Wow, this is quite a turn of events. Thanks to everyone who sat through this video, witch at its core is my 4th attempt at a RUclips video. And even more thanks to those who left the thoughts and criticism in the comments, I'll try to respond to all comments until the posting of my next video. ( though I may not respond to all replies, I will read all of them ) Once again I implore anyone how has yet to watch Tymptra's video to go give it a watch, for its far better then this dumpster fire. Have yourself a jolly good day. :)
Agreed. I'd love to see an entire update where they toss every map they have for all new maps. No streamer advantage because they won't know where to drive out of bounds to the broken spot they use to camp would be great. @@RazzleDazzle3668
That does make sense for ground and navel, but seeing as air battles aren't effected by the maps as much, it doesn't make sense for air battles. (outside of one map that I can think of) Thank you answering my question
The purpose of the "crew lost in mission" is to punish bot bomber who would bomb a base and then crash to join the next game. Basically they put botting on a timer because the cant figure out anticheat.
Maximum awards are achieved for useful actions per 15 minutes, you get a lot more points for getting a few hits every 30s on something than you do for getting a couple kills
The way the gamemodes are structured needs to change. Bad map design, unbalanced vehicles, bad gamemode structure etc. Problems which plague the game and if not fixed can kill the game.
these 'complaints' have been here for years now, has the game died? nope, and as far as im aware it only continues to grow, which mainly is due to there not being any game like it.
I did originally intend to mention the bad maps in the video, but decided against it due to the opinions not being my own. Seeing as I've never had a problem with the maps to begin with. Your other two points however I do agree with, though I don't believe that they will kill the game outright. But they can certainly contribute to it. Thanks for your comment
What i hate is night battles isn’t even night battles. You don’t need thermals or NVD to see, it’s completely useless. You can literally see everything without them
They've added insane clouds in grb to counter cas on several matches. Actually gone overboard w with it. I'm a good spaa player and occasional cas (but I'm terrible at cas) and i have to say gaijin clouds are insane
I was not aware of these clouds, I must be blind. Though I was referring more to a fog akin to the fog in the original Resident Evil games. Thanks for your comment
@@thattallindividual I'd take any day over a zero visibility blanket of clouds. On a hilly or mountain map cas is impossible and that hurts my aa stats if the enemy keeps flying into the terrain 😂
@@thattallindividual on some maps with high clouds top tier cas is useless, as top tier cas has to dive almost instantly after spawn to avoid radar spaa, but with the clouds they can end up hitting mountains right next to the spawn.
With the new safe exit feature in Arcade, you can get two or three kills and just bomb for the rest of the game as it will give you air points for getting the safe exit 50% of the time so the strat to maximize gains from it is to use the fastest tank in your lineup to get 2 kills then switch to a premium or heavy tank(better rewards) and because rewards are related to the tank you use for air kills on tanks it gives you crazy sl if you keep getting air points
I get killed by CAS almost as often as I do from other ground vehicles. I think most agree it is frustrating. I now have SPAA line-ups for most countries I play. So, in order to help ruin games for those who play planes in GRB, I play mostly SPAA now. Since I do not play planes at all, I know exactly how many planes I have shot down from my player card, and it warms my heart! Things I think could balance CAS a bit more include: 1. CAS SL/XP: 100% if you make it back to base or get shot down in combat. Zero SL/XP if you crash into the ground/anything if the plane was still flyable (i.e. crash/ J-out to get back into the game faster or suicide into an enemy player shooting all the way or dropping the bomb). 2. Increase the RNG "accuracy" of shooting down planes, especially if you spotted the plane (and notified the team of its azimuth and altitude through the quick messages) and continued to track it). 3. Add a method to track aircraft spotted via the quick messages among any SPAA in game at that time, similar to how spotting a ground vehicle lights up enemy tanks on the map for a few seconds. I would also give SL/XP to the spotting SPAA like with Light vehicles that spot ground vehicles. 4. Allow SPAA (at a minimum) to rearm/add crew back at spawn points. I do not understand the logic of having to go to the center of combat to reload when you are out of ammo. Things I would consider: 1. Disallow bombing around spawns (or add decently accurate non-destroyable AAA around spawn points). You can't call artillery on spawn points, why can planes bomb them? 2. Allow players to switch to SPAA if enemy planes are in the area (and they have an SPAA in their line-up) without having to J-out and take a death and repair cost. 3. I would like to see more SL/XP for shooting down planes with SPAA as it is so much more difficult, but this would not fix the CAS problem at all, just allow me to grind a bit faster. :)
Not gonna lie, I'd love to have someone like you on my team once and a while to keep the sky clear. You got some pretty good points for balancing CAS, like increasing rewards for playing SPAA. Others need a bit of tweaking, like giving spawn points SPAA resupplies points, witch might encourage SPAA to stay in spawn, providing less consistent AA cover for the rest of the map. Thanks your comment ( apologies for the late response )
@@thattallindividual I see your point with SPAA staying on spawn, but I will say that on several maps, that is the best place at least for a while. You could maybe put resupply points between spawn and capture points.
