Guide for any other Bedrock player here: as of 26FEB2023 1. Make sure nearby caves or holes are fully lit up with torches or filled in. 2. For bubble elevator: can't place kelp on soul sand, so place sand or dirt in stead of soul sand. Once you do the kelp thing replace the bottom block with soul sand. 3. Going 3 blocks out from the top of the elevator like he did works just fine, but you could go 4-6 just to be safe. 4. 23 block fall seems to kill skeletons, but 21 or 22 does not. 5. He placed a slab on top of the hopper in the XP Room, that doesn't work anymore, you can basically design this room however you like as long as you keep a half-block gap in the chute to hit through. *EDIT and no blocks on top of the hopper. - hopefully this clears up any confusion or problems anyone finds while building this style of XP farm.
@Ryou Kurokiba I ended up not putting anything on top of the hopper. I placed a slab and an upside-down stair to have a half block gap to hit through. The items stay in and the xp gets out.
@@NaMiature 𝕐𝔼𝕊 mee too but sometimes i use creative to get diamonds like easy but i thought first i dont use creative and i have a world with a house and a big sugar cane farm and a double decker wheat farm and a big stair mine and a sheep, cow, chicken farm and a normal all mob farm and the first time i enchanted my diamonds tools thats crazy but i enchanted with lvl 30 enchantment table thats the first time i enchanted my tools overpowered 🤩😝😍🤘
Put a dispencer with a button and a bucket of water 2 blocks up from the bottom of the drop chute, and you can alternat between a zombie farm and a drowned farm.
Two things. Dig two extra spaces below the mob trap than you dug in this video; the mob spawner won't spawn more while mobs are occupying the spawn area. Instead of a slab on top of the spawner, a solid column to the ceiling will prevent them from spawning in the air above it and landing on the slab. Better yet, use some open fence gates and a tripwire across the top of the spawner to drop water in a way that makes it flow to shove them off. It's an extra 2% of efficiency for very little effort.
If you have a problem with the zombies capping at 6 or 5 try and dig 4 to the right when you are at the top of the elevator where the zombies drop down and make them 8 blocks away horizontally from the zombie spawner and then it will spawn unlimited amounts so go afk for like 10min and come back to 15 levels of xp
@@alexiroque1599 Just change the water flow at the top of the elevator to go further away from the spawner so mobs no longer in the radius of the spawner allowing continuous spawning
I'm having trouble understanding the direction you're trying to describe. So if I start from the mob spawner and then work my way up the elevator, at that point where I'm at the top facing the drop oh, is that where I'm supposed to turn right and then dig the four blocks you mentioned? After that am I supposed to turn again and dig the other 8 blox you mentioned?
Note : You could enhance it by having a 3 large, 1 long and 2 high drop zone with 2 ladders to the left and 2 to the right. It will let you afk longer and not kill the mobs after 24 (the mob cap for entity cramming) as they will juggle from left to right on the ladders.
Sooooo idk how you got the kelp on the soul sand but I did find a way to ig lol 😅 use sand or cobblestone to stack the kelp and swim down break the block and fast replace with the soul sand
I had a lot of issues with this build on bedrock. Zombies constantly stuck on wall block. Had to shorten that part to remove the need for digging down and placing the wall. On the top water flow I made it 6 long to make the kill point further away, increasing spawn rate. Also made it 3 high on the top cause zombies kept getting stuck up there. Also had to shorten the fall to 21 blocks. 23 was killing them.
@@prodigybspyjohnson6114 Im currently building in creative to test the best method, you will have to place a few water buckets above the soul sand but after a few it should work. either that or put water buckets in one by one.
Just a curiosity question, this is the only tutorial I've seen where you only remove 2 blocks underneath the spawner as opposed to 4. Why is that? When the skeletons are in the water underneath doesn't this prevent spawning thus reducing efficiency, even if only marginally? I believe in Java spawners check 1 block vertically and 4 blocks horizontally, but does it not see the skeleton's head when it's checking? Just trying to understand the mechanics, great tut.
Spawners dont have spawn radius of 9x9x9 how you were taught by others but 9x9x3 (4 to each side and one from bottom and top, but zombies/skeletons are 2 blocks tall (aprox.) so you need to dig 2 blocks form top and 2 from bottom cuz water.
Make sure to make the 3block tunnel that pushes the mod towards the opposite direction of the spawner so that the farm dosen’t get stuck at only 6-8 mods
@@Natehlgger1 sre, in the the time stamp 3:18 of the video, in that step. Make sure those blocks that you have to break are in the COMPLETE opposite direction of where the spawner is located. I’m not saying to change anything of the video, follow all the steps pf the video. Just make sure that when you’re in the top and you’re in that step where you have to break those blocks, break towards the opposite side of the spawner.
