Blender 3d - how to use instances the right way

Поделиться
HTML-код
  • Опубликовано: 1 фев 2025

Комментарии • 86

  • @nadstunes77
    @nadstunes77 Год назад +14

    Literally fell in love with this channel...was having a tough time figuring out the best way to approach modelling heavily detailed italianate interiors and your content is a god send....thank you

    • @hbitproject
      @hbitproject  Год назад +4

      Thank you, I appreciate that very much 😊

  • @xDaShaanx
    @xDaShaanx 2 года назад +9

    What a beautiful blender channel. Lots of stuff and smooth way of explaining.

  • @tiagoloureiro3302
    @tiagoloureiro3302 2 года назад +17

    Great Tutorial, loved how you explained your collection structure & why you set it up in that way, that's one of the things I feel isn't spoken about very often :)

    • @hbitproject
      @hbitproject  2 года назад +3

      Thank you mate, I really appreciate that!

  • @OscarChabrand
    @OscarChabrand Год назад +2

    This excellent. For years I've been confused about the limitations of instancing in blender but this video has changed my approach. It's too bad you can't use arrays on empties (seems more logical ) but a plane will do just fine !

    • @hbitproject
      @hbitproject  Год назад +5

      Glad it helped 👍. It would be really useful to have a "make instance" checkbox in the array modifier to begin with!

  • @Vospi
    @Vospi 2 года назад +2

    Elegant and helpful, thank you!

  • @abhiraaid
    @abhiraaid Год назад +1

    Your channel is unlike any other. Great work! Just great!

  • @AustinTAllen
    @AustinTAllen 2 года назад +5

    Very cool way to instance complex models. Thanks!

  • @trevorsoh2130
    @trevorsoh2130 2 года назад +5

    Thank you sir, you are an awesome teacher. Much appreciated, i learnt alot about instancing and texturing instances, that i wish i knew long ago

  • @projectbilly365
    @projectbilly365 2 года назад +32

    Just curious why parent to a plane (as opposed to an empty)? Love your videos - thank you for sharing this stuff.

    • @hbitproject
      @hbitproject  2 года назад +43

      Actually you could even use a single vertex and choose that as the instancing method. I prefer to use planes because they are easier to spot in the viewport when needed, but it is just down to personal preferences I guess 👍

    • @pZq_
      @pZq_ 2 года назад +15

      You can not use modifiers (i.e. array modifier) on empty object.

  • @4rthurK
    @4rthurK Год назад +1

    Hey bro, you're going places. I like your work and I like your English. If you use geometry nodes you'll be next level. So don't do it, I don't need competition.

  • @ErikMKeller
    @ErikMKeller 6 месяцев назад +1

    Brilliant! That helps a lot with my system. Thank you so much!

  • @TWLpontus
    @TWLpontus 2 года назад +2

    Looking good! Thanks for the helpful tutorial!

  • @itsblkworld
    @itsblkworld 2 года назад +10

    I learned a lot from your channel about modeling (especially about ornament). Would be great if you can do Prado Museum interior. That'll be great to see your technique to deal with the ceiling

    • @hbitproject
      @hbitproject  2 года назад +1

      Thank you! That's an interesting piece, I may give it a try ;)

  • @pier-oliviermartel713
    @pier-oliviermartel713 Год назад +1

    Great tutorial ! Wow it's really awsome, I bought the pack and I am now modeling my first building in that style. I just have one question ? how would you make a perfect corner turn with instances ? I have no idea how to do that. Thanks again !

  • @TomasHradckyComposer
    @TomasHradckyComposer 2 года назад +2

    Wonderful tutorial. Many thanks.

  • @exorcist3d99
    @exorcist3d99 2 года назад +2

    This is incredible. Thank you.

  • @MelizzanoDaquila
    @MelizzanoDaquila 17 дней назад

    Blew my mind, this is brilliant, thank you so much. +1 Sub

  • @TruthSurge
    @TruthSurge Год назад +1

    But you cannot edit or modify an instance. Right? You can only change a material or texture?

    • @hbitproject
      @hbitproject  Год назад +1

      You can turn any instance into a real mesh (if you don't than no, you cannot edit it)

    • @TruthSurge
      @TruthSurge Год назад

      @@hbitproject yeah, I guess that's the point. You get a copy but w/o having real polygons stored in the database to keep track of. Just a reference to that original data plus any new transforms I suppose. Well, thanks!

  • @khairulbahariandiprawira
    @khairulbahariandiprawira Год назад

    keep it up, thanks for the tutorials!

  • @liam_ryd7265
    @liam_ryd7265 Год назад

    always amazing video

  • @juhada
    @juhada Год назад

    subbed! thank you this was so useful.

  • @KofteciRamiz
    @KofteciRamiz 2 года назад

    Great tutorial as usual

  • @virxest
    @virxest 3 месяца назад

    Can you make (a spring, for example) out of instances and make them look as one seamless object by copying each circle and moving them on top of each other, but without visible transitions?

