Sincèrement, il n'y a pas photo entre la première et la seconde méthode. Personnellement, j'adopte la première, tellement simple et sans prise de tête. Merci beaucoup pour ce tuto ! 😊
Great thought experiment as always! Why not use the face instead of a sketch as the splitting tool to split the prongs off in the first example? Also Would you consider doing more tutorials on sketches? 🙏 I always find they start to break or start behaving weirdly like only allowing me to do driven dimensions for items that I can clearly move with the mouse! 🤣😱
Always amazing! For the second technique why not just draw the shape of the slot (for example a rectangle) and the sweep it? Seems like that would work, be more accurate and have fewer steps? Just wondering if I am missing something obvious?
I recently had run into an issue that touches on the topic of the second version: How would you create a path thats always in the middle? I wanted to create an organic smooth shape defined by two sketches (squidwards nose), one from side and one from the front. In order for the loft to work as expected though, i had to draw a center path. Given most of the shape was done by splines, in a bent similar to here but both halves different, how would you define the center spline to be perfect? I ended up aproximating it just like you here but with some helping lines. I then made a few layers and projeced the shape onto them at different heights to have defined the shape. The resulting shape would slightly differ from the sketches because i was not perfectly in the middle. I could only see the true shape once it was done though. I think finding a centerspline of two splines would be a great feature to add Luckily one of the sketches was symmetrical so i only needed to do it woth the other.
There is still a difference between the methods. 1, the departure of the shell command is colinear wiht the construction line . 2, the begining of the line follows the curve.
Hi mate, can i send you a part and explain how to find the exactly center point of that part, and dont mean mass center Because when i project the silluete, and create a box , even that i struggles to find the center. The purpuse it to move the part to the x0y0z0 origin of my document
I note the original part displayed was slotted (rounded at both ends). Neither method demonstrated replicated the slot in the original part. How could the workflows be modified to ensure an accurate original representation? My initial response when the video commenced was to extrude a sketch of a slot on one prong then mirror to the other. I'm a beginner, so be gentle 🙂
@@Fusion360School No apology necessary. This was another excellent lesson. I'm now off to Fusion to have a go myself. Thank you for filling the gap for me (no pun intended).
I agree the shell method is the way to go - very straightforward! Excellent tutorial as always 👌 Thanks for sharing your well thought out solutions 🙏👍
Wow !!! Shell makes it WAY EASIER than I thought solution would be
Both solutions are very clever, the intersection curve is a neat trick in the tool arsenal.
Sincèrement, il n'y a pas photo entre la première et la seconde méthode. Personnellement, j'adopte la première, tellement simple et sans prise de tête.
Merci beaucoup pour ce tuto ! 😊
Both methods are very helpful!! Depend on situation! Thanks a lot!
Great thought experiment as always! Why not use the face instead of a sketch as the splitting tool to split the prongs off in the first example?
Also
Would you consider doing more tutorials on sketches? 🙏 I always find they start to break or start behaving weirdly like only allowing me to do driven dimensions for items that I can clearly move with the mouse! 🤣😱
Always amazing!
For the second technique why not just draw the shape of the slot (for example a rectangle) and the sweep it? Seems like that would work, be more accurate and have fewer steps? Just wondering if I am missing something obvious?
Yes, that would have been the better way.
@@Fusion360School Its called Fusion 360 because there are 360 ways to do anything 😆👍
What and how do you navigate your view so well? Type of mouse? Fusion presets?
one sketch above. one sketch below. bottom smaller than top. loft sketches using surfaces and do split body with it as tool.
But how do you sketch it accurately?
I recently had run into an issue that touches on the topic of the second version: How would you create a path thats always in the middle?
I wanted to create an organic smooth shape defined by two sketches (squidwards nose), one from side and one from the front. In order for the loft to work as expected though, i had to draw a center path.
Given most of the shape was done by splines, in a bent similar to here but both halves different, how would you define the center spline to be perfect?
I ended up aproximating it just like you here but with some helping lines. I then made a few layers and projeced the shape onto them at different heights to have defined the shape. The resulting shape would slightly differ from the sketches because i was not perfectly in the middle. I could only see the true shape once it was done though.
I think finding a centerspline of two splines would be a great feature to add
Luckily one of the sketches was symmetrical so i only needed to do it woth the other.
There is still a difference between the methods. 1, the departure of the shell command is colinear wiht the construction line . 2, the begining of the line follows the curve.
Extrude it flat and then bend with a large radius?
ooops I cannot find the link to the file in the video "description", where is this ?? (using youtube on chrome on mac studio)
why not use rectangle is 2nd method?
Hi mate, can i send you a part and explain how to find the exactly center point of that part, and dont mean mass center
Because when i project the silluete, and create a box , even that i struggles to find the center.
The purpuse it to move the part to the x0y0z0 origin of my document
Why not place an offset plane at the terminating face between the prongs to do your split body?
Heaps quicker than doing a sketch line..
I note the original part displayed was slotted (rounded at both ends). Neither method demonstrated replicated the slot in the original part. How could the workflows be modified to ensure an accurate original representation? My initial response when the video commenced was to extrude a sketch of a slot on one prong then mirror to the other. I'm a beginner, so be gentle 🙂
The slot can be done using a full round fillet. Sorry for not demonstrating that.
@@Fusion360School No apology necessary. This was another excellent lesson. I'm now off to Fusion to have a go myself. Thank you for filling the gap for me (no pun intended).
Sus
Is the title wrong?