I got my friends to watch this for me and they all agreed I would be somewhere between -10 and -13! Really made me feel like I wasn't a faliure and maybe it was my players who I can't stop from arguing ☹️
I got a -7. I thought about giving myself half points on some, I can't remember which one, but it was worth +2, and it kinda applied to me, but not entirely. So, in that case, I might be a -6. Either way, I'm doing alright. I'll have to send this video to some friends I've played with and see how they score me.
I love how there's no inbetween pixie and goblin. You could just be guilty of not setting up an alarm and you would be as much of a selfish asshole as that guy who brings his weird fetishes to the table and forces himself into every situation. 10/10, best survey. Would take it again. -Your friendly neighborhood goblin.
I scored a 7, but i think a lot of green flags are missing for players. Like they were mostly aimed at the dm. Like a few examples of flags that could be added were: help the dm guide the party towards the objective, try to amo up the spotlight for your fellow players. Etc
I think “knowing the rules” and “knowing your character” should at least be a -1 green flag. It’s hard for 1 person to remember everything, and knowing how to play D&D when playing D&D can speed things along and make things easier.
I understand what you're saying but isn't that the bare minimum? (Unless you pay the DM) If it's expected from the DM to remember all the rules (or at least the main ones) it should be the same for the players. I understand that "players" is a wide variety of people, and everyone have different needs and capabilities, but I think the bare minimum to be an ok player is to remember what your character does, for example, is you play a rogue your main feature is sneak attack... just learn it properly Again, I totally understand what you're going for, like recognicing the people who actually care and takes the this hobbby or our seriously... But sometimes people can be so hard on DM's and so lenient on players
@@dungeonsdrawings3625 group of friends can play together even if someone doesn't understand anything that is happening. If everyone is having fun it is good enough.
I picked up DM role in the group with only DnD knowlage being two training fights and pathfinder videoganes (not dnd but close enough). I said to my group "please know your spells and how they work, because i don't"
Some more green flags: You read the rules (-1) You know your character (-1) You try to follow any plothooks the DM gives you (-1) You are adaptive to your player's triggers and stuff (-2) You bring snacks for other people too (-2) You actively try to not make a mess for whoever is hosting (-1) You actively try to make the game more fun for other players (-2) Connecting and actively RPing with other PCs (-1) Helping the DM with things such as setting up (-2) Lemme know if I should add or change stuff
i feel like there weren't enough green flags for players, my players usually do stuff i genuinely love and I reward them in game even. Stuff like ''not acting out of character'' is amazing, sometimes they have funny ideas or crack jokes even, ''reminding other players of things their characters can do'' like telling the monk they can still use flurry of blows, or that it's actually just a bonus action to do something.
I think it would be fun to see other D&D RUclipsrs take this quiz. Folks like JoCat, XP to Level 3, Puffin Forest, and Crit Crab. I'm sure their reactions would be pretty entertaining and they may even tell some fun (and/or terrible) stories.
@@olexandersalskyi2320 That is certainly one way to look at that, but I think it takes away from the fact that players can also add alot to an RP Session. RP is always a coop game or should be atleast in my opinion, that also not one person makes a game good/bad. But I totally get that a DM does have a big load on his mind. But I can give an example for a Green Flag: "Players that give the DM input to the character or ideas in play" "Players that describe their action (and the world a bit if that is okay with the DM)."
@@thecanonkanon8557 edit: I stand by what I said, but I may have said it poorly. I don't expect the average player to take on a whole campaign. I don't trust them to take on a simple one-shot adventure, frankly. But I do very much believe the skills and knowledge you can get by running one or two sessions as the DM are pretty valuable. No one expects you to do well, least of all me personally, but you're only doing yourself a disservice by finding excuses to not at least try. Obvious exceptions with people who plain can't stand all eyes/ears on them apply because fucking duh. There. If you still think this is too much then at that point I really don't have anything to say to you. Maybe catch on that a DnD player means they have been both players and DM? And the fact you haven't DMd should be fixed as soon as possible?
@@chukyuniqul Honestly I see it differently some people don't want to dm and forcing them doesn't make it a good round or fun for everyone. But I understand that some people work very well with switching DMs and some Systems like Ars Magica work with that system.
I had a dm that showed 2 blood flags, but for everyone else except 2 people it was our first time playing, and they both ended up being chased out by that DM before we just cancelled the campaign
-11 A lot of my red flags stem from the DM and players peer pressuring me to endure being there, even when I needed a fresh air break. Left to Fester, and all the ways to fidget associated with feeling trapped. I've gotten better at handling peer pressure, fatigue, and sticking up for myself. But I'm nowhere near done improving.
+3 from red flags -15 from green flags +100 from not alive anymore blood flag. It was a long time ago and only once, but something I still remind myself what to never become again. I was in a dark place, looking for anything kind of help, and couldn't figure out any ways besides using my mental health as leverage. I had lost connections with anyone during that time, but always wanted to try to make amends if I ever found them. All I can say is, if you are someone in a dark place, try to reach out and talk to someone who is willing to listen instead of using it as a reason to get people to talk. Forcing people will only result in a bad experience for anyone involved, and end up making things worse.
As long as you’ve moved on from it, I don’t think it should count. Edit: At the end of the video, when giving out scores, Blaine mentions that you, if you got a bled flag, should “Well, all I could hope for is that you don’t interact with the DnD community before you get your problems worked out for everyone else’s sake.” This indicates that you ARE allowed to interact with the community once you get your problems sorted out. I shouldn’t have to say, then, that even Blaine thinks that if it’s not an issue anymore than it shouldn’t count towards your current standings as a DnD player. So no, you are not in fact an Archdevil.
If you've moved on and don't do it anymore, it shouldn't count This is a measurement of the tendencies of you personally and currently, not a permanent criminal record of you measuring that one time you pranked the police station with 156 pregnant cicadas 5 years ago The blood flags especially should only be if that is a common or very recent occurence that you have yet to change, and you have absolutely changed from the sounds of it
i can see why a rules lawyer is a bad thing but like when we first started and were all pretty new, the DM kept having us do performance checks for EVERYTHING RP related. want to cut out a manticores heart? performance check. Want to cook breakfast, performance check. want to use a pry bar to open a door, performance check. I think they kept interpreting "performance" to mean 'how well something was done' when the intention of the skill is like acting or entertaining. i got chastised for it cuz , 'DM can do what they want', but if a DM is doing something blatantly wrong i feel like it should be mentioned.
To pick a random thing in here what makes it really easy to have people understand what is you or your character is to give them an accent makes it one a automatically funnier or cooler character and it’s just a fun thing to do
There's always more way to improve as a DM, D&D player, and even person, but the best start to being a good DM is just being a good friend. As long as you've got that down, your players will have fun. I've learned this from personal experience.
I Think by the fact that you are reflecting on your dming skills, to improve everyones experience playing this game, prooves that you can be proud at yourself as an dm
-15 I'm the forever DM of my group and and I'm also anxious by nature. Due to this I do almost all the green flags in order to keep the game fresh and fun all the time
One thing that i'm happy that I can call myself out for is that I always ask new or veteran players what might help them become more immersed into my campaigns, anxiety can be a angel and a devil at the same time!
I feel that, as the forever DM I always try to make my games as great as possible, I'm a good DM but a bad player, it's nice to see so many good DND players in the comments no matter what side of the screen they're on.
yea im a player but because of my high levels of anxiety i try to green flag to avoid being singled out for bad choices >.< i dont need that stress in my life :p
Sending this to my group to rate me, can't wait to see the ultra high scores. When I include my personal bias, I scored a -4, mostly because I'm the forever DM.
@@tegxi I know I am a player, so my opinion may be biased, but there definitely are a lot of things that a player can do in-game that should award them green flags that Blaine didn’t cover.
@@litessbu I think it's because those good things just don't happen all to often, or rather only certain players (angels) do them. Like when an artificer used their infusion slots to give other players buffs rather than keep them for themselves, I was genuinely shocked.
@@koalabro6118 I was thinking about other stuff, like keeping in character to make for fun moments, having the rules memorized so that the game can move more smoothly, having your character sheet memorized so that you take up less time during initiative, maximizing flavor for your character over just what’s most optimal, and overall just making the game more fun for everyone else.
This is a very good and well thought out video. Having more red flags than green flags ensures that most people are guaranteed to be “bad players” because they have anything more than 0 points. I like that.
I really liked the flags (all three categories of them) but the final result could use another category between Pixie and Goblin. I mean there is a big difference between 0 and 15. I would put a "Human" somewhere down the middle (8 maybe?) In any case I got a 2 (I had a 12 but the green flags lowered it a lot).
I don’t like the idea of putting a human person there, but something like “Centaur: You’re rather annoying at times and you need improvement. You’re bad, but you’re far from the worst out there, and and times can be really fun.”
i got a 3 for no alarm (+1) and pvp (+2). i've never missed a session start time by more than 5 minutes, and i did pvp but only in-character and non-lethal, and i figured if anyone had a problem with it they would just say that. i don't do in person sessions and i've never been a dm so i was basically out of the running for any green flags to lower my score. according to this video i'm a terrible person to play with. feels bad smh
I got 7 for being confused because I’m a noob, not trying other systems, being a bit spotlight hungry, similar characters, not being able to handle character deaths, and the only redeeming qualities are that I submit my character sheets
@@litessbu I’d put kobold at 8 instead because Kobolds are less evil than goblins doing the bad things out of survival and their need to serve a dragon for protection
I agree with you. And I disagree with anyone who tries to add anything still "evil" in between Pixie and Goblin. Like what the hell is wrong with everyone? I you have a single +1 red flag and other than that nothing, you're still a perfectly fine person to play with. Heck, the fact that the pixie at 0 still has negative connotations is weird. It shouldn't be "you're either a savant of goodness that no person here can honestly be, or you're a bad person"... like there should be several things between that. Pixie should be put to like 5 o 10 and there should be like 2 or even 3 different things between Pixie and Deva that are all in the "good" category.
Closest I came to this was encouraging the DM to make combat encounter spaces a bit more dynamic (they were mostly open rooms with no obstacles, elevations, or walls/corners which I'm guilty of doing as a DM as well) because I'd built a fairly tactical character and wanted a bit more chance to explore the build. But it wasn't "telling" her to do anything by a long shot.
@@la9406 I see that as more of a green flag, since it makes combat encounters more interesting. Anything the PCs can use to their advantage the NPCs and monsters can as well.
Not gonna lie, much as I enjoyed doing this, I feel like - particularly in the Green Flag department - it was very weighted towards DMs. I can get the "wanting to reward the person who chooses to be the DM" attitude, I respect my DM for all they do and bless them for it... but it is quite the feeling of being taken out of a video when you click on it wanting to be like "am I actually a problem player" and then just being like "Oh, I, uh... guess about roughly half of this video isn't that relevant to me as a player." For the record, taking this, I scored an 8. Not surprised I had some points, I've had a few moments of flakiness or times when I felt I could've handled stuff better, I won't pretend I deserve blemish-free record... but still, that there was only *1* green flag I could count for (because we're an online party and I've only met one of them in person, and I'm not the DM... my 1 green flag was cuz I once bought my fellow players and DM figures of their characters)... yeah... it was a bummer.
