Blender 2.8 Tutorial : Rig ANY Character for Animation in 10 Minutes!

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  • Опубликовано: 17 дек 2024

Комментарии • 2,7 тыс.

  • @CGGeek
    @CGGeek  5 лет назад +291

    Rigging is actually quite fun! and can be quite entertaining.. ;) 12:00
    Also thanks to Hostinger for sponsoring the video! Go to: www.hostinger.com/cggeek and use Code: CGGEEK to get up to 91% OFF yearly web hosting plans. Succeed faster!

    • @sleepangel2265
      @sleepangel2265 5 лет назад +5

      CG Geek can you make a tutorial for car modeling using blueprints?

    • @mekris
      @mekris 5 лет назад +3

      Hello sir,my bones in blender 2.8 are glowing, it's shining a very bright scattered light , I don't actually know the cause

    • @mekris
      @mekris 5 лет назад +1

      I really need a solution on how to make my bones work well cos my bones is showing a very bright yellow light
      Am using a core i3, 4gb ram laptop . I don't know if it's the cause

    • @derekdjay
      @derekdjay 4 года назад +10

      sponsored messages at the START or END of video, never in the middle!

    • @E-0n-exe
      @E-0n-exe 4 года назад +2

      So....When is the animation tutorial coming out? Wouldnt mind having that come out soon. (^ - ^) Specifically continuing with this model.

  • @skuffd-semicolon
    @skuffd-semicolon 4 года назад +3229

    In 10 minutes... been 3 hours, rewatched several times and my spine is now contorted in ways I cannot explain.... in both blender and real life

    • @exhydraboy2429
      @exhydraboy2429 4 года назад +68

      look up royal skies LLC
      his tutorials are the best

    • @skuffd-semicolon
      @skuffd-semicolon 4 года назад +13

      @@exhydraboy2429 thanks man :)

    • @arkibott
      @arkibott 4 года назад +68

      disappointing tutorial

    • @caffeineaddict1602
      @caffeineaddict1602 4 года назад +51

      He also only replied to people who are like, wow amazing tutorial

    • @keels952
      @keels952 4 года назад +52

      It's not really a good tutorial, no explanations on how everything is actually working, just follow along and hope for the best...

  • @Suilujx
    @Suilujx 4 года назад +440

    I really like these tutorials where the guy just says "I'm gonna do this" and proceeds to press 3 different shortcut keys without mentioning wtf they are or what they do

    • @wernerhiemer406
      @wernerhiemer406 3 года назад +5

      Look at right bottom corner. But speaking of "right" he mixed up the naming. I remember it is meant to be handed like the characters moving direction or just how one himself refers to sides of self.

    • @pknessbtaylor
      @pknessbtaylor 2 года назад +2

      That legit was pissine off

    • @ivanshiek
      @ivanshiek 2 года назад +1

      There are separate tuts on shortcut keys, he assumed his viewers already know. I intend to have both videos open when doing my first project.

  • @TitansTracks
    @TitansTracks 3 года назад +133

    Here's how I fixed my issue with the arm bending all weird @7:50
    1. Go to Edit mode
    2. Select an arm Bone (the hand, the upper / lower arm / shoulder bone)
    3. Hit N to bring up the little menu on the right of your screen. If you can't see it hit N a few times to see it pop out.
    4. Go to the Item tab
    5. Set ROLL to 0 for each arm bone. I don't think you can do it all at once, so do them one by one.
    6. Check and make sure your HandControl.R bone is parented (keep offset) to the Main Control Bone (the Square bone at the bottom of our character). Don't ask me why, but when we selected all the other Control bones and parented them, the Hand Control.R bone DIDN'T parent for some reason. Anyway -
    7. Go to Pose Mode
    8. Add Bone Constraint
    9. Inverse Kinematic
    ------------------------------
    Target - Armature
    Bone - HandControl.R
    Pole Target - Armature
    Bone - ElbowPoint.R
    ------------------------------
    Pole Angle = -180
    Iterations = 500
    Chain Length = 2
    Now you should be able to grab the HandControl.R bone and move the mesh around WITHOUT causing it to freak out and twist everywhere. I mean that would make for a pretty sick monster but I'm trying to make a low poly guy here!
    Hope this helps you out! 💎

    • @ThePawn_
      @ThePawn_ 3 года назад +15

      Bro, I signed in to Google just for one simple reason........ To thank you!!!!!!!!!!!!!
      THANK YOU SO MUCH BRO. YOU ARE A TOTAL LEGEND

    • @TitansTracks
      @TitansTracks 3 года назад +3

      @@ThePawn_ Hey no worries! Hopefully my incoherent rambling made sense.
      Best of luck to you! 💎

    • @matthewkawalilak
      @matthewkawalilak 3 года назад +3

      Thank you so much! This saved me so much time searching the internet!!!

