    A liberated
    gun eventually finds
    its new caretaker

    • @daiganmonceaux7347
      @daiganmonceaux7347 11 месяцев назад +14

      Did you just write a haiku about half life 2 physics? Damn

  • @voytec448
    @voytec448 2 года назад +158

    0:38 gordon had the gravity gloves

  • @SkylorBeck
    @SkylorBeck 2 года назад +188

    I legit thought my speakers weren't working for the first 11 seconds of this video.

    • @Solutra
      @Solutra 2 года назад +15

      10 seconds

    • @Pinsplash
      @Pinsplash  2 года назад +47

      10 and a half seconds

  • @PekaCheeki
    @PekaCheeki 2 года назад +297

    Wow, I can't believe we discovered real physics in 2003 and valve forgot to enable them in launch options

    • @Genjinas
      @Genjinas 2 года назад +2

      seniukai visai gerai suki klipukus, užskaitau, kažkada iš manęs parūkysim

    • @PekaCheeki
      @PekaCheeki 2 года назад +7

      @@Genjinas ka lol as dont lietuvis

    • @Genjinas
      @Genjinas 2 года назад

      @@PekaCheeki nevirink vogtų katalizatorių, žinau kad su Vladislovu į tą pačią mokyklą ėjai

    • @PekaCheeki
      @PekaCheeki 2 года назад +2

      @@Genjinas vladislovu?!! tokio nepazystu bet gal ir ejau i ta pacia

  • @Lambda3141
    @Lambda3141 2 года назад +170

    Cars spinning in tight barrel rolls made me laugh so dang hard

    • @cac_deadlyrang
      @cac_deadlyrang 2 года назад +6

      Like, I thought the most ridiculous thing I could see a vehicle unintentionally doing in video games was Shazza harnessing the energy of the Spin with her Fourbie in TY 2, but now I’ve seen *_true chaos._*
      Why yes, that is a JoJo reference. Sue me.

  • @ArmayaSari-e6v
    @ArmayaSari-e6v 5 месяцев назад +10

    6:31 i love how one of the antlions came up to you and said "what the fuck did you just do?"

  • @schniemand
    @schniemand 2 года назад +49

    "sorry doc"
    _fucking kills him_
    3:57

  • @Stresenbear
    @Stresenbear 2 года назад +54

    4:09 insert free bird guitar solo here

  • @e_doors
    @e_doors 2 года назад +68

    Low tick rate: vehicle bounces
    High tick rate: EVERYTHING BOUNCES

  • @cactisiusninja
    @cactisiusninja 2 года назад +38

    0:21 gordon use the force to catch the pistol

  • @limeflake4192
    @limeflake4192 2 года назад +124

    When you allow the entropy of the Source Engine to become a weapon by itself

  • @maynard_neon1039
    @maynard_neon1039 2 года назад +31

    2:01 "container please do something funny" "container wake up" "container?" :(

  • @fandyus4125
    @fandyus4125 2 года назад +37

    0:57
    the way it just hits him in the head and he disappears is hysterical

    • @St-bh5oz
      @St-bh5oz 7 месяцев назад

      Everything about this clip is hysterical

  • @lastguest
    @lastguest 2 года назад +15

    "WE DON'T GO TO RAVENHOLM"
    [Crashing sounds, and then explosion]

  • @BalthazarB2
    @BalthazarB2 2 года назад +316

    Basicaly what we see is Gordon's true inner state of mind after going through several traumatic evenrs and becoming a mute psychopath.

    • @NoahGooder
      @NoahGooder 2 года назад +13

      you forgot the possible narcotics abuse.

    • @greedo69
      @greedo69 2 года назад +3

      nice pfp

    • @pepsimanv7883
      @pepsimanv7883 2 года назад +23

      @@NoahGooder *"MORPHINE ADMINISTERED"*

    • @NoahGooder
      @NoahGooder 2 года назад

      @@pepsimanv7883 exactly lol

    • @BalthazarB2
      @BalthazarB2 2 года назад +1

      @@greedo69 Thanks.

