If nothing else, Dawntrail has really shown how much heavy lifting the story does in this game lol. All these gorgeous new zones with nothing to do in them!
I remember getting to the top half of Kozama'uka and thinking just how gorgeous it was with all the foliage... and then outside the MSQ I've been there maybe 2-4 times
It’s cooked, the game base on a engine that if you aren’t doing raid you can only play fate.(bars btw) Eureka and bozja are both just 80% fate content. The only solution is to let 14 die out and praying some competent company to make a new game which satisfies actual “modern audiences”
Biggest problem with XIV is that EVERY ZONE is so large, yet so empty. Nothing special to do in any of them. FATEs only can do so much as they aren't really quests and chain FATEs are so rare that it's sad.
What FFXIV is lacking is definitely non raiding content, I feel like all they add is hardcore stuff. I don’t like raiding, but I love Eureka type content, I wish they would add it at the beginning of the expansion and build into it as the cycle goes on.
They add hardcore stuff because there is 100% a niche of people that will play it . When they add random casual stuff like island sanctuary , it’s a hit or miss.. not their fault casual players can’t define what casual content is for them
You contradict yourself. If raid is a 100% niche, by that logic so would island sanctuary. Variations of players partaking in variations of content. There's likely a 100% niche audience for the face roll questing. Its an RPG , not an Esport. The content gets destroyed within hours of a release, its pathetic.
Once on the official forums for FFXIV someone asked me to design my ideal patch cycle, and I did. It was basically the SB patch cycle with exploratory zones releasing earlier. I was mocked relentlessly and told my ideas were unrealistic. This was EW. Now in DT these same white knights are complaining that they have nothing to do on top of hating the story. Crazy how that happens.
No one clowned you over that. If anyone did it was a very small loud minority. Literally everyone and their mother agree Stormblood was peak XIV overall. When you don't have people gaslighting you the story is bad when it was decent at best, you start to see how spoiled we were with SB overall from a decent MSQ with great side quests, to job design in almost every single job, to overall content being released. SB was the best state XIV has ever been.
There is plenty of non raidong content coming. The problem is, the advertised content is appearing increasibly late. Also the thing that FFXIV should work and improve is the open world content, besides maps and hunts, it's basically useless.
FF14 can certainly learn from WoW that a built-in FOV slider isn't zoom hacking, it is adjusting the comfortable viewing for players on a bigger screen or who sit closer. Tunnel vision is uncomfortable, so it is no surprise that people install Cammy in FF14.
I was going to dedicate a section of this video to addons like that but I think its a topic that should have it's own vid because there are pros and cons to both arguments. While I will respect their wishes and not use addons in FF14, I think it is a silly decision especially for addons like that where you can just get an ultra wide for a similar effect. Addons also can give me a sense of personalization for my experience that I don't expect developers to personally cater to
FF14 has been declining for about two years now, so this isn't exactly new. The difference is that things have gotten so bad recently that it can no longer be ignored. However, part of the blame lies with the community itself because they’ve been constantly praising the dev team without question. I’ve tried pointing out the numerous problems with FF14 so many times, but do you know what the community said? They told me to go play WoW instead. Well, guess what? I did move to WoW, and I’m genuinely happy about it because FF14 is in an even worse state now than when I left it. The constant positivity and blind praise for minimal effort from the devs is pure copium got this game so bad.
That's been the formula for years now: Focus High end content, then slowly work in casual content in later post patches. This formula needs to change, Now.
Non-raiding content, an actual open world with things to do or god forbid at least interesting things to see, maybe (just my opinion personally) a LITTLE bit of individuality and choice in how I play a Job that can separate me from other players, an engaging and hooking new player experience that isn't just "wait 100 hours it gets good trust me," man... I can go all night. FFXIVs only saving grace was a big one, its story, and well lmao hey that sucks now guys. But nah eff that instead we can play on our phones while sitting on the toilet
Always wondered why they dont just make the overworld zones like the eureka zones with zone bosses with conditions and stuff. Instead its just empty with random hunt trains or gather bots flying by
I had the opportunity to play Final Fantasy XI growing up in highschool and the difference between what you can do in that game compared to FFXIV is staggering. FFXI has numerous expansions that each experimented with new world systems that directly affected player actions, ease of exploration, and even in game economics. Only taking into account the first 3 expansions (Rise of the Zilart, Chains of Promathia, and Treasures of Aht Urhgan) there are thousands of side quests to choose from many of which are soloable or one groupable. I think it's time for FFXIV to really start experimenting more like its predecessor. Bozja and Eureka are the extent of their experimentation and they should start leaning into that more.
Remember when WoW was supposed to learn from XIV? photo mode should unlock more areas in a dungeon hyperboria had a lava area for example xD 24 man raids should also have photomode
Honestly, I think WoW did learn a lot from FFXIV and pretty quickly, it's story experience isn't up to par with stuff like Shadowbringers and Endwalker... but it's WoW it never was going to be like that but it's story experience is probably the best it's ever been right now at least in game and it took quite a bit of design direction, or at least to me it feels like they did from FF14. There's still some avenues it could learn from and refine but I'll cover that in the vid I talked about making in this one
ff14 can learn a lot from other mmos like wow, warframe, GW2 or ESO (wich doesnt make you pay for seasonal gear if you missed them, you just wait till next season for example, and has a waaaay better npc companion system for dungeons and content while not needing subscriptions), and acording to yoship he learned a lot from WoW and implemented said things into ff14 years ago. That said my biggest problem with 14 right now its not that it could learn from other mmos, but that the last 2 expansions have had longer patch cicles with less meaningfull content and no comunity wide project like yshgard restoration, the promised big gold saucer update that never arrived is not even talked about anymore, no exploration zone yet nor relic to farm after 8 months etc Square is giving us longer wait time with less things to do, worse events and colabs to the point they didnt even bother to reuse the halloween minigame, while having the worst msq story in years My only hope is that people continue getting angry at the lack of content enough to beat the people that would defend the game even if it sinks
I would say they need to look at other games instead. For example, Guild Wars 2 has the best MMO world exploration I've seen in the genre. It's fun clearing maps, and there are fun secrets to find even inside of cities. Their versions of fates also feel more exciting as they can change the map in some ways. It's not perfect, but it's much better than FFXIV.
Have you played Guild Wars 2? It has much better open world than either WoW or FFXIV. Also comparing the reputation rewards in WoW vs FFXIV, I maxed out all of the EW tribes and loved it. Dragonflight was a boring timegated grind from the start and the rewards were disappointing. I found Picto more fun than DK horseman. I think one additional pro for FFXIV is how raiding is easier for casuals. WoW has a pretty sweaty fanbase who never talks outside yelling at someone for being bad at the game. Something like trials is integrated into the story and the MSQ. In WoW every new expansion is its own world and the leveling experience is mostly about mass killing mobs and zooming past extremely stale quest writing. TWW and DT leveling experience writing-wise pre-Alexandria is strikingly similar. Juvenile, boring, bland, irrelevant, illogical, matronizing, emasculating, disconnected, shallow.
I've dabbled in Guild Wars 2 a few times but it never stuck for me because I didn't like the combat, but I agree it's open world design is very interesting and I'm glad WoW basically just stole it's flying mechanic
And yet if you frequent places where wow content is discussed a lot of ppl are just saying that the new zone is already dead, that there s no one there, the world content lasts 2 weeks and that if you are not a raider or dont do m+ the game is horrible, so I think just taking wow content structure is not enough it has to be better than that.
I go to the new zone all the time and there's still a decent amount of people there, but I agree, like I said in the vid, you can't just lift stuff from WoW, what I'm more getting at is understanding why and how WoW does certain things and how that same effect could be added to FF14
I kind of wish you'd gone more into detail how you would actually implement the features you're talking about from WoW into FFXIV. I've seen far too many people say "I prefer how WoW does X or Y" and then not really go into how that could be done in an actionable way or that isn't in conflict with the game's constraints or existing systems. I do like what you mentioned more in specifics in regards to Fates and levequests, as I think the fate system could probably use the most shakeup in terms of overworld or exploration zone content. I don't think we're getting builds through talent trees or such in FF though, although part of me wishes the materia system could be leveraged in more interesting ways.
I don't think features from WoW should be implemented 1 for 1 into FF14 but I think the way they try and solve the problem in WoW with how WoW does things is what should be studied and how that logic could apply to FF14 imo. LIke Delves as a system maybe could work in FF14 but I just don't know if the game needs the Delve system necessarily, but what Delves do for WoW is add an alternate mode of progression or optional play for the end game loop of WoW outside of just M+ and raiding and FF14 should strive to have something like that as well. Because FF14 largely has extremes and then high end raiding and I think they are trying to flesh that out with Chaotic and maybe that could work but I think it would need more than 1 boss an expansion cycle
@JMulls thanks for engaging with my comment! I think I accidentally made it sound like I implied I thought you wanted to bring things over 1 to 1, apologies if so. It's more something I've seen from others in the overall discourse. I hope if nothing else ffxiv could find some ways to be more flexible. For exampleI think waiting until 8.0 to make bigger job changes is just too long.
Hello! Just discovered your channel very recently. A funny thing I've found about the profession changes they did in DF is that it's been very good for the people I personally know that were really, REALLY into professions. Gave them lots of ways to skill express by studying each of the trees and plotting out what gets them the most of what they were looking to do. Conversely, people that weren't too into it before found it understandably confusing and kind of unfair on account of not being able to re-spec or undo mistakes made outside of just waiting it out. Which I think works to some degree? Upside is that those that were already into it or could adapt definitely got more into it now, and those that weren't felt disenfranchised. The big upside -- at least from what I've seen -- is that I'm really seeing crafting being significantly more engaging. For equipment I've started remembering who made what, and hitting them up if I want to have something made. Same with people coming to those that are really good at making top-end consumables for the same reason. It's felt more socially engaging. On the topic of top-end content and everything else, there's some level of fall-off that happens once you're only aiming for mythic slots on the Great Vault where I'd actually say you don't need to do delves any more. Despite that, I like doing them on less geared alts because you can get some good money from bountiful delve rare crafting materials, and the rep gains from weekly clears isn't small. I've hit renown cap without meaning to simply because I like doing delves for funsies. Cheers and you've definitely got a new sub from me!
