TRUTH REVEALED: Don’t Believe These 15 Dungeon Master Myths!

Поделиться
HTML-код
  • Опубликовано: 4 сен 2023
  • Don't believe these 15 dungeon master myths! The truth all D&D players must know...
    🧙 Get decades of GM experience at your fingertips with the Secret Art of Game Mastery! www.kickstarter.com/projects/...
    💖 Support us on Patreon and get Lair Magazine (5e and PF2 GM resources) and other rewards! / thedmlair
    7 ways dungeon masters SUPPOSEDLY cheat in D&D • 7 ways dungeon masters...
    Why GMs are NOT Storytellers • Why Game Masters Are N...
    🏪 Shop the store! Get back issues of Lair Magazine, Into the Fey, map packs, 5e adventures, and more! - the-dm-lair.myshopify.com/
    ⚔️ Get Lairs & Legends! Over 700 pages of D&D 5e GM resources: adventures spanning levels 1 to 15, 100+ new monsters, encounters, puzzles, traps, villains, NPCs, maps, and more! - the-dm-lair.myshopify.com/col...
    🚩Free GM Resources! Get free D&D 5e goodies emailed to you every week! - thedmlair.getresponsepages.com/
    💬 Join our discord! Become a part of our awesome, welcoming community of game masters who encourage and help each other out! - / discord
    ❓ Ask me your own questions here! - forms.gle/zKXscNMuUdbj4EAo6
    ⭐ Roll20 adventures! Get D&D 5e adventures! - marketplace.roll20.net/browse...
    ~~2024 Convention Schedule~~
    Please come up and say hi if you see me!
    Gary Con, March 21-24 garycon.com/
    Gen Con, August 1-4 www.gencon.com/indy
    Grand Con, August 23-24 www.grand-con.com/
    #dungeonsanddragons #dungeonmaster #gamemaster
  • ИгрыИгры

Комментарии • 372

  • @theDMLair
    @theDMLair  10 месяцев назад +10

    LAST CHANCE: This Thursday, Sept. 7, is the last day to back the Secret Art of Game Mastery and get special Kickstarter-only pricing! www.kickstarter.com/projects/thedmlair/the-secret-art-of-game-mastery?ref=77qgbg

    • @christiantso4365
      @christiantso4365 10 месяцев назад

      thank you luke, love your videos.

    • @radianceguardians
      @radianceguardians 10 месяцев назад

      hi Luke. you are awesome and the video was amazing as usual

    • @Warm_Fireplace
      @Warm_Fireplace 9 месяцев назад

      Does undermining what your people tell you to do, work for you?
      I mean that whole "idk, just doing cause i was forced..." kind of deal =P

    • @allensheets9369
      @allensheets9369 8 месяцев назад

      i pretend to be ready for anything

  • @magenstaffarts
    @magenstaffarts 10 месяцев назад +95

    Collaboration with the players can help so much. It’s one of the FIRST things I learned as a rookie DM. I find getting the players excited gets them more invested and involved

    • @goliathcleric
      @goliathcleric 10 месяцев назад +7

      This. I've never understood why people call it metagaming or bad or whatever. If I'm ever unsure of what adventure the players will want to go on next, I'll literally just ask them. Like "hey, what do you guys want to do next so that I can prepare it." Also for their characters, especially when they bring in a new one, it's usually "cool, so this is where things are at, here are some options to bring them in quickly, what do you think? Do you have a different idea?"

    • @craigpriestley7990
      @craigpriestley7990 10 месяцев назад +2

      Every time I have involved a player, it has been awesome

    • @Maladjester
      @Maladjester 8 месяцев назад

      Depending on the game, it's more or less essential. Blades in the Dark is like that. Players get a lot more interested in an NPC if it's one they invented themselves during a flashback.

  • @GrizzlyHillman
    @GrizzlyHillman 9 месяцев назад +50

    As a musician, i've learned that "you need to know the rules before you can break them". Knowing how the mechanics works allows you to make necessary adjustments on the fly. It's okay to break the rules in order to make the situation fun for everyone.

    • @HeavyMetalMouse
      @HeavyMetalMouse 5 месяцев назад +4

      This. Always this.
      So many times in games I see GMs want to house-rule something, change how something works entirely, 'just because' - maybe they don't feel like looking it up so they decide to make their own rule; maybe they're upset that a player found something powerful they could do using the existing rules and want to change that rule to stop them; maybe some other thing. But nine times of ten, it goes horribly, because the GM didn't actually take the time to understand the original rule, what it originally did and why, and how it interacted with other things, let alone what their new proposed house-rule would enable to prevent in its place, and it brings the whole experience down, because rather than be a 'cool new thing' that players want to interact with, it just ends up being a red flag that players want to avoid because it doesn't actually work properly.

    • @liesdamnlies3372
      @liesdamnlies3372 3 месяца назад +1

      So, TTRPGs are jazz.

    • @wanderdragon1075
      @wanderdragon1075 2 месяца назад +3

      This. I’m a mechanics nerd and a rules lawyer… so that when I change or break a rule it’s done with purpose.

  • @ryanhunter2042
    @ryanhunter2042 10 месяцев назад +58

    I started a first-timer game for my wife and young (10 and 8) sons. After a couple of sessions, my wife told me she was done because she just wasn't having fun. It happens. I saw it coming. I let her opt out. And now my boys are having more fun because they are making more decisions, more actions per session, etc. And we can play more frequently because my wife's schedule is the most complex out of all of us. Am I sad my wife didn't have fun? Yes. But it's a game first and fun is part of that.

    • @markah910
      @markah910 10 месяцев назад +9

      My wife isn't interested in playing but says that she loves listening to the comments and reactions of everyone when we're playing in person.

  • @TheAwsomeKing77
    @TheAwsomeKing77 10 месяцев назад +28

    In regards to number 4 my policy is that it’s my players job to remember their abilities whatever they may be, I’ll read them over usually a few times but if the players want them to be used they gotta call it out

    • @rebeccat9389
      @rebeccat9389 10 месяцев назад

      That’s helpful.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 9 месяцев назад +2

      I’ll ask my players if their are abilities or skills they want to use. If I know they have something beneficial, I’ll ask more than once. Ultimately, it’s up to my players to be aware of what they can do.

    • @HeavyMetalMouse
      @HeavyMetalMouse 5 месяцев назад +1

      A footnote to this - if a player has passive abilities that only work if the GM is aware they exist and provides relevant information/experiences based on them, then you as a player *need* to make a short list of those abilities and make sure your GM is aware of them and how they work. This is particularly common with exotic senses (like Scent or See In Darkness) or detection abilities (The rogue talent 'Trap Sense' comes to mind - the GM has to roll *your* Perception when you come within 10' of a Trap. You won't know when this is happening, by definition, and the GM has a lot to keep track of, so you need to remind them you have this, or it will never ever work). If you as a player have an ability that applies a condition or penalty to an enemy creature, *make sure you have an explanation for that ready* for the GM so that they know what it does - nothing is more annoying to the player of a 'mezzer' style character than finding out their GM regularly 'forgets' or otherwise ignores their debuffs (particularly if the GM is doing the 'making up numbers' thing for a monster to begin with, so their debuffs are *actually* useless). Work out a way with your GM to make sure that your effects on enemies are easy to remember and track so you don't have to be the annoying player who has to constantly remind the GM that "That guy has a -2 to AC." >.>

  • @unshackledjester
    @unshackledjester 10 месяцев назад +52

    I've always interpreted the "GMs are responsible for making sure everyone has fun" to mean that there is an obligation, as the authority, to ensure that every player has an opportunity to engage, and that any detrimental elements that are causing negativity be dealt with. No one can make an entire party always have fun, but all it takes is a few stupid things to ensure that they don't.

