@@Ash-bx6kq I mean, yeah, it's actually way more practical than you'd think, and I've used it in random situations before, but it's funny to meme about it.
math antics in d2 is my new favorite subgenre of destiny videos. i love you going off on math tangents i dont understand to accurately calculate things like damage
For those who want an ELI5 explanation for the calculus: if you make 2 dollars a day, then you could say that your daily income is 2. The integral says that over the course of 5 days, you made 10 dollars. The integral is the sum of values. All you're doing is adding each value. The derivative is the opposite. If you make 10 dollars over the course of 5 days, what is your daily income? Your daily income is 2 dollars. All the derivative does is ask what each value is. So if you imagine a pot that you're throwing stuff into, the derivative asks "What are you putting in the pot now?" while the integral asks "How much is in the pot?"
To add to this - an integral can be thought of as just a mathematical trick to do a sum of a set of numbers whose size is infinity, provided that said set follows some kind of known pattern. It's super useful for a lot of different things, but usually we use it to calculate accumulation of change when the rate of change is also changing. In a normal total damage calculation, we can just say that for every 1 second of the damage phase, we throw an amount equal to the DPS times the time elapsed over that 1 second into the pot. With a constant damage buff, the amount we throw into the pot is constant, since it's always the DPS times 1. With a changing damage buff, we run into a problem where we have to change the amount we're throwing in to the pot every second. The issue here is that if we throw an amount in every 1 second, we may introduce some inaccuracy since there's a chance that the buff may change inside of that one second. Instead of throwing some amount into the pot every 1 second, we can use calculus to effectively throw a stream of stuff into the pot, that changes over time. This way, we can allow the amount of stuff we throw into the pot per second to change as well, which accurately reflects our changing buff. www.youtube.com/@3blue1brown is kind of the king of youtube math, and if anyone would like to know more, this video is pretty much the best explanation I could think of. ruclips.net/video/WUvTyaaNkzM/видео.html
@@imagineabuild you are quickly becoming my favorite destiny RUclipsr. All your builds are God tier, and you always do really in depth analysis. Also, I get proof that calc is actually used irl! Keep making amazing videos, thanks
Wow, so all of those calculus classes I took basically made me spend months so that I could barely understand that? That explanation is so much easier than all of that homework made it seem...
@@pensato348 yup. I honestly think that's why people generally don't understand calc. They don't explain the actual basics of it before they explain the theory.
This definitely seems like a great perk for Machine Guns, finally giving the archetype more damage towards high health targets like champs. If Overload MG ever returns this will be the perfect perk for it
Thanks for the clarification. I have the new void machine gun Retrofit Escapade (98 rounds w/ backup mag) with Target lock & 4th Times the Charm, but since missing shots reset the perk I think I’ll just stick to body shots.
You know he's getting serious when he busts out the integral and sine waves for Destiny DPS calcs. Solid vid, was wondering how good this perk was and now we know. Cheers
KK so Actium War Rig might be a bit better for this than Gyrfalcon's if I'm doing my math right. w/ Appended Mag you can get mag to 91. FTTC brings total shots fired before reloading to 181 AWR adds 10% of mag (9 bullets in this case) every 1.5 seconds. It takes 12.067 seconds to that. 12/1.5 gives us 8 refreshes or 72 bullets added back to the mag. FTTC turns those 72 bullets into an additional 142 bullets. Total bullets fired = 323 It takes 9.467 seconds to fire those 142 additional bullets 9/1.5 = 6. 6*9 =54 additional bullets, which takes us over the guns reserves before we've even added in what FTTC would bring back. The gun's base DPS without adjusting for reloads is 2675*15 bullets per second yielding 40125 When I removed the function for Volatile Rounds and plugged this DPS number and our time to empty of 22.26 seconds into your function for target lock damage, Retrofit Escapade passed Cataclysmic in DPS after 2.59 seconds. Is this at all correct?
