Maybe we will do this at some point. One problem is that the portal surface itself has curvature too (a "flat" portal connecting E³ and H³ would have different shapes on its sides, because one would be, say, a Euclidean rectangle and the other would be a hyperbolic something). Could work with H²xR vs E³, or with some weird curved portal, though.
This is really cool looking, but I'm not entirely sure I know what I'm looking at during all points. I kinda miss having chapters that label what each visualization is of.
Most people: Portals cannot go through itself or this happens (paradox): ruclips.net/video/5xCBxIZ2148/видео.html This video: (manages to un-paradox it)
i wonder why none of the call of cthulhu or other lovecraft inspired games never used non-euclidean geometry for the alien worlds. lovecraft always described them as impossible to wrap your head around which is exactly how i feel when watching these videos. i think it would be perfect
There are only a few non-Euclidean games in general, and they are mostly experimental, by small teams skilled in math, programming and game design, but maybe not the artistic skills needed to make a good Lovecraftian game. Most game developers seem to avoid non-Euclidean geometry, even games pretending to take place on a sphere rarely do it correctly. Hopefully existing games and videos like this will inspire game developers and artists to try new things :)
@@ZenoRogue yeah most of the games i encountered are really simple visually. I would love to see some more detailed worlds being warped in non euclidean spaces
Starting to get used to your animations. So cool. Very trippy. Plus enjoying your soundtracks I know from your game I just bought. Big probz to you, you got my support.
The HyperRogue soundtrack (as mentioned in the description). More precisely, track names in order: R'Lyeh, Caves, Laboratory (Parrotte), Hunting Ground (Domina), Ocean, Caribbean (Savino), Mirror (Parrotte), Lost Mountain (Savino).
We have used a map editor to place portal walls and portal themselves, a bit like you would build things in Minecraft. (This map editor can be played with in HyperRogue/RogueViz.) For the bare floors, roofs, and the portals which make the spaces loop, it was easier to place them using programming than to build them manually in the map editor.
Now I'm curious what a portal between two spaces of differing curvatures would look like...
Maybe we will do this at some point. One problem is that the portal surface itself has curvature too (a "flat" portal connecting E³ and H³ would have different shapes on its sides, because one would be, say, a Euclidean rectangle and the other would be a hyperbolic something). Could work with H²xR vs E³, or with some weird curved portal, though.
@@ZenoRogue what if it's an ugly hack and you just lerp it lazily?
@@ZenoRogue
Fair enough. Didn't even consider that factor.
@Michael Darrow Yes, this is what I am planning.
Portals between two spaces of different curvature are ready!
ruclips.net/video/uSxjciJEdA8/видео.html
This is really cool looking, but I'm not entirely sure I know what I'm looking at during all points. I kinda miss having chapters that label what each visualization is of.
Added some links to the description.
It is not kind of video
Some of these look like crazy geometrical prisons, lol.
Pov: you fell from the pool tiles and are now stuck in a tile filled dimension
3:22 is that one of the rings and, perhaps the bottom and top dodecahedra from a 120-cell? Beautiful!
Most people: Portals cannot go through itself or this happens (paradox): ruclips.net/video/5xCBxIZ2148/видео.html
This video: (manages to un-paradox it)
Remember, this is a _non-Euclidean_ area, so of course it would work!
Watched this while I was really tired... It was definitely an experience.
same
i wonder why none of the call of cthulhu or other lovecraft inspired games never used non-euclidean geometry for the alien worlds. lovecraft always described them as impossible to wrap your head around which is exactly how i feel when watching these videos. i think it would be perfect
There are only a few non-Euclidean games in general, and they are mostly experimental, by small teams skilled in math, programming and game design, but maybe not the artistic skills needed to make a good Lovecraftian game. Most game developers seem to avoid non-Euclidean geometry, even games pretending to take place on a sphere rarely do it correctly. Hopefully existing games and videos like this will inspire game developers and artists to try new things :)
@@ZenoRogue yeah most of the games i encountered are really simple visually. I would love to see some more detailed worlds being warped in non euclidean spaces
this is why i have to practice coding but i keep procrastinating
Because it's really hard
Starting to get used to your animations. So cool. Very trippy.
Plus enjoying your soundtracks I know from your game I just bought.
Big probz to you, you got my support.
If you closed two portals in onto an object, what would happen?
Edit: 9:32 reminded me of the fourth dimension.
The shperical portals were especially weird.
Amazing, and excellent soundtrack. Very disturbing, yet fascinating. Congratulations and thanks
Number three is Solv geometry, right?
Yes (as mentioned in the description).
Beautiful collection
i want a pvp shooter in spherical geometry,
3:06 I love the music, it sounds so playful
Not only that, but the first song included a descending Shepard tone.
3:06 sounds like something from -pokemon- *prodigy math game*
7:11
8:08
This feels like a jump map lobby in Tf2, on industrial amounts of acid.
I don't think those were shiitake mushrooms I ate
How many fingers am I holding up, Isaac?
Every clip is me getting a snack at 3.a.m lol😂
Each of the portals have a different room of colors! Meaning that if entering a portal blocky, the color is off!
"Backrooms" effect with no monsters
Imagine playing hide and seek in these spaces
Imagine watching this while being high
Ahem.
Already there, brother.
@@mikeroland2133 respect
What is the name of the music?
The HyperRogue soundtrack (as mentioned in the description). More precisely, track names in order: R'Lyeh, Caves, Laboratory (Parrotte), Hunting Ground (Domina), Ocean, Caribbean (Savino), Mirror (Parrotte), Lost Mountain (Savino).
This is like watching Fantasia, 'soopa' cool!
This should be a backrooms level
When adding time travel and macro quantum physics?
What are the songs used for this video?
How are these structures constructed in these non-euclidean places? Is it a euclidean structure imported into the space?
We have used a map editor to place portal walls and portal themselves, a bit like you would build things in Minecraft. (This map editor can be played with in HyperRogue/RogueViz.)
For the bare floors, roofs, and the portals which make the spaces loop, it was easier to place them using programming than to build them manually in the map editor.
Amazing!!!
Did you make the background music?
The authors of the background music are credited in the description.
Nvm it’s hyperrogue soundtrack
0:13 What is the music name at the start
This is the R'Lyeh theme from HyperRogue soundtrack.
Music?
A++
Please some use this in the backrooms.
Wacky lol