Thanks Christopher! I appreciate what you wrote and I think there's an interesting point you make when it comes to the profession changes in WoW where it is harder to get into but once you understand it you really like it, because imo that also applies to the modern gearing system WoW has. Where it is really offputting and confusing at first but the more I interact with it and learn how gearing works and upgrading... genuinely I quite like it now, but it's an interesting balance to strike between being understandable for new players and engaging enough for longterm existing players
I think FF14 is a victim of its own success in that the developers have at some point compromised their original vision to cater to the playerbase feedback, for better or worse, and in some places over correcting to an extreme degree. Couple that with a rather slow and conservative development ethos and it's no wonder everything seems to have gone stale.
Yoshi P said something that has really stuck with me as part of the problem that they now have with their content. They make things into packages. He responded to a question with saying that the ey have a dungeon package. I think they boil things down into patterns that they can copy and paste a skin on top of. They have formulas. This is the source of their stagnancy imo but also their reliability. They need to rely far less on these packages. For me everything feels like it became a wall boss even the new extremes. It’s always just an arena. There’s nothing new or different. The last time raids had anything different than just an arena boss was Heavensward. Now all the raids lack any differentiation from extremes aside from difficulty and that’s a shame.
Yeah the game REALLY did a 180 in design with Dragonflight and have doubled down on that direction with The War Within so instead of throwing out all the non hardcore content with each expansion... they just add to the experience and try and make it better which doesn't always work but it's a heck of a lot better of a position to be in than "let's do garrisons, now lets do Artifact power, now lets do island expeditions, now lets do torghast" etc
There are things to do, however the grinds for some of the things are so daunting or take ungodly amounts of time from older content. The skyward restoration is a prime example. Having to get 500k points in all gathering classes is a time sink. I spent at least 100 hours in the diadem for only 150k points in 1/3 gathering classes. The crafting aspect of it is just as bad, I mathed it and you need to craft a total between all classes 4235 items and need an insane amount of mats for it
For FFXIV on my top of the list are a lot of QoL features, besides that i feel like it is missing social content. I can't remember when i actually had something just fun like that. As someone that doesn't raid mostly i feel like they are ignoring a lot of their fanbase.
Hey, WOW Classic player here, I think the flaws of Final Fantasy 14 are an extremely easy fix and we are simply dealing with a repeat of Wrath of the Lich King where people had criticisms towards the difficulty of the content, causing us to end up with Cataclysm resulting in a decline of subscriptions that WOW took YEARS to repair, still yet to reach back its peak despite this era having more gamers than ever before. I ABSOLUTELY agree that FF14 is predictable and that WOW takes a bunch of risks. I think that's a double edge sword for BOTH games. For WOW you need to keep in mind that sometimes they release a mechanic that takes MONTHS or even YEARS to make just for it to suck and cause subscriptions to decline. I stopped playing FF14 and based on my subscription history, my last playthrough was in 2022. I decided to resub recently since I saw the FF14 community complaining, and the game's mechanics are ALMOST identical in the past 3 years. The game is as casual as I remember it being. Its comfortable content that sure someone consistently grinding the game 24/7 for the past five years is going to get bored of but its sure easy to get into as a new or returning player, a big issue with WOW. Every time I've taken a break from WOW, there's a 90% chance I just level a new character to get back into the game and I always have to watch a video for catchup with retail. This is why I play Classic instead. Keep in mind, I'm 21 years old, currently going to Uni, when I'm not on Spring/Winter Break I'm taking classes that last 7 hours a day. I tend to have 2-6 hours of gametime daily depending on how intense my workload is. When I have a huge workload it feels almost impossible to get into WOW retail, almost impossible to get into a guild especially when I do not want to have a 99% Parse on my class. Even in classic, some guilds are dedicated to have that PARSING mentality and it just kills any casual aspects of the game for me. The BEST thing about FF14 is the linearity of the MSQ. You play the MSQ in a specific order, which is LITERALLY no different than what a majority of people do on WOW anyways but with an addon like RestedXP. There's a reason why RestedXP makes a ridiculous amount of money that you can't even fathom. Gear mattering in WOW is also a problem because if you look at Final Fantasy XIV we do not see bots being as huge as both WOW retail and classic. Yes FF14 has a botting problem, eveyr MMORPG does, but not to those levels because there's less of an incentive to buy gold. The gear not mattering, having to only focus on raid/dungeon mechanics instead of perfecting your class, the linearity of MSQ are all essential to the core of Final Fantasy 14. Final Fantasy 14 as mentioned earlier is in a WOTLK state as it had a huge boom when BFA and Shadowlands were out because WOW had MUCH lower lows than Dawntrail. Yes Dawntrail does suck in terms of the story and that's what is causing people to lash out. If the story was good, the complaints would be significantly lowered. People know what to expect when they play FF but if what they expect ends up being sporadic in content (content drought is another valid criticism although I'm assuming SE is spending a good bit of money and allocation on the Mobile version of the game or on their next expansion.) or lackluster like the story, then we get massive waves of videos disappointed in the game. Besides that, I don't want ANY MMORPG to be a Jack of All Trades like what WOW attempted to be. Any change you make will upset a part of the community especially when the community is huger than ever before. There are a lot of videos like yours releasing although with different talking points on what to improve on the game, some being objectively bad ideas (which is why WOW and many game devs barely listen to the players anymore since by listening they have shot themselves in the foot), some that are obviously going to make the casual community (which is the biggest community for FF14 be a bit put off with the game, and you can see that with the comments giving references of when Square Enix DID listen causing backlash in the community. Ask the FF14 players what ended up happening when a certain quest was too hard? People legitimately complained about that and it wasn't just a vocal minority. People forget that Data Scientists are hired to collect Data for a company and they know how many people are upset about things and the correlation. I genuinely feel like some criticisms people do give for FF14 is in reality people just wanting to play a completely different MMORPG but with the Final Fantasy 14 art style. Considering the fact that the biggest valid complaint is the story and content drought, some of the suggested changes even the possibly good ones that you gave cannot justifiably be delivered. The easiest solution for Final Fantasy 14 in fixing the loud complaints its having is to simply just release more content and better stories. Its a bit funny because with WOW, their flaws are not easily fixable, we have Season of Discovery out to attempt to experiment with a potential Classic+ and yet a good chunk of the Classic community is not happy and ironically SOD has introduced some mechanics in some raids like a higher difficulty but the difference is slightly better loot chances, and people were upset by it because what they loved about Classic is how the difficulty was consistent rather than having different optional layers to it which is extremely ironic because if the SOD devs treated SOD with the same philosophy as Final Fantasy 14, I have zero doubts it would likely be the most popular version of Classic at the current moment, possibly even bigger than Cataclysm+. My biggest concern with videos like these is that the devs do end up listening and decide to change their approach for the game that has been working for years. Luckily the devs themselves have encouraged people to take a break and play other games. They're absolutely right and its how you know they know the game that they're making. There are many that are upset about the content drought with Dawntrail but if the next expansion simply has a better story line and keeps the raids interesting, there will not be another MMORPG that will satisfy them like FF14 does. FF14 is a casual game, and we have to treat it as such when giving changes. If people want anything that is not casual for FF14, they should be simply trying out other games and based on this video I do think JMulls understand this. P.S I will say even though delves does work casually, I think the MSQ being basically mandatory is a good thing. If you look at the FF14 Mobile version, they're making their approach to MSQ more friendly with a friendly glowing line that leads you to your quest. Reality is, if MSQ was not a primary focus you'd need an addon or a youtube video to find out the best methods to approach the game, which by needing anything other than the game itself, is innately anti-casual. Also feel like delves encourage people to deal with content alone, which is also anti-casual. Solo content might be seen as casual friendly but that's only true in a dead game. Casual players tend to lean more towards the extroverted aspects of online games. Look at actual casual games like Toontown Private Servers (Grindy but an MMORPG mechanically designed to be played by kids and if a child can clear it, anyone can) and Classic WOW. I genuinely cannot think of other MMORPGS that fit this because a lot of MMORPGS that do "cater to casuals" do so in a way that is not casual-friendly like as mentioned earlier, Solo content. TLDR; I just don't want another WOTLK to Cataclysm situation where the game drastically changes to please all sides of the coin but it ends up pleasing no one but instead causes the game to go into a downwards spiral. Dawntrail has sucked in terms of what the community desires from the game, hence why we are seeing so many complaints compared to before. SE JUST has to fix the story and be extremely consistent in content and keep up with the slow evolution of the game. People tend to forget that things are constantly evolving these days especially with technology but 100 years ago the rate that things evolved were in a much slower pace which has both its pros and bads. For anyone that wants something radically different from what FF14 is now, please try another MMORPG and then report back.
it honostly feels that over time the devs from 14 decided that they wanted to remove the MMO from the MMORPG and even to an extent RPG as well they are so scared of what the player might do gettign in the way of the story that they feel they need to dumb down pretty much everything to make sure a player doesnt fuck up or something like that and even then they throw like 3 or 4 cutscenes at you at a time that are probably like 30 to 40 minutes long that at times feels like your playign a visual novel i belive in DT i went like 9 to 12 hours without hitting anything that when i unlocked the first dungeon i didnt feel excitment i just said "oh thank god finally i get to press some buttons and hit stuff"
Like M+, Id like to have an alternative way to play savage related content with savage related gear. Also would love to have better itemization so certain gear can feel more lucrative to wanna aim for and feel good to have.
After being dissapointed with Dawntrail, I gave WoW a try and gameplay-wise it’s a lot more interesting and fun to play (the movement especially is miles better than FF14), but it’s also very over designed I feel. For a new player such as myself, there’s just too many systems in the game to interact with. But I guess the same could be said for FF14. A perfect mmo for me would be something like Dragons Dogma but online (apparently that was a game that once existed. I hope they bring it back, sounds cool in concept).
Oh I get that, it's one of my biggest complaints with WoW rn, the new player experience, because imo it's just flat out bad and funnily enough for opposite reasons to FF14's. In WoW they try and expedite the leveling as much as possible to get you to end game but you don't learn much by doing so and it makes the world and story feel so disconnected and offputting while not teaching new players the game effectively imo.
Personal rule for FF14, only buy the new expac once the game has finished all that expac's patch quests. Tons of other games to play while waiting for those to drop.
12:00 So to be fair with WoW, the most recent content update has a thing that WoW just seems to keep repeatedly trying to do over and over but never succeeding like they did the first time around. Back in Mists of Pandaria there was a piece of late expansion content called The Timeless Isle which gave a lot of stuff for you to do on top of being linked to the Legendary Cloak questline. And they have tried to do this, hilariously usually with islands. Over, and over, and over. So we get jokes of, "Guys will Timeless Isle be good again?"
