How To Make BEAUTIFUL Curves In Satisfactory 1.0

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  • Опубликовано: 22 ноя 2024

Комментарии • 66

  • @KyloBuilds
    @KyloBuilds  Месяц назад +8

    Quality is much lower than normal on this video - Im sorry! Switching to new pc is always a little bumpy. Should be MUCH better for the HWY video!

    • @TheRealLudwig
      @TheRealLudwig Месяц назад

      Do you know about the Codec trick for RUclips? If you render your videos as 4k or 1440p instead of 1080p RUclips gives your videos a much higher quality codec. It otherwise only gives that codec to videos of large creators. Your video doesn't have to be recorded in 1440p just rendered at it. There are a bunch of Videos explaining it, I'd recommend you to look it up!

    • @KyloBuilds
      @KyloBuilds  Месяц назад

      @@TheRealLudwig legit recorded and did the edit without double checking obs. Some settings did not transfer over so the initial footage was low quality.

    • @OhmIsFutile
      @OhmIsFutile Месяц назад

      Codec aside, this is a bitrate issue. Bump it up and you'll get higher base quality, then use the 2k+ trick as needed.

  • @atimholt
    @atimholt Месяц назад +31

    I've given into the dark side and started using the Infinite Nudge mod. It's also terrific for getting rid of Z fighting by just vertical nudging by a single centimeter.

    • @rawhide_kobayashi
      @rawhide_kobayashi Месяц назад +5

      No z fighting mod exists... automate brother. it visually moves items on the same plane by a very very very small amount, just for rendering, without actually changing their real position in the world.

    • @atimholt
      @atimholt Месяц назад +4

      @@rawhide_kobayashi But then I can't pick which plane I want to win the fight. It's great for centering paint patterns when the foundations are 4m off. Also, I've got a z-fight that involves 3 sides of a small metal pillar and a half foundation. With Infinite Nudge, I can very slightly scale the pillar up in size so it wins the fight on all 3 visible sides.

    • @krisCrashTV
      @krisCrashTV Месяц назад +2

      v-vertical nudge? I'M IN.

    • @rawhide_kobayashi
      @rawhide_kobayashi Месяц назад

      @@atimholt you can though. it doesn't stop you from making more adjustments if you don't like which piece won.

    • @PierceTravels
      @PierceTravels 28 дней назад

      use mods dont listen to any idiot

  • @graybot8064
    @graybot8064 Месяц назад +16

    Coffee Stain really needs to add official curve technology...

    • @marcforrester7738
      @marcforrester7738 Месяц назад +3

      Yeah if only to reduce the entity count in giant builds

  • @ventibarbatos671
    @ventibarbatos671 Месяц назад +32

    a wise alien entity once said "your curves are beautifull"

  • @frecherkeks10080
    @frecherkeks10080 Месяц назад +14

    If you only zoop out a few foundations, you can make it a blue print. If you then place the blue print, you can zoop out from the edge.

    • @benstone1824
      @benstone1824 Месяц назад +2

      I did that on the MK.2 blueprint, not sure its worth the hassle. Don't quite have a MK3 unlocked yet but I imagine that would be a great option at that point. Of course I was doing a full circle. Just realized while typing this comment, I need to do a quarter circle *DOH* thanks

  • @Glimiril
    @Glimiril Месяц назад +13

    There are 2 other methods I use:
    1st is very simple, use a concrete barrier with its centre on the outside edge of curve, then turn it and place, add another to its end. Then place a foundation on the edge of the 2nd barrier in a line you placed and build delete the 2 barriers, a simple curve.
    2nd is more complex but you can get some wonderful results: Zoop out a load of foundations in the area you want to have the curve (which keeps it world grid if started from that) and place a rail from the start of the curve and use it like drawing with a pencil till you happy with curve or S -bend, then delete foundations underneath and from below attach Concrete pillars, as they will snap underneath to shape of rail line. you can then use pillars as you wish attach a foundation , walls, what ever to them and delete pillars after, or keep and use a pillar wall, you can space out pillars attachment to say the light on side of rail directly below and another at a little notch that sticks out.
    I'm sure there are other methos, but these are 2 main I use, give them a try see if you like them (hopefully I have described them ok).

    • @justjacob6344
      @justjacob6344 Месяц назад

      I'm gonna give that rail method a try

    • @Jondeere89
      @Jondeere89 26 дней назад

      I use the rail method pretty much exclusively. But I'm also mostly using curves where I'm using rails, so it make a lot of sense.