Just create a second pull of players that can spawn in planes right from the start. Bombers are now not useless, as they can destroy enemy airfield, disabling spawning new planes, or strait up bomb the objectives, erasing them from the map and, AA will now not be useless, because there is constant targets in the air that target other planes, not the ground.
That isn't a half bad idea, though I do believe that it would have to be a separate game mode before replacing the current ground mode or remain separate. Thanks for your comment
@@thattallindividual and they need to change the objectives to real stuff, like a group of artillery cannons that can shoot at enemy and provide artillery support to the team who captured it, not some random spot on map that means nothing. Sadly gaijin cares only about top tier premiums
i remember when i first got the game, after my first few matches it was so hard i deleted it. A month later, i installed it again and now i'm taken by the snail. The worst part? i've come too far to go back. (help me the snail is here)
I think the best way to balance cas is to *dramatically increase the rp and sl* gains from destroying aircraft in SPAAs. All other solutions people like you mention is to make it harder to either spawn in a plane or destroy ground targets which all come at the risk of driving people away from cas hense making SPAAs even more useless. If more people were to see the benefits from playing SPAAs (by them giving more points), there would be less planes in the sky without the risk of disrupting the balance of SPAAs.
That is a pretty good solution, and if it where to be used in tandem with another (not necessarily one of mine) it would solve the CAS problem. Thanks for your comment and criticism
it used to be like this. they reduced the amount of points and rewards u would get for destroying a plane many years ago. u would get like 3 times as much points for killing a plane in grb than just killing a ground vehicle. back when the gamemode was much more punishing. if u got killed early and didnt do much in the match u would be out. a medium tank used to cost 400 sp to spawn the first time if u didnt get an uptier or downtier. ofc that amount went higher the more times u died. thats why bringing spaa was so good back then. u could get killed early, spawn in an spaa as that was the only vehicle u had points for and then get a single plane kill and boom u were back in the game with many spawn points again. idk why they changed it.
How do you only have 33 subs, your videos are better than mine by miles 😭, have my sub. my solution for CAS as an American main; 1. Balanced Lineups I personally bring a medium, heavy/TD, SPAA, CAS Plane, Anti-CAS Plane For example, my premium grinding lineup (the one that consists of premium vehicles for grinding SL) is a T-14, M10, M16, P-63C-5 , XP-55 This heavily relies on downtiers, which I find common at 4.7. 2. “Y, 2, 3.” This is my phrase for any tank with a co-ax. Press those in order, it’ll save you. 3. Don’t listen to music when playing ground, turn your engine noise down and listen. The Doppler effect is modeled in War Thunder so unless you’re getting sniped by a heli’s ATGM, you can dodge the bomb most of the time unless you’re playing an open top or light tank. This is just my POV, I’m a CAS main and people hate me. I hate CAS people too so I bring two planes to kill enemy CAS. GLHF
@@Endermann111 Y opens up the weapon selection menu, select the second option, then 1, is your main, 2, is your secondary cannon if applicable , 3 is your co-ax if applicable
@@AriensYT aah yeah i got custom controls and disabled that because theres a shortcut. You can just go into settings and search for secondary armanment or smth like that and bind it to a button directly. Also works if you got like a second cannon (M3 lee for example) on your tank
It seems we have similar line up structures, except I have more crew slots and bring two variants of the same tank most of the time and have a flex slot, for example my Kingtiger line up consist of the Kingtiger H, the Panther F, the Kingtiger sla, the ostwind 2, the do-335, the Yagtiger, the Fertinand, and the bf-109 or ta-152. Plus your 3rd solution is great advice, though I think that my desire to hear the power of my engine and listen to the music in higher tiers beats my better judgment. (like I'm running from anything in my Yagtiger anyway) I also believe you make better content then this dumpster fire, have my sub Thanks for the comment and the sub.
