Lava Lamp Animation Tutorial in Blender 2.93 | Polygon Runway

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  • Опубликовано: 8 сен 2024

Комментарии • 283

  • @Diamonddog10.3
    @Diamonddog10.3 Год назад +19

    For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.

    • @krazylilmeow
      @krazylilmeow 10 месяцев назад +1

      tysm for this, you're a lifesaver!

  • @davidcubic9475
    @davidcubic9475 2 года назад +48

    I have less than 10 hours of Blender experience, and it felt great to be able to complete this tutorial. Many thanks to the tutor!

  • @souryasparks1563
    @souryasparks1563 3 года назад +32

    These ideas are very creative
    Im starting to get ideas for my own creations by trying to follow these tutorials!

  • @vaniltonjr5530
    @vaniltonjr5530 Год назад +8

    Don't know if anyone else had ths problem, but if your shape is deforming at 3:25 try changing the soldify modifier from simple to complex

  • @hooraayy
    @hooraayy Месяц назад

    Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!

  • @colinjohnston3938
    @colinjohnston3938 2 года назад +45

    For some reason, my glass won't render and it will be a solid material. I'm not quite sure what to do. Loved the tutorial btw!

    • @tiagovaladaresmelo7276
      @tiagovaladaresmelo7276 2 года назад +59

      @Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders.
      I was having the same problem, but this fixed, Hope this help you as well

    • @user-lo1vo8ty1i
      @user-lo1vo8ty1i 2 года назад +4

      @@tiagovaladaresmelo7276 Omg thank you so much! do you know by any chance why when I render it it shows the cylinder? )::

    • @dahlianeko
      @dahlianeko 2 года назад +1

      @@tiagovaladaresmelo7276 Thank you! I was having the same issue and this fixed it!

    • @xflowerpowerrr
      @xflowerpowerrr Год назад

      @@tiagovaladaresmelo7276 Had the same issue! This fixed it for me, thanks!

    • @anSkan
      @anSkan Год назад

      @@tiagovaladaresmelo7276 Thanks! i think about this 20 min, what i doin not right.

  • @friendlyneighborhoodromani7980
    @friendlyneighborhoodromani7980 2 года назад +3

    Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.

  • @svetlanikolova3196
    @svetlanikolova3196 10 месяцев назад +1

    To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible

  • @rubenseica9496
    @rubenseica9496 Год назад +11

    15:15 the viewer node does not show, even with node wrangler enabled, can someone please help?

  • @ffdc4069
    @ffdc4069 2 года назад +14

    good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.

  • @sayedakbarali5650
    @sayedakbarali5650 3 года назад +3

    commentary is always supplementary, Thanks a million for this.

  • @tomricci3827
    @tomricci3827 2 года назад +11

    For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.

    • @Tinker250
      @Tinker250 Год назад

      I don't understand how you do what you are saying can you dumb it down for me? it's fine if the reply is longer

    • @tomricci3827
      @tomricci3827 Год назад +1

      @TinkerMaster It is simple,
      Click on Edit (along the ribbon)
      - Add on - In the search bar type in WRA and tick the first box

    • @Tinker250
      @Tinker250 Год назад

      @@tomricci3827 my question is how do I click on edit? I am dumb also sorry for you trying to explain.

    • @tomricci3827
      @tomricci3827 Год назад

      @TinkerMaster edit. It's on the top left hand corner. It sits next to file.

    • @Tinker250
      @Tinker250 Год назад

      @@tomricci3827 I just checked and I already have the add on applied.

  • @hazchickgames2840
    @hazchickgames2840 3 года назад +4

    Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!

    • @polygonrunway
      @polygonrunway  3 года назад

      Looking forward to see your result ;)

  • @monicagonzalez1641
    @monicagonzalez1641 3 месяца назад

    found this in the right moment!! thanks for making the time to do this! ♥

  • @Aluk.
    @Aluk. 3 года назад +5

    Красивая лампа.

  • @Nick_Gray
    @Nick_Gray 2 года назад +12

    The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves

  • @theratscratch
    @theratscratch 2 года назад +8

    My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.

  • @user-xy4gg1cc8l
    @user-xy4gg1cc8l 8 месяцев назад +2

    I wonder if there is any way to loop these particle movements, and consequently the animation itself?

