Tip #11 Go into Settings & Options and set: - Pause at Start of Battle (This prevents the timer from ticking down and enemies moving before you manually pause to get your units out) - Auto-run ON (There is a run function in this game but why bother holding a button down to do it all the time, this isn't Chrono Trigger) Why arent these default ON in the first place?
I've only done Stage 2 so far but I haven't even been able to see ANY of my units in a "RUN" mode, whether I was holding the B button or not, which is super weird. I guess Stage 2 is still considered to be within the "tutorial" areas, being why it didn't work?
Here's some more early-game tips I wish I knew: 1. Every fort you visit has different mercenaries available. 2. Every major area has one "Phantom" mission that can be repeated as many times as you want for money and honors. For the first area it's in the south east corner and you'll need to fight your way there. 3. Prioritize fixing new towns and stationing guards there. You'll generate more resources you can use to fix more towns faster. 4. A unit with no stamina cannot move, but can still fight effectively so long as you don't tell them to rest. If you have a unit that can heal itself, you can often win fights via health percentage and hold chokepoints forever. 5. Use the Garrison Warp. During battle if a unit is garrisoned they can be dismissed to refund 1 valor point, then deployed instantly at another town. 6. Similarly, dismissing a unit can let you swap their leader or add replacement characters to the unit without spending valor. 7. The mock battles with mercenaries on the overworld will give you a prize if you wipe out their unit. 8. All units get a massive power up at level 10, in the form of a new ability. Be aware when tackling missions at that threshold.
11: each area has 5 treasure maps. Get them all, dig up the treasure, usually has decent weapons, stat boosters, or level boosters (along with gold) 12: The Witch lets you inspect animal carvings, The Wizard stone heads, Chloe ruins, Lex towers, The Elf Man stone circles, The Druid sigils, The Owl Scholar mysterious doors. Make sure all of these get recruited if you want to interact with these points of interest 13: rapport conversations give a small amount of honor, on top of learning more about the characters. 14: learned skills get auto-added to your tactics queue. If a party member levels up and suddenly starts doing less damage, that's why. 15: buy nuts, bread, and steak, every time. You never know when an extra action point or two will save your unit
If you want to leave a guard at every settlement, thus maximizing your resource generation, you’re going to have to recruit mercenaries. There simply aren’t enough unique characters to cover them all.
With the Lucky Egg Item for money generation, the best option is to leave it in ur convoy and pull it out when u are killing an enemy and put it on any unit in that squad and once done just drop it back in the convoy... rinse and repeat. Also on the prediction screen there is a number below or above that shows the order of who will move first or act first, this is great to use to help with tactics instead of looking at initiative
Been enjoying this game so far! Me and my bro have been playing it a few weeks after release. My bro just showed me this insane strat where he used that Renault guy and he used Fran’s hastened call and oh my word it feels like cheating 😂 This game is so dope and I am glad I got it. It made me dust off my switch for once.
The Witch so far is my favorite ... obviously Yahna is a big reason for that BUT still a really good unit ! I have 3 save files so far for the demo i can't wait for tomorow xd
Gryphon Knights die in 1 hit and, unlike when you attack the enemy, they don't miss yours. They're pretty useless...unless you're the enemy, of course.
rookie mistake. just make sure to keep his unit at max capacity at all times so the other 2 people get exp as well. trust me, if playing on expert, youll need josef.
@@scragglie I’d say it’s the opposite of a rookie mistake. I only thought this way because of 100s of hours in fire emblem. A rookie mistake would be to overuse a useless Jagen, which it sounds like he is not that archetype
I didn't station guards in towns during the demo, because they never explained that even though you have a unit there, they still somehow manage to also be a usable unit during battles. That doesn't make any sense. A stationed guard, should be unavailable, otherwise the whole process is just for flavor and there's no penalty, only gains.
bro didnt read... they literally tell you when they explain the guard station mechanic. they say "you can bring stationed guards to battles as well, so feel free to station 1 in every town" stop making shit up because your reading comprehension sucks.
Tip #11 Go into Settings & Options and set:
- Pause at Start of Battle (This prevents the timer from ticking down and enemies moving before you manually pause to get your units out)
- Auto-run ON (There is a run function in this game but why bother holding a button down to do it all the time, this isn't Chrono Trigger)
Why arent these default ON in the first place?
I don't think auto run matters all that much.... but jesus does auto pause at start need to be on by default.
the auto pause is a must.
I've only done Stage 2 so far but I haven't even been able to see ANY of my units in a "RUN" mode, whether I was holding the B button or not, which is super weird. I guess Stage 2 is still considered to be within the "tutorial" areas, being why it didn't work?
The only time you don’t run is when you need it to sneak around the chickens to grab them from behind?
Here's some more early-game tips I wish I knew:
1. Every fort you visit has different mercenaries available.
2. Every major area has one "Phantom" mission that can be repeated as many times as you want for money and honors. For the first area it's in the south east corner and you'll need to fight your way there.
3. Prioritize fixing new towns and stationing guards there. You'll generate more resources you can use to fix more towns faster.