@@thattallindividual I got extra slots but I don’t use em sometimes, for higher BRs that aren’t exclusively premium I would take, say uh T26E1-1, M41A1, M56, T95, P63C-5, and an AD/AM of choice I bring a heavy plane and a light plane depending of theres counter cas will determine which one I chose (Idk what you’re taking about, a video essay is better than a mix of random cinematics and war Thunder brainrot)
Well I don't think that I have a very strong accent to be honest, but I'll take your word for it. ( who am I to argue your word anyway, eh ) Thanks for your Comment
7:29 lol i can relate. Was playing yesterday with my M24 and i saw a Sherman (M4A2) so i attempted to flank him. I did kill him saving my teammate and capping A,but a minute later i see in the air and guess what?A P-47 was nosediving dowards me yet he failed to drop the bombs correctly only maling my .50 cal orange
Why increase the cas spawn points while you can increase points of armaments and bombs of any kind that way there still will be planes to kill for the spaa's and less bombs the ground players has to worry about
I agree, raising the cost of bombs and other armaments will certainly decrees the amount of people CASed per game, but it won't balance CAS per say. Also I must concede, your comment reads like you were having a stroke while typing it Thanks for your comment
@@thattallindividual dude the quality of your videos are perfectly fine. ngl even better than some very popular wt creators and its disappointing to see that some low effort creators are boosted so high while actually good and entertaining creators, you being one of them, are lower.
@@Johnathan-mj4ei I'm glad you found it (at least somewhat) entertaining, but the is clearly some areas of where its evident that this is my 4th ever video. (like the voice over quality and delivery) Areas where there is some needed improvement, and I don't intend to sit on my hands and deny it. Thanks for your reply good sir
I'm sorry, I don't really understand what your getting at. I didn't argue to lower rewards for ground battles. Thanks for the comment and good luck with your grind
I don't like the idea of raising the points for spawning CAS, since you'll mostly see better players using it. CAS is half newbies most of the time so they are easier to counter. I personally take fighters with me to ground battles to take down CAS when they come up
I see what your getting at here, but even a newbie CAS player can be almost unstoppable if they aren't braindead. Plus taking a fighter in your line up doesn't stop you from being CASed in a tank (outside of a SPAA, since a newbie probably wont try to evade AA fire) Thanks for your comment and criticism
so funny to see a german main with 50h complaining about the game and showing low tier clips when in reality youre just trash at the game, how can you fumble so hard with fw190 and some of the best tanks in the game
So what are you to telling this?Level 18 wallet warrior? The "top tier" GOAT? Every player has to suffer it you propably CAS with migs and Yak's anyway
@@LietunantGreek his complaints about cas are too basic and there is a reason some people get cassed more times then others, you need to keep moving especially with a lightly armours vehicles, hide behind buildings/trees, and who am i to say this? ive been playing this game for 4 years now without spending a dime
@user-tx6oh7tz5v oh,sorry. Yeah i have attempted to do that,works fine. But they are always like mosquitoes,they never leave,just waiting to strike back again
I do believe that there is some confusion here due to how the Xbox app displays time played verses steam, the Xbox app displays time played in days, hours, and minuets. Meaning that rather then 53 hours, I've played for 53 days, ( witch is around 1272 hours ) as shown here 0:25 I showed mostly low/mid tier clips because I didn't think that my 9.3 clips where all that interesting and I couldn't bother to record more footage. ( there is some here 9:41 ) The reasons I "fumble" is both that I'm sometimes trash and the fact that I had to learn how to play with mouse and keyboard just to record footage, witch had a considerable learning curve. It is a unrealistic expectation for ground players to go run and hide in a tunnel when a plane spawns, ( If you notice the aircraft at all when your actively fighting ground forces ) plus hiding in trees provides little to no cover as proven at 6:26 . Plus hiding behind building, while yes hiding you from one angle, makes you a easier target from the opposing angle because the plane only needs to bounce the bomb of the building. Also hitting a moving target with bombs isn't that hard and is even easier with rockets and guns. ( especially with a lightly armored vehicles ) Both of you strategies also fall apart when using slower support vehicles ( like the flak buss and the Panzer 4 70) and against high altitude bombers, as seen here 7:43 My complains being basic don't discredit them. The reason they are basic is because this video derives from my rage fueled rants after being CASed or failing in an air battle. Plus your 4 years of War Thunder don't make you more credible then me, just as my 1272 hours and year long login streak don't make me more credible then someone with 50 hours and streak of 3. Please don't take this as a insult, for you clearly do know your stuff. Since recording this video I've grinded to 6.3 U.S and your serenely right about the German tanks being some of the best in the game. I only wish you had critique my video on its quality, not on its main idea using easily disproven points. Thanks for you comment non the less
Wow, this is quite a turn of events.
