OMG very cool, but there was the enemy about this... 7:56 that is where i was doing a maze and i was wasting so much time bec i couldn't get the thing to get smaller lol
Not sure. Blender discontinued the BGE, so I haven't been keeping up with my knowledge of it. You could probably check out some of Blender's forums... but I recommend switching game engines - as there are MANY better options than the BGE... plus, it is no longer available in 2.8 :/
And I am back again with more questions XD So, I haven't really seen this anywhere, but is it possible to ad lens flares into a blender scene by messing around with the nodes in the camera or something? If you have a way of doing this I would LOVE to hear from you! Also, in my Blender game the terrain is 'hill-y' (if you know what I mean by that) and even with the navigational mesh, my 'enemy' floats around, not changing position on the Z axis Got a way to fix that?
Lens flares are tricky one. You can do them, but they take a few more steps than you would think they needed. As for the Blender terrain, in the physics tab... try changing the Collision Bounds type to Mesh. Not sure if that'll work, but it's worth a try! :D
Well, there is no collision bound labeled 'mesh' because I'm using an empty to track to the player, and I will parent a mesh of the enemy one I create one.
Nope, no more BGE, I mentioned it in this video : ruclips.net/video/hqEGbWQGkm4/видео.html It wasn't a very good game engine option and Blender just decided to scrap it :/
Sweet! I've been working with UE4 a lot lately! If you need any tutorials... don't be afraid to ask! You can check out the vids I've already made on Unreal Engine 4 too : ruclips.net/p/PLGKIkAXk1OeRtDyjTgcHxftrnah-1csYE More soon!
why when i pot a bullet to steering my player the collision not working??
OMG very cool, but there was the enemy about this... 7:56 that is where i was doing a maze and i was wasting so much time bec i couldn't get the thing to get smaller lol
YYEEESSS!
Thank you Kai!
You're a life saver, buddy! I will get to work right away ;)
Anytime! Glad I could help! :D
Griffie Boi, if you know how to use rays and sensors, you can make antigravity and magnets
Kai, how do I make the cube navigate on all axis?
Not sure. Blender discontinued the BGE, so I haven't been keeping up with my knowledge of it. You could probably check out some of Blender's forums... but I recommend switching game engines - as there are MANY better options than the BGE... plus, it is no longer available in 2.8 :/
Fast and practical! Thank you!
my character wont do the path following what do I do?
can you make a ai enemy that shoot us
And I am back again with more questions XD
So, I haven't really seen this anywhere, but is it possible to ad lens flares into a blender scene by messing around with the nodes in the camera or something? If you have a way of doing this I would LOVE to hear from you!
Also, in my Blender game the terrain is 'hill-y' (if you know what I mean by that) and even with the navigational mesh, my 'enemy' floats around, not changing position on the Z axis
Got a way to fix that?
Lens flares are tricky one. You can do them, but they take a few more steps than you would think they needed. As for the Blender terrain, in the physics tab... try changing the Collision Bounds type to Mesh. Not sure if that'll work, but it's worth a try! :D
Well, there is no collision bound labeled 'mesh' because I'm using an empty to track to the player, and I will parent a mesh of the enemy one I create one.
no bge anymore? kai?
Nope, no more BGE, I mentioned it in this video : ruclips.net/video/hqEGbWQGkm4/видео.html It wasn't a very good game engine option and Blender just decided to scrap it :/
okay...have to download ue4 then
Sweet! I've been working with UE4 a lot lately! If you need any tutorials... don't be afraid to ask! You can check out the vids I've already made on Unreal Engine 4 too : ruclips.net/p/PLGKIkAXk1OeRtDyjTgcHxftrnah-1csYE More soon!
thanks man...
keep uploading
love ur videos
=o