    • @suburbansurvival8239
      @suburbansurvival8239 10 месяцев назад +10

      Amen. I can't MAKE people have fun, but I can do my best to make sure they aren't bored.

    • @Max_G4
      @Max_G4 10 месяцев назад +5

      Yeah, the fun isn't the law, it's the goal.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 9 месяцев назад

      If I keep things interesting and keep them involved, either rolling dice or asking them direct questions, they’ll eventually have fun. Give them moments to do something cool or heroic also helps.

    • @Sun-Tzu-
      @Sun-Tzu- 8 месяцев назад +1

      It's still up to the DM to facilitate the fun. To make sure the players are being heard, to make sure the NPCs are engaging and interesting, to make sure the storytelling is immersive, to manage the pace of the game, that's all on the GM.

    • @unshackledjester
      @unshackledjester 8 месяцев назад +1

      @@Sun-Tzu- no, that's not how that works. You cannot make someone have fun. You can setup an environment where they can have fun, and then let them choose to engage... but you cannot force someone to enjoy something. The GM is not obligated to have an amazing story and extremely complex npc interactions, though they help, when not every player/party is going to appreciate such things and not all GMs will be capable of such things. The GM is obligated to try and make the game fun, but not to "enforce fun".... or how did you put it? "Facilitate fun".
      Especially when you consider the amount of work that goes into being a GM, even just a half decent one, unless you're charging for spots at your table, there is no reason to try and take on even more stress and responsibility for, what should be, a hobby that you enjoy. More than half, by far, of the responsibility of "having fun" is on the player side. I've had more fun as a player where we made our own fun, and seen my players do the same, than I can even remember. Everything from making a game of denying an npc tagging along with the group any confirmed kills(my players made it a game to kill steal from this poor barbarian for over 4 combats and had a blast doing the dumbest crap just to deny a kill), to deciding to go off the rails in an unusual way and start some side business that makes sense, kinda, on a whim(I've literally seen everything from booze barrels to book printing to a Gelato Cafe). None of these were made, designed, or even thought of by the GM. All of these were players just choosing to engage on something and doing it. All the GM was responsible for was enabling reasonable engagement and facilitating the environment within which the players make their own fun.

  • @KristiansBrain
    @KristiansBrain 10 месяцев назад +25

    I've been running multiple D&D games for years, I even used to teach it as part of my job, and must confess I have never actively read the Dungeon Masters Guide. Not the biggest D&D fan but people want to play it so I indulge, but I agree with you that at a certain point of ignoring or making up the rules people should really just admit they don't actually want to play the system they have chosen.

    • @Max_G4
      @Max_G4 10 месяцев назад +2

      Eh, the D&D Dungeon Master's Guide is actually pretty bad at... Guiding you to be a good Dungeon Master

    • @lucid1934
      @lucid1934 10 месяцев назад +2

      The DM Guide is a mixed bag, but I think there are some cool things in it. Books of its kind usually have at least a few nuggets that spark my imagination.

    • @tombofgnomes
      @tombofgnomes 10 месяцев назад

      @@Max_G4 yeah tbh it’s basically just another book full of tables

  • @MephiticMiasma
    @MephiticMiasma 9 месяцев назад +8

    If you're angry your gamemaster isn't a therapist... maybe it's because you need therapy.

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 10 месяцев назад +6

    Good advice
    I like collaborating with the players. I do not know all the rules and that’s ok.
    Rules are a guideline

  • @bukkist
    @bukkist 3 месяца назад +1

    reminds me of an old eisenhower quote - " In preparing for battle I have always found that plans are useless, but planning is indispensable"

  • @Frederic_S
    @Frederic_S 10 месяцев назад +8

    On collaboration with players: my wife once played a parrot NPC and a tribe of fishpeople for a monkey island style game. It was wonderful 🥰

  • @PrinceCinders
    @PrinceCinders 10 месяцев назад +30

    Arbiter of Worlds is a really fantastic book. It changed my DMing completely.

    • @theDMLair
      @theDMLair  10 месяцев назад +8

      I love it, too!

    • @TheArbiterOfWorlds
      @TheArbiterOfWorlds 10 месяцев назад +20

      @@theDMLair I'm the author of Arbiter of Worlds and I wanted to say thank you so much for the shout-out! It's great to know that it resonated with you. I recently started on YT covering topics from the book though I just have like a baby channel with 1000 subscribers!

    • @tenderwarrior68
      @tenderwarrior68 10 месяцев назад +2

      @@TheArbiterOfWorlds - I recently acquired this book on a previous recommendation of Luke and can't wait to plumb the depths of knowledge contained in this tome. I've heard good things about it from several people.
      I didn't know you had a YT channel. I'll have to check it out.

    • @xychoticbreak5198
      @xychoticbreak5198 10 месяцев назад +3

      @@TheArbiterOfWorlds You can give yourself a +1.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 9 месяцев назад

      I know of the book, seen it and heard of it, but never read if. I actually really like reading anything that helps me improve my DMing from storytelling to advice and tips to rules changes. I’ll have to fetch myself a copy.

  • @logophilelyss4390
    @logophilelyss4390 9 месяцев назад +2

    15. Nuff said. I literally have a document that states (among other things): a game where outcome is determined by random dice rolls is NOT a safe place to explore topics that have the power to inflict real harm. Your GM is likely NOT a licensed therapist, and TTRPGs are not safe spaces to handle real life pain.
    Or something to that effect. I create fictional conflict for crying out loud, that's what a setting is. It's the player's job to fix the problems I invent (or ignore them or make them worse, whatever floats their boats) lol

  • @nobleknight171
    @nobleknight171 9 месяцев назад +5

    I struggled to find a play group, so I just got the books and recruited my wife, my brother, my best friend and another couple friends of mine. I am talented at creating a world, so I just homebrewed my own by starting small with a village and built the nation around it, then the empire, then the neighboring nation using the DM guide and the World Building Periodic Table (thanks reddit) and then looked at real world places for inspiration to expand. Now I have a total of three nations fairly well fleshed out with landscapes, cities and villages and fortresses and npcs. And we are about 8 sessions into campaign 1, and I'm gathering a second group for another campaign set in a different area.

  • @Romanus7867
    @Romanus7867 10 месяцев назад +14

    One of the best changes I have made to my DMing is allowing players to be as involved with creating whatever as they want to be. Mostly I have found you get some great ideas that you know at least one person is probably gonna like, and players don't really want to be totally spoiled, so you still have plenty of room for surprises.