Ive had some great DMs in my time and id jusy like to say: thank you to all DM's who work really hard and are willing to talk to you outside the game to figure out some character development/etc
+1, though I haven’t actually gotten that much experience in DnD to have a full showing, and for the most part our games are spontaneous and only happen once ever few months, with not much time to prepare. This is mostly because of irl problems and schedules that don’t mix well together, and for the most part everyone else seems to have forgotten the campaign happened in the first place.
I had 7 points before the green flags but they came in clutch and bumped me down to -8. I've never stopped working on being a better DM since my first session over 5 years ago and love storytelling. I miss playing a character sometimes but bringing everyone to the table and having a good time will never get old for me.
Cheers m8, It's DMs like you that keep the community alive and thriving! As my group's primary DM, I recommend asking every now and then for someone else to run a 1 shot or something, especially if you miss being a player. I've learned a ton from the few times one of my players DM'd. I'm great at encounter design, world building, plot writing, and tying in character stories/arcs, but I need a ton of work on improv, making unique/interesting NPCs, and especially describing things. I had 9 pre green flag section because I'm super guilty of putting in non-original characters...
For shipping my DM either runs it when we are focused on one important thing or during lunch he says "you can get any equipment from this page as long as you can afford it"
I've only played dnd for about 4 months now but it feels good to have a -7, experience means very little as long as you keep healthy communication among your group!
Got a 3 If your sessions are online a lot of the green flags are impossible to get, the red ones too but there's just less green flags so it impacts them more
Knowingly used *literally any non-PHB source* without checking with the DM beforehand. Assuming that all published content is greenlit arguably isn't red flag worthy, but taking the five seconds to say "so what all can we use" isn't hard, particularly for homebrewed settings where something may not fit in.
I got 17. I made a lot of mistakes when I was starting out. While I've gotten better, I still have some bad habits. As a player, I make characters that can break games, and so I doubled my point gain from that entry. I play more supporting characters so everyone else can shine, but I want to function as my group's panic button in case things get too hairy. Or I use abilities so things don't get hairy at all because I don't want my fellow party members to be in danger. As a GM, my balance depends on the campaign. If I'm running a dungeon crawler, I plan for more balanced encounters with a couple more difficult fights for some spice. If I'm running an open world, the balance of encounters is in the player's hands since they have the ability to choose which fights they pick and how they pick them.
@Ethertask Sebastian I was a little concerned reading this but I agree with some points. The last one is the one I had to read a second time to agree since yeah a Dm doesn’t allow guns? Then they can’t get mad when I make an entire build that is focused on melee combat: having high AC, a build that makes one or multiple melee weapons I use good enough to last me the whole campaign in case they don’t give out magical items, having magic that combos very well with melee and even shuts down high magic from enemies. I actually had a funny story to tell about a DM I know about that I played with
+5 Goblin. My flags: No alarm, Interrupter, Was that in-character?, Phone user. The sins are mostly due to the fact I am a beginner who so far been to only one campain (which occured online so the physical virtues didn't applied). Never dm'ed, and so far not planning to because I feel I'm not experiencd enough for the role. Was guilty of drifting off couple of time during sessions due to inexperience and slight boredom (a lot of it was combat). Never had a chance to rp too much, and I'm shy (hopefully this will change in time because honestly I love the backstory I wrote for my pc). Hoping to participate in future games (hopefully physically this time) to try improve or reassess my score. I'll definitely be the one with the snacks. Until then I'm having fun trying to create and balance hombrew ideas (items, races, class tweaks), thought-experiment, etc.
as a begginer DM, who DM'ed their first (and currently only, hopefully soon to change) campaign, i want to tell you that if you want to DM the best way to do it is just to start. you dont need much (or any at all) experience as long as you know the system at least fairly well, and that you know how to treat your players. the only thing that can really make you a bad DM is lack of prep (which i am guilty for too). and or the blood flags. dont do that. but if you ever want to DM the best thing to do is a little bit of research and preperation, and once you're comfortable just start. you'll get the hang of it very quickly i assure you.
@@ohgodno I agree as very self consious DM (i love it, but feel I can never satisfy anyone) that best way to DM is to start it. And improv is the best and most important skill or then ability to predict party's acts etc, which is harder especially with randoms
you're doing fine! just think of your flags as room for improvement. if I were you, I'd make working on no alarm the priority, because that gives you more time in game to work on other improvements! my biggest fault is interrupter and it's something I know I have to work on. I didn't give myself a point for phone use because it's the norm with the main group I play with (we've all been friends for 10+ years). And I wouldn't mark down a newer player for "was that in character", that's just something you'll probably get better at in time, especially if you are aware of it!
-11. I had struggled a lot early on as a player always trying to play "by the rules," whether or not they are homebrew. Nowadays, I've been the primary dm of my group and have been trying to improve the world and the play's identities within it. Side note that others posted: there were very few green flags for players. It would be interesting to see more green flags.
I got -6, which I am proud of being a dm of about 8 months. But I do agree with some other people, I think that a lot of the negative things were aimed towards players while most of the positives were at the dms. Most of my party would be around +10-15 because almost none of them have done anything in the positive side, but I would still consider them around Pixie/low Goblin level.
I LOVE this idea. Scores: PIXIE (-6) Tardy 1:46 No Alarm 1:49 All Eyes on You 5:02 (Somewhat. I'm a bard, and I don't do this out of character. I gave myself +1 for this). Dark Past 5:30 (Again, not a lot of this. In character, I like to not bring things up unless something related happens. I cooperate with my party). Always Improving 7:51 Been DM 8:00 (ALWAYS) Regular DM 8:03 (Yup) Open to Feedback 8:08 Tidying Up 8:18 Players Matter 8:30 (Somewhat. -1 point). Gift 8:41
No problem with having a tragic character. I think it’s more about not cooperating with the party. And I’d recommend setting alarms. They can really help. In-fact, if you set alarms you’d probably be late a lot less often. A little advice from one tardy person to another 😅
"your greed and self-interest-" literally all ive done is (unintentionally) interrupt other players, go on my phone sometimes, and break immersion (which literally everybody at my table does so really theres no immersion to break)
As the forever DM, I feel a little catered to during the green flag section. I recently started a DnD group with 3 new coworkers (I've been at the company for 4 yrs) and none of them had played DnD. So I kind of went all out to try and get them hooked. Physical notes that I artificially aged with coffee stains, hand outs for all the items, hand drawn maps of towns and battle maps, and I brought homemade layered cake for dessert. I was thrilled when they had such a fun time that they told mutual friends, who I had invited but were on the fence about playing, how much fun it was! We now have 8 players, with others coming over just to watch and hang out! I might have bitten off more than I can chew... I love this community, and this game. Now I just have to figure out how to deal with my "Chromatic dragon" friend in my other play group. He gets a couple extra flags for literally playing X-box during sessions, and every character he has ever played has no backstory, and only two moods: Greedy or Horny.
See, I’m the guy that argues with my dm to annoy him because I’m new, my savage attacks is a half feat but I told the dm idk what that means so it’s a full feat. If he contests I back off, usually I just screw myself over though
As a player/DM for a continuously large group I get that. The hardest part for me is balancing combats without making them drag. Since the action economy of 7+ players is already huge the two tactics I've found that work best are 1 shot mobs/swarms for basic encounters. Each mob enemy has 1 hp, they go down quick and they don't deal a lot of damage, but I drop 20 or 30 of them. This is great for burning a few spells, allows players to feel awesome, and generally goes quickly. Swarms are a lot of fun as they introduce spatial occupation, effects as hp goes down, and consequences for players trying to attack carelessly if a swarm is on another player. For major antagonists, I usually toss in a couple minions that are geared towards affecting action economy more than dealing damage, and the BBEG either hits hard enough to be an immediate threat, or has enough hp to soak through a ton of attacks. Magic Resistance is your friend when used effectively but sparingly. Not every named villain should have it, but the ones you want to make really menacing can benefit from it.
@@jamesmerkel1932 Lot of good stuff here, thanks for the suggestions! When you do large hordes, how do you expedite the enemy attack phase? I'd prefer my players not have to watch me sit, roll dice, and do math for 5 minutes while my 30 creatures attack. Obviously, there would be groups, not all 30 on the same initiative, but its still a lot to ask of them. I have a self imposed rule not to mess with my PC's action economy. Especially if there are a lot of them. An individual player might have to wait for as long as 20 minutes between turns, so when it finally is their turn, I want them to be able to actually make choices and play the game. I've toyed around with creative ways to effectively stun PCs without actually stunning them, such as turning them into a giant frog for a turn. That way they still get to take all their actions, their actions just aren't super good. But in general, I don't want a player to be forced to participate less because of a single bad saving throw.
@@aldrinvendt8524 for expediting mobs I do actually run them all at once, what I will do is roll them as groups. Their damage is usually going to be a set 1 or 2 points, no plus to attack, no pack tactics, and the swarm moves in waves. It's highly unlikely that more than 15 mobs are getting to attack, so I roll 5 attacks accounting for 3 at a time simultaneously, each with a different colored d20, then tally out that groups total damage quickly. As for action economy, I've found that, in 5e at least, that's one of 2 ways to make a boss have an effect aside from stacking resistances and immunities. The action economy doesn't have to be crippling, the prone condition is huge, costing half movement and enemies get adv on melee, but not hindering other actions as much. Slow can be a pain but, with 8 players acting it's pretty easy to break concentration in a round. Obscuring vision is excellent for making characters think about how to find the foe. I even had a humorous one-shot comedy boss that had a pet chicken with a collar with the silence spell enchanted on it, he was a clown. As combat progressed the chicken would run randomly around the tent taking it's move and a dash. All rolls for that were on the table, a d8 for direction and off it went, when it got blocked it would turn couterclockwise 90 degrees to finish it's movement. So in short, I get why you don't want to affect character action economy, but it adds a dynamic that can usually be worked around and adds depth to an encounter. I've had many bbeg kills in the past, but the ones I remember as a player are the ones that had either a gimmick, or that felt threatening and powerful.
Goblin, I've never been the DM even though I'm working on it. Scored points on: +1 Rage Death. Lost two PCs, one being due to someone metagaming and executing me unjustly, the other being due to the DM being a whackjob and making me commit toaster bath for failing a save. +1 Character Clones. I have a really fun one I've used three times, the parties she's been in have loved her. +2 Fish on Land. Sorcerer in a low magic game, because I didn't want to play *another* rogue. Worked it out with the DM, and it is going well. But still not adjacent to the setting. +1 Shopping Sickness. A couple times, we had chances to shop and I took advantage of it, ended up using a good portion of the sessions for downtime activities. +2 Immersion Breaker. I'm a jokester, it can get a bit derailing, but I am getting better about it. +1 "Was that in character?". Not much to say, sometimes I bleed through my character and vice versa. Doesn't help that my "accents" are almost indistinguishable. -2 Snacks. Pizza party for a couple occasions, and I used to share food when I had to eat when I arrived at the session. -2 Early Warning. I try to stay close with the DMs and constantly ask if I'm being a problem with x behavior or y decision, and sometimes bring up if I observe someone else. No angel, but I fit in well with the groups I play in, no offensively bad behavior I'd say.
