Flame & Fang: My Favorite Mechanism

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  • Опубликовано: 6 июн 2024
  • Jamey discusses his favorite mechanism in the cooperative dragon game, Flame & Fang.
    boardgamegeek.com/boardgame/3...
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Комментарии • 13

  • @peteking9050
    @peteking9050 Месяц назад +1

    love the hit point system in The Wildsea where tracks for individual abilities fill up and then are lost, so a choice of how loosing hitpoints affects you, but then the joy of getting those amazing abilities back when you get to heal

  • @OneStopCoopShop
    @OneStopCoopShop Месяц назад +7

    Thanks so much, Jamey! This is one of our favorite mechanics in the game too. I don’t remember exactly how or when we stumbled into the idea 😅

    • @jameystegmaier
      @jameystegmaier  Месяц назад +3

      However you figured it out, it's awesome! :)

  • @jartree
    @jartree Месяц назад +5

    Completely agree. In fact the health system is one of the big reasons I backed the game. It is one of those brilliant yet simple innovations that make you go "wow other games need to do this."

  • @XxRidonkulous5xX
    @XxRidonkulous5xX Месяц назад +5

    I had never heard of this game before, but it looks awesome! I like the keyforge type system and I am intrigued by that health system, and the interesting plays you can make with it!

  • @nib71286
    @nib71286 Месяц назад +3

    This mechanism reminds me of shards of infinity (and magic probably) where heros come out and are useful for activating, but then may go into the discard pile, but could come back eventually. The heros being the health for your character themselves is a clever nuance instead of having a seperate base health wheel 🤔

  • @sooooooooDark
    @sooooooooDark Месяц назад +1

    in essence what u like is the non-permanent aspect of loss i think
    that "at least in theory" u could replenish something that is in many games thought of as permanent loss
    and the positive anticipation of it not being so is like a permanent fairy dust that improves one's outlook while playing

    • @jameystegmaier
      @jameystegmaier  Месяц назад

      Well said! Yes, that plus the ability to spend health to boost other cards (while not permanently losing the health)--it's a great decision space.

  • @valiantvalryn987
    @valiantvalryn987 Месяц назад +1

    Genius I hope it’s used in mote games it looks like a interesting mechanic to build upon

  • @kubrickfan101
    @kubrickfan101 21 день назад

    Jamey, you sold me. And i usually hate co-op games but this simply looks too good to pass up!

  • @dr.masquesretroelixir5360
    @dr.masquesretroelixir5360 Месяц назад +1

    Thanks, Jamey! Haven’t plaid this game, but this health system looks great and may help me on a game I have had on the back burner. 😎

  • @foyoGames
    @foyoGames Месяц назад +1

    Cool weakness/health system!