I've played Siren Isle and I thought it was really good for a .07 zone. They changed up the storytelling a bit to be more environmental combined with introducing multiple phases for the zone for different events and while the ring you get there is the textbook definition of bland, overall I thought it was a good time
Dude the island sanctuary thig was so disappointing. People wanted animal crossing but I say we should have had star dew, you control how much you play, sleep and the day passes, you engage in how much you want... instead we got timers and time gated things like with animal crossing but you can't manipulate the time like in AC to play at your pace. Like... if you time gate stuff, people are going to optimize what time you have.
I have so many single player rpgs to play that I usually just do the MSQ, unlock the raids for future duty finder and then I’m done. I’ll log in periodically to level up another job but I don’t normally care for any of the grinds. Tried Eureka and Bozja and didn’t really like that kind of content. Palace of the dead might be the side content I actually like but I still don’t do it often.
i thought about it and realized there is literally no reason to play the game on expansion launch if you arent raiding you get more content for less money by just waiting for the last patch, getting the expansion for 50% off, subbing for 1-2 months, doing everything and quitting again
Fantastic video, loved it - (edit: to add, I agree FFXIV needs to have its world feel “alive”). I think GW2 is the best for this, but WoW is certainly catching up fast. I’m loving WoW right now, it’s surprisingly fun to have such variety - feels like a WORLD of Warcraft. It would be fantastic if WoW took on some darker, more mature stories (could be unvoiced, side story). That said, the lore is very interesting and I can’t wait for housing.
Thanks Eternal! Glad you liked it, and I do agree I would appreciate WoW going a darker route as well, and I think they are starting to do that. Especially with some of the side quests you can find in The War Within, it gets rather grim in places, but while I am appreciating WoW's tonal shift compared to stuff like Dragonflight, I hope it continues that trajectory and gives us more stuff that is just flat out cool. Because we haven't had a character like Varian, or Garrosh, or older Arthas or even Illidan in quite some time and while I'm liking the characterization in TWW so far, we need some more cool stuff. I imagine with the next expansion being Midnight that the story will take a darker form as well
Yoshi pee's "Log in when there's a patch and log out once you've finished all the content in two hours and play another game" is simply an excuse to put in as little effort as possible.
Aside to adding more content to the zones I think they should revamp the way you travel them. Might be a hot take but I think there should be more restrictions to flying mounts in 14. The moment you unlock flying in a zone, it looses a lot of its charm. You stop paying really paying attention to it, you're less engaged. I tried WoW when Dragonflight launched and I thought their new mount system had a lot of potential. It had restrictions AND rewards. It made the map feel much more alive too (granted I didn't play for long so maybe it gets old/tedious after a while)
@@TajinQ the zones are just set pieces for MSQ to happen. They are not designed for gameplay. I hope they change this. And I totally agree with the flying thing. I was bored one day and I just walked through all the La Noscea zones, and this might be a hot take, but I really prefer those zones to the later expansion zones. Places feel more lived in and even enemy placements make more sense thematically. The more recent zones all feel flat and empty. They are all designed to be on rails for the MSQ.
I showed my childhood friend your videos and apparently he knows you from uni! Small world! Great content man. For what I’d like from WoW in FFXIV, I’d love to see Chocobo Racing integrated into MSQ, much like how WoW has racing in quests. They could give our companion bird standardized stats for those sort of missions. I recognize I’m probably in the minority on this though.(I actually adore the stealth missions they began in EW and wish DT had more.)
LOL thanks! Glad you enjoy the vids! And that is such a great idea I'm lowkey kicking myself for not thinking of it lol. Chocobo racing could absolutely be expanded and turned into something in the overworld to just be fun and not just relegated to Gold Saucer. Also I agree I liked the stealth sections in EW though I understand why they didn't do more, I liked how they changed up the experience.
i do not want to go back to having to do 25 WQs a day for *insert item here*thats why i love FFXIV. i do my weekly crafting stuff, gathering as i do hunts for "sacks of nuts" and just other stuff. the crafting in WoW during BFA was good enough. i was my guilds achemist for raiding. they used to sit and watch me try to proc cauldrons (which i did a few times) but then looking at FFXIV's crafting system went to the other extreme. gear, meteria melds, buff food etc. i yearn to not need to be statted decently well to make stuff. i like being able to repair my gear tho so thats nice.
Finished the vid, as for what I think FFXIV can take from WoW? They need to steal concepts and ideas more. A lot of stuff in WoW was borrowed from other MMOs. But maybe the problem is the foundation of the game is still so cracked given the origin of the relaunch, that they can't expand hard without something breaking.
the gear system in ff 14 is the worst of most games. There is just difference in skills and HP lol but the stats are all the same. every job is the same. no reason to grind anything.
If I didn't have a house in FFXIV, I would just unsub until the x.5 patches and have a ton of content to do until after next expansion, then just quit until I finish the x.0 MSQ.
World of Warcraft learned from Final Fantasy 2 years ago, but after endwalker Final Fantasy just didnt upgrade after having the hype. It just stayed the same, I want more challenging stuff in FF14 like more raids, and mythic plus, BUT FF14 has the better storyline and you feel the progression of your character.
Considering neither game really wants to be a copy of each other, I would generally disagree with this. However, WOW does look at a variety of game sources outside of their main competitor that do something successful and try to implement something similar, not always successfully but at least they try something new on the regular. FFXIV seems to be afraid to try anything new, and when they do it ends up replacing something else regardless of how successful or not that replaced content was. WOW expands their team. FFXIV seems to shrink.
Yeah, I’m aware of their other questionable practices, (professionalism and being a decent human are probably the big things they could learn from others, honestly) but from a game content perspective of expanding features they obviously aren’t adding hours to the dev team but hiring more ppl (even if that may unfortunately be temporary) and WOW’s model of doing this isn’t the only answer to the problem so there isn’t really a good argument to copy this shitty “temp work” template either
FF14's world isn't alive. You have very little purpose being in the world. No one is fate grinding outside of those that want the bitcoins or in Bozja content. The only people really in the world are harvesters. Everyone else is in duty finder or RPing in the city. The world isn't interesting. They lost that charm FF11 had. Their world was interesting and had reasons for everyone to be in all zones. FF14 doesn't lack for non-raiding content. The majority of content is non-raiding. Just because you don't find it interesting doesn't mean they don't have it. I think FF14 has the most diverse content compared to any game. I don't like that BLU is a limited job, but I love BLU in FF14. I enjoy crafting. The marketboard is literally the stock market. There are many story quests you can do. You have the main story (pre DT) and role quests. You can farm mounts or venture in Golden Saucer. There's a lot to do. However, there is little to do that's meaningful. At the end of the day it's up to the player to define their fun and find it. I finish EW's story and now that I'm playing side content, the game is fun again. Unfortunately, ShD was the best this game had to offer and I don't know if we'll ever get back to that.
Change would be nice, my only worry is that everytime SE does try something new people bitch and moan so freaking much. Island sanctuary for all its flaws WAS something new. Eureka in its time was new. Chaotic is new. Variant/criterion was new. Each time SE was met with high criticism over the content and when they stopped making it (for eureka/bozja and firmament at least obv chaotic and criterion arent that old) people complained they didnt keep making the content. Personally I think the standard content we have shouldnt change, aka the things we EXPECT to get each expansion. So dungeons, raids, alliance raids, ect. However adding small additions to them instead of changing anything outright would be better as you keep the consistency and only add to it. My own addition I would like for SE to make would borrow from old school runescape instead of anything WoW does. I want something a little complex but done right it could hands down be the best piece of content. Make a simple dungeon/raid where you are meant to do crafting/gathering inside to give yourself boons while in the dungeon/raid. Im not saying make it mandatory, but make it longform content that you go in with a group and if you have people able and willing to craft/gather it give you bonuses to either making the fight easier or extra loot or something. This way you can still clear with only combat jobs but there is a better mixture of content than the way SE currently does it. We have all these cool parts in FFXIV but SE doesnt mesh anything together basically at ALL. Its like a kid separating their food on their plate
ok non raiding content, we got Island Sanctuary last expansion and it was painful. FInal Fantasy is a series known for its epic bosses and battles, this is ultimately a Final Fantasy game not WoW. Now that been said FFXIV suffers painful from having no unique content ie exploration zone and relics do not arrive until 7.25 at the earliest which is a whole year into the expansion. So i have multiple times what they need to do but no one listens even though im right. X.0 -usually launch, extremes etc X.01 normals X.02 - Savage, maps (not X.05) now X.05 Variant/Criterion (gives bis stuff and twines etc) Relic drops, Explore zone here already X.1 catch up and chaotic X.15 ultimate, more relic and explore zone X.2 the usual X.25 more criterion more explore zone and relic x.3 catch up and chaotic x.35 ultimate more relic and explore x.4 the usual x.45 more relic, criterion explore x.5 catch up and chaotic x.55 relic bis, ultimate, final bit of explore zone
While i agree with the premise. Ffxiv severely needs some more casual grind content. Or at least release everything it advertised with expansion release. But i dont see how somebody can find the wow anniversary event of grinding tomewalking dungeons engaging but also not find things like bozja unengaging. Personally i think both are incredibly boring. I cant stay subbed to either game very long. But right now wow is more fun for me.
Anyone asking for non raiding content has never played wow. Besides mplus, wow has no non raiding content. ff players have no idea how good they have it
FF14 lost its appeal once the story took a sharp turn into a waste bin. It was always its pull factor for most of the people i argue. Sure..encounter were always flashy and nice to look at...but every fight is scripted...once you got that script figured out...its always the same. Me and my guild laughed at the last 5 Trialbosses...they always start with an Aoe. Then show their mechanics with a fixed rotation following. Not even Extreme Trials differ much. But to the topic...i played wow for the last 3 months now, leveled a fresh character to get into it again. What FF14 could leanr from Wow? Not make the world just for the msq to happen but also to interact. Dailys, weekly that reward some Gear upgrades...Stuff you could earn not only in Raids or the well known Tomestone trader. Because right now...thats the most boring. As a "casual" its just..."farm your weekly tomes to get an upgrade" and thats it. Not even that it matters, as most content is scaled down and those materia you put into your gear...or even the gear itself...is worthless, you are getting nothing out of it. They could even abandon the whole gear system, and nobody would notice any differnce.