Thanks to everyone who sat through this video, witch at its core is my 4th attempt at a RUclips video. And even more thanks to those who left the thoughts and criticism in the comments, I'll try to respond to all comments until the posting of my next video. ( though I may not respond to all replies, I will read all of them )
Once again I implore anyone how has yet to watch Tymptra's video to go give it a watch, for its far better then this dumpster fire.
Have yourself a jolly good day. :)
there is a witch at it's core? WITCHES ARE BACK?!?!??!
The crew wait time is a penalty to keep players from quitting the round early because they hate the map.
To be far Gain makes lots of shit maps
Agreed. I'd love to see an entire update where they toss every map they have for all new maps. No streamer advantage because they won't know where to drive out of bounds to the broken spot they use to camp would be great. @@RazzleDazzle3668
Except when the game decides to crew lock you to the end of previous round without any reason
@@sneakyleaky7670 or when gajin servers lag and kick you out
That does make sense for ground and navel, but seeing as air battles aren't effected by the maps as much, it doesn't make sense for air battles. (outside of one map that I can think of)
Thank you answering my question
The purpose of the "crew lost in mission" is to punish bot bomber who would bomb a base and then crash to join the next game. Basically they put botting on a timer because the cant figure out anticheat.
Makes sense, they really should figure out that anticheat though.
Thanks for answering my question
Maximum awards are achieved for useful actions per 15 minutes, you get a lot more points for getting a few hits every 30s on something than you do for getting a couple kills
The way the gamemodes are structured needs to change.
Bad map design, unbalanced vehicles, bad gamemode structure etc.
Problems which plague the game and if not fixed can kill the game.
these 'complaints' have been here for years now, has the game died? nope, and as far as im aware it only continues to grow, which mainly is due to there not being any game like it.
@@arkroyal1598 that's the problem, it has no competition and therefore has no reason to better itself because players have no other game to play.
I found you! Hehehe
I did originally intend to mention the bad maps in the video, but decided against it due to the opinions not being my own. Seeing as I've never had a problem with the maps to begin with.
Your other two points however I do agree with, though I don't believe that they will kill the game outright. But they can certainly contribute to it.
Thanks for your comment
These are deliberate design decisions, not mistakes.
Frustration is a core mechanic of the game.
What i hate is night battles isn’t even night battles. You don’t need thermals or NVD to see, it’s completely useless. You can literally see everything without them
I'll have to trust you on that, for I have yet to play night battles myself
Thanks for the comment
@@thattallindividual just do a custom match, they have the same effect
They've added insane clouds in grb to counter cas on several matches. Actually gone overboard w with it. I'm a good spaa player and occasional cas (but I'm terrible at cas) and i have to say gaijin clouds are insane
I was not aware of these clouds, I must be blind.
Though I was referring more to a fog akin to the fog in the original Resident Evil games.
Thanks for your comment
@@thattallindividual I'd take any day over a zero visibility blanket of clouds. On a hilly or mountain map cas is impossible and that hurts my aa stats if the enemy keeps flying into the terrain 😂
@@thattallindividual on some maps with high clouds top tier cas is useless, as top tier cas has to dive almost instantly after spawn to avoid radar spaa, but with the clouds they can end up hitting mountains right next to the spawn.
The crew lock thing is mostly for people not quitting the match until they get a downtier or the map they like
I quit and play other nation, crew lock is completely useless
@@ТерминаторСкайнетович You can also change to a different crew and play anyways ( only for air rb )
Thanks for both of your comments
With the new safe exit feature in Arcade, you can get two or three kills and just bomb for the rest of the game as it will give you air points for getting the safe exit 50% of the time so the strat to maximize gains from it is to use the fastest tank in your lineup to get 2 kills then switch to a premium or heavy tank(better rewards) and because rewards are related to the tank you use for air kills on tanks it gives you crazy sl if you keep getting air points
That's great for arcade battle, but this video is concerning realistic mode.
