Using ENGINEERING to survive endless droughts in Timberborners!

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  • Опубликовано: 5 сен 2022
  • Timberborners Season 4, episode 4! We're back for a new season, with new beavers, a new map, and a new challenge!
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    #realcivilengineer #timberborn #timberborners
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Комментарии • 1,5 тыс.

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming  Год назад +865

    UwU!!!

  • @RealAndySkibba
    @RealAndySkibba Год назад +762

    Was just getting timberborn withdrawal symptoms: chattering teeth, a hunger for woodchips, wanting to build a home on the river, and starting to grow a tail.
    Glad to see the video.

    • @adamross6474
      @adamross6474 Год назад +7

      You have summarised my feelings exactly.

    • @CityPlannerPlaysChair
      @CityPlannerPlaysChair Год назад +1

      no

    • @RevinFromSa
      @RevinFromSa Год назад +14

      Timberborners withdrawals are real

    • @Swank904
      @Swank904 Год назад

      You forgot the biggest symptom. Wanting to pump your log

    • @RealAndySkibba
      @RealAndySkibba Год назад +3

      @@Swank904 must always be in withdrawal then.

  • @demonspawnedangel
    @demonspawnedangel Год назад +424

    If water is draining off the map, it's being wasted. you should block off what you can on the edge of the maps with dams or flood gates, and as many pumps as you can. water will evaporate on the map, but not inside tanks.

    • @SomeThingOrMaybeAnother
      @SomeThingOrMaybeAnother Год назад +19

      It's only wasted if you can actually save it.

    • @geoffhatch4996
      @geoffhatch4996 Год назад +9

      That is some Engineering mindest right there.

    • @scasny
      @scasny Год назад +6

      i manage to fill that giant crater on the map. Build a wall at the back and have reservoir 4 blocks deep. For my colony of 80-90 beavers this should last more then 60 days. I play on normal mode and count dry seasons not days so it could last 3-4 dry seasons. I dont think you cant store or catch all water from even one watercourse on that map.

    • @SomeThingOrMaybeAnother
      @SomeThingOrMaybeAnother Год назад +10

      @@scasny I don't think it's possible to last 60 days. The issue is that water evaporates. Eventually it will simply dry up. You're going to need tall reservoir with multilevel extraction methods. Ironteeth should be a bit simpler in this regard, but they lack op big windmills.

    • @scasny
      @scasny Год назад +6

      @@SomeThingOrMaybeAnother i not test it yet, going to make a dam to divert water and simulate dried season and see how long it can support a population around 100 with iron mine and golem loop + biofuel on. But only 8-10 work hours. Its 6 levels deep, the bulk is in 4 levels and have installed the 3 level floodgate.

  • @HenryAshman
    @HenryAshman Год назад +68

    When creating a new district I like to build some basic essentials before I actually split it off. So typically a water store, a warehouse or two and some housing. The main district can then fill those resources up which helps kick start the area.
    Also, I'd dam the waterfall just downstream of your base, and maybe use the valley near your metal district for a lot of water storage.
    I like building my reservoirs downstream where I can as it captures water after I'm done with it. You can then use water dumps or pumps to move it back upstream if you need it.

    • @cathygrandstaff1957
      @cathygrandstaff1957 Год назад +4

      Although this district is pretty far. But in that case I like to build a drop off point and distribution post beforehand and let the beavers fill it with food, water and building supplies before sending my first beavers over.

    • @SapioiT
      @SapioiT Год назад +4

      @@cathygrandstaff1957 And if you store enough wood, you can simply district-hop, building a district center close to the margin of the previous district center, use it to build more storage closer to the destination, set the previous storage to get emptied, the new storage would get filled instead, then the district center can be moved again even closer to the destination. And you can always use yet another district to do the resource hopping again, though you would need to move district gates quite a lot.

  • @danielsime911
    @danielsime911 Год назад +61

    Matt: "We need a name for this new district"
    *Me about to type something about an architect labour camp*
    Matt: "It's not a shaming district"

  • @onemanzu
    @onemanzu Год назад +376

    I was so impatient I started playing this map on hard mode too! I would advise building some more dams up river from your first base at the first drop, that’s a good pool.