One thing I've always wanted from FF14 was to flesh out the actual world a little bit more. For a game that tries really hard to make the world feel really expansive and alive in the lore, going out into the zones themselves makes it feel so incredibly barren. I haven't played WoW since DF and I really remember loving The Waking Shores because of how much detail and attention that was there. You had the spires part with dragons patrolling between them, followed by their babies, or the nests on the top with sleeping dragons next to eggs, or frogs and alligators in the water, or you had the beach with dragons eating recently hunted mobs. You had the centaur hunting zone right next to the waking shores, where you would see patrol of the giant buffalo things and a centaur hunting party would come along and kill them. Not to mention how good some of the sidequest storylines there, that gave you NOTHING, actually were I imagine FATEs are *supposed* to feel something like that, but most of the time they just... don't. FF14 zones are just giant empty maps, with huge invisible circles placed that allow one type of non-unique mob to spawn that wanders completely randomly.
Problem with FFXIV is that the gameplay is fucking terrible like 2004 lineage 2 felt million times better bad. If you finished the story there’s nothing to do and with the terrible combat raiding is actual torture. And let’s not even get into exploration and side content I mean crafting is literally just combat with different vfx, I’d honestly take simple click to craft over that. Nuclear meltdown take but I honestly think SE should just keep doing what they’re doing currently and work on FFXVIII, I don’t really think this game is fixable at this point.
The fact that you say "I'd honestly take simple click to craft over that" and not realize that *YOU HAVE* that button WITHOUT any mods or macros is quite funny.
When I read a comment like this, I wish they would leave the game for good, without any of these non useable comments, which says nothing except stupid bleating
@@andymaierhofer2857 IF you like the game why do you care? I put 1600 hours into FFXIV kid I literally explained why I'm not having fun anymore, or you actually don't like the game but you are afraid of getting backlash? Grow a spine
@@acev3521 Some people, especially hardcore ff14 fans, are allergic to any critics of their beloved games. Dont care about them, you see what happens without any backlash when you look at ff14 in its current state.
@@lyndina8492 I made a 100 member fc with two other guys in post EW in Dawntrail literally everyone left even the guy with like 5000 hours on 4 characters.
Been playing FFXIV from covid era, and the magic is gone for me. Actually managed to fall asleep doing dawntrail MSQ. Non existent content beside raiding, but then it's just mechanic check over and over again. Burning my money paying subs to just effectively AFKing in town. As far as I'm concerned the game is finished and complete and It's time to move on.
I’ve genuinely considered playing WoW when I can get the opportunity to do so, just to have that perspective and what I like and don’t like. Now would that completely change my perspective? Probably not. But hey, you never know till you try. I still enjoy the feel of XIV and its identity of being story driven, but it’s never healthy to rest on your laurels. I love the environments in XIV, the zones and world of Eorzea and the wonder of exploring them for the first time, but I’d be lying if I dedicated a lot of my time in the zones to memory, out side of exceptions like Ultima Thule and Il Mheg. I’d just appreciate a bit more of distinguishing for the zones. Just the opinion of an outsider looking in.
Yeah I like being able to compare and contrast and ideally both games get to really good states and have their own things they excel at. FF14 has some of my favorite aesthetics and zone design and I'd love it if more content allowed that stuff to truly shine and for me to feel the desire to go out into the world and do things in these zones. It's one of the reasons I really liked the dailies in Ultima Thule because while yeah they were just more dailies, I liked building up that alternate zone and I loved the story there as well
FF14 has a philosophy problem with story vs content. Sadly FF14 is paying the bills at Square for development of single player cash grap games that have flopped because times are changing. FF14 needs more midcore content during patch releases. Wow has mythic plus & now Deleves that keep single players and small guilds logging on. Sadly I play FF14 because of controller support gameplay over the story. If Wow had controller support on FF14 level I would be playing WoW.
TL;DR FF14 is lacking in novelty and a lot of modes of play that are there have been left to suffer. There is content that resembles things that WoW does but is lacking in the details. Criteon Dungeons and Delves are similar. You could also compare them to PotD and such. The problem is they aren't the most rewarding (or at least require a massive grind) or don't have much shelf life, they lack pizazz. Blue mage is really cool! Good luck finding anyone doing stuff with it when it isn't new Blue Mage content. PVP is cool too but the only only that rewards you well is Frontlines THE WORST MODE. Catch up gear islands in wow are similar to bozja. In dungeons and criteon dungeons though they are very by the books. Pull a bunch of trash do a usually cool boss. But trash encounters are just mind numbingly dull. FF14 has some nice side plots in their yellow quests but they have TERRIBLE rewards! Questing in FF14 just does not work for leveling. FF14 leveling can be painfully slow maybe 2 levels a day if you're lucky. Then there is being rewarded in fashion. Fashion also has its limits as rewards because our chest can only hold so much gear and sooner or later it'll hit the cap. It needs to make these modes enjoyable to play like we're working towards some shinies.
don't know why FF14 never copied wow's mythic+ dungeon system... what they did sucks.. also FF14 every job plays exactly the same way, in an RPG with zero builds.. ur white mage will play exactly like someone elses with the same exact rotation
Plunderstorm is the most hated mode they added it only played for the rewards ask anyone who did it and they and it will the response "i hated it" tbh i hated it too, i did delves since week 1 there is no challenge or even fun factor, just another gear catch up until raids come in done only for weekly quest, worldquest aint even worth doing you only do the ones who unlock the better rewards that is complete 3 on this zone do the other, still boring desing even if it's on the open world, the isle is honestly the worst zone they addedn along with forbidden reach for the ring, bugged quest, the rign isnt even good at max and a heroic ring is better 80% of the time i know is the setup for the next patch but still FOMO on that ring that only is good on certain classes, the anniversary event was the most underwelming event they did, opening the gates of anh qiraj? just follow chromie yay you are done boring, BDR raids cool, most people didnt even do it and even finding heroic groups that dont suck was a task, Reputation like a chore? oh boy did you spend MONTHS grinding a reputation just to get something you want that feels more like a chore, oh nice i missed the grind of those for enchants and advantages it will give me to raid and would be benched for the raid group due to missing those or using like 300k gold just to buy an enchant that probably will toss out due the better gear i could get from M+ that is on a really bad state now and isnt even fun or raid that suffered multiples performance issues even when not using weakauras dropping from 200+ fps to 20 during raid encounters, wow even lost the class design they used to have hell i mostly feel my buttons aint important on wow fast paced yeah, fells good? nah, using diff specs nice have fun playing solo or if you have a friends, dont play meta spec? say goodbye on joining M+ or raid no one will invite you even if you cleared on those on pugs on heroic and even if you oranize it hope you like waiting 3 hours to fill for one to just quit 10 mins in. and for the record id been playing wow since cataclysm and a buch of other mmos, but right now all the points you did make just no. the world is empty, you are lucky to find some people outside the world now only the ones you find are grinding material, or doing the weekly quest and that's it hell they started to learn how to make more visible markers than using red markers on a red arena on a red background.
No to delves in FFXIV, we don't need any more solo content after Endwalker, I'd rather have large scale content like field ops, and have it sooner. If SE want to pick something from WoW they should look at the Brawler's guild instead. If anything I wish the Blue Carnival worked like that, it would be really cool on BLU patch week to see players show off all the new spells.
I feel like the 1v1 fights in Bozja was them taking inspiration from Brawler's guild to some degree, and I agree having some kind of spectator mode for Masked Carnivale could be interesting for special fights or something
Dailies Three tiers of dungeon difficulties Mythic+ Delves Four tiers of endgamr raiding Bountiful delves Solo Shuffle Arena World Quests Battlegrounds Delvers Journey Seasonal Content Keep trying, sweetie. Have fun standing in Limsa Lominsa till its time to go mimi.
Dailies (not evolved since TBC) Three tiers of dungeon difficulties (only M+ is the relevant tier) Mythic+ (you just said dungeons twice) Delves (this system got already compromised to save developing resources, so have fun with the exact same layout and ONLY brain) Four tiers of endgamr raiding (only mythic is the relevant version for best gear) Bountiful delves (you seriously trying to say delves twice?) Solo Shuffle (dead and broken on arrival) Arena (dead for over a decade) World Quests (an old relic from legion with absolutely nothing that is noteworthy of getting) Battlegrounds (get farmed by premade Russian groups) Delvers Journey (did you seriously put in delves thrice?) Seasonal Content (you trying to make the list longer by putting this in? Cause it's just saying "dungeons and new raid each patch")
@@wight4991 the copium is hard on wow players, i played for 15 years that game and I still thank god that i found FF, it was so refreshing, just to be able to repeat a trial/ raid to farm the thing you want without having to wait a freakin week...
Aside to adding more content to the zones I think they should revamp the way you travel them. Might be a hot take but I think there should be more restrictions to flying mounts in 14. The moment you unlock flying in a zone, it looses a lot of its charm. You stop paying really paying attention to it, you're less engaged. I tried WoW when Dragonflight launched and I thought their new mount system had a lot of potential. It had restrictions AND rewards. It made the map feel much more alive too (granted I didn't play for long so maybe it gets old/tedious after a while)
If nothing else, Dawntrail has really shown how much heavy lifting the story does in this game lol. All these gorgeous new zones with nothing to do in them!
I remember getting to the top half of Kozama'uka and thinking just how gorgeous it was with all the foliage... and then outside the MSQ I've been there maybe 2-4 times
It’s cooked, the game base on a engine that if you aren’t doing raid you can only play fate.(bars btw)
Eureka and bozja are both just 80% fate content. The only solution is to let 14 die out and praying some competent company to make a new game which satisfies actual “modern audiences”
Biggest problem with XIV is that EVERY ZONE is so large, yet so empty. Nothing special to do in any of them. FATEs only can do so much as they aren't really quests and chain FATEs are so rare that it's sad.
What FFXIV is lacking is definitely non raiding content, I feel like all they add is hardcore stuff. I don’t like raiding, but I love Eureka type content, I wish they would add it at the beginning of the expansion and build into it as the cycle goes on.
Yeah I would love that personally as well
They add hardcore stuff because there is 100% a niche of people that will play it . When they add random casual stuff like island sanctuary , it’s a hit or miss.. not their fault casual players can’t define what casual content is for them
@@christopherbailey3547 I hope they can keep the game alive with raiders only
Eureka and Bozja are definetely one of the few MMO pieces left. The void post EW was real.