Check out the Easiest Iron Farm tutorial in Minecraft: ruclips.net/video/s3Fmraz1xXo/видео.html Schematics of this farm can be found in the description. Drop Rates: (uploading soon)
@@benwilson6149 Soul sand needs to be at the bottom, and all water blocks up the elevator needs to be source blocks... so if bubbles are only going up part way, the top most block that produces bubbles is the last water source block and the one above this is a water flow block. I suggest using ice blocks to cover over the top few water source blocks and the water flow block, then just break the ice, as normal ice turns into a water source block this will convert the water flow block into a water source block. I had this problem when making my water elevator, as I had ocean to get kelp, I raided a frozen mountain top. Then I found an ocean just over 1000 blocks away XD
I accidentally got lost in the wall when I was up 23 blocks and dug 3 blocks parallel to the spawner room making my killing chamber too close making only 6-7spawns only! If this happens to you move your killing chamber away from spawn room 3 blocks
For some reason I wasnt able to plant the kelp on the soul sand. I removed the ss and then planted the kelp starting where the ss was. Replaced the bottom kelp with the ss and voila, it works. Hopefully this helps someone else
@@unevenyoda9525 I think it would work better with skeletons. Mine was zombies, and I was having issues with the kid zombies clogging/blocking the way to the water shoot. They would also escape, so I had to add another slab to keep them in.
Easy tips: I know for some that placing kelp on soul sand won't work, so what you gotta do is: Place one sand/dirt block instead > Start placing kelps all the way up to the top > Go back down and then simply destroy your dirt/sand block > Place your soul sand where the dirt/sand block was. The elevator should be working like a charm after that. Another tip which is for entity cramming, just simply widen the "hopper-slab area" where skeletons drop. It doesn't have to be one block wide like in this video, it's just that with one it looks more "simple". I've always built them like 5 wide, but anything than 1 is already better. Hope this helps :)
Yo I made this last night.. First off I love the video Second note... I was struggling to follow step by step. Specifically to be able to place kelp on soul sand. It does not work on bedrock in survival play. So to combat this placing the kelp on a normal sand block worked great, but did not create an elevator effect. So.. Breaking the sand and replacing it with soul sand solved my issue. Last off here I had to do some research to figure out why my skeltons are dying. Google says 22 block fall kills a skeleton so the fact that this is advertised in the video to make them low health. It doesnt work on bedrock edition. In conclusion if you are playing bedrock minecraft and you build this. It works great, it is a nice video. Maybe this works on Java. But to fix this the numbers just need a small adjustment. A fall of 21 blocks would put them at one health left. Without adjusting the numbers though the farm works great as an automatic loot farm. But with a fall as built from the video they are falling just enough to die resulting in 0 xp
Just so you know mate i just made it 23 block fall and the skeletons die everytime had to change it to 22. Where the skeletons drop was too close to spawner for me which limited spawn rates
Great early game skeleton grinder, with a lot of functionalities: - Good for mending your equipment - Gives enough xp to reach level 30+ for enchantments - Provides you with golden armor for the nether - The bows you can use to craft dispensers (p.e. for a general mob grinder, which makes a spider- and zombie spawner farm obsolete) - This farm can also be used afk, just for collecting bones and arrows - You can use the (enchanted) armor to put on armor stands for decoration (or melt it to nuggets) - The bows you don't use can be used as fuel in your furnace (not very efficient, a lava farm works more efficient, but still) - Great to combine with an afk treefarm with leave crusher: use tamed dogs to kill the skeletons, it gives you xp for mending your axe and bones for feeding your tree farm. Just build the afk spot for your tree farm close to the kill spot, so you can catch the xp orbs. I've found a skeleton spawner straight under my base. I'm going to build a small autosorter with another bubble elevator, so that the items go straight to my future autosorter in my base, except the bones, those are for the tree farm (armor and bows will end up in the non sortable chests). Why carrying all that stuff if you can fully automate this! Or maybe I'll use a minecart with hopper (or chest) to do this, I love playing with trains in minecraft. Tip: Use a netherite smite 5 sword with looting 3 and unbreaking 3 (optional: mending, then you don't need unbreaking 3. Mending makes it a tiny little less efficient, because it needs some xp to repair your sword) for maximum efficiency. If you want to use it just for catching bones and arrows, you can use entity cramming by placing a rail with 24 minecarts on the hopper (depending on your cramming settings: 24 is standard, you can lower this to use less iron for minecarts). Regarding the kelp on the soulsand: you also can use one kelp and bonemeal it up. It's not really overpowered though, but it does the work!