I'd say -3 as a DM who's admittedly new, and not very good at DMing but is trying, is pretty good! I do feel as though some more player stuff should be in the Green Flags, like "You've made sure to go with the DM's story, and know your boundaries." +2 or 3 idk
My group sat around and did this. We all scored anywhere between 2~6. Our “that guy” raged when he said he scored a -7 and we disagreed. He stormed out. Dude was pushing 30ish points by the end
I'm either a Deva or a Pixie, the only red flags i got was from creating an out of place character because i didn't know anything about the campaign before joining and the DM only explained things AFTER i confirmed my character. But she seems to have slotted in well enough. (Points between -13 and -9, i counted it myself and there's a good chance i got something incorrect)
I have 10 points but I feel like you should've added some green flags like 'you know your character', 'you are willing to change what you thought of your character/campaign to adapt with the other players/the dm', 'you actually take notes of the campaign and think of what to do for next session'
I got -12, which definitely makes me happy. I started my first campaign as a dm with some friends a few months ago, and I've been working really hard to make sure everyone enjoys it.
-16. I'm honestly surprised by this score. When I started DM'ing, I was comfortably confident in my improv and handling of different roleplay and mechanical scenarios. But there's been a couple bad experiences over the years (including the worst one being from last month) that have given me a deep-set sense of anxiety about how I play and run games, so this has been pretty comforting to help me recognize the positives. Most of the red flags I hit here were from the first few months of my playing experience (and it was in high school, so they were pretty much the standard from a stressy teen), and they haven't been an issue for years, which is why I don't really count them anymore. Even including them, I'd be at a solid -10. The only one that has come up was the "no foresight" one, as I joined a fourth campaign while unemployed and later realized that I had almost no time to myself between the four of them after getting back to full-time work. For the green flags, the only one I haven't hit yet is the info briefs one. I hit the others mostly out of the fact that I'm constantly trying to step up the game further and further (within my budget) for my players. Leading up to our Christmas session, I had been making all the PCs in HeroForge, and getting feedback in a "I made this for fun, but I want it to be accurate" kind of way, and then surprised everyone with the full-color minifigures entering into a boss fight that session. Later on, I set up a blacklit session for the climax of a horror-themed mini-plot, and made tonic cocktails to glow in it. Just last week, though, my partner and I (we're the usual hosts for our group, being the only people in it not living with roommates) cooked homemade recipes out of the D&D cookbook for a session 0, and we're definitely going to keep trying more of them as time goes on.
-2 I have forgotten about a campaign or forgot to inform the DM about being late as well as not really addressing problems out of fear. But I tend to help out new folks and bring snacks/cook whenever it's an in person session
+5. I've never DM'd which means no real chance to lower my score by these rules. I'm so used to our house rules that I sometimes get confused when talking to other people or listening to other people talking about D&D who don't use the same rules, but I don't intend to play with any other groups so that one doesn't affect my experience with the game, even if it counts for +2 here. The other 3 (all 1 pointers - rage after death (I had a breakdown the first time one of my characters died cos I had poured so much of myself into them), shopping sickness (there have been more than a few times when I've dragged been dragged out of some 5 minute event after half an hour or more because it caught my interest... but not anyone else's, which sometimes includes things like shopping trips - this is probably the only one that has actually gotten other people's backs up among the people I play with now), and "was that in-character" (not much to add here)) are definitely guilty as charged though. :p
I got 10. I think maybe because I've not been playing long, I was basing the red flags off of first-time gaffs, and the green-flags definitely seem more suited to veteran players.
Yeah I gave myself a few red flags that were just 1 time things, and some of them were just “you’ve done this before” and not “you do this every week” whereas the green flags were almost all “you do this every week” with the only ones I remember being a one time thing being “you’ve bought a gift for a player” and “you’ve been a dm before”. Like there’s so many more green flags I can think of that we’re just left out, but I guess the video is “how bad of a player are you” so he was gonna have 500 possible red flags that varied between 1 to 3 points, and then like 10 green flags with 1 or 2 of them being worth 3 points. Also no inverse of blood flags, not even like “you’re literally a hero that has saved peoples lives irl”, but like something worth 5 points
I definitely noticed that as well, though I am not upset about it the quiz seemed inclined to let people who DM more often have the only redemption points and the newer players who haven’t quite understood DnD etiquette or the rules in general we’re more prone to taking red flags. I think this is why I ended up with +402 points.
i got a 2.5 (because I did halves for stuff that sorta applied but also sorta didnt) 6.5 red flags, 0 blood flags, and -4 green flags. Red Flags No Alarm: I don't need an alarm, I just remember. (I did half for this one) +0.5 Shopping Sickness: In fairness, everyone in my party shops for a long time too. +1 Immersion Breaker: I only do this when it's in the down time of the adventure and never effects the actual story. (I did half for this one too) +1 _ Into D&D: I like porting stuff into D&D, but it doesn't effect the campaign I'm in. +2 Item Hoarder: I only hoard items that don't need to be shared, like the five rusted shortswords I have in my backpack. (I did half for this one too) +0.5 Was That In-Character: Since the current campaign I'm in is the first campaign I've ever done, I made the mistake of making my character sound exactly like I do. I will fix this with my later characters, but for now, +1 Constantly Confused: I don't get mad when I get corrected, but I am constantly confused anyhow. (I halved this one) +0.5 Blood Flags no Green Flags Most of these don't apply to me since I don't DM yet, so there's only 3. Info Sheets: I provide recaps of sessions to the members who don't show up or leave early. -2 Gift: Dice go brrrrr. -1 Early Warning: There aren't any major problems I've seen, so I don't have to bring anything up. (I gave myself half for this one) -1
Interesting video. As a lot of other people said, most of the green flags were for DMs rather than players. Not sure if that was intentional, and fair enough if it was. I have DM'd very few TTRPGs (I am about to start running my 5th?). That, paired with the fact that I mostly play remote because all my friends are in different states meant I had to slightly alter some of the points (not much at all, but it felt appropriate). In the end I got a -1.
Scored a 6. "No alarm" for anything, D&D included "All eyes on you" I wouldn't say I talk over people or anything but I get pretty in to RP. Nobody's told me I'm over the top or attention hogging but I'll throw this in just to be safe. "Was that in character" It's not difficult to confuse my thoughts spoken out loud with my character. Happens enough. "Class Clown" I'm not sorry. If at least one other person laughs, it's happening and I will reap whatever consequences come my way. And I don't have any green flags cuz I'm not a DM. I bring snacks sometimes but not enough to qualify for point reduction
-13. I would have gotten more green flags, but I haven't DMed in person since high-school because of covid and long distance friendships. I'm surprised I didn't get any red flags, because I would have gotten a few when I first started. Then again, I graded myself so I might be biased lol. You almost got me with the "mario in D&D" one because I've literally played Mario in a campaign before, but I always try to put a unique twist on the few characters I played like this, and I always tell the DM before I play these characters in case they have any objections.
I feel like there should be a difference between 2 and 15. That being said, I haven't played enough DnD to test my improvement for about two years now, so I might be able to qualify for more green flags.
Goblins can still be fun even if they're disruptive. Most of my friends i play with would fall under goblin and that's okay. Glad they're trying to have fun most of the time
Yeah, it's easy to slip into goblin, and depending on which ones and how hard different people won't feel the same way about a player. Also, if you're not a DM then it's suddenly a lot harder to get the green flags. I got a 1, and one of my biggest red flags (Validate me) has also been praised by the other players, such as when the DM didn't know that zombies are staggered, thus saving the party. I am often turned to by the DM and asked how a rule works, so I don't feel like it deserved a -3, but here I am.
I once used the Marry Sue NPC power for good. Needed the players to run away from the BBEG when they met him in session 1, so I made a Marry Sue, that they were all a bit miffed about, then had the BBEG totally destroy her. The PC's had the proper response.
I got a 12. I’m sorry for being a goblin T~T I know I can be a rules lawyer at really bad times and while I never really act on it anymore a optimising backseat gamer appears in my mind when other players have their turn at times. I’m also terrified of taking the spotlight, but basically everyone I’ve played with say I haven’t done anything self-absorbing in terms of that.
Being a stickler for the rules is not a bad trait to have. Spotlight is partially the result of who you play with especially if they are fairly timid. Nothing wrongwith that so long as everyone is fine with it.
-1 for me, I'm very similar in that I'm a massive rules encyclopedia which sometimes can come off as arrogant, I also have the issue of not saying when something is a problem but I'm hoping to improve on what I can do as a player of 4 years.
5:17 I do kind of fall into recreating characters in DnD but I think when you take them just as a starting point and maybe a base for appearances it can turn out really well. One of my favorite characters is one I'm playing now based initially on Vee from the Owl House, being a changeling with a unique power that forced them into hiding as they adopted new personas to keep hidden. Starting from that base however they quickly evolved into their own thing, winding up having an existential breakdown pondering how they would never again have the simple life they once had and it was only a matter of time until they'd have to abandon their current persona and any relation with the party they formed to keep running
1 Point. +1 for interrupting (not intentionally of course) + 2 for player pvp (it was my first D&D game. I didn’t understand how inappropriate it was at the time, all I knew was that we were in a combat based campaign). -2 for politely bringing up issues before the campaign 0 + 1 + 2 - 2 = Total: 1
Green flags unfortunately were heavily leaning towards in person games and/or a dm but I’ll take the improving one because I am trying to do exactly that and trying my best, as a person still very new to dnd, to use my time as a player to learn well enough to feel comfortable taking on the dm chair in the future. So with that my score is under zero. The red flags I did acquire are more related to things my adhd has instilled bad habits in my for but that goes back to redeeming myself with trying to improve and politely stepping aside when I realize what I just did. I have also bought gifts, in game so far given I play online, for other characters with my own character and go out of my way to be a good team player and provide well for the group I’m part of. I design my characters a lot around it as I enjoy being helpful to them. This mostly means I take up ranger though, especially in campaigns that need a long range fighter, someone with high perception and insight, and stealth skills. Since I’m new I haven’t really taken on the more complicated classes that also fill helpful roles in game but I’m working on studying them and other players who are good with those classes, before shifting them into my skill set as a player. That’s what I do at least.
as a still learning forever DM of DnD5e and Pathfinder 1st edition some of my players were doing this for each other and scored me with a -11. Really made me happy to be a benefit in my players eyes and hope to continue providing fun content for them all to enjoy!
I scored a -4. But then again I’ve been playing RPGs since 1977 when I got invited to play in a game when my older sister hosted her D&D group at our house.
I had +4 on red flags, and +6 on Green Flags doing this on my own (-2). If I count every possible flag I *could* receive from other people (good and bad) no matter their reason why or the frequency said thing occurred or how long ago it was, then I got +16 red, and ironically +18 Green (-2). Counting every single possible flag I did realize that a lot of the Green Flags are heavily DM focused which does make it harder for someone who is normally just a player to get points back. Edit: Did this with friends - Red Flags: +10, Green Flags: -18, Score: -8
Question about the synergy red flag. I make my characters sometimes based off of what I think is missing or would be a nice puzzle piece to round off the party. If the plot makes certain classes unavailable or unlikely I respect that, but I do sometimes look at an all-spellcasting party and say "Eldritch knight isn't terrible." To help out. Sorry for long jumblings
If you make plans to fill in in order to make what you think is a rounded team, that's fine. This flag talks about trying to force a rounded team by influencing others. If you just see a gap and fill it, i'd argue that's good on you.