You contradict yourself. If raid is a 100% niche, by that logic so would island sanctuary. Variations of players partaking in variations of content. There's likely a 100% niche audience for the face roll questing. Its an RPG , not an Esport. The content gets destroyed within hours of a release, its pathetic.
Once on the official forums for FFXIV someone asked me to design my ideal patch cycle, and I did. It was basically the SB patch cycle with exploratory zones releasing earlier. I was mocked relentlessly and told my ideas were unrealistic. This was EW. Now in DT these same white knights are complaining that they have nothing to do on top of hating the story. Crazy how that happens.
The community that has amassed post shb is largely cringe af. Many of the terminally online cultists have really set up shop.
No one clowned you over that. If anyone did it was a very small loud minority. Literally everyone and their mother agree Stormblood was peak XIV overall. When you don't have people gaslighting you the story is bad when it was decent at best, you start to see how spoiled we were with SB overall from a decent MSQ with great side quests, to job design in almost every single job, to overall content being released. SB was the best state XIV has ever been.
FFXIV fangirls are some of the most mentally ill out there.
There is plenty of non raidong content coming. The problem is, the advertised content is appearing increasibly late.
Also the thing that FFXIV should work and improve is the open world content, besides maps and hunts, it's basically useless.
FF14 can certainly learn from WoW that a built-in FOV slider isn't zoom hacking, it is adjusting the comfortable viewing for players on a bigger screen or who sit closer. Tunnel vision is uncomfortable, so it is no surprise that people install Cammy in FF14.
I was going to dedicate a section of this video to addons like that but I think its a topic that should have it's own vid because there are pros and cons to both arguments. While I will respect their wishes and not use addons in FF14, I think it is a silly decision especially for addons like that where you can just get an ultra wide for a similar effect. Addons also can give me a sense of personalization for my experience that I don't expect developers to personally cater to
FF14 has been declining for about two years now, so this isn't exactly new. The difference is that things have gotten so bad recently that it can no longer be ignored. However, part of the blame lies with the community itself because they’ve been constantly praising the dev team without question.
I’ve tried pointing out the numerous problems with FF14 so many times, but do you know what the community said? They told me to go play WoW instead. Well, guess what? I did move to WoW, and I’m genuinely happy about it because FF14 is in an even worse state now than when I left it. The constant positivity and blind praise for minimal effort from the devs is pure copium got this game so bad.
That's been the formula for years now: Focus High end content, then slowly work in casual content in later post patches.
This formula needs to change, Now.
Non-raiding content, an actual open world with things to do or god forbid at least interesting things to see, maybe (just my opinion personally) a LITTLE bit of individuality and choice in how I play a Job that can separate me from other players, an engaging and hooking new player experience that isn't just "wait 100 hours it gets good trust me," man... I can go all night. FFXIVs only saving grace was a big one, its story, and well lmao hey that sucks now guys.
But nah eff that instead we can play on our phones while sitting on the toilet
Always wondered why they dont just make the overworld zones like the eureka zones with zone bosses with conditions and stuff. Instead its just empty with random hunt trains or gather bots flying by
I had the opportunity to play Final Fantasy XI growing up in highschool and the difference between what you can do in that game compared to FFXIV is staggering. FFXI has numerous expansions that each experimented with new world systems that directly affected player actions, ease of exploration, and even in game economics. Only taking into account the first 3 expansions (Rise of the Zilart, Chains of Promathia, and Treasures of Aht Urhgan) there are thousands of side quests to choose from many of which are soloable or one groupable. I think it's time for FFXIV to really start experimenting more like its predecessor. Bozja and Eureka are the extent of their experimentation and they should start leaning into that more.
Remember when WoW was supposed to learn from XIV?
photo mode should unlock more areas in a dungeon hyperboria had a lava area for example xD
24 man raids should also have photomode
Honestly, I think WoW did learn a lot from FFXIV and pretty quickly, it's story experience isn't up to par with stuff like Shadowbringers and Endwalker... but it's WoW it never was going to be like that but it's story experience is probably the best it's ever been right now at least in game and it took quite a bit of design direction, or at least to me it feels like they did from FF14. There's still some avenues it could learn from and refine but I'll cover that in the vid I talked about making in this one
ff14 can learn a lot from other mmos like wow, warframe, GW2 or ESO (wich doesnt make you pay for seasonal gear if you missed them, you just wait till next season for example, and has a waaaay better npc companion system for dungeons and content while not needing subscriptions), and acording to yoship he learned a lot from WoW and implemented said things into ff14 years ago.
That said my biggest problem with 14 right now its not that it could learn from other mmos, but that the last 2 expansions have had longer patch cicles with less meaningfull content and no comunity wide project like yshgard restoration, the promised big gold saucer update that never arrived is not even talked about anymore, no exploration zone yet nor relic to farm after 8 months etc Square is giving us longer wait time with less things to do, worse events and colabs to the point they didnt even bother to reuse the halloween minigame, while having the worst msq story in years
My only hope is that people continue getting angry at the lack of content enough to beat the people that would defend the game even if it sinks
I would say they need to look at other games instead. For example, Guild Wars 2 has the best MMO world exploration I've seen in the genre. It's fun clearing maps, and there are fun secrets to find even inside of cities. Their versions of fates also feel more exciting as they can change the map in some ways. It's not perfect, but it's much better than FFXIV.
Have you played Guild Wars 2? It has much better open world than either WoW or FFXIV. Also comparing the reputation rewards in WoW vs FFXIV, I maxed out all of the EW tribes and loved it. Dragonflight was a boring timegated grind from the start and the rewards were disappointing. I found Picto more fun than DK horseman. I think one additional pro for FFXIV is how raiding is easier for casuals. WoW has a pretty sweaty fanbase who never talks outside yelling at someone for being bad at the game. Something like trials is integrated into the story and the MSQ. In WoW every new expansion is its own world and the leveling experience is mostly about mass killing mobs and zooming past extremely stale quest writing. TWW and DT leveling experience writing-wise pre-Alexandria is strikingly similar. Juvenile, boring, bland, irrelevant, illogical, matronizing, emasculating, disconnected, shallow.
indeed!
I've dabbled in Guild Wars 2 a few times but it never stuck for me because I didn't like the combat, but I agree it's open world design is very interesting and I'm glad WoW basically just stole it's flying mechanic
And yet if you frequent places where wow content is discussed a lot of ppl are just saying that the new zone is already dead, that there s no one there, the world content lasts 2 weeks and that if you are not a raider or dont do m+ the game is horrible, so I think just taking wow content structure is not enough it has to be better than that.
I go to the new zone all the time and there's still a decent amount of people there, but I agree, like I said in the vid, you can't just lift stuff from WoW, what I'm more getting at is understanding why and how WoW does certain things and how that same effect could be added to FF14
I kind of wish you'd gone more into detail how you would actually implement the features you're talking about from WoW into FFXIV. I've seen far too many people say "I prefer how WoW does X or Y" and then not really go into how that could be done in an actionable way or that isn't in conflict with the game's constraints or existing systems.
I do like what you mentioned more in specifics in regards to Fates and levequests, as I think the fate system could probably use the most shakeup in terms of overworld or exploration zone content.
I don't think we're getting builds through talent trees or such in FF though, although part of me wishes the materia system could be leveraged in more interesting ways.
I don't think features from WoW should be implemented 1 for 1 into FF14 but I think the way they try and solve the problem in WoW with how WoW does things is what should be studied and how that logic could apply to FF14 imo. LIke Delves as a system maybe could work in FF14 but I just don't know if the game needs the Delve system necessarily, but what Delves do for WoW is add an alternate mode of progression or optional play for the end game loop of WoW outside of just M+ and raiding and FF14 should strive to have something like that as well. Because FF14 largely has extremes and then high end raiding and I think they are trying to flesh that out with Chaotic and maybe that could work but I think it would need more than 1 boss an expansion cycle
@JMulls thanks for engaging with my comment! I think I accidentally made it sound like I implied I thought you wanted to bring things over 1 to 1, apologies if so. It's more something I've seen from others in the overall discourse.
I hope if nothing else ffxiv could find some ways to be more flexible. For exampleI think waiting until 8.0 to make bigger job changes is just too long.
Hello! Just discovered your channel very recently.
A funny thing I've found about the profession changes they did in DF is that it's been very good for the people I personally know that were really, REALLY into professions. Gave them lots of ways to skill express by studying each of the trees and plotting out what gets them the most of what they were looking to do.
Conversely, people that weren't too into it before found it understandably confusing and kind of unfair on account of not being able to re-spec or undo mistakes made outside of just waiting it out.
Which I think works to some degree? Upside is that those that were already into it or could adapt definitely got more into it now, and those that weren't felt disenfranchised.
The big upside -- at least from what I've seen -- is that I'm really seeing crafting being significantly more engaging. For equipment I've started remembering who made what, and hitting them up if I want to have something made. Same with people coming to those that are really good at making top-end consumables for the same reason. It's felt more socially engaging.
On the topic of top-end content and everything else, there's some level of fall-off that happens once you're only aiming for mythic slots on the Great Vault where I'd actually say you don't need to do delves any more. Despite that, I like doing them on less geared alts because you can get some good money from bountiful delve rare crafting materials, and the rep gains from weekly clears isn't small. I've hit renown cap without meaning to simply because I like doing delves for funsies.
Cheers and you've definitely got a new sub from me!
Thanks Christopher! I appreciate what you wrote and I think there's an interesting point you make when it comes to the profession changes in WoW where it is harder to get into but once you understand it you really like it, because imo that also applies to the modern gearing system WoW has. Where it is really offputting and confusing at first but the more I interact with it and learn how gearing works and upgrading... genuinely I quite like it now, but it's an interesting balance to strike between being understandable for new players and engaging enough for longterm existing players
I think FF14 is a victim of its own success in that the developers have at some point compromised their original vision to cater to the playerbase feedback, for better or worse, and in some places over correcting to an extreme degree. Couple that with a rather slow and conservative development ethos and it's no wonder everything seems to have gone stale.
Yoshi P said something that has really stuck with me as part of the problem that they now have with their content. They make things into packages. He responded to a question with saying that the ey have a dungeon package. I think they boil things down into patterns that they can copy and paste a skin on top of. They have formulas. This is the source of their stagnancy imo but also their reliability.
