I'm glad you tell what shortcut keys or menu options you're using. Maybe I don't need to be told some of the more common ones -- if so, it does no harm to hear them again. But maybe I do -- in that case, it makes things so much easier.
kool tutorials! i just figured out a simpler way of respawning in a first person view (without our beloved camera problem). instead of [Edit Object] i selected Motion > Simple Motion > deselected the [L] button and typed in the X, Y and Z positions of the spot to respawn the character to. it simply repositions the character to wherever you wanna put it. position a plain axes empty to where you want to respawn so you can copy those X, Y and Z values so you dont have to guess them ;D
motion actuator move the character by a value it dont move it to a loction whether its local or global so i dont get how that work for u maybe that was a bug in older versions or something ( good bug tho 😢)
Never expected to find this kind of tutorials. You literally saved my skin XD because, my homework is to make a rather simple game. Now i'm hoping it will work with makey makey somehow.
For those who use this tutorial series to learn UPBGE 0.3: If you want Empty to spawn a new Bob, create BobNEW and move it to a new collection. Then right-click on the collection, go to Visibility > Hide all inside. Only then the Empty will start spawning new objects.
hi,, for this moment you take my blender engine games skills to the next level but can I ask you in the first person controlle I can't change the camera view so how I can fix it
Very nice tut. Is it possible to specify the position at which the new object is spawned? I mean if we're using logic bricks. (I'm assuming it's trivial if we use Python.)
Hey, I love this series it has been so helpful however I found that when I was in first person when "dieing" the camera just turned black. Do you know how to fix this by chance?
This tutorial is close to my task, I want to load in a new version of an object, after a counter removes that object by the player interaction, would I use an empty to load in a new object from another layer or an Edit brick to add in an object. This doesn't cover this type of task in particular. I can't find any old tutorials for this type of effect I need.
I was just wondering. I am fairly new to the Blender game engine, although I have some background in coding. Is there a way to switch the active camera with an activator in the game engine? like the hotkey cntr+num 0 in the viewport. Thanks, Uncle Snail
Thanx for the videos .. they where very helpfull .... i am trying for some hours to meke it respcwn in camera fps ... i made respawn and camera donuts shoot .. so the donut spawn is parented to the camera and camera to th cube .. but i cant find how to switch to the spawned camera .. only to the to "be spawned camera" in the hidden layer
Alright so I've had this problem. I have a simple character rig with a camera parented to it so it follows my character around but whenever I touch the mesh that kills you my camera doesn't respawn and is stuck at where the character died and my character has respawned is it possible to "restart all the progress without pushing esc?
hey man, i'm working on a fps but when i respawn the camera and the object... the camera doesn't move along with the object... and it is a parrent of the object... what do i have to do? thanks.
I am using a health bar for my character. I had to delete my lose scene in hopes the character would respawn. I also added a spawn actuator to the bar, but when my character dies, the game still resumes and the character is still visible and mobile. How can I make an object respawn when they have a progressive health bar?
I've been struggling with that. I don't think there's a good way to switch to the newly spawned camera without python coding. :( .. I did come up with a hacky-way though.
Nice vid!! BUT, I have a problem I have added points counter and when my ball hits the platform worth 5 points the ball respawns but no points get added to the points counter. How do I fix this?!?!?
Your platform awards 5 points and ends the level (kills then respawns you) I take it? try switching the order of your add-points and die actuators. you should shout out a message to add points (?) THEN die, in that order.
If I set up a copy of the cube with a parented camera for respawning, the game crashes in camera view but not when you view from another angle.Let me know where to post my blend file.
Ian Smith Could this be the problem. Blender crashes because a new camera view needs to be created: blender.stackexchange.com/questions/18938/why-does-blender-crash-when-my-missile-disapears
***** Yes. Have a look at the link I included. You need to have a second camera hanging around. Otherwise there's nothing for the fps camera view to go to.
In this tutorial series I have videos on both health bars and respawning. If you play around for not too long and you understand what's going on with the logic bricks and what the logic bricks are for in both those tutorials, combining the two shouldn't take you too long. Play and experiment - it's up to you :)
I think I found a better way to respawn: just do to the original what you did to the copy, then set an Always sensor for the Empty, connect the Always sensor to a new And controller, and connect the new And controller to the existing Edit Object actuator. And you can do it without manually copying the object you want to respawn, too!
+Dejan Bogosavljev Same here, I tried looking into it and couldn't find an answer. The Edit Object > Add Object will only use objects not on a visible layer. Maybe it's only possible with Python scripting. It doesn't seem like a good idea to have to duplicate a character as they could get quite complicated and you'd need to keep the changes in sync.
I've run into an issue where every time I die, by camera which is parented to the cube, just goes black. I've confirmed the respawn works in 3rd person but I can't get it to work in 1st. Does anybody have a solution?