  • @samdzn
    @samdzn 3 года назад +5

    Thank you so much for these tutorials please keep doing them : D

  • @pnsarap3006
    @pnsarap3006 2 года назад +1

    one of the best tutorials of blender!!! really appreciated it! THANK YOU ❤️❤️❤️

  • @ishouldhaverecycled
    @ishouldhaverecycled 7 месяцев назад

    for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind

  • @jsasasaaaaa
    @jsasasaaaaa Год назад +4

    Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?

  • @EmvyBeats
    @EmvyBeats 2 года назад +4

    What would be a good way to make something like this loop seamlessly.

  • @kathleen007
    @kathleen007 3 года назад

    Thanks... You may know this, you're the best.

  • @uyscuti-r3b
    @uyscuti-r3b Год назад +3

    wiat do i do when my Glass material didnt turn out transparent?

  • @12_outoften
    @12_outoften Год назад +3

    Can someone help me? When I finished rendering it, the cylinder inside is still visible and it kinds of split the blobs apart. How do I fix this?

    • @o.k.saitama
      @o.k.saitama Год назад +2

      Same problem! Does anyone know how to fix it?

  • @moeriskanoi7346
    @moeriskanoi7346 2 года назад +6

    Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render.
    What is the issue causing that? thanks.
    Sorry I'm new to Blender

    • @husaynsvideos
      @husaynsvideos Год назад +1

      Did you make sure you Bounce object was disabled?

  • @sameneko8979
    @sameneko8979 2 года назад

    Thank you very much for sharing your blend file on gumroad.

  • @LomaA55
    @LomaA55 7 месяцев назад +2

    So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!

  • @whatthefox1592
    @whatthefox1592 Год назад +5

    Can you do this as well in cycles?

  • @anyacharuk
    @anyacharuk 2 года назад +7

    what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me

  • @WsgImLj
    @WsgImLj 2 года назад +4

    If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.

    • @dr_frankenmiller2607
      @dr_frankenmiller2607 2 года назад +1

      So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect

  • @amiyaranjan5604
    @amiyaranjan5604 3 года назад +2

    I have watched your all tutorials, now I have gained the confidence on modelling,
    But still I am not good at choosing colour and light,
    Can you please explain how to chooses colour for Diorama ??
    By the way your all tutorials are great, love from India ❤️

    • @polygonrunway
      @polygonrunway  3 года назад +2

      Thank you! I choose color very intuitively, there isn't any particular process behind it. I just choose what "looks good"

  • @theheromeat9367
    @theheromeat9367 2 года назад +7

    Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?

    • @laurenward3746
      @laurenward3746 Год назад

      mines doing the same thing did you ever find a solution?

    • @robinahhh
      @robinahhh Год назад

      set "wind" in feild weights to 0

  • @shanzaiqbal630
    @shanzaiqbal630 8 месяцев назад +2

    When I convert particles from a halo to an object, they disappear. What should I do?

  • @blenderstuffs
    @blenderstuffs 3 года назад +1

    Amazing lamp 😍👌

  • @Unknown3DBlender
    @Unknown3DBlender 3 года назад +1

    Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*

  • @matthewmassey2333
    @matthewmassey2333 2 года назад +5

    have you found a better solution to keep metaball's in bounds? I have scaled the emitter down completely. Yet none of them start inside the lamp

  • @exoticlemons9797
    @exoticlemons9797 3 года назад

    that looks so cool

  • @piit9390
    @piit9390 2 года назад +5

    great tutorial! nut why the glass isn't transparent in the render? (with Evee)

    • @valeriadelgado3888
      @valeriadelgado3888 2 года назад +2

      me too, its wrong?

    • @uyscuti-r3b
      @uyscuti-r3b Год назад +2

      same:(

    • @MBworks.3d
      @MBworks.3d Год назад +1

      You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.

    • @shams_haque
      @shams_haque Год назад +1

      @@MBworks.3d Unfortunately that didnt work

    • @MBworks.3d
      @MBworks.3d Год назад

      @@shams_haque Oh that's very unfortunate

  • @sschmidtfilms
    @sschmidtfilms 3 года назад

    This is really great, thank you so much!

  • @nicolasriosv3223
    @nicolasriosv3223 2 года назад +4

    when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)

    • @eliasbreit203
      @eliasbreit203 2 года назад

      I have the same problem please help^^

    • @dirtdiver0835
      @dirtdiver0835 Год назад +1

      This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.

