COGITO Tutorial 1 - Scene Setup (Godot)
HTML-код
- Опубликовано: 21 июн 2024
- This is part 1 of a new series, where I show you how to use COGITO to make a complete game.
In this video, I'll set up a Cogito project and a Level scene to work with it.
COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.
Download COGITO here: github.com/Phazorknight/Cogito
Assets by loafbrr: loafbrr.itch.io/ Кино
after the series will be completed there will be a surge in new godot games everywhere... as many as eyes can see. NICE
Haha, I doubt it but thanks for the kind words.
Even with using templates like this, you still gotta make and *finish* the game. That's the hardest part.
Thank you for this videos! I see so much potential in using COGITO.
Thanks for the tutorial! I will definitely be using Cogito for my upcoming project. I do have one question however: How would I add viewport shaders to the scene, since re-parenting everything to the viewport breaks the hierarchy in the code? Thanks.
I'm not super familiar with how viewport shaders / viewports exactly work, so I can't really answer this question. As long as you can access the camera, you should be able to reparent it as needed (maybe access as unique name?)
For viewport shaders to properly work, the environment/node3D has to be a child of the subviewport. Whenever I reparent the node3D to be a child of the subviewport, the code breaks. Hopefully this clears it up.
@@skrunkleVEVO oh i see. Would you be up to open an issue/discussion about this topic on the Cogito Github? Would be easier to track/work on it and we might get other users' input.
Sure