  • @bishalgurung4356
    @bishalgurung4356 2 года назад +36

    "We don't go to Ravenholm." The physics is screwed.

  • @Wheagg
    @Wheagg 2 года назад +37

    6:50 local scientist gets beat to death by a shovel

    • @N_the_man
      @N_the_man Год назад +2

      That's something that sounds like it's straight out of portal 2.

    • @SniperOnSunday
      @SniperOnSunday 5 месяцев назад +1

      Same universe​@@N_the_man

  • @HomerGunther
    @HomerGunther 2 года назад +15

    Physics object: hey, how much momentum do i have?
    Tick rate: YES

  • @hereelabs
    @hereelabs 2 года назад +30

    This is the gordon freeman lsd trip of all time

  • @Beardtung
    @Beardtung 2 года назад +21

    this is scarier than any source horror mod I’ve ever seen

  • @Kalinskiya
    @Kalinskiya 2 года назад +18

    6:24 imagine Portal turret flying like that LMAO.

    • @audiovisualcringe
      @audiovisualcringe Год назад +3

      the combine turret and the aperture turret are reskins of each other so playing portal on a high tick rate would let the same thing happen

  • @CptDoot
    @CptDoot 2 года назад +6

    0:36 sick pistol kickflip into gordon

  • @ConfirmedZer0
    @ConfirmedZer0 2 года назад +6

    Half Life 2 but everything is covered in Aperture Science Repulsion Gel™️

  • @hhbytfellas
    @hhbytfellas 2 года назад +24

    5:53 car roll

  • @Spartan_Tanner
    @Spartan_Tanner 2 года назад +21

    0:58 it's like one of those GMOD videos in which a prop is possessed and starts murdering everyone and the way he just looks at the player before getting bonked on the head by a Monitor is comedy.

  • @invalid_user_handle
    @invalid_user_handle 2 года назад +64

    I imagine the physics engine's code was tuned to function with lower tick rates, and as such it's overcompensating _way_ too much with collision forces at higher ones.

    • @xDShot9000
      @xDShot9000 2 года назад +1

      Interesting how does Volt handles that

  • @name1914
    @name1914 2 года назад +38

    4:57 anyone else hear the brain aneurysm meme?

  • @andreaszetterstrom7418
    @andreaszetterstrom7418 2 года назад +80

    It's what I've always expected. Half-life physics is controlled by demons which are bound to the objects by the tickrate command. By using 200 you essentially release them upon this world and undo the thousands of hours valves demon hunters have spent catching and binding them to the objects.

  • @PurpleTeletubby
    @PurpleTeletubby Год назад +9

    I love how because of the tickrate the props and weapons have the ability to *kill combines.*

  • @xXYannuschXx
    @xXYannuschXx 2 года назад +2

    0:56 that shotgun combine must have been using HAAAX

  • @supersonicbros23
    @supersonicbros23 2 года назад +59

    Seeing that car flail around reminds me, did you know you can control the cars with the console?
    After manually turning it on and releasing the handbrake with ent_fire the console, type in throttle 5000 and watch it enter the penal zone.

    • @JackFoxtrotEDM
      @JackFoxtrotEDM 2 года назад +5

      Oh shit? How do you do vehicle stuff like that, is there documentation?

    • @Wheagg
      @Wheagg 2 года назад +1

      Oh fr?

    • @Pacca64
      @Pacca64 2 года назад +5

      Yeah, it's a cool feature. Fun fact, actually; portal 2 has some base source entities that are related to HL2 entities, and one of them is a generic vehicle. The original player based controls are completely broken, but the IO based controls still kinda work. Ended up just barely restoring the jeep in Portal 2, was really neat.

    • @NoahGooder
      @NoahGooder 2 года назад

      I bet that will crash the game

    • @travisdickens4304
      @travisdickens4304 2 года назад

      @@Pacca64 you can spawn airboats in portal 2 without sv_cheats on.