I think synergy is more about making other players fill roles that you’re not. If you want to fill the missing role, that’s fine, but don’t expect someone else to change their character because you told them to.
The synergy red flag is about trying to force someone else to to play what is missing. Look up "No Mercy" by The Living Tombstone to see what I am talking about.
Had a guy insist on making homebrew classes between the two campaigns my friend and I DM'ed. They were always overpowered or convoluted because he was trying to copy his favorite League character or something. His excuse was something like 'the other classes are boring' despite there being 13 official classes each with about 9 subclasses that drastically change the way the character is played. We went along with it because we didn't want to say no and he just ended up quitting a few sessions later anyways so all that time balancing and designing was wasted.
There needs to be more non dm stuff in the green flag section. I ended with a +3. Sins: game breaker, clone characters, no RP, fight fight fight and hard to tell when I am talking in character or not I play and host a bunch of boss fights so all of these are kinda to be expected.
Almost like being a DM is at the very least something everyone should do for their group sometimes. Out of courtesy for their proper DM, y'know? Personally I love to DM so I don't mind doing it all the time, but this shirking of responsibility bothers me so much you wouldn't believe. Just DM. A couple of sessions. Simple dungeon crawl, tonna generators out there. Seriously, your DM would love you for it. And if the players wanna expand on that that means you DID A GOOD JOB! Hell, doesn't even mean you'll be the new forever DM, but you can split sessions with the previous DM. Add some diversity to your games. There is LITERALLY NO DOWNSIDE!
@@chukyuniqul I will say though, it's a position that's generally best paired with experience Like a newbie isn't gonna just gonna take the reins on group 1 session 3 y'know? On the other hand, you can DEFINITELY sin by then
@@1stCallipostle lmao replying to you feels like that jugemu joke from the fma 4-koma. Good thing I don't have to speak it or I might bite my tongue too. Is the one player with some experience gonna be DM for the newbies? Yes. Yes he is or should. But otherwise, if players have some experience playing the game there's literally no reason not to DM at least once. I rambled on the topic in the stream I just finished (shameless pluggo) which basically summed up to "I think it would be nice if some of the players would DM a bit some one-shots for the dm to get to play so he doesn't get burnt out". Not on a "I wish this were done for me" kinda deal cuz like I've said, I don't find myself really getting burnt out on DMing, but in a "think about it logically". Cuz you can DM now, they recharge their creative juices then start again, or you can not DM now and wait until they're burnt out and feel like cancelling, at which point you (or someone else) can start DMing and taking the mantle of forever DM, stuck in the same cycle OR the group just breaks apart. Or you're playing with friends and you stop fussing about things and just fucking do it cuz they're your friends and you're gonna have fun regardless ffs.
@@chukyuniqul The problem isnt being a DM. Ive hosted plenty of boss fights. The problem I was talking about is not everyone plays DND by just doing campaigns.
+1 from red flags -0 from green flags +0 from blood flags The two characters I have are both fairly sorts similar to one another, being brother and sister. Some slight personality and fighting style differences though. I think they're still distinct enough, but initially the sister was designed as a clone of the brother before I decided to make her more distinct by basing her off of a character I saw in a video game. I've started to split her personality and character more and more, from both her brother and her character though.
For the “sneaking a peek at other players character sheets”, does it count if you joined the party after they formed, and wanted to make a character that wouldn’t overlap / interfere with the current party dynamic?
@@JaelinBezel in this case, being invited to a campaign by the DM, and joining the D&D beyond campaign with enough time to make a character before the first session. Happened twice. One time the entire party was all clerics so it’s was pretty easy to make a character that stood out, but the other time it was a level 2 party that had their session 0 but I was joining for session 1. Both times, didn’t meet the players until the session, but was able to take a glance at their virtual sheets during the character building phase
Fish outta water red flag is interesting. No DM has ever told me what kind of setting we were playing in before starting play, sans one time a friend DMed Curse of Strahd. Edit: level 1 forever; a DM I had made us wait to level up so that the second party that this person was DMing for in the same setting could beat us easily if we got into PvP. The DM also gave the second party numerous OP homebrew items at their request.
i've always felt like fish out of water is kind of a good thing? it's really fun to play a character that doesn't mesh well with the setting, makes things interesting and challenging
+1 I accidentally interrupt people sometimes. +3 I ask my dm about spell limitations like levitate to see if it’s be possible to go the speed of sound using a whip, -2 I make sure to help out other players if they need it -1 I’ve DM’d, -1 I clean up before inviting people: 0 - Pixie, I’m happy with that, but I feel like the +3 should have been a +5 (I’ve made a Geneva checklist for enemies for a poisoner character) ps. Crawler mucus paralysis + grease + fire bolt traps someone in a grease fire paralyzed
About to share this my D&D group and see how accurate I was in scoring myself. Thankfully, I know that there are no blood flags in the party, so at least we can all take that trophy with us.
Honestly the only red flag I got was re-using character ideas. Sometimes I create a character and really fall in love with them, but then the game I play them in ends after five sessions. There was so much more there that I wanted to explore but didn't get to, so I adapt them for another game. They often end up unique in their own way despite sharing a theme and original idea with their predecessor. My worst offender there is my occultist who has been reborn like...3+ times by now 😅
Honestly red flags like that and the tardy one (I stayed out too late because I forgot it was Saturday, and then tried to got to sleep asap to still wake up for the session at noon, but woke up at 1pm, and didn’t tell the party) could either be ignored if they’re like yours where the character only gets used for 5 sessions and has nothing change to them, or mine which has only happened maybe 2 or 3 times over the course of several years, or more generic green flags could be given out and the other ones could be raised in score
I got a total of 2. One is for being late without notifying the group in advance, I’m usually 10 minutes late max tho and I try my best to let them know when it happens. The other one is being on my phone, I don’t actually use my phone during dnd, but I do use my ipad to draw, it’s usually related to my character, we play online and I find it hard to concentrate without doing something because adhd. Also I feel like there should be some green flags for players - coming up with an in-depth character who has flaws, fears and small quirks. (Eg. Estelias (my character) has a huge fear of fires, trusts people way to easily and collects small pebbles) - Giving your character important possessions with high symbolic value (Eg. an old photo of the PC and their parents or a gift from someone that died) - Giving your dm a solid reason for your character to be where the campaign starts (Eg. The PC was hired as a private investigator by some nobles to investigate *something*) These are just a few of the top of my head but yea :) Still, great video
I got a -3 but only 3 points in the entire quiz applied to me: not setting an alarm (+1) snacks are on me (-2) early warning (-2)... feels like a lot of the green flags were oriented toward DMs, but could have easily incorporated players as well. (For example, always improving could have also applied to players honing RP skills, improv, VAing, and generally trying to improve the game with your DM and party. Info sheets could include players who reach out if they suspect that someone in the group is being left behind and might need some extra help, or offer that help themself. Impactful death could also be for players who take their character's death with grace and make it a meaningful and impactful event instead of getting angry.)
I also got a true zero, I’m a rules lawyer for sure (it’s just like who does wanna play the game as they learned the game? Don’t make a problem bouts it, let me look it up show you the first result and call it a day. I’m wrong 60% of the time anyways cuz my memory is jank and I still show you everytime or correct myself if I’m wrong and apologize every time for it!) sorry I got personal there but I make sure to tidy up and buy gifts n stuff
I asked one of my players score me on this, and she said I scored a -11
I literally teared up a bit. I really needed that confidence boost. Thank you.
Buttering up the DM, smart move. lol jk
I got my friends to watch this for me and they all agreed I would be somewhere between -10 and -13! Really made me feel like I wasn't a faliure and maybe it was my players who I can't stop from arguing ☹️
@@mkklassicmk3895 The "teachers pet" -2 points
I got a -7. I thought about giving myself half points on some, I can't remember which one, but it was worth +2, and it kinda applied to me, but not entirely. So, in that case, I might be a -6. Either way, I'm doing alright. I'll have to send this video to some friends I've played with and see how they score me.
same here -11
Tbh I feel like some more player stuff should be in the green flag section
true
Yeah, I’ve only DM’d two full sessions. It didn’t give me much time for redemption, mainly because I haven’t played that long
Actively taking lots of notes over important things should be one imo
sound like someone got a chromatic dragon
Same, Ive never dm'd before so i couldnt really get any negatives
Love how the blood flags are 90% just literal crimes
"Oh, you got a blood flag?"
"I hope you feel the pain you caused others to feel 😁"
I love how there's no inbetween pixie and goblin. You could just be guilty of not setting up an alarm and you would be as much of a selfish asshole as that guy who brings his weird fetishes to the table and forces himself into every situation. 10/10, best survey. Would take it again.
-Your friendly neighborhood goblin.
I think even getting 0 would make you one of the best DnD players to play with.
Or you could dm a bit, in which you could be a dragon but all is forgiven
I agree also a fellow goblin with 11 points
Little shiter
@@sharktos3218m one of the best??????
I literally only bring snacks as my redeeming quality so im the absolute best!
I scored a 7, but i think a lot of green flags are missing for players. Like they were mostly aimed at the dm. Like a few examples of flags that could be added were: help the dm guide the party towards the objective, try to amo up the spotlight for your fellow players. Etc
Yeah
Or help dm set-up when its ok for them
And it should be DM for once already ☺️
How about making maps for the DM
yeah, I'm the forever DM and that ofset everything completly
I think “knowing the rules” and “knowing your character” should at least be a -1 green flag. It’s hard for 1 person to remember everything, and knowing how to play D&D when playing D&D can speed things along and make things easier.
I understand what you're saying but isn't that the bare minimum? (Unless you pay the DM) If it's expected from the DM to remember all the rules (or at least the main ones) it should be the same for the players.
I understand that "players" is a wide variety of people, and everyone have different needs and capabilities, but I think the bare minimum to be an ok player is to remember what your character does, for example, is you play a rogue your main feature is sneak attack... just learn it properly
Again, I totally understand what you're going for, like recognicing the people who actually care and takes the this hobbby or our seriously... But sometimes people can be so hard on DM's and so lenient on players
@@dungeonsdrawings3625 The thing is I mostly play with new players who walk up to me and ask “hey what’s a D&D?”
@@dungeonsdrawings3625 group of friends can play together even if someone doesn't understand anything that is happening. If everyone is having fun it is good enough.
I picked up DM role in the group with only DnD knowlage being two training fights and pathfinder videoganes (not dnd but close enough). I said to my group "please know your spells and how they work, because i don't"
Totally.
Some more green flags:
You read the rules (-1)
You know your character (-1)
You try to follow any plothooks the DM gives you (-1)
You are adaptive to your player's triggers and stuff (-2)
You bring snacks for other people too (-2)
You actively try to not make a mess for whoever is hosting (-1)
You actively try to make the game more fun for other players (-2)
Connecting and actively RPing with other PCs (-1)
Helping the DM with things such as setting up (-2)
Lemme know if I should add or change stuff
Being open with your DM -2 (telling them about attack combos, ideas, etc)
If I used this I would have a score of -5, neat
With this I would be an angel 😂😂😂😂😂
With this i would be a -8 total lmao
I got a 1 but if the thing that you mentioned were factored in, I would be -7.
i feel like there weren't enough green flags for players, my players usually do stuff i genuinely love and I reward them in game even.
