Using ENGINEERING to survive endless droughts in Timberborners!
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- Опубликовано: 5 сен 2022
- Timberborners Season 4, episode 4! We're back for a new season, with new beavers, a new map, and a new challenge!
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#realcivilengineer #timberborn #timberborners - Игры
UwU!!!
WOLLOLO
Yeaim typing with a commenter
The sCRAPPY district
Ok
Not Shamevill
Scrappy beavers
Scrap beavers
Beaver scrap
Scrappy beavers
Enginerington of scrap
These are some names for the new district
Was just getting timberborn withdrawal symptoms: chattering teeth, a hunger for woodchips, wanting to build a home on the river, and starting to grow a tail.
Glad to see the video.
You have summarised my feelings exactly.
no
Timberborners withdrawals are real
You forgot the biggest symptom. Wanting to pump your log
@@Swank904 must always be in withdrawal then.
If water is draining off the map, it's being wasted. you should block off what you can on the edge of the maps with dams or flood gates, and as many pumps as you can. water will evaporate on the map, but not inside tanks.
It's only wasted if you can actually save it.
That is some Engineering mindest right there.
i manage to fill that giant crater on the map. Build a wall at the back and have reservoir 4 blocks deep. For my colony of 80-90 beavers this should last more then 60 days. I play on normal mode and count dry seasons not days so it could last 3-4 dry seasons. I dont think you cant store or catch all water from even one watercourse on that map.
@@scasny I don't think it's possible to last 60 days. The issue is that water evaporates. Eventually it will simply dry up. You're going to need tall reservoir with multilevel extraction methods. Ironteeth should be a bit simpler in this regard, but they lack op big windmills.
@@SomeThingOrMaybeAnother i not test it yet, going to make a dam to divert water and simulate dried season and see how long it can support a population around 100 with iron mine and golem loop + biofuel on. But only 8-10 work hours. Its 6 levels deep, the bulk is in 4 levels and have installed the 3 level floodgate.
When creating a new district I like to build some basic essentials before I actually split it off. So typically a water store, a warehouse or two and some housing. The main district can then fill those resources up which helps kick start the area.
Also, I'd dam the waterfall just downstream of your base, and maybe use the valley near your metal district for a lot of water storage.
I like building my reservoirs downstream where I can as it captures water after I'm done with it. You can then use water dumps or pumps to move it back upstream if you need it.
Although this district is pretty far. But in that case I like to build a drop off point and distribution post beforehand and let the beavers fill it with food, water and building supplies before sending my first beavers over.
@@cathygrandstaff1957 And if you store enough wood, you can simply district-hop, building a district center close to the margin of the previous district center, use it to build more storage closer to the destination, set the previous storage to get emptied, the new storage would get filled instead, then the district center can be moved again even closer to the destination. And you can always use yet another district to do the resource hopping again, though you would need to move district gates quite a lot.
Matt: "We need a name for this new district"
*Me about to type something about an architect labour camp*
Matt: "It's not a shaming district"
damn. well I'm out of ideas
Good dam
I was so impatient I started playing this map on hard mode too! I would advise building some more dams up river from your first base at the first drop, that’s a good pool.
Never played this map, but was thinking the same thing about that lake. That said the game has a mechanic which will consume your water out of a reservoir over time. I'm not sure if it's evaporation, or if trees and plants around the reservoir are consuming the water. In either case it's better to build narrow and deep than wide and shallow. Either way there's less area for whatever consumes the water to use it up.
@@rob_i208 sure, the water does dissipate over time, but having a little in that pool is better than nothing. Takes less time to make it down stream to the farm.
@@rob_i208 it uses evaporation
can you pump from the main water source, or will it go dry as well?
@@saulalessio2251 It will stay wet in the wet season, and dry up during the dry season, just like all other bodies of water.
Matt, for goodness sakes. You don't need the whole wall of double-stacked floodgates. You could have had this dam in place two drought cycles ago.
But it looks nicer this way
@@SylviaRustyFae that sounds like architect talk to me.
You never know, maybe it'll be necessary in the future due to patches, or due to a mistake.
Yeah he just needed one or two flood gates, not a very efficient dam that is
It's his inner architect spilling out
Call the district "Architects' Folly" - since if those skyscrapers had been designed by engineers instead of by architects, they wouldn't have collapsed.
Isn’t the point that they didn’t collapse even after centuries of humans being extinct? Seems pretty well engineered to me.
just because they are rusty a little bit of them colapsed but they haven't fully colapsed so good engineering
true, true
You know you can just build more efficient (not that kind) paths to reach further... No need to delete and reposition your district center.
You're building paths like an architect!
