This is a great technique! So many times I rely on hiding a body for these type operations, then when making changes in the timeline I forget to hide something, then disaster strikes 😅
great tutorial. worth mentioning too that fusion does not handle 2D patterns as well as it does with pattering in 3D. makes for a much smoother part file. also, auto desk really needs to improve their pattern tool with simple things like offset patterning.
@@alejandroperez5368 looked into it. youre right. its with designer extension. it adds other stuff like lip and grooves and clips. but its a $600 add on...shame.
Right, I'd rather go with a grid of patterned thin extrudes combined as intersection with inner body. It would be easier to play with grid density. Either way great video as always 👍
Yes, it would be easier to figure out the geometry that way. I went to experiment with creating a thin extrude (intersect) and then patterning it. As expected, it failed since the middle original portion would be gone with the first intersect. If I understand you correctly, you are proposing to create a series of thin extrude bodies, combine them into a mesh and then intersect with the middle portion. I think that is definitely a interesting way to try. Another way would be to create the pattern of lines entirely within a sketch and then selecting each line during the extrude (intersect), but that would be tedious. Also, we want to try as much as possible to avoid complicated sketches.
@@Fusion360School Yes, you got me right. Yet another option would be to use web tool, which wouldn't require combine-intersect, but would require selecting all lines patterned from sketch.
For aligning the seed sketch, it might be a good idea to constrain it to the body with sketch geometry (such as a midpoint constraint on a construction line which is itself constrained in some way at either end of the part, or coincident to the center of a construction circle which is tangent to three edges of the body) rather than dimensioning to the origin. This way if we change the shape or position of the body the hole pattern will follow, and since the position isn’t critical anyway we don’t need the manual adjustment we’d get from dimensioning it. If we do want the manual adjustment we could always dimension to the center point rather than directly constraining it, but Fusion likes to flop dimensions around when you change things so it’s not terribly reliable. Generally speaking, if we relate new features back to the oldest relevant existing feature when possible rather than entering new data, the model will tend to handle timeline tweaks or parameter changes more robustly.
This video comes just at the right time! I have a very similar object to model, just round instead of egg shaped, and the vertical portions are not completely vertical but slanted. It is to be used as speaker grille. Being a speaker grille, the mesh should continue also on the curved and vertical portions, to let the sound get out uniformly. Of course, some deformation of the mesh is expected in the curved portion, but how can I get a 3D mesh pattern? which morphs following a curved surface, while perforating the body always perpendicularly to the surface? If you are interested in tackling this problem should I post the same question, with a drawing, in Facebook and already buy you several coffees? :)
My comment apparently went lost. My result can be seen in Reddit by searching "How do I wrap a sketch of a honeycomb array over a rounded, truncated cone shell". I found annoying that Fusion does not allow the sketches to be embossed to extend beyond the projection on the plane of the sketch of the solid to be embossed. Otherwise, it worked. Please let me know if you have better ideas! :)
I have a problem, I have designed an enclosure for a PCB with a lid, I have created stems for the lid fixing screws and they have brass thread inserts, however they are weak as they print on the inner floor of the enclosure. How can I make them be printed solid within the infill and start after say two layers?
i don't understand why need to use mesh tools for separating inner and outer body. can't we just create a sketch>project the inner lines, extrude new body, split existing body with new body?
I faced this quite a few times when adjusting the pattern. It seems like the pattern does not behave in a stable way near the edges. Sometimes this occurs when I am simply just reviewing the timeline.
This was so helpful. You are a wonderful teacher
This is a great technique! So many times I rely on hiding a body for these type operations, then when making changes in the timeline I forget to hide something, then disaster strikes 😅
great tutorial. worth mentioning too that fusion does not handle 2D patterns as well as it does with pattering in 3D. makes for a much smoother part file.
also, auto desk really needs to improve their pattern tool with simple things like offset patterning.
I think they have pattern tools for the product extension license or whatever it's called.
@@alejandroperez5368 looked into it. youre right. its with designer extension. it adds other stuff like lip and grooves and clips. but its a $600 add on...shame.
Teşekkürler.
Thank you very much! This helped me a lot.