4. A unit with no stamina cannot move, but can still fight effectively so long as you don't tell them to rest. If you have a unit that can heal itself, you can often win fights via health percentage and hold chokepoints forever.
5. Use the Garrison Warp. During battle if a unit is garrisoned they can be dismissed to refund 1 valor point, then deployed instantly at another town.
6. Similarly, dismissing a unit can let you swap their leader or add replacement characters to the unit without spending valor.
7. The mock battles with mercenaries on the overworld will give you a prize if you wipe out their unit.
8. All units get a massive power up at level 10, in the form of a new ability. Be aware when tackling missions at that threshold.
11: each area has 5 treasure maps. Get them all, dig up the treasure, usually has decent weapons, stat boosters, or level boosters (along with gold)
12: The Witch lets you inspect animal carvings, The Wizard stone heads, Chloe ruins, Lex towers, The Elf Man stone circles, The Druid sigils, The Owl Scholar mysterious doors. Make sure all of these get recruited if you want to interact with these points of interest
13: rapport conversations give a small amount of honor, on top of learning more about the characters.
14: learned skills get auto-added to your tactics queue. If a party member levels up and suddenly starts doing less damage, that's why.
15: buy nuts, bread, and steak, every time. You never know when an extra action point or two will save your unit
If you want to leave a guard at every settlement, thus maximizing your resource generation, you’re going to have to recruit mercenaries. There simply aren’t enough unique characters to cover them all.
About 32 mercenaries, if memory serves (70 unique char and ~102 towns)
With the Lucky Egg Item for money generation, the best option is to leave it in ur convoy and pull it out when u are killing an enemy and put it on any unit in that squad and once done just drop it back in the convoy... rinse and repeat. Also on the prediction screen there is a number below or above that shows the order of who will move first or act first, this is great to use to help with tactics instead of looking at initiative
JUST GOT THIS TODAY SO EXCITED
good stuff man, i agree with all your tips. especially mercenaries, do not sleep on them, they are hugely useful.
Josef is never getting retired, I just surrounded bro with some young studs.
Colm on the other hand....
Been enjoying this game so far! Me and my bro have been playing it a few weeks after release. My bro just showed me this insane strat where he used that Renault guy and he used Fran’s hastened call and oh my word it feels like cheating 😂 This game is so dope and I am glad I got it. It made me dust off my switch for once.
I'm not even on half way thru... Loving the game and my fav is the dark marquess that woman is a beast 💪🏾
What’s this version of decisive battle??
I just started playing and this was so helpful, I'm going to start a new file and apply what I learned. Thank you so much!
The Witch so far is my favorite ... obviously Yahna is a big reason for that BUT still a really good unit ! I have 3 save files so far for the demo i can't wait for tomorow xd
yahna is great 👌🏻 and beautiful too! :D
Just dropped a sub, love the demo tier list and other content! Can’t wait to see what you come up with for the full game release!
I'll be getting this game.
Keep the content coming bro.😊
Wyvern Knight squad 🐉
Damn that 3rd Strike reference tho!
I just beat this game after playing it all weekend. So good! I wish I saw this video before I no-lifed it.
I’m just gonna start it now on story difficulty should be fun
Good tips, thanks for sharing
Hey,
Cool video.
Can you please tell me the name of the remix of the FF ost ?
Both remixes come from a youtuber named @InfiniteRivals!
Okay tip #6 is actually very important cause I've been wondering that this whole time, since I'm previously a Fire Emblem player
Today is the day….went through the demo 5 times. Let’s go!!!
Gryphon Knights die in 1 hit and, unlike when you attack the enemy, they don't miss yours. They're pretty useless...unless you're the enemy, of course.
High swing from gryphon knights counts as ranged. Honestly I really enjoy the swordsman a lot.
I immediately was ready to bench Josef 😂
rookie mistake. just make sure to keep his unit at max capacity at all times so the other 2 people get exp as well. trust me, if playing on expert, youll need josef.
@@scragglie I’d say it’s the opposite of a rookie mistake. I only thought this way because of 100s of hours in fire emblem. A rookie mistake would be to overuse a useless Jagen, which it sounds like he is not that archetype
@jhon1406 haha thats a fair point. never thought of it that way
@@scragglie lol I was not trying to sound defensive I promise!
@jhon1406 nono i know what yur saying man. no offense taken haha.
I didn't station guards in towns during the demo, because they never explained that even though you have a unit there, they still somehow manage to also be a usable unit during battles. That doesn't make any sense. A stationed guard, should be unavailable, otherwise the whole process is just for flavor and there's no penalty, only gains.
bro didnt read... they literally tell you when they explain the guard station mechanic. they say "you can bring stationed guards to battles as well, so feel free to station 1 in every town" stop making shit up because your reading comprehension sucks.
I'm playing the demo as I type this and it does explain 😊😊
Heres another tip. The word rapport is pronounced "ruh-porr"
I liked your video but I think someone who isn't a native speaker would find that you speak too fast
They have the option to slow the video down. People wanna find any reason to hate on someone.
@@DL-cs2cjbro fr who the fuck does this clown think he is 😂