I’d advise you to consider engineering the alternate water source first. It has far less distance to travel before reaching the village and is much easier to begin reservoir construction with.
And a wonderful dynamite dump to make a big, and then massive 3-deep reservoir. Could be deeper, but then you have to route/build power there.
yeah like damming the other path it takes, and then adding a dam right before the main water exit so it makes a reservoir that can be pumped for longer
also designing the spiral waterway to get water thru quicker on the first day but still have the normal path to build up some excess
Hi, Matt! Maybe new district can be named like "HeavyMetallington"?
That’s better than my thought of Cockwomblington
My first instinct was "Mosh Pit"
Well i bet "Ancient Architecture Ruins" is better
I was thinkin Metalville but thats a good bit better; my other idea wud be Beavertopia to trick folks into goin to what is just a barren wasteland district
How about knobington, or knob city
10:49 Don't forget you can path underwater. :P Stairs down into water, path over to foresty area, etc. Plus a path down there would be good to get some Spadderdock plants later.
edit: Oh, also, when you delete and rebuild the district center, all jobs get reset. That's how your shamers are escaping.
Hey Matt! Love to see a new episode of the Timberborners! For the New district's name I suggest THE IRON GATE also you could build a big ass bridge between the tip of the strong mountain on the other side of the river and hill on the ege of the map behind the district center that could be the iron gate.
The beavers that build planks surely should be called “Plankers” 😂
I genuinely get quite excited to hear RCE sing the intro when I click on the Timberborn vids 😂 what is my life.
Don't fight it Sibby! 🤣
@@RealCivilEngineerGaming RCE is a good singer tho
@@RealCivilEngineerGaming you don't need a wall of double stacked flood gates you are just wasting resources
@@RealCivilEngineerGaming I wonder... What happen to buildings underwater? If they will be destroyed then nevermind, buuuuuut.... If they just unoperational You can build pump station on "each level" (You know stairs-like) of big reservoir and when drought proceed and water level will decrease, You still will be able to pump water all time, thanks to "overwater" underwater pumping station...
@@GGamorozo They can extend to water up to 6 tiles deep so you may as well just build them at the topa nd they will always work for a reservoir up to 6 tiles deep.
Just for future reference when a building is even slightly, or fully underwater it gains a status called 'flooded' which means they don't work, they have no worker(s) and they use no power. as soon as all the water is gone they return to normal working condition without any kind of damage or nerf
I just wanna say, I luv the editing going on. Especially the editorial friendly banter that happens. Like the haulers hauling. :D It really makes a channel when the editors can have a good friendly relationship enough to poke fun and stuff.
Timberborners opening theme deserves some sort of award, love it!
If the beavers survive longer u might need 2 metal districts and u can call them Balls of Steel.
I'd suggest putting your water barrels by the new pumps. It will make them more efficient, especially without haulers.
More efficient to fill the barrels, but ideally you'd also keep them reasonably close to the beavers who visit the tanks to drink. (Granted, eating & drinking is mostly done off work hours, but later in game you want to keep amenities near the lodging to help beavers fulfill happiness goals without wasting a lot of travel time.)
@@SpamSucker
That can always be adjusted later in the game, if needed. At this moment, he really needs to focus on the basic efficiencies to make sure he can withstand a shortened wet season and elongated dry season.
His best bet, would be to get a haulers post and focus on the large barrel. But I'm not sure on his current infrastructure.
But then, I tend to play conservative and overly hoard water and food, which has saved me a few times when I glanced away to do other things.
It would be nice if they include waterpiping as a research that way the beavers no longer have to haul the water from the pumps
@Evi1 M4chine ah yes! He's forgotten about the sources of food in the water this time. And about making stairs to the water etc., yes, as usual 😅
A diagonal dam is the sort of thing an architect would do.
You can double how long your water storage lasts by replacing your dams with floodgates.
The dams can only store 0.5 blocks of water while the single floodgates can be adjusted to store 0.5 or 1 whole block of water.
Simply adjust it up to 1 just before a dry season.
But look out for flooding ;)
You can't build paths on top of floodgates
@@thomasphillips885 True, but i'm sure an engineer can make it work
True!
@@sideshowman9686 he would have to build platforms
Build the flood gates and then build platforms on whichever side suites your build best for pathing.
You should totally go to large water barrel, so helping in hard mode.
Yeah this... The amount of water per space gained from that is well worth the slightly higher cost of it
Matt really needs to invest in the larger water storage soon, then maybe later invest in the underground storage as well
he is now getting gears so I hope he will
Conveniently, that new district of yours happens to have a little green land that doesn't dry up in the drought that could support a mini-farm, and with a set of stairs you can access wood there (also on green land so you can grow more trees there too). So you can get it self-sufficient for a small group of beavers pretty easily. You could then use it as a base to potentially make another floodgate dam around the weaker water source once you get your metal operations running.
