mnnrlfs "Proper deployment and use of cooking spray is key in accomplishing the mission of making waffles. Remember to use short, even bursts for maximum effectiveness."
+TheRogueWolf A cooking team will consist of a Team Leader, a Cook, and an Ingredients Carrier. The Team Leader's job is to determine a suitable meal to be cooked. The Cook's job is to chop the ingredients, place them on the fire, and make sure it tastes good in the end. The Ingredient Carrier's job is to look for threats while moving, and supply the Cook with ingredients if necessary.
“We will cut our enemies down in droves. Our fires will be the substance of their nightmares. We will protect our brothers. The fields of the dead shall serve as evidence of our passing.” - machine gunners creed
Very good tutorial video again Dslyecxi, all these are amazing and should be used by anybody new to the series. It`s explained in a way that`s easy to get and apply the things discussed in your own gameplay. On the battlefield, every bit of knowledge helps as far as I`m concerned.
In my group we use 3 modes of fire, one is 4-6 Round Burst, with 4-6 seconds between bursts. The next is the same 4-6 rounds, but with 2-3 seconds between. The last is "Side Check" or more commonly in engagement, a "Vibe-check" basically, shoot until you have to reload, barrel temp, ammo count, or ear pro be damned. (We use mods like ace) Its for when the shit has hit the fan and you need to suppress them bitches right quick
+Errorcutive please , this. i play wasteland alone, and principles such as tactical patience, discretion and disengagement I learned the hard way. do something to the recon/scouts/pathfinders/hunter killers out there!
+Dslyecxi, just checking if you're aware that this video is available only in 1080p. I believe your previous guides were all available in at least 1440 if not 4k? The heavy RUclips compression is extremely visible in this one.
Lets not forget the employment of static weapons by machine-gun teams. I can remember a couple Co-op/PVP missions I played from ArmA 2 where the MG teams carried the ACE Tripod for the M240.... and I can remember one mission where the "MG" teams carried a tripod, M2/Mk19, and ammo.
Are there any videos you can recommend that you or anyone you can think of operates as a machine gun crew? I'd like to watch some of this type of gameplay. Spurred on by this video of course. I was also surprised not to see some in the comments so I thought I'd as.
The recoil during your bursts with the .338 seemed pretty non-consequential compared to the kick I normally get. Anything you're doing (other than the bipod) to reduce recoil?
Richard Bladykas Typically the guns have a pattern of recoil, e.g. up and slightly right. With the Katiba and MXs I got used to compensating for this pattern and am able to stay on target pretty effectively using this technique even at full auto (ofc I use it only in very close range scenarios). Dsl may be using the same technique with the MGs.
+Black B Stance plays a big part on how you can control the weapon. You can also control the recoil if your skilled enough by dragging you mouse in the opposite direction the weapon is going.
***** Very true, but its broken in every PvP mode I had played which vary from KOTH to wasteland and even some custom team vs team missions. When you can enter a house and clear it like nothing with a medium machine gun, it not being rested or mounted and penetrate up to three walls in a firefight with a fast firing accurate weapon without it bouncing like a heavy weapon would if it wasn't bipoded down or resting a position it needs to be looked at imo.
***** I mean I have compared the recoil to the MK14 from a kneeling position and the 14 jumps higher with less control then the navid, its kinda ridiculous.
Cheetoes Frank This is actually how machineguns are supposed to work in A3 to stay realistic. The inaccuracy and uncontrollability of squad automatic weapons has always been an artificial gameplay balancing tweak by less realistic games. You're playing a game mode that is better suited for battlefield or call of duty gameplay.
Erwin Rommel Squad Automatic weapons are accurate, but they are not as controllable as the Navid 9.3 is. Closest in terms of control one could get is say a M249 Saw but thats 5.56 where the navid is a 9.3 and as such would definitely have less control then the saw. If they wanted more realistic they took a step back with the navid.
"CSW" applies more specifically to static, deployed weapons such as GMGs, HMGs, or the deployed missile systems. This video deals with MMG teams which are often handled differently.
Yes; it's really splitting hairs when it comes down to it. Plus, you can do whatever works best gameplay-wise for your group or community. It's up to you which you prefer.
does suppression work on AI? is there a point in suppressing the AI, although i don't have visual, but know the general direction they're pushing from? thanks
Appreciate it Dslyecxi! Running a weapons team in a small-unit tactics team for ROTC. A few quirks for game content but the core info is solid and engaging, might show this to our freshmen. Any idea if the key bindings and game-based comments will translate to VBS?