  • @BenReynoldsDIY
    @BenReynoldsDIY Месяц назад +3

    that opening shot with the coated concrete lit up perfectly going around the waterfall is so cool looking man.

  • @TischTiger
    @TischTiger Месяц назад +1

    I often use the last method with 10° curves. This way you can make much smaller curves that are in line with the world grid using the same method. And with 10° there is also a sweet spot where you do not see much overlap or gap.

  • @pieface1726
    @pieface1726 Месяц назад +4

    great video dude, i saw a tip recently about this same curve, if you go out 10 and 7m (so 1 ctrl nudge back from the edge), you get a perfect end to your curve.

    • @dgthekiller
      @dgthekiller Месяц назад +2

      Could you elaborate? Got a link?

    • @MrSemperfit
      @MrSemperfit Месяц назад +1

      Drop the sauce

  • @witchunter1803
    @witchunter1803 Месяц назад

    Good tips; I prefer the 11 tile method but good to know 12 is useful too. When using the last method, a hoverpack is a huge help, keeping you safe but also maintaining the distances to do the different branches of the curve.

  • @Princedelalune
    @Princedelalune Месяц назад +5

    There is actually a technique to make a blueprint of your last technique. I saw a video of some guy showing you could make very large blue prints with parts outside the BP Designer. You end up with a kind of guide wich is a full circle you can buid off of and easily delete as it's a blue print

  • @Wasur1959
    @Wasur1959 Месяц назад +2

    Very helpful and to the point, Thank you Kylo!

  • @daniellclary
    @daniellclary 15 дней назад

    You can blue print it. The core of it. Just blue print the core, and you don't have to do the most tedious part anymore. Then anytime you need a curve, just place down your core blueprint, and then zoop foundations off that. to what ever you need.

  • @NiteSaiya
    @NiteSaiya 19 дней назад

    You can go out beyond 11 foundations now that we have the nudge tool. You place a Painted Beam in freeform mode, attached to the two corners on either side of the gap you're trying to close, centered vertically on the foundations so the beam is horizontal. Then you hover over it with a foundation until the hologram snaps to the beam, press H to hold the hologram in place, then nudge it until the foundation's positioned neatly in the gap between the two original foundations. From there, you can zoop foundations back towards the center of the circle until the entire length of the gap is closed, then dismantle the painted beam.
    This works smoothly out to ~22-24 or so foundations, at which point every other foundation will be from your original circle, and in between each of them will be one full foundation filling in the gaps between 12 and ~22-24 foundations out from the center. You can then repeat this trick again and build out to another ~32-36 foundations, but as you build out you may need to alternate alignments on your filler foundation to prevent your filler foundations from slowly drifting out of alignment.
    This painted beam method overcomes the limitation of 5 degree rotation increments, and it can be used in diverse situations. For example, if you do have foundations off of the world grid, you can use painted beams connecting the corners to bridge the gap. You can also do things like drag one sector of a curved path out 10 foundations and another out 11 foundations, then smooth out the transition from 10 to 11 by running a painted beam from the corner of the 11-foundation sector to the far edge of the adjacent 10-foundation sector, then placing foundations along the beam to create a smooth edge.

  • @boomhauer09
    @boomhauer09 Месяц назад +1

    Thanks for the tip! Actually started working on a train loop around the map, and I'm going to see if that last tip will stay on grid if I'm only turning between 30 and 60 degrees. I'm sure there's some tricks and numbers I'll find along the way.

    • @boomhauer09
      @boomhauer09 Месяц назад

      To be clear, N-S and E-W will be straight on grid, I'm just planning on it ending up looking like an octagon instead of a square.

    • @KyloBuilds
      @KyloBuilds  Месяц назад

      I have a few double 45 degrees turns that are far apart, but outside that I have not played with different angles too much.

  • @Tjocksmocken
    @Tjocksmocken Месяц назад

    Really helpful! I like the highway!

  • @angramainyu6429
    @angramainyu6429 Месяц назад

    Euclidian curving! I'll try that in my build!

  • @LithNeo
    @LithNeo 5 дней назад +1

    So I seem to have a weird problem, my catwalks will only snap to the corner of the foundation, not to the catwalk I need to use to start the turn from the second method you showed.

