How I Make Lava Lamps in Blender

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  • Опубликовано: 2 ноя 2024

Комментарии • 10

  • @DeltaXMusic
    @DeltaXMusic 6 месяцев назад +1

    sweet tutorial. got me learning some very basic stuff in a cool way. i appreciate you making this

  • @Knameee
    @Knameee 8 месяцев назад +1

    this is so useful, you should have more subs :D

  • @fearofaflatearth
    @fearofaflatearth Год назад +11

    Meatballs.

  • @deadend5233
    @deadend5233 Год назад +1

    Bro only has 7 subs, how?

  • @FlipzPlyzVr
    @FlipzPlyzVr Год назад

    i dont have emmision

  • @corndoq
    @corndoq Год назад

    im #8 :D

  • @its3amagain.
    @its3amagain. 3 месяца назад

    Why is my lava not glowing :(

    • @bigm758
      @bigm758 3 месяца назад

      Go into the "Render" Tab above the material one on the right hand side (the icon looks like a camera) and tick "Bloom", really strange thing to not include in the tutorial.

  • @truthspeaker7878
    @truthspeaker7878 7 месяцев назад

    DIDNT SHOW HOW TO COPY AND PASTE LOOP THE GOO ANIMATION BECAUSE YOU CANT HA

  • @bigm758
    @bigm758 3 месяца назад +1

    WORTH NOTING: Before you follow this tutorial, this animation is completely unusable in a 3D game engine such as Unity, using metaballs is only useful if you want your animation to stay in Blender. If you want to export metaballs as an animation you have to do so in .Alembic as metaballs are considered as particles, this is completely useless for Unity as to get an animation to export for Alembic and have it work you need to apply the location and rotation transforms which breaks your animation keyframes in Blender once applied if you're using metaballs. FLUID SIMULATION IS HOW YOU SHOULD DO IT IF YOU WANT THIS TO BE ACTUALLY USABLE FOR GOODNESS SAKES.
    Also worth noting is this tutorial doesn't mention that you have to click on the Camera icon way above the Material section and Tick "Bloom" to actually see your emissive glow and also doesn't loop the animation.
    PLEASE PIN THIS