Stuff like ''not acting out of character'' is amazing, sometimes they have funny ideas or crack jokes even, ''reminding other players of things their characters can do'' like telling the monk they can still use flurry of blows, or that it's actually just a bonus action to do something.
I think it would be fun to see other D&D RUclipsrs take this quiz. Folks like JoCat, XP to Level 3, Puffin Forest, and Crit Crab. I'm sure their reactions would be pretty entertaining and they may even tell some fun (and/or terrible) stories.
Thanks for writing this comment I completely agree
YESSSS
I want Ginny Di take it!
💯
The Green Flags are rather DM heavy, kinda hard for a player to redeem themself .
that kinda about "try walk a mile in your DM`s shoes"
@@olexandersalskyi2320 That is certainly one way to look at that, but I think it takes away from the fact that players can also add alot to an RP Session. RP is always a coop game or should be atleast in my opinion, that also not one person makes a game good/bad.
But I totally get that a DM does have a big load on his mind.
But I can give an example for a Green Flag:
"Players that give the DM input to the character or ideas in play"
"Players that describe their action (and the world a bit if that is okay with the DM)."
@@thecanonkanon8557 edit: I stand by what I said, but I may have said it poorly. I don't expect the average player to take on a whole campaign. I don't trust them to take on a simple one-shot adventure, frankly. But I do very much believe the skills and knowledge you can get by running one or two sessions as the DM are pretty valuable. No one expects you to do well, least of all me personally, but you're only doing yourself a disservice by finding excuses to not at least try. Obvious exceptions with people who plain can't stand all eyes/ears on them apply because fucking duh. There. If you still think this is too much then at that point I really don't have anything to say to you.
Maybe catch on that a DnD player means they have been both players and DM? And the fact you haven't DMd should be fixed as soon as possible?
Redeem yourself and be a good player by not committing sins
Easy
@@chukyuniqul Honestly I see it differently some people don't want to dm and forcing them doesn't make it a good round or fun for everyone. But I understand that some people work very well with switching DMs and some Systems like Ars Magica work with that system.
I had a dm that showed 2 blood flags, but for everyone else except 2 people it was our first time playing, and they both ended up being chased out by that DM before we just cancelled the campaign
-11
A lot of my red flags stem from the DM and players peer pressuring me to endure being there, even when I needed a fresh air break. Left to Fester, and all the ways to fidget associated with feeling trapped. I've gotten better at handling peer pressure, fatigue, and sticking up for myself. But I'm nowhere near done improving.
"Hey, I scored like -203. no im definitely not lying! no peeping! look at your OWN dice!"
"Oh"
-Asmodeus probably
+3 from red flags
-15 from green flags
+100 from not alive anymore blood flag.
It was a long time ago and only once, but something I still remind myself what to never become again. I was in a dark place, looking for anything kind of help, and couldn't figure out any ways besides using my mental health as leverage. I had lost connections with anyone during that time, but always wanted to try to make amends if I ever found them.
All I can say is, if you are someone in a dark place, try to reach out and talk to someone who is willing to listen instead of using it as a reason to get people to talk. Forcing people will only result in a bad experience for anyone involved, and end up making things worse.
As long as you’ve moved on from it, I don’t think it should count.
Edit: At the end of the video, when giving out scores, Blaine mentions that you, if you got a bled flag, should “Well, all I could hope for is that you don’t interact with the DnD community before you get your problems worked out for everyone else’s sake.” This indicates that you ARE allowed to interact with the community once you get your problems sorted out. I shouldn’t have to say, then, that even Blaine thinks that if it’s not an issue anymore than it shouldn’t count towards your current standings as a DnD player. So no, you are not in fact an Archdevil.
@@litessbu
Thank you, it's nice to know even a sweet passerby cares.
Mental issues are a bitch.
If you've moved on and don't do it anymore, it shouldn't count
This is a measurement of the tendencies of you personally and currently, not a permanent criminal record of you measuring that one time you pranked the police station with 156 pregnant cicadas 5 years ago
The blood flags especially should only be if that is a common or very recent occurence that you have yet to change, and you have absolutely changed from the sounds of it
Everyone has done a blood blood in real life at some point its a lot more important that you grow
i can see why a rules lawyer is a bad thing but like when we first started and were all pretty new, the DM kept having us do performance checks for EVERYTHING RP related. want to cut out a manticores heart? performance check. Want to cook breakfast, performance check. want to use a pry bar to open a door, performance check. I think they kept interpreting "performance" to mean 'how well something was done' when the intention of the skill is like acting or entertaining. i got chastised for it cuz , 'DM can do what they want', but if a DM is doing something blatantly wrong i feel like it should be mentioned.
To pick a random thing in here what makes it really easy to have people understand what is you or your character is to give them an accent makes it one a automatically funnier or cooler character and it’s just a fun thing to do
I got like a -5, which I’m pretty proud of as a dm who still feels like there’s more that needs to be done.
There's always more way to improve as a DM, D&D player, and even person, but the best start to being a good DM is just being a good friend. As long as you've got that down, your players will have fun. I've learned this from personal experience.
Hey that's what I got and how I feel to!!
I Think by the fact that you are reflecting on your dming skills, to improve everyones experience playing this game, prooves that you can be proud at yourself as an dm
Same
Pixies represent!
-15 I'm the forever DM of my group and and I'm also anxious by nature. Due to this I do almost all the green flags in order to keep the game fresh and fun all the time
i feel you! I got -11
One thing that i'm happy that I can call myself out for is that I always ask new or veteran players what might help them become more immersed into my campaigns, anxiety can be a angel and a devil at the same time!
Hey I also got -15 cause I’m the forever Dm 💪
I feel that, as the forever DM I always try to make my games as great as possible, I'm a good DM but a bad player, it's nice to see so many good DND players in the comments no matter what side of the screen they're on.
yea im a player but because of my high levels of anxiety i try to green flag to avoid being singled out for bad choices >.< i dont need that stress in my life :p
Sending this to my group to rate me, can't wait to see the ultra high scores. When I include my personal bias, I scored a -4, mostly because I'm the forever DM.
3:31 that moment when you literally make a fish on land, but ask the DM ahead of time and they say it's ok
And the rest of the party also wants you to play a fish, not caring that you need submerged every 4 hours to live
I like seeing Blaine’s inner forever dm rewarding us other forever dms
everyone complaining about the green flags being DM oriented don't appreciate their DMs enough
@@tegxi I know I am a player, so my opinion may be biased, but there definitely are a lot of things that a player can do in-game that should award them green flags that Blaine didn’t cover.
On god my Dn is better then all u other dms
@@litessbu I think it's because those good things just don't happen all to often, or rather only certain players (angels) do them. Like when an artificer used their infusion slots to give other players buffs rather than keep them for themselves, I was genuinely shocked.
@@koalabro6118 I was thinking about other stuff, like keeping in character to make for fun moments, having the rules memorized so that the game can move more smoothly, having your character sheet memorized so that you take up less time during initiative, maximizing flavor for your character over just what’s most optimal, and overall just making the game more fun for everyone else.
I’m worried I’m about to get diced.
Edit: Pixie is good -7 isn’t that bad
Yea same 4
I got -7 too 😊
Bold of you to assume any of our 3 spellcasters have any healing spells
This is a very good and well thought out video. Having more red flags than green flags ensures that most people are guaranteed to be “bad players” because they have anything more than 0 points. I like that.
I really liked the flags (all three categories of them) but the final result could use another category between Pixie and Goblin. I mean there is a big difference between 0 and 15. I would put a "Human" somewhere down the middle (8 maybe?)
In any case I got a 2 (I had a 12 but the green flags lowered it a lot).
I don’t like the idea of putting a human person there, but something like “Centaur: You’re rather annoying at times and you need improvement. You’re bad, but you’re far from the worst out there, and and times can be really fun.”
i got a 3 for no alarm (+1) and pvp (+2). i've never missed a session start time by more than 5 minutes, and i did pvp but only in-character and non-lethal, and i figured if anyone had a problem with it they would just say that. i don't do in person sessions and i've never been a dm so i was basically out of the running for any green flags to lower my score. according to this video i'm a terrible person to play with. feels bad smh
I got 7 for being confused because I’m a noob, not trying other systems, being a bit spotlight hungry, similar characters, not being able to handle character deaths, and the only redeeming qualities are that I submit my character sheets
@@litessbu I’d put kobold at 8 instead because Kobolds are less evil than goblins doing the bad things out of survival and their need to serve a dragon for protection
I agree with you.
And I disagree with anyone who tries to add anything still "evil" in between Pixie and Goblin.
Like what the hell is wrong with everyone? I you have a single +1 red flag and other than that nothing, you're still a perfectly fine person to play with.
Heck, the fact that the pixie at 0 still has negative connotations is weird.
It shouldn't be "you're either a savant of goodness that no person here can honestly be, or you're a bad person"... like there should be several things between that.
Pixie should be put to like 5 o 10 and there should be like 2 or even 3 different things between Pixie and Deva that are all in the "good" category.
Don't forget: "You keep trying to get the DM to make your kit stronger because you 'feel like it's not strong enough'. "
When you play Monk or Ranger, this is valid
@@Zoinkin89 Ahah, if only. In my groups it's usually the Bard.
Closest I came to this was encouraging the DM to make combat encounter spaces a bit more dynamic (they were mostly open rooms with no obstacles, elevations, or walls/corners which I'm guilty of doing as a DM as well) because I'd built a fairly tactical character and wanted a bit more chance to explore the build. But it wasn't "telling" her to do anything by a long shot.
@@la9406 I see that as more of a green flag, since it makes combat encounters more interesting. Anything the PCs can use to their advantage the NPCs and monsters can as well.
@@Zoinkin89 as if rangers are weaks, nice 2012 take
Not gonna lie, much as I enjoyed doing this, I feel like - particularly in the Green Flag department - it was very weighted towards DMs. I can get the "wanting to reward the person who chooses to be the DM" attitude, I respect my DM for all they do and bless them for it... but it is quite the feeling of being taken out of a video when you click on it wanting to be like "am I actually a problem player" and then just being like "Oh, I, uh... guess about roughly half of this video isn't that relevant to me as a player."
For the record, taking this, I scored an 8. Not surprised I had some points, I've had a few moments of flakiness or times when I felt I could've handled stuff better, I won't pretend I deserve blemish-free record... but still, that there was only *1* green flag I could count for (because we're an online party and I've only met one of them in person, and I'm not the DM... my 1 green flag was cuz I once bought my fellow players and DM figures of their characters)... yeah... it was a bummer.
Ive had some great DMs in my time and id jusy like to say: thank you to all DM's who work really hard and are willing to talk to you outside the game to figure out some character development/etc
+1, though I haven’t actually gotten that much experience in DnD to have a full showing, and for the most part our games are spontaneous and only happen once ever few months, with not much time to prepare. This is mostly because of irl problems and schedules that don’t mix well together, and for the most part everyone else seems to have forgotten the campaign happened in the first place.
same with me, but me and most my party got 0 +-1 so...