I recognized this technique from an earlier video when creating a honeycomb structure if I am correct. Great tutorial, thank you!
Great video ❤ thank you
awesome thanks
Wow! Thank You!
Right, I'd rather go with a grid of patterned thin extrudes combined as intersection with inner body. It would be easier to play with grid density. Either way great video as always 👍
Yes, it would be easier to figure out the geometry that way. I went to experiment with creating a thin extrude (intersect) and then patterning it. As expected, it failed since the middle original portion would be gone with the first intersect. If I understand you correctly, you are proposing to create a series of thin extrude bodies, combine them into a mesh and then intersect with the middle portion. I think that is definitely a interesting way to try. Another way would be to create the pattern of lines entirely within a sketch and then selecting each line during the extrude (intersect), but that would be tedious. Also, we want to try as much as possible to avoid complicated sketches.
@@Fusion360School Yes, you got me right. Yet another option would be to use web tool, which wouldn't require combine-intersect, but would require selecting all lines patterned from sketch.
For aligning the seed sketch, it might be a good idea to constrain it to the body with sketch geometry (such as a midpoint constraint on a construction line which is itself constrained in some way at either end of the part, or coincident to the center of a construction circle which is tangent to three edges of the body) rather than dimensioning to the origin. This way if we change the shape or position of the body the hole pattern will follow, and since the position isn’t critical anyway we don’t need the manual adjustment we’d get from dimensioning it. If we do want the manual adjustment we could always dimension to the center point rather than directly constraining it, but Fusion likes to flop dimensions around when you change things so it’s not terribly reliable.
Generally speaking, if we relate new features back to the oldest relevant existing feature when possible rather than entering new data, the model will tend to handle timeline tweaks or parameter changes more robustly.
Gracias!!!
great!!
can you make a tutorial about making patterns on a 2 direction slope objects, like a dragon egg!?
great video as always.
This video comes just at the right time!
I have a very similar object to model, just round instead of egg shaped, and the vertical portions are not completely vertical but slanted. It is to be used as speaker grille. Being a speaker grille, the mesh should continue also on the curved and vertical portions, to let the sound get out uniformly.
Of course, some deformation of the mesh is expected in the curved portion, but how can I get a 3D mesh pattern? which morphs following a curved surface, while perforating the body always perpendicularly to the surface?
If you are interested in tackling this problem should I post the same question, with a drawing, in Facebook and already buy you several coffees? :)
Actually I think you already had a video: "Sketch Wrap? (Not Project to Surface)".
I'll contribute.
My comment apparently went lost.
My result can be seen in Reddit by searching "How do I wrap a sketch of a honeycomb array over a rounded, truncated cone shell". I found annoying that Fusion does not allow the sketches to be embossed to extend beyond the projection on the plane of the sketch of the solid to be embossed. Otherwise, it worked. Please let me know if you have better ideas! :)
is there a way to make a mesh with variable size so it progresses from small to larger? (not uniform)
An idea for a future video: getting in Fusion 360 what the guy explains in the video "Warped (non-uniform) Deform | SOLIDWORKS" (I cannot post links).
Idea for a future topic: can Fusion 360 deform an object onto a warped surface? I saw it done in the video "Warped (non-uniform) Deform"
Feel like sharing new ideas
I have a problem, I have designed an enclosure for a PCB with a lid, I have created stems for the lid fixing screws and they have brass thread inserts, however they are weak as they print on the inner floor of the enclosure.
How can I make them be printed solid within the infill and start after say two layers?
i don't understand why need to use mesh tools for separating inner and outer body. can't we just create a sketch>project the inner lines, extrude new body, split existing body with new body?
Yes that’s another way to do it.
Why are there some small corners of the mesh that appears to not cut near the outline of the body? Like a solid V shape that should be hollow.
I faced this quite a few times when adjusting the pattern. It seems like the pattern does not behave in a stable way near the edges. Sometimes this occurs when I am simply just reviewing the timeline.
@@Fusion360School Haha, so it is a hidden feature.
Are you available to consult on design problems? Nothing large but just suggestions how to solve replicating certain designs