    • @rob_i208
      @rob_i208 Год назад +16

      Never played this map, but was thinking the same thing about that lake. That said the game has a mechanic which will consume your water out of a reservoir over time. I'm not sure if it's evaporation, or if trees and plants around the reservoir are consuming the water. In either case it's better to build narrow and deep than wide and shallow. Either way there's less area for whatever consumes the water to use it up.

    • @onemanzu
      @onemanzu Год назад +1

      @@rob_i208 sure, the water does dissipate over time, but having a little in that pool is better than nothing. Takes less time to make it down stream to the farm.

    • @montytiger9700
      @montytiger9700 Год назад +1

      @@rob_i208 it uses evaporation

    • @saulalessio2251
      @saulalessio2251 Год назад

      can you pump from the main water source, or will it go dry as well?

    • @beepbop6542
      @beepbop6542 Год назад

      @@saulalessio2251 It will stay wet in the wet season, and dry up during the dry season, just like all other bodies of water.

  • @harmonic5107
    @harmonic5107 Год назад +976

    Matt, for goodness sakes. You don't need the whole wall of double-stacked floodgates. You could have had this dam in place two drought cycles ago.

    • @SylviaRustyFae
      @SylviaRustyFae Год назад +51

      But it looks nicer this way

    • @harmonic5107
      @harmonic5107 Год назад +449

      @@SylviaRustyFae that sounds like architect talk to me.

    • @laughingcloud3516
      @laughingcloud3516 Год назад +28

      You never know, maybe it'll be necessary in the future due to patches, or due to a mistake.

    • @giancarlobarbara3142
      @giancarlobarbara3142 Год назад +49

      Yeah he just needed one or two flood gates, not a very efficient dam that is

    • @stephenp8232
      @stephenp8232 Год назад +68

      It's his inner architect spilling out

  • @tathemrelag3123
    @tathemrelag3123 Год назад +120

    Call the district "Architects' Folly" - since if those skyscrapers had been designed by engineers instead of by architects, they wouldn't have collapsed.

    • @cathygrandstaff1957
      @cathygrandstaff1957 Год назад +11

      Isn’t the point that they didn’t collapse even after centuries of humans being extinct? Seems pretty well engineered to me.

    • @garvgupta3567
      @garvgupta3567 Год назад +8

      just because they are rusty a little bit of them colapsed but they haven't fully colapsed so good engineering

    • @Nightman5694
      @Nightman5694 Год назад

      true, true

  • @Seclorumus
    @Seclorumus Год назад +40

    You know you can just build more efficient (not that kind) paths to reach further... No need to delete and reposition your district center.
    You're building paths like an architect!

  • @josiahcox7313
    @josiahcox7313 Год назад +250

    I’d advise you to consider engineering the alternate water source first. It has far less distance to travel before reaching the village and is much easier to begin reservoir construction with.

    • @SomeThingOrMaybeAnother
      @SomeThingOrMaybeAnother Год назад +7

      And a wonderful dynamite dump to make a big, and then massive 3-deep reservoir. Could be deeper, but then you have to route/build power there.

    • @morgan0
      @morgan0 Год назад +3

      yeah like damming the other path it takes, and then adding a dam right before the main water exit so it makes a reservoir that can be pumped for longer

    • @morgan0
      @morgan0 Год назад +3

      also designing the spiral waterway to get water thru quicker on the first day but still have the normal path to build up some excess

  • @SegoMelOk
    @SegoMelOk Год назад +292

    Hi, Matt! Maybe new district can be named like "HeavyMetallington"?

    • @BigBerthaFromMerthyr
      @BigBerthaFromMerthyr Год назад +14

      That’s better than my thought of Cockwomblington

    • @DragonKnightJin
      @DragonKnightJin Год назад +8

      My first instinct was "Mosh Pit"

    • @TheRedFloofball_Foxy
      @TheRedFloofball_Foxy Год назад +7

      Well i bet "Ancient Architecture Ruins" is better

    • @SylviaRustyFae
      @SylviaRustyFae Год назад

      I was thinkin Metalville but thats a good bit better; my other idea wud be Beavertopia to trick folks into goin to what is just a barren wasteland district

    • @gabe6331
      @gabe6331 Год назад +1

      How about knobington, or knob city

  • @Genesis8934
    @Genesis8934 Год назад +8

    10:49 Don't forget you can path underwater. :P Stairs down into water, path over to foresty area, etc. Plus a path down there would be good to get some Spadderdock plants later.
    edit: Oh, also, when you delete and rebuild the district center, all jobs get reset. That's how your shamers are escaping.