Whenever I make a metal scrapping camp I always call it "The Boneworks". I don't recall clearly but I think it was a reference to Abe's Exodus.
Anyway. It's a very fitting name because those camps are always spartan, forgotten places surviving on the bare minimum of carefully measured rations that I only glance at once every few cycles.
They're also recycling the bones of an ancient structure, so there's that too.
Mat! You definitely should check out job priorities! Those curvy looking priorities in the building menu. They are really useful
I like to set most of my science to low priority so that someone goes to start researching the moment I pause other jobs. No one is ever unemployed, just on their way to the new job.
@@Krell356 I usually set my haulers to low priority, lets the young fresh beavers doing the heavy lifting while the older ones move on to more technical jobs. ;)
Best time of the day, RCE uploaded!
It's really rare to find someone fun to watch on youtube now a days that you can actually feel like you're playin !
It always brightens my day whenever RCE uploads. His videos are always just so wholesome.
Matt blocking the triple flood gate with a levee broke me
god damn i love this series
I laughed way to hard at this! The Timberborners is my favourite musical documentary! 🤣
I love how the unshamable architect always escapes the shame wheel
Hard mode honestly isn't that Hard if you can survive the first ~2 dry seasons. That gives you more than enough time to get your infrastructure installed. It really is more an "annoying mode" than hard... The map is really what determines the difficulty. If you have any nearby dam-able canyon, you just keep the population within water limits and carrot your way to victory.
The game needs a lot more goals/features. More water integration and possibly multi-map interactions. Rival factions, raiders or owls who attack at night, or even natural disasters like radioactive areas and thunderstorms/floods to force you to build major structures higher to avoid being flooded out.
I've flooded entire maps in hard mode and got to the point of not having anything else to do of value. It'd be cool to reach a certain, "metropolis" stage to make your city a landmark for a larger overworld map, then you could build railway lines to other maps to start collecting regional materials to build your Metropolis centers even bigger. (Maybe even have a Beaver Space Program?)
So many options for this game. It's tons of fun, but it needs more long-term content.
Im in the same boat. The game is fun but you get to a point where there isn't anything else to do. Gets boring, haven't played in months
Gotta love Timberborners day!
It should be a holiday really
One thing that I have found helpful when getting to the later stages of the game is to use dynamite to make a 4 deep reservoir at the exit to the map, then installing an automatic pump to drain water from the reservoir up into the river where the pumping logs can reach it.
You can build little but really effective water towers by building dams around a 1x1 area, several blocks high. Put a water dispenser on the top and it's really easy to refill. Never worry about land drying out again
You should name the new district "De-Architecton" because their primary job will be to undo the architecture of the old world.
Yes
+
based
A day without beavering away is like a day without sunshine!
RCE, I think you read my comment about the Hauling Post, so Thank You if you did. That being said, I don't think you actually built the Hauling Post lol. I hope you do; it is a great help for your Beaver colony, and it helps increase Efficiency, which isn't that one of the core tenets of being an Engineer?
P.S. Double your Planks, Gears, and then upgrade your water tanks to the large ones. The Hard Mode games I've been doing, it jumps from like 11-12 days to 18-20 days to 28-29 with only about 7 days between the Dry Seasons. Metal and Dynamite can wait for a little bit, that second district should be paused since currently it's a straight drain on your resources
Also, utilize your nearby landscape to make more natural large water basins. Those Levees are cheap, and you can use the abundant waterfalls to make large basins for holding water, add some scaffolding and water pumps submerged that you could use when the water levels become too low for pumps at the top.
1) On the unreachable log-pumpers over the Dam: the problem is that the path-route to them is far from the shortest one possible. At an early stage, RCE put the paths this way to use one free stairs. But if RCE accepts building a couple of stairs for his own logs, the path may become way shorter and both ends of Beaverton may be served with one district centre and no turning/moving it.
2) I think, to shorten the path of water from the source, you do not need dynamite: just levee up the spiral channel, and water will find a shorter path simply by spilling over the "banks".
"If it works, it is not dumb." (an old engineering wisdom)
Legitimately nearly had a heart attack when I saw that this dropped
The district should definitely be called Sheffield !
I'm not sure on the length of characters in district names, but I could only think of something on-the-nose like "DeathToAllButMetaaaaal" (followed by a smidge of thrash metal).