    • @HeavyMetalMouse
      @HeavyMetalMouse 5 месяцев назад

      Yes! Very yes. When a player wants to do or be something the GM hadn't 'planned' into their world, it always feels so good to hear "Let's figure out how that works into things." rather than "No, that doesn't exist in my setting!"
      Unusual/exotic races or classes are a very common thing for this kind of reaction - You want to be a Ninja in a non-oriental-themed game, or world without an oriental-themed region? Well, how would that work? What does being a Ninja mean in this world? What is it about being a Ninja that you are looking to focus on that we can anchor somewhere and provide some connective tissue so that you're a part of things - or maybe it's the kind of game where something from 'outside' the setting can end up within it for unusual reasons, creating fascinating fish-out-of-water scenarios (like the time I got to play a Warforged Artificer in a Forgotten Realms game (D&D3.5)).

  • @martinnussbaum3435
    @martinnussbaum3435 10 месяцев назад +3

    No. 15. Amen. As an ordained minister, people often turn to me for advice, but I am not a therapist either. If it seems like something requiring therapy, I refer them to the appropriate professional. This is doubly good advice for the average Joe running a game. I can't imagine anybody asking for therapy from a DM. I have a character that needs therapy, but it does not explore my personal issues, so much as allows me to explore the world through the eyes of somebody who has issues.

  • @alecwelker4353
    @alecwelker4353 4 месяца назад +2

    100% agreed. I have enough of my own problems, I have no business being *anyone's* therapist.

  • @BrazenBard
    @BrazenBard 9 месяцев назад +6

    On the subject of preparation - I find that a far superior method to detail prep is frameworking.
    Get a sturdy framework in place, and you can pretty much extrapolate *anything* on the fly as needed. Sure, you need to elaborate on a few things in advance, but if you've got enough "fill-in-the-blanks" pieces ready, you can essentially madlib your way through the whole worldbuilding even as you play.

  • @DuskEalain
    @DuskEalain 10 месяцев назад +11

    In regards to the "GM is the Storyteller" thing, I always liked to put it this way: "GM's World, Player's Story".
    The Game Master gives the hook, the setting, the _what, where, and why._ But the Players decide the _who, when, and how._ Because of this - the GM can set up the heist to steal the Crown of the Dragon King from its vault, but it's the players who decide if the crew running the heist is going to be the IMF, the Mystery Gang, or The Three Stooges.
    At the end of the day - as you said - it's both coming together that's important, because a world without a story is just set dressing and lore, and a story without a world is inconsequential and meaningless.

    • @DarcOne13
      @DarcOne13 9 месяцев назад +2

      The GM is the architect. The players are interior designers. You build the shell, and they bring it to life.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 9 месяцев назад +1

      I have a similar thing, but I compared it to building a skeleton and then the players build atop the frame.

    • @Dack.howaboutyou
      @Dack.howaboutyou 6 месяцев назад

      Metaphor, meta-whatevers etc aside, there's also probably an important place for backstory / history in these "collaborative-story-telling-sessions".

  • @wolfleclair1399
    @wolfleclair1399 10 месяцев назад +8

    There are too many GM/DM myths, most of them are completely false but unfortunately most new players don't realize this. But fortunately there are so many dedicated channels like yours that help educate players and GM/DMs alike, keep up the good work and have fun. =^_^=
    Edit: Tirade. Pronounced Tie-Raid. You're welcome. =^_^=
    Edit 2: Bending the rules is what we do. lol
    Edit 3: You pronounced erroneously fine, sorry for all the edits. Watched in short bursts due to IRL stuff. Anyways, have fun and keep being awesome. =^_^=

    • @theDMLair
      @theDMLair  10 месяцев назад +3

      Thank you! :D

  • @karsonkammerzell6955
    @karsonkammerzell6955 10 месяцев назад +4

    The dice fudging argument always makes me laugh. My player's dwarf paladin was crit four times in a row by a 1/2 CR bird. First two crits I allowed, but the third and fourth I fudged out because he would have literally engaged this bird as a Lv.5 paladin, landed nothing, and been crit three times in a row straight to dead. Not gonna do my player like that, lol.

    • @jessesellers9346
      @jessesellers9346 10 месяцев назад

      let the paladin get knocked down. fudging dice takes away the threat of a real challenge. the pally is not dead but making death saves and giving his party members a chance to get them back up.

    • @karsonkammerzell6955
      @karsonkammerzell6955 9 месяцев назад +2

      @@jessesellers9346 I understand your perspective, but this fight was not something pivotal. It wasn't big stakes. Not every single fight should be life or death; some are thematic for the sake of it. To throw the full consequence at everything for the sake of being mechanically correct is bad GMing in my eyes.

  • @KristensEpicAdventures
    @KristensEpicAdventures 9 месяцев назад +2

    My first D&D experience was DMing Curse of Strahd - definitely don't need to be a player first. Great tips in this video, thanks! 🤓

  • @clarkside4493
    @clarkside4493 2 месяца назад +1

    OH, THANK YOU. "Yes, and..." is not the way. Sometimes you have to say no.

  • @doctorlolchicken7478
    @doctorlolchicken7478 9 месяцев назад +2

    This is a great list.
    I’m tired of all the generic bad advice online. It bleeds into the players and they feel like the GM is not doing it right when they could be doing a good job.
    I like watching Dungeon Musings because their gameplay is so amazingly typical of how it actually goes.

  • @AJBernard
    @AJBernard 9 месяцев назад

    Love your stuff, Luke! Thanks for the great advice!

  • @HeavyMetalMouse
    @HeavyMetalMouse 5 месяцев назад +1

    On the subject of 'knowing the rules', I generally agree, and have only one thing to add:
    You don't need to know all the rules. You *should* make an effort to know *of* the rules.
    One of the more annoying things I have come across is when a GM makes a knee-jerk ruling on something that does, in fact, have an easily look-up-able rule that would not have bogged anything down, solely because they *thought* there wasn't a rule for it already, or that it would be too complicated to look up. "I don't know what the rule is, but I know there is a rule about it." is a good place to be in - the ability to use a body of reference material (like a stack of gaming books) to find a relevant piece of information efficiently is a valuable skill, and one that is worth cultivating in life as well as in gaming.
    This sort of thing irks me a lot when it comes up because, in general, once the GM *has* made the 'spot ruling', they no longer want to hear about it, even after the session. During the session, y'know, fine - "I made my ruling, we are moving on" is a thing, I get that. But so many times a GM will not revisit those rulings after the fact to be aware of the actual rules next time. This sort of thing is how games with lists of bad house-rules start, and nobody wants to deal with that. The situation is double-annoying when the rule is something that I, as a player of a character who makes use of a given rule, depend on for my character to function properly, and thus something that I, as a player, made the effort to know the rules of well in advance, but which the DM, for whatever reason, has decided that they are going to make a 'spot ruling' rather than listen to the player that actually took the time to look this up ahead of time before attempting the thing in the first place and who is NOT TRYING TO TRICK YOU, I AM TRYING TO HELP YOU. >.< Yes, this is a pet-peeve.

  • @OneTrueNobody
    @OneTrueNobody 10 месяцев назад +2

    To this day, I maintain that "Life" being the world's most pointless game is totally intentional.

    • @theDMLair
      @theDMLair  10 месяцев назад +1

      LOL - Yeah, the irony...