  • @MrThib45
    @MrThib45 Год назад +5

    Hey Matt! Love to see a new episode of the Timberborners! For the New district's name I suggest THE IRON GATE also you could build a big ass bridge between the tip of the strong mountain on the other side of the river and hill on the ege of the map behind the district center that could be the iron gate.

  • @14rs2
    @14rs2 Год назад +80

    The beavers that build planks surely should be called “Plankers” 😂

  • @meltedcalippo
    @meltedcalippo Год назад +114

    I genuinely get quite excited to hear RCE sing the intro when I click on the Timberborn vids 😂 what is my life.

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Год назад +35

      Don't fight it Sibby! 🤣

    • @CanadaPlayz48
      @CanadaPlayz48 Год назад +4

      @@RealCivilEngineerGaming RCE is a good singer tho

    • @zohaibtariq7351
      @zohaibtariq7351 Год назад +4

      @@RealCivilEngineerGaming you don't need a wall of double stacked flood gates you are just wasting resources

    • @GGamorozo
      @GGamorozo Год назад +2

      @@RealCivilEngineerGaming I wonder... What happen to buildings underwater? If they will be destroyed then nevermind, buuuuuut.... If they just unoperational You can build pump station on "each level" (You know stairs-like) of big reservoir and when drought proceed and water level will decrease, You still will be able to pump water all time, thanks to "overwater" underwater pumping station...

    • @hatchman1640
      @hatchman1640 Год назад +1

      @@GGamorozo They can extend to water up to 6 tiles deep so you may as well just build them at the topa nd they will always work for a reservoir up to 6 tiles deep.
      Just for future reference when a building is even slightly, or fully underwater it gains a status called 'flooded' which means they don't work, they have no worker(s) and they use no power. as soon as all the water is gone they return to normal working condition without any kind of damage or nerf

  • @niakitten2937
    @niakitten2937 Год назад +2

    I just wanna say, I luv the editing going on. Especially the editorial friendly banter that happens. Like the haulers hauling. :D It really makes a channel when the editors can have a good friendly relationship enough to poke fun and stuff.

  • @samplename5159
    @samplename5159 Год назад +8

    Timberborners opening theme deserves some sort of award, love it!
    If the beavers survive longer u might need 2 metal districts and u can call them Balls of Steel.

  • @JG-df1qd
    @JG-df1qd Год назад +29

    I'd suggest putting your water barrels by the new pumps. It will make them more efficient, especially without haulers.

    • @SpamSucker
      @SpamSucker Год назад +4

      More efficient to fill the barrels, but ideally you'd also keep them reasonably close to the beavers who visit the tanks to drink. (Granted, eating & drinking is mostly done off work hours, but later in game you want to keep amenities near the lodging to help beavers fulfill happiness goals without wasting a lot of travel time.)

    • @JG-df1qd
      @JG-df1qd Год назад +2

      @@SpamSucker
      That can always be adjusted later in the game, if needed. At this moment, he really needs to focus on the basic efficiencies to make sure he can withstand a shortened wet season and elongated dry season.
      His best bet, would be to get a haulers post and focus on the large barrel. But I'm not sure on his current infrastructure.
      But then, I tend to play conservative and overly hoard water and food, which has saved me a few times when I glanced away to do other things.

  • @ricorommeldumaplin4822
    @ricorommeldumaplin4822 Год назад +56

    It would be nice if they include waterpiping as a research that way the beavers no longer have to haul the water from the pumps

    • @EcceJack
      @EcceJack Год назад +4

      @Evi1 M4chine ah yes! He's forgotten about the sources of food in the water this time. And about making stairs to the water etc., yes, as usual 😅

  • @daviddavidson505
    @daviddavidson505 Год назад +4

    A diagonal dam is the sort of thing an architect would do.

  • @sideshowman9686
    @sideshowman9686 Год назад +26

    You can double how long your water storage lasts by replacing your dams with floodgates.
    The dams can only store 0.5 blocks of water while the single floodgates can be adjusted to store 0.5 or 1 whole block of water.
    Simply adjust it up to 1 just before a dry season.
    But look out for flooding ;)

    • @thomasphillips885
      @thomasphillips885 Год назад

      You can't build paths on top of floodgates

    • @sideshowman9686
      @sideshowman9686 Год назад +2

      @@thomasphillips885 True, but i'm sure an engineer can make it work

    • @lucaacco9631
      @lucaacco9631 Год назад

      True!

