Thanks for the comment. Yes it does, the new version feels so much smoother than the old one. Let's hope it's released soon and feels as good as that demo. 🙂👍
I can't help but wonder why the most simple-looking games for the Amiga seem to require an A1200 or an 68020 or 8meg RAM. Like that pixel-fest Doom RPG game (which stutters like hell), or that text adventure that doesn't have sound/music and which seems to have a parser that is worse than what even some text adventures on the C64 have.... I mean are people not putting in any effort? Do they just re-compile an SDL game or something?
I cannot make judgements about the mentioned games but generally I would say people should be happy if they get something, even if they think there were better games with lower requirements in the past. People should not forget that at that time teams of full-time developers were on that projects and that those devs cursed the need to get it runnable on A500 with disc drives... Who not wants to use something should simply not download it
@@olafschonwei6420 true but there are more people who own an A500 than people who own an A1200. I love to play (and pay for!) new Amiga games, but I only have an A500. I'm just wondering why almost everyone seems to be targeting the "high end" Amigas instead, even if the game obviously doesn't need it (from a performance or graphics POV, for example)
@@Darkstar2342I agree so much. Both for the owners of A509 but also for the effort. I mean are those games not made also to try to push the hardware. Is all we get is still original inferior ports running in high end amigas why don’t all just run those game through mame and such on a PC
Hello, thank you for showing Phoenix on your video, I am the graphic artist that enhanced the graphics for AGA version of Phoenix, (it is the same JOTD game, just need to run it on AGA). I can not see Phoenix on May video, are you showing the final version on some other video? thanks.
Thanks for the comment. I haven't noticed that Phoenix has become a release as well as an AGA version, I've only played the development version. I'll have to play it in an upcoming video. 👍
Why show the old version of flying shark that runs on the OCS hardware? Pretty pointless usage of the clip time. As the now one uses AGA so comparisons is totally off.
Thanks for comment and you'r right, it would have been better to show both as OCS version. The new Flying Shark is an OCS game and I don't notice any difference when played in OCS/ECS or AGA versions. So the game looks and sounds the same as in the video with a standard Amiga 500 1MB memory. Promising... 👍
@@retrogamingdino ah that is great. Maybe I missed it. From the video it only looked like AGA. that was made me frown a bit as the graphics was a bit downscaled still. Same with the framerate. I guess they locked it. So if it’s a normal OCS and it looks like they are going for 16 colors and it runs 25fps that not to bad at all. So yeah as you say promising then :)
Finally a good version of FlyingShark 🤘🏻
That's right, finally a decent version. This new version already feels much better, even though it's not finished yet. 👍
Flying shark has that arcade touch.
Thanks for the comment. Yes it does, the new version feels so much smoother than the old one. Let's hope it's released soon and feels as good as that demo. 🙂👍
I can't help but wonder why the most simple-looking games for the Amiga seem to require an A1200 or an 68020 or 8meg RAM. Like that pixel-fest Doom RPG game (which stutters like hell), or that text adventure that doesn't have sound/music and which seems to have a parser that is worse than what even some text adventures on the C64 have....
I mean are people not putting in any effort? Do they just re-compile an SDL game or something?
I cannot make judgements about the mentioned games but generally I would say people should be happy if they get something, even if they think there were better games with lower requirements in the past. People should not forget that at that time teams of full-time developers were on that projects and that those devs cursed the need to get it runnable on A500 with disc drives... Who not wants to use something should simply not download it
@@olafschonwei6420 true but there are more people who own an A500 than people who own an A1200. I love to play (and pay for!) new Amiga games, but I only have an A500.
I'm just wondering why almost everyone seems to be targeting the "high end" Amigas instead, even if the game obviously doesn't need it (from a performance or graphics POV, for example)
@@Darkstar2342 simply because you do not to invest so much efforts in optimizing
@@Darkstar2342I agree so much. Both for the owners of A509 but also for the effort. I mean are those games not made also to try to push the hardware. Is all we get is still original inferior ports running in high end amigas why don’t all just run those game through mame and such on a PC
Hello, thank you for showing Phoenix on your video, I am the graphic artist that enhanced the graphics for AGA version of Phoenix, (it is the same JOTD game, just need to run it on AGA). I can not see Phoenix on May video, are you showing the final version on some other video? thanks.
Thanks for the comment. I haven't noticed that Phoenix has become a release as well as an AGA version, I've only played the development version. I'll have to play it in an upcoming video. 👍
Awesome!
It's called WinUAE, not WinUEA :)
Oh no, copied it, probably wrong everywhere. But it's good that at least someone watches these videos carefully 👍😂
Why show the old version of flying shark that runs on the OCS hardware? Pretty pointless usage of the clip time. As the now one uses AGA so comparisons is totally off.
Thanks for comment and you'r right, it would have been better to show both as OCS version.
The new Flying Shark is an OCS game and I don't notice any difference when played in OCS/ECS or AGA versions. So the game looks and sounds the same as in the video with a standard Amiga 500 1MB memory. Promising... 👍
@@retrogamingdino ah that is great. Maybe I missed it. From the video it only looked like AGA. that was made me frown a bit as the graphics was a bit downscaled still. Same with the framerate. I guess they locked it.
So if it’s a normal OCS and it looks like they are going for 16 colors and it runs 25fps that not to bad at all. So yeah as you say promising then :)
Most of these games look like crap.