at around 5:40 you describe the points per upgrade rank, but you state Iron I is one point. Have you discounted Stone rank for the purposes of counting? or was that an omission on the voice over? Also, how much exactly are you adding for the Diamond ranks? Love the sheets and making use of it for myself and to help my guild out :D great job.
They need to make things easier on guild leaders. We need to see who has enlisted at a glance. We need to be able to view whole rosters, instead of just arena squads. I’d like to at least know how many attacks a defensive squad has fought off, and being able to watch battles live or watch replays would be fun. Data, like how many tokens people have spent and which ones still have tokens left would be quite helpful. Even knowing stats of who got how many points, who killed how many characters, etc. we don’t have any of that and it would make my life easier and more enjoyable.
Oh yes 100%. There is so much improvements that are needed and I know the development team have been listening to all our feedback! I am really looking forward to how these develop!
Amazing work DB. These tips are great advice for selecting which characters to upgrade for better future wars. Can't believe you have produced that Guild wars sheet so fast. Top work and thank you.🤘😀
Our 2nd Guild War was determined only by us moving the Medicae Station. Both of us blitzed the left side...to our happy satisfaction and their unhappy discovery of the Vox Station. Lead was switching every hour until then. Very exciting match.
Great video! I am loving guild wars, but I hope that they space the wars out. Like you said, it is kind of exhausting. I am the coleader of one of the guilds and I have put a lot into how our troops are arranged and how we should attack. I like it! But I think maybe once a month?
Ohhh that was such a battle! We were very impressed with how far you got through our territory. The Canadian Guard did themselves proud! Hitting our HQ straight away was a shock to us! Congrats and good luck in the rest of the wars :)
I hope it shows an indicator of how many attacks the guild withstood. Is the war going well or is most of the enemy on the other side of the world, sleeping?
Yeah there is so many cool things they can add here! I want an out of game notification for something being destroyed so I don’t have to be online so much!
As a relatively new player I love the new tab! Can I suggest a quick edit though; can you add a section that shows The breakdown of what Trooper, Veteran, Elite and Hero can take? Basically what you have a 3:38 of this video.
@@DBPreacherTacticus im only 2.5 months in (49 characters). This is just my method to knock out those levels without many craftable items. Once i get to maybe bronze 1 on all ill switch back to focused leveling. Edit: to clarify, i meant upgrading, not actual leveling. Im not to the point where experience is the choke point, yet.
I really wish someone would address how broken the Matchmaking System is. Currently Enlisted Power is the most governing stat with Rank as the secondary. But you will only be matched against similar Enlisted Power, unless you are the odd man out for that Battlefield Level or no one around your range chose it. Currently, all guilds should choose Battlefield Level 5 (reaching no where close to the Rarity Caps) because you will be matched to Enlisted Power. Instead Battlefield 1-3 should have their Rarity Caps “scaled down”, multipliers reduced also. A Guild that wins a War in Battlefield 1 should score less than a Guild that loses a Battlefield Level 2 War. A guild full of level 20 players should able to barely WIPEOUT Battlefield level 1. What player level do you need to be to have a team of “Maximized Epic Capped” characters? So why does Battlefield 1 have so many Epic Caps? Every War there should be a WIPEOUT on both sides and the winner is who could progressed furthest. It should also be possible to defend with maximized Rarity Capped Characters too. Guild leaders should be calculating how they could or should have chose the next higher Battlefield bc they would have gotten more leaderboard points. If SP scaled down the Caps then matchmaking could and should only be determined by Rank and the Battlefield Level you chose. It doesn’t make sense that “weaker guilds” have higher Leaderboard standing than strong guilds solely because they are only facing similar (lower) Enlisted Powers. For the next Guild War Season, you use the previous Leaderboards for the first War.
No need to ever apologise for having a discussion! That’s all really interesting points. I will say that both of our first wars have been incredibly close and I was thinking the matchmaking had been good so far, so personal experience has been good atm. That doesn’t mean I think it’s good or not, I just don’t have enough experience yet to form an opinion! One thing for sure though is that the developers are watching, listening and looking at all the data and I expect changes to come for sure around all aspects of the mode until it’s settled.
