Gamification and the Future of Education
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- Опубликовано: 8 сен 2024
- Gamification, by definition, is the use of game design and mechanics to enhance non-game contexts. As gaming technology grew more sophisticated, there came the introduction of “serious games”, based on strategy, time management, and role-playing elements, further enhancing the potential offered by gamification. When it is integrated into schools and curriculums, it opens up many possibilities for new learning experiences, which we invite you to come and explore with us.
Sources:
World Government Summit, Gamification and the Future of Education.
Knewton, The Gamification of Education,
www.knewton.co...
Wired, Ben Bertoli’s ClassRealm Is Gamifying the Classroom,
www.wired.com/...
Teachers College Columbia University, Gamification in Education: What, How, Why Bother?
www.uwstout.ed...
GMA News Online, The gamification of education: Why playing is the future of learning
www.gmanetwork....
Excellent material indeed! o/
Great video! I am a Clinical Psychologist, I work in Brasilia, Brazil and would like to know how I can use the principles of gamification in teaching softskills.
I am and educational technologist currently working on a project related to learning for grade 5-7. We can put our efforts together
How is that going?
Would you grant me permission to use this video in an undergraduate course as an explanation for gamification for preservice teachers? Thank you!
I want to open a start up company which will design educational games.
How did that go?
search Avalon Meta on play store or AppStore
hi, could you open it for subtitle contribution. I would like to translate it into Hebrew
What a shame no one has ever replied so far. :(
Would you grant me permission to use this video in a professional development course for teachers? Thank you!
This provides barely a surface look at the topic and gets it wrong.