I had 7 points before the green flags but they came in clutch and bumped me down to -8. I've never stopped working on being a better DM since my first session over 5 years ago and love storytelling. I miss playing a character sometimes but bringing everyone to the table and having a good time will never get old for me.
Cheers m8, It's DMs like you that keep the community alive and thriving! As my group's primary DM, I recommend asking every now and then for someone else to run a 1 shot or something, especially if you miss being a player. I've learned a ton from the few times one of my players DM'd. I'm great at encounter design, world building, plot writing, and tying in character stories/arcs, but I need a ton of work on improv, making unique/interesting NPCs, and especially describing things.
I had 9 pre green flag section because I'm super guilty of putting in non-original characters...
-11. Was at 2 before the green flags came in. Forever DM who hosts at his house, cleans before hand, sets up, breaks down, and provides food.
For shipping my DM either runs it when we are focused on one important thing or during lunch he says "you can get any equipment from this page as long as you can afford it"
I've only played dnd for about 4 months now but it feels good to have a -7, experience means very little as long as you keep healthy communication among your group!
Got a 3
If your sessions are online a lot of the green flags are impossible to get, the red ones too but there's just less green flags so it impacts them more
+2 leaving to fester. -1 impactful death. -2 early warning -1 points total. Nice. Im definetly sometimes a silly little rascal
As someone who's not yet played D&D, I will try my hardest being a Deva once I get into it.
I feel like you should have one for “knowingly used playtest without checking with the dm beforehand”
Knowingly used *literally any non-PHB source* without checking with the DM beforehand. Assuming that all published content is greenlit arguably isn't red flag worthy, but taking the five seconds to say "so what all can we use" isn't hard, particularly for homebrewed settings where something may not fit in.
I got 17. I made a lot of mistakes when I was starting out. While I've gotten better, I still have some bad habits. As a player, I make characters that can break games, and so I doubled my point gain from that entry. I play more supporting characters so everyone else can shine, but I want to function as my group's panic button in case things get too hairy. Or I use abilities so things don't get hairy at all because I don't want my fellow party members to be in danger. As a GM, my balance depends on the campaign. If I'm running a dungeon crawler, I plan for more balanced encounters with a couple more difficult fights for some spice. If I'm running an open world, the balance of encounters is in the player's hands since they have the ability to choose which fights they pick and how they pick them.
Admitting you have a problem is the first step to solving it.
Same, I also make characters that break games.
@Ethertask Sebastian I was a little concerned reading this but I agree with some points. The last one is the one I had to read a second time to agree since yeah a Dm doesn’t allow guns? Then they can’t get mad when I make an entire build that is focused on melee combat: having high AC, a build that makes one or multiple melee weapons I use good enough to last me the whole campaign in case they don’t give out magical items, having magic that combos very well with melee and even shuts down high magic from enemies. I actually had a funny story to tell about a DM I know about that I played with
-4 baby. Although, if I wasn't a DM, I would have a score of 5.
Haven't had a confidence boost larger than getting a -14 in a while
4 from Red Flags, no Blood Flags, -18 from Green Flags
+5 Goblin. My flags: No alarm, Interrupter, Was that in-character?, Phone user.
The sins are mostly due to the fact I am a beginner who so far been to only one campain (which occured online so the physical virtues didn't applied). Never dm'ed, and so far not planning to because I feel I'm not experiencd enough for the role. Was guilty of drifting off couple of time during sessions due to inexperience and slight boredom (a lot of it was combat). Never had a chance to rp too much, and I'm shy (hopefully this will change in time because honestly I love the backstory I wrote for my pc). Hoping to participate in future games (hopefully physically this time) to try improve or reassess my score. I'll definitely be the one with the snacks.
Until then I'm having fun trying to create and balance hombrew ideas (items, races, class tweaks), thought-experiment, etc.
as a begginer DM, who DM'ed their first (and currently only, hopefully soon to change) campaign, i want to tell you that if you want to DM the best way to do it is just to start. you dont need much (or any at all) experience as long as you know the system at least fairly well, and that you know how to treat your players.
the only thing that can really make you a bad DM is lack of prep (which i am guilty for too).
and or the blood flags. dont do that.
but if you ever want to DM the best thing to do is a little bit of research and preperation, and once you're comfortable just start.
you'll get the hang of it very quickly i assure you.
Same cause of covid. I actually rate myself a 37 though
@@ohgodno Yeah
My first time playing DND is as a DM and I seems daunting at first but it's crazy fun (I got -1 BTW)
@@ohgodno I agree as very self consious DM (i love it, but feel I can never satisfy anyone) that best way to DM is to start it. And improv is the best and most important skill or then ability to predict party's acts etc, which is harder especially with randoms
you're doing fine! just think of your flags as room for improvement. if I were you, I'd make working on no alarm the priority, because that gives you more time in game to work on other improvements! my biggest fault is interrupter and it's something I know I have to work on. I didn't give myself a point for phone use because it's the norm with the main group I play with (we've all been friends for 10+ years). And I wouldn't mark down a newer player for "was that in character", that's just something you'll probably get better at in time, especially if you are aware of it!
-11. I had struggled a lot early on as a player always trying to play "by the rules," whether or not they are homebrew. Nowadays, I've been the primary dm of my group and have been trying to improve the world and the play's identities within it.
Side note that others posted: there were very few green flags for players. It would be interesting to see more green flags.
I got -6, which I am proud of being a dm of about 8 months. But I do agree with some other people, I think that a lot of the negative things were aimed towards players while most of the positives were at the dms. Most of my party would be around +10-15 because almost none of them have done anything in the positive side, but I would still consider them around Pixie/low Goblin level.
Being the regular dm really helped me out here xD
I LOVE this idea. Scores: PIXIE (-6)
Tardy 1:46
No Alarm 1:49
All Eyes on You 5:02 (Somewhat. I'm a bard, and I don't do this out of character. I gave myself +1 for this).
Dark Past 5:30 (Again, not a lot of this. In character, I like to not bring things up unless something related happens. I cooperate with my party).
Always Improving 7:51
Been DM 8:00 (ALWAYS)
Regular DM 8:03 (Yup)
Open to Feedback 8:08
Tidying Up 8:18
Players Matter 8:30 (Somewhat. -1 point).
Gift 8:41
No problem with having a tragic character. I think it’s more about not cooperating with the party.
And I’d recommend setting alarms. They can really help. In-fact, if you set alarms you’d probably be late a lot less often.
A little advice from one tardy person to another 😅
@@lukelcs8934 Yup! A tragic character I'm thinking about is based around the character "Breeze" from Diary of an 8-Bit Warrior😄
the jump from 0 to 15 kinda hurts XD, oh well a 3 is something to work on :D
"your greed and self-interest-" literally all ive done is (unintentionally) interrupt other players, go on my phone sometimes, and break immersion (which literally everybody at my table does so really theres no immersion to break)
By my own admittedly biased count, I'm perfectly balanced at 0 (+7 and -7)
As the forever DM, I feel a little catered to during the green flag section. I recently started a DnD group with 3 new coworkers (I've been at the company for 4 yrs) and none of them had played DnD. So I kind of went all out to try and get them hooked. Physical notes that I artificially aged with coffee stains, hand outs for all the items, hand drawn maps of towns and battle maps, and I brought homemade layered cake for dessert. I was thrilled when they had such a fun time that they told mutual friends, who I had invited but were on the fence about playing, how much fun it was! We now have 8 players, with others coming over just to watch and hang out! I might have bitten off more than I can chew...
I love this community, and this game. Now I just have to figure out how to deal with my "Chromatic dragon" friend in my other play group. He gets a couple extra flags for literally playing X-box during sessions, and every character he has ever played has no backstory, and only two moods: Greedy or Horny.
You sound like a great DM!
See, I’m the guy that argues with my dm to annoy him because I’m new, my savage attacks is a half feat but I told the dm idk what that means so it’s a full feat. If he contests I back off, usually I just screw myself over though
As a player/DM for a continuously large group I get that. The hardest part for me is balancing combats without making them drag. Since the action economy of 7+ players is already huge the two tactics I've found that work best are 1 shot mobs/swarms for basic encounters. Each mob enemy has 1 hp, they go down quick and they don't deal a lot of damage, but I drop 20 or 30 of them. This is great for burning a few spells, allows players to feel awesome, and generally goes quickly.
Swarms are a lot of fun as they introduce spatial occupation, effects as hp goes down, and consequences for players trying to attack carelessly if a swarm is on another player.
For major antagonists, I usually toss in a couple minions that are geared towards affecting action economy more than dealing damage, and the BBEG either hits hard enough to be an immediate threat, or has enough hp to soak through a ton of attacks. Magic Resistance is your friend when used effectively but sparingly. Not every named villain should have it, but the ones you want to make really menacing can benefit from it.
@@jamesmerkel1932 Lot of good stuff here, thanks for the suggestions! When you do large hordes, how do you expedite the enemy attack phase? I'd prefer my players not have to watch me sit, roll dice, and do math for 5 minutes while my 30 creatures attack. Obviously, there would be groups, not all 30 on the same initiative, but its still a lot to ask of them.
I have a self imposed rule not to mess with my PC's action economy. Especially if there are a lot of them. An individual player might have to wait for as long as 20 minutes between turns, so when it finally is their turn, I want them to be able to actually make choices and play the game. I've toyed around with creative ways to effectively stun PCs without actually stunning them, such as turning them into a giant frog for a turn. That way they still get to take all their actions, their actions just aren't super good. But in general, I don't want a player to be forced to participate less because of a single bad saving throw.
@@aldrinvendt8524 for expediting mobs I do actually run them all at once, what I will do is roll them as groups. Their damage is usually going to be a set 1 or 2 points, no plus to attack, no pack tactics, and the swarm moves in waves. It's highly unlikely that more than 15 mobs are getting to attack, so I roll 5 attacks accounting for 3 at a time simultaneously, each with a different colored d20, then tally out that groups total damage quickly.
As for action economy, I've found that, in 5e at least, that's one of 2 ways to make a boss have an effect aside from stacking resistances and immunities. The action economy doesn't have to be crippling, the prone condition is huge, costing half movement and enemies get adv on melee, but not hindering other actions as much. Slow can be a pain but, with 8 players acting it's pretty easy to break concentration in a round. Obscuring vision is excellent for making characters think about how to find the foe.
I even had a humorous one-shot comedy boss that had a pet chicken with a collar with the silence spell enchanted on it, he was a clown. As combat progressed the chicken would run randomly around the tent taking it's move and a dash. All rolls for that were on the table, a d8 for direction and off it went, when it got blocked it would turn couterclockwise 90 degrees to finish it's movement.
So in short, I get why you don't want to affect character action economy, but it adds a dynamic that can usually be worked around and adds depth to an encounter. I've had many bbeg kills in the past, but the ones I remember as a player are the ones that had either a gimmick, or that felt threatening and powerful.
I got -13 from my group I'm very happy that you did this!