They need to rely far less on these packages. For me everything feels like it became a wall boss even the new extremes. It’s always just an arena. There’s nothing new or different. The last time raids had anything different than just an arena boss was Heavensward. Now all the raids lack any differentiation from extremes aside from difficulty and that’s a shame.
What’s funny is lack of non hardcore content used to be a huge issue in WoW.
Yeah the game REALLY did a 180 in design with Dragonflight and have doubled down on that direction with The War Within so instead of throwing out all the non hardcore content with each expansion... they just add to the experience and try and make it better which doesn't always work but it's a heck of a lot better of a position to be in than "let's do garrisons, now lets do Artifact power, now lets do island expeditions, now lets do torghast" etc
There are things to do, however the grinds for some of the things are so daunting or take ungodly amounts of time from older content. The skyward restoration is a prime example. Having to get 500k points in all gathering classes is a time sink. I spent at least 100 hours in the diadem for only 150k points in 1/3 gathering classes. The crafting aspect of it is just as bad, I mathed it and you need to craft a total between all classes 4235 items and need an insane amount of mats for it
For FFXIV on my top of the list are a lot of QoL features, besides that i feel like it is missing social content. I can't remember when i actually had something just fun like that. As someone that doesn't raid mostly i feel like they are ignoring a lot of their fanbase.
Hey, WOW Classic player here, I think the flaws of Final Fantasy 14 are an extremely easy fix and we are simply dealing with a repeat of Wrath of the Lich King where people had criticisms towards the difficulty of the content, causing us to end up with Cataclysm resulting in a decline of subscriptions that WOW took YEARS to repair, still yet to reach back its peak despite this era having more gamers than ever before.
I ABSOLUTELY agree that FF14 is predictable and that WOW takes a bunch of risks. I think that's a double edge sword for BOTH games. For WOW you need to keep in mind that sometimes they release a mechanic that takes MONTHS or even YEARS to make just for it to suck and cause subscriptions to decline.
I stopped playing FF14 and based on my subscription history, my last playthrough was in 2022. I decided to resub recently since I saw the FF14 community complaining, and the game's mechanics are ALMOST identical in the past 3 years. The game is as casual as I remember it being. Its comfortable content that sure someone consistently grinding the game 24/7 for the past five years is going to get bored of but its sure easy to get into as a new or returning player, a big issue with WOW. Every time I've taken a break from WOW, there's a 90% chance I just level a new character to get back into the game and I always have to watch a video for catchup with retail. This is why I play Classic instead.
Keep in mind, I'm 21 years old, currently going to Uni, when I'm not on Spring/Winter Break I'm taking classes that last 7 hours a day. I tend to have 2-6 hours of gametime daily depending on how intense my workload is. When I have a huge workload it feels almost impossible to get into WOW retail, almost impossible to get into a guild especially when I do not want to have a 99% Parse on my class. Even in classic, some guilds are dedicated to have that PARSING mentality and it just kills any casual aspects of the game for me.
The BEST thing about FF14 is the linearity of the MSQ. You play the MSQ in a specific order, which is LITERALLY no different than what a majority of people do on WOW anyways but with an addon like RestedXP. There's a reason why RestedXP makes a ridiculous amount of money that you can't even fathom. Gear mattering in WOW is also a problem because if you look at Final Fantasy XIV we do not see bots being as huge as both WOW retail and classic. Yes FF14 has a botting problem, eveyr MMORPG does, but not to those levels because there's less of an incentive to buy gold. The gear not mattering, having to only focus on raid/dungeon mechanics instead of perfecting your class, the linearity of MSQ are all essential to the core of Final Fantasy 14.
Final Fantasy 14 as mentioned earlier is in a WOTLK state as it had a huge boom when BFA and Shadowlands were out because WOW had MUCH lower lows than Dawntrail. Yes Dawntrail does suck in terms of the story and that's what is causing people to lash out. If the story was good, the complaints would be significantly lowered. People know what to expect when they play FF but if what they expect ends up being sporadic in content (content drought is another valid criticism although I'm assuming SE is spending a good bit of money and allocation on the Mobile version of the game or on their next expansion.) or lackluster like the story, then we get massive waves of videos disappointed in the game.
Besides that, I don't want ANY MMORPG to be a Jack of All Trades like what WOW attempted to be. Any change you make will upset a part of the community especially when the community is huger than ever before. There are a lot of videos like yours releasing although with different talking points on what to improve on the game, some being objectively bad ideas (which is why WOW and many game devs barely listen to the players anymore since by listening they have shot themselves in the foot), some that are obviously going to make the casual community (which is the biggest community for FF14 be a bit put off with the game, and you can see that with the comments giving references of when Square Enix DID listen causing backlash in the community. Ask the FF14 players what ended up happening when a certain quest was too hard? People legitimately complained about that and it wasn't just a vocal minority. People forget that Data Scientists are hired to collect Data for a company and they know how many people are upset about things and the correlation.
I genuinely feel like some criticisms people do give for FF14 is in reality people just wanting to play a completely different MMORPG but with the Final Fantasy 14 art style. Considering the fact that the biggest valid complaint is the story and content drought, some of the suggested changes even the possibly good ones that you gave cannot justifiably be delivered. The easiest solution for Final Fantasy 14 in fixing the loud complaints its having is to simply just release more content and better stories. Its a bit funny because with WOW, their flaws are not easily fixable, we have Season of Discovery out to attempt to experiment with a potential Classic+ and yet a good chunk of the Classic community is not happy and ironically SOD has introduced some mechanics in some raids like a higher difficulty but the difference is slightly better loot chances, and people were upset by it because what they loved about Classic is how the difficulty was consistent rather than having different optional layers to it which is extremely ironic because if the SOD devs treated SOD with the same philosophy as Final Fantasy 14, I have zero doubts it would likely be the most popular version of Classic at the current moment, possibly even bigger than Cataclysm+.
My biggest concern with videos like these is that the devs do end up listening and decide to change their approach for the game that has been working for years. Luckily the devs themselves have encouraged people to take a break and play other games. They're absolutely right and its how you know they know the game that they're making. There are many that are upset about the content drought with Dawntrail but if the next expansion simply has a better story line and keeps the raids interesting, there will not be another MMORPG that will satisfy them like FF14 does. FF14 is a casual game, and we have to treat it as such when giving changes. If people want anything that is not casual for FF14, they should be simply trying out other games and based on this video I do think JMulls understand this.
P.S I will say even though delves does work casually, I think the MSQ being basically mandatory is a good thing. If you look at the FF14 Mobile version, they're making their approach to MSQ more friendly with a friendly glowing line that leads you to your quest. Reality is, if MSQ was not a primary focus you'd need an addon or a youtube video to find out the best methods to approach the game, which by needing anything other than the game itself, is innately anti-casual. Also feel like delves encourage people to deal with content alone, which is also anti-casual. Solo content might be seen as casual friendly but that's only true in a dead game. Casual players tend to lean more towards the extroverted aspects of online games. Look at actual casual games like Toontown Private Servers (Grindy but an MMORPG mechanically designed to be played by kids and if a child can clear it, anyone can) and Classic WOW. I genuinely cannot think of other MMORPGS that fit this because a lot of MMORPGS that do "cater to casuals" do so in a way that is not casual-friendly like as mentioned earlier, Solo content.
TLDR; I just don't want another WOTLK to Cataclysm situation where the game drastically changes to please all sides of the coin but it ends up pleasing no one but instead causes the game to go into a downwards spiral. Dawntrail has sucked in terms of what the community desires from the game, hence why we are seeing so many complaints compared to before. SE JUST has to fix the story and be extremely consistent in content and keep up with the slow evolution of the game. People tend to forget that things are constantly evolving these days especially with technology but 100 years ago the rate that things evolved were in a much slower pace which has both its pros and bads. For anyone that wants something radically different from what FF14 is now, please try another MMORPG and then report back.
it honostly feels that over time the devs from 14 decided that they wanted to remove the MMO from the MMORPG and even to an extent RPG as well they are so scared of what the player might do gettign in the way of the story that they feel they need to dumb down pretty much everything to make sure a player doesnt fuck up or something like that and even then they throw like 3 or 4 cutscenes at you at a time that are probably like 30 to 40 minutes long that at times feels like your playign a visual novel i belive in DT i went like 9 to 12 hours without hitting anything that when i unlocked the first dungeon i didnt feel excitment i just said "oh thank god finally i get to press some buttons and hit stuff"
The #1 thing I want from WoW is the fast flying.
Like M+, Id like to have an alternative way to play savage related content with savage related gear. Also would love to have better itemization so certain gear can feel more lucrative to wanna aim for and feel good to have.
After being dissapointed with Dawntrail, I gave WoW a try and gameplay-wise it’s a lot more interesting and fun to play (the movement especially is miles better than FF14), but it’s also very over designed I feel. For a new player such as myself, there’s just too many systems in the game to interact with. But I guess the same could be said for FF14. A perfect mmo for me would be something like Dragons Dogma but online (apparently that was a game that once existed. I hope they bring it back, sounds cool in concept).
Oh I get that, it's one of my biggest complaints with WoW rn, the new player experience, because imo it's just flat out bad and funnily enough for opposite reasons to FF14's. In WoW they try and expedite the leveling as much as possible to get you to end game but you don't learn much by doing so and it makes the world and story feel so disconnected and offputting while not teaching new players the game effectively imo.
WoW wants you to play the game, FFXIV wants you to watch the movie.
Personal rule for FF14, only buy the new expac once the game has finished all that expac's patch quests. Tons of other games to play while waiting for those to drop.
12:00 So to be fair with WoW, the most recent content update has a thing that WoW just seems to keep repeatedly trying to do over and over but never succeeding like they did the first time around. Back in Mists of Pandaria there was a piece of late expansion content called The Timeless Isle which gave a lot of stuff for you to do on top of being linked to the Legendary Cloak questline. And they have tried to do this, hilariously usually with islands. Over, and over, and over. So we get jokes of, "Guys will Timeless Isle be good again?"
I spent so much time on that island. Never got my cloak. And never got the Houlon mount
I've played Siren Isle and I thought it was really good for a .07 zone. They changed up the storytelling a bit to be more environmental combined with introducing multiple phases for the zone for different events and while the ring you get there is the textbook definition of bland, overall I thought it was a good time
The funny thing is that its predecessor Final Fantasy 11 was doing all this world content stuff better than WoW and 14 combined.
