What Happens when Half-Life 2 Updates TOO FAST

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  • Опубликовано: 3 окт 2024

Комментарии • 970

  • @Pinsplash
    @Pinsplash  Год назад +258

    too slow: ruclips.net/video/cyYk9hUDdj8/видео.html

    • @binkbunkspiggleworm
      @binkbunkspiggleworm Год назад +2

      just watched

    • @lizzycoax
      @lizzycoax Год назад +1

      engineer gaming

    • @A-183-from-IR
      @A-183-from-IR Год назад

      Oh my goodness crazy stuff

    • @Capiosus
      @Capiosus 9 месяцев назад

      make a source engine mod that makes all the props way too bouncy like this and play hl2 with it

    • @Diabhork
      @Diabhork 8 месяцев назад

      I wonder what would happen if you tried something like this in GTA V. With speedrunners having uncapped FPS, the effects I've seen range from missions instafailing to ladders becoming catapults

  • @Grimmers
    @Grimmers Год назад +2709

    So it pretty much turns the game into a public Gmod server.

    • @NoahGooder
      @NoahGooder Год назад +98

      that was my thoughts exactly expecially with the ragdoll physics.

    • @TheGlassMan
      @TheGlassMan Год назад +35

      I mean, its the same game engine so there's no surprise here

    • @BungieStudios
      @BungieStudios Год назад +51

      I like how the physics are more lifelike in some parts and beyond broken in others.

    • @TwoDaysFromRetirement
      @TwoDaysFromRetirement 2 месяца назад

      False! This is actually a different game called half life 2

    • @subway2227
      @subway2227 2 месяца назад +1

      @@TwoDaysFromRetirement alr bro

  • @mcarpen89
    @mcarpen89 Год назад +1504

    My favorite part was when you caused a chain reaction with the crossbow and just sat on the other side of wall and watched everyone get crushed by super bouncy file cabinets

    • @privatepessleneck
      @privatepessleneck Год назад +82

      Gmod animation moment.

    • @landtechnik4k
      @landtechnik4k Год назад +6

      it was the monitor

    • @sillyfella2009
      @sillyfella2009 Год назад +7

      oppenheimer reference

    • @squasherdown
      @squasherdown 3 месяца назад +3

      aperture science new invention: repulsive filing cabinet!

    • @robwebnoid5763
      @robwebnoid5763 2 месяца назад +4

      Jackie Chan in his movies is world famous for using the environment around him to fight, like climbing up walls, using refrigerator doors to block punches & ladders as a weapon etc. So here, Freeman is `Jackie Channing`it with this high tick rate.

  • @JackFoxtrotEDM
    @JackFoxtrotEDM Год назад +4109

    I like how ragdolls are fine. I saw the beginning like “Oh nothing happens, neat”, then the dropped pistol starts bouncing around and I’m like “oh no…”

    • @thelvadam2884
      @thelvadam2884 Год назад +152

      no u mean " OHH fuck yeah , lets fucking go !"

    • @travisdickens4304
      @travisdickens4304 Год назад +46

      @@KeksimusMaximus of course they aren’t, you just don’t see it until later into the video; keeping the false sense of security.

    • @dovahkiin2108
      @dovahkiin2108 Год назад +5

      So?

    • @exaltedb
      @exaltedb Год назад +28

      3:40 would like to beg to differ

    • @randigo9992
      @randigo9992 Год назад +11

      The first guy that died cause of metrocops is animated, he's corpse is kinda like in idle animation, so he's NOT a ragdoll

  • @Eira_
    @Eira_ Год назад +481

    half life 2 but glados spilled repulsion gel everywhere

    • @AbsnormalCoolest
      @AbsnormalCoolest 9 месяцев назад +7

      how did she spill it

    • @Hugh_Mannn
      @Hugh_Mannn 9 месяцев назад +19

      @@AbsnormalCoolestCombine found her super-secret supply

    • @alicorn3924
      @alicorn3924 3 месяца назад

      ​@@Hugh_Mannn no!!!! they got here blue stuff!!

