Generating Thinking Particles by using a Matrix Object

Поделиться
HTML-код
  • Опубликовано: 26 окт 2024

Комментарии • 37

  • @nune6845
    @nune6845 2 года назад +1

    I have seen many things, but this tutorial has been the most clear and educative I have ever seen. Great job, and thank you so much.

  • @minimalfun
    @minimalfun 3 года назад +5

    Really awesome, this means we don't have to use that GITHUB curly noise anymore. Thanks, it was really interesting and boy if I am waiting for a better TP system, its essentially the same since version 9! But at least the Maxon Dev team added the PForce, that is a silver lining :)

  • @JiinPolanco
    @JiinPolanco 2 года назад +1

    Really nice, we always think that you can only get some effects like that using xparticles... thanks

  • @onur.nidayi.1344
    @onur.nidayi.1344 3 года назад +2

    Yes Elly !!!!

  • @markrichards5630
    @markrichards5630 2 года назад +1

    You kind of skipped over the Cross Product addition which is so important. And can be used so many other places once you understand the concept.

  • @deannazaripova
    @deannazaripova Год назад +1

    Hello! Thank you for really useful tutorial. But unfortunately, having upgraded my computer (to be exact having changed usual laptop to computer with RTX4070Ti, may be it's important to mention), I have a problem that after closing the project when I open it again, my Thinking particles don't work. They just don't move as if there were no forces and xpresso. Does anyone know what it can be? It's very strange, because when using my laptop everything still works properly.

  • @scientistpac
    @scientistpac Год назад +3

    Maxon should make thinking particle easier to use to break insidium monopoly over particles. 1000 € for one year for a plug-in, is overcharge. I did pay x particles ones. C4d get updated with new integration, insidium refused to give me the update and need to pay another 1000 € for 1 year. So i have a xparticles i pay extra expensive that i can't even use anymore. F*** them

  • @scottdintelman7359
    @scottdintelman7359 2 года назад +1

    Thanks for sharing. I followed this tutorial and the particles don't render in picture viewer. They are fine in render view, but it seems like an issue I would see if I needed to cache a sim or something. I just don't see any cache options on the tracer, fields, or matrix objects. I have a RS Object tag applied to my tracer with a redshift material, too. Is there a setting I missed or something. I didn't see the workflow for rendering particles in this video, just previewing them in the render view.

    • @scottdintelman7359
      @scottdintelman7359 2 года назад

      Playing around with this more it looks like to order of our objects in the object manager is maybe(?) ignored in renderview and then not in the picture viewer. I am able to render the tracer as capsules, but now the tracers are not following the Random Field (the capsules are rendering as straight capsules and aren't curvy like our tracers.) Again, renderview still looks as expected it's when I'm rendering.

    • @illbeatslosangeles
      @illbeatslosangeles 2 года назад +1

      ruclips.net/video/xJIGDQ3pIoA/видео.html

  • @kuunami
    @kuunami Год назад

    Where can I find the full seminar?

  • @davidlincolnbrooks
    @davidlincolnbrooks 2 года назад

    So cool to meet a girl who is an advanced C4D practitioner! 😀

  • @big_bad_cat
    @big_bad_cat Год назад +1

    Well, in 2023 particles just flying away from torus

  • @SaifKhan-yk5xk
    @SaifKhan-yk5xk 2 года назад +1

    I tried this setup in the latest cinema 4D 2023 and it is having a hard time initiating.

    • @rifraf47
      @rifraf47 Год назад +2

      Same here. Tracer part doesn't seem to work either.

    • @ericcheng8808
      @ericcheng8808 Год назад

      @@rifraf47 Apparently you need to set an animation for the parent object to move slightly (px betwen 0-1 lets say) to have it "notice" the particles

  • @kristiaan7823
    @kristiaan7823 Год назад

    Very interesting!

  • @filipebezerra
    @filipebezerra Год назад

    I'm in c4d 2023 and the particles just stop after a sec or two seconds... I don't get the "flying around suface" for some reason... is that something related to the field force?

  • @JohnSmith-jm4dw
    @JohnSmith-jm4dw 2 года назад

    Hi! Thank you so much for these lessons! One thing though. I have problems :)
    One. I've done this donut, but my particles are kind of flying away a little bit, mostly at the end of animation, between 60-90 frames. Voxel distance equals 1. As described. Just can't understand what I did wrong :)
    An 2nd is how to render the scene to get this magic donut with these cool traces and so on? I have no Redshift installed. Do I.need it? I tried various materials on matrix, torus etc. But nothing works fine.
    Any advice is appreciated! :)

    • @artofdesign1351
      @artofdesign1351 2 года назад +1

      Hi, for the first one you can try more polygons on the torus, that helped in my case. And second question: You can use the tracer as a spline, in a sweep for example. And then put a texture on the sweep as usual

    • @JohnSmith-jm4dw
      @JohnSmith-jm4dw 2 года назад

      @@artofdesign1351 thank you indeed! 😃

    • @artofdesign1351
      @artofdesign1351 2 года назад

      @@JohnSmith-jm4dw You're welcome :)

  • @vova.taburetov
    @vova.taburetov 11 месяцев назад

    Haw can i take the color for the spline?

  • @thespasoff
    @thespasoff 2 года назад

    Why it doesn't work with C4D 2023?

    • @MaxonTrainingTeam
      @MaxonTrainingTeam  2 года назад +1

      The particle do not refresh, but if you move the Torus a little bit…. :-) Please have a look here:
      www.cineversity.com/forums/viewthread/5569/

  • @ngontri9921
    @ngontri9921 2 года назад

    how to you get this different colors ?

    • @antonycornell6284
      @antonycornell6284 2 года назад +1

      the colours are produced because the vectors are coloured based on the direction they are pointing

  • @Vannellus
    @Vannellus Год назад

    Sadly, you don't show us, how to colorize this.
    Can anyone tell me, how to give the traces a dynamic color? Maybe using the random field?
    I am using Redshift Hair strand RS property without a sweeper object.
    Do I have to colorize the particles somehow? Would they give their color to the tracer?
    How do I get a colored Vertex map from the donut on the tracer or on the particles?

    • @xmport
      @xmport Год назад

      what you can do is put the tracer in a sweep and make geometry of it. Put that sweep inside fracture, put plain effector in the fracture ( only effects color, turn off PSR ). get random fields as color control and get color user data for coloring them.

    • @Vannellus
      @Vannellus Год назад

      @@xmport Yes, thank you. But as I said, I don''t want to use a sweep. I want to colorize the tracer curves by using the RS hair tag. But maybe this is just not possible...

    • @xmport
      @xmport Год назад

      Didnt saw it. Yeah sorry to say, we cannot color splines using any method whatsoever. But try dig again, you might find something.

  • @fenomeen2152
    @fenomeen2152 2 года назад

    i can't see them in my render

    • @ngontri9921
      @ngontri9921 2 года назад

      put the tracer in a sweep+spline (circle for example), scale the circle down

    • @cdfgrup7652
      @cdfgrup7652 2 года назад +1

      actually if you wanted to render this project with C4D default renderer you have to add "hair matterial" to the tracer.

    • @3D_Blender_C4D
      @3D_Blender_C4D Год назад

      @@cdfgrup7652 thanks, just added a RS Object tag and set it to hair strands and it worked :)