  • @XRelabs
    @XRelabs 2 года назад +1

    Man you are amazing, thank you very much, pure experience and talent , thank you for sharing such knowledge 🫶🏻
    I wonder though will this be expensive in a game engine if its made like a game asset with its own baked texture and uv mapped

    • @hbitproject
      @hbitproject  2 года назад

      Thank you mate! Baking textures would be a problem I guess since instances are sharing the same UV map (the one of the original mesh). Have you though about creating a couple of variations of the pieces you want to be there for real and baking the rest on the normal map of the entablature? Have a nice day!

  • @a.miroshin
    @a.miroshin 11 месяцев назад +1

    Im hypnotised with the soundtrack! Can you reveal it?

  • @rcarendsen
    @rcarendsen 7 месяцев назад

    Question : Once you made those instances on objects .. Is there a way to make them all as normal objects so you can add modifiers or link them together . ? I tried convert to mesh , select them all and used un parent . thank you for this great video 👍

  • @heinrichduda5466
    @heinrichduda5466 Год назад

    Hi, I arrived here because a garden scene of mine, full of trees and bushes everywhere is slowly making my work painful - I am almost finished but I will redo all plants by instancing them. I really had them all separate objects, what a mess :D Thanks for the video!

    • @hbitproject
      @hbitproject  Год назад

      Thank you! You can also use ALT-D for quick instancing if you don't need very specific patterns 👍

  • @abstractizm
    @abstractizm Год назад

    Amazing! Super usefull.

  • @rsher_digital-art
    @rsher_digital-art 11 месяцев назад +1

    I don't have Mesh MAchine, please tell me where I can find the Mesh to Instances command. Should I just use the ALT D command?
    Thanks.

  • @jamaicster
    @jamaicster Год назад

    Am I getting it right - parenting and instancing is used for keeping resources consumption low? I thought we can just use array modifier for that? Or maybe array modifier is way more heavy for PC?

  • @nd3979
    @nd3979 Год назад

    Thanks for the amazing tutorial, super smooth and well-paced! Appreciate the inclusion of hotkeys and where to find various settings.

  • @bicyclemk2851
    @bicyclemk2851 2 года назад

    You are so amazing at this dude the things you make is exactly what my goal is. Do you know how many hours have you spent on blender? I am curious.

    • @hbitproject
      @hbitproject  2 года назад

      Thank you mate. To be honest I was a bit late to the game, as I only discovered this passion a couple of years ago. But since then, I surely spent countless hours on it (don't know for sure, but more than a thousand easily).

    • @haudtalis5036
      @haudtalis5036 2 года назад +1

      @@hbitproject Yeah, man, that's about how long it's going to take me to get through your lesson on the arch. 😂
      Old computer, old brain... I started playing with 3dMax back in 1998, and I was already 40 years old then. 🤦‍♂

    • @bicyclemk2851
      @bicyclemk2851 2 года назад

      @@hbitproject I see, also I wonder if you would consider trying to make gothic styled arches like the ones used in cathedrals on the exterior. I don't know how different making something like that would be for you to make but I would be very happy if you did that.

    • @hbitproject
      @hbitproject  2 года назад

      It is for sure in my next-to-do list!

    • @hbitproject
      @hbitproject  2 года назад

      Let me know if you want me to share the .blend file 👍

  • @najimohamed503
    @najimohamed503 21 день назад

    You are a great one

  • @shoaibakhtar4934
    @shoaibakhtar4934 2 года назад

    i found my new favourite blenderer UwU

  • @jkartz92
    @jkartz92 Год назад

    beautiful

  • @PixelForgeLab
    @PixelForgeLab 2 года назад

    Ah ! if I knew this 2 weeks ago... dang it... grazie ;)

    • @hbitproject
      @hbitproject  2 года назад +1

      Grazie mille! Accento inconfondibile? :D

    • @PixelForgeLab
      @PixelForgeLab 2 года назад

      @@hbitproject grazie a te, l'accento italiano e' difficile da togliere o camuffare ! cmq se guardi ( non tutto ovviamente ) il video che ho postato l'altro ieri, dove ho ricreato una scena di spiderman tutta in blender, vedi dove mi sarebbe servito questo tuo tutorial ! molto bello davvero

    • @hbitproject
      @hbitproject  2 года назад +1

      Vero, il tuo però è camuffato molto meglio! Ottimo video, complimenti ;)

    • @PixelForgeLab
      @PixelForgeLab 2 года назад

      @@hbitproject grazie davvero! Considerando che non sono un modellatore e da un cubo ho tirato fuori il post office eheh. Grazie davvero... Non vedo l'ora di provare la tua tecnica su un'altro progetto!