Dude the island sanctuary thig was so disappointing. People wanted animal crossing but I say we should have had star dew, you control how much you play, sleep and the day passes, you engage in how much you want... instead we got timers and time gated things like with animal crossing but you can't manipulate the time like in AC to play at your pace. Like... if you time gate stuff, people are going to optimize what time you have.
I have so many single player rpgs to play that I usually just do the MSQ, unlock the raids for future duty finder and then I’m done. I’ll log in periodically to level up another job but I don’t normally care for any of the grinds. Tried Eureka and Bozja and didn’t really like that kind of content. Palace of the dead might be the side content I actually like but I still don’t do it often.
Ive played FF14 and WoW - I agree WoW gives a lot of options to play and tons of content.
i thought about it and realized there is literally no reason to play the game on expansion launch if you arent raiding
you get more content for less money by just waiting for the last patch, getting the expansion for 50% off, subbing for 1-2 months, doing everything and quitting again
Fantastic video, loved it - (edit: to add, I agree FFXIV needs to have its world feel “alive”). I think GW2 is the best for this, but WoW is certainly catching up fast. I’m loving WoW right now, it’s surprisingly fun to have such variety - feels like a WORLD of Warcraft.
It would be fantastic if WoW took on some darker, more mature stories (could be unvoiced, side story). That said, the lore is very interesting and I can’t wait for housing.
Thanks Eternal! Glad you liked it, and I do agree I would appreciate WoW going a darker route as well, and I think they are starting to do that. Especially with some of the side quests you can find in The War Within, it gets rather grim in places, but while I am appreciating WoW's tonal shift compared to stuff like Dragonflight, I hope it continues that trajectory and gives us more stuff that is just flat out cool. Because we haven't had a character like Varian, or Garrosh, or older Arthas or even Illidan in quite some time and while I'm liking the characterization in TWW so far, we need some more cool stuff. I imagine with the next expansion being Midnight that the story will take a darker form as well
Yoshi pee's "Log in when there's a patch and log out once you've finished all the content in two hours and play another game" is simply an excuse to put in as little effort as possible.
Aside to adding more content to the zones I think they should revamp the way you travel them. Might be a hot take but I think there should be more restrictions to flying mounts in 14. The moment you unlock flying in a zone, it looses a lot of its charm. You stop paying really paying attention to it, you're less engaged.
I tried WoW when Dragonflight launched and I thought their new mount system had a lot of potential. It had restrictions AND rewards. It made the map feel much more alive too (granted I didn't play for long so maybe it gets old/tedious after a while)
@@TajinQ the zones are just set pieces for MSQ to happen. They are not designed for gameplay. I hope they change this. And I totally agree with the flying thing. I was bored one day and I just walked through all the La Noscea zones, and this might be a hot take, but I really prefer those zones to the later expansion zones. Places feel more lived in and even enemy placements make more sense thematically. The more recent zones all feel flat and empty. They are all designed to be on rails for the MSQ.
I wonder if they got too much negative feedback back in Heavensward with the sea of clouds being horrible to navigate and decided to do a full 180
FF14 used to have its story and that was it. Now it has nothing.
I showed my childhood friend your videos and apparently he knows you from uni! Small world! Great content man.
For what I’d like from WoW in FFXIV, I’d love to see Chocobo Racing integrated into MSQ, much like how WoW has racing in quests. They could give our companion bird standardized stats for those sort of missions. I recognize I’m probably in the minority on this though.(I actually adore the stealth missions they began in EW and wish DT had more.)
LOL thanks! Glad you enjoy the vids! And that is such a great idea I'm lowkey kicking myself for not thinking of it lol. Chocobo racing could absolutely be expanded and turned into something in the overworld to just be fun and not just relegated to Gold Saucer. Also I agree I liked the stealth sections in EW though I understand why they didn't do more, I liked how they changed up the experience.
i do not want to go back to having to do 25 WQs a day for *insert item here*thats why i love FFXIV. i do my weekly crafting stuff, gathering as i do hunts for "sacks of nuts" and just other stuff. the crafting in WoW during BFA was good enough. i was my guilds achemist for raiding. they used to sit and watch me try to proc cauldrons (which i did a few times) but then looking at FFXIV's crafting system went to the other extreme. gear, meteria melds, buff food etc. i yearn to not need to be statted decently well to make stuff. i like being able to repair my gear tho so thats nice.
The fact that the situation has reversed and now WoW is the MMO with the good expansion and XIV is having major problems is very saddening
Well, well, well, how the turn tables...
Finished the vid, as for what I think FFXIV can take from WoW? They need to steal concepts and ideas more. A lot of stuff in WoW was borrowed from other MMOs. But maybe the problem is the foundation of the game is still so cracked given the origin of the relaunch, that they can't expand hard without something breaking.
the gear system in ff 14 is the worst of most games. There is just difference in skills and HP lol but the stats are all the same. every job is the same. no reason to grind anything.
If I didn't have a house in FFXIV, I would just unsub until the x.5 patches and have a ton of content to do until after next expansion, then just quit until I finish the x.0 MSQ.
World of Warcraft learned from Final Fantasy 2 years ago, but after endwalker Final Fantasy just didnt upgrade after having the hype. It just stayed the same, I want more challenging stuff in FF14 like more raids, and mythic plus, BUT FF14 has the better storyline and you feel the progression of your character.
Considering neither game really wants to be a copy of each other, I would generally disagree with this. However, WOW does look at a variety of game sources outside of their main competitor that do something successful and try to implement something similar, not always successfully but at least they try something new on the regular. FFXIV seems to be afraid to try anything new, and when they do it ends up replacing something else regardless of how successful or not that replaced content was. WOW expands their team. FFXIV seems to shrink.
well if you dont count the layoffs they have on blizzard lately.
Yeah, I’m aware of their other questionable practices, (professionalism and being a decent human are probably the big things they could learn from others, honestly) but from a game content perspective of expanding features they obviously aren’t adding hours to the dev team but hiring more ppl (even if that may unfortunately be temporary) and WOW’s model of doing this isn’t the only answer to the problem so there isn’t really a good argument to copy this shitty “temp work” template either
Content that isnt learning a 7-10 minute combat script?
Is that even possible????
FF14's world isn't alive. You have very little purpose being in the world. No one is fate grinding outside of those that want the bitcoins or in Bozja content. The only people really in the world are harvesters. Everyone else is in duty finder or RPing in the city. The world isn't interesting. They lost that charm FF11 had. Their world was interesting and had reasons for everyone to be in all zones. FF14 doesn't lack for non-raiding content. The majority of content is non-raiding. Just because you don't find it interesting doesn't mean they don't have it. I think FF14 has the most diverse content compared to any game. I don't like that BLU is a limited job, but I love BLU in FF14. I enjoy crafting. The marketboard is literally the stock market. There are many story quests you can do. You have the main story (pre DT) and role quests. You can farm mounts or venture in Golden Saucer. There's a lot to do.
However, there is little to do that's meaningful. At the end of the day it's up to the player to define their fun and find it. I finish EW's story and now that I'm playing side content, the game is fun again.
Unfortunately, ShD was the best this game had to offer and I don't know if we'll ever get back to that.
Change would be nice, my only worry is that everytime SE does try something new people bitch and moan so freaking much. Island sanctuary for all its flaws WAS something new. Eureka in its time was new. Chaotic is new. Variant/criterion was new. Each time SE was met with high criticism over the content and when they stopped making it (for eureka/bozja and firmament at least obv chaotic and criterion arent that old) people complained they didnt keep making the content. Personally I think the standard content we have shouldnt change, aka the things we EXPECT to get each expansion. So dungeons, raids, alliance raids, ect. However adding small additions to them instead of changing anything outright would be better as you keep the consistency and only add to it.
My own addition I would like for SE to make would borrow from old school runescape instead of anything WoW does. I want something a little complex but done right it could hands down be the best piece of content. Make a simple dungeon/raid where you are meant to do crafting/gathering inside to give yourself boons while in the dungeon/raid. Im not saying make it mandatory, but make it longform content that you go in with a group and if you have people able and willing to craft/gather it give you bonuses to either making the fight easier or extra loot or something. This way you can still clear with only combat jobs but there is a better mixture of content than the way SE currently does it. We have all these cool parts in FFXIV but SE doesnt mesh anything together basically at ALL. Its like a kid separating their food on their plate
ok non raiding content, we got Island Sanctuary last expansion and it was painful. FInal Fantasy is a series known for its epic bosses and battles, this is ultimately a Final Fantasy game not WoW. Now that been said FFXIV suffers painful from having no unique content ie exploration zone and relics do not arrive until 7.25 at the earliest which is a whole year into the expansion. So i have multiple times what they need to do but no one listens even though im right.
X.0 -usually launch, extremes etc
X.01 normals
X.02 - Savage, maps (not X.05)
now X.05 Variant/Criterion (gives bis stuff and twines etc) Relic drops, Explore zone here already
X.1 catch up and chaotic
X.15 ultimate, more relic and explore zone
X.2 the usual
X.25 more criterion more explore zone and relic
x.3 catch up and chaotic
x.35 ultimate more relic and explore
x.4 the usual
x.45 more relic, criterion explore
x.5 catch up and chaotic
x.55 relic bis, ultimate, final bit of explore zone
While i agree with the premise. Ffxiv severely needs some more casual grind content. Or at least release everything it advertised with expansion release.
But i dont see how somebody can find the wow anniversary event of grinding tomewalking dungeons engaging but also not find things like bozja unengaging. Personally i think both are incredibly boring. I cant stay subbed to either game very long. But right now wow is more fun for me.
Anyone asking for non raiding content has never played wow. Besides mplus, wow has no non raiding content. ff players have no idea how good they have it
This is just another proof why Blizzard is the king of mmo's
FF14 lost its appeal once the story took a sharp turn into a waste bin. It was always its pull factor for most of the people i argue. Sure..encounter were always flashy and nice to look at...but every fight is scripted...once you got that script figured out...its always the same. Me and my guild laughed at the last 5 Trialbosses...they always start with an Aoe. Then show their mechanics with a fixed rotation following. Not even Extreme Trials differ much.
But to the topic...i played wow for the last 3 months now, leveled a fresh character to get into it again. What FF14 could leanr from Wow? Not make the world just for the msq to happen but also to interact. Dailys, weekly that reward some Gear upgrades...Stuff you could earn not only in Raids or the well known Tomestone trader. Because right now...thats the most boring. As a "casual" its just..."farm your weekly tomes to get an upgrade" and thats it. Not even that it matters, as most content is scaled down and those materia you put into your gear...or even the gear itself...is worthless, you are getting nothing out of it. They could even abandon the whole gear system, and nobody would notice any differnce.