Cheers for the work you do man. I'm 29 today (feckin ancient) and I'm happy to see a Timberborners video! uwu
lmao i love the random inconsistent edits like the circling of the science points or the lining of the poocano they come so randomly
You already the said the perfect name for the new district, "The Scrappers".
Matt, I recommend blowing the other side of the Helix, that way you can store more water with your dam.
Watching you play this is so awesome, I’m truly terrible at management games like this so it’s fun to see someone do well.
Thanks for more content it’s my second favorite game on your channel after cities skylines so thanks a lot!
You should blow up the layer of dirt leading up to the center of the helix, it looks like the water source drops by 1 block in the drought, so if the ground is now at the droughts default level you should technically never run out of water....
Big brain
I thought it was .73
@@tylergladys6626 not sure what you mean?
@@wadekinney8 I think water flows over the dam pieces at a height of .73
Interesting but of information however not sure how that applies to my idea, no need for a dam if the waters preset hight during the drought is simply 1 block lower to not a low water flow then blowing out a layer would allow for water to flow regardless... That is if the game designer didn't anticipate someone doing that. @@tylergladys6626
It is funny that he now makes the dam with only movable levees, instead of only using one gate.
I'm not sure if it transferred over to the stable branch yet, but the experimental branch allows you to prioritize the work force for each individual building similar to how you can prioritize construction. I have the water pumps set to very high priority, the food related buildings set for high priority, and the research buildings set for very low priority. That way beavers can work at or quit the research buildings as needed without my intervention.
If you set the research job priority one lower then "unemployed" beavers will automatically start researching. This way you don't have to pause and unpause research stations for "summer jobs." When you pause pumps during the dry season those beavers will automatically switch over to research.
Idea, block the water source from entering into the water channel on the helix so the central area over flows and sends water rushing down the mountain on all sides
A true engineer response to the problem right here. We don't need fancy dynamite to go through the wall when going over is a completely valid option!
@@Krell356 You do want to put levees on the side that you do not wish to overflow though.
District Name Ideas:
- Knobbyville
- The Strongest Plank
- The Stiff Borners (yes, as in Timberborners)
You have two dams prior to the fork on the river, have you considered a single dam down stream after the rivers combine. That way the first water to return could fill up both arms.
Keep up the good work man, love all your videos !
It should be called “District: City Skyline” as a reference to City Skylines and if is built in the ruin of an ancient skyscraper city skyline
I think you should damn up the lake at the bottom of the spiral that's clearly a sizable reservoir with less travel time
much more doable within one or two seasons, where as explosives is already halfway endgame
You could call the scrapyard the Architects Fault, because when it looks like that it usually is.
This is such a fantastic game. and a wonderful series
I vote District 26 for the atomic number of iron
Notification squad
Yes
Yes
Indeed
I propose the new district be called New Sheffield. According to wikipedia, Sheffield is a city in South Yorkshire, England, where it played a crucial role in the Industrial Revolution, with many significant inventions and technologies having developed in the city. In the 19th century, the city saw a huge expansion of its traditional cutlery trade, when stainless steel and crucible steel were developed locally, fuelling an almost tenfold increase in the population.
How about 'Engineer's Ledge' for the new district. Also, what if you built a secondary dam right before the waterfall below engineerington? This could give you another small water reserve to help keep things green.
If they’re unshameable, then build a district of shame that only has wheels of shame, and connect all of them by shafts to other districts. That way they can’t escape shame, and they power districts.
The best (or worst) part of these videos have to be the intro lol
Dams across the waterfall downstream and blocking the secondary spring’s route to the edge of the map will let you keep more water for the dry seasons, while the second dam on the south side of town could probably be removed once the waterfall is dammed and replaced with a bridge instead.
this is trully the series of games I prefer, thanks for another great episode
I feel like this channel should be about . . the Joy Of Being an Engineer . . and The Stress and Pressure of working with atchitects
because that's prettymuch a more acurate version of what we have going on here
so why did it get so much more silly and Dumb as time went on ?? . . . because of shenanigans perhaps ??
My village on the same map has a district in the lower portion near the underground ruins. I use it solely for gathering scrap and turning the scrap into blocks. I give them just enough food and water to survive (they can't gather their own) and have just enough housing to keep a roof over their heads but not enough for any funny business. When one dies I send a new young beaver to take it's place.
I named it the "mining labor camp" district.
best joke ever made by Matt at 2:16
I got this game cause of you! Keep up the hard work!
Another good idea may be to destroy part of the ground before that last river bend, to keep your precious water from reaching that lake and being wasted. Instead, it could go from the dam almost directly to the village.