  • @Thenarratorofsecrets
    @Thenarratorofsecrets 10 месяцев назад +4

    I suspect we're close in age. Graduated high school in 2003
    And while Seth skorkowski doesn't do dnd specific advice he's a fantastic 2 time ennie winner for his channel

    • @princesskanuta3495
      @princesskanuta3495 10 месяцев назад +1

      What’s “annie winner”??

    • @Thenarratorofsecrets
      @Thenarratorofsecrets 10 месяцев назад +2

      ​@@princesskanuta3495 Ennie. It's a yearly ttrpg award, focuses on games, materials, aids, systems, Hell even lore books and like non game stuff like dice.

  • @pStabs
    @pStabs 10 месяцев назад +12

    Was talking to someone about DnD and how much money I had spent on my campaign versus how much money I had spent on knitting and other video games. The guy actually said "But DnD is free". I showed him my roll 20 purchase history and asked if that number well into the hundreds looked free to them. That's just digital too. It's a whole new ball game when you're looking at terrain and mini's etc

    • @chaosblade5906
      @chaosblade5906 10 месяцев назад +4

      Sounds like someone who's always been a player and never had to buy the books to play because his GM was willing to share them.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 9 месяцев назад +4

      DnD is free… for them. I bought the books, the papers, the pens, the minis, the boards, the dice, and dinner. lol

  • @nutluck
    @nutluck 9 месяцев назад +1

    For the second point, I am like you. I was a GM first, I was a GM for almost 10 years before I ever got to be a player. Even today while I like to play from time to time, I actually prefer being the GM.

  • @leobiggs8653
    @leobiggs8653 9 месяцев назад +2

    It doesn't matter what you prep, the players WILL do something you never anticipated. Last week, first session of the new campaign, my level 1 players wanted to ambush the BBEG that they are definitely not ready to take on, even if they surprise him.

  • @user-jt1js5mr3f
    @user-jt1js5mr3f 9 месяцев назад +3

    The positive of watching a professional actual play, particularly critical role, is it really taught me how to role play within the game. It’s no surprise their approach appeals to me as an improv entertainer and an actor, so our games actually really look like that too (just cheaper because we poor). I’ve absolutely been at tables where that isn’t the case though, and people seemed to struggle with how to engage in that way. Watching people good at it can really help.

    • @luminous3558
      @luminous3558 9 месяцев назад

      Thats not roleplay though, thats acting. It is not required to roleplay. You can perform a role of a character just fine without the additional theatrics that scare many people off.
      That is why people recommend against using CR as an example, it isn't realistic.
      Doing what the character would do over what you would personally want to do(ideally they somewhat align to make it easier) is roleplaying, interacting with the story in a way that creates exciting events and developments is roleplaying.
      Putting on a voice is just extra stuff on top.

    • @user-jt1js5mr3f
      @user-jt1js5mr3f 9 месяцев назад +4

      See, you're taking what I said and projecting your understanding on top of it as if it is fact. Nowhere did I say I learned how to add a voice from them (I'm good at that on my own).
      What have I learned from them that IS roleplay and NOT acting?
      - How to think about character relationships and wants outside of sessions, so that I feel more prepared and can engage with other players.
      - By seeing the way they interact with the world, it expanded my unfamiliar ttrpg brain and gave me new ideas.
      - The flavor and description in combat, especially Liam, encouraged me to flesh out what I'd like to do, realizing the players have just as much descriptive potential as the DM to illustrate the world.
      - They demonstrated how to take poor circumstances and allow that to push characters/story forward, rather than get frustrated they failed.
      I could keep going, but all of that enhances my ability to roleplay within the game, and it's not just "putting on a voice".
      The ability to act simply makes the roleplay better and more immersive, which can be unobtainable for some because many are just bad at it. However, my group happens to be rather good at it, with most coming from a theatrical background, which is why I said their approach appeals to me. BECAUSE of the depth of their characters, the thought behind their motivations, the intention Matt gives NPC's, and the way they build with each other and the world. Also the voices are fun, but not necessary.
      So, why are you coming at me and mansplaining?
      @@luminous3558

  • @KermodeBear
    @KermodeBear 9 месяцев назад +2

    You are correct in that most Actual Play recordings are not as raw as we'd like to believe. They exist to entertain - which is fine, I listen to plenty! - but that is the primary goal. I have yet to hear an Actual Play where there's a TPK. Character death at all is rare, as is any kind of failure, really. The players always eventually succeed.

  • @gimpy812
    @gimpy812 9 месяцев назад +1

    I totally agree with all 15 though when you first listed each one I was worried. It wasn't until you clarified what you meant that i understood. I have been playing since the 80's and I think there is something you missed a #16 Be a Rules and Game gronard.... I am always learning new tips and tricks I'm lucky most of my group are other gm's and we round robin and we always discuss rules tips and tricks....I have seen and heard people only play this rules set and that play style and they get into a rut without learning and expanding their knowledge. I know i will never be perfect but I get better, and so do my friends.

  • @scrapperlock9437
    @scrapperlock9437 10 месяцев назад

    I like "sit on a parking cone." My grandmother used to say "Go jump in the lake."

  • @Anime300
    @Anime300 10 месяцев назад +2

    Other people to check out: Monarchs Factory, Ginny Di, and Jason Alexander at the Alexandrian.

  • @chappyhall6682
    @chappyhall6682 10 месяцев назад +1

    I don’t agree on the prep point. For some people 100% percent, but others thrive when they prep less as it leaves room for improv that they excel at. I think this one is extremely personal to the dm and their style so it should more be just do what you find success with and don’t be afraid to experiment. If you find you need lots of prep then do it and enjoy it. If you find prep hampers your creativity or often isn’t useful to running the game then prep less.

  • @billmartovich9009
    @billmartovich9009 9 месяцев назад +1

    The first time I played D&D was on a dungeon expansion kit for AD&D. We took turns running the presentation characters against the same set of monsters over and over, taking turns being DM (setting up the dungeon layout and monsters) and players (running the pregen party through the dungeon to get the treasure, not to beat all the monsters every time) while I don't remember if I was a DM first, I do know that I really enjoyed it. Seeing your friends succeed over all the time and bullshit you throw at them and everyone cheers success and feels bad when a player doesn't accomplish what they want. D&D to me is just a cool fun time with your friends, using imagination and hanging out and having fun. You want to play for people to watch you play? Cool. You just want to run Phandelver? Cool. We all play how we want, and we're all having fun and nobody is doing it the exact same way as anybody else.

  • @IshanekonWorldShapers
    @IshanekonWorldShapers 10 месяцев назад +1

    I fully agree with point 2. Sometimes, there is nobody in your life that is playing TTRPGs. How are you supposed to get started then? You start as a GM and make your own fricking group, that's how. I started as a GM and have been a happy forever GM ever since.

  • @jeramiecooper1913
    @jeramiecooper1913 10 месяцев назад

    Thank you for the great video. You're tips remind me a lot of Mike Shay's, aka Sly Flourish, channel. I look forward to checking out more of your videos. I found you from Roll for Combat guest appearances.

  • @428CJ70
    @428CJ70 10 месяцев назад +1

    I started DMing about 1979 or 1980. I mapped out most of the surrounding world and did high level design of nations and reachable continents and continued to add to it for 40 years. Most of our house rules were later codified in later editions. Even today I still tweak my world when I have an idea but I almost never get to play. My eyes are failing me and 5 of the 7 players have passed away. 😧

  • @israelmorales4249
    @israelmorales4249 10 месяцев назад +1

    awesome!, thanks for the tips!

