COGITO - Godot 4 template for Immersive Sims - Feature Reel

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  • Опубликовано: 5 окт 2024
  • COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.
    This video shows just a few of the currently implemented features of this template.
    I'll also have new video tutorials coming soon.
    Download COGITO here: github.com/Pha...

Комментарии • 55

  • @luke_rs
    @luke_rs 3 месяца назад +21

    Absolutely amazing, I'm using it as part of a gamejam in NZ for teachers. I was writing all my own inventory and interaction code and then discovered this, which has saved me so much time.

    • @philipdrobar
      @philipdrobar  3 месяца назад +5

      That's awesome. I'd love to hear more about this game jam. If there's every any projects etc. online, please let me know!

  • @interastra367
    @interastra367 3 месяца назад +5

    I don’t think you understand just how much of a longer you are.
    You are single handedly keeping my dreams alive.

  • @Retro_Acted
    @Retro_Acted 3 месяца назад +4

    Really appreciate templates like this! Makes prototyping ideas super easy.

  • @riptide9126
    @riptide9126 3 месяца назад +6

    We need more 3D projects in Godot

  • @sanyi9667
    @sanyi9667 3 месяца назад +3

    dude i watched this 2 times. and it is just a feature reel. but the template is just amazing!

  • @deathsyrup
    @deathsyrup 3 месяца назад +4

    You’re my goat fr. Using this everyday still

  • @EssensOrAccidens
    @EssensOrAccidens 3 месяца назад +4

    Even better than before. Kudos!

  • @camdynthomas2330
    @camdynthomas2330 2 месяца назад

    Just downloaded and will be able to look at in the morning but i super excited! I couldnt find tutorials for storage chests anywhere and a refresher on interaction and making an inventory is just pure bonus!

  • @Beanibirb
    @Beanibirb 2 месяца назад

    After fumbling for nearly a year trying to get my fps game up and running this is literally what I needed.
    Going to spend the evening replacing everything with Cogito, thank you.

    • @philipdrobar
      @philipdrobar  2 месяца назад

      Sweet, let me know how it goes! Visit us on the GitHub if you run into any issues or if you just want to show off your game!

  • @helgemaus1090
    @helgemaus1090 2 месяца назад

    Amazing, will dive into it at some point in my development. Congrats!

  • @UltimatePerfection
    @UltimatePerfection 3 месяца назад +1

    Oh, I see you have decided to put in inventory tetris after all! Nice!

    • @philipdrobar
      @philipdrobar  3 месяца назад +3

      @@UltimatePerfection i personally thought it wouldn't be doable, but another contributor made it happen! We have some awesome people helping and improving the template.

  • @Lostman0000
    @Lostman0000 3 месяца назад +1

    Looks so cool and polished

  • @dill13
    @dill13 3 месяца назад +1

    Nice glad to see more updates

  • @slothjohnson4724
    @slothjohnson4724 23 дня назад

    This is amazing! Thank you so much for your hard work!

  • @satsubatsu347
    @satsubatsu347 2 месяца назад

    Oh... this looks fun! Hopefully it is more accessible than the Mirror.

  • @gamingofdays2551
    @gamingofdays2551 2 месяца назад

    this is amazing, how is a masterpiece like this free. Thank you so much for this!

  • @SRY295
    @SRY295 2 месяца назад

    wow. this is very helpful. thank you very much!

  • @black-tie3363
    @black-tie3363 2 месяца назад

    Wow one word amazing!!

  • @AlexanderWC
    @AlexanderWC 3 месяца назад

    What a huge gift!!

  • @NagiDev
    @NagiDev 3 месяца назад +1

    Awesome!

  • @luke_rs
    @luke_rs 3 месяца назад +1

    Are you going to have tutorials on how to create things like new weapons? I'm assuming I've got it right. Make a weapon item, make the pickupable rigidbody item, and the wieldable item, but it's the wieldable item animations I'm confused about, how should they be set up - should I be animating the mesh or the root node that holds the mesh?
    Overall this is documented really well and is very modular and easy to use. Might even use it as a basis for my Game Dev Course (I teach high school students), because they love making FPS games, but most of my students are more into art and design, and can't program. We don't use Unity because I don't think it's good for high school students.

    • @philipdrobar
      @philipdrobar  3 месяца назад +1

      Thanks, very glad to hear it's useful.
      And yeah, I have a full video planned on how to make a new weapon (I'm actually about to record that one next). But you have the gist of it. The animation player inside the wieldable can animate either, depending on how your mesh is set up (for example if you have different parts of your weapon that move independently, like a clip that comes out when you reload etc.)

    • @philipdrobar
      @philipdrobar  3 месяца назад

      Also if you ever feel like there's something that could be added to make this better to use in an educational setting, please let me know. It's personally super important to me to offer tools that enable the creation and maybe even inspire more non-violent or non-gun-focused games.

