COGITO Tutorial 1 - Scene Setup (Godot)

Поделиться
HTML-код
  • Опубликовано: 21 июн 2024
  • This is part 1 of a new series, where I show you how to use COGITO to make a complete game.
    In this video, I'll set up a Cogito project and a Level scene to work with it.
    COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.
    Download COGITO here: github.com/Phazorknight/Cogito
    Assets by loafbrr: loafbrr.itch.io/
  • КиноКино

Комментарии • 9

  • @sanyi9667
    @sanyi9667 15 дней назад +4

    after the series will be completed there will be a surge in new godot games everywhere... as many as eyes can see. NICE

    • @philipdrobar
      @philipdrobar  14 дней назад

      Haha, I doubt it but thanks for the kind words.
      Even with using templates like this, you still gotta make and *finish* the game. That's the hardest part.

  • @mapache101
    @mapache101 15 дней назад

    Thank you for this videos! I see so much potential in using COGITO.

  • @skrunkleVEVO
    @skrunkleVEVO 13 дней назад

    Thanks for the tutorial! I will definitely be using Cogito for my upcoming project. I do have one question however: How would I add viewport shaders to the scene, since re-parenting everything to the viewport breaks the hierarchy in the code? Thanks.

    • @philipdrobar
      @philipdrobar  13 дней назад

      I'm not super familiar with how viewport shaders / viewports exactly work, so I can't really answer this question. As long as you can access the camera, you should be able to reparent it as needed (maybe access as unique name?)

    • @skrunkleVEVO
      @skrunkleVEVO 12 дней назад +1

      For viewport shaders to properly work, the environment/node3D has to be a child of the subviewport. Whenever I reparent the node3D to be a child of the subviewport, the code breaks. Hopefully this clears it up.

    • @philipdrobar
      @philipdrobar  12 дней назад

      @@skrunkleVEVO oh i see. Would you be up to open an issue/discussion about this topic on the Cogito Github? Would be easier to track/work on it and we might get other users' input.

    • @skrunkleVEVO
      @skrunkleVEVO 12 дней назад +1

      Sure