Literally fell in love with this channel...was having a tough time figuring out the best way to approach modelling heavily detailed italianate interiors and your content is a god send....thank you
Great Tutorial, loved how you explained your collection structure & why you set it up in that way, that's one of the things I feel isn't spoken about very often :)
This excellent. For years I've been confused about the limitations of instancing in blender but this video has changed my approach. It's too bad you can't use arrays on empties (seems more logical ) but a plane will do just fine !
Actually you could even use a single vertex and choose that as the instancing method. I prefer to use planes because they are easier to spot in the viewport when needed, but it is just down to personal preferences I guess 👍
Hey bro, you're going places. I like your work and I like your English. If you use geometry nodes you'll be next level. So don't do it, I don't need competition.
I learned a lot from your channel about modeling (especially about ornament). Would be great if you can do Prado Museum interior. That'll be great to see your technique to deal with the ceiling
Great tutorial ! Wow it's really awsome, I bought the pack and I am now modeling my first building in that style. I just have one question ? how would you make a perfect corner turn with instances ? I have no idea how to do that. Thanks again !
@@hbitproject yeah, I guess that's the point. You get a copy but w/o having real polygons stored in the database to keep track of. Just a reference to that original data plus any new transforms I suppose. Well, thanks!
Can you make (a spring, for example) out of instances and make them look as one seamless object by copying each circle and moving them on top of each other, but without visible transitions?
Man you are amazing, thank you very much, pure experience and talent , thank you for sharing such knowledge 🫶🏻 I wonder though will this be expensive in a game engine if its made like a game asset with its own baked texture and uv mapped
Thank you mate! Baking textures would be a problem I guess since instances are sharing the same UV map (the one of the original mesh). Have you though about creating a couple of variations of the pieces you want to be there for real and baking the rest on the normal map of the entablature? Have a nice day!
Question : Once you made those instances on objects .. Is there a way to make them all as normal objects so you can add modifiers or link them together . ? I tried convert to mesh , select them all and used un parent . thank you for this great video 👍
Hi, I arrived here because a garden scene of mine, full of trees and bushes everywhere is slowly making my work painful - I am almost finished but I will redo all plants by instancing them. I really had them all separate objects, what a mess :D Thanks for the video!
Am I getting it right - parenting and instancing is used for keeping resources consumption low? I thought we can just use array modifier for that? Or maybe array modifier is way more heavy for PC?
Thank you mate. To be honest I was a bit late to the game, as I only discovered this passion a couple of years ago. But since then, I surely spent countless hours on it (don't know for sure, but more than a thousand easily).
@@hbitproject Yeah, man, that's about how long it's going to take me to get through your lesson on the arch. 😂 Old computer, old brain... I started playing with 3dMax back in 1998, and I was already 40 years old then. 🤦♂
@@hbitproject I see, also I wonder if you would consider trying to make gothic styled arches like the ones used in cathedrals on the exterior. I don't know how different making something like that would be for you to make but I would be very happy if you did that.
@@hbitproject grazie a te, l'accento italiano e' difficile da togliere o camuffare ! cmq se guardi ( non tutto ovviamente ) il video che ho postato l'altro ieri, dove ho ricreato una scena di spiderman tutta in blender, vedi dove mi sarebbe servito questo tuo tutorial ! molto bello davvero
@@hbitproject grazie davvero! Considerando che non sono un modellatore e da un cubo ho tirato fuori il post office eheh. Grazie davvero... Non vedo l'ora di provare la tua tecnica su un'altro progetto!
I'm new to blender so i wanted to ask how do you apply this one material to all those separate objects to manipulate material randomization of a whole scene ? Hope it makes any sense, cause i dont even know how to formulate a question. Thanks in advance!
For the nested instances part, is there a way to randomly distributed the object containing the nested instances? I have vegetation that contains instances of leaves and twigs and i need to distribute the vegetation randomly across a plane
Bro I dont get it at all my brain is kinda melted. So you telling me instances are basically planes with another's object mesh? kinda of PC friendly copy?
Is the array modifier actually instancing? I was under the impression that it can't "instance" in the same way that other instancing works, where it actually references the original data. I do remember many times using the array modifier and it lagging out my PC
It creates an instance on each face of the parent object. It doesn't consume resources because with instances you are not copying also the underlying data of the original object over and over (as you would do instead with the normal shift-d duplicate)
Hello, I use the plane as an instancing object in order to easily place instances according to my needs (in this case, a simple straight array). You could certainly create and place instances manually, but I think that's unnecessarily convoluted.
im so sorry but as a noob i fail to understand what you did more than using an array modifier? Cant i just combine the different parts and use array mod? the geometry nodes part and material part i understood but not the plane instance thing.