I've tried, but I don't think there's a proper way to accomplish re spawning with a character using only logic bricks. .. you'll need to get into programming with Python. ... My only very jenky way was to very quickly track/ move my character back to the spawning object with his camera, rather than delete the character and his camera and make new ones. The problem is that with logic bricks you can't set a new camera that doesn't exist yet mid game
Clear and uncomplicated tutorials, straight to the point, excellent teaching. Thank you!
This series is totally awesometastic.
Thanks Sam!
"Bob is a nice name"
Reminds me of another Bob: Bob Ross.
I'm glad you tell what shortcut keys or menu options you're using. Maybe I don't need to be told some of the more common ones -- if so, it does no harm to hear them again. But maybe I do -- in that case, it makes things so much easier.
A big thanks for making this series. I couldn't stop watching them. Please do more and more. Thanks. I can't believe how simple you make it all. ....
demandspacetourism Thanks! I'll do my best. :)
Wow! You weren't joking. Thanks dude.
kool tutorials!
i just figured out a simpler way of respawning in a first person view (without our beloved camera problem).
instead of [Edit Object] i selected Motion > Simple Motion > deselected the [L] button and typed in the X, Y and Z positions of the spot to respawn the character to.
it simply repositions the character to wherever you wanna put it.
position a plain axes empty to where you want to respawn so you can copy those X, Y and Z values so you dont have to guess them ;D
motion actuator move the character by a value it dont move it to a loction whether its local or global so i dont get how that work for u maybe that was a bug in older versions or something ( good bug tho 😢)
this series so helpful thanks
Never expected to find this kind of tutorials. You literally saved my skin XD because, my homework is to make a rather simple game. Now i'm hoping it will work with makey makey somehow.
Really cool info on the Blender game actuators, I can see multiple things that I could use it for.
Great vid as always! Sometimes wish I had an infinite amount of game engine vids by BornCG
Pointless Gaming That's a tall order! Working on it :P
:D
Thanks borncg I've been working on a game myself and have been using some of your tutorials for help on my project thanks
you are a realy nice guy dude know i understand more about blender thanks!
DUDE, THIS VIDEO HELP ME SO MUCH
THANKS
For those who use this tutorial series to learn UPBGE 0.3: If you want Empty to spawn a new Bob, create BobNEW and move it to a new collection. Then right-click on the collection, go to Visibility > Hide all inside. Only then the Empty will start spawning new objects.
Really helpful.
You are seriously awesome.
+Terrell Hughes no you're awesome! 😉
@@BornCG u are insane
you can just do scene and do it restart and boom
For anyone having problems where the character just doesn't "die", try checking collision bounds on the enemy object. That's what worked for me.
Yeah I had the same problem but this was fixed. thanks my dude :D
I like what u do, u should make a last video that sums up and combines everything u have tought people...
hi,, for this moment you take my blender engine games skills to the next level but can I ask you in the first person controlle
I can't change the camera view so how I can fix it
This Tuto is the best of the best!
#bob#bobNew
Keyboard(UpArrow)
Motion(Loc: Y: .5)
Collision(Materaial:redBad)
EditObject(EndObject)
Message(Subject:spawn)
#Empty
Message(Subject:spawn)
EditObject(Object:bobNew)
Very nice tut.
Is it possible to specify the position at which the new object is spawned?
I mean if we're using logic bricks. (I'm assuming it's trivial if we use Python.)
Hey, I love this series it has been so helpful however I found that when I was in first person when "dieing" the camera just turned black. Do you know how to fix this by chance?
If you dont add Bob 2 but bob 1 and made the enemy as a large plane under the map... youve got a respawn point!
Thanks i could use that^^
can u teach how to make the intro video of ur channel using blender?
This tutorial is close to my task, I want to load in a new version of an object, after a counter removes that object by the player interaction, would I use an empty to load in a new object from another layer or an Edit brick to add in an object. This doesn't cover this type of task in particular. I can't find any old tutorials for this type of effect I need.
I was just wondering. I am fairly new to the Blender game engine, although I have some background in coding. Is there a way to switch the active camera with an activator in the game engine? like the hotkey cntr+num 0 in the viewport.
Thanks, Uncle Snail
Uncle Snail I know what it is now. For anyone else who would like to know, it is the scene actuator, on set camera mode. Thanks
Thanx for the videos .. they where very helpfull ....
i am trying for some hours to meke it respcwn in camera fps ... i made respawn and camera donuts shoot .. so the donut spawn is parented to the camera and camera to th cube .. but i cant find how to switch to the spawned camera .. only to the to "be spawned camera" in the hidden layer
i can shoot donuts trough the spawned camera look but i can see only in the third person
Alright so I've had this problem. I have a simple character rig with a camera parented to it so it follows my character around but whenever I touch the mesh that kills you my camera doesn't respawn and is stuck at where the character died and my character has respawned is it possible to "restart all the progress without pushing esc?
Same
awesome stuff!!..but how do i delay the spawning process..like a baddie dies..he would have a timer to spawn right?...
