Better Camera Projections in Blender

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  • Опубликовано: 7 сен 2024

Комментарии • 18

  • @1zymn1
    @1zymn1 10 месяцев назад

    Ah, this will be very useful. Saved and subscribed, I love short Blender tutorials.

  • @valtabohm
    @valtabohm 5 месяцев назад

    damn. quick & effective. thanks man

  • @robertbuchanan5504
    @robertbuchanan5504 Год назад

    Super thank you

  • @martinianogarcia9167
    @martinianogarcia9167 3 месяца назад

    Hey mate, that's great!!
    Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF

  • @TR-707
    @TR-707 10 месяцев назад +1

    please make more. Also i think its time for another blender addon that works with automatic1111 api so we can project from view and use depth

    • @scenefiller
      @scenefiller  10 месяцев назад

      interesting idea! i'll check out the codebase and see if there's anything I can use there

    • @DimiArt
      @DimiArt 10 месяцев назад

      doesnt the dreams addon already do that?

  • @LouisBiddy
    @LouisBiddy Год назад

    Great video 💚

  • @TheLoner70503
    @TheLoner70503 11 месяцев назад +3

    I sincerely thank the people who make these Blender tutorials, but is there some virus or bacteria that causes them to make the tutorials at the speed of light?

    • @scenefiller
      @scenefiller  11 месяцев назад +2

      we're all racing to see who's fastest 🤣

  • @lrd.helmet
    @lrd.helmet 10 месяцев назад

    I'm having some issues with baked textures being very blurry. Base image is like 5500x3400 pixels but whatever I do the result is blurry. I've tried scaling down the geometry, but that doesn't seem to work. Anyone know?

    • @scenefiller
      @scenefiller  10 месяцев назад +1

      i've not come across that issue unfortunately, does the camera you're using have Depth of Field enabled? if something's out of focus Blender might be baking that blurriness into the texture, otherwise i'm really not sure sorry

    • @lrd.helmet
      @lrd.helmet 10 месяцев назад

      @@scenefiller Just checked and DoF is disabled. Cranking the target resolution up four times did give me better results. So maybe something with my render settings?

    • @scenefiller
      @scenefiller  10 месяцев назад +1

      @@lrd.helmet have you tried matching the target resolution to the original image's? it's 2am here so i can't remember if that was a necessary step or not 😅

    • @lrd.helmet
      @lrd.helmet 10 месяцев назад

      @@scenefiller I should probably clarify, it's not blurry, but pixelated (couldn't think of the correct term).
      I've followed your exact steps; and thus far I've tried, lower res, same res, higher res. Higher res gave better results but still very unsatisfactory. Closer to the camera the artifacting gets worse.
      I'll try with a different starting image.

  • @devongrant7577
    @devongrant7577 Год назад

    Can you matte paint 2d 3d animation??

    • @scenefiller
      @scenefiller  Год назад

      Sorry I'm not sure what you mean, could you please explain?

    • @BitRench
      @BitRench 10 месяцев назад

      With Fspy you definitely can. This tutorial explains the process very well. That baking tip is really helpful.