  • @Mirakurum01
    @Mirakurum01 Год назад

    I'm new to blender so i wanted to ask how do you apply this one material to all those separate objects to manipulate material randomization of a whole scene ? Hope it makes any sense, cause i dont even know how to formulate a question. Thanks in advance!

    • @hbitproject
      @hbitproject  Год назад

      You can go in the "layers" panel (right side of the UI), scroll down to the overrides and just select the material you want to use. Hope it helps!

    • @Mirakurum01
      @Mirakurum01 Год назад

      @@hbitproject thank you! At first i didnt notice this part in the video, now it works ❤

  • @chasingdaydreams2788
    @chasingdaydreams2788 Год назад

    For the nested instances part, is there a way to randomly distributed the object containing the nested instances? I have vegetation that contains instances of leaves and twigs and i need to distribute the vegetation randomly across a plane

  • @valtabohm
    @valtabohm Год назад +5

    Bro I dont get it at all my brain is kinda melted. So you telling me instances are basically planes with another's object mesh? kinda of PC friendly copy?

  • @Tizian_Pichler
    @Tizian_Pichler 2 года назад

    Nice video keep it up:)

  • @DarkSwordsman
    @DarkSwordsman 2 года назад

    Is the array modifier actually instancing? I was under the impression that it can't "instance" in the same way that other instancing works, where it actually references the original data. I do remember many times using the array modifier and it lagging out my PC

    • @hbitproject
      @hbitproject  2 года назад

      Yes it does. Try this: enable the statistics in the overlay panel and keep an eye on the poly count as you increase the number of iterations.

  • @TheKillerMB1
    @TheKillerMB1 2 года назад

    so what does the option "instancing" actually do? like what happens when i put it on faces and why does it not consume performance?

    • @hbitproject
      @hbitproject  2 года назад +3

      It creates an instance on each face of the parent object. It doesn't consume resources because with instances you are not copying also the underlying data of the original object over and over (as you would do instead with the normal shift-d duplicate)

    • @TheKillerMB1
      @TheKillerMB1 2 года назад

      @@hbitproject ah okay ty

  • @Joshua_Knowles_
    @Joshua_Knowles_ 2 года назад

    nice 👍

  • @eshwarthegreat
    @eshwarthegreat 2 года назад

    Smart👍

  • @aeonbreak4728
    @aeonbreak4728 2 года назад

    why do you have to use a plane instead of the actual geometry? thx

    • @hbitproject
      @hbitproject  2 года назад

      Hello, I use the plane as an instancing object in order to easily place instances according to my needs (in this case, a simple straight array). You could certainly create and place instances manually, but I think that's unnecessarily convoluted.

  • @SubhrajyotiAcharyyaDSB
    @SubhrajyotiAcharyyaDSB 2 года назад

    im so sorry but as a noob i fail to understand what you did more than using an array modifier? Cant i just combine the different parts and use array mod? the geometry nodes part and material part i understood but not the plane instance thing.

    • @hbitproject
      @hbitproject  2 года назад

      Hello, the point is that in this way you are not copying over and over the data of the original mesh but only that of the instancing object (which is minimum in comparison)

    • @aeonbreak4728
      @aeonbreak4728 2 года назад

      @@hbitproject isnt this the same as using ALT+D or just regular array with instancing?

    • @sleepycritical6950
      @sleepycritical6950 Год назад

      ​​@@aeonbreak4728 doesn't alt d create more objects? The point is that you don't create more objects than necessary so u save memory space.

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 года назад

    woaw !

  • @ibrahimakca8628
    @ibrahimakca8628 Год назад

    bunun aynısını sketcupda yapabilirim ama renkler sorun

    • @Canayyldzzz
      @Canayyldzzz 6 месяцев назад

      Mevzu sketchup da yapıp yapmamak değil adam istesene normal halde de çizer yapar fakat buradaki konu modül oluşturma ve bunu sahneye entegre etmek ondan bahsediyor. Emin ol modül oluşturmak uğraştırıcı bir süreç birazcık yazılım bilgisi de içeriyor döngüler oluşturma vs.

  • @andta7889
    @andta7889 3 месяца назад

    I can't parent collection to an object D:

  • @Dhruv1223
    @Dhruv1223 2 года назад

    And subscribed

  • @jmdenisme
    @jmdenisme 2 года назад

    Are you selling the assets lol

    • @hbitproject
      @hbitproject  2 года назад

      Hello, I'm working on a pack to be released sooner or later 👍

  • @GabrielGreedy
    @GabrielGreedy 2 года назад +1

    That's wrong in so many levels :O

    • @ju59
      @ju59 2 года назад +3

      What do you mean?

    • @Catmac
      @Catmac 2 года назад

      Take time to explain and everybody will win. Just saying that sounds unnecessary rude.

  • @aXelRedfield
    @aXelRedfield Год назад

    I have tried several tutorials from this guy and this is the first channel I can not learn anything from, I don't know what it is about his videos but I understand absolutely nothing from him