DAMN that was some neat math! Never seen someone construct a function like that, very cool to see and got an interesting result! Thanks for the dedication :)
Amazing job. Spectacular practical use of Algebra explained in the best way possible. Definitely ringing the bell for more content, will share among my engineer friends.
Mathematics was my major but that was 12 years ago and sadly I've never used calculus irl since then and have forgotten all but the basics. I don't know why but I absolutely loved watching it get used for Destiny. Respect bro, and very informative!
It's been legitimately forever since I've had to do anything big with oscillator functions. The closest I ever get is doing fourier transforms for our spectrometers in lab, but even that's all computerized and I just hit the go button and stare at it. Took a good bit of precalc review for this video lmao. Good luck on the final!
as a senior hs student aspiring to be an engineer I really appreciate the amount of work and the depth of the mathematical explanations you give. super great vids keep up the good work
Let's also take in account the fact that Enhanced Target Lock also bumps up the damage I'm trying to farm this machine gun bc it would probably be the best heavy for my Gyrfalcon's build
Outstanding work on the math! I was wondering if you could try testing the Cascade Point perk to see how it affects the DPS on some weapons and if it's worth forgoing a traditional damage perk for it. Initial impressions are that it makes the Ikelos shotgun back to its OG rate of fire and makes the Dawning SMG a legendary Tarrabah.
Good efforts showing this off. It still lowkey kills me inside how Bungie is so adamant reducing LMGs to add clear when there's some technicalities of combos and perks(Reconstruction mag+Killing Tally Commemoration) that would've been sick to use for a stream of DPS kinda like how Hammerhead and Delirium were in year 2. Maybe someday they'll tweak stuff.
High Energy Fire + volatile from Gyrfalcons might make this good. Of course there is always the meta choice of linears and g-horn rockets but you don't always have to use the absolute top tier if you're having fun with something else
Had fun raiding with Imagine in an LFG group,such a chill guy. I was like: wow! this guy is using the stasis turret spam and he is so efficient , hmmm his sounds sound familiar…(look at his name and it was Imagine) lol.
So, I'm curious, did you check your final damage equation against in-game numbers? I adore the equations, but destiny can be finnicky on the numbers it counts.
i actually got a fttc/TL retro (gets 111 in the mag, total of 400 rounds with double reserves) as my first drop of the season and ive basically stuck to it ever since, even though i have a crafted taipan. i knew even before looking at this video that it wasnt as good damage as a linear w/ FL, but i knew it was close and youve proven me right, just a font of might or the new monochromatic maestro will do the job to push me over the edge. now thanks to you i can take my cracktium war rig into a raid and not be shamed into putting it away
There’s another thing though with gyrfalcons that if you push it past a certain damage threshold but using the grenade launcher debuff mod first and have font with a fttc target lock retrofit escapade ready with volatile rounds it can end up having many volatile explosions per second upwards of maybe 20-30 absolutely melted Greg
Your videos are class, your presentation on point and backed by considerable thought and process... but please leave an outro on the vid so I can hit like before it closes out
Since LFRs are getting hit with the "don't be so good" stick in Lightfall, a Target Lock LMG + Gyrfalcons might actually be a solid contender for DPS checks. I'll definitely be crafting the FTTC+TL roll on this thing ASAP.
Great work! Since you took reloading into account, I wonder how much more dps we could achieve with actium war rig… with fourth times and extended mag, you could likely fire the entire reserves w/o reloading
Subbed because math. I've always been a big numbers guy and this is the first time I've actually seen calculus applied to anything other than school work.