Which autosorter do you recommend using? Cause I also found a skeleton spawner underneath my base and you intrigued me into the idea with trains in MC. So thanks!
Hi!! this xp farm is very nice but I have a question because I play the bedrock version and I don't know if it will be as efficient as the one in the movie
Thank so, SO much for this version. Playing on bedrock, had to make a few adjustments as Nate said, but this is such an easy and fast Xperia, really appreciate it 🙏🔥
for those of you wondering about the block they get stuck on right at the part where they shoot up if you attach a sticky piston to a redstone clock and put stairs at the bottom of the sticky piston also put the red stone clock on two ticks it pushes them past
my zombies are just getting stuck on the roof between the water elevator and the wall blocks. They dont fully get pushed to the water elevator so they just get stuck. Could anyone help?
If you break the bottom block next to the water elevator do that the water is flowing the same direction you want the monsters to flow then it fixes this issue!
Awesome Farm! Explanation is simple and understandable. Hint: I built the killing chamber five blocks away from the spawning room, so that more skeletons can spawn. (outside of the escape area) I also extended the spawning room from 2 to 7 blocks below the spawner, so that the skeletons are quicker outside of the spawning area. Works on PlayStation. Thanks for the helpful video!
For the buble elevator part, at the very top, don't have the final water as a source block, instead dig a 1 block hole in the wall behind and place the water there so they don't get stuck in the buble elevator.
@@jessesoto8042 so you have the water tower right then instead of placing the soul sand you place sand then plant the kelp all the way up. After that you go back down break the kelp and the replace the sand with soul sand and that’s it
Im capping at 6 skeleton… what can i do to make more spawn at a time ? Ive went around lighting up some caves but its still 6. (Edit): i had to move the top of the elevator farther away from spawner (8 blocks)
some of my zombies die on the fall. the others at half a heart. I might remove the last sign see how that works. Otherwise this is outstanding. My water elevator happens to top out at ground level so I built a corridor at ground level with glass blocks on one side so I can watch them go across. Good stuff! Thank you. Subcribed!
From the first couple of seconds i was hoping that this was a multi-spawner farm but I haven’t been able to find any kind of multi-spawner farm yet so i may just need to wing it
You probably already have figured it out by now, but there are great designs on RUclips that you pillar up from sea level out it the water & build basically a dark box in the air that spawns everything. Then it drops them down into the kill box. Works great on Java & Bedrock! No spawner needed.
I would recommend not leaving a whole block open in the killing chamber since baby zombies will be able to fit in that gap. I would use a full glass block for that last slab he placed. To be able to hit the kill chamber I just lower the floor by one block so you are looking up at them.
Hi! Nice vid, but I have a problem with the skeletons shooting to each others, so many of them die from the fall (because they had already less life than normal from the fight)...do you know why is this happening?
Subscribed.. spent way too much time on a wattles video rewinding ans screaming stfu and show me the dimensions.. yours is simple and has an intentional build sequence that makes it easiest to do in steps, nice work
Solid! For some reason no matter how long I go afk for I max out at 3 levels. Is there a suffocation mechanic happening when you get over a certain number of zombies like for cows? A lot of them die on impact but only after I have a good number of zombies stacked in the chamber.
Yup, There is a mob cap of 24 mobs in a single block of space. You can either expand drop space to 3 blocks or even better is to not afk and kill them on impact. There is another mob farm on the channel suitable for afk :)
Does anyone know why the mobs don't get pushed fully on the soul sand to shoot up? I can't seem to make it so you or the mobs get pushed far enough to shoot up the water. They just stop on the edge of the soul sand
Idk if this is normal, but when the zombies falls. After a certein amount of zombies that already are there. For some reason the new ones that are falling starts to die.
Very useful tutorial, thank you! I have a litlle problema with glowsquids spawning into the spawner's room, any solutions? They don't block skeletons but they are stuck in the elevator so they make all the process slower
Glad you liked it, I dont think glow squids should affect your farm rates at all as they have a different mob cap. Are you actually bumping into the skeletons and stopping them from going into the system?
GUYS HELP I DIDNT WRITE SUB TO NAMIATURE ON THE SIGNS AND THEN THE FARM EXPLODED
Guide for any other Bedrock player here: as of 26FEB2023
1. Make sure nearby caves or holes are fully lit up with torches or filled in.
2. For bubble elevator: can't place kelp on soul sand, so place sand or dirt in stead of soul sand. Once you do the kelp thing replace the bottom block with soul sand.