Thanks for your comment
I get killed by CAS almost as often as I do from other ground vehicles. I think most agree it is frustrating. I now have SPAA line-ups for most countries I play. So, in order to help ruin games for those who play planes in GRB, I play mostly SPAA now. Since I do not play planes at all, I know exactly how many planes I have shot down from my player card, and it warms my heart!
Things I think could balance CAS a bit more include:
1. CAS SL/XP: 100% if you make it back to base or get shot down in combat. Zero SL/XP if you crash into the ground/anything if the plane was still flyable (i.e. crash/ J-out to get back into the game faster or suicide into an enemy player shooting all the way or dropping the bomb).
2. Increase the RNG "accuracy" of shooting down planes, especially if you spotted the plane (and notified the team of its azimuth and altitude through the quick messages) and continued to track it).
3. Add a method to track aircraft spotted via the quick messages among any SPAA in game at that time, similar to how spotting a ground vehicle lights up enemy tanks on the map for a few seconds. I would also give SL/XP to the spotting SPAA like with Light vehicles that spot ground vehicles.
4. Allow SPAA (at a minimum) to rearm/add crew back at spawn points. I do not understand the logic of having to go to the center of combat to reload when you are out of ammo.
Things I would consider:
1. Disallow bombing around spawns (or add decently accurate non-destroyable AAA around spawn points). You can't call artillery on spawn points, why can planes bomb them?
2. Allow players to switch to SPAA if enemy planes are in the area (and they have an SPAA in their line-up) without having to J-out and take a death and repair cost.
3. I would like to see more SL/XP for shooting down planes with SPAA as it is so much more difficult, but this would not fix the CAS problem at all, just allow me to grind a bit faster. :)
Not gonna lie, I'd love to have someone like you on my team once and a while to keep the sky clear.
You got some pretty good points for balancing CAS, like increasing rewards for playing SPAA. Others need a bit of tweaking, like giving spawn points SPAA resupplies points, witch might encourage SPAA to stay in spawn, providing less consistent AA cover for the rest of the map.
Thanks your comment ( apologies for the late response )
@@thattallindividual I see your point with SPAA staying on spawn, but I will say that on several maps, that is the best place at least for a while. You could maybe put resupply points between spawn and capture points.
You have basically summed up my entire air rb prop experience you earned a sub
The kicker is that jets aren't much better
Thanks for your comment and sub
Just create a second pull of players that can spawn in planes right from the start. Bombers are now not useless, as they can destroy enemy airfield, disabling spawning new planes, or strait up bomb the objectives, erasing them from the map and, AA will now not be useless, because there is constant targets in the air that target other planes, not the ground.
That isn't a half bad idea, though I do believe that it would have to be a separate game mode before replacing the current ground mode or remain separate.
Thanks for your comment
@@thattallindividual and they need to change the objectives to real stuff, like a group of artillery cannons that can shoot at enemy and provide artillery support to the team who captured it, not some random spot on map that means nothing. Sadly gaijin cares only about top tier premiums
Gaijin the snail has got meeee
XD
i remember when i first got the game, after my first few matches it was so hard i deleted it. A month later, i installed it again and now i'm taken by the snail. The worst part? i've come too far to go back. (help me the snail is here)
Your story sound far too familiar
Thanks for your comment
I dont mind cas in ground sim because it takes some skill to do rather than point your mouse slightly above the tank
I'm glad CAS isn't such a problem in sim
Thanks for your comments
Pain
This video certainly is to watch at points
Thanks for your comment
I think the best way to balance cas is to *dramatically increase the rp and sl* gains from destroying aircraft in SPAAs. All other solutions people like you mention is to make it harder to either spawn in a plane or destroy ground targets which all come at the risk of driving people away from cas hense making SPAAs even more useless. If more people were to see the benefits from playing SPAAs (by them giving more points), there would be less planes in the sky without the risk of disrupting the balance of SPAAs.
That is a pretty good solution, and if it where to be used in tandem with another (not necessarily one of mine) it would solve the CAS problem.
Thanks for your comment and criticism
it used to be like this. they reduced the amount of points and rewards u would get for destroying a plane many years ago. u would get like 3 times as much points for killing a plane in grb than just killing a ground vehicle. back when the gamemode was much more punishing. if u got killed early and didnt do much in the match u would be out. a medium tank used to cost 400 sp to spawn the first time if u didnt get an uptier or downtier. ofc that amount went higher the more times u died. thats why bringing spaa was so good back then. u could get killed early, spawn in an spaa as that was the only vehicle u had points for and then get a single plane kill and boom u were back in the game with many spawn points again. idk why they changed it.