    • @phoomham9217
      @phoomham9217 2 месяца назад +2

      ​@@alicorn3924jeese I need the blue

    • @soupcangaming662
      @soupcangaming662 2 месяца назад +1

      @@phoomham9217 mr what i eated it all

  • @simtexa
    @simtexa Год назад +889

    I love how everything becomes infinitely much more terrifying, ranging from mere shovels, all the way to violently bouncing and spinning knife blades that shatter all the wood in the room to a million violently bouncing and spinning splinters. And turrets are even more immortal than before, and will now aggressively bounce around the map.

  • @theworldsmostgiantDr
    @theworldsmostgiantDr Год назад +144

    0:50 "I never thought I'd see a Resonance Cascade, let alone create one."

  • @colinhuber5903
    @colinhuber5903 Год назад +659

    The way the second pistol flies straight to Gordon is wonderful!

    • @TheVoltDenatsu
      @TheVoltDenatsu 3 месяца назад +17

      it's hard being the one free man

    • @erikpng
      @erikpng 3 месяца назад +7

      He's The One (Free Man).

    • @noahfessenden6478
      @noahfessenden6478 2 месяца назад +1

      The Force is strong with the Freeman!

    • @TheVoltDenatsu
      @TheVoltDenatsu 2 месяца назад

      @@erikpng Gordon "The One Free Man" Freeman (Canon)

    • @stinkpantsslim680
      @stinkpantsslim680 2 месяца назад

      The way it flies straight to him reminds me of the easter egg in half life 1 where if a human enemy gets gibbed there's a rare chance the skull, line of sight permitting, will fly straight towards you. I forget which video talks about it but it's a thing!

  • @advancedmicrodevices3868
    @advancedmicrodevices3868 Год назад +675

    The usp bouncing around then to the player is golden

    • @soda415.5
      @soda415.5 Год назад +4

      Intel CPU doesn’t do that

    • @captain1334
      @captain1334 Год назад +22

      @@soda415.5 no Intel cpu go boom when hl2 is at 400 tickrate

    • @soda415.5
      @soda415.5 Год назад +3

      @@captain1334 I didn’t asked that your Celeron can’t run hl2 nicely

    • @thelvadam2884
      @thelvadam2884 Год назад

      Bro there is no USP in Half-Life 2 xD

    • @captain1334
      @captain1334 Год назад

      @@soda415.5 I don’t use a celeron I use a amd Ryzen 9 7950x so go and throw your Pentium D(isaster) in the trash

  • @henryfreeman1256
    @henryfreeman1256 Год назад +791

    Never knew Gordon learned how to use telekinesis in MIT

    • @korvo9936
      @korvo9936 Год назад +57

      He's indeed a Highly Trained Profesional!

    • @VarenRoth
      @VarenRoth Год назад +36

      How'd you think picking up cans worked?

    • @callumkristofer7793
      @callumkristofer7793 Год назад +8

      @@korvo9936 he doesn't need to hear all that!

    • @Durwagon
      @Durwagon Год назад +21

      He's got a degree in theoretical physics! Like the physics that are theoretically going on here.

    • @gamejunk1e
      @gamejunk1e Год назад +9

      He has a theoretical degree in physics

  • @stupakoopa_3987
    @stupakoopa_3987 Год назад +139

    "You can't stop me!"
    "Oh, I know. But he can"
    _400 tickrate pistol from hell_

  • @voytec448
    @voytec448 Год назад +140

    0:38 gordon had the gravity gloves

    • @Chipmunkboy
      @Chipmunkboy Год назад +4

      Jumped at him like Mario jumping at a Goomba

    • @G-Cole-01
      @G-Cole-01 8 месяцев назад +1

      yoink

    • @ch1ppychipp
      @ch1ppychipp 2 месяца назад

      SUPER
      HOT

  • @arjunlagoon2015
    @arjunlagoon2015 Год назад +459

    So I think what's happening is that the high tick rate makes the physics velocity calculator thing occur too much. So when you lifted the tire with the crate each tick it adds a certain velocity to also move it up. But because the tick rate is so high it added that certain velocity *way* too much in like a second so it went flying.