3. Going 3 blocks out from the top of the elevator like he did works just fine, but you could go 4-6 just to be safe.
4. 23 block fall seems to kill skeletons, but 21 or 22 does not.
5. He placed a slab on top of the hopper in the XP Room, that doesn't work anymore, you can basically design this room however you like as long as you keep a half-block gap in the chute to hit through. *EDIT and no blocks on top of the hopper.
- hopefully this clears up any confusion or problems anyone finds while building this style of XP farm.
Thx
You can place a carpet over the hopper to stop the xp from getting trapped, but the drops will still go in
@Ryou Kurokiba I ended up not putting anything on top of the hopper. I placed a slab and an upside-down stair to have a half block gap to hit through. The items stay in and the xp gets out.
Hey in my farm skeletons keep getting stuck on the top block of the water elevator how do I fix it
Thank you.
I already know how to build a spawner farm, but I still like watching these kinds of videos.
I got a 100 of em, enjoy :)
@@NaMiature 𝕐𝔼𝕊 mee too but sometimes i use creative to get diamonds like easy but i thought first i dont use creative and i have a world with a house and a big sugar cane farm and a double decker wheat farm and a big stair mine and a sheep, cow, chicken farm and a normal all mob farm and the first time i enchanted my diamonds tools thats crazy but i enchanted with lvl 30 enchantment table thats the first time i enchanted my tools overpowered 🤩😝😍🤘
@@Zeyu_E.X.E bro wrote a essay, god damn
@@coolbeans7349 🤣😂
@@Zeyu_E.X.E cool.
Put a dispencer with a button and a bucket of water 2 blocks up from the bottom of the drop chute, and you can alternat between a zombie farm and a drowned farm.
Seriously underrated comment, that is brilliant. I am absolutely going to give this a try, thanks for the suggestion!
Thank you for doing a side built stream. Mobs flow so much better than funneling into a single hole.
Exactly! I’ve been looking for a farm design that won’t clog up whenever many mobs spawn at once
when they spawn and flow to the elevator they get stuck at the brick block and wont go up the elevator, what do I do?
Two things. Dig two extra spaces below the mob trap than you dug in this video; the mob spawner won't spawn more while mobs are occupying the spawn area. Instead of a slab on top of the spawner, a solid column to the ceiling will prevent them from spawning in the air above it and landing on the slab. Better yet, use some open fence gates and a tripwire across the top of the spawner to drop water in a way that makes it flow to shove them off. It's an extra 2% of efficiency for very little effort.
If you have a problem with the zombies capping at 6 or 5 try and dig 4 to the right when you are at the top of the elevator where the zombies drop down and make them 8 blocks away horizontally from the zombie spawner and then it will spawn unlimited amounts so go afk for like 10min and come back to 15 levels of xp
wait what i have this problem can you explain a little more
@@alexiroque1599 same here I’m confused
@@alexiroque1599 Just change the water flow at the top of the elevator to go further away from the spawner so mobs no longer in the radius of the spawner allowing continuous spawning
I love you so much daddy I found diamonds while trying your brand new strat out! 🎉😂😊 Thani you so so much! Have a great Wendesday evening!
I'm having trouble understanding the direction you're trying to describe. So if I start from the mob spawner and then work my way up the elevator, at that point where I'm at the top facing the drop oh, is that where I'm supposed to turn right and then dig the four blocks you mentioned? After that am I supposed to turn again and dig the other 8 blox you mentioned?
I always struggled with the bubble alivator up, so thanks for helping me with that
Consider Subscribing :)
Note : You could enhance it by having a 3 large, 1 long and 2 high drop zone with 2 ladders to the left and 2 to the right. It will let you afk longer and not kill the mobs after 24 (the mob cap for entity cramming) as they will juggle from left to right on the ladders.
what does this mean? like the killing chamber or the drop chute??
@@msyachardanI think he means killing chamber, ladders are a good way to avoid cramming
Sooooo idk how you got the kelp on the soul sand but I did find a way to ig lol 😅 use sand or cobblestone to stack the kelp and swim down break the block and fast replace with the soul sand
You're on bedrock
First learn how to type
@@Catel_dog I’m also on bedrock and I prefer honestly but yeah it wasn’t working
Or put a block of cobble first then put the kelp then break the cobble and replace it w soul sand😮
I had a lot of issues with this build on bedrock. Zombies constantly stuck on wall block. Had to shorten that part to remove the need for digging down and placing the wall. On the top water flow I made it 6 long to make the kill point further away, increasing spawn rate. Also made it 3 high on the top cause zombies kept getting stuck up there. Also had to shorten the fall to 21 blocks. 23 was killing them.