@@robertmatzenauer1456 400sp is crazy!
How do you only have 33 subs, your videos are better than mine by miles 😭, have my sub.
my solution for CAS as an American main;
1. Balanced Lineups
I personally bring a medium, heavy/TD, SPAA, CAS Plane, Anti-CAS Plane
For example, my premium grinding lineup (the one that consists of premium vehicles for grinding SL) is a T-14, M10, M16, P-63C-5 , XP-55
This heavily relies on downtiers, which I find common at 4.7.
2. “Y, 2, 3.” This is my phrase for any tank with a co-ax. Press those in order, it’ll save you.
3. Don’t listen to music when playing ground, turn your engine noise down and listen. The Doppler effect is modeled in War Thunder so unless you’re getting sniped by a heli’s ATGM, you can dodge the bomb most of the time unless you’re playing an open top or light tank.
This is just my POV, I’m a CAS main and people hate me. I hate CAS people too so I bring two planes to kill enemy CAS. GLHF
Damn you cASS main! Also what do you mean "Y, 2, 3"
@@Endermann111 Y opens up the weapon selection menu, select the second option, then 1, is your main, 2, is your secondary cannon if applicable , 3 is your co-ax if applicable
@@AriensYT aah yeah i got custom controls and disabled that because theres a shortcut. You can just go into settings and search for secondary armanment or smth like that and bind it to a button directly. Also works if you got like a second cannon (M3 lee for example) on your tank
It seems we have similar line up structures, except I have more crew slots and bring two variants of the same tank most of the time and have a flex slot, for example my Kingtiger line up consist of the Kingtiger H, the Panther F, the Kingtiger sla, the ostwind 2, the do-335, the Yagtiger, the Fertinand, and the bf-109 or ta-152.
Plus your 3rd solution is great advice, though I think that my desire to hear the power of my engine and listen to the music in higher tiers beats my better judgment. (like I'm running from anything in my Yagtiger anyway)
I also believe you make better content then this dumpster fire, have my sub
Thanks for the comment and the sub.
@@thattallindividual I got extra slots but I don’t use em sometimes, for higher BRs that aren’t exclusively premium I would take, say uh
T26E1-1, M41A1, M56, T95, P63C-5, and an AD/AM of choice
I bring a heavy plane and a light plane depending of theres counter cas will determine which one I chose
(Idk what you’re taking about, a video essay is better than a mix of random cinematics and war Thunder brainrot)
Very nice video, although it may be a bit controversial to other players. (the planes part not the CAS)
Fun Fact: I did consider mentioning that I do think that there's audience for air battles, but I ether forgot or was lazy
Thanks for the complement
Great video.
You have a better Canadian accent than mine lol
Well I don't think that I have a very strong accent to be honest, but I'll take your word for it. ( who am I to argue your word anyway, eh )
Thanks for your Comment
7:29 lol i can relate. Was playing yesterday with my M24 and i saw a Sherman (M4A2) so i attempted to flank him. I did kill him saving my teammate and capping A,but a minute later i see in the air and guess what?A P-47 was nosediving dowards me yet he failed to drop the bombs correctly only maling my .50 cal orange
Your much luckier then I am, I would of just died.
Thanks for your comment
great video, underated youtuber
Personally, I don't think I'm underrated. But I'm glad you think so
Thanks for the comment
With the amount of canadian markings on your planes, I can assume your canadian
(prolly)
man, I thought I was discreet about it
Thanks for your comment
Yeah everything you've said so far is 100% relatable except for Naval
I like Naval :D
I also like Naval, but it wouldn't fit into the video aside for being mentioned in passing
Thanks for the comment
Why increase the cas spawn points while you can increase points of armaments and bombs of any kind that way there still will be planes to kill for the spaa's and less bombs the ground players has to worry about
I agree, raising the cost of bombs and other armaments will certainly decrees the amount of people CASed per game, but it won't balance CAS per say.
Also I must concede, your comment reads like you were having a stroke while typing it
Thanks for your comment
criminaly underated
I tend to disagree due to the low quality of my content, but thanks non the less. You don't know how much that means
Thanks for the comment
@@thattallindividual dude the quality of your videos are perfectly fine. ngl even better than some very popular wt creators and its disappointing to see that some low effort creators are boosted so high while actually good and entertaining creators, you being one of them, are lower.