    • @disk0__
      @disk0__ Год назад +59

      I'm pretty sure physics simulation is scaled/proportioned to tickrate, but I can't tell if it A) doesn't, or B) the simulation (read: the faster approximations of physics aspects actually used) break down as the tick rate departs expected ranges.

    • @owenkegg5608
      @owenkegg5608 Год назад +2

      Maybe. Usually when physics engines are accelerating something they multiply the acceleration/ velocity by the time the last frame took to complete in seconds so everything scales properly no matter what

    • @Zack_Wester
      @Zack_Wester Год назад +4

      @@disk0__ could be worse could be a case of some part of the physics simulation is scaled/proportioned to the tickrate (also part of the Frame rate) and some is not.
      Iknow there was a few games that ran fine in 30 and 60 FPS but if you set the FPS cap to 120 and ran it from that Physic would break in some cases because some physic calculation was done at 30/60 times a sec and some would end up been done 120 times a sec. and that would just break.

    • @FenekkuKitsune
      @FenekkuKitsune Год назад +41

      You’re partially correct. In the source engine, whenever a physics object touches any other object that it cannot pass through, it is pushed away. It is not stopped, no, it is pushed. So for example, if you take a box and drop it on the ground, the box doesn’t actually stop as soon as it hits the ground, instead it slightly clips into the ground and gets pushed back out, making it seem like it stopped. On low tick rates, this would make the object either sink, or bounce weirdly as the object isn’t being pushed away instantly most of the time. However, on high tick rates, the check for whether the object is clipping happens too much, causing it to, well… go absolutely ape shit.
      You can actually see this occurring even on default tick rate, depending on certain conditions. If you’ve ever seen a physics object in a source game slightly dip into the floor or another object, that’s the push failing to occur (this will generally be caused by a performance dip, or something else). The only objects that don’t follow this rule in the source engine are: entities and ragdolls (technically ragdolls are entities)

    • @Mandragara
      @Mandragara Год назад +2

      ​@@disk0__ Numerical simulations are not stable under all step sizes\tick rates. Pretty general statement but I'm sure that's to blame here

  • @SuperShadow
    @SuperShadow Год назад +94

    0:16
    A liberated
    gun eventually finds
    its new caretaker

    • @daiganmonceaux7347
      @daiganmonceaux7347 8 месяцев назад +10

      Did you just write a haiku about half life 2 physics? Damn

  • @PekaCheeki
    @PekaCheeki Год назад +286

    Wow, I can't believe we discovered real physics in 2003 and valve forgot to enable them in launch options

    • @Genjinas
      @Genjinas Год назад +1

      seniukai visai gerai suki klipukus, užskaitau, kažkada iš manęs parūkysim

    • @PekaCheeki
      @PekaCheeki Год назад +6

      @@Genjinas ka lol as dont lietuvis

    • @Genjinas
      @Genjinas Год назад

      @@PekaCheeki nevirink vogtų katalizatorių, žinau kad su Vladislovu į tą pačią mokyklą ėjai

    • @PekaCheeki
      @PekaCheeki Год назад +1

      @@Genjinas vladislovu?!! tokio nepazystu bet gal ir ejau i ta pacia

  • @fandyus4125
    @fandyus4125 Год назад +30

    0:57
    the way it just hits him in the head and he disappears is hysterical

    • @St-bh5oz
      @St-bh5oz 4 месяца назад

      Everything about this clip is hysterical

  • @Lambda3141
    @Lambda3141 Год назад +163

    Cars spinning in tight barrel rolls made me laugh so dang hard

    • @cac_deadlyrang
      @cac_deadlyrang Год назад +4

      Like, I thought the most ridiculous thing I could see a vehicle unintentionally doing in video games was Shazza harnessing the energy of the Spin with her Fourbie in TY 2, but now I’ve seen *_true chaos._*
      Why yes, that is a JoJo reference. Sue me.