    • @garvgupta3567
      @garvgupta3567 Год назад +1

      @@sideshowman9686 he would have to build platforms

    • @bamgaming3342
      @bamgaming3342 Год назад +1

      Build the flood gates and then build platforms on whichever side suites your build best for pathing.

  • @hot6649
    @hot6649 Год назад +46

    You should totally go to large water barrel, so helping in hard mode.

    • @SylviaRustyFae
      @SylviaRustyFae Год назад +8

      Yeah this... The amount of water per space gained from that is well worth the slightly higher cost of it

    • @cocodojo
      @cocodojo Год назад +6

      Matt really needs to invest in the larger water storage soon, then maybe later invest in the underground storage as well

    • @garvgupta3567
      @garvgupta3567 Год назад

      he is now getting gears so I hope he will

  • @SephirothRyu
    @SephirothRyu Год назад +3

    Conveniently, that new district of yours happens to have a little green land that doesn't dry up in the drought that could support a mini-farm, and with a set of stairs you can access wood there (also on green land so you can grow more trees there too). So you can get it self-sufficient for a small group of beavers pretty easily. You could then use it as a base to potentially make another floodgate dam around the weaker water source once you get your metal operations running.

  • @dangerface300
    @dangerface300 Год назад +1

    Whenever I make a metal scrapping camp I always call it "The Boneworks". I don't recall clearly but I think it was a reference to Abe's Exodus.
    Anyway. It's a very fitting name because those camps are always spartan, forgotten places surviving on the bare minimum of carefully measured rations that I only glance at once every few cycles.
    They're also recycling the bones of an ancient structure, so there's that too.

  • @KajtekBeary
    @KajtekBeary Год назад +17

    Mat! You definitely should check out job priorities! Those curvy looking priorities in the building menu. They are really useful

    • @Krell356
      @Krell356 Год назад +2

      I like to set most of my science to low priority so that someone goes to start researching the moment I pause other jobs. No one is ever unemployed, just on their way to the new job.

    • @Lorkanthal
      @Lorkanthal Год назад +1

      @@Krell356 I usually set my haulers to low priority, lets the young fresh beavers doing the heavy lifting while the older ones move on to more technical jobs. ;)

  • @muriloviviani22
    @muriloviviani22 Год назад +3

    Best time of the day, RCE uploaded!

  • @ThisDuckyIsLuckyGroupChat
    @ThisDuckyIsLuckyGroupChat Год назад +1

    It's really rare to find someone fun to watch on youtube now a days that you can actually feel like you're playin !

  • @obamabingchilling
    @obamabingchilling Год назад +4

    It always brightens my day whenever RCE uploads. His videos are always just so wholesome.

  • @sunburstbike
    @sunburstbike Год назад +10

    Matt blocking the triple flood gate with a levee broke me

  • @mchammer5026
    @mchammer5026 Год назад +3

    god damn i love this series

  • @mjrdainbramage
    @mjrdainbramage Год назад +1

    I laughed way to hard at this! The Timberborners is my favourite musical documentary! 🤣

  • @alenasenie6928
    @alenasenie6928 Год назад +8

    I love how the unshamable architect always escapes the shame wheel

  • @Madnessnunky
    @Madnessnunky Год назад +16

    Hard mode honestly isn't that Hard if you can survive the first ~2 dry seasons. That gives you more than enough time to get your infrastructure installed. It really is more an "annoying mode" than hard... The map is really what determines the difficulty. If you have any nearby dam-able canyon, you just keep the population within water limits and carrot your way to victory.
    The game needs a lot more goals/features. More water integration and possibly multi-map interactions. Rival factions, raiders or owls who attack at night, or even natural disasters like radioactive areas and thunderstorms/floods to force you to build major structures higher to avoid being flooded out.
    I've flooded entire maps in hard mode and got to the point of not having anything else to do of value. It'd be cool to reach a certain, "metropolis" stage to make your city a landmark for a larger overworld map, then you could build railway lines to other maps to start collecting regional materials to build your Metropolis centers even bigger. (Maybe even have a Beaver Space Program?)
    So many options for this game. It's tons of fun, but it needs more long-term content.