    • @TitansTracks
      @TitansTracks 3 года назад +1

      @@matthewkawalilak Not a problem! 💎

    • @floepert_0522
      @floepert_0522 2 года назад +2

      This deserves more likes. Thank you so much! The problem for me was I had not parented the Handcontrol.R with the Main Control Bone. I was about to give up

  • @greatstaro9255
    @greatstaro9255 3 года назад +87

    7:40 If you're having issues, change the "chain length" to 2, the rest is up to you
    Edited: Make sure you have the same Axis as the guy in the video. Not a necessary step, but it will make things easier

    • @itayrozenblum3593
      @itayrozenblum3593 3 года назад +20

      his arm turned into a fucking helicopter when I did it

    • @aidang7182
      @aidang7182 3 года назад +6

      lifesaver

    • @aminmk697
      @aminmk697 3 года назад +1

      I skipped that part because it was impossible, now I finished it it Doesn't work :(

    • @Modis4
      @Modis4 3 года назад +3

      You're the best!!! Thanks a lot!

    • @xvisionproductions
      @xvisionproductions 3 года назад +2

      Thank you so much! I was stuck trying to figure out why it didn't work

  • @thebonapettit9828
    @thebonapettit9828 4 года назад +97

    Alternate title:
    Rigging characters in blender SPEEDRUN!! ANY% OF ACTUAL EXPLANATION! NEW WR

  • @u4rialol617
    @u4rialol617 4 года назад +1008

    Step One: Do everything he does
    Step Two: Realize that every joint in the rig moves the wrong way
    Step Three: Realize you missed about 5 steps (in which he never mentioned)
    Step Four: Be confused out of your mind
    Then repeat step one.

    • @proertjs
      @proertjs 4 года назад +9

      ikw, he did duplicate every single bone

    • @silkswitch
      @silkswitch 3 года назад +8

      I completed it normally but cant do it a second time

    • @ttvKillerPotato702
      @ttvKillerPotato702 3 года назад +1

      so true

    • @MrPodgikins
      @MrPodgikins 3 года назад +2

      lol yup, i'm on my third time

    • @silkswitch
      @silkswitch 3 года назад +1

      I got it first time but second time it didnt work
      or any other time

  • @ParulSharmaa
    @ParulSharmaa 4 года назад +883

    For Anyone who is facing issues while doing the Arm and elbow IK..Please set the chain Length to 2. It will solve the problem

    • @taytdayanmaz
      @taytdayanmaz 4 года назад +9

      Sory, I can not symetrize. How can I solve this problem

    • @ozkansip1250
      @ozkansip1250 4 года назад +52

      I was about to cry for that.

    • @Ariel16283
      @Ariel16283 4 года назад +49

      You just saved me. Second time I was trying from the start.

    • @maryamalizada6541
      @maryamalizada6541 4 года назад +13

      an angel omg

    • @ParulSharmaa
      @ParulSharmaa 4 года назад +39

      Aww i am glad that i was able to help all of u guys.❤️

  • @marcus_ohreallyus
    @marcus_ohreallyus 5 лет назад +1031

    You should probably let people know when you're switching from object mode to edit mode. It was a blink and you miss it moment at :53.

    • @nate654
      @nate654 5 лет назад +66

      Thank god I read the comments section.. I was about to lose my damn mind trying to figure out how the fuuuuckkk he was extruding, all he said was hit E. Thx

    • @samzou6255
      @samzou6255 5 лет назад +15

      yeah he should, i got stuck there for a while aswell

    • @SoRaw514
      @SoRaw514 4 года назад +1

      Thank you!

    • @GridSludge
      @GridSludge 4 года назад +21

      I mean, if you made a full model and you're planning on rigging it, you should know how to extrude and that it's in edit mode.. Am I just being a dick, or is that not one of the first things you learn?