  • @MaximG.
    @MaximG. Год назад +63

    3:05 - I'm genuinely surprised this didn't end with splat+flatline

  • @e_doors
    @e_doors Год назад +66

    Low tick rate: vehicle bounces
    High tick rate: EVERYTHING BOUNCES

  • @SkylorBeck
    @SkylorBeck Год назад +179

    I legit thought my speakers weren't working for the first 11 seconds of this video.

    • @Solutra
      @Solutra Год назад +14

      10 seconds

    • @Pinsplash
      @Pinsplash  Год назад +44

      10 and a half seconds

  • @Stresenbear
    @Stresenbear Год назад +47

    4:09 insert free bird guitar solo here

  • @cactisiusninja
    @cactisiusninja Год назад +34

    0:21 gordon use the force to catch the pistol

  • @BalthazarB2
    @BalthazarB2 Год назад +313

    Basicaly what we see is Gordon's true inner state of mind after going through several traumatic evenrs and becoming a mute psychopath.

    • @NoahGooder
      @NoahGooder Год назад +11

      you forgot the possible narcotics abuse.

    • @progfox
      @progfox Год назад +2

      nice pfp

    • @pepsimanv7883
      @pepsimanv7883 Год назад +22

      @@NoahGooder *"MORPHINE ADMINISTERED"*

    • @NoahGooder
      @NoahGooder Год назад

      @@pepsimanv7883 exactly lol

    • @BalthazarB2
      @BalthazarB2 Год назад +1

      @@progfox Thanks.

  • @Vlauxa
    @Vlauxa Год назад +166

    I like that the gun got exponentially faster each time it touched something

  • @limeflake4192
    @limeflake4192 Год назад +121

    When you allow the entropy of the Source Engine to become a weapon by itself

  • @bishalgurung4356
    @bishalgurung4356 Год назад +34

    "We don't go to Ravenholm." The physics is screwed.

  • @schniemand
    @schniemand Год назад +42

    "sorry doc"
    _fucking kills him_
    3:57

  • @maynard_neon1039
    @maynard_neon1039 Год назад +25

    2:01 "container please do something funny" "container wake up" "container?" :(

  • @lastguest
    @lastguest Год назад +12

    "WE DON'T GO TO RAVENHOLM"
    [Crashing sounds, and then explosion]

  • @andreaszetterstrom7418
    @andreaszetterstrom7418 Год назад +77

    It's what I've always expected. Half-life physics is controlled by demons which are bound to the objects by the tickrate command. By using 200 you essentially release them upon this world and undo the thousands of hours valves demon hunters have spent catching and binding them to the objects.

  • @HomerGumther
    @HomerGumther Год назад +14

    Physics object: hey, how much momentum do i have?
    Tick rate: YES

  • @Beardtung
    @Beardtung Год назад +20

    this is scarier than any source horror mod I’ve ever seen

  • @hereelabs
    @hereelabs Год назад +29

    This is the gordon freeman lsd trip of all time

  • @Wheagg
    @Wheagg Год назад +33

    6:50 local scientist gets beat to death by a shovel

    • @N_the_man
      @N_the_man 9 месяцев назад

      That's something that sounds like it's straight out of portal 2.

    • @SniperOnSunday
      @SniperOnSunday 3 месяца назад

      Same universe​@@N_the_man

  • @jesseromo7646
    @jesseromo7646 Год назад +2

    6:20 The crazy flying turret on crack was perfect. Made something dangerous far worse. 😆

  • @name1914
    @name1914 Год назад +33

    4:57 anyone else hear the brain aneurysm meme?