    • @Doc_Hawk
      @Doc_Hawk Год назад +1

      Im in the same boat. The game is fun but you get to a point where there isn't anything else to do. Gets boring, haven't played in months

  • @FoodBaby69
    @FoodBaby69 Год назад +5

    Gotta love Timberborners day!

    • @vaihacky
      @vaihacky Год назад

      It should be a holiday really

  • @tpope2044
    @tpope2044 Год назад +1

    One thing that I have found helpful when getting to the later stages of the game is to use dynamite to make a 4 deep reservoir at the exit to the map, then installing an automatic pump to drain water from the reservoir up into the river where the pumping logs can reach it.

  • @EntropicTroponin
    @EntropicTroponin Год назад +1

    You can build little but really effective water towers by building dams around a 1x1 area, several blocks high. Put a water dispenser on the top and it's really easy to refill. Never worry about land drying out again

  • @SurrealKeenan
    @SurrealKeenan Год назад +58

    You should name the new district "De-Architecton" because their primary job will be to undo the architecture of the old world.

  • @SpamSucker
    @SpamSucker Год назад +7

    A day without beavering away is like a day without sunshine!

  • @barbarian2212
    @barbarian2212 Год назад

    RCE, I think you read my comment about the Hauling Post, so Thank You if you did. That being said, I don't think you actually built the Hauling Post lol. I hope you do; it is a great help for your Beaver colony, and it helps increase Efficiency, which isn't that one of the core tenets of being an Engineer?
    P.S. Double your Planks, Gears, and then upgrade your water tanks to the large ones. The Hard Mode games I've been doing, it jumps from like 11-12 days to 18-20 days to 28-29 with only about 7 days between the Dry Seasons. Metal and Dynamite can wait for a little bit, that second district should be paused since currently it's a straight drain on your resources
    Also, utilize your nearby landscape to make more natural large water basins. Those Levees are cheap, and you can use the abundant waterfalls to make large basins for holding water, add some scaffolding and water pumps submerged that you could use when the water levels become too low for pumps at the top.

  • @konstantinavilov1192
    @konstantinavilov1192 Год назад

    1) On the unreachable log-pumpers over the Dam: the problem is that the path-route to them is far from the shortest one possible. At an early stage, RCE put the paths this way to use one free stairs. But if RCE accepts building a couple of stairs for his own logs, the path may become way shorter and both ends of Beaverton may be served with one district centre and no turning/moving it.
    2) I think, to shorten the path of water from the source, you do not need dynamite: just levee up the spiral channel, and water will find a shorter path simply by spilling over the "banks".
    "If it works, it is not dumb." (an old engineering wisdom)

  • @skywing5051
    @skywing5051 Год назад +5

    Legitimately nearly had a heart attack when I saw that this dropped

  • @s_k.99
    @s_k.99 Год назад +6

    The district should definitely be called Sheffield !

  • @DannyClayton93
    @DannyClayton93 Год назад

    I'm not sure on the length of characters in district names, but I could only think of something on-the-nose like "DeathToAllButMetaaaaal" (followed by a smidge of thrash metal).
    Cheers for the work you do man. I'm 29 today (feckin ancient) and I'm happy to see a Timberborners video! uwu

  • @noonxrs
    @noonxrs Год назад

    lmao i love the random inconsistent edits like the circling of the science points or the lining of the poocano they come so randomly

  • @FncyPengu
    @FncyPengu Год назад +4

    You already the said the perfect name for the new district, "The Scrappers".

  • @jorgecardenas3770
    @jorgecardenas3770 Год назад +4

    Matt, I recommend blowing the other side of the Helix, that way you can store more water with your dam.

  • @briankidd6239
    @briankidd6239 Год назад

    Watching you play this is so awesome, I’m truly terrible at management games like this so it’s fun to see someone do well.

  • @NMEKOS_FN
    @NMEKOS_FN Год назад +1

    Thanks for more content it’s my second favorite game on your channel after cities skylines so thanks a lot!

  • @wadekinney8
    @wadekinney8 Год назад +11

    You should blow up the layer of dirt leading up to the center of the helix, it looks like the water source drops by 1 block in the drought, so if the ground is now at the droughts default level you should technically never run out of water....