Amran Sidek use a delay sensor and the other death one and connect it to an "and" controller. Then do whatever with the actuator.
Thanks
hey man, i'm working on a fps but when i respawn the camera and the object... the camera doesn't move along with the object... and it is a parrent of the object... what do i have to do? thanks.
Where did you learned all the stuff? :D
How do you make it 2 hits or more
i am the 400 liker i will always like your video even if i don't look at it
can you spawn objects from different scenes?
I am using a health bar for my character. I had to delete my lose scene in hopes the character would respawn. I also added a spawn actuator to the bar, but when my character dies, the game still resumes and the character is still visible and mobile. How can I make an object respawn when they have a progressive health bar?
So my player spawns but not my camera thats parented to the player. I even set up the same logic for the camera. the screen just goes dark... Help?
make it so when the player respawns the camera does too using messages
i continued the first person shooter video into this video. Is there a way to get the camera to come back or transfer to bobnew?
I've been struggling with that. I don't think there's a good way to switch to the newly spawned camera without python coding. :( .. I did come up with a hacky-way though.
Hey, i want to make a game where when your character dies, every object that in the scene will reset. is that possible?
Nice vid!! BUT, I have a problem I have added points counter and when my ball hits the platform worth 5 points the ball respawns but no points get added to the points counter. How do I fix this?!?!?
Your platform awards 5 points and ends the level (kills then respawns you) I take it? try switching the order of your add-points and die actuators. you should shout out a message to add points (?) THEN die, in that order.
i've tried that but it doesn't work.
How do you make extra Lives?
How do do it with the fps setup
i made a main menu just like the re-try screen..i added a play button following the same steps...but it doesn;t work.
plz..Help
i tryed with a camera how do i do it with a camera??
Okay, I was able to make my character respawn, but it multiplied to at least 15-20 of them. How can I fix this?
My 2nd BOB won't die; any suggestions?
If I set up a copy of the cube with a parented camera for respawning, the game crashes in camera view but not when you view from another angle.Let me know where to post my blend file.
Ian Smith Could this be the problem. Blender crashes because a new camera view needs to be created: blender.stackexchange.com/questions/18938/why-does-blender-crash-when-my-missile-disapears
Ian Smith thank you that explains the problem. i have also reported the bug
developer.blender.org/T45341
Ian Smith Did you figure this out yet? im having the same issue
***** Yes. Have a look at the link I included. You need to have a second camera hanging around. Otherwise there's nothing for the fps camera view to go to.
i think this bug is resolved, you can see from the link above. but i don't know in which version of blender it will be included.
Your favourite colour ist red! XDXDXD
Can you please make a tutorial of how to respawn a character if they have a health bar?
In this tutorial series I have videos on both health bars and respawning. If you play around for not too long and you understand what's going on with the logic bricks and what the logic bricks are for in both those tutorials, combining the two shouldn't take you too long. Play and experiment - it's up to you :)
I think I found a better way to respawn: just do to the original what you did to the copy, then set an Always sensor for the Empty, connect the Always sensor to a new And controller, and connect the new And controller to the existing Edit Object actuator. And you can do it without manually copying the object you want to respawn, too!
For respawning, couldn’t you just move the object back to its respawn location?
Unfortunately you can't use variables like that using logic bricks in Blender's game engine.
can anyone tell me why add object is not working in my pc
Needed new
Why did you duplicate bob? Couldn't you have just respawned the original one?
+Dejan Bogosavljev I am wondering the same question.
+Dejan Bogosavljev Same here, I tried looking into it and couldn't find an answer. The Edit Object > Add Object will only use objects not on a visible layer. Maybe it's only possible with Python scripting.
It doesn't seem like a good idea to have to duplicate a character as they could get quite complicated and you'd need to keep the changes in sync.
+Kioshiki He probably wanted to show that mechanic, so he duplicated him just to show what was possible.
Having issues on here... I checked, double checked, and triple checked everything, and my first cube dies and respawns, but the second does nothing...
IDK, I can't remember. Thanks for the reply though :)
@@espressojoe was this ever figured out? kinda stuck here.
I've run into an issue where every time I die, by camera which is parented to the cube, just goes black. I've confirmed the respawn works in 3rd person but I can't get it to work in 1st. Does anybody have a solution?
I've tried, but I don't think there's a proper way to accomplish re spawning with a character using only logic bricks. .. you'll need to get into programming with Python. ... My only very jenky way was to very quickly track/ move my character back to the spawning object with his camera, rather than delete the character and his camera and make new ones. The problem is that with logic bricks you can't set a new camera that doesn't exist yet mid game
@@BornCG Okay, thanks for the reply!
:o
Intro name please thanks
Intro name? I made this video's into and music myself. 😉
You should really make short tutorials.
Sorry. I don't know how to attach a blend file to this thread.
lol wow
ONLY ONE DISLIKE (NOT ME) , !!!! THIS VIDEO IS AWESOME
In the thumbnail it had messages... Fail
i can now build a zombie game