  • @gabenwillblessmetogelol
    @gabenwillblessmetogelol 3 года назад +4

    in 4:16. I when i press wire, it hide all but the surface i want to chose still in texture?. Thanks

    • @olivas0
      @olivas0 Год назад

      idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?

  • @BlooMort
    @BlooMort 9 месяцев назад

    You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.

  • @bread_bees6926
    @bread_bees6926 2 года назад

    really cool

  • @da_drood-digitalart
    @da_drood-digitalart 2 года назад +4

    Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(

    • @polygonrunway
      @polygonrunway  2 года назад

      They can be tricky, it took me some time too to get them to behave

    • @lumenart9309
      @lumenart9309 2 года назад +2

      I have the exact problem. I keep readjusting the size of the emitter, mball and even the lamp but nothing is working for me.

    • @zvonrichtoven
      @zvonrichtoven 2 года назад +1

      @@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box

    • @neoneor
      @neoneor 2 года назад +3

      I know it's been months, but for me scaling everything up helped

  • @kimteam5344
    @kimteam5344 3 года назад

    that's great

  • @FarahAyman30
    @FarahAyman30 2 месяца назад

    why does the the cylinder appears while rendering even tho I make sure it is bounds in Viewport display

  • @y.nicole3653
    @y.nicole3653 3 года назад

    thank you :)

  • @blp4600
    @blp4600 Год назад +2

    10:00 When i turned from halo to object everything disapears, how can i fix that ?

    • @Ringquelle
      @Ringquelle Год назад

      I have the same problem. Did you ever find a solution?

    • @queenenelya
      @queenenelya Год назад

      did you make sure to pick mball as the instance object right under it?

  • @shreyassharma208
    @shreyassharma208 3 месяца назад +1

    I'm using blender 4.0 but I am not able to find the option of "Screen space refraction"(17:45) can anyone help me?

  • @TechnicalGFX
    @TechnicalGFX 3 года назад

    This is so cool. I will watch the whole thing when I’m free. I like to learn those node things.

  • @spirosmaitos
    @spirosmaitos 5 месяцев назад

    Can smn help me pls. when i go to rendering the light the balls and pretty much everything is not visible only the main lamp
    pls smn help

  • @metavoros
    @metavoros 2 года назад +2

    Hey! I have made it and in Cycles I can see the cylinder in Render which emits the particle. How can I hide this to see the Particles only?

    • @Nick_Gray
      @Nick_Gray 2 года назад

      On the metaball, click the camera icon so it has an x. the Eyeball is only for the viewport, the camera is for the camera.

  • @alexhart7927
    @alexhart7927 2 года назад +3

    this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing

  • @creamyjustice5630
    @creamyjustice5630 Год назад

    Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help

  • @valeriaalexeeva8636
    @valeriaalexeeva8636 3 года назад +7

    There was a problem with rendering. The glass does not shine through, although I did everything like you. But thanks for the lesson!

    • @tmatos7121
      @tmatos7121 2 года назад +3

      Having the same problem... just go to Render Properties > Screen Space Reflections and click on Refraction. It worked for me

    • @vrws4608
      @vrws4608 2 года назад

      Same problem. At the camera view and viewport shading everything works, but when it comes to render an animation the "glass effect" doesn't work ):

    • @-gabin-9906
      @-gabin-9906 2 года назад +6

      Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders.
      I was having the same problem, but this fixed, Hope this help you as well

    • @valeriadelgado3888
      @valeriadelgado3888 2 года назад

      @@-gabin-9906 yessss, ty

    • @dxrk81
      @dxrk81 Год назад

      you can use cycles then

  • @decorjp3d134
    @decorjp3d134 2 года назад

    top - merci.

  • @abisholihin7676
    @abisholihin7676 3 года назад +3

    What about the rendering setting? I rendered it as an image, and used eevee but the metaball is not visible. Sorry i'm a beginner

    • @JillSpears
      @JillSpears 3 года назад +1

      Did you hide the bounds object from render view?

    • @abisholihin7676
      @abisholihin7676 3 года назад

      @@JillSpears no, I didn't do that. I've also made sure that it shows in the render

    • @JillSpears
      @JillSpears 3 года назад +1

      You need to hide the bounds object from the render. It's blocking the camera from seeing the metaball.