    • @TKainZero
      @TKainZero Год назад +1

      Big brain

    • @tylergladys6626
      @tylergladys6626 Год назад

      I thought it was .73

    • @wadekinney8
      @wadekinney8 Год назад

      @@tylergladys6626 not sure what you mean?

    • @tylergladys6626
      @tylergladys6626 Год назад

      @@wadekinney8 I think water flows over the dam pieces at a height of .73

    • @wadekinney8
      @wadekinney8 Год назад

      Interesting but of information however not sure how that applies to my idea, no need for a dam if the waters preset hight during the drought is simply 1 block lower to not a low water flow then blowing out a layer would allow for water to flow regardless... That is if the game designer didn't anticipate someone doing that. @@tylergladys6626

  • @michealwestfall8544
    @michealwestfall8544 Год назад +16

    It is funny that he now makes the dam with only movable levees, instead of only using one gate.

  • @jase_allen
    @jase_allen Год назад

    I'm not sure if it transferred over to the stable branch yet, but the experimental branch allows you to prioritize the work force for each individual building similar to how you can prioritize construction. I have the water pumps set to very high priority, the food related buildings set for high priority, and the research buildings set for very low priority. That way beavers can work at or quit the research buildings as needed without my intervention.

  • @Koahmar91
    @Koahmar91 Год назад +1

    If you set the research job priority one lower then "unemployed" beavers will automatically start researching. This way you don't have to pause and unpause research stations for "summer jobs." When you pause pumps during the dry season those beavers will automatically switch over to research.

  • @anonbefallen4807
    @anonbefallen4807 Год назад +24

    Idea, block the water source from entering into the water channel on the helix so the central area over flows and sends water rushing down the mountain on all sides

    • @Krell356
      @Krell356 Год назад +9

      A true engineer response to the problem right here. We don't need fancy dynamite to go through the wall when going over is a completely valid option!

    • @Makro3d
      @Makro3d Год назад

      @@Krell356 You do want to put levees on the side that you do not wish to overflow though.

  • @dominiclobocki1564
    @dominiclobocki1564 Год назад +8

    District Name Ideas:
    - Knobbyville
    - The Strongest Plank
    - The Stiff Borners (yes, as in Timberborners)

  • @richardbate794
    @richardbate794 Год назад +1

    You have two dams prior to the fork on the river, have you considered a single dam down stream after the rivers combine. That way the first water to return could fill up both arms.

  • @ThisDuckyIsLuckyGroupChat
    @ThisDuckyIsLuckyGroupChat Год назад

    Keep up the good work man, love all your videos !

  • @anemarin4lif358
    @anemarin4lif358 Год назад +6

    It should be called “District: City Skyline” as a reference to City Skylines and if is built in the ruin of an ancient skyscraper city skyline

  • @darkdragonsoul99
    @darkdragonsoul99 Год назад +3

    I think you should damn up the lake at the bottom of the spiral that's clearly a sizable reservoir with less travel time

    • @edopronk1303
      @edopronk1303 Год назад

      much more doable within one or two seasons, where as explosives is already halfway endgame

  • @squanchygetttin
    @squanchygetttin Год назад +2

    You could call the scrapyard the Architects Fault, because when it looks like that it usually is.

  • @geckoman1011
    @geckoman1011 Год назад

    This is such a fantastic game. and a wonderful series

  • @demonspawnedangel
    @demonspawnedangel Год назад +4

    I vote District 26 for the atomic number of iron

  • @sixtenwidlund4258
    @sixtenwidlund4258 Год назад +24

    Notification squad

  • @fireflyhm
    @fireflyhm Год назад

    I propose the new district be called New Sheffield. According to wikipedia, Sheffield is a city in South Yorkshire, England, where it played a crucial role in the Industrial Revolution, with many significant inventions and technologies having developed in the city. In the 19th century, the city saw a huge expansion of its traditional cutlery trade, when stainless steel and crucible steel were developed locally, fuelling an almost tenfold increase in the population.

  • @arielmoonsoo9219
    @arielmoonsoo9219 Год назад +1

    How about 'Engineer's Ledge' for the new district. Also, what if you built a secondary dam right before the waterfall below engineerington? This could give you another small water reserve to help keep things green.