Goblin, I've never been the DM even though I'm working on it. Scored points on:
+1 Rage Death. Lost two PCs, one being due to someone metagaming and executing me unjustly, the other being due to the DM being a whackjob and making me commit toaster bath for failing a save.
+1 Character Clones. I have a really fun one I've used three times, the parties she's been in have loved her.
+2 Fish on Land. Sorcerer in a low magic game, because I didn't want to play *another* rogue. Worked it out with the DM, and it is going well. But still not adjacent to the setting.
+1 Shopping Sickness. A couple times, we had chances to shop and I took advantage of it, ended up using a good portion of the sessions for downtime activities.
+2 Immersion Breaker. I'm a jokester, it can get a bit derailing, but I am getting better about it.
+1 "Was that in character?". Not much to say, sometimes I bleed through my character and vice versa. Doesn't help that my "accents" are almost indistinguishable.
-2 Snacks. Pizza party for a couple occasions, and I used to share food when I had to eat when I arrived at the session.
-2 Early Warning. I try to stay close with the DMs and constantly ask if I'm being a problem with x behavior or y decision, and sometimes bring up if I observe someone else.
No angel, but I fit in well with the groups I play in, no offensively bad behavior I'd say.
I'd say -3 as a DM who's admittedly new, and not very good at DMing but is trying, is pretty good! I do feel as though some more player stuff should be in the Green Flags, like "You've made sure to go with the DM's story, and know your boundaries." +2 or 3 idk
My group sat around and did this. We all scored anywhere between 2~6. Our “that guy” raged when he said he scored a -7 and we disagreed. He stormed out. Dude was pushing 30ish points by the end
I'm either a Deva or a Pixie, the only red flags i got was from creating an out of place character because i didn't know anything about the campaign before joining and the DM only explained things AFTER i confirmed my character. But she seems to have slotted in well enough. (Points between -13 and -9, i counted it myself and there's a good chance i got something incorrect)
I have 10 points but I feel like you should've added some green flags like 'you know your character', 'you are willing to change what you thought of your character/campaign to adapt with the other players/the dm', 'you actually take notes of the campaign and think of what to do for next session'
I got -12, which definitely makes me happy. I started my first campaign as a dm with some friends a few months ago, and I've been working really hard to make sure everyone enjoys it.
-16. I'm honestly surprised by this score. When I started DM'ing, I was comfortably confident in my improv and handling of different roleplay and mechanical scenarios. But there's been a couple bad experiences over the years (including the worst one being from last month) that have given me a deep-set sense of anxiety about how I play and run games, so this has been pretty comforting to help me recognize the positives.
Most of the red flags I hit here were from the first few months of my playing experience (and it was in high school, so they were pretty much the standard from a stressy teen), and they haven't been an issue for years, which is why I don't really count them anymore. Even including them, I'd be at a solid -10. The only one that has come up was the "no foresight" one, as I joined a fourth campaign while unemployed and later realized that I had almost no time to myself between the four of them after getting back to full-time work.
For the green flags, the only one I haven't hit yet is the info briefs one. I hit the others mostly out of the fact that I'm constantly trying to step up the game further and further (within my budget) for my players.
Leading up to our Christmas session, I had been making all the PCs in HeroForge, and getting feedback in a "I made this for fun, but I want it to be accurate" kind of way, and then surprised everyone with the full-color minifigures entering into a boss fight that session. Later on, I set up a blacklit session for the climax of a horror-themed mini-plot, and made tonic cocktails to glow in it. Just last week, though, my partner and I (we're the usual hosts for our group, being the only people in it not living with roommates) cooked homemade recipes out of the D&D cookbook for a session 0, and we're definitely going to keep trying more of them as time goes on.
-2
I have forgotten about a campaign or forgot to inform the DM about being late as well as not really addressing problems out of fear. But I tend to help out new folks and bring snacks/cook whenever it's an in person session
I got a 0 I was very concerned the entire time lol glad I didn't have any bloody flags. Love the format.
+5. I've never DM'd which means no real chance to lower my score by these rules. I'm so used to our house rules that I sometimes get confused when talking to other people or listening to other people talking about D&D who don't use the same rules, but I don't intend to play with any other groups so that one doesn't affect my experience with the game, even if it counts for +2 here. The other 3 (all 1 pointers - rage after death (I had a breakdown the first time one of my characters died cos I had poured so much of myself into them), shopping sickness (there have been more than a few times when I've dragged been dragged out of some 5 minute event after half an hour or more because it caught my interest... but not anyone else's, which sometimes includes things like shopping trips - this is probably the only one that has actually gotten other people's backs up among the people I play with now), and "was that in-character" (not much to add here)) are definitely guilty as charged though. :p
I got 10. I think maybe because I've not been playing long, I was basing the red flags off of first-time gaffs, and the green-flags definitely seem more suited to veteran players.
Yeah
Yeah I gave myself a few red flags that were just 1 time things, and some of them were just “you’ve done this before” and not “you do this every week” whereas the green flags were almost all “you do this every week” with the only ones I remember being a one time thing being “you’ve bought a gift for a player” and “you’ve been a dm before”. Like there’s so many more green flags I can think of that we’re just left out, but I guess the video is “how bad of a player are you” so he was gonna have 500 possible red flags that varied between 1 to 3 points, and then like 10 green flags with 1 or 2 of them being worth 3 points. Also no inverse of blood flags, not even like “you’re literally a hero that has saved peoples lives irl”, but like something worth 5 points
I definitely noticed that as well, though I am not upset about it the quiz seemed inclined to let people who DM more often have the only redemption points and the newer players who haven’t quite understood DnD etiquette or the rules in general we’re more prone to taking red flags. I think this is why I ended up with +402 points.
@@Cephandr1us did you commit a felony?
@@WolfWarriorLive Ahahaha, multiple.
I have DM'd for 200+ hours with a crap ton of one shots, so this quiz was interesting.
i got a 2.5 (because I did halves for stuff that sorta applied but also sorta didnt)
6.5 red flags, 0 blood flags, and -4 green flags.
Red Flags
No Alarm: I don't need an alarm, I just remember. (I did half for this one) +0.5
Shopping Sickness: In fairness, everyone in my party shops for a long time too. +1
Immersion Breaker: I only do this when it's in the down time of the adventure and never effects the actual story. (I did half for this one too) +1
_ Into D&D: I like porting stuff into D&D, but it doesn't effect the campaign I'm in. +2
Item Hoarder: I only hoard items that don't need to be shared, like the five rusted shortswords I have in my backpack. (I did half for this one too) +0.5
Was That In-Character: Since the current campaign I'm in is the first campaign I've ever done, I made the mistake of making my character sound exactly like I do. I will fix this with my later characters, but for now, +1
Constantly Confused: I don't get mad when I get corrected, but I am constantly confused anyhow. (I halved this one) +0.5
Blood Flags
no
Green Flags
Most of these don't apply to me since I don't DM yet, so there's only 3.
Info Sheets: I provide recaps of sessions to the members who don't show up or leave early. -2
Gift: Dice go brrrrr. -1
Early Warning: There aren't any major problems I've seen, so I don't have to bring anything up. (I gave myself half for this one) -1
+2
I feel like there should be a class between Goblin and Pixie, because I got so few flags in either direction.
we call that "being a normal ass person"
Interesting video. As a lot of other people said, most of the green flags were for DMs rather than players. Not sure if that was intentional, and fair enough if it was. I have DM'd very few TTRPGs (I am about to start running my 5th?). That, paired with the fact that I mostly play remote because all my friends are in different states meant I had to slightly alter some of the points (not much at all, but it felt appropriate). In the end I got a -1.
Scored a 6.
"No alarm" for anything, D&D included
"All eyes on you" I wouldn't say I talk over people or anything but I get pretty in to RP. Nobody's told me I'm over the top or attention hogging but I'll throw this in just to be safe.
"Was that in character" It's not difficult to confuse my thoughts spoken out loud with my character. Happens enough.
"Class Clown" I'm not sorry. If at least one other person laughs, it's happening and I will reap whatever consequences come my way.
And I don't have any green flags cuz I'm not a DM. I bring snacks sometimes but not enough to qualify for point reduction
-13. I would have gotten more green flags, but I haven't DMed in person since high-school because of covid and long distance friendships. I'm surprised I didn't get any red flags, because I would have gotten a few when I first started. Then again, I graded myself so I might be biased lol. You almost got me with the "mario in D&D" one because I've literally played Mario in a campaign before, but I always try to put a unique twist on the few characters I played like this, and I always tell the DM before I play these characters in case they have any objections.
You should also check in with the other players in your campaign before you play a character that doesn’t stem from your own Imagination.
I feel like there should be a difference between 2 and 15. That being said, I haven't played enough DnD to test my improvement for about two years now, so I might be able to qualify for more green flags.
Yeah 100%
I got 5 and it definitely didn't fit the description lol
Then again, green flags were mostly for dms
7 points.
This was me being as honest as I could, and I'm surprised I ended up with goblin considering how much people like me at tables.
Goblins can still be fun even if they're disruptive. Most of my friends i play with would fall under goblin and that's okay. Glad they're trying to have fun most of the time
Yeah, it's easy to slip into goblin, and depending on which ones and how hard different people won't feel the same way about a player. Also, if you're not a DM then it's suddenly a lot harder to get the green flags.
I got a 1, and one of my biggest red flags (Validate me) has also been praised by the other players, such as when the DM didn't know that zombies are staggered, thus saving the party. I am often turned to by the DM and asked how a rule works, so I don't feel like it deserved a -3, but here I am.
I once used the Marry Sue NPC power for good. Needed the players to run away from the BBEG when they met him in session 1, so I made a Marry Sue, that they were all a bit miffed about, then had the BBEG totally destroy her. The PC's had the proper response.
2 red flags, 0 blood flags, 14 green flags
I got a 12.
I’m sorry for being a goblin T~T
I know I can be a rules lawyer at really bad times and while I never really act on it anymore a optimising backseat gamer appears in my mind when other players have their turn at times.
I’m also terrified of taking the spotlight, but basically everyone I’ve played with say I haven’t done anything self-absorbing in terms of that.
Some if the red flags are like...grey what are some of yours
-5. DM a lot, but can be a stickler for the rules and spotlight as a player. Good video (not just because I'm pleased with the results)!
Being a stickler for the rules is not a bad trait to have. Spotlight is partially the result of who you play with especially if they are fairly timid. Nothing wrongwith that so long as everyone is fine with it.
-1 for me, I'm very similar in that I'm a massive rules encyclopedia which sometimes can come off as arrogant, I also have the issue of not saying when something is a problem but I'm hoping to improve on what I can do as a player of 4 years.
5:17 I do kind of fall into recreating characters in DnD but I think when you take them just as a starting point and maybe a base for appearances it can turn out really well. One of my favorite characters is one I'm playing now based initially on Vee from the Owl House, being a changeling with a unique power that forced them into hiding as they adopted new personas to keep hidden. Starting from that base however they quickly evolved into their own thing, winding up having an existential breakdown pondering how they would never again have the simple life they once had and it was only a matter of time until they'd have to abandon their current persona and any relation with the party they formed to keep running
I hate you
1 Point.
+1 for interrupting (not intentionally of course)
+ 2 for player pvp (it was my first D&D game. I didn’t understand how inappropriate it was at the time, all I knew was that we were in a combat based campaign).