One of the things we are doing in my guild is driving for the next battlefield level.. that’s exactly our plan. I sat down and put together a comprehensive leveling guide for everyone ^^
So for Battlefield Level 1 I noticed this War that SP switched a Rare Cap to Uncommon. So 1 Epic, 1 Rare, and 3 Uncommon. I’m certain Guilds in the top 600s won’t be seeing this problem. But just consider what newer Guilds and especially new players are encountering. I’m level 23 and I don’t even fill in my best characters into the Epic slot bc Epic Quality can attack them. It’s much smarter for me to have a robust Rare defense than a weak Epic team. Thanks for responding. You’re my favorite Content Creator bc of how you impressive your “deep dives” are. Your videos have helped me so much and I rewatch to squeeze all the data I can.
OH HEY, THAT'S US! It was a good first war round, a solid 342 - 366 game. Nobody attacked the D3 Maladus, which bummed me out, but we had a good rumble otherwise lol
@@DBPreacherTacticus Hope to see you guys continuing on the win streak, you love to see people have fun and do well. We won our second war, shuffled things around so that the fort you guys bypassed was blocking the left side of HQ, while Maladus holds the keys to the right path. They had to fight him, and it took upwards of 10 tickets before they were allowed to progress beyond his checkpoint lol
Oh it’s not for everyone that’s for sure and it definitely isn’t needed. Find your fun and enjoy the game however you like ☺️. Having fun is all that matters in gaming!
I noticed as a newer guild our participation is low because for new players it's not fun to know the best you can do is "soften" a defense team. When you remove fun you lose players. That is with us even winning one of wars
@@DBPreacherTacticus finding the right level is worth more than the "going for the best multiplier". I mean there are around 500 guilds in lvl 4 and 5 combined. Yet a "mid class" guild in lvl 3 is rank 261. Hell we have 3 guys that can barely put up 3 Teams for defense. So basically, about half the guilds in lvl 4 and 5 lose too much points by not advancing far enough through the Areas.
Guild leader of a newcomer friendly guild here. Lvl3 too (yep the core is strong enough). I have 2 Members, relatively new. Not enough chars for 10 tokens. Yet i encourage to try and get some war currency early on. The whole guild looks out for "easy pickings" they can take. Saves a token and they get points and experience in this mode. For obvious reasons i will keep what we learned so far to myself. Overall i like the Guild War. There are things that could be added or made better. The War Status (little round button in the upper left) not working yet is a bit sad. The missed opportunity to give Officers a bit of "power". And the, by now well known, missing feature of setting a priority target. And to be honest, i think the medicae is a bit overkill with the 60%. 30% would do it too. Or 40%.
Short Version: It doesn't feel fun and it's a lot more work than it should be. Long version: It's very clear we are play testing this, at the moment It hasn't been a great experience. my guild is top 150 performer in Guild Raids ranging from level 43 -53. We tried Level 5 and got smashed into the ground. Same on Level 4. When most of your players have one diamond team max and your opponent has most locations blocked by at least one team of Diamond 1-2's with an extra 60% health and then the artillery and anti-air craft thrown in. If you guess wrong on where the medical is you're done. Also, it's very dependent on the guild leaders to know what the levels of power the teams have to distribute them in the right way, but I imagine you can only see the top 5 they currently use in arena and what they have put in to defend but that is based on the locations level caps. The other issue is you are trying to co-ordinate people via a chat that some don't use or a discord which again some don't use. We ended up with tokens not used in both runs so far (more in the second than the first and we'd gone down a level) I imagine that it's because people looked at the power level of the opponents and thought what's the point. Legendary is an inherent issue G1 to Diamond is a massive gap maybe they should limit Diamond to Level 5. In fact I think scrap a level and have Level 4 cap Diamond, Level 3 Gold, Level 2 Silver, Level 1 Bronze as your caps might work better.
It is a helluva lot of work for sure. I just promoted someone from the guild to warmaster to help me out. That is interesting about levels 4 and 5 as well. We are also a top 150 guild raid team and thought about trying the higher levels due to the better points multiplier but now I think we are better staying in level 3 tbh going by what you are saying.
@@DBPreacherTacticus the level 4 we just had several locations with 1 or 2 lineups left but some of those were a million plus. I'm not sure how we got paired with them. I've noticed the numbers dropping in the higher levels each time
The weapons and equipment scale down to the max rank per level. So for example, legendary weapons will scale down to epic weapons if you put yeh character in a team that is maxed to epic :)
@@DBPreacherTacticus Thanks, but I was wondering about if you had a lvl 5 leg pistol and you put your guy in a max epic team slot, does it become a maxed epic pistols stats wise?