Thanks for showing how you got the graph and calcs done, instead of saying "The perk is good, here's a random graph that proves it". I didn't really understand most of it but I could follow along the train of thought, and that's really helpful. Kinda interested in using the perk for dps, there a certain charm in shoving a lot of bullets very quickly down the enemy's crit spot, and that's not usually the best way of doing dps in destiny lol
Honestly, waiting for that heavy weapon rebalance coming in the future, linears are likely gonna get hit a bit and mgs are likely gonna get buffed, so having this knowledge is gonna be interesting
Not sure if anyone else has pointed this out or if there was some bungo number stuff being wrong but the MG hits 2675 per crit, not 2875 which will throw off the values a bit
Hey I've been getting into master raids and GMs a lot lately and I was wondering if there's a discord or something to learn about all of these advanced builds and techniques. Ive learned so much from watching your videos, I just found them recently and you know a lot about the game and I was wondering if there were other places to learn this stuff.
Just so everyone is aware, Bungie did mention back in October that they are going to be buffing machine guns again in PvP and in PVE in the mid-season 19 patch so I expect machine guns to either get a small buff and damage or at least a buff to their total reserves
the perk seems kinda inconsistent. I was using the new machine gun with fourth times and target lock and my stacks were regularly resetting even tho I wasn’t missing any shots
Hey, I think something interesting to do would be a comparasion beetween the new stasis aggressive frame Linear fusion Versus Reeds Regret or Stormchaser The new LFR is in the archetype with the most damage per shot,( Aggressive) can make use of supreme wellmaker, but it's perkpool is not the best
Just to know, what damage would you try today in a day one scenario like Caretaker or Oryx? Do you think that a Reed's Regret with 7 bullets in the mag, Triple Tap and Firing Line, with Font of Might, Well and a 30% debuff like Tether would work?
Does it behave any differently on the SMG or the auto or the LMGs of different firerates? If it doesnt, then the SMG might not be as much worth it with that perk due to it running out of ammunition well before the full +50% damage is reached, but the 360 auto with it and slower LMGs would be able to make longer-term use out of it without reloading
Hey Imagine, I was wondering if you had any ideas for an arc warlock build as in depth as your stasis build? The buffs to arc soul were pretty massive, but even with them I can't find a way to justify running arc over the other subclasses for contest mode unless we get something like exhibition again. However, you're miles better than me at buildcrafting so I was wondering if you were looking into the subclass or if you maybe found a way to make it strong?
Unfortunately it's been shown that the ramp up time is not 3 seconds. I thought I was going crazy because I couldn't get my MG to ramp up until 8 seconds... Turns out it is based on shots vs mag size. It cannot get to +40% damage without some form of auto-reload either. The +40% damage buff happens at -5% mag which is impossible any other way.
I really wanna know how good commemoration with FFTC and firing line is for boss damage. Or in general whats the best machine gun frame for bosses and adds? personally i love the 360 and 450 rpm the most but what if we actually talk about DPS and Total ammo damage. i would like to watch a video on that
what about on the stasis smg? I feel like frenzy is just too good to be beaten. +50 reload and handling is just too good. I am going for a subsusitnce frenzy high calibbar rounds to be my main weapon from now on.
I’m going to have to go back and re-teach myself calc. It was fun when I took it, but I never found a practical use for it in my day to day so I lost a lot of it.
You're missing that the use cases for LFRs and machine guns are completely different. Machine guns shoot immediately, and have reserves of 300-500 shots allowing you to parcel out their total damage on majors without wasting it. Each LFR shot has a charge up time and uses up 3-5% of the reserves. In situations where DPS between LFRs and machine guns is similar the best choice will be to use a machine gun since you get to use it more often and more efficiently. Rapid Hit/Target Lock on the Terminus Horizon and ALH/Target Lock on the Avalanche are going to be fantastic options.
since we can create warmind cell with withehorad damage (iwhen you swap to an ikelos weapon) does applyng witherhoard damage allow you to keep the target lock buff during the reload ?
I hate that all of this knowledge I had back in math class is lost to time and here it is being used to figure out what does the biggest deeps to make brain release da happy juice in Destiny.
Awesome math on this one. I immediately thought step functions but the floored sin is perfect. This is the type of true damage calculation you're not gonna get from Ehroar
LFRs are more than likely getting nerfed in Lightfall with Machine Guns getting a buff so depending on effective range for an encounter during Lightfall HMGs might just be the better option for sustained damage.