  • @CognizantPsyche
    @CognizantPsyche 10 месяцев назад +2

    I Became a DM because I wanted to play but there was no one around to DM. I have yet to play as a player. I just watched a lot of streamed games.

  • @rufuslynks8175
    @rufuslynks8175 10 месяцев назад +1

    Hey, "Sit on a traffic cone" sounds like a pretty kind version of Pss Off. I like it and use it instead of "go pound sand."

  • @Segwyne
    @Segwyne 4 месяца назад

    I am just now coming back to gaming after divorcing my game master 14 years ago, and I'm binge watching your content right now. Thank you for helping me get back into this hobby I enjoyed for 15-20 years. I'm running my kids and my husband and I want to be a great DM, and you've given me so much to think about (beyond just making the shift from 3.5 to 5E).

  • @Dhyfis
    @Dhyfis 10 месяцев назад +1

    My first response to a player who wants to know if they can use an ability to do something is "what does the ability say?" If you have a trustworthy group (which you should, or why are you playing) then it becomes super easy to let them know and judge their own character's ability. As for the DM buying everything, I do buy everything that I'm going to use. I will have all the books, a supply of minis because I'll need them, and a multitude of dice. If the players don't have a mini they can pick one to use and players can pass around the books. If they want to take it home or have a specific mini, then they get to buy their own, and we do.

  • @BHRaccoon
    @BHRaccoon 10 месяцев назад +1

    I actually really appreciate your last point. One of my earliest games that I ran for my friends had a problem player that stayed in the game for years. Everybody in the game was either uncomfortable with talking to him about his behavior or shrugged it off because any time it was brought up he would argue "I'm autistic, so I can't help it. I can't read social cues." He would interrupt people, talk over them, completely ignore their suggestions, argue with me and our other DM constantly about getting feats or magical equipment for free because "My character should have it", and just generally made the experience unfun for everyone. It got to a point where I just didn't want to DM anymore because it was exhausting, but I felt like I couldn't kick the player because I didn't want to 'punish' him for being on the spectrum and he would tell us that we were the only folks who would play with him. We were a primary outlet for him and that was important to him. Yet he also wouldn't respect any other player at our table even after numerous conversations I and my other friend would have with him.
    Eventually, we had to make the choice to either cut him or cut the game because the other players weren't having fun either. We ended up doing both and made a completely new game without him, and I told him that it just wasn't working out. I felt horrible and guilty for a very long time because I saw it as kicking out a player for being on the autism spectrum and removing something that he relied on. In a sense, we had become something of a therapist for him. So hearing you talk about that and say that it's okay to NOT be that for one of your players is very validating. Thanks for that.

    • @BlueTressym
      @BlueTressym 9 месяцев назад +1

      As an autistic person, that infuriates me. Not the letting him go part, his use of his neurology as a Get Out of Consequences Free Card. It's hard enough as it is without people like him handing people free ammunition to stigmatise and belittle us. Autistic doesn't mean stupid and it doesn't mean incapable of learning better. It simply means needing things to be actually told because we can't learn social stuff by osmosis, or witchcraft, *shrug* however it is allistic people do it. If something's a problem, just tell us; even if it's blatantly obvious to your brain, it isn't necessarily to ours. We are literally wired differently. Don't talk about how we 'should' know things and refuse to be clear with us because we 'should' know it. Which is more important, making things better for the game (and life) by helping us understand or moralising about how you think we should understand it? Most of us are not arseholes and just want to play the game with our friends.
      This isn't intended as a rant at you, BTW, but more of a vent because I get so tired of hearing this same thing.

    • @BHRaccoon
      @BHRaccoon 9 месяцев назад +1

      @@BlueTressym No worries, and thanks for sharing your thoughts! We actually have at least two other folks on the autism spectrum in our group so, yeah, him using that as his reasoning for being rude and unwilling to listen or work at being less so felt especially unfair.

  • @capesword111
    @capesword111 10 месяцев назад

    I was a little worried at first, but I was immediately reassured. Loved this.

  • @KevinVideo
    @KevinVideo 10 месяцев назад +8

    I sympathize with you, Luke. I too have suffered so that I could become a better Game Master. I absolutely learned the wrong way to run a game, found out it was the wrong way to run the game, took notes on what NOT to do, but in the end I overcompensated and sabotaged my own campaign and group. It would take years before I finally learned how to stop myself halfway because I was now a problem GM.
    I once had it explained to me that the more "theatrical" style of Action Plays aren't real games, but what would equate to watching porn and thinking that's how sex IRL works. Much like how "reality TV" is not actual reality. You have to have some suspension of disbelief.
    I've definitely been there while seeing an older player throw a temper tantrum like a 2-year old because "no" was said, pouting because "you don't let me do anything fun. Why do I even bother?"
    To be fair, regarding the "you should be more like (insert name) Game Master", if you're a horrible GM tyrant, who cackles and laughs at your players as you consistently produce TPKs at the table, who then mocks the players as you watch them roll up their third character in two months, maybe you should at least consider what (insert name) Game Master does because that Game Master is revered and makes the players at THAT table happy. Consider it a compromise. However, if you're actually competent, then no, do your own thing. As you said, "fun" is key.

  • @dguen798
    @dguen798 10 месяцев назад +2

    A lot of actual plays are our generations radio plays.

  • @geekguru
    @geekguru 10 месяцев назад

    The tip about players buying stuff, I clapped so loud the people around me were looking for thunder. I asked people if they wanted to start a money jar. Each game we pitch in $1-5. Then after a month we decide what we'd like to buy if anything. Everyone thought I was crazy. "Like aren't you suppose to buy that?"

  • @kylet8986
    @kylet8986 10 месяцев назад +1

    I love this video. I have never gotten to play, and am DMing my first campaign on Saturday with a few friends. This video is very helpful.

  • @Virrow
    @Virrow 10 месяцев назад +1

    Brother, I just wanted to say that this video's thumbnail is just so good👌

    • @theDMLair
      @theDMLair  10 месяцев назад +1

      Thank you! I generally suck at thumbnails, IMO, but I'm trying to get better. Thumbnails and titles are the biggest thing I'm working on improving right now.

  • @Avankiri
    @Avankiri 9 месяцев назад +1

    Seth Skorkowsky is also a great resource for GM and player tips.
    RPG reviews as well as scenario reviews.

  • @PanzerYeena
    @PanzerYeena 10 месяцев назад +1

    One thing I've learned that makes the games infinitely more enjoyable? The players will want to do things you didn't anticipate or prep - cherish those moments, take what they give you, and run with it.
    Did I expect the wizard of the party to decide he's too posh to ride a horse and instead blow several spell-scrolls worth of gold on a fancy carriage? No. Was there a wainwright in the town they were in? Not that I'd prepared. But you know what? Once the player asked for a carriage, there was a wainwright who just so happened to have a really nice carriage for sale.
    A player asking for something reasonable that you don't happen to have prepared is a godsend! It's a gift of information that tells you exactly what that player wants to see in the world. So put it in the world. Let the wizard have his carriage and see where that takes you. Maybe he's gonna want to upgrade that carriage in some specific way, giving you a hook for an adventure to find the materials or people who can do it. That then lets you worldbuild interesting places and NPCs. Need a way to make the player hate a villain on a personal level? Villain burns the carriage (don't do that too often, or the players will be sus of everything you give them).
    You could just as easily say "No, there is no carriage," and move on with the session. But you'll never know what shenanigans you missed out on by denying that.