It depends on the level of your legendary gear piece. If it’s level 2 it will scale down to epic lvl 2, not maxed out epic afaik. I haven’t fully tested this myself though!
at around 5:40 you describe the points per upgrade rank, but you state Iron I is one point. Have you discounted Stone rank for the purposes of counting? or was that an omission on the voice over?
Also, how much exactly are you adding for the Diamond ranks?
Love the sheets and making use of it for myself and to help my guild out :D great job.
Ah yeah, that was me just being half asleep. It starts at stone 1.
Diamond gets 18, 20 and 25 instead of 16, 17 and 18
They need to make things easier on guild leaders. We need to see who has enlisted at a glance. We need to be able to view whole rosters, instead of just arena squads. I’d like to at least know how many attacks a defensive squad has fought off, and being able to watch battles live or watch replays would be fun. Data, like how many tokens people have spent and which ones still have tokens left would be quite helpful. Even knowing stats of who got how many points, who killed how many characters, etc. we don’t have any of that and it would make my life easier and more enjoyable.
Oh yes 100%. There is so much improvements that are needed and I know the development team have been listening to all our feedback! I am really looking forward to how these develop!
1000% agree we we’re all talking about this last night
YES!
Please I’m stressing out trying to get my people in line 😂 figure out who’s participating and how strong their units are.
Amazing work DB. These tips are great advice for selecting which characters to upgrade for better future wars. Can't believe you have produced that Guild wars sheet so fast. Top work and thank you.🤘😀
Heh, I spent a full day working on it. It definitely wasn’t fast 😂😂
Our 2nd Guild War was determined only by us moving the Medicae Station. Both of us blitzed the left side...to our happy satisfaction and their unhappy discovery of the Vox Station. Lead was switching every hour until then. Very exciting match.
That’s so awesome. The tight matches definitely make for an exciting mode!
Looking forward to see what you do with the changes to Guild War that was recently announced.
Yep, I have the script written for the video but won’t record until closer to second season!
Great video! I am loving guild wars, but I hope that they space the wars out. Like you said, it is kind of exhausting. I am the coleader of one of the guilds and I have put a lot into how our troops are arranged and how we should attack. I like it! But I think maybe once a month?
Yeah! I am on holiday this week and have no idea how I would have dealt with this if I wasn’t!! It’s a long 2 weeks!
Thanks for all the good content, just fought you guys in our second Guild War!
Ohhh that was such a battle! We were very impressed with how far you got through our territory. The Canadian Guard did themselves proud! Hitting our HQ straight away was a shock to us! Congrats and good luck in the rest of the wars :)
@@DBPreacherTacticus Thanks for the compliments! I totally was not expecting to beat you guys that round but everyone put in a huge effort!
A table showing who participates would be nice a breakdown of points scored per person
War status (little round button with 3 bars in the upper left).
Not yet working but thats one thing it will show
I hope it shows an indicator of how many attacks the guild withstood.
Is the war going well or is most of the enemy on the other side of the world, sleeping?
Yeah there are quite a few lil interface things that would be nice for them to make it easier on leaders
Yeah there is so many cool things they can add here! I want an out of game notification for something being destroyed so I don’t have to be online so much!
A better real time communication system would be nice as well rather than having to exit to game chat
Excellent video mate. Thank you ;)
Thank you for the support!
As a relatively new player I love the new tab! Can I suggest a quick edit though; can you add a section that shows The breakdown of what Trooper, Veteran, Elite and Hero can take? Basically what you have a 3:38 of this video.
Yeah I couldn’t work out how to add that! It does need a bit of an explanation. Would you just add it in another box on the page?
Actually, I have gone ahead and added it! Thanks for the suggestion
@@DBPreacherTacticus Looks great Huge thank you!
My leveling plan changed to:
Sort by power. Upgrade last place. Refresh.
Jeez, I have all characters bar one… I am doing that with thirty but def not with all
@@DBPreacherTacticus im only 2.5 months in (49 characters). This is just my method to knock out those levels without many craftable items. Once i get to maybe bronze 1 on all ill switch back to focused leveling.
Edit: to clarify, i meant upgrading, not actual leveling. Im not to the point where experience is the choke point, yet.