    • @abisholihin7676
      @abisholihin7676 3 года назад +1

      @@JillSpears ok. I'll try it. Thank a lot.

    • @abisholihin7676
      @abisholihin7676 3 года назад

      @@JillSpears Thanks for your suggestion, now i can see the metaball. However, i can also see the cylinder as a shadow. How to remove it?

  • @alice.p_1109
    @alice.p_1109 2 года назад +1

    Great tutorial!
    I have a question about the blob: how do I reduce the speed of the blob?

    • @violentpixelation5486
      @violentpixelation5486 2 года назад +1

      I guess you've already did find the wind and turbulence properties. Just turn them down.

    • @ignaciopurogamez8606
      @ignaciopurogamez8606 2 года назад

      Particle Properties --- Dinamycs ---- Integration ---- time interval 0.1

  • @souryasparks1563
    @souryasparks1563 3 года назад +3

    When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?

    • @polygonrunway
      @polygonrunway  3 года назад

      Hm, not sure. If you enabled it in the render settings, it should work

    • @souryasparks1563
      @souryasparks1563 3 года назад

      @@polygonrunway I already tried that, I enabled screen space reflections and refractions in the render settings

    • @souryasparks1563
      @souryasparks1563 3 года назад

      @@polygonrunway But it still isn’t working

    • @zmijl3032
      @zmijl3032 3 года назад +7

      @@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me

    • @souryasparks1563
      @souryasparks1563 3 года назад +1

      @@zmijl3032 Thank you, it worked!

  • @mariemdbibi9489
    @mariemdbibi9489 Год назад

    Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output
    can you give please an other solution thanks

  • @BansalFluteBbx
    @BansalFluteBbx 2 года назад

    Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?

  • @theheromeat9367
    @theheromeat9367 2 года назад +1

    Why does the bounds not work in in the render but works in the viewer?

  • @Amanokaede
    @Amanokaede 2 года назад +2

    My metaballs don't work as yours after turning on Size Deflect. They just all outside the bounds.

    • @cadaaar9946
      @cadaaar9946 2 года назад

      same

    • @lauragarrido5281
      @lauragarrido5281 Год назад

      @@cadaaar9946 you need to bake the emission settings first

    • @mork211
      @mork211 Год назад

      @@lauragarrido5281 how

  • @pho9950
    @pho9950 2 года назад +1

    I've been trying everything and still can't get the lava blobs to NOT come out of the lamp..

  • @kaidozen4763
    @kaidozen4763 4 месяца назад

    When I create a particle system, nothing shows up. Why is this??

  • @vladimirbalashov2594
    @vladimirbalashov2594 3 года назад

    TRUE

  • @devformation
    @devformation 3 года назад

    it looks really cool

  • @scoop_
    @scoop_ 3 года назад

    That's what I'm talking about !!!!
    i see it in ur old designs and when i see it i want to make one like it
    but i don't find it in youtube
    But wow that's awesome, bro thanks for that ----> u help me now :)

    • @polygonrunway
      @polygonrunway  3 года назад +1

      Glad to help! :)

    • @scoop_
      @scoop_ 3 года назад

      @@polygonrunway and thx for that

  • @moodlightschannel2921
    @moodlightschannel2921 2 года назад

    Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance
    🙏

  • @ManyVoices
    @ManyVoices 2 года назад

    For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?

  • @darylpiscopo2434
    @darylpiscopo2434 Год назад

    Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?

    • @polygonrunway
      @polygonrunway  Год назад +4

      In the particle settings, find option that says "show emitter" and turn it off. its twice there (eevee and cycles both)

    • @darylpiscopo2434
      @darylpiscopo2434 Год назад +1

      @@polygonrunway thank you!

  • @ladalex3919
    @ladalex3919 Год назад

    I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please

  • @Morganmg0
    @Morganmg0 3 года назад +2

    My glass doesnt turn transparent in the render why?

    • @polygonrunway
      @polygonrunway  3 года назад

      Make sure you enable screen space refraction both in the render settings and on the material settings as well

    • @dilnurgalymbekova1454
      @dilnurgalymbekova1454 3 года назад

      @@polygonrunway I have the same problem, but couldn't solve even if screen all space refractions are ticked. What do you suggest to do?

    • @JillSpears
      @JillSpears 3 года назад

      Try hiding the bounds object from render view.