  • @mctazman407
    @mctazman407 10 месяцев назад +2

    Re Winning... The GM wins when the players had fun, to quote the Great Matt Colville 😃 "I had fun, if you had fun."

  • @Charlemagne923
    @Charlemagne923 5 месяцев назад

    "Their primary purpose is to entertain the viewers." ...ABSOLUTELY! I began listening to The Adventure Zone on a req from a friend as I was LITERALLY picking up DMing for the FIRST TIME (with minimal player experience). Fortunately, I had a player who was a life-long adventurer and helped guide me in various rules and mechanics. As I continued to listen to this podcast I would begin shouting at the DM because he wasn't following any of the proper rules. A game that holds players to a rule-following standard is much more helpful.

  • @chazzitz-wh4ly
    @chazzitz-wh4ly 9 месяцев назад

    As a DM, my major struggles are getting too into my creations and encounters and also having too many ideas just mashing together and being disorganized. So to help me get things from my head to the paper I do bullet points of events, I build a skeleton. Then I use my players to help me flesh the world out and I come up with things on a whim while they explore. They don’t know that everything is essentially blank and all I have prepared are a handful of encounters and a rough idea of the setting and a list of names.
    They’ll ask, “what do I see when I climb the tree?”
    “Ugh… before you lies a vast sea of green. Trees as far as the eye can see before crashing into a distant mountain range. But what you hear is high pitched screech and turn towards the direction of the sun to see a griffon swooping towards you. Make a dexterity saving throw.”
    In my experience, the most important thing I have learned in my limited experience is to keep the game moving and to keep them involved. If I can’t find the rules I need, I let them know and look it up later. If I need a minute to look something up, I’ll let them know. Keep the gaming flowing and improvise on the spot.

  • @Bookluver29
    @Bookluver29 10 месяцев назад +2

    Those people that want to use their characters as a way to work through trauma or other issues, I understand where they are coming from. I think if done right it can be very beneficial, but it only works if the player can remember that it is still a game and if they can communicate honestly with their GM and group about it.
    I think that it comes down to, for this and pretty much anything else, expectation and communication. If you expect things to go exactly your way - as a GM or as a player - and you aren't ready or willing to communicate and adapt, things are going to be bad.

  • @Lioneldehetre
    @Lioneldehetre 10 месяцев назад +1

    Spot on about the difference between actual play v. entertainment show. A good exception I’ve found is the group over at Glass Cannon Network. They seem to have found the balance between the two.

    • @theDMLair
      @theDMLair  10 месяцев назад +1

      I highlight some things from them in a video I did a week or so ago. :D

  • @RobKinneySouthpaw
    @RobKinneySouthpaw 10 месяцев назад

    I learned at the starting city of Sean. Mostly the couple of districts that the first session was focused on. And the ones that they had to pass through to get between them. I learned the names of the other nations and their attitudes towards
    Breland. That was it.
    In my homebrew world I started with a logging town and one magical cave.

  • @TheCiroth
    @TheCiroth 7 месяцев назад

    i tend to roll really bad as a GM. I sometimes fudge my roll so that I can actually stress my players

  • @hkizcube
    @hkizcube 10 месяцев назад +1

    I am lucky enough to have a group that almost know nothing of the TTRPG and the myths around it prior to our game.
    No expectations on their side and we are running great 😊

  • @DMingThoughts
    @DMingThoughts 10 месяцев назад +1

    "GM must be a player first" is the funniest thing. Imagine guys who are just about to start playing:
    - Hey guys! Let's try TTPRGS?
    - Sure! I'll be a GM.
    - But wait! GM should have been a player first!
    - Hmm... Did anybody ever play before?
    - ...
    - But how we can start playing, if we need a GM, but nobody have played and so can't be a GM?
    - Well. I guess we never will!

  • @mkklassicmk3895
    @mkklassicmk3895 10 месяцев назад +1

    Check out the Dungeon Dudes and Seth Skorkowsky, both are very good. Seth is actually one of my favorites. Also check out, RPG PHD, XP to Level 3, Ginny Di, Supergeek Mike, Monarchs Factory, Jay Martin - Play your Role, and Taking 20.

  • @ivancaravaca6680
    @ivancaravaca6680 3 месяца назад

    33:45 I tried that, and let me tell you, it sounded good on paper, it looked good at the start, but it caused me to experience doubts in things I thought I had already dealt with, and has made some of the campaigns I enjoyed become sour at some points, because I created characters with flaws I had in the past, and some traumas that they came with, and it's not good. It can be done, I don't deny it, but being honest, when I did it, it left me quite vulnerable, and in some circunstances, it hurt like hell, because at points, my characters were dealing with the same trauma I dealt, and forced me to experience it again.

  • @raymondsmelser7859
    @raymondsmelser7859 5 месяцев назад

    "Never let the players in on their plans" Totally agree. I was running a Cyberpunk RED game and focused on setting up problems for the players to overcome and literally asked them how they wanted to tackle them. Player investment was at a max because I never had to tell them what they are doing. I was able to focus on how the facilitate their plans and plan great NPC interactions and encounters instead of holding their hands.

  • @Alkis05
    @Alkis05 5 месяцев назад

    I love the editor appearances.

  • @grimey619
    @grimey619 10 месяцев назад +1

    I bounce certain parts of my game or proposed mechanics with my PC's and do it without spoilers. It's great and gives them a vested interest, plus most are DM's and respect it. Really helps!

  • @adamlawrence7772
    @adamlawrence7772 10 месяцев назад

    Request for a video: I've been trying to work on prepping campaign material and design new game material, but have been struggling to sit down and devote time to working on it. Whenever I do, I seem to get distracted by something, or stare at a blank google doc for hours. Any tips for how to "Get in the Zone?" when it comes to prepping/developing?

    • @superjanembaishappy5512
      @superjanembaishappy5512 10 месяцев назад

      Here's a few simple trick:
      -Decide a dedicated time for prepping. If you know when you have to work on it, it usually becomes easier to go from relax mode to work mode instead of deciding on a whim depending on your mood.
      -Turn your phone off or in silent mode. This will help with avoiding distractions.
      -Put background ambiant music. This one is pretty personnal but I find to work better if I have so fantasy music playing in the background. It also helps for garnering some cool songs to use for my sessions.
      -Get inspiration. It doesn't always come naturally. Sometimes you have to do things to get inspired. It can be reading new books, watching new movies, listening to new music, etc... While it won't help with the actual prepping, it will surely get you inspired.