I really wish someone would address how broken the Matchmaking System is. Currently Enlisted Power is the most governing stat with Rank as the secondary. But you will only be matched against similar Enlisted Power, unless you are the odd man out for that Battlefield Level or no one around your range chose it. Currently, all guilds should choose Battlefield Level 5 (reaching no where close to the Rarity Caps) because you will be matched to Enlisted Power.
Instead Battlefield 1-3 should have their Rarity Caps “scaled down”, multipliers reduced also. A Guild that wins a War in Battlefield 1 should score less than a Guild that loses a Battlefield Level 2 War.
A guild full of level 20 players should able to barely WIPEOUT Battlefield level 1.
What player level do you need to be to have a team of “Maximized Epic Capped” characters? So why does Battlefield 1 have so many Epic Caps?
Every War there should be a WIPEOUT on both sides and the winner is who could progressed furthest. It should also be possible to defend with maximized Rarity Capped Characters too.
Guild leaders should be calculating how they could or should have chose the next higher Battlefield bc they would have gotten more leaderboard points.
If SP scaled down the Caps then matchmaking could and should only be determined by Rank and the Battlefield Level you chose.
It doesn’t make sense that “weaker guilds” have higher Leaderboard standing than strong guilds solely because they are only facing similar (lower) Enlisted Powers.
For the next Guild War Season, you use the previous Leaderboards for the first War.
Sorry for the length post. My intention is to make Tacticus (or Guild Wars) better and feel like you have a voice that can reach the Developers.
No need to ever apologise for having a discussion! That’s all really interesting points. I will say that both of our first wars have been incredibly close and I was thinking the matchmaking had been good so far, so personal experience has been good atm. That doesn’t mean I think it’s good or not, I just don’t have enough experience yet to form an opinion!
One thing for sure though is that the developers are watching, listening and looking at all the data and I expect changes to come for sure around all aspects of the mode until it’s settled.
One of the things we are doing in my guild is driving for the next battlefield level.. that’s exactly our plan. I sat down and put together a comprehensive leveling guide for everyone ^^
So for Battlefield Level 1 I noticed this War that SP switched a Rare Cap to Uncommon. So 1 Epic, 1 Rare, and 3 Uncommon.
I’m certain Guilds in the top 600s won’t be seeing this problem. But just consider what newer Guilds and especially new players are encountering. I’m level 23 and I don’t even fill in my best characters into the Epic slot bc Epic Quality can attack them. It’s much smarter for me to have a robust Rare defense than a weak Epic team. Thanks for responding. You’re my favorite Content Creator bc of how you impressive your “deep dives” are. Your videos have helped me so much and I rewatch to squeeze all the data I can.
OH HEY, THAT'S US! It was a good first war round, a solid 342 - 366 game. Nobody attacked the D3 Maladus, which bummed me out, but we had a good rumble otherwise lol
Hey!!! Good battle indeed! It was a great warm up and we learned a lot. No one wanted to go near that d3 maladus 😂😂
@@DBPreacherTacticus Hope to see you guys continuing on the win streak, you love to see people have fun and do well.
We won our second war, shuffled things around so that the fort you guys bypassed was blocking the left side of HQ, while Maladus holds the keys to the right path. They had to fight him, and it took upwards of 10 tickets before they were allowed to progress beyond his checkpoint lol
Brilliant tactic tbh! We lost our second one but got more points than vs your team! It was a crazy battle with nearly every building being destroyed
I sure enjoyed melting that HQ ];-] Hopefully as much as you enjoyed meltig ours.
Exiles represent!
Hey bud, nice video as always!
Thank you brother 🙏
If i have to do google sheets to plsy a game it sounds like too much work
Oh it’s not for everyone that’s for sure and it definitely isn’t needed. Find your fun and enjoy the game however you like ☺️. Having fun is all that matters in gaming!
Getting guild members to join. would be a great thin.
I mostly use the approach of "free stuff for a few minutes of playing".
And ofc the Req scroll that every guild on the leaderboard gets 😅
I had that problem, but then I just jumped a guild that was nearly full and stuck at it l!
