Hey mate, that's great!! Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF
I sincerely thank the people who make these Blender tutorials, but is there some virus or bacteria that causes them to make the tutorials at the speed of light?
I'm having some issues with baked textures being very blurry. Base image is like 5500x3400 pixels but whatever I do the result is blurry. I've tried scaling down the geometry, but that doesn't seem to work. Anyone know?
i've not come across that issue unfortunately, does the camera you're using have Depth of Field enabled? if something's out of focus Blender might be baking that blurriness into the texture, otherwise i'm really not sure sorry
@@scenefiller Just checked and DoF is disabled. Cranking the target resolution up four times did give me better results. So maybe something with my render settings?
@@lrd.helmet have you tried matching the target resolution to the original image's? it's 2am here so i can't remember if that was a necessary step or not 😅
@@scenefiller I should probably clarify, it's not blurry, but pixelated (couldn't think of the correct term). I've followed your exact steps; and thus far I've tried, lower res, same res, higher res. Higher res gave better results but still very unsatisfactory. Closer to the camera the artifacting gets worse. I'll try with a different starting image.
Ah, this will be very useful. Saved and subscribed, I love short Blender tutorials.
damn. quick & effective. thanks man
Super thank you
Hey mate, that's great!!
Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF
please make more. Also i think its time for another blender addon that works with automatic1111 api so we can project from view and use depth
interesting idea! i'll check out the codebase and see if there's anything I can use there
doesnt the dreams addon already do that?
Great video 💚
I sincerely thank the people who make these Blender tutorials, but is there some virus or bacteria that causes them to make the tutorials at the speed of light?
we're all racing to see who's fastest 🤣
I'm having some issues with baked textures being very blurry. Base image is like 5500x3400 pixels but whatever I do the result is blurry. I've tried scaling down the geometry, but that doesn't seem to work. Anyone know?
i've not come across that issue unfortunately, does the camera you're using have Depth of Field enabled? if something's out of focus Blender might be baking that blurriness into the texture, otherwise i'm really not sure sorry
@@scenefiller Just checked and DoF is disabled. Cranking the target resolution up four times did give me better results. So maybe something with my render settings?
@@lrd.helmet have you tried matching the target resolution to the original image's? it's 2am here so i can't remember if that was a necessary step or not 😅
@@scenefiller I should probably clarify, it's not blurry, but pixelated (couldn't think of the correct term).
I've followed your exact steps; and thus far I've tried, lower res, same res, higher res. Higher res gave better results but still very unsatisfactory. Closer to the camera the artifacting gets worse.
I'll try with a different starting image.
Can you matte paint 2d 3d animation??
Sorry I'm not sure what you mean, could you please explain?
With Fspy you definitely can. This tutorial explains the process very well. That baking tip is really helpful.