  • @-0rbital-
    @-0rbital- 2 года назад +10

    Bouncy!!! 😃
    3:40 - Ground Control to Major Zomb.

  • @UnknownCleric2420
    @UnknownCleric2420 2 года назад +9

    6:08 Can't believe Valve stole the grenade mechanics from Doom 3 smdh my damn head

  • @reyconsolaV
    @reyconsolaV 2 года назад +25

    This is a small detail but I really like how you made the text appear with the same animation as in game 3:52 also same font ❤

  • @FriendlyKat
    @FriendlyKat 2 года назад +11

    The turret going ham absolutely broke me. LOL

  • @jakedill1304
    @jakedill1304 2 года назад +23

    I feel like this is a lore friendly glitch

  • @cherrybutterflyproductions6795
    @cherrybutterflyproductions6795 2 года назад +9

    Some of my earliest memories of gaming are messing with HL2's physics settings. Setting the gravity to -1 was my favorite. Everything just gently floating inexorably off into the void...

  • @D0Samp
    @D0Samp 2 года назад +73

    For all the engine similarities, I wonder what happens to Portal. If nothing else, we will have very smooth airboats.

    • @LavenderJJ_
      @LavenderJJ_ 2 года назад +18

      You'd have to try so hard to catch your companion cube

    • @Citiesinmotionplayer
      @Citiesinmotionplayer 2 года назад +1

      @@LavenderJJ_ or beat the game without it, which is possible

    • @D0Samp
      @D0Samp 2 года назад +20

      Initial experience: I was repeatedly knocked to death by the clipboard and radio flying around the chamber. 10/10

    • @caav56
      @caav56 2 года назад

      @@D0Samp Are we sure it's not just a parallel universe where Cave was even more unhinged?

    • @RAFMnBgaming
      @RAFMnBgaming 2 года назад +2

      given what seems to be going on with gravity, i can imagine some puzzles being way more exploitable and others becoming impossible, but with the speed cap it might mantain some degree of stability.

  • @HafJaf
    @HafJaf Год назад +3

    0:30 man, this breakcore fire 🔥🔥🔥

  • @OrigiNope
    @OrigiNope 2 года назад +33

    I love how those pistols both just boomeranged back to him

  • @fen4554
    @fen4554 2 года назад +3

    *barnacle:* I swear this never happens to me. *spits you out, dejected*

  • @frogtape4305
    @frogtape4305 2 года назад +28

    7:07 Holy shit!! 400 tick activates channel memberships?!

  • @AverageMichaelJordans
    @AverageMichaelJordans 2 года назад +9

    Man, gordon is a pro at catching those flying pistols!

  • @jesseromo7646
    @jesseromo7646 2 года назад +2

    6:20 The crazy flying turret on crack was perfect. Made something dangerous far worse. 😆

  • @heatherkirk7657
    @heatherkirk7657 2 года назад +26

    10/10 the way it's meant to be played
    tickrate 1000

  • @Littlefighter1911
    @Littlefighter1911 2 года назад +1

    0:52 That combine stares at you like in some horror game, then just gets yeeted away by some box.

  • @ekanshsubba1211
    @ekanshsubba1211 2 года назад +3

    4:11 damn that buggys got some moves

  • @theRedGman
    @theRedGman 2 года назад +9

    2:57 when the teacher leaves class for 2 nanoseconds

  • @metalgear6531
    @metalgear6531 2 года назад +7

    2:47 I love how the dropship just.... stops dead in the air.
    Like "Well NOW what?"

    • @FenekkuKitsune
      @FenekkuKitsune 2 года назад +3

      Broken trigger. It wants to go to a specific position and drop the APC. But the APC is gone. So it derps. You can do it legit at the lighthouse, if you destroy one of the troop carriers the drop ship derps and just starts doing loops trying to figure out where it’s supposed to go next.

    • @metalgear6531
      @metalgear6531 2 года назад +1

      @@FenekkuKitsune I was mostly just goofing, but that's a really cool piece of information too! Had a feeling it had something to do with breaking the script.
      Makes me just imagine the dropship turning around and going "Gordon, what the HELL!? Now we need to re-shoot this scene AND get a new deployment pod!"