Thanks for helping us bedrock players bro
what do you mean by this part? cant seem to get it working 'had to shorten that part to remove the need for digging down and placing the wall. '
I can’t even place the kelp on the soul sand…
@@ashtonneumann8914 all u need to do is place soul sand and it should do what the kelp would do with the air bubbles
@@prodigybspyjohnson6114 Im currently building in creative to test the best method, you will have to place a few water buckets above the soul sand but after a few it should work. either that or put water buckets in one by one.
Just a curiosity question, this is the only tutorial I've seen where you only remove 2 blocks underneath the spawner as opposed to 4. Why is that? When the skeletons are in the water underneath doesn't this prevent spawning thus reducing efficiency, even if only marginally? I believe in Java spawners check 1 block vertically and 4 blocks horizontally, but does it not see the skeleton's head when it's checking? Just trying to understand the mechanics, great tut.
Water pushes anything from under it..
Spawners dont have spawn radius of 9x9x9 how you were taught by others but 9x9x3 (4 to each side and one from bottom and top, but zombies/skeletons are 2 blocks tall (aprox.) so you need to dig 2 blocks form top and 2 from bottom cuz water.
I don't think this was thought out well. I prefer digging 3 blocks down so no mob gets stuck, even for a second
Make sure to make the 3block tunnel that pushes the mod towards the opposite direction of the spawner so that the farm dosen’t get stuck at only 6-8 mods
Can you explain this better plz
@@Natehlgger1 sre, in the the time stamp 3:18 of the video, in that step. Make sure those blocks that you have to break are in the COMPLETE opposite direction of where the spawner is located. I’m not saying to change anything of the video, follow all the steps pf the video. Just make sure that when you’re in the top and you’re in that step where you have to break those blocks, break towards the opposite side of the spawner.
@@basedcorrectpilled969 break towards what side tho, left, right, back, or front??
@@lilkenze where the tutorial says to dig 3 blocks straight, dig, 3 blocks to the right instead
@@cxojinu thanks
I have never built one using a bubble elevator but i had the concept down but just needed to make sure. Thx
Coming back to this, you literally saved my minecraft harcore mode because i was going to get alot of xp tysm🙏👍
Check out the Easiest Iron Farm tutorial in Minecraft: ruclips.net/video/s3Fmraz1xXo/видео.html
Schematics of this farm can be found in the description.
Drop Rates: (uploading soon)
UPLODING SOON? WHAT A LIE
@@Bernardrokdom Kek w
What sword did u use on that, that was op
Elevator not working
@@benwilson6149 Soul sand needs to be at the bottom, and all water blocks up the elevator needs to be source blocks... so if bubbles are only going up part way, the top most block that produces bubbles is the last water source block and the one above this is a water flow block. I suggest using ice blocks to cover over the top few water source blocks and the water flow block, then just break the ice, as normal ice turns into a water source block this will convert the water flow block into a water source block.
I had this problem when making my water elevator, as I had ocean to get kelp, I raided a frozen mountain top. Then I found an ocean just over 1000 blocks away XD
Simple, straight to the point, worked when I built it. You deserve my like!
Consider Subscribing :)
I accidentally got lost in the wall when I was up 23 blocks and dug 3 blocks parallel to the spawner room making my killing chamber too close making only 6-7spawns only! If this happens to you move your killing chamber away from spawn room 3 blocks
That helped me a lot had the same problem 👍
Ok bro thanks
Thank you for helping with the riptide part, the skeletons were getting stuck and standing there at the beginning of the riptide. 😎👍
How did u fix it?
For some reason I wasnt able to plant the kelp on the soul sand. I removed the ss and then planted the kelp starting where the ss was. Replaced the bottom kelp with the ss and voila, it works. Hopefully this helps someone else
I life saver
This was my first mob farm. Thanks for the tutorial!
Does it work good
@@unevenyoda9525 I think it would work better with skeletons. Mine was zombies, and I was having issues with the kid zombies clogging/blocking the way to the water shoot. They would also escape, so I had to add another slab to keep them in.
Consider Subscribing :)
Easy tips: I know for some that placing kelp on soul sand won't work, so what you gotta do is: Place one sand/dirt block instead > Start placing kelps all the way up to the top > Go back down and then simply destroy your dirt/sand block > Place your soul sand where the dirt/sand block was. The elevator should be working like a charm after that.