Looked for a comment on this but couldn't find. A buddy and I went to check the precision damage of Retrofit in the same lost sector and only got around 2300 per shot. Was at 1604 light and the Retrofit was at 1589. I noticed in the video that you had charged with light active and when we added that in with HEF we got much closer to the 2675 seen in this video. Are you sure that the 2675 is the accurate base precision damage? Lovely video btw!
Imagine Guardians! Some mathematician, Shadebinder, Content Creator comes along! Whip's out the Praxic Orders long lost discreet math, then hits us with the prestige raid lvl breakdown of how a new perk work's using calculus or trig or whatever. Just Imagine, Imagine uses lame man's terms in the comments to give us the simple version. Ty Imagine!
But taget locked is kinda strange. I got the dawning MG with Ambition assassin and target locked. I over loaded my mag with 137 rounds and startet to shot Carl after the Base mag of 57 target locked somehow stopped working.
Enhanced target lock kicks the final buff up to 45%, instead of 40%.
Jesus
No way. Someone finally found a practical application for Calculus?
me: i'll never use calculus for my game design major
imagine:
fr im in cal 1 and this is the only time I've ever seen stuff from it be used
Honestly I can see more uses for calculus that some of the stuff I learned I learned in high school
@@Ash-bx6kq like grammar? 😂 I’m just playing Ash
@@Ash-bx6kq I mean, yeah, it's actually way more practical than you'd think, and I've used it in random situations before, but it's funny to meme about it.
math antics in d2 is my new favorite subgenre of destiny videos. i love you going off on math tangents i dont understand to accurately calculate things like damage
For those who want an ELI5 explanation for the calculus: if you make 2 dollars a day, then you could say that your daily income is 2. The integral says that over the course of 5 days, you made 10 dollars. The integral is the sum of values. All you're doing is adding each value.
The derivative is the opposite. If you make 10 dollars over the course of 5 days, what is your daily income? Your daily income is 2 dollars. All the derivative does is ask what each value is.
So if you imagine a pot that you're throwing stuff into, the derivative asks "What are you putting in the pot now?" while the integral asks "How much is in the pot?"
To add to this - an integral can be thought of as just a mathematical trick to do a sum of a set of numbers whose size is infinity, provided that said set follows some kind of known pattern. It's super useful for a lot of different things, but usually we use it to calculate accumulation of change when the rate of change is also changing.
In a normal total damage calculation, we can just say that for every 1 second of the damage phase, we throw an amount equal to the DPS times the time elapsed over that 1 second into the pot. With a constant damage buff, the amount we throw into the pot is constant, since it's always the DPS times 1.
With a changing damage buff, we run into a problem where we have to change the amount we're throwing in to the pot every second. The issue here is that if we throw an amount in every 1 second, we may introduce some inaccuracy since there's a chance that the buff may change inside of that one second.
Instead of throwing some amount into the pot every 1 second, we can use calculus to effectively throw a stream of stuff into the pot, that changes over time. This way, we can allow the amount of stuff we throw into the pot per second to change as well, which accurately reflects our changing buff.
www.youtube.com/@3blue1brown is kind of the king of youtube math, and if anyone would like to know more, this video is pretty much the best explanation I could think of. ruclips.net/video/WUvTyaaNkzM/видео.html
@@imagineabuild you are quickly becoming my favorite destiny RUclipsr. All your builds are God tier, and you always do really in depth analysis. Also, I get proof that calc is actually used irl!
Keep making amazing videos, thanks
Wow, so all of those calculus classes I took basically made me spend months so that I could barely understand that? That explanation is so much easier than all of that homework made it seem...
@@pensato348 yup. I honestly think that's why people generally don't understand calc. They don't explain the actual basics of it before they explain the theory.