  • @johnnydystar6072
    @johnnydystar6072 10 месяцев назад

    "You should be more like that SNACK Matt Mercer!" Shuddup, Mom! It's my channel, i'll do what i want! 😂

  • @andrewrichardson2466
    @andrewrichardson2466 Месяц назад

    got into the game with nobody else interested around me. had to do some convincing. my first "campaign" was fun, but a hot mess. nobody knew any better though. Over time i DM more, learn and figure it out. Finally for the chance to play with a more experienced DM. Took what i liked, threw out what i didnt. Now i run campaigns to pretty good success. was fun the entire time. Still the only time i got to play. Wife will attempt Dming within the month. Godspeed to her. also videos like this have helped, so yea, thanks.

  • @xunothil9831
    @xunothil9831 10 месяцев назад

    I’m a new Dm and I am about to start a homebrew game with 8-10 new players. Any combat tips for running that many at a time?

    • @CrazyLikeUhFox
      @CrazyLikeUhFox 10 месяцев назад

      If you’re anything like me, you won’t listen to this, but as someone who learns everything the hard way; don’t.
      Especially for a first time DM and group, I wouldn’t run the game for more than five players. I have three years of DMing experience very combat heavy games, and despite my efforts to streamline things my combats can still last hours with a party of five experienced players.
      Even out of combat, the more players there are the more the spotlight has to be divided, meaning less action for each individual person. Think of DnD like a large pizza, split evenly for each player. More players just means a smaller slice for everyone.
      I’d recommend splitting that group into two different parties/campaigns or something, especially if it’s 10. Good luck to you, though, I hope you all have a good time.

  • @henrycaltagirone3959
    @henrycaltagirone3959 10 месяцев назад

    These all all great, but I have 1 question that's been bugging me for a while..
    What sca house/barony/ kingdom do you fight for?
    I'm with Galatia, out of Atlantia.
    Every time I see you play the fighter and wear your helmet I mean to ask , oddly enough you didn't even wear it this time 😂

  • @zionich
    @zionich 10 месяцев назад

    Is it possible to crowd fund tickets to have another Liar Con? Sorry, the poster in the background made me sad I missed the last one.

  • @Hallinwar
    @Hallinwar 10 месяцев назад +2

    Mentioning and endorsing other GMs is a pro-move. It unites the community, enriches it with multiple points of view (example, homebrewer\oldschool dm\5e enjoyer\alternatives' endorser). It would be cool to see you in the videos on the other channels, just saying

  • @ordatexisna6636
    @ordatexisna6636 9 месяцев назад

    One thing that miffed me. He talks about going to a game just to learn what not to do. Never does he mention talking to that DM about what they were doing wrong.

    • @theDMLair
      @theDMLair  9 месяцев назад

      Unsolicited advice is often unwelcome advice.

  • @yaldabaoth2
    @yaldabaoth2 2 месяца назад

    Kinda wild coming from the improv mistakes video, hearing there as first GM mistake not knowing enough about the world, then hearing here "You don't need to know all this!". He just says whatever, doesn't he.

    • @jennifermizutani6230
      @jennifermizutani6230 2 месяца назад

      Well we're looking at different aspects of GMing. One is improv, and yes it's easier the better you know the world. The other is running the game and while you need to know the part of the world you're playing in at the game session you don't need to have the whole world in every detail at your fingertips before you play. There is a balance.

  • @kinsan89
    @kinsan89 9 месяцев назад +8

    For your "watch a real game" bit, it's perfect for analogies.
    Don't watch professional sports, they're playing for show. Watch friends playing it because they're doing it for fun

  • @Vix_rf
    @Vix_rf 8 месяцев назад

    Did a icewind dale session today, killed off a player (who wanted to change character) so fit it into the lore.
    Then had a hard fight with some grub/worm that was within this player.
    After that the players are pretty much out of resources, have exhaustion.. and are not full HP.
    They get attacked by a duergar (at the outpost) that went stealth after hearing the players walk into the ravine singing and shouting (yes.. echo's and things gave them away for sure).
    After the session i wanted to plan a session sooner than 1 week away cause "i tasted blood so lets keep on going ! :D "
    Then one of the players tells me "we are playing a game together, you shouldn't focus on murdering us"
    So me : "if i wanted to murder you i could've done it plenty of times today "
    I feel like he actually meant what he said btw, he's been telling me other times that i should be on their side. So i keep telling him, the amount of times i adjusted monsters and dice rolls to save you guys after making super wrong/weird decisions..
    (they are new, just like me btw, played about 16 sessions total with them)

  • @interactiveillusionist
    @interactiveillusionist 10 месяцев назад

    I first played D&D 1st edition the "east tower" module in 1978. WOW SOOOO OLD LOL :)

  • @Kobold_Bard
    @Kobold_Bard 10 месяцев назад

    On learning all the rules ... when my players create their characters, I make notes about any of their special abilities just so I don't get steamrolled by something. When I set up an encounter, I make sure that I know the rules concerning the things/NPCs in that encounter. You're never going to memorize ALL this stuff, but eventually the important stuff will find space in your brain.
    As for fudging die rolls; I don't do it. I roll all combat and saving throws in the open. We're playing D&D 5E, so the PCs are pretty hard to kill in the first place, but if it happens, it happens: where's the fun if there's no chance of failure? Also, what's a better end for an adventurer than going down in a blaze of glory or a poignant defeat?

  • @matthewesch8758
    @matthewesch8758 9 месяцев назад

    I am a licensed therapist and a GM... but I don't do therapy in my games and I don't do gaming in my therapy office.

  • @haleyr3028
    @haleyr3028 8 месяцев назад

    My husband has reached out to other talented friends to voice act a letter or song that was pivotal in the game. You don't have to be all you can sub out some things. If you are not broadcasting your game you can write in your favorite song or speech into the game. I would limit this and use sparingly but it is a fun option.

  • @mentalrebllion1270
    @mentalrebllion1270 10 месяцев назад +1

    I don’t necessarily believe the “need to be a player first” thing. For me I chose that path because I know I’m more of learner from being thrown in and learning intuitively the context rather than trying to make decisions based on just what I read. After playing on the player’s side I feel more confident about the general idea of each class (I slowly worked my way through them). What’s more, I joined many tables with many different dm’s who all had different styles and different emphasis on different parts. I saw both good and bad and learned different tools they used. I feel this also greatly helped me learn more of how I work and how the game in general is understood to be played. And then I also just enjoy researching the known lore. I didn’t need to, no. But I’m a nerd for anthropology and particularly of cultures and myths, legends, etc. I was always going to be interested in learning the lore that older players have absorbed from their many years and editions of play. It’s interesting to me. So yeah, maybe some of these busted “rules” are ones I seem to indulge in, but it isn’t because I believe in them. It’s more because I feel some of the paths have led to me feeling more comfortable and confident in running a game. For now I have not yet but it’s more because I haven’t come up with a basic outline I’m interested in running. For now I collaborate with friends who do dm and help them come up with mini hooks and adventures for their players and also discuss plots and foreshadowing etc, with my own dms. I feel I will eventually hit in a story that I want to tell and then gather a group and see what they think and how they want to tell a story, but yeah, I think I have time until then. I’m in no rush. My brother has been poking me lately for advice on a basic story outline with hooks for his players (brother is a newbie dm) which I’ve been happy to assist with and that’s been nice. As for why I’m prodded for this advice, I think it’s because I’m generally a good writer for stories and know how to choose plot hooks that are beyond enticing to particular players, especially any that I know (my brother’s childhood friend who plays in his game can spot a mile away a hook I invented and always levels a playful glare at my brother for it before he bites, because he hates falling for my tricks and hates that I understand him so well, but can’t resist). Anyway so yeah, I’m in no rush yet to switch to dm side of the screen but I’m getting there. At this point what is stopping me is lack of a story I feel like telling or even starting to tell and none of the modules have sparked my interest enough to try out either. And I know I won’t commit if I don’t have the initial spark of interest. Ah well.