  • @kevinmaier3117
    @kevinmaier3117 Год назад +5

    If they’re unshameable, then build a district of shame that only has wheels of shame, and connect all of them by shafts to other districts. That way they can’t escape shame, and they power districts.

  • @xyphn3802
    @xyphn3802 Год назад +3

    The best (or worst) part of these videos have to be the intro lol

  • @jimmymcgoochie2359
    @jimmymcgoochie2359 Год назад

    Dams across the waterfall downstream and blocking the secondary spring’s route to the edge of the map will let you keep more water for the dry seasons, while the second dam on the south side of town could probably be removed once the waterfall is dammed and replaced with a bridge instead.

  • @antithese101
    @antithese101 Год назад

    this is trully the series of games I prefer, thanks for another great episode

  • @bluewhalestudioblenderanim1132
    @bluewhalestudioblenderanim1132 Год назад +5

    I feel like this channel should be about . . the Joy Of Being an Engineer . . and The Stress and Pressure of working with atchitects
    because that's prettymuch a more acurate version of what we have going on here
    so why did it get so much more silly and Dumb as time went on ?? . . . because of shenanigans perhaps ??

  • @LMS29801
    @LMS29801 Год назад

    My village on the same map has a district in the lower portion near the underground ruins. I use it solely for gathering scrap and turning the scrap into blocks. I give them just enough food and water to survive (they can't gather their own) and have just enough housing to keep a roof over their heads but not enough for any funny business. When one dies I send a new young beaver to take it's place.
    I named it the "mining labor camp" district.

  • @awest5917
    @awest5917 Год назад

    best joke ever made by Matt at 2:16

  • @JessOkami
    @JessOkami Год назад

    I got this game cause of you! Keep up the hard work!

  • @terryeubanks8797
    @terryeubanks8797 Год назад +1

    Another good idea may be to destroy part of the ground before that last river bend, to keep your precious water from reaching that lake and being wasted. Instead, it could go from the dam almost directly to the village.

  • @khalifstigler7493
    @khalifstigler7493 Год назад

    0:03 I could watch the into forever that's how good it is

  • @fonze5664
    @fonze5664 Год назад

    Not that its needed at this point, but if the two dams near the town were replaced with a single dam just after the junction of the two rivers, it'd keep water near the town much more often since one fills/dries almost instantly while the other side has a massive delay flowing down the mountain. Just a thought that's been itching a while though I hate to backseat game lol.
    Either way, super enjoying this series; great watching RCE engineer up his own way of addressing the issues of this map and hard mode!

  • @Armageddon2k
    @Armageddon2k Год назад

    Matt, you could just build a dam before the waterfall towards the metal outpost. Delete the dams in your base and block the main path of the little water source so everything runs towards the base. Then it would fill up your farming area after each dry season super quick...

  • @soupwizard
    @soupwizard Год назад

    18:32 The Projects Council notes that while the town is busy planning for flashy expensive megadam projects, it has missed an easy one - put a dam above the waterfalls at 18:32 and you'll dam up both rivers, giving you an easy source of more water during drought. This would also keep some nearby land hydrated for growing more crops or trees.

  • @neverson42
    @neverson42 Год назад +1

    As an IRL Electrical Engineer pretending to be a Mechanical Engineer due to current requirements at work, I can confirm that this is IN FACT a tapered helix per SolidWorks definitions.

  • @portersorensen8317
    @portersorensen8317 Год назад

    Love this series keep it up

  • @crimsonbandito5129
    @crimsonbandito5129 Год назад

    Always so excited for timberborners

  • @heiligwong6220
    @heiligwong6220 Год назад

    Hi Matt, I think you should put a floodgate in the shortcut, which you are gonna build from the spiral to shorten the path. Such that when drought ends water can come quicker, and when drought comes you can close the floodgate so it’s delayed.

  • @BillFromAZ
    @BillFromAZ Год назад

    The EngineerSavior was on top of the building watching for fires!

  • @GeneralLiuofBoston1911
    @GeneralLiuofBoston1911 Год назад

    Real Civil Engineer is so accurate that we too in real life are facing droughts!