@@Johnathan-mj4ei I'm glad you found it (at least somewhat) entertaining, but the is clearly some areas of where its evident that this is my 4th ever video. (like the voice over quality and delivery) Areas where there is some needed improvement, and I don't intend to sit on my hands and deny it.
Thanks for your reply good sir
good thing i play air
At least you're having fun with it
Thanks for your comment
2:59 brain fard
Perhaps
Great video how are you so underrated
I'm not underrated, but I appreciate you thinking so
Thanks for the comment
Why say something about lower rewards? I already get only a couple thousands RP at 7.7 where I need about 120k for a Leo 1.
I'm sorry, I don't really understand what your getting at. I didn't argue to lower rewards for ground battles.
Thanks for the comment and good luck with your grind
@@thattallindividual I know. I'm just saying, if Gaijin hears anyone said less rewards even if they didn't mean ot they are goong to do it.
3:05 is innacurate. ground battles is also for planes.
but its mostly tanks
@@Someone-k2o6f not when you fight USA.
fair enough
@@thattallindividual the CAS domination will never stop. we must fight against it.
Good bideo (I don’t play Wart Hunter)
As someone who has rank 7 in war thunder. Take my advice the game is better with friends even if it's only one friend
@@AgentFlorida69 That would be great if I had any friends who play War Thunder
@@thattallindividual same, I only got one friend who plays with me
I don't like the idea of raising the points for spawning CAS, since you'll mostly see better players using it. CAS is half newbies most of the time so they are easier to counter.
I personally take fighters with me to ground battles to take down CAS when they come up
I see what your getting at here, but even a newbie CAS player can be almost unstoppable if they aren't braindead. Plus taking a fighter in your line up doesn't stop you from being CASed in a tank (outside of a SPAA, since a newbie probably wont try to evade AA fire)
Thanks for your comment and criticism
I didn’t know you had enough money to pay off almost 5 thousand people to watch your video.
whatever you say coconut
so funny to see a german main with 50h complaining about the game and showing low tier clips when in reality youre just trash at the game, how can you fumble so hard with fw190 and some of the best tanks in the game
So what are you to telling this?Level 18 wallet warrior? The "top tier" GOAT? Every player has to suffer it you propably CAS with migs and Yak's anyway
@@LietunantGreek his complaints about cas are too basic and there is a reason some people get cassed more times then others, you need to keep moving especially with a lightly armours vehicles, hide behind buildings/trees, and who am i to say this? ive been playing this game for 4 years now without spending a dime
@user-tx6oh7tz5v oh,sorry. Yeah i have attempted to do that,works fine. But they are always like mosquitoes,they never leave,just waiting to strike back again
I do believe that there is some confusion here due to how the Xbox app displays time played verses steam, the Xbox app displays time played in days, hours, and minuets. Meaning that rather then 53 hours, I've played for 53 days, ( witch is around 1272 hours ) as shown here 0:25
I showed mostly low/mid tier clips because I didn't think that my 9.3 clips where all that interesting and I couldn't bother to record more footage. ( there is some here 9:41 )
The reasons I "fumble" is both that I'm sometimes trash and the fact that I had to learn how to play with mouse and keyboard just to record footage, witch had a considerable learning curve.
It is a unrealistic expectation for ground players to go run and hide in a tunnel when a plane spawns, ( If you notice the aircraft at all when your actively fighting ground forces ) plus hiding in trees provides little to no cover as proven at 6:26 . Plus hiding behind building, while yes hiding you from one angle, makes you a easier target from the opposing angle because the plane only needs to bounce the bomb of the building. Also hitting a moving target with bombs isn't that hard and is even easier with rockets and guns. ( especially with a lightly armored vehicles ) Both of you strategies also fall apart when using slower support vehicles ( like the flak buss and the Panzer 4 70) and against high altitude bombers, as seen here 7:43
My complains being basic don't discredit them. The reason they are basic is because this video derives from my rage fueled rants after being CASed or failing in an air battle.
Plus your 4 years of War Thunder don't make you more credible then me, just as my 1272 hours and year long login streak don't make me more credible then someone with 50 hours and streak of 3.
Please don't take this as a insult, for you clearly do know your stuff. Since recording this video I've grinded to 6.3 U.S and your serenely right about the German tanks being some of the best in the game. I only wish you had critique my video on its quality, not on its main idea using easily disproven points.
Thanks for you comment non the less