Maybe explain like I'm 2
As an engineer, by degree and by day job, seeing this much math applied to a game I love is unreasonably cathartic
This definitely seems like a great perk for Machine Guns, finally giving the archetype more damage towards high health targets like champs. If Overload MG ever returns this will be the perfect perk for it
All I wanted to know is if missing a shot resets the perk. I’m still not sure 🤔
i only use lmgs to feel American, other than that theyre still shit
@@DVS_Sublimation ive heard it does
Thanks for the clarification. I have the new void machine gun Retrofit Escapade (98 rounds w/ backup mag) with Target lock & 4th Times the Charm, but since missing shots reset the perk I think I’ll just stick to body shots.
Due to my warlock build I might actually try this,
You know he's getting serious when he busts out the integral and sine waves for Destiny DPS calcs. Solid vid, was wondering how good this perk was and now we know. Cheers
I wish there were projects like this in math class. Math is amazingly powerful and so much fun when you get to apply it in a situation.
Slugterra!!
I was BAD at math in HS, until I took Calculus. Finding a practical application for the abstract concepts turned the switch on for my brain.
this is my favorite destiny video now. if a damage perk doesn't take 10 minutes describing, its not worth using now. great work!
Very cool seeing the explanation for how you did all the calc for this. Nice stuff.
KK so Actium War Rig might be a bit better for this than Gyrfalcon's if I'm doing my math right.
w/ Appended Mag you can get mag to 91. FTTC brings total shots fired before reloading to 181
AWR adds 10% of mag (9 bullets in this case) every 1.5 seconds. It takes 12.067 seconds to that.
12/1.5 gives us 8 refreshes or 72 bullets added back to the mag. FTTC turns those 72 bullets into an additional 142 bullets. Total bullets fired = 323
It takes 9.467 seconds to fire those 142 additional bullets 9/1.5 = 6.
6*9 =54 additional bullets, which takes us over the guns reserves before we've even added in what FTTC would bring back.
The gun's base DPS without adjusting for reloads is 2675*15 bullets per second yielding 40125
When I removed the function for Volatile Rounds and plugged this DPS number and our time to empty of 22.26 seconds into your function for target lock damage, Retrofit Escapade passed Cataclysmic in DPS after 2.59 seconds.
Is this at all correct?
Genuinely cannot get enough of the graphs, going over how you built the function was really nice.
Actually great perk for slow firing primaries, like the precision and high-impact autos this season
I got a seraph carbine with a bunch of stabilty perks, fourth times, and target lock and the reticle literally doesnt move.
@@MajicMarco that sounds nasty for an auto
@@MajicMarco reconstruction would be better but great roll all around
@@tectonik4511 I'd say 4th time may be better since you don't have to wait for reconstruction
Definitely run this with actium war rig
Bro, keep up with the great work. I just love these dps calculation videos.
DAMN that was some neat math! Never seen someone construct a function like that, very cool to see and got an interesting result! Thanks for the dedication :)
Amazing video! I really enjoyed the calculus aspect of it as I'm a maths student currently. Hope to see more in the future!
Amazing job. Spectacular practical use of Algebra explained in the best way possible. Definitely ringing the bell for more content, will share among my engineer friends.
Mathematics was my major but that was 12 years ago and sadly I've never used calculus irl since then and have forgotten all but the basics.
I don't know why but I absolutely loved watching it get used for Destiny. Respect bro, and very informative!
Bro took calc 2 and was like shiiiiiit I know the perfect use for this
The engineer in me LOVES this vid! Have my final in signal manipulation next week, so i love this stuff!
Good luck!
It's been legitimately forever since I've had to do anything big with oscillator functions. The closest I ever get is doing fourier transforms for our spectrometers in lab, but even that's all computerized and I just hit the go button and stare at it. Took a good bit of precalc review for this video lmao. Good luck on the final!