What if the team leader also brought an LMG and placed it on the ground by the gunner? Then the ammo guy could make sure that there's always a loaded weapon ready for the gunner, and no one would be too much slower than the others.
or if you play Exile DayZ, just use your machine gun with a long range scope, practice trigger discipline and you have a 1km range sniper rifle with 150 rounds in a magazine. and as a bonus you arent hindered by weight
The only issue I find with machine gun teams is the fact that if even one of the units die, it becomes essentially combat ineffective. The machine gunner dead, well, that would incapacitate the team for obvious reasons. The ammo-bearer, they would not be able to carry all of the ammo due to their inventories being full. If the team leader goes down, the team loses combat effectiveness, making it vulnerable and just less effective in general.
+Ryan D ideally, it's best to keep everyone up and running, of course, but I suppose each member on the team knows the basics of his colleagues functions.
Is Arma 3 AI really good enough to be supressed by massive gun fire? Are these tracers seen in the video from a mod? I think they are amazing for practicing.
I am heavy gunner in army. Once I lead a 4 men team because my team leader was down. We communicated with sniper team who scanned the enemy movement towards our location with 2 machine gunners and 2 rifle man we killed all enemies and I also advised sniper team to change their position towards enemy, soo if we die send them to hell.
+Yan Yat Cheng It's really good if you have buddies stuck out of the efficient range of RCO's. Since they're quite accurate, the MG's set up like that are godsent.
So i recently got ARMA 3 and ive been wondering since ive gotten it ive had 20-35 fps and wondering if this game more CPU heavy or card heavy. I have a GeForce GT 730 and a AMD quad core if someone could help me that would be great. Thanks :)
SMOKEMIST Indeed, bipods and dynamic weapon resting got added to the core game mechanics in conjunction with the release of the Marksman DLC (not required).
Can you do a video please on how to optimize arma for amd or explain why amd is so shit with arma because you are so close to Bohemia interactive, i have not found any topics where they even acknowledged why amd cpu is so shit with arma , If it does not let you reply to my comment idk why just msg me pls
I'm a team leader for a M240L in the Army. You did a pretty good job on this.
Thanks!
I agree.
6:30 Soldier is obliterated. Cute little bunny doing alright in life still.
How about a cooking tutorial?
"Dslyecxi's Guide to Chocolate-Chip Waffles"
Dan Dead Or Alive 'A variety of tools and ingredients need to be employed to able acquire proper Chocolate-Chip Waffles'
mnnrlfs Lmao!
mnnrlfs "Proper deployment and use of cooking spray is key in accomplishing the mission of making waffles. Remember to use short, even bursts for maximum effectiveness."
TheRogueWolf Yessss!
+TheRogueWolf A cooking team will consist of a Team Leader, a Cook, and an Ingredients Carrier. The Team Leader's job is to determine a suitable meal to be cooked. The Cook's job is to chop the ingredients, place them on the fire, and make sure it tastes good in the end. The Ingredient Carrier's job is to look for threats while moving, and supply the Cook with ingredients if necessary.
“We will cut our enemies down in droves.
Our fires will be the substance of their nightmares.
We will protect our brothers.
The fields of the dead shall serve as evidence of our passing.”
- machine gunners creed
That rabbit on 6:30 be like "They see me rollin' . . ."
Aldurin They hatin'.
+EnDSchultz1 Patrolling and they trying ta catch me hopping dirty xD
+Savage *420* Trying to catch me hoppin dirty trying to catch me hoppin dirty
this is almost exactly what I was taught in my military training...
nilloc93 Out of curiousity, who'd you serve with?
Canadian army
@@nilloc93I love your uniforms (I only know the CADPAT but still 😭)
just getting into arma 3............ your the man I guess as your vids explain what you need. cheers man. much appreciated, peace........
Always enjoy your Arma 3 videos even though I don't actively play Arma 3.
Damn, I freaking love ArmA 3. Nice video, Dslyecxi.
Very good tutorial video again Dslyecxi, all these are amazing and should be used by anybody new to the series. It`s explained in a way that`s easy to get and apply the things discussed in your own gameplay. On the battlefield, every bit of knowledge helps as far as I`m concerned.
6:30 Bugs Bunny's Cousin.
Great video, full of useful information.
The rabbit at 6:27, priceless.
Why is this channel so fucking perfect...
Just every guide and video... perfect.
Hell yeah! Dslyecxi's machine gunnery knowledge is on point! :P
That rabbit is a boss by the way.
In my group we use 3 modes of fire, one is 4-6 Round Burst, with 4-6 seconds between bursts. The next is the same 4-6 rounds, but with 2-3 seconds between. The last is "Side Check" or more commonly in engagement, a "Vibe-check" basically, shoot until you have to reload, barrel temp, ammo count, or ear pro be damned. (We use mods like ace) Its for when the shit has hit the fan and you need to suppress them bitches right quick
can you make a stealth guide, you know the basic of recon team, rifle silencer, etc, cos most of the time AI always find me even with suppresor
+Errorcutive please , this. i play wasteland alone, and principles such as tactical patience, discretion and disengagement I learned the hard way. do something to the recon/scouts/pathfinders/hunter killers out there!