  •  3 месяца назад

    This is awesome, do you have a Discord for COGITO discussion?

    • @philipdrobar
      @philipdrobar  3 месяца назад +3

      No, discord creates barriers. We're using GitHub Issues and Discussions to keep things publicly accessible.

  • @songp-n8f
    @songp-n8f 3 месяца назад

    very cool

  • @henseltbrumbleburg3752
    @henseltbrumbleburg3752 3 месяца назад

    awesome

  • @bensmit3204
    @bensmit3204 3 месяца назад

    Cool 🎉

  • @HackHeyner
    @HackHeyner 3 месяца назад

    I'm a newbie and would like to understand the term SIMS in the name of the mechanic... SIMS like in "The Sims"?

    • @philipdrobar
      @philipdrobar  3 месяца назад +2

      "Immersive Sim" is a common term used to describe a genre of games. They are usually first person games that emphasize observing and utilizing the environment and other actions than shooting. Most common examples are System Shock, Deus Ex, PREY (2017), Dishonored.

  • @Shuntoon
    @Shuntoon 3 месяца назад

    Any plans on adding AI enemies? Looks great btw!

    • @philipdrobar
      @philipdrobar  3 месяца назад +3

      Enemy AI is very game-specific, so there's currently no plan on adding something like a "guard enemy". But in the tutorial series I'll show how to use the COGITO components on how to make a simple enemy that detects and then chases the player.

  • @mrjshzk
    @mrjshzk 3 месяца назад

    How friendly is the item/weapon system with using an arms mesh aswell as the item/weapon? can you do this?

    • @philipdrobar
      @philipdrobar  3 месяца назад

      @@mrjshzk depends a bit. If you have the arms as part of your wieldable it should be no problem.

  • @mrjshzk
    @mrjshzk 3 месяца назад

    Can you detach the inventory system leaving only the interaction system?

    • @philipdrobar
      @philipdrobar  3 месяца назад

      @@mrjshzk yeah, you totally can just not use items or the inventory stuff.

    • @mrjshzk
      @mrjshzk 3 месяца назад +1

      @@philipdrobar i will definitely be trying to this out to make a horror game, thank you so much for your work!

  • @tayorain6554
    @tayorain6554 3 месяца назад

    bro you cogito camera on the x axis rotation is inverted how to fix that

    • @philipdrobar
      @philipdrobar  3 месяца назад

      X Axis? So left and right? That seems odd, would you mind creating an issue on the GitHub?

  • @killingfeveronline_archives
    @killingfeveronline_archives 3 месяца назад

    Planning to use this for a networked multiplayer murder mystery/social deduction game, how difficult would it be to network it for 16+ players?

    • @philipdrobar
      @philipdrobar  3 месяца назад

      I haven't dealt with any kind of multiplayer functionality for this. But another contributor to the GitHub is working on a fork that aims to support co-op ( see github.com/Phazorknight/Cogito/discussions/98)

  • @Merhaba124
    @Merhaba124 Месяц назад

    I've tried using this, but it just crashes on startup :0 What do you think I should do?

    • @philipdrobar
      @philipdrobar  Месяц назад +1

      @@Merhaba124 sorry it's giving you trouble! did you copy the whole github project to start your own? That's usually the culprit. Also feel free to open an Issue on the Github so we can help you directly. I'm sure we can get you up and running.

    • @Merhaba124
      @Merhaba124 Месяц назад

      @@philipdrobar I actually tried downloading it from the godot project manager/launcher, though I of course had to change it from forward+ to gs compatible because I'm on linux

    • @philipdrobar
      @philipdrobar  Месяц назад +1

      @@Merhaba124 I recommend trying the github version (the godot assetlib version is always a bit behind). I'm travelling the next few days but when I'm back, I can try how it runs on Linux. Should work AFAIK.

    • @Merhaba124
      @Merhaba124 Месяц назад

      @@philipdrobar I see! I've tried it now, same thing :'> It might possibly be something up with my system, or maybe my version of godot

    • @philipdrobar
      @philipdrobar  Месяц назад +1

      @@Merhaba124 oh no. Would you mind opening an Issue on the github page with some more details? We can offer better and more direct help there.

  • @nandadwimahardhikasukma1732
    @nandadwimahardhikasukma1732 3 месяца назад +2

    why its free ?

    • @philipdrobar
      @philipdrobar  3 месяца назад +15

      About 90% of how I've learned to make games was from free resources. I've used free resources and assets in my own games and within this template. It's free because this is how I can give back to the community that has given me so much.

    • @LabGecko
      @LabGecko 17 дней назад +1

      @@philipdrobar said _"because this is how I can give back to the community that has given me so much."_
      This is what makes open source rock. Kudos.