@@jordanreavis8163 thanks! Was thinking about how I could model the same thing in matlab with a transfer function lol
@@jordanreavis8163 thanks! Love the DPS approach. You do the calcs the best in the community I’ve seen
as a senior hs student aspiring to be an engineer I really appreciate the amount of work and the depth of the mathematical explanations you give. super great vids keep up the good work
Let's also take in account the fact that Enhanced Target Lock also bumps up the damage
I'm trying to farm this machine gun bc it would probably be the best heavy for my Gyrfalcon's build
Outstanding work on the math! I was wondering if you could try testing the Cascade Point perk to see how it affects the DPS on some weapons and if it's worth forgoing a traditional damage perk for it. Initial impressions are that it makes the Ikelos shotgun back to its OG rate of fire and makes the Dawning SMG a legendary Tarrabah.
Honestly just liking the video, watching it completely, and commenting to give you kudos for putting in the work. My brain tuned out a minute in.
Even though I understand little to none of the math, I really appreciate the level of effort put into this to find the damage numbers
Good efforts showing this off. It still lowkey kills me inside how Bungie is so adamant reducing LMGs to add clear when there's some technicalities of combos and perks(Reconstruction mag+Killing Tally Commemoration) that would've been sick to use for a stream of DPS kinda like how Hammerhead and Delirium were in year 2.
Maybe someday they'll tweak stuff.
High Energy Fire + volatile from Gyrfalcons might make this good. Of course there is always the meta choice of linears and g-horn rockets but you don't always have to use the absolute top tier if you're having fun with something else
Had fun raiding with Imagine in an LFG group,such a chill guy.
I was like: wow! this guy is using the stasis turret spam and he is so efficient , hmmm his sounds sound familiar…(look at his name and it was Imagine) lol.
High school math students: "I'll never use this math outside of school."
Imagine: "Clearly you don't play Destiny"
So, I'm curious, did you check your final damage equation against in-game numbers? I adore the equations, but destiny can be finnicky on the numbers it counts.
Imagine- thank you very much for how much work you put into your videos.
i actually got a fttc/TL retro (gets 111 in the mag, total of 400 rounds with double reserves) as my first drop of the season and ive basically stuck to it ever since, even though i have a crafted taipan. i knew even before looking at this video that it wasnt as good damage as a linear w/ FL, but i knew it was close and youve proven me right, just a font of might or the new monochromatic maestro will do the job to push me over the edge.
now thanks to you i can take my cracktium war rig into a raid and not be shamed into putting it away
Huge brain moment. You’re doing gods work, my friend. ThNk you brother great video
There’s another thing though with gyrfalcons that if you push it past a certain damage threshold but using the grenade launcher debuff mod first and have font with a fttc target lock retrofit escapade ready with volatile rounds it can end up having many volatile explosions per second upwards of maybe 20-30 absolutely melted Greg
Your videos are class, your presentation on point and backed by considerable thought and process... but please leave an outro on the vid so I can hit like before it closes out
Thanks for the video glhf
So glad for the testing for things because the perk descriptions arent specific enough
you should do a vid on the best way to do dps rn so everyone can know :)
This video made me excited in the most embarrassing way as a Mechanical Engineering Major.
Since LFRs are getting hit with the "don't be so good" stick in Lightfall, a Target Lock LMG + Gyrfalcons might actually be a solid contender for DPS checks. I'll definitely be crafting the FTTC+TL roll on this thing ASAP.
man just liquified my brain down to a puddle of neuron applesauce
Great work! Since you took reloading into account, I wonder how much more dps we could achieve with actium war rig… with fourth times and extended mag, you could likely fire the entire reserves w/o reloading
This is WAY too much math for you only to have 11k subs. Someone make Datto give this dude a shoutout. This is brilliant.
Subbed because math. I've always been a big numbers guy and this is the first time I've actually seen calculus applied to anything other than school work.
Thanks for showing how you got the graph and calcs done, instead of saying "The perk is good, here's a random graph that proves it". I didn't really understand most of it but I could follow along the train of thought, and that's really helpful.