+joaquim machado imo based on my koth experience, if you find a bush and lay down with a ghilie staying still suddenly everyone becomes blind
Errorcutive I want a 10 minute video about it by dslyecxi.
+Dslyecxi As always, much appreciated. These guides are invaluable!
+Dslyecxi, just checking if you're aware that this video is available only in 1080p. I believe your previous guides were all available in at least 1440 if not 4k? The heavy RUclips compression is extremely visible in this one.
Lets not forget the employment of static weapons by machine-gun teams. I can remember a couple Co-op/PVP missions I played from ArmA 2 where the MG teams carried the ACE Tripod for the M240.... and I can remember one mission where the "MG" teams carried a tripod, M2/Mk19, and ammo.
Sup3r6f0ur Moving tripods in A3 is hella broken
+MadraktheRed its not broken people just dont know how to use them correctly
The Joy of Fighting by Bob Ross...uhm.. Dslyecxi! :P
Are there any videos you can recommend that you or anyone you can think of operates as a machine gun crew? I'd like to watch some of this type of gameplay. Spurred on by this video of course. I was also surprised not to see some in the comments so I thought I'd as.
A few recent Jester814 videos is him being a gunner in a Spec Op team. White Vortex is the OP/video names.
allways love your videos
Anyone know what bullet track script that is? The old one I use is pretty broken.
This was a good video. I liked this one.
Good job :)
The recoil during your bursts with the .338 seemed pretty non-consequential compared to the kick I normally get. Anything you're doing (other than the bipod) to reduce recoil?
Richard Bladykas Typically the guns have a pattern of recoil, e.g. up and slightly right. With the Katiba and MXs I got used to compensating for this pattern and am able to stay on target pretty effectively using this technique even at full auto (ofc I use it only in very close range scenarios).
Dsl may be using the same technique with the MGs.
+Black B Stance plays a big part on how you can control the weapon. You can also control the recoil if your skilled enough by dragging you mouse in the opposite direction the weapon is going.
The bunny is spared, thank goodness
Navid is broken as fuck in KOTH. 3 wall penetration 1 shot, good hipfire accuracy.
Cheetoes Frank KOTH is not exactly the yardstick by which any element of Arma should be measured.
*****
Very true, but its broken in every PvP mode I had played which vary from KOTH to wasteland and even some custom team vs team missions. When you can enter a house and clear it like nothing with a medium machine gun, it not being rested or mounted and penetrate up to three walls in a firefight with a fast firing accurate weapon without it bouncing like a heavy weapon would if it wasn't bipoded down or resting a position it needs to be looked at imo.
*****
I mean I have compared the recoil to the MK14 from a kneeling position and the 14 jumps higher with less control then the navid, its kinda ridiculous.
Cheetoes Frank This is actually how machineguns are supposed to work in A3 to stay realistic. The inaccuracy and uncontrollability of squad automatic weapons has always been an artificial gameplay balancing tweak by less realistic games. You're playing a game mode that is better suited for battlefield or call of duty gameplay.
Erwin Rommel
Squad Automatic weapons are accurate, but they are not as controllable as the Navid 9.3 is. Closest in terms of control one could get is say a M249 Saw but thats 5.56 where the navid is a 9.3 and as such would definitely have less control then the saw. If they wanted more realistic they took a step back with the navid.
Wasn't this video posted a few weeks ago? I remember this video.....
this guide was very helpful
+Dslyecxi could you please post your tracer script ? it's very cool showing where the impacts are
That machine gun theory, though.
What video did you put out where you were playing a defensive role with the 338 LWMMG? Can't find it now.
I have no idea, sorry.
@@dslyecxi found it now: ruclips.net/video/dyXjAXrZELQ/видео.html
I think this is the only A3 MG tutorial on RUclips
In TTTP3's section about CSW's you wrote that the Gunner is the Team Leader, which is not what you say in the video?
"CSW" applies more specifically to static, deployed weapons such as GMGs, HMGs, or the deployed missile systems. This video deals with MMG teams which are often handled differently.
Ninth Shade but in the video it's crewing an mmg with 3 people so the only 'difference' is that the team leader is no longer also the gunner
Yes; it's really splitting hairs when it comes down to it. Plus, you can do whatever works best gameplay-wise for your group or community. It's up to you which you prefer.
yeah fair enough
great guide .
does suppression work on AI? is there a point in suppressing the AI, although i don't have visual, but know the general direction they're pushing from?
thanks
Great Video and until next time take care of yourself aswell! :D
Appreciate it Dslyecxi! Running a weapons team in a small-unit tactics team for ROTC. A few quirks for game content but the core info is solid and engaging, might show this to our freshmen. Any idea if the key bindings and game-based comments will translate to VBS?