0:03 I could watch the into forever that's how good it is
Not that its needed at this point, but if the two dams near the town were replaced with a single dam just after the junction of the two rivers, it'd keep water near the town much more often since one fills/dries almost instantly while the other side has a massive delay flowing down the mountain. Just a thought that's been itching a while though I hate to backseat game lol.
Either way, super enjoying this series; great watching RCE engineer up his own way of addressing the issues of this map and hard mode!
Matt, you could just build a dam before the waterfall towards the metal outpost. Delete the dams in your base and block the main path of the little water source so everything runs towards the base. Then it would fill up your farming area after each dry season super quick...
18:32 The Projects Council notes that while the town is busy planning for flashy expensive megadam projects, it has missed an easy one - put a dam above the waterfalls at 18:32 and you'll dam up both rivers, giving you an easy source of more water during drought. This would also keep some nearby land hydrated for growing more crops or trees.
As an IRL Electrical Engineer pretending to be a Mechanical Engineer due to current requirements at work, I can confirm that this is IN FACT a tapered helix per SolidWorks definitions.
Love this series keep it up
Always so excited for timberborners
Hi Matt, I think you should put a floodgate in the shortcut, which you are gonna build from the spiral to shorten the path. Such that when drought ends water can come quicker, and when drought comes you can close the floodgate so it’s delayed.
The EngineerSavior was on top of the building watching for fires!
Real Civil Engineer is so accurate that we too in real life are facing droughts!
I would love to see how you handle "oxygen not included" it's a game intensive even for engineers with dozens of overlays and resource management and various challenges few can handle
Honesztly, I was just thinking that it would be amazing to see him play a game called Dwarf Fortress. Its an amazing game that is a hell of a lot more complicated than it looks at first. Its also free. Plus, I just learned while doing research for my current playthrough that people have actually figured out how to make several different types of logic circuits, kind of like in minecraft, but from what I can tell, its more abusing game mechanics than a dedicated mechanic in and of itself like it is in minecraft. Plus, playing Timberborn myself is actually what got me back into DF, since Timberborn is like the baby version of DF XD
MATT! you should build levees at your other quick water source so all the water flows through your base!
The spiral delays the return of the water, but it also delays the drought hitting your village, overall the duration of the drought is unnafected by the spiral path the water takes, blowing a hole in the spiral to create a shortcut just reduces the size of the natural reservoir.
If you move your lower dams to the waterfall you get a much bigger green area and pool to pump from. Also if you haven't looked at the experimental branch yet give it a whirl. They've added a lot of very cool things.
Not to point out a flaw in your plan with the dam, but you could have blocked up the second water source so that it only flows down to you, rather than both to you and off the map. I’m pretty sure that’d also make the second water source more sustainable
Could you imagine if Minecraft added the function of villages being able to do all this stuff that the beavers could do. Making dams, storing water, making forest and cutting them down while storing logs. Etc etc. it would be an absolute amazing game.
You should build a dam across the the double fall with the blockage in the middle down river from your two dams and then build double flood gates up river before the district center where it drops, the more flood gates/dams you build at points of elevation changes the more water you can store.
hey you could try counter dam the other source to backflow the river by adding another small dam or two down stream from the rivers joining intersection in your base aera , also once the dynamite is done you can blast deeper bits into the holding river to fight drying out and now gears are being built maybe its time to think about upgrading to the large water tanks , combine these things with your other dam and water should not be a problem
Sweet!
Time for some Hard Beaver Wood Pumpers Action!
Well, the new district obviously has to be called "up North" if that's where you'll be getting your steel from. And then you can neglect/ignore it during the bad times (droughts) and no-one will care!
I’m not an engineer but if I was. Would it be more efficient to place another dam further down stream just before the large drop off/waterfall? You would have more water stored during the dry season
you might want to deal with the giant lake between your dam and your farms. while it doesn't have a huge impact, you might want to consider walling it off to reduce evaporation.
an improvement to your dam design is to build a dam in front with the height of the lowest level you would want the flood gates to sit, then build another row of dam with flood gates on top behind. this way your beavers can temporarily use the dam as a bridge across the river. (this will remove the need to constantly demolish pieces.)
Beautiful into this time loved the beat
Love this series, I bought this game last week so I can play, also started Breaths edge, I think I would be a good game for your channel.
i've been waiting for this one
If you build a dam between the rocks downstream a bit next to your tree fields, you can keep more water even if you remove you two original dams. Both can be joined, making water plentiful during droughts. :)
Build a dam bridge.
1:04 I didn't know the difference between a spiral and a helix, so I googled it. From what I saw, a helix is a 3D spiral. Since that mountain is definitely 3D and spirals downwards, I would say that it is a helix.