Hello, the point is that in this way you are not copying over and over the data of the original mesh but only that of the instancing object (which is minimum in comparison)
Mevzu sketchup da yapıp yapmamak değil adam istesene normal halde de çizer yapar fakat buradaki konu modül oluşturma ve bunu sahneye entegre etmek ondan bahsediyor. Emin ol modül oluşturmak uğraştırıcı bir süreç birazcık yazılım bilgisi de içeriyor döngüler oluşturma vs.
I have tried several tutorials from this guy and this is the first channel I can not learn anything from, I don't know what it is about his videos but I understand absolutely nothing from him
Literally fell in love with this channel...was having a tough time figuring out the best way to approach modelling heavily detailed italianate interiors and your content is a god send....thank you
Thank you, I appreciate that very much 😊
What a beautiful blender channel. Lots of stuff and smooth way of explaining.
Great Tutorial, loved how you explained your collection structure & why you set it up in that way, that's one of the things I feel isn't spoken about very often :)
Thank you mate, I really appreciate that!
This excellent. For years I've been confused about the limitations of instancing in blender but this video has changed my approach. It's too bad you can't use arrays on empties (seems more logical ) but a plane will do just fine !
Glad it helped 👍. It would be really useful to have a "make instance" checkbox in the array modifier to begin with!
Elegant and helpful, thank you!
Your channel is unlike any other. Great work! Just great!
Very cool way to instance complex models. Thanks!
Thank you sir, you are an awesome teacher. Much appreciated, i learnt alot about instancing and texturing instances, that i wish i knew long ago
Just curious why parent to a plane (as opposed to an empty)? Love your videos - thank you for sharing this stuff.
Actually you could even use a single vertex and choose that as the instancing method. I prefer to use planes because they are easier to spot in the viewport when needed, but it is just down to personal preferences I guess 👍
You can not use modifiers (i.e. array modifier) on empty object.
Hey bro, you're going places. I like your work and I like your English. If you use geometry nodes you'll be next level. So don't do it, I don't need competition.
Brilliant! That helps a lot with my system. Thank you so much!
Looking good! Thanks for the helpful tutorial!
I learned a lot from your channel about modeling (especially about ornament). Would be great if you can do Prado Museum interior. That'll be great to see your technique to deal with the ceiling
Thank you! That's an interesting piece, I may give it a try ;)
Great tutorial ! Wow it's really awsome, I bought the pack and I am now modeling my first building in that style. I just have one question ? how would you make a perfect corner turn with instances ? I have no idea how to do that. Thanks again !
Wonderful tutorial. Many thanks.
This is incredible. Thank you.
Blew my mind, this is brilliant, thank you so much. +1 Sub
But you cannot edit or modify an instance. Right? You can only change a material or texture?
You can turn any instance into a real mesh (if you don't than no, you cannot edit it)
@@hbitproject yeah, I guess that's the point. You get a copy but w/o having real polygons stored in the database to keep track of. Just a reference to that original data plus any new transforms I suppose. Well, thanks!
keep it up, thanks for the tutorials!
always amazing video
subbed! thank you this was so useful.
Great tutorial as usual
Can you make (a spring, for example) out of instances and make them look as one seamless object by copying each circle and moving them on top of each other, but without visible transitions?
Man you are amazing, thank you very much, pure experience and talent , thank you for sharing such knowledge 🫶🏻
I wonder though will this be expensive in a game engine if its made like a game asset with its own baked texture and uv mapped
Thank you mate! Baking textures would be a problem I guess since instances are sharing the same UV map (the one of the original mesh). Have you though about creating a couple of variations of the pieces you want to be there for real and baking the rest on the normal map of the entablature? Have a nice day!
Im hypnotised with the soundtrack! Can you reveal it?
Question : Once you made those instances on objects .. Is there a way to make them all as normal objects so you can add modifiers or link them together . ? I tried convert to mesh , select them all and used un parent . thank you for this great video 👍
Hi, I arrived here because a garden scene of mine, full of trees and bushes everywhere is slowly making my work painful - I am almost finished but I will redo all plants by instancing them. I really had them all separate objects, what a mess :D Thanks for the video!
Thank you! You can also use ALT-D for quick instancing if you don't need very specific patterns 👍
Amazing! Super usefull.
I don't have Mesh MAchine, please tell me where I can find the Mesh to Instances command. Should I just use the ALT D command?
Thanks.
Am I getting it right - parenting and instancing is used for keeping resources consumption low? I thought we can just use array modifier for that? Or maybe array modifier is way more heavy for PC?