-2 for politely bringing up issues before the campaign
0 + 1 + 2 - 2 =
Total: 1
Green flags unfortunately were heavily leaning towards in person games and/or a dm but I’ll take the improving one because I am trying to do exactly that and trying my best, as a person still very new to dnd, to use my time as a player to learn well enough to feel comfortable taking on the dm chair in the future. So with that my score is under zero. The red flags I did acquire are more related to things my adhd has instilled bad habits in my for but that goes back to redeeming myself with trying to improve and politely stepping aside when I realize what I just did. I have also bought gifts, in game so far given I play online, for other characters with my own character and go out of my way to be a good team player and provide well for the group I’m part of. I design my characters a lot around it as I enjoy being helpful to them. This mostly means I take up ranger though, especially in campaigns that need a long range fighter, someone with high perception and insight, and stealth skills. Since I’m new I haven’t really taken on the more complicated classes that also fill helpful roles in game but I’m working on studying them and other players who are good with those classes, before shifting them into my skill set as a player. That’s what I do at least.
as a still learning forever DM of DnD5e and Pathfinder 1st edition some of my players were doing this for each other and scored me with a -11. Really made me happy to be a benefit in my players eyes and hope to continue providing fun content for them all to enjoy!
I scored a -4. But then again I’ve been playing RPGs since 1977 when I got invited to play in a game when my older sister hosted her D&D group at our house.
I had +4 on red flags, and +6 on Green Flags doing this on my own (-2). If I count every possible flag I *could* receive from other people (good and bad) no matter their reason why or the frequency said thing occurred or how long ago it was, then I got +16 red, and ironically +18 Green (-2). Counting every single possible flag I did realize that a lot of the Green Flags are heavily DM focused which does make it harder for someone who is normally just a player to get points back.
Edit: Did this with friends - Red Flags: +10, Green Flags: -18, Score: -8
This cheered me up after I just left a nightmare dnd campaign
Oh, do spill the tea if you don't mind!
did it with a friend and they actually ended up giving me a -8, thanks for the catalyst to the wholesome moment
Positive 1-3. I didn't count some greens because I felt doing it once out of one possible chance wasn't enough.
Dropped from a +10 to a -3, playing the forever DM somehow balanced out poor DM habits early on and the fact that I simply don't bring food
Final count 13
To much for a pixie but not enough for goblin
that makes you a goblin because it says "or less".
Question about the synergy red flag. I make my characters sometimes based off of what I think is missing or would be a nice puzzle piece to round off the party. If the plot makes certain classes unavailable or unlikely I respect that, but I do sometimes look at an all-spellcasting party and say "Eldritch knight isn't terrible." To help out. Sorry for long jumblings
If you make plans to fill in in order to make what you think is a rounded team, that's fine. This flag talks about trying to force a rounded team by influencing others. If you just see a gap and fill it, i'd argue that's good on you.
I think synergy is more about making other players fill roles that you’re not. If you want to fill the missing role, that’s fine, but don’t expect someone else to change their character because you told them to.
@@shirothefish9688 agreed. Trying to make a character that rounds out/balances a party actually seems like a green flag to me.
The synergy red flag is about trying to force someone else to to play what is missing.
Look up "No Mercy" by The Living Tombstone to see what I am talking about.
-5, Salt is happy with these results.
Had a guy insist on making homebrew classes between the two campaigns my friend and I DM'ed. They were always overpowered or convoluted because he was trying to copy his favorite League character or something. His excuse was something like 'the other classes are boring' despite there being 13 official classes each with about 9 subclasses that drastically change the way the character is played. We went along with it because we didn't want to say no and he just ended up quitting a few sessions later anyways so all that time balancing and designing was wasted.
There needs to be more non dm stuff in the green flag section. I ended with a +3.
Sins: game breaker, clone characters, no RP, fight fight fight and hard to tell when I am talking in character or not
I play and host a bunch of boss fights so all of these are kinda to be expected.
Almost like being a DM is at the very least something everyone should do for their group sometimes. Out of courtesy for their proper DM, y'know? Personally I love to DM so I don't mind doing it all the time, but this shirking of responsibility bothers me so much you wouldn't believe. Just DM. A couple of sessions. Simple dungeon crawl, tonna generators out there. Seriously, your DM would love you for it. And if the players wanna expand on that that means you DID A GOOD JOB! Hell, doesn't even mean you'll be the new forever DM, but you can split sessions with the previous DM. Add some diversity to your games. There is LITERALLY NO DOWNSIDE!
@@chukyuniqul I will say though, it's a position that's generally best paired with experience
Like a newbie isn't gonna just gonna take the reins on group 1 session 3 y'know?
On the other hand, you can DEFINITELY sin by then
@@1stCallipostle lmao replying to you feels like that jugemu joke from the fma 4-koma. Good thing I don't have to speak it or I might bite my tongue too.
Is the one player with some experience gonna be DM for the newbies? Yes. Yes he is or should. But otherwise, if players have some experience playing the game there's literally no reason not to DM at least once. I rambled on the topic in the stream I just finished (shameless pluggo) which basically summed up to "I think it would be nice if some of the players would DM a bit some one-shots for the dm to get to play so he doesn't get burnt out". Not on a "I wish this were done for me" kinda deal cuz like I've said, I don't find myself really getting burnt out on DMing, but in a "think about it logically". Cuz you can DM now, they recharge their creative juices then start again, or you can not DM now and wait until they're burnt out and feel like cancelling, at which point you (or someone else) can start DMing and taking the mantle of forever DM, stuck in the same cycle OR the group just breaks apart.
Or you're playing with friends and you stop fussing about things and just fucking do it cuz they're your friends and you're gonna have fun regardless ffs.
@@chukyuniqul The problem isnt being a DM. Ive hosted plenty of boss fights. The problem I was talking about is not everyone plays DND by just doing campaigns.
@@Redacted_Ruler erm, I understand that even less. Like, yes one-shots are a thing but that doesn't preclude you from any of the dm green flags.
I'm so happy most of the green flags are DM based so I got -15
Your a saint! How!?
@@NotSoPro101 I'm definitely not a saint but when playing d&d I try to make it fun for everyone
@@Hoovy00 respect
-17. Much better than I expected
+1 from red flags
-0 from green flags
+0 from blood flags
The two characters I have are both fairly sorts similar to one another, being brother and sister. Some slight personality and fighting style differences though. I think they're still distinct enough, but initially the sister was designed as a clone of the brother before I decided to make her more distinct by basing her off of a character I saw in a video game. I've started to split her personality and character more and more, from both her brother and her character though.
For the “sneaking a peek at other players character sheets”, does it count if you joined the party after they formed, and wanted to make a character that wouldn’t overlap / interfere with the current party dynamic?
Why wouldn’t you just ask them about it?
@@JaelinBezel in this case, being invited to a campaign by the DM, and joining the D&D beyond campaign with enough time to make a character before the first session. Happened twice. One time the entire party was all clerics so it’s was pretty easy to make a character that stood out, but the other time it was a level 2 party that had their session 0 but I was joining for session 1. Both times, didn’t meet the players until the session, but was able to take a glance at their virtual sheets during the character building phase
I got a -5, feeling really good about that with the work I've been putting in for my group.
Fish outta water red flag is interesting. No DM has ever told me what kind of setting we were playing in before starting play, sans one time a friend DMed Curse of Strahd.
Edit: level 1 forever; a DM I had made us wait to level up so that the second party that this person was DMing for in the same setting could beat us easily if we got into PvP. The DM also gave the second party numerous OP homebrew items at their request.
i've always felt like fish out of water is kind of a good thing? it's really fun to play a character that doesn't mesh well with the setting, makes things interesting and challenging
Most the time the setting is generic fantasy, theres really not much to say about it.
+1 I accidentally interrupt people sometimes. +3 I ask my dm about spell limitations like levitate to see if it’s be possible to go the speed of sound using a whip, -2 I make sure to help out other players if they need it -1 I’ve DM’d, -1 I clean up before inviting people: 0 - Pixie, I’m happy with that, but I feel like the +3 should have been a +5 (I’ve made a Geneva checklist for enemies for a poisoner character) ps. Crawler mucus paralysis + grease + fire bolt traps someone in a grease fire paralyzed
About to share this my D&D group and see how accurate I was in scoring myself. Thankfully, I know that there are no blood flags in the party, so at least we can all take that trophy with us.
Honestly the only red flag I got was re-using character ideas. Sometimes I create a character and really fall in love with them, but then the game I play them in ends after five sessions. There was so much more there that I wanted to explore but didn't get to, so I adapt them for another game. They often end up unique in their own way despite sharing a theme and original idea with their predecessor. My worst offender there is my occultist who has been reborn like...3+ times by now 😅
Honestly red flags like that and the tardy one (I stayed out too late because I forgot it was Saturday, and then tried to got to sleep asap to still wake up for the session at noon, but woke up at 1pm, and didn’t tell the party) could either be ignored if they’re like yours where the character only gets used for 5 sessions and has nothing change to them, or mine which has only happened maybe 2 or 3 times over the course of several years, or more generic green flags could be given out and the other ones could be raised in score
I totally agree, while I've never do that, it's something I could do
@@WolfWarriorLive haha yeah, I too once missed a session due to a hangover...
I got a total of 2.
One is for being late without notifying the group in advance, I’m usually 10 minutes late max tho and I try my best to let them know when it happens.
The other one is being on my phone, I don’t actually use my phone during dnd, but I do use my ipad to draw, it’s usually related to my character, we play online and I find it hard to concentrate without doing something because adhd.
Also I feel like there should be some green flags for players
- coming up with an in-depth character who has flaws, fears and small quirks. (Eg. Estelias (my character) has a huge fear of fires, trusts people way to easily and collects small pebbles)
- Giving your character important possessions with high symbolic value (Eg. an old photo of the PC and their parents or a gift from someone that died)
- Giving your dm a solid reason for your character to be where the campaign starts (Eg. The PC was hired as a private investigator by some nobles to investigate *something*)
These are just a few of the top of my head but yea :)
Still, great video
I got a -3 but only 3 points in the entire quiz applied to me: not setting an alarm (+1) snacks are on me (-2) early warning (-2)... feels like a lot of the green flags were oriented toward DMs, but could have easily incorporated players as well. (For example, always improving could have also applied to players honing RP skills, improv, VAing, and generally trying to improve the game with your DM and party. Info sheets could include players who reach out if they suspect that someone in the group is being left behind and might need some extra help, or offer that help themself. Impactful death could also be for players who take their character's death with grace and make it a meaningful and impactful event instead of getting angry.)
Got a perfect 0. I'm pretty happy with that and the other green flags that I didn't get are some good goals to strive for moving forward!
same
I also got a true zero, I’m a rules lawyer for sure (it’s just like who does wanna play the game as they learned the game? Don’t make a problem bouts it, let me look it up show you the first result and call it a day. I’m wrong 60% of the time anyways cuz my memory is jank and I still show you everytime or correct myself if I’m wrong and apologize every time for it!) sorry I got personal there but I make sure to tidy up and buy gifts n stuff