doesnt work anymore, getting compile errors Edit: @toxiSymphony comment makes it work, putting "using Debug = UnityEngine.Debug;" at the beginning of the code
@FabianXIndustriell the compiler detects errors with usage of the word "debug" when you try to compile the edited script. So when you change the SendQue... thing also edit the instences where 'debug.log' is written to 'UnityEngine.Debug.log'. It will compile after that.
I saw you saved the edited file to assembly_valheim.dll, not to assembly_valheim_hack.dll at 4:20. Are you sure you did it right? Also, at 6:07 you can see that the "original" file's timestamp is newer than that of the "hacked" version. Thus, you uploaded the original version back to your server.
Hey I doubled those numbers like you said, I definitely notice a difference but we are still experiencing lag. Should I just quadruple the original number instead of doubling it ?
Not too sure man. I would just double check all the values and file save locations and be sure you’re doing everything correctly. If you know you’re doing everything correctly, look up some mods to improve the fps. That may help. Sorry man
This helps but I still have the desync issue, it's a shame because a dedicated server doesn't have too much sense if you can't play with your friends :/. Maybe it's for the mistlands update but if we are 4 or more becomes unplayable. Thanks for the video
thanks for the help - worked so far - I just realised that when replacing the .dll on the server and starting the server again - the server/ game goes with the original bad settings again and basically overwrites the hacked .dll again ... did that happened to anyone else?
omg thank you so much, my friends are going to be so happy we get to play valheim without lag, we have 9 people and it is a nightmare
Did it work?
doesnt work anymore, getting compile errors
Edit: @toxiSymphony comment makes it work, putting "using Debug = UnityEngine.Debug;" at the beginning of the code
Hey im trying to change, make the compilation but its not working its dosent compile send me error "CS0518"
try putting "using Debug = UnityEngine.Debug;" at the beginning of the code
@FabianXIndustriell the compiler detects errors with usage of the word "debug" when you try to compile the edited script. So when you change the SendQue... thing also edit the instences where 'debug.log' is written to 'UnityEngine.Debug.log'. It will compile after that.
I saw you saved the edited file to assembly_valheim.dll, not to assembly_valheim_hack.dll at 4:20. Are you sure you did it right?
Also, at 6:07 you can see that the "original" file's timestamp is newer than that of the "hacked" version. Thus, you uploaded the original version back to your server.
They need to fix their game. Game is advertised to play 10 players, but lags with 3 people.
Is all this really necessary? What about the "Better Networking" mod from Nexus?
Hey I doubled those numbers like you said, I definitely notice a difference but we are still experiencing lag. Should I just quadruple the original number instead of doubling it ?
"error CS0246: The type or namespace name 'UnityEngine' could not be found"
Not too sure man. I would just double check all the values and file save locations and be sure you’re doing everything correctly. If you know you’re doing everything correctly, look up some mods to improve the fps. That may help. Sorry man
Hey nice video man, really like it, simple, no yelling and advertising. Thank you
Mine is all the way up to 204800 and it's still pretty bad.
unlucky me i cant compile it somehow get some error even if i dont edit something
I’m sorry man. Hopefully there is a legitimate fix soon.
@@AlanGallon i Somhow made it work thx
@@maxkostelecky510 How?
@@maxkostelecky510 How did you make it work?
Does this even work if youre using Nitrado?
This helps but I still have the desync issue, it's a shame because a dedicated server doesn't have too much sense if you can't play with your friends :/.
Maybe it's for the mistlands update but if we are 4 or more becomes unplayable.
Thanks for the video
Does this still work with mistlands update?
Thanks for your help, really worked on my small group of friends server.
thanks for the help - worked so far - I just realised that when replacing the .dll on the server and starting the server again - the server/ game goes with the original bad settings again and basically overwrites the hacked .dll again ... did that happened to anyone else?
Happend to me as well gonna try again today lemme know if you found a fix.
Yea this is not working for me either
Got more tips for both Client and Server side?
Unfortunately, everything I know is what I shared in the video.
Is this still valid or needed ? Is there a better option now ?
Check "BetterNetworking" mod. Haven't tried it myself, but should be easier.
They could have at least made some external config for changing these values, thanks for the vid.
You’re welcome! Hope it helps!
This actually works. Thank you!
You're welcome homie
youu are a fuckingg godd dude, thanks for helping the community with these type of videos
big help thx man
This should not be neccesary if Valheim was up to speed. This is out of reach for most people.
Thank you Alan gallon very cool
Liked and subbed, just because you didnt ask
Awesome
Thanks