  • @halbouma6720
    @halbouma6720 Месяц назад

    "mind the gap!" at 12 out, thanks for the video!

  • @fragiquerence
    @fragiquerence 23 дня назад

    it was crazy to me that they released 1.0 without curved road tool. I mean the principle is already in the game. Let it work just like with conveyors: pick foundation, press "r" until u enter "road" mode, press "e" to pick 1, 2, 4m wide and just drag it along like a conveyor! I mean it might not be a best tool, but it at least something

  • @delroyclarke1989
    @delroyclarke1989 Месяц назад

    Awesome tips and tricks 😊👌

  • @gunjitkumar
    @gunjitkumar Месяц назад +1

    Super useful video as always

  • @marcforrester7738
    @marcforrester7738 Месяц назад

    Keeping the type one curves on the world grid isn't too hard, you just have to build out only 45 degrees of the curve and then work back from the other end, letting them be a little bit off where they meet in the middle.

  • @AndriasKosasih
    @AndriasKosasih Месяц назад

    I guess I'm looking forward to build curves or angles but connect highway or rail support blueprints and how they connect with different curves + angles.

  • @owenmullinger2264
    @owenmullinger2264 Месяц назад

    definitely earned a like and subscribe for this one damn

  • @CiderMillGames
    @CiderMillGames 16 дней назад

    is it possible to maintain the world grid snaps an turn less than 90 degrees?

  • @TheGalifrey
    @TheGalifrey 2 дня назад

    Best way is with Curve Builder mod.

  • @erictripps125
    @erictripps125 28 дней назад

    You actually can blueprint those large curves.

  • @houseofdragons0867
    @houseofdragons0867 27 дней назад

    You said the third method can't be blueprinted, but couldn't it sort of can? not all the way to 12 of length but maybe shorter distances that you later make longer, it's still a lot of work but it's not as much

  • @Ardbarg
    @Ardbarg Месяц назад

    This is one of those things that I wish the devs would just put in a curve. This gives me a panic attack

    • @KyloBuilds
      @KyloBuilds  27 дней назад

      Having built in curves would be a nice QOL, but there is a work around with these methods, and at least we have these!

  • @YY-yf9ek
    @YY-yf9ek Месяц назад

    I hope the make it easier in the future im not lazy but man i simply cant find the time 😂

  • @JohnnyBuschi
    @JohnnyBuschi Месяц назад

    I'm just going to wait until they add curves.

    • @ppeez
      @ppeez Месяц назад

      Then you will wait forever (they said they dont want to add curves specifically at all, also nothing that makes building them easier)

  • @maverick-_-hunter
    @maverick-_-hunter Месяц назад

    love this game, but it's ridiculous they released 1.0 without a decent way to make curves and round things, and the need to use mods to properly nudge stuff

  • @Ironwind1972
    @Ironwind1972 Месяц назад

    schweet

  • @andrea4854
    @andrea4854 16 дней назад

    Stupid question. Why arent easy curves with foundations already in the game? They make curves with train tracks, conveyors... but not foundations. I mean the logistical part of the game is a HUGE part of what many people do in this game. Why not add it?

  • @charlesgreen718
    @charlesgreen718 Месяц назад

    um, have you not unlocked hover pack yet?

    • @marcforrester7738
      @marcforrester7738 Месяц назад

      Multiple worlds for build experiments and videos.

  • @AmarokGame
    @AmarokGame Месяц назад

    up

  • @zain374
    @zain374 Месяц назад

    Please add chapters to your videos!! ❤

  • @lincoln43267
    @lincoln43267 Месяц назад

    now make beautiful curves going up and down with rails >.

    • @KyloBuilds
      @KyloBuilds  27 дней назад

      That does not sound fun to my brain 😂😂

  • @rainerzufall1337
    @rainerzufall1337 Месяц назад +2

    Video Quality: 1/10 - Content: 10/10

  • @jokiab
    @jokiab Месяц назад

    There is many videos like this and they all have the same mistake, this included.
    It does not show it in practis.
    Try to place down a rail, show how you build from one point to the next one.

  • @zet85
    @zet85 Месяц назад

    Saxy palitra of color 😍

  • @MARK2580
    @MARK2580 Месяц назад +3

    Dude, why is the bitrate so low, even on the phone you can see that the picture just falls apart all the time and what's stopping you from recording a tutorial in creative mode or putting a wire nearby to hover instead of jumping all the time