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Why did you dot product the Normal map with the Camera position? Was it just to convert the normal map to a grayscale?In this example will you see the most dramatic change if the camera teleports to the opposite side of the origin?
i dont get it either .
Is it possible to use this to have a texture always face the direction of the camera somehow?
Use niagara for this bro!
@@williamlacrosse9389 you stupid
Cool! You're awesome
Why did you dot product the Normal map with the Camera position? Was it just to convert the normal map to a grayscale?
In this example will you see the most dramatic change if the camera teleports to the opposite side of the origin?
i dont get it either .
Is it possible to use this to have a texture always face the direction of the camera somehow?
Use niagara for this bro!
@@williamlacrosse9389 you stupid
Cool! You're awesome