  • @ConfirmedZer0
    @ConfirmedZer0 Год назад +5

    Half Life 2 but everything is covered in Aperture Science Repulsion Gel™️

  • @Kalinskiya
    @Kalinskiya Год назад +14

    6:24 imagine Portal turret flying like that LMAO.

    • @audiovisualcringe
      @audiovisualcringe Год назад +2

      the combine turret and the aperture turret are reskins of each other so playing portal on a high tick rate would let the same thing happen

  • @xXYannuschXx
    @xXYannuschXx Год назад +2

    0:56 that shotgun combine must have been using HAAAX

  • @FriendlyKat
    @FriendlyKat Год назад +11

    The turret going ham absolutely broke me. LOL

  • @hhbkawaii
    @hhbkawaii Год назад +20

    5:53 car roll

  • @SATXSXRIProd
    @SATXSXRIProd Год назад +14

    0:26 - breakcore producers be like

  • @ArmayaSari-e6v
    @ArmayaSari-e6v 2 месяца назад +3

    6:31 i love how one of the antlions came up to you and said "what the fuck did you just do?"

  • @theRedGman
    @theRedGman Год назад +8

    2:57 when the teacher leaves class for 2 nanoseconds

  • @Spartan_Tanner
    @Spartan_Tanner Год назад +20

    0:58 it's like one of those GMOD videos in which a prop is possessed and starts murdering everyone and the way he just looks at the player before getting bonked on the head by a Monitor is comedy.

  • @cherrybutterflyproductions6795
    @cherrybutterflyproductions6795 Год назад +9

    Some of my earliest memories of gaming are messing with HL2's physics settings. Setting the gravity to -1 was my favorite. Everything just gently floating inexorably off into the void...

  • @reyconsolaV
    @reyconsolaV Год назад +24

    This is a small detail but I really like how you made the text appear with the same animation as in game 3:52 also same font ❤

  • @jakedill1304
    @jakedill1304 Год назад +23

    I feel like this is a lore friendly glitch

  • @-0rbital-
    @-0rbital- Год назад +8

    Bouncy!!! 😃
    3:40 - Ground Control to Major Zomb.

  • @UnknownCleric2420
    @UnknownCleric2420 Год назад +9

    6:08 Can't believe Valve stole the grenade mechanics from Doom 3 smdh my damn head

  • @CptDoot
    @CptDoot Год назад +4

    0:36 sick pistol kickflip into gordon

  • @frogtape4305
    @frogtape4305 Год назад +26

    7:07 Holy shit!! 400 tick activates channel memberships?!

  • @metalgear6531
    @metalgear6531 Год назад +6

    2:47 I love how the dropship just.... stops dead in the air.
    Like "Well NOW what?"

    • @FenekkuKitsune
      @FenekkuKitsune Год назад +3

      Broken trigger. It wants to go to a specific position and drop the APC. But the APC is gone. So it derps. You can do it legit at the lighthouse, if you destroy one of the troop carriers the drop ship derps and just starts doing loops trying to figure out where it’s supposed to go next.

    • @metalgear6531
      @metalgear6531 Год назад +1

      @@FenekkuKitsune I was mostly just goofing, but that's a really cool piece of information too! Had a feeling it had something to do with breaking the script.
      Makes me just imagine the dropship turning around and going "Gordon, what the HELL!? Now we need to re-shoot this scene AND get a new deployment pod!"

  • @invalid_user_handle
    @invalid_user_handle Год назад +62

    I imagine the physics engine's code was tuned to function with lower tick rates, and as such it's overcompensating _way_ too much with collision forces at higher ones.

    • @xDShot9000
      @xDShot9000 Год назад

      Interesting how does Volt handles that

  • @minichaz89
    @minichaz89 Год назад +6

    I love this, you could just layer DeSinc's voice over the top and the Chaos would be seemless.