  • @SATXSXRIProd
    @SATXSXRIProd 2 года назад +14

    0:26 - breakcore producers be like

  • @yvettemspainter7258
    @yvettemspainter7258 2 года назад +15

    no one is talking about the fact that the jeep LITERALLY started doing cartwheels

    • @NoahGooder
      @NoahGooder 2 года назад +2

      tbh with everything else in the video it was just a minor note.

  • @nicogeek7528
    @nicogeek7528 2 года назад +19

    6:27 There is something so weirdly epic in the way that turret spined

  • @minichaz89
    @minichaz89 2 года назад +6

    I love this, you could just layer DeSinc's voice over the top and the Chaos would be seemless.

    • @DivineCerinian
      @DivineCerinian 2 года назад +1

      I didn't know i needed this until I saw this comment

  • @paladinmaid2334
    @paladinmaid2334 2 года назад +1

    love the kessler syndrome of props going nuts at 0:50

  • @BaronPraxis8492
    @BaronPraxis8492 2 года назад +4

    I like how the first thing you hear in Ravenholm is a distant explosion.

    • @DinnerForkTongue
      @DinnerForkTongue 2 года назад +1

      A bunch of shit breaking, THEN an explosion to cap it off.

  • @cheesepop7175
    @cheesepop7175 2 года назад +1

    Metrocop: aaggh, you killed me, oouuuchhh, btw heres my pistol *throws pistol at the player*
    Player: *catches it* thx!

  • @vypergaming117
    @vypergaming117 2 года назад +14

    Imagine your just doing your morning routine, eating your breakfast and this shit happens "woops dropped my spo- OH JESUS FUCKING CRI-"

  • @mobius1504
    @mobius1504 2 года назад +2

    @4:00 "Sorry Doc" as the buggy gets obliterated

  • @MrLyosea
    @MrLyosea 2 года назад +6

    3:54 That actually looks like the game is telling you that :D

  • @fen4554
    @fen4554 2 года назад +3

    Vortigon was confused by instructions, installed Gau8 avenger cannon on boat.

  • @dasantihero2827
    @dasantihero2827 2 года назад +7

    That turret bouncing at the end had me rolling

  • @Lagbeard
    @Lagbeard 2 года назад +1

    0:37 Well that was nice of that Civil Protection officer.

  • @ComradeCovert
    @ComradeCovert 2 года назад +3

    ok the turrets flying around causing nonstop absolute mayhem was too much lol

  • @blindfoldedmissile
    @blindfoldedmissile 2 года назад +7

    3:18 got my heartrate up

  • @stukatang
    @stukatang 2 года назад +10

    I feel like having the tick rate at 400 turns HL2 into Portal or Garry's Mod which is super hilarious

  • @MaxBlackHawk
    @MaxBlackHawk 2 года назад +4

    06:42 Antlion Soldier just like: Hey! don't do that again

  • @pizza-for-mountains
    @pizza-for-mountains 2 года назад +1

    ragdolls and dropping held objects: completely fine
    literally any other physics interaction:
    *GETMEOUTINEEDTOGETOUTOFHERELETMEOUTLETMEOUTLETME*

  • @KrazyDavLP
    @KrazyDavLP 2 года назад +19

    hmmm, i want to use this in VR

    • @NoahGooder
      @NoahGooder 2 года назад

      from personal expirence airboat vr is PAIN.

  • @KalebSDay
    @KalebSDay 2 года назад +1

    This is the best visual representation of the butterfly effect I've ever seen, haha. 0:50

  • @Kapomafioso
    @Kapomafioso 2 года назад +6

    6:13 that looks like more than just a minor fracture :))

    • @squidiskool
      @squidiskool 2 года назад +1

      Who is the ruler never gonna look!