Kinda interested in using the perk for dps, there a certain charm in shoving a lot of bullets very quickly down the enemy's crit spot, and that's not usually the best way of doing dps in destiny lol
Honestly, waiting for that heavy weapon rebalance coming in the future, linears are likely gonna get hit a bit and mgs are likely gonna get buffed, so having this knowledge is gonna be interesting
Haha squiggly line man
You have a very nice voice my dude. Loved the analysis of everything
Not sure if anyone else has pointed this out or if there was some bungo number stuff being wrong but the MG hits 2675 per crit, not 2875 which will throw off the values a bit
Love your vids man. One of three d2 content creators i watch
Hey I've been getting into master raids and GMs a lot lately and I was wondering if there's a discord or something to learn about all of these advanced builds and techniques. Ive learned so much from watching your videos, I just found them recently and you know a lot about the game and I was wondering if there were other places to learn this stuff.
Look, I'm here for a colorful Venn Diagram, not a calculus lesson. Liked and subbed. You're rad!
Man pulled up desmos outside of class, and he didn't just use it to draw stick figures. God bless you for saving our brains.
Just so everyone is aware, Bungie did mention back in October that they are going to be buffing machine guns again in PvP and in PVE in the mid-season 19 patch so I expect machine guns to either get a small buff and damage or at least a buff to their total reserves
the perk seems kinda inconsistent. I was using the new machine gun with fourth times and target lock and my stacks were regularly resetting even tho I wasn’t missing any shots
WAtching you clear this lostsector makes me cry in pain as it was my first ever one i farmed for my chestplates
You nerded out and I love it. Subbed
Imagine: *talking about the math of a damage perk*
Me: I like your funny words magic man
Skip the math? But... that's why I'm here.
There will be no skipping of the math
Linears are most definitely next on the chopping block, so it’s a good idea to keep a target lock LMG to be ready for the regime change
Hey, I think something interesting to do would be a comparasion beetween the new stasis aggressive frame Linear fusion Versus Reeds Regret or Stormchaser
The new LFR is in the archetype with the most damage per shot,( Aggressive) can make use of supreme wellmaker, but it's perkpool is not the best
Just to know, what damage would you try today in a day one scenario like Caretaker or Oryx? Do you think that a Reed's Regret with 7 bullets in the mag, Triple Tap and Firing Line, with Font of Might, Well and a 30% debuff like Tether would work?
Does it behave any differently on the SMG or the auto or the LMGs of different firerates? If it doesnt, then the SMG might not be as much worth it with that perk due to it running out of ammunition well before the full +50% damage is reached, but the 360 auto with it and slower LMGs would be able to make longer-term use out of it without reloading
This Is why I love you.
Bro imma just give you a thumbs up cuz you included calculus
So... My Fourth Time/ Target Lock Lodbrok-C, is good? I have no idea what any of that was, but it was awesome
They did say linears should get a lil nerf some time in Lightfall. It wouldn't surprise me if a target lock MG become an viable option
This was a shit ton of work, definitely earned a like/sub here!
Hey Imagine, I was wondering if you had any ideas for an arc warlock build as in depth as your stasis build?
The buffs to arc soul were pretty massive, but even with them I can't find a way to justify running arc over the other subclasses for contest mode unless we get something like exhibition again.
However, you're miles better than me at buildcrafting so I was wondering if you were looking into the subclass or if you maybe found a way to make it strong?
just wow dude. Thanks!
Alot of math right there, can't wait to see all of this in lightfall
Unfortunately it's been shown that the ramp up time is not 3 seconds. I thought I was going crazy because I couldn't get my MG to ramp up until 8 seconds... Turns out it is based on shots vs mag size. It cannot get to +40% damage without some form of auto-reload either. The +40% damage buff happens at -5% mag which is impossible any other way.