    • @DivineCerinian
      @DivineCerinian Год назад +1

      I didn't know i needed this until I saw this comment

  • @OrigiNope
    @OrigiNope Год назад +32

    I love how those pistols both just boomeranged back to him

  • @yvettemspainter7258
    @yvettemspainter7258 Год назад +15

    no one is talking about the fact that the jeep LITERALLY started doing cartwheels

    • @NoahGooder
      @NoahGooder Год назад +2

      tbh with everything else in the video it was just a minor note.

  • @heatherkirk7657
    @heatherkirk7657 Год назад +26

    10/10 the way it's meant to be played
    tickrate 1000

  • @AverageMichaelJordans
    @AverageMichaelJordans Год назад +9

    Man, gordon is a pro at catching those flying pistols!

  • @D0Samp
    @D0Samp Год назад +72

    For all the engine similarities, I wonder what happens to Portal. If nothing else, we will have very smooth airboats.

    • @LavenderJJ_
      @LavenderJJ_ Год назад +18

      You'd have to try so hard to catch your companion cube

    • @Citiesinmotionplayer
      @Citiesinmotionplayer Год назад +1

      @@LavenderJJ_ or beat the game without it, which is possible

    • @D0Samp
      @D0Samp Год назад +20

      Initial experience: I was repeatedly knocked to death by the clipboard and radio flying around the chamber. 10/10

    • @caav56
      @caav56 Год назад

      @@D0Samp Are we sure it's not just a parallel universe where Cave was even more unhinged?

    • @RAFMnBgaming
      @RAFMnBgaming Год назад +2

      given what seems to be going on with gravity, i can imagine some puzzles being way more exploitable and others becoming impossible, but with the speed cap it might mantain some degree of stability.

  • @PurpleTeletubby
    @PurpleTeletubby 10 месяцев назад +8

    I love how because of the tickrate the props and weapons have the ability to *kill combines.*

  • @BaronPraxis8492
    @BaronPraxis8492 Год назад +4

    I like how the first thing you hear in Ravenholm is a distant explosion.

    • @DinnerForkTongue
      @DinnerForkTongue Год назад +1

      A bunch of shit breaking, THEN an explosion to cap it off.

  • @nicogeek7528
    @nicogeek7528 Год назад +18

    6:27 There is something so weirdly epic in the way that turret spined

  • @ComradeCovert
    @ComradeCovert Год назад +3

    ok the turrets flying around causing nonstop absolute mayhem was too much lol

  • @vypergaming117
    @vypergaming117 Год назад +14

    Imagine your just doing your morning routine, eating your breakfast and this shit happens "woops dropped my spo- OH JESUS FUCKING CRI-"

  • @MrLyosea
    @MrLyosea Год назад +6

    3:54 That actually looks like the game is telling you that :D

  • @mobius1504
    @mobius1504 Год назад +2

    @4:00 "Sorry Doc" as the buggy gets obliterated

  • @dasantihero2827
    @dasantihero2827 Год назад +7

    That turret bouncing at the end had me rolling

  • @fen4554
    @fen4554 Год назад +3

    *barnacle:* I swear this never happens to me. *spits you out, dejected*

  • @supersonicbros23
    @supersonicbros23 Год назад +58

    Seeing that car flail around reminds me, did you know you can control the cars with the console?
    After manually turning it on and releasing the handbrake with ent_fire the console, type in throttle 5000 and watch it enter the penal zone.

    • @JackFoxtrotEDM
      @JackFoxtrotEDM Год назад +5

      Oh shit? How do you do vehicle stuff like that, is there documentation?

    • @Wheagg
      @Wheagg Год назад +1

      Oh fr?

    • @Pacca64
      @Pacca64 Год назад +5

      Yeah, it's a cool feature. Fun fact, actually; portal 2 has some base source entities that are related to HL2 entities, and one of them is a generic vehicle. The original player based controls are completely broken, but the IO based controls still kinda work. Ended up just barely restoring the jeep in Portal 2, was really neat.

