Everything you covered in this video is so common among gamers these days, so it's really helpfull to understand how all this works. You also did a great job explaining it so even the average could understand. And to top it all off, you did it in under 10 minutes.
Yeah. I remember connecting games back in the 56k modem days and how laggy and brittle that was. Pretty crazy we can have such fast paced games that work so well.
well to be honest it progressed about 1-2%.. its same tech just more optimized. only new is fiber glass BUT it was already there 30-40 years ago. but not available for everyone.
I love your videos, you share a lot of information about games and engines we didn't even know! Keep going!!! You have a great talent Full support..👍👍👍❤❤❤
You told in the end that we have to add some custom code to our game regarding networking.What is that??.Also how to get started on unreal engine source on networking.Also plz make a video on how to make replication graph.Thank you
Its not accurate to say that the client sends control inputs raw to the server, what happens is the client applies your control movements to your local copy of the game state, the updated game state (changes in player position, creation/destruction of content such as builds etc) is then synced to the server. This is why you get anomalies like someone seeming to shoot or move through a wall you just placed because the server doesn't yet know about that wall.
how does fortnite decide if you get sent to san jose or boardman oregon servers. when i cmd ping the eipic ip i keep getting either san jose or boardman when booardman is a much better ping.
Just found ur channel, any ideas on how to start learning c++ for game development, also things I would like to say 1: yes I’m dedicated enough to learn c++(was told it’s hard to learn) with out any other knowledge of of other programming languages, 2:would u possibly do lessons on the channel
If ping is determined by how far u live from the server then why do I get 150ping on Middle East even though Israel is 1500km from Riyadh which is where the Fortnite servers are but on eu I get 60 ping while the servers in eu which are in Frankfurt even though I it’s 3000km away from Israel
Hi am from Kenya( AFRICA) am I get 70 ping and am on middle east server one day the server terminal issue am eu now with 100 ping and when I put middle east I get 200 ping even most of my are in middle east and now they on Europe I wish they could bring East Africa severs and West Africa servers pls and thank you
Only Epic games can do this, they don't provide the ability to run your own server. The closest you can get is running custom games using codes or making your own creative games.
@@RiptiazLight i wanna know about this too! the private server rift created a functioning game server for older builds of fortnite. i want to know where to start. and create a private project
@@OfficialSpring To explain it simply, they use a proxy (with some changes to ini files) to tell the game to not connect to Epic's servers. Even if you do manage to create your own, Epic have done C&D request so these mp servers can't use cosmetics in games. That being said, these fortnitemps servers will become more popular.
Everything you covered in this video is so common among gamers these days, so it's really helpfull to understand how all this works. You also did a great job explaining it so even the average could understand. And to top it all off, you did it in under 10 minutes.
Glad it was helpful, thanks for the kind feedback!
It's nuts how far tech has progressed since the 90's
Yeah. I remember connecting games back in the 56k modem days and how laggy and brittle that was. Pretty crazy we can have such fast paced games that work so well.
well to be honest it progressed about 1-2%.. its same tech just more optimized. only new is fiber glass BUT it was already there 30-40 years ago. but not available for everyone.
Interestingly some people have reverse engineered the way the servers work and are able to privately host older versions of the game.
Among all the UE gamedevs you probably have the best production quality. It's sad that you don't get the recognition you deserve 😢
Thanks, I appreciate it!
excellent, I'd love to see a breakdown of the current infra with EKS
Amazing content! I really like the analogies you used to describe latency.
Thank you, I enjoyed watching the whole video. Very informative with no fillers.. please keep up the good work..
Thank you! Will do!
Beautifully explained. Thanks so much!
Great video, 0 ping and 0 delay are both not physically possible yet so many people believe that it is
Informative, interesting, and to the point. Really awesome video - I wish it was more popular!
I love your videos, you share a lot of information about games and engines we didn't even know! Keep going!!! You have a great talent Full support..👍👍👍❤❤❤
Thank you very much!
You told in the end that we have to add some custom code to our game regarding networking.What is that??.Also how to get started on unreal engine source on networking.Also plz make a video on how to make replication graph.Thank you
I'm working on the video to start adding networking code now, it should be up within a week.
Very Informative! I enjoyed watching this!
Very insightful!
Its not accurate to say that the client sends control inputs raw to the server, what happens is the client applies your control movements to your local copy of the game state, the updated game state (changes in player position, creation/destruction of content such as builds etc) is then synced to the server. This is why you get anomalies like someone seeming to shoot or move through a wall you just placed because the server doesn't yet know about that wall.
how does fortnite decide if you get sent to san jose or boardman oregon servers. when i cmd ping the eipic ip i keep getting either san jose or boardman when booardman is a much better ping.
could be anything... maybe the server needed more players
I was looking for info about how to build my own server actually.
Just found ur channel, any ideas on how to start learning c++ for game development, also things I would like to say 1: yes I’m dedicated enough to learn c++(was told it’s hard to learn) with out any other knowledge of of other programming languages, 2:would u possibly do lessons on the channel
See my answer on the next video. :)
Great vid 👍
great video
If ping is determined by how far u live from the server then why do I get 150ping on Middle East even though Israel is 1500km from Riyadh which is where the Fortnite servers are but on eu I get 60 ping while the servers in eu which are in Frankfurt even though I it’s 3000km away from Israel
It's probably your wifi. I get that problem as well.
Learning all this? is there any possible way to lower ping?
You use wirless?
@@yvngnixxon6816 no ethernet is the way to go
@@nutella1x824 lucky
Hi am from Kenya( AFRICA) am I get 70 ping and am on middle east server one day the server terminal issue am eu now with 100 ping and when I put middle east I get 200 ping even most of my are in middle east and now they on Europe I wish they could bring East Africa severs and West Africa servers pls and thank you
This is really cool (:
So it's possible to create a dedicated fortnite server ?
Only Epic games can do this, they don't provide the ability to run your own server. The closest you can get is running custom games using codes or making your own creative games.
@@LivelyGeekGames In Rift, a person made Multiplayer in Chapter 1 so it's possible ?
@@RiptiazLight i wanna know about this too! the private server rift created a functioning game server for older builds of fortnite. i want to know where to start. and create a private project
@@OfficialSpring To explain it simply, they use a proxy (with some changes to ini files) to tell the game to not connect to Epic's servers. Even if you do manage to create your own, Epic have done C&D request so these mp servers can't use cosmetics in games. That being said, these fortnitemps servers will become more popular.
@@koftespiess not even close thats the stupidest thing i've ever heard thats just to get in lobby not a game server
So this is what devs mean when they say "networking".............
Prime example: 10 players all operating different parts & function of a vehicle.
Thanks
Awesome vids...
Thanks!
fortnite will soon get about 10x more fps thanks to UE5...
Sooo…… about that…..
*most of my friends*