To remake FF11 like wow did classic mode.
I wish they would just give you access to 11 with the 14 sub, I'd try it out if that was the case
@@JMullsthat wouldn’t really help that much. FFXI changed so much over the past years that it’s only a shadow of its former glory.
Blitzball
One thing I've always wanted from FF14 was to flesh out the actual world a little bit more. For a game that tries really hard to make the world feel really expansive and alive in the lore, going out into the zones themselves makes it feel so incredibly barren.
I haven't played WoW since DF and I really remember loving The Waking Shores because of how much detail and attention that was there. You had the spires part with dragons patrolling between them, followed by their babies, or the nests on the top with sleeping dragons next to eggs, or frogs and alligators in the water, or you had the beach with dragons eating recently hunted mobs. You had the centaur hunting zone right next to the waking shores, where you would see patrol of the giant buffalo things and a centaur hunting party would come along and kill them. Not to mention how good some of the sidequest storylines there, that gave you NOTHING, actually were
I imagine FATEs are *supposed* to feel something like that, but most of the time they just... don't. FF14 zones are just giant empty maps, with huge invisible circles placed that allow one type of non-unique mob to spawn that wanders completely randomly.
Does only new stuff count? There's plenty of non raiding content.
Problem with FFXIV is that the gameplay is fucking terrible like 2004 lineage 2 felt million times better bad. If you finished the story there’s nothing to do and with the terrible combat raiding is actual torture. And let’s not even get into exploration and side content I mean crafting is literally just combat with different vfx, I’d honestly take simple click to craft over that.
Nuclear meltdown take but I honestly think SE should just keep doing what they’re doing currently and work on FFXVIII, I don’t really think this game is fixable at this point.
The fact that you say "I'd honestly take simple click to craft over that" and not realize that *YOU HAVE* that button WITHOUT any mods or macros is quite funny.
When I read a comment like this, I wish they would leave the game for good, without any of these non useable comments, which says nothing except stupid bleating
@@andymaierhofer2857 IF you like the game why do you care? I put 1600 hours into FFXIV kid I literally explained why I'm not having fun anymore, or you actually don't like the game but you are afraid of getting backlash? Grow a spine
@@acev3521 Some people, especially hardcore ff14 fans, are allergic to any critics of their beloved games. Dont care about them, you see what happens without any backlash when you look at ff14 in its current state.
@@lyndina8492 I made a 100 member fc with two other guys in post EW in Dawntrail literally everyone left even the guy with like 5000 hours on 4 characters.
Been playing FFXIV from covid era, and the magic is gone for me. Actually managed to fall asleep doing dawntrail MSQ. Non existent content beside raiding, but then it's just mechanic check over and over again. Burning my money paying subs to just effectively AFKing in town. As far as I'm concerned the game is finished and complete and It's time to move on.
I’ve genuinely considered playing WoW when I can get the opportunity to do so, just to have that perspective and what I like and don’t like. Now would that completely change my perspective? Probably not. But hey, you never know till you try. I still enjoy the feel of XIV and its identity of being story driven, but it’s never healthy to rest on your laurels. I love the environments in XIV, the zones and world of Eorzea and the wonder of exploring them for the first time, but I’d be lying if I dedicated a lot of my time in the zones to memory, out side of exceptions like Ultima Thule and Il Mheg. I’d just appreciate a bit more of distinguishing for the zones. Just the opinion of an outsider looking in.
Yeah I like being able to compare and contrast and ideally both games get to really good states and have their own things they excel at. FF14 has some of my favorite aesthetics and zone design and I'd love it if more content allowed that stuff to truly shine and for me to feel the desire to go out into the world and do things in these zones. It's one of the reasons I really liked the dailies in Ultima Thule because while yeah they were just more dailies, I liked building up that alternate zone and I loved the story there as well
Not sure why they didn’t release multiplayer blu masked carnivale encounters
FF14 has a philosophy problem with story vs content. Sadly FF14 is paying the bills at Square for development of single player cash grap games that have flopped because times are changing.
FF14 needs more midcore content during patch releases. Wow has mythic plus & now Deleves that keep single players and small guilds logging on.
Sadly I play FF14 because of controller support gameplay over the story. If Wow had controller support on FF14 level I would be playing WoW.
TL;DR FF14 is lacking in novelty and a lot of modes of play that are there have been left to suffer.
There is content that resembles things that WoW does but is lacking in the details. Criteon Dungeons and Delves are similar. You could also compare them to PotD and such. The problem is they aren't the most rewarding (or at least require a massive grind) or don't have much shelf life, they lack pizazz. Blue mage is really cool! Good luck finding anyone doing stuff with it when it isn't new Blue Mage content. PVP is cool too but the only only that rewards you well is Frontlines THE WORST MODE. Catch up gear islands in wow are similar to bozja.
In dungeons and criteon dungeons though they are very by the books. Pull a bunch of trash do a usually cool boss. But trash encounters are just mind numbingly dull. FF14 has some nice side plots in their yellow quests but they have TERRIBLE rewards! Questing in FF14 just does not work for leveling. FF14 leveling can be painfully slow maybe 2 levels a day if you're lucky. Then there is being rewarded in fashion. Fashion also has its limits as rewards because our chest can only hold so much gear and sooner or later it'll hit the cap. It needs to make these modes enjoyable to play like we're working towards some shinies.
don't know why FF14 never copied wow's mythic+ dungeon system... what they did sucks.. also FF14 every job plays exactly the same way, in an RPG with zero builds.. ur white mage will play exactly like someone elses with the same exact rotation
"What FFXIV can learn from WoW"
Is the answer if yer gonna steal breast milk from the fridge don't get caught?
ooooooooh sheeeeeeeeit.
some one finally went there *gives you points for it* 😆🤣
WoW gets interesting classes. Xiv gets....a Painting class. Yay.
Plunderstorm is the most hated mode they added it only played for the rewards ask anyone who did it and they and it will the response "i hated it" tbh i hated it too, i did delves since week 1 there is no challenge or even fun factor, just another gear catch up until raids come in done only for weekly quest, worldquest aint even worth doing you only do the ones who unlock the better rewards that is complete 3 on this zone do the other, still boring desing even if it's on the open world, the isle is honestly the worst zone they addedn along with forbidden reach for the ring, bugged quest, the rign isnt even good at max and a heroic ring is better 80% of the time i know is the setup for the next patch but still FOMO on that ring that only is good on certain classes, the anniversary event was the most underwelming event they did, opening the gates of anh qiraj? just follow chromie yay you are done boring, BDR raids cool, most people didnt even do it and even finding heroic groups that dont suck was a task, Reputation like a chore? oh boy did you spend MONTHS grinding a reputation just to get something you want that feels more like a chore, oh nice i missed the grind of those for enchants and advantages it will give me to raid and would be benched for the raid group due to missing those or using like 300k gold just to buy an enchant that probably will toss out due the better gear i could get from M+ that is on a really bad state now and isnt even fun or raid that suffered multiples performance issues even when not using weakauras dropping from 200+ fps to 20 during raid encounters, wow even lost the class design they used to have hell i mostly feel my buttons aint important on wow fast paced yeah, fells good? nah, using diff specs nice have fun playing solo or if you have a friends, dont play meta spec? say goodbye on joining M+ or raid no one will invite you even if you cleared on those on pugs on heroic and even if you oranize it hope you like waiting 3 hours to fill for one to just quit 10 mins in. and for the record id been playing wow since cataclysm and a buch of other mmos, but right now all the points you did make just no. the world is empty, you are lucky to find some people outside the world now only the ones you find are grinding material, or doing the weekly quest and that's it hell they started to learn how to make more visible markers than using red markers on a red arena on a red background.
No to delves in FFXIV, we don't need any more solo content after Endwalker, I'd rather have large scale content like field ops, and have it sooner.
If SE want to pick something from WoW they should look at the Brawler's guild instead. If anything I wish the Blue Carnival worked like that, it would be really cool on BLU patch week to see players show off all the new spells.
I feel like the 1v1 fights in Bozja was them taking inspiration from Brawler's guild to some degree, and I agree having some kind of spectator mode for Masked Carnivale could be interesting for special fights or something
"We"? It's kind of you to speak for hundreds of thousands of people.
first
third
XIV already has daily quests. thats all WoW has for the open world, ten thousand flavors of daily quests.
Dailies
Three tiers of dungeon difficulties
Mythic+
Delves
Four tiers of endgamr raiding
Bountiful delves
Solo Shuffle
Arena
World Quests
Battlegrounds
Delvers Journey
Seasonal Content
Keep trying, sweetie. Have fun standing in Limsa Lominsa till its time to go mimi.
Dailies (not evolved since TBC)
Three tiers of dungeon difficulties (only M+ is the relevant tier)
Mythic+ (you just said dungeons twice)
Delves (this system got already compromised to save developing resources, so have fun with the exact same layout and ONLY brain)
Four tiers of endgamr raiding (only mythic is the relevant version for best gear)
Bountiful delves (you seriously trying to say delves twice?)
Solo Shuffle (dead and broken on arrival)
Arena (dead for over a decade)
World Quests (an old relic from legion with absolutely nothing that is noteworthy of getting)
Battlegrounds (get farmed by premade Russian groups)
Delvers Journey (did you seriously put in delves thrice?)
Seasonal Content (you trying to make the list longer by putting this in? Cause it's just saying "dungeons and new raid each patch")
Ah yeah, run from one npc through face roll quests for garbage rewards. Stop kneeling at the altar of the Yoshi church. No one is safe from criticism.
@@wight4991 the copium is hard on wow players, i played for 15 years that game and I still thank god that i found FF, it was so refreshing, just to be able to repeat a trial/ raid to farm the thing you want without having to wait a freakin week...
Aside to adding more content to the zones I think they should revamp the way you travel them. Might be a hot take but I think there should be more restrictions to flying mounts in 14. The moment you unlock flying in a zone, it looses a lot of its charm. You stop paying really paying attention to it, you're less engaged.
I tried WoW when Dragonflight launched and I thought their new mount system had a lot of potential. It had restrictions AND rewards. It made the map feel much more alive too (granted I didn't play for long so maybe it gets old/tedious after a while)