Another tip which is for entity cramming, just simply widen the "hopper-slab area" where skeletons drop. It doesn't have to be one block wide like in this video, it's just that with one it looks more "simple". I've always built them like 5 wide, but anything than 1 is already better.
Hope this helps :)
Thank you so much i was strugling with this for an hour
dude its been so long... my name used to be MaximusPlayz and I used to comment on every video you had when you were at 16k subs
Thanks for sticking around :)
btw, was this my first video that youtube recommended to you?
@@NaMiature i just thought about you and decided to look for u
Yo I made this last night.. First off I love the video
Second note... I was struggling to follow step by step. Specifically to be able to place kelp on soul sand. It does not work on bedrock in survival play. So to combat this placing the kelp on a normal sand block worked great, but did not create an elevator effect. So.. Breaking the sand and replacing it with soul sand solved my issue.
Last off here I had to do some research to figure out why my skeltons are dying. Google says 22 block fall kills a skeleton so the fact that this is advertised in the video to make them low health. It doesnt work on bedrock edition.
In conclusion if you are playing bedrock minecraft and you build this. It works great, it is a nice video. Maybe this works on Java. But to fix this the numbers just need a small adjustment. A fall of 21 blocks would put them at one health left.
Without adjusting the numbers though the farm works great as an automatic loot farm. But with a fall as built from the video they are falling just enough to die resulting in 0 xp
Where they fall go up a block until they stop dying
Thank you for the help on the soul sand and kelp couldn’t do it neither.
Just so you know mate i just made it 23 block fall and the skeletons die everytime had to change it to 22. Where the skeletons drop was too close to spawner for me which limited spawn rates
Thank you it works perfectly
Great early game skeleton grinder, with a lot of functionalities:
- Good for mending your equipment
- Gives enough xp to reach level 30+ for enchantments
- Provides you with golden armor for the nether
- The bows you can use to craft dispensers (p.e. for a general mob grinder, which makes a spider- and zombie spawner farm obsolete)
- This farm can also be used afk, just for collecting bones and arrows
- You can use the (enchanted) armor to put on armor stands for decoration (or melt it to nuggets)
- The bows you don't use can be used as fuel in your furnace (not very efficient, a lava farm works more efficient, but still)
- Great to combine with an afk treefarm with leave crusher: use tamed dogs to kill the skeletons, it gives you xp for mending your axe and bones for feeding your tree farm. Just build the afk spot for your tree farm close to the kill spot, so you can catch the xp orbs.
I've found a skeleton spawner straight under my base. I'm going to build a small autosorter with another bubble elevator, so that the items go straight to my future autosorter in my base, except the bones, those are for the tree farm (armor and bows will end up in the non sortable chests). Why carrying all that stuff if you can fully automate this! Or maybe I'll use a minecart with hopper (or chest) to do this, I love playing with trains in minecraft.
Tip: Use a netherite smite 5 sword with looting 3 and unbreaking 3 (optional: mending, then you don't need unbreaking 3. Mending makes it a tiny little less efficient, because it needs some xp to repair your sword) for maximum efficiency.
If you want to use it just for catching bones and arrows, you can use entity cramming by placing a rail with 24 minecarts on the hopper (depending on your cramming settings: 24 is standard, you can lower this to use less iron for minecarts).
Regarding the kelp on the soulsand: you also can use one kelp and bonemeal it up.
It's not really overpowered though, but it does the work!
Which autosorter do you recommend using? Cause I also found a skeleton spawner underneath my base and you intrigued me into the idea with trains in MC. So thanks!
That’s a lot of writing
@@ThatOneGuy-lh8kd It's a gift 😆
instead of the entity cramming, you could also just make the drop a little bit more, so they die of the fall damage!
@@upsidez xp won’t drop
thank you!! finna use this on my world rn 🧟
Just built this on xbox version and it works great, just changed the height to 21 blocks to be safe
Hi!! this xp farm is very nice but I have a question because I play the bedrock version and I don't know if it will be as efficient as the one in the movie
It should work just fine in bedrock :)
Can't wait to make this later. Good stuff
Thank so, SO much for this version. Playing on bedrock, had to make a few adjustments as Nate said, but this is such an easy and fast Xperia, really appreciate it 🙏🔥
Consider Subscribing :)
Thanks for the tutorial ❤
This is amazing, works great!