  • @NeO-yn2me
    @NeO-yn2me 3 года назад +1

    super bruh 😍

  • @ToastyToast495
    @ToastyToast495 4 месяца назад

    why does the cylinder show in render

  • @whimsical.me1
    @whimsical.me1 Год назад

    ok so i hv got a low end pc $500 approx , if i render in cycles with a 8gb ram and amd ryzen 5 processor and no gpu , only will it damage my pc

  • @azura1774
    @azura1774 8 месяцев назад

    17:48 when I click on screen space refraction, I can’t see the light it stays dark

  • @soap1553
    @soap1553 2 года назад

    how to render it? its dont show the render result i have only white model

  • @NeO-yn2me
    @NeO-yn2me 3 года назад +1

    try like this motion physics so it will be cool ♥

  • @IDK-mb4kd
    @IDK-mb4kd Год назад

    my metaball is not visible in Shading tab , but is visible in Layout tab. Help .

  • @user-zy9nu5wi1j
    @user-zy9nu5wi1j 2 года назад +1

    how to render this?

  • @DBlenderRenderer
    @DBlenderRenderer Год назад +1

    It wont render properly, it just shows up as a grey object help

  • @shreyassharma208
    @shreyassharma208 2 месяца назад

    My emmitter object is visible in render, any solutions?

    • @polygonrunway
      @polygonrunway  2 месяца назад

      in the particle settings, find options for render and viewport display and check the "emitter visible" box off for both

  • @queenenelya
    @queenenelya Год назад

    11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.

    • @queenenelya
      @queenenelya Год назад +1

      omg i figured it out, you have to make the lava lamp a lot bigger

  • @user-dl7gi8cl7y
    @user-dl7gi8cl7y 10 месяцев назад

    I cannot figure out the transparency of the glass in viewer or render no matter what I do....

  • @DovahkiinDk
    @DovahkiinDk Год назад

    i couldn't render it, please help, the glass is shown as an orange object

  • @merasumba9843
    @merasumba9843 3 года назад

    Nice video bro !

  • @farahkeishaaliyariza8738
    @farahkeishaaliyariza8738 15 дней назад

    11:42

  • @DBlenderRenderer
    @DBlenderRenderer Год назад

    for some reason the particales immidietly go to the center help

  • @rylibecca
    @rylibecca Год назад

    The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.

    • @sina2403
      @sina2403 Год назад

      i know it been 5 months but i had the same problem just unhide the emiter and it should be fixed.

  • @jonahdworkin5991
    @jonahdworkin5991 3 года назад +7

    When I tried to render it, the image appeared as a orange glob and I tried to hide bounce and had all the things checked what do I do?

    • @Kaizen756
      @Kaizen756 2 года назад

      render in in cycles

  • @annaseok9989
    @annaseok9989 2 года назад

    18:50 bookmark

  • @mahimasingh9558
    @mahimasingh9558 Год назад

    When i click space space refraction not doing what is shown

  • @Fraend
    @Fraend 2 года назад

    I don't know why ...if i render this in eevee i don't see the blobs...someone can help?

  • @fervazmel
    @fervazmel 3 месяца назад

    At 10:01 when he switches Halo to Object and they dissapear, how do they reappear again?? I don't understand, can somebody help me? ): I'm stuck

    • @whyme9406
      @whyme9406 3 месяца назад

      increase the scale

    • @fervazmel
      @fervazmel 3 месяца назад

      @@whyme9406 they are not small, they are invisible ): that didn't help

  • @jonahpelingon1815
    @jonahpelingon1815 2 года назад

    tried to scale it down to on a different project and the meatballs just went outside the lamp any tips?

  • @eriknelson2461
    @eriknelson2461 3 года назад +1

    Thank you. I started okay, now I am stuck when I add the metaballs. The particles are now a very few fragments that flicker in and out of existence. The only thing I can think of is the metaballs' inflience relative to each other. But where do I fix that and what settings should it be?

    • @polygonrunway
      @polygonrunway  3 года назад

      First try adjusting their size(scale in particle settings) and then you can select the metaball object itself and in metaball properties (right tab) you can change the influence (cant remember how its called, maybe radius)

  • @corimyers4985
    @corimyers4985 2 года назад

    I could not get my lava to stay in my lamp. Otherwise I had it down! LOL
    I'll try again I suppose.