Cinema 4D and Redshift - Trace and grow particles extended
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- Опубликовано: 21 июн 2023
- In this tutorial we texture and render the Cinema 4D tracer in redshift. We look at controlling our system with the vertex attribute node to give each curve an individual color. The tutorial explores the best method to smooth out curves/splines emitted from the tracer.
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⏱️Timestamps⏱️
0:07 Intro
0:32 What we are creating
0:41 Channel Announcement
1:36 Tutorial/Redshift Object tag
2:56 Incandescent material
4:20 Vertex attribute Node
6:20 Making Splines Smooth
7:49 Standard material
9:00 Outro
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Thank you man! this is gold keep going RS stuff :p
Thank you for making lean and mean tutorials!
Excellent! This really helped clarify a lot of things in C4D and RS.
Fab - many thanks for sharing!
Thank you Sir, you saved me today!
very helpful tip using vertex attribute for curve id. thanks
Hey Brian, great follow up tutorial - cheers. UPDATE: this video, part two of a two-part series, does such a good job of helping bridge the gap between particle functionality in C4D and the kind of things you can do in X-P but don't want to pay for X-P. Also, Brian is incredibly responsive and goes way above and beyond, very cool indeed. I can't smash that like button hard enough without ruining my stylus.
you saved my life, thank you!
Thank you
very helpful
Love it, but I do not see this 3D sculpt site when I search, and I was very interested in how you did the sparkles. They fade off, and everything I've ever tried using particles in C4D just shut off over time-no choice to fade
Fantastic! BUT - the rendering works with the IPR, but it doesn't work when actually rendering with Picture Viewer. I there something I missed, like an option I have to tick somewere?
Cool
Very cool! There's so many great tools in c4d that just needs the right knowledge and combination! I'm trying to get my particles to follow a set spline (a letter in this case) how would I go about that? It doesn't seem like my particles like specific spline shapes?
When I render my animation using this technique it doesn't render the traced particles even though they are in a sweep. They show up when working on it in the ipr but when I render a animation it is just not there. Any idea why?
thanks, its works, but in the final render, the lines doesn´t appears but the dots particles yes, but in the preview appears the lines and the dots, do you know what its happening ?
Hey! I love this tutorial and I tried to use it for my own project! I have to emit specific patterns do you think I could do something like this with Xparticles? Its like a big cloth
i love you
✨
I've got a question. I've just bout the project file btw. Thanks!