  • @companhiadoaherois
    @companhiadoaherois 4 месяца назад

    I thought that I was the only one that played a campaign with a crappy DM so I would never do those mistakes at my table. I hated the sessions, but I learned a lot of things to avoid.

  • @mythicmountainsrpg
    @mythicmountainsrpg 10 месяцев назад

    The art in the Secret Art of Gamemastery looks really cool too

  • @Dubblebass
    @Dubblebass 10 месяцев назад

    Phenomenal video. There are a lot of newer GMs out there that needed to hear this.

  • @samuelschneider9067
    @samuelschneider9067 3 месяца назад

    26:20 'carp' on a parking cone! :D

  • @danielwalters5896
    @danielwalters5896 6 месяцев назад

    😂 sit on a traffic cone is soooooooooooooooooo funny. I might have to use that.😂

  • @psykopathic6548
    @psykopathic6548 10 месяцев назад +1

    DM Timothy is new on the RUclips scene, he's really great also.

  • @pStabs
    @pStabs 10 месяцев назад

    It's a production, not a game (when talking about the professionals). I get what you mean. When I started my table, I just told them that I was a first time DM and was looking for them to help me learn. And they have been. Two of my players are actively GM-ing other tables so it's super helpful.

  • @WilliamRoop-xt6rp
    @WilliamRoop-xt6rp 10 месяцев назад

    As a character in my son's campaign, there are times that I ask him or other characters to make a check for what I'm about to do... Not often enough to feel like I'm taking over, but in the process of attempting something that I don't use often. It's a hint at the rules for him to reference. I've 40+ years experience and he's on his 2nd year. If he ever pushes back, I'll stop.
    2nd point: I like story FACILITATER instead of teller.

  • @MyAramil
    @MyAramil 10 месяцев назад

    Not arguing with you, just my takes on the points
    tip one: I typically have major events planned but beyond that, only plan 1, maybe 2 games in advance. As well plan big baddies plans as well. And if I know a decision is coming up that the players will need to make, then I stave off till they reach that point. In my eberron game the players will be framed for a murder and will either need to leave sharn or stay in sharn and endure the terrorist forces of the main bad guy for this arc. if they leave then they need to decide where to go. They would be woefully unprepared for fighting the lord of blades as is. and a few days after leaving sharn they discover that sharn itself had been hit by several permanent anti-magical devices causing lots of destruction. and his forces would start doing guerilla warfare on the various capitols and nations.
    tip 2: you do not need to be a player, but it greatly helps
    tip 3: introduce an oracle type character or item that has a cost as well as limited number of answers. They can ask it anything and it can either be direct, or indirect. But is limited to one thing per questions. and always have a cost. Some xp. it extracts a toll from them( lower their hp by a few points permanently, loose skill points etc)
    4: HAHAHAHHA thats a funny one. Granted the gm should know the fundamentals. and can wing it during game. Since I run on roll20, If I do not know what players ability does by heart, or such I ask them to link the ability or where it can be found.
    5: Im in favor of good fudging dice. If the players are enjoying a fight, extend it. if they are not then adjust it. "forget" some of the monsters abilities. if the player is a bit to cocky, and youve been having problems challenging them? fudge the results in your favor a bit, if they are having a bad time and rolling shittily? well this turn due to [excuse] the creature has disadvantage or negatives
    6: Please help your gm out. It can get expensive. if you run home games, get them new minis. buy them books. Buy them food and drinks!!!!
    7: How can the gm know you are not having fun if you do not tell them. Hell come to them and ask them if you could have something for your character. I am playing in a game where I am a gnome barbarian(wild magic barbarian) and I asked If I could get the redcaps ability of "outsized strength" to wield heavy weapons and that made my gnome barbarian more fun to play!
    8:Its kinda true though? but you are 100% right here. TTRPG is a collaborative story
    9: I hate this myth. There are times when you should say no. "I leap from the cliff edge!" ok so you start falling rapidly, the ground is approaching fast "I flap my arms really hard and fly upwards" But your a dwarf fighter. And you do not have magic. You fall.
    10: Not true. I have a rudamentary acting skill, yet my players are engaged in the story. My rather monotone(at least to me) voice can do a limited selection of voices such as a higher pitched for female type voices, deeper for intimidating voices and such like that. But did get a voicemod thing settup so can use that for a variety of voices!!!!
    11: Nope. Im there just to narate the scenes and make the scenes fun or engaging.
    12: Its true but needs to be fitting in the game.
    13: this is actually a interesting point. But do like matt mercer says. IF a rule stops the players from having fun, drop it or at the very least tweak it. I asked the players recently if they would like to, for their sending stones, to change it from a word limit, to a more walky talky form within a radius.
    14: Be your own swan! But learn from the notable and take aspects you like from them, or inspire to be as great in your own way as them.
    15: If playing a character a certain way helps them a bit, Awesome. But if they need help, go seek help. A gm should also keep an eye/ear out and detect conflicts as well, or make it known that the players can approach them and ask them to talk to other player or not include stuff.

  • @Justin-fk6br
    @Justin-fk6br 10 месяцев назад +2

    Rule 11 is easily the most egregious item on this list. DMs with the mentality that they need to "win" in combat aren't in it for the right reasons and should just be a player instead. It just opens the door for ego, bad fudging and DM fiat bullcrap to always keep the odds in your favor. You're just using the game as your own personal playground with a captive audience. If you want encounters to be hard with a higher chance of death or have an encounter the players weren't meant to win through fighting alone, thats perfectly fine but you can't get salty when the players win. If you want a game where the protagonists always loose, just write a novel instead and don't waste people's time.

  • @martindye8831
    @martindye8831 9 месяцев назад

    Matt coville did an awesome side stream for his chain of acheron, where he went though his thought process for each actual play episode

  • @madisonhasson8981
    @madisonhasson8981 10 месяцев назад

    Having DM'd for players who learned to play by watching a show based loosely on playing D&D, I can't describe how frustrating it was to ask the players, what do you do?, to only have them start an entertaining monologue, but never make any decisions, so the story never progressed and languished, while all the players did was make character monologues, but never any decisions.

  • @stargateproductions
    @stargateproductions 4 месяца назад

    Prep is good to a point, your group will determine how much prep you will need to do.

  • @DavidTucker85
    @DavidTucker85 10 месяцев назад +4

    I think there is a bit too much pushback against the GM being a storyteller. The final story is the result of the interaction of the world's events with how the characters influence it. But without the GM coming up with a story idea, there's likely no game. The players should have a huge influence on the outcome of events but my NPCs were going to do whatever it was they were going to do with or without the players there. Without the players, you'd just be writing a novel. But with the players you are still telling a story. Its up to the GM to narrate what's happening.

  • @IvanBarsch
    @IvanBarsch 10 месяцев назад

    2:05 icy mike says the same thing about self defense