What if the team leader also brought an LMG and placed it on the ground by the gunner? Then the ammo guy could make sure that there's always a loaded weapon ready for the gunner, and no one would be too much slower than the others.
Switching weapons like this in Arma would be slower than just reloading it.
What do you think about the new game Squad that's coming out?
Boy this ia arma get with the program smh....
or if you play Exile DayZ, just use your machine gun with a long range scope, practice trigger discipline and you have a 1km range sniper rifle with 150 rounds in a magazine. and as a bonus you arent hindered by weight
The only issue I find with machine gun teams is the fact that if even one of the units die, it becomes essentially combat ineffective. The machine gunner dead, well, that would incapacitate the team for obvious reasons. The ammo-bearer, they would not be able to carry all of the ammo due to their inventories being full. If the team leader goes down, the team loses combat effectiveness, making it vulnerable and just less effective in general.
+Ryan D ideally, it's best to keep everyone up and running, of course, but I suppose each member on the team knows the basics of his colleagues functions.
How do enable the bullet tracker?
I'm pretty sure most if not all of this would apply in real life tactics as well.
Is Arma 3 AI really good enough to be supressed by massive gun fire? Are these tracers seen in the video from a mod? I think they are amazing for practicing.
I am heavy gunner in army.
Once I lead a 4 men team because my team leader was down.
We communicated with sniper team who scanned the enemy movement towards our location with 2 machine gunners and 2 rifle man we killed all enemies and I also advised sniper team to change their position towards enemy, soo if we die send them to hell.
good video
Don't forget: shift fire when you're 15 degrees away 😅
What
Do the benefits of suppression only work vs humans or do AI enemies also suffer nerves from it?
+Jarren Butterworth The AI are now suppressable as of (IIRC) Marksmen.
I guess I should buy this, just got back into Arma2 but I can't believe 2 years on the game and DLC are still all full price.
+Jarren Butterworth It's still in development and updates are being constantly worked on, just as GTA V doesn't drop prices so does ArmA 3.
GTA's been half off for a while. I missed this game half off a couple months ago. One day the stars will be right.
Jarren Butterworth
so did arma 3 like 2 weeks ago, man pay attention
That fucking rabbit 😱😱😳😳
Soooo, more dakka?
As a former 11B you had to have looked in a FM 7-8
Turk February He was in the Marine Corps
People now only put sniper scope on DLC machine guns to snipe enemies....
+Yan Yat Cheng yep works well too
+Yan Yat Cheng It's really good if you have buddies stuck out of the efficient range of RCO's. Since they're quite accurate, the MG's set up like that are godsent.
Ionut Calin more like a living hell for an enemy
Fire a few burst in 3 round burst with the Navid through a suppressor from 1km away and you will surely scare the shit our of the threat :D
and with this why the hell do sniper rifle exist ?
MG kill with one shot at close range?
Most rifles 6.5mm and above will kill with a torso shot at close range.
now do a video on how to counter a machine gun team
Easy, concealment, speed,vehicle support(not the most essential),accurate fire,outnumbering the mg team,heavy cover with small windows.
+Tactical operator If let's say a Strider HMG or somethin' simmilar comes by the turret can be easily taken out with an MG
A well placed mortar shell
So i recently got ARMA 3 and ive been wondering since ive gotten it ive had 20-35 fps and wondering if this game more CPU heavy or card heavy. I have a GeForce GT 730 and a AMD quad core if someone could help me that would be great. Thanks :)
ArmA 3 is very CPU intensive
I've sent my application for your group 2 times and never got a response, I waited 3 months between each email too. =[
+DerickTherving Keep trying, gotta be in it to win it.
Qarlo99 Holy crap, that's...sad. I really want to find a tactical Arma 3 group. =/
***** Will do!
+themoo12345 Do you guys accept young players :D and not native English speakers?
so we can use bipod now it appears finally
SMOKEMIST Indeed, bipods and dynamic weapon resting got added to the core game mechanics in conjunction with the release of the Marksman DLC (not required).
EnDSchultz1 i was waiting for only one thing so badly. which was bipod. mk200 lol
Jesus, Machine gunners are the worst to face when I am playing Liberation..
Dat rabbit did not give one fuck.
O.o 38 views.. nice :D
dat rabbit doe
Range card
If only suppression was something like the one in Red Orchestra 2...
I cannot even get off Arma2 rooky tutorial, I never see what kills me, I crash the helicopter at takeoff, I don’t think these games are for me lol
THIS
Can you do a video please on how to optimize arma for amd or explain why amd is so shit with arma because you are so close to Bohemia interactive, i have not found any topics where they even acknowledged why amd cpu is so shit with arma , If it does not let you reply to my comment idk why just msg me pls