    • @NoahGooder
      @NoahGooder Год назад

      I bet that will crash the game

    • @travisdickens4304
      @travisdickens4304 Год назад

      @@Pacca64 you can spawn airboats in portal 2 without sv_cheats on.

  • @VorpalStorm
    @VorpalStorm Год назад +2

    That bouncy pistol catch was sick as hell.

  • @birkobird
    @birkobird Год назад +6

    10/10 would melt any 2004 graphics card

  • @tomvr4543
    @tomvr4543 9 месяцев назад +7

    4:16 the buggy is very buggy

    • @BaDonut
      @BaDonut Месяц назад +2

      beat me to it

  • @fen4554
    @fen4554 Год назад +3

    Vortigon was confused by instructions, installed Gau8 avenger cannon on boat.

  • @Kapomafioso
    @Kapomafioso Год назад +6

    6:13 that looks like more than just a minor fracture :))

    • @squidiskool
      @squidiskool Год назад +1

      Who is the ruler never gonna look!

  • @Magnymbus
    @Magnymbus Год назад +3

    This, children, is why we multiply everything by "DeltaTime".

    • @nolram
      @nolram Год назад +1

      Most calculations do seem to be deltaTimed - just certain contact modifications and velocity applications not

  • @KrazyDavLP
    @KrazyDavLP Год назад +19

    hmmm, i want to use this in VR

    • @NoahGooder
      @NoahGooder Год назад

      from personal expirence airboat vr is PAIN.

  • @ChannelSho
    @ChannelSho 9 месяцев назад +3

    I'm pretty sure the tick rate turned the airboat gun at 2:42 into the A-10 Warthog's Gatling cannon

  • @stukatang
    @stukatang Год назад +10

    I feel like having the tick rate at 400 turns HL2 into Portal or Garry's Mod which is super hilarious

  • @Lagbeard
    @Lagbeard Год назад +1

    0:37 Well that was nice of that Civil Protection officer.

  • @zenniththefolf4888
    @zenniththefolf4888 Год назад +8

    Something about a turret panic firing while bouncing around the entire level is hilarious to me.

  • @HafJaf
    @HafJaf Год назад +2

    0:30 man, this breakcore fire 🔥🔥🔥

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Год назад +15

    The turrets look like they're panicking from all the bouncing around lol.

    • @SirPembertonS.Crevalius
      @SirPembertonS.Crevalius Год назад +1

      @@doggobind Well if my life is nothing and serves no purpose, I have nothing to lose! The pfp stays!

    • @thelvadam2884
      @thelvadam2884 Год назад +1

      @@doggobind whats the context of all this statements ? sorry i seem to be missing something...

    • @NoahGooder
      @NoahGooder Год назад +1

      I mean wouldnt you be panicing?

  • @supersp9450
    @supersp9450 Год назад +11

    I wonder how amusing this is in the episodes.

    • @NoahGooder
      @NoahGooder Год назад +2

      expecially with all the loose props and explosions and such.

    • @yuyutopt
      @yuyutopt Год назад

      All i found while playing with high (acceptable) tickrate of 100 that it can break some part of the scripted event and softlock the game, example the undue alarm chapter in ep1 where you on an elevator with alyx to goes down to the core, the stop at the stalker section doesnt work even you put energy balk in the reactor thingy, the stalker simply does not spawn and the elalevator stuck in place.

  • @ekanshsubba1211
    @ekanshsubba1211 Год назад +3

    4:11 damn that buggys got some moves

  • @MaxBlackHawk
    @MaxBlackHawk Год назад +3

    06:42 Antlion Soldier just like: Hey! don't do that again

  • @Littlefighter1911
    @Littlefighter1911 Год назад +1

    0:52 That combine stares at you like in some horror game, then just gets yeeted away by some box.