  • @nobodycares8406
    @nobodycares8406 2 года назад +1

    2:58 If I was in Ravenholm for the first time as a kid and heard this sounds in the distance I would turn back and run away

  • @sciguy4297
    @sciguy4297 2 года назад +9

    This is really interesting behavior from the game engine. The fact that ragdolls appear fine has thrown me for a loop...
    My first thought is that when you tell the physics engine to run far faster than normal the individual steps it has to calculate start to shrink drastically along with any associated numbers (velocities, prop positions, map geometry). These floating point values are all likely 32bit numbers and have a limit on there resolution. As they shrink that resolution dose too which throws off the accuracy of all of the physics calculations too the point that collisions that should be canceling velocity start to add it instead (that's where you get the super bouncy props from).

    • @FenekkuKitsune
      @FenekkuKitsune 2 года назад +5

      It’s actually to do with how the engine handles objects touching each other iirc. Basically the objects touching each other aren’t a hard “don’t go in this” thing. Instead, objects resist each other like magnets, but slightly clip into each other leading forces to push them out making it seem like they’re stopped. But the high tick rate causes them to push too much, leading to, well… chaos. Also, entities (including ragdolls) are exempt from that kind of physics simulation (it’s why you can’t pick up ragdolls or do a lot of other physics-based things with them)

  • @StuntmanMikeL
    @StuntmanMikeL 5 месяцев назад +1

    It's like pinball mode in Carmageddon 2.

  • @VorpalStorm
    @VorpalStorm 2 года назад +2

    That bouncy pistol catch was sick as hell.

  • @justit1074
    @justit1074 2 года назад +1

    takes the concept that any object can be a weapon if accelerated fast enough even further than the game already allowed

  • @ChannelSho
    @ChannelSho Год назад +4

    I'm pretty sure the tick rate turned the airboat gun at 2:42 into the A-10 Warthog's Gatling cannon

  • @brianery
    @brianery Год назад +1

    you know your game is fucked when the turrets decide that they will melee attack instead

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius 2 года назад +15

    The turrets look like they're panicking from all the bouncing around lol.

    • @SirPembertonS.Crevalius
      @SirPembertonS.Crevalius 2 года назад +1

      @@doggobind Well if my life is nothing and serves no purpose, I have nothing to lose! The pfp stays!

    • @thelvadam2884
      @thelvadam2884 2 года назад +1

      @@doggobind whats the context of all this statements ? sorry i seem to be missing something...

    • @NoahGooder
      @NoahGooder 2 года назад +1

      I mean wouldnt you be panicing?

  • @HarryVoyager
    @HarryVoyager 2 года назад +1

    5:10 You know, I don't normally get motion sick at pretty much anything, but that? That might actually do it...

  • @greniza2811
    @greniza2811 2 года назад +3

    It looks like the props are trying to apply bounce acceleration to themselves, but due to the high tick rate, they apply bounce acceleration multiple times because they’re in the proximity of a collider for multiple ticks.

  • @nukachronic6211
    @nukachronic6211 4 месяца назад

    5:48 had me dying. Just the b-hop in while the car is going nuts lmao xD

  • @jesuschrist194
    @jesuschrist194 2 года назад +18

    Absolute golden relaxation video, I love the half life games and source engine feel. 100/10!

  • @ChronoTango
    @ChronoTango 2 года назад +1

    Ah, so this is where the idea for repulsion gel came from.

  • @Magnymbus
    @Magnymbus 2 года назад +3

    This, children, is why we multiply everything by "DeltaTime".

    • @nolram
      @nolram 2 года назад +1

      Most calculations do seem to be deltaTimed - just certain contact modifications and velocity applications not

  • @brianvanderhoofven6418
    @brianvanderhoofven6418 2 года назад +1

    Half-Life 2 but every physics enabled object becomes SCP-018

  • @tomvr4543
    @tomvr4543 Год назад +9

    4:16 the buggy is very buggy

    • @BaDonut
      @BaDonut 4 месяца назад +2

      beat me to it

  • @eggyx2734
    @eggyx2734 2 года назад

    6:22 when the turret keeps jerking around and beeping ,i fckin lost it lol holy fck 🤣