Think the medical buff could be nerfed a bit, maybe try 40, it's like feeding new guilds to old ones which means less new players
That is a great point. We just reduced the problem of the experienced guilds getting too far ahead and have now created even more of an issue
I noticed as a newer guild our participation is low because for new players it's not fun to know the best you can do is "soften" a defense team. When you remove fun you lose players. That is with us even winning one of wars
I am very concerned about newer players and teams for sure… although maybe worth dropping down a level if your guild isn’t quite ready for it yet
@@DBPreacherTacticus finding the right level is worth more than the "going for the best multiplier".
I mean there are around 500 guilds in lvl 4 and 5 combined. Yet a "mid class" guild in lvl 3 is rank 261. Hell we have 3 guys that can barely put up 3 Teams for defense.
So basically, about half the guilds in lvl 4 and 5 lose too much points by not advancing far enough through the Areas.
Guild leader of a newcomer friendly guild here.
Lvl3 too (yep the core is strong enough).
I have 2 Members, relatively new. Not enough chars for 10 tokens. Yet i encourage to try and get some war currency early on. The whole guild looks out for "easy pickings" they can take. Saves a token and they get points and experience in this mode.
For obvious reasons i will keep what we learned so far to myself.
Overall i like the Guild War.
There are things that could be added or made better.
The War Status (little round button in the upper left) not working yet is a bit sad. The missed opportunity to give Officers a bit of "power". And the, by now well known, missing feature of setting a priority target.
And to be honest, i think the medicae is a bit overkill with the 60%. 30% would do it too. Or 40%.
Yep I agree with all of that! The medicae is crazy. I feel like I am constantly getting one shotted
This game is becoming an unfun job. A job!
Yeah… the guild wars have definitely meant I had to do a chunk of more work this week! Thankfully, my guild has been super supportive
Short Version: It doesn't feel fun and it's a lot more work than it should be. Long version: It's very clear we are play testing this, at the moment It hasn't been a great experience. my guild is top 150 performer in Guild Raids ranging from level 43 -53. We tried Level 5 and got smashed into the ground. Same on Level 4. When most of your players have one diamond team max and your opponent has most locations blocked by at least one team of Diamond 1-2's with an extra 60% health and then the artillery and anti-air craft thrown in. If you guess wrong on where the medical is you're done. Also, it's very dependent on the guild leaders to know what the levels of power the teams have to distribute them in the right way, but I imagine you can only see the top 5 they currently use in arena and what they have put in to defend but that is based on the locations level caps. The other issue is you are trying to co-ordinate people via a chat that some don't use or a discord which again some don't use. We ended up with tokens not used in both runs so far (more in the second than the first and we'd gone down a level) I imagine that it's because people looked at the power level of the opponents and thought what's the point. Legendary is an inherent issue G1 to Diamond is a massive gap maybe they should limit Diamond to Level 5. In fact I think scrap a level and have Level 4 cap Diamond, Level 3 Gold, Level 2 Silver, Level 1 Bronze as your caps might work better.
It is a helluva lot of work for sure. I just promoted someone from the guild to warmaster to help me out.
That is interesting about levels 4 and 5 as well. We are also a top 150 guild raid team and thought about trying the higher levels due to the better points multiplier but now I think we are better staying in level 3 tbh going by what you are saying.
@@DBPreacherTacticus the level 4 we just had several locations with 1 or 2 lineups left but some of those were a million plus. I'm not sure how we got paired with them. I've noticed the numbers dropping in the higher levels each time
Oof, ok good to knwo
what are the minimum requirements needed for each team rarity? Like 17/17 and Bronze 1 for Uncommon, etc.
I’ve added that into the sheet now 👍
@@DBPreacherTacticus Thank you! Sorry I forgot to ask about item levels too and how they scale down for different rarities.
The weapons and equipment scale down to the max rank per level. So for example, legendary weapons will scale down to epic weapons if you put yeh character in a team that is maxed to epic :)
@@DBPreacherTacticus Thanks, but I was wondering about if you had a lvl 5 leg pistol and you put your guy in a max epic team slot, does it become a maxed epic pistols stats wise?
How does gear level in Gw?
Same as TA, it scales down :)
@@DBPreacherTacticus thanks man ✌🏻
So does a Legendary piece of gear on a Diamond unit scale to Epic gearlvl7 on a scaled Gold1 Epic Unit?
It depends on the level of your legendary gear piece. If it’s level 2 it will scale down to epic lvl 2, not maxed out epic afaik. I haven’t fully tested this myself though!
Instant copy paste into guild discord, analítica fantastica ;)
Thank you 🙏