It’s kind of funny that there’s more calculus involved in Destiny than there is in my actual job as an engineer
I really wanna know how good commemoration with FFTC and firing line is for boss damage. Or in general whats the best machine gun frame for bosses and adds? personally i love the 360 and 450 rpm the most but what if we actually talk about DPS and Total ammo damage. i would like to watch a video on that
This is the first time I have ever had to use my A-level outside of school
what about on the stasis smg? I feel like frenzy is just too good to be beaten. +50 reload and handling is just too good. I am going for a subsusitnce frenzy high calibbar rounds to be my main weapon from now on.
Also that new airborne perk procks frenzy in 6 seconds instead of 12
Got a seraph carbine with reconstruction and target lock and its becoming my new pve workhorse. I love this perk
If only this perk came out during the summer. This video would've been a great SoME entry
I’m going to have to go back and re-teach myself calc. It was fun when I took it, but I never found a practical use for it in my day to day so I lost a lot of it.
Great work here
I didn't know this video was going to contain a calculus exam. I didn't study!
So would you recommend this on say the new vanguard smg or AR’s in pve? Imo seems good for higher end content but I don’t know.
If you continue to be the “I show the math of destiny” content creator, that’d be great. And the subs will fly in.
You're missing that the use cases for LFRs and machine guns are completely different. Machine guns shoot immediately, and have reserves of 300-500 shots allowing you to parcel out their total damage on majors without wasting it. Each LFR shot has a charge up time and uses up 3-5% of the reserves. In situations where DPS between LFRs and machine guns is similar the best choice will be to use a machine gun since you get to use it more often and more efficiently. Rapid Hit/Target Lock on the Terminus Horizon and ALH/Target Lock on the Avalanche are going to be fantastic options.
I would love if the catalyst for quicksilver storm gave it target lock and adaptive munitions. But I guess that's just hoping for too much.
my man teaching calc using Destiny
since we can create warmind cell with withehorad damage (iwhen you swap to an ikelos weapon) does applyng witherhoard damage allow you to keep the target lock buff during the reload ?
I expect a like, comment, and subscription from Datto, Trv, Blue, and every other member of Math Class.
LFRs are getting tuned down pretty soon. Very interested in seeing where Machine Guns and WotW will be
I like this. It makes sense and I didn't have to figure it out.
I dunno how/if desmos does piece wise functions but that'd prolly be an easier switch. Tho with how you're building it's hella user friendly
You an engineering major/engineer?
I hate that all of this knowledge I had back in math class is lost to time and here it is being used to figure out what does the biggest deeps to make brain release da happy juice in Destiny.
Applying breach and clear gets rid of volatile explosion timer. Will ramp dps up alot. Try it
Awesome math on this one. I immediately thought step functions but the floored sin is perfect. This is the type of true damage calculation you're not gonna get from Ehroar
i can’t believe calculus actually helped me understand dps in destiny
Thank you Mentat
Could you imagine sweet business with this perk? Boy oh boyyyyyyyy
Target lock MG can be sum'd with "might be good later idk"
LFRs are more than likely getting nerfed in Lightfall with Machine Guns getting a buff so depending on effective range for an encounter during Lightfall HMGs might just be the better option for sustained damage.
I never wouldve thought kumon and destiny 2 would ever coincide like this in my entire life
Looked for a comment on this but couldn't find. A buddy and I went to check the precision damage of Retrofit in the same lost sector and only got around 2300 per shot. Was at 1604 light and the Retrofit was at 1589. I noticed in the video that you had charged with light active and when we added that in with HEF we got much closer to the 2675 seen in this video. Are you sure that the 2675 is the accurate base precision damage? Lovely video btw!
Imagine Guardians! Some mathematician, Shadebinder, Content Creator comes along! Whip's out the Praxic Orders long lost discreet math, then hits us with the prestige raid lvl breakdown of how a new perk work's using calculus or trig or whatever. Just Imagine, Imagine uses lame man's terms in the comments to give us the simple version. Ty Imagine!
But taget locked is kinda strange. I got the dawning MG with Ambition assassin and target locked. I over loaded my mag with 137 rounds and startet to shot Carl after the Base mag of 57 target locked somehow stopped working.