Thanks for the amazing tutorial, super smooth and well-paced! Appreciate the inclusion of hotkeys and where to find various settings.
You are so amazing at this dude the things you make is exactly what my goal is. Do you know how many hours have you spent on blender? I am curious.
Thank you mate. To be honest I was a bit late to the game, as I only discovered this passion a couple of years ago. But since then, I surely spent countless hours on it (don't know for sure, but more than a thousand easily).
@@hbitproject Yeah, man, that's about how long it's going to take me to get through your lesson on the arch. 😂
Old computer, old brain... I started playing with 3dMax back in 1998, and I was already 40 years old then. 🤦♂
@@hbitproject I see, also I wonder if you would consider trying to make gothic styled arches like the ones used in cathedrals on the exterior. I don't know how different making something like that would be for you to make but I would be very happy if you did that.
It is for sure in my next-to-do list!
Let me know if you want me to share the .blend file 👍
You are a great one
i found my new favourite blenderer UwU
beautiful
Ah ! if I knew this 2 weeks ago... dang it... grazie ;)
Grazie mille! Accento inconfondibile? :D
@@hbitproject grazie a te, l'accento italiano e' difficile da togliere o camuffare ! cmq se guardi ( non tutto ovviamente ) il video che ho postato l'altro ieri, dove ho ricreato una scena di spiderman tutta in blender, vedi dove mi sarebbe servito questo tuo tutorial ! molto bello davvero
Vero, il tuo però è camuffato molto meglio! Ottimo video, complimenti ;)
@@hbitproject grazie davvero! Considerando che non sono un modellatore e da un cubo ho tirato fuori il post office eheh. Grazie davvero... Non vedo l'ora di provare la tua tecnica su un'altro progetto!
I'm new to blender so i wanted to ask how do you apply this one material to all those separate objects to manipulate material randomization of a whole scene ? Hope it makes any sense, cause i dont even know how to formulate a question. Thanks in advance!
You can go in the "layers" panel (right side of the UI), scroll down to the overrides and just select the material you want to use. Hope it helps!
@@hbitproject thank you! At first i didnt notice this part in the video, now it works ❤
For the nested instances part, is there a way to randomly distributed the object containing the nested instances? I have vegetation that contains instances of leaves and twigs and i need to distribute the vegetation randomly across a plane
Bro I dont get it at all my brain is kinda melted. So you telling me instances are basically planes with another's object mesh? kinda of PC friendly copy?
Nice video keep it up:)
Is the array modifier actually instancing? I was under the impression that it can't "instance" in the same way that other instancing works, where it actually references the original data. I do remember many times using the array modifier and it lagging out my PC
Yes it does. Try this: enable the statistics in the overlay panel and keep an eye on the poly count as you increase the number of iterations.
so what does the option "instancing" actually do? like what happens when i put it on faces and why does it not consume performance?
It creates an instance on each face of the parent object. It doesn't consume resources because with instances you are not copying also the underlying data of the original object over and over (as you would do instead with the normal shift-d duplicate)
@@hbitproject ah okay ty
nice 👍
Smart👍
why do you have to use a plane instead of the actual geometry? thx
Hello, I use the plane as an instancing object in order to easily place instances according to my needs (in this case, a simple straight array). You could certainly create and place instances manually, but I think that's unnecessarily convoluted.
im so sorry but as a noob i fail to understand what you did more than using an array modifier? Cant i just combine the different parts and use array mod? the geometry nodes part and material part i understood but not the plane instance thing.
Hello, the point is that in this way you are not copying over and over the data of the original mesh but only that of the instancing object (which is minimum in comparison)
@@hbitproject isnt this the same as using ALT+D or just regular array with instancing?
@@aeonbreak4728 doesn't alt d create more objects? The point is that you don't create more objects than necessary so u save memory space.
woaw !
bunun aynısını sketcupda yapabilirim ama renkler sorun
Mevzu sketchup da yapıp yapmamak değil adam istesene normal halde de çizer yapar fakat buradaki konu modül oluşturma ve bunu sahneye entegre etmek ondan bahsediyor. Emin ol modül oluşturmak uğraştırıcı bir süreç birazcık yazılım bilgisi de içeriyor döngüler oluşturma vs.
I can't parent collection to an object D:
And subscribed
Are you selling the assets lol
Hello, I'm working on a pack to be released sooner or later 👍
That's wrong in so many levels :O
What do you mean?
Take time to explain and everybody will win. Just saying that sounds unnecessary rude.
I have tried several tutorials from this guy and this is the first channel I can not learn anything from, I don't know what it is about his videos but I understand absolutely nothing from him