  • @shawn_99
    @shawn_99 Год назад +11

    Gordon Freeman learns telekinesis and uses the shit out of it to absolutely dominate the Combine

  • @pizza-for-mountains
    @pizza-for-mountains Год назад +1

    ragdolls and dropping held objects: completely fine
    literally any other physics interaction:
    *GETMEOUTINEEDTOGETOUTOFHERELETMEOUTLETMEOUTLETME*

  • @blindfoldedmissile
    @blindfoldedmissile Год назад +4

    3:18 got my heartrate up

  • @jesuschrist194
    @jesuschrist194 Год назад +18

    Absolute golden relaxation video, I love the half life games and source engine feel. 100/10!

  • @blueshit199
    @blueshit199 Год назад +5

    Half-Life 2 but the groundbreaking physics actually matter to gameplay

  • @paladinmaid2334
    @paladinmaid2334 Год назад +1

    love the kessler syndrome of props going nuts at 0:50

  • @sciguy4297
    @sciguy4297 Год назад +9

    This is really interesting behavior from the game engine. The fact that ragdolls appear fine has thrown me for a loop...
    My first thought is that when you tell the physics engine to run far faster than normal the individual steps it has to calculate start to shrink drastically along with any associated numbers (velocities, prop positions, map geometry). These floating point values are all likely 32bit numbers and have a limit on there resolution. As they shrink that resolution dose too which throws off the accuracy of all of the physics calculations too the point that collisions that should be canceling velocity start to add it instead (that's where you get the super bouncy props from).

    • @FenekkuKitsune
      @FenekkuKitsune Год назад +5

      It’s actually to do with how the engine handles objects touching each other iirc. Basically the objects touching each other aren’t a hard “don’t go in this” thing. Instead, objects resist each other like magnets, but slightly clip into each other leading forces to push them out making it seem like they’re stopped. But the high tick rate causes them to push too much, leading to, well… chaos. Also, entities (including ragdolls) are exempt from that kind of physics simulation (it’s why you can’t pick up ragdolls or do a lot of other physics-based things with them)

  • @joejoemyo
    @joejoemyo Год назад +1

    "Boat handles too well"
    *Proceeds to crash*

  • @DatSun.
    @DatSun. Год назад +5

    goofy physics will never not be funny

  • @theunholyadventurer2376
    @theunholyadventurer2376 9 месяцев назад +1

    the guns flying around and eventually being caught is so badass

  • @greniza2811
    @greniza2811 Год назад +3

    It looks like the props are trying to apply bounce acceleration to themselves, but due to the high tick rate, they apply bounce acceleration multiple times because they’re in the proximity of a collider for multiple ticks.

  • @_TheDoctor
    @_TheDoctor Год назад +1

    The turret sounds like its panicking as it bounces around lol

  • @jakedill1304
    @jakedill1304 Год назад +31

    Can't you adjust the the physics updates independently? I wonder if you could like find a balance where you get the hyper smoothness but it's like everything's out of sync cuz obviously it is.. but I wonder if you could bring it back into sync? At the higher rates...

    • @tristenarctician6910
      @tristenarctician6910 Год назад +9

      By default, -tickrate is at 66. In his low tickrate video, it was 11. This time, it's set to 400, not a multiple of 11

    • @frozenheartedgiant8330
      @frozenheartedgiant8330 Год назад +4

      @@tristenarctician6910 So 440 would work better?

    • @yuyutopt
      @yuyutopt Год назад

      While the gameplay remain the same, higher tickrate break some part of the game and soft lock you. I tried playing with 100 tickrate (cs source high tickrate standard) in episode one, the elavator section with alyx did not work correctly, when revert back to 66 it worked flawlessly.

    • @tristenarctician6910
      @tristenarctician6910 Год назад

      @@frozenheartedgiant8330 maybe, though I tested a 500 tickrate game and it appeared to an amplified version of tickrate 400