Glad it helped! Consider Subscribing :)
I just did this in my modded game wasn't expecting anything crazy but turned out its more xp per mob than base game's per hour mob farms
Nicest tutorial over ever seen in my life thank for sharing this! You definitely got a sub👍
:)
Thx bro great vid!!
for those of you wondering about the block they get stuck on right at the part where they shoot up if you attach a sticky piston to a redstone clock and put stairs at the bottom of the sticky piston also put the red stone clock on two ticks it pushes them past
my zombies are just getting stuck on the roof between the water elevator and the wall blocks. They dont fully get pushed to the water elevator so they just get stuck. Could anyone help?
Just place a ice instead placing wall then all mob come after one mob came then one more mob came then zombie get pushed to the water elevator
Using ice blocks its helpful
Bruh Just use slab To Not spawn on your roof
Ice instead of the wall or ice where they get stuck?@@anjelkinjal2019
If you break the bottom block next to the water elevator do that the water is flowing the same direction you want the monsters to flow then it fixes this issue!
This looks cool, going to try it
Just for that, you earned an extra sub, im going to share this too.
:)
Great design, this Thank you!
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Awesome Farm!
Explanation is simple and understandable.
Hint: I built the killing chamber five blocks away from the spawning room, so that more skeletons can spawn. (outside of the escape area)
I also extended the spawning room from 2 to 7 blocks below the spawner, so that the skeletons are quicker outside of the spawning area.
Works on PlayStation.
Thanks for the helpful video!
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Had a spawner at bedrock needed somthing different from my usual so thank you !
That wall trick solved all my problems thank you
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Quick one whenever I go to place the water up top and go back down to destroy the kelp I get no bubbles why is this the case ?
For the buble elevator part, at the very top, don't have the final water as a source block, instead dig a 1 block hole in the wall behind and place the water there so they don't get stuck in the buble elevator.
Still don’t work
Amazing build and works so well! Very easy to do!
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i can now easly build the cocoa farm. thanks!
This is amazing. Just built it and I had three spawners nearby and it is just amazing
I have a question for you are you on bedrock or Java because I can’t get the kelp to plant on soil sand
I got it fixed
@@Lazykid-ot7zl how did you fix it
@@Lazykid-ot7zl I am on Java and had no problem planting kelp on the soul sand. I did it after the water was put in.
@@jessesoto8042 so you have the water tower right then instead of placing the soul sand you place sand then plant the kelp all the way up. After that you go back down break the kelp and the replace the sand with soul sand and that’s it
also only like a few zombies are spawning.... after like 6 or 10 spawn they stop which leads to little to no exp
Very good video quality. Keep it up :)
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sometimes baby zombies fall through the wall/fence so i put a magmablock with water to suck them down if they fall, or u could put lava
Thank you it worked on bedrock ❤
just died in my hardcore world trying to fix this farm lol
Skill issue
This is a god send 🙏 So OP!
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Thank you so much it works really well
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I don't know why, but the zombies get stuck above these three signs, it doesn't take them to the top, the elevator works normally
Very nice xp farm thanks for that
worked very well thank you for the tut
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3:25 just saving my spot
Very good video thanks for the help
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Im capping at 6 skeleton… what can i do to make more spawn at a time ? Ive went around lighting up some caves but its still 6. (Edit):
i had to move the top of the elevator farther away from spawner (8 blocks)
Can you explain it little more? I know its too long ago
It worked nicely!
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thank u bro i always make xp farm without the elevator in this design because i dont know how now i would build like this
Bro you can use powder snow to make another skeketon 😮
some of my zombies die on the fall. the others at half a heart. I might remove the last sign see how that works. Otherwise this is outstanding. My water elevator happens to top out at ground level so I built a corridor at ground level with glass blocks on one side so I can watch them go across. Good stuff! Thank you. Subcribed!
Thank you!
From the first couple of seconds i was hoping that this was a multi-spawner farm but I haven’t been able to find any kind of multi-spawner farm yet so i may just need to wing it
You probably already have figured it out by now, but there are great designs on RUclips that you pillar up from sea level out it the water & build basically a dark box in the air that spawns everything. Then it drops them down into the kill box. Works great on Java & Bedrock! No spawner needed.
Does it matter how many chunks u have? Like does more zombies/skeletons spawn with 6 chunks or is it just the same.
You just have to be near the spawner to activate it and the spawns are the same as long as the spawner is activated
On windows, do I need to move them a certain distance away from the spawner? I feel like they stop spawning after it gets to about 20 or so
should always make the water lower than that about 7 blocks beneath spawner, otherwise rates are affected
Do what now?
@@daviejones6178 waters to close, can you not read?