  • @coryshannon449
    @coryshannon449 Год назад +2

    I would love to see how you handle "oxygen not included" it's a game intensive even for engineers with dozens of overlays and resource management and various challenges few can handle

    • @christopherrudy9512
      @christopherrudy9512 Год назад

      Honesztly, I was just thinking that it would be amazing to see him play a game called Dwarf Fortress. Its an amazing game that is a hell of a lot more complicated than it looks at first. Its also free. Plus, I just learned while doing research for my current playthrough that people have actually figured out how to make several different types of logic circuits, kind of like in minecraft, but from what I can tell, its more abusing game mechanics than a dedicated mechanic in and of itself like it is in minecraft. Plus, playing Timberborn myself is actually what got me back into DF, since Timberborn is like the baby version of DF XD

  • @anderslarsen396
    @anderslarsen396 Год назад +1

    MATT! you should build levees at your other quick water source so all the water flows through your base!

  • @MrJinxmaster1
    @MrJinxmaster1 Год назад

    The spiral delays the return of the water, but it also delays the drought hitting your village, overall the duration of the drought is unnafected by the spiral path the water takes, blowing a hole in the spiral to create a shortcut just reduces the size of the natural reservoir.

  • @StevenWichers
    @StevenWichers Год назад

    If you move your lower dams to the waterfall you get a much bigger green area and pool to pump from. Also if you haven't looked at the experimental branch yet give it a whirl. They've added a lot of very cool things.

  • @MrMaradok
    @MrMaradok Год назад +1

    Not to point out a flaw in your plan with the dam, but you could have blocked up the second water source so that it only flows down to you, rather than both to you and off the map. I’m pretty sure that’d also make the second water source more sustainable

  • @xlZENlx
    @xlZENlx Месяц назад

    Could you imagine if Minecraft added the function of villages being able to do all this stuff that the beavers could do. Making dams, storing water, making forest and cutting them down while storing logs. Etc etc. it would be an absolute amazing game.

  • @bamgaming3342
    @bamgaming3342 Год назад

    You should build a dam across the the double fall with the blockage in the middle down river from your two dams and then build double flood gates up river before the district center where it drops, the more flood gates/dams you build at points of elevation changes the more water you can store.

  • @zacwicht3189
    @zacwicht3189 Год назад

    hey you could try counter dam the other source to backflow the river by adding another small dam or two down stream from the rivers joining intersection in your base aera , also once the dynamite is done you can blast deeper bits into the holding river to fight drying out and now gears are being built maybe its time to think about upgrading to the large water tanks , combine these things with your other dam and water should not be a problem

  • @pjludda4323
    @pjludda4323 Год назад

    Sweet!
    Time for some Hard Beaver Wood Pumpers Action!

  • @samuelmellars7855
    @samuelmellars7855 Год назад +1

    Well, the new district obviously has to be called "up North" if that's where you'll be getting your steel from. And then you can neglect/ignore it during the bad times (droughts) and no-one will care!

  • @brahmanation3280
    @brahmanation3280 Год назад +1

    I’m not an engineer but if I was. Would it be more efficient to place another dam further down stream just before the large drop off/waterfall? You would have more water stored during the dry season

  • @takumi2023
    @takumi2023 Год назад

    you might want to deal with the giant lake between your dam and your farms. while it doesn't have a huge impact, you might want to consider walling it off to reduce evaporation.
    an improvement to your dam design is to build a dam in front with the height of the lowest level you would want the flood gates to sit, then build another row of dam with flood gates on top behind. this way your beavers can temporarily use the dam as a bridge across the river. (this will remove the need to constantly demolish pieces.)

  • @ghjuyt101
    @ghjuyt101 Год назад

    Beautiful into this time loved the beat

  • @JohnSmith-lm3pt
    @JohnSmith-lm3pt Год назад

    Love this series, I bought this game last week so I can play, also started Breaths edge, I think I would be a good game for your channel.

  • @bluemike175
    @bluemike175 Год назад

    i've been waiting for this one

  • @BornDepressed
    @BornDepressed Год назад

    If you build a dam between the rocks downstream a bit next to your tree fields, you can keep more water even if you remove you two original dams. Both can be joined, making water plentiful during droughts. :)

  • @pattyewhs
    @pattyewhs Год назад

    1:04 I didn't know the difference between a spiral and a helix, so I googled it. From what I saw, a helix is a 3D spiral. Since that mountain is definitely 3D and spirals downwards, I would say that it is a helix.