@@jhudson_tiedye I can, don't have to be a dick about it
@@daviejones6178 You asked do what now and I spelled it out, you were taking a crack at me
I would recommend not leaving a whole block open in the killing chamber since baby zombies will be able to fit in that gap. I would use a full glass block for that last slab he placed. To be able to hit the kill chamber I just lower the floor by one block so you are looking up at them.
watch the video to the end
Just used this video to build this on my new hardcore world (day 32) works super fast 🙏🏻
2:19 small zombies gets stuck inside the fence for some reason.
This is definitely gonna help thx alot
This is awesome! It worked for me however after a number of zombies fall down the killing chmaber, the following other zombies die.
Yup the mob cap is 24, after that the game starts to kill mobs so your game doesnt lag
@@NaMiature Oh I see. I made more space for the killing chamber and gladly it worked. It still caps tho but there are way more zombies now. :>
Hi! Nice vid, but I have a problem with the skeletons shooting to each others, so many of them die from the fall (because they had already less life than normal from the fight)...do you know why is this happening?
Make sure you didn't miss any blocks in the chamber as the skeleton can see you and are trying to hit you
Subscribed.. spent way too much time on a wattles video rewinding ans screaming stfu and show me the dimensions.. yours is simple and has an intentional build sequence that makes it easiest to do in steps, nice work
You may also check out more designs on the channel :)
Need sweeping edge on bedrock
very lucrative! nice one!
Solid! For some reason no matter how long I go afk for I max out at 3 levels. Is there a suffocation mechanic happening when you get over a certain number of zombies like for cows? A lot of them die on impact but only after I have a good number of zombies stacked in the chamber.
Yup, There is a mob cap of 24 mobs in a single block of space. You can either expand drop space to 3 blocks or even better is to not afk and kill them on impact. There is another mob farm on the channel suitable for afk :)
Bro! Keep it up
my only problem with this farm is in 1.19, the zombies are mostly dying to the fall damage
just make the fall a block shorter then 🤷🏼♂️
Same and the rest are like 3 hets how to fix it
Does anyone know why the mobs don't get pushed fully on the soul sand to shoot up? I can't seem to make it so you or the mobs get pushed far enough to shoot up the water. They just stop on the edge of the soul sand
You have to make sure the bubbles work after the kelp is broken
@@fultonwebster672 They do work, they shoot you up but the mobs don't get fully pushed on the soul sand. They just get pushed to the edge of the block
1 mob will always stay there until the next one comes and pushes it, no need to worry about it :)
1 mob will always stay there until the next one comes and pushes it, no need to worry about it :)
Add a Block wall next to the soul sand. In the video looks like a brick stone wall is used at 2:25.
i have so many skellies that just get stuck in the water, and dont go up the soul sand block??
thanks my friend
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Idk if this is normal, but when the zombies falls. After a certein amount of zombies that already are there. For some reason the new ones that are falling starts to die.
That is because of entity cramming, after 24 zombies the game starts to kill any new ones :)
@@NaMiature but it start killing zombies after like 11 or 12
Very useful tutorial, thank you! I have a litlle problema with glowsquids spawning into the spawner's room, any solutions? They don't block skeletons but they are stuck in the elevator so they make all the process slower
Glad you liked it, I dont think glow squids should affect your farm rates at all as they have a different mob cap. Are you actually bumping into the skeletons and stopping them from going into the system?
Why can't I place the kelp on the Soul sand?
Try pouring water over it and then plant kelo
i have the same issue. did you got a solution?
@@Ravathyrahave to plant kelp on grass first, then replace w soul sand. Bedrock is weird
great video but I have a problem some of the mobs get stuck when going up the elevator, any tips on how to fix it?
Bedrocl or java
If bedrock remove the trapdoors
Or u fucked up somewhere
1 will always stay there
When the skeletons go up the bubble elevator their heads get stuck and they don’t go through the elevator they just bobble next to the elevator
same problem bro but with zombies
I had to improvise for my spawners which were close to each other ;-; i made it work somehow
2:25 this system doesn't work, the mobs don't fully reach the soul sand and get stuck in the ceiling
i thought this was some upped spawn rate shit but damn this works just as its promised too.
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ANY bedrock tutorial with elevators too?
this works on bedrock
By far the easiest to understand I've seen recently
I knew how to make one but mine always get jammed at the up tube so I’ll try this
im on bed rock and this works perfectly fine thank you 🙏🏽 “just make sure to make a block higher so the mobs dont die”
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Why don't I see more than 6 skeletons? I've been afk for up to 30 minutes and it's always the same 6
share screenshots in discord (link in description(