    • @AchiragChiragg
      @AchiragChiragg 4 года назад +4

      @@GridSludge that's true for the regular modelling but didn't know it was the same for rigging too

  • @Trezley
    @Trezley 4 года назад +174

    “Our character doesn’t have fingers”
    Thumb: am I a joke to you?

    • @richardwestphal1015
      @richardwestphal1015 3 года назад

      I still like the ability to make the hand into a fist, or to have my character hold weapons, etc.

    • @zxenn_
      @zxenn_ 3 года назад +1

      thumb isnt a finger :shrug:

    • @Xegethra
      @Xegethra 3 года назад

      @@zxenn_ Yeah it kinda is, of a different kind.

    • @stevenuniverse6877
      @stevenuniverse6877 3 года назад

      @@Xegethra no it kinda isn't

    • @Xegethra
      @Xegethra 3 года назад

      @@stevenuniverse6877 Kind of meaning it is a similar thing.

  • @zamatallica7
    @zamatallica7 4 года назад +182

    GOD BLESS THE COMMENTS SECTION, I LEARNED MORE FROM READING THE COMMENTS SECTION, THAN WATCHING THIS VIDEO 20 TIMES

    • @1Ci
      @1Ci 3 года назад +1

    • @Ilemkd
      @Ilemkd 3 года назад

      God bless you friend, give your life to Christ, He died on the cross for your sins.

    • @unaminima
      @unaminima 3 года назад +2

      @@Ilemkd how tf did he died for my sins, I wasn't even born yet

    • @hillaryobatavwe3792
      @hillaryobatavwe3792 3 года назад

      @@unaminima lmao😂
      He did bro

    • @CJ-11-11
      @CJ-11-11 3 года назад +1

      @@unaminima he p r e d i c t e d t h e f u tr e

  • @CGGeek
    @CGGeek  4 года назад +38

    Seems people might be interested in a beginner friendly rigging tutorial? If this comment hits 1000 likes I'll do it.

    • @garrett7876
      @garrett7876 2 года назад +1

      Pin this

    • @kiro253
      @kiro253 2 года назад

      @@garrett7876 well uhh 991 to go!!!

    • @garrett7876
      @garrett7876 2 года назад +1

      @@kiro253 We have to try, right?

    • @kiro253
      @kiro253 2 года назад +1

      @@garrett7876 yep! Its already 988 more to go....we can do this!!

    • @imminent3178
      @imminent3178 Год назад +2

      Only 972 likes left guys!

  • @theloafdude8304
    @theloafdude8304 4 года назад +182

    Ok so anyone still having problems with the elbows bending wrong, THIS IS BECAUSE OF THE ROTATION
    If you go to the item tab, you will find(in the edit mode) a variable called "Roll"
    Set this to 0 on all the parts of the arm, and it will function perfectly. You also need to set the chain length to 2
    I'm happy to help if this helped, as I've used hours figuring out how to fix this :D

    • @errorletsplay7379
      @errorletsplay7379 4 года назад +3

      Where is the item tab?

    • @XXCitizenErasedXX
      @XXCitizenErasedXX 4 года назад +10

      ​@@errorletsplay7379 No idea where that is, but you can solve the elbows bending in other direction just by going to Pose Mode, click the LowerArm, go to Bone Constrait Properties, in Inverse Kinematics there is Pole Rotation, change the value of Pole Rotation until it bends the right way : )

    • @TheFrettchen555
      @TheFrettchen555 3 года назад +1

      THANK YOU!

    • @tamasorvos8882
      @tamasorvos8882 3 года назад

      Thank you, worked like a charm!

    • @cloudy_BACON
      @cloudy_BACON 3 года назад

      i love you

  • @vaporii
    @vaporii 4 года назад +1032

    alternative title: I speed through making a character rig while you try your damnest to catch up

    • @BatmanChickenCrossesLeRoadツ
      @BatmanChickenCrossesLeRoadツ 4 года назад +7

      Reddit Boop maybe pause the vid

    • @LAZER_US
      @LAZER_US 4 года назад +19

      i think it's perfectly paced, you just have to pause it as you would with any tutorial?

    • @butterwing1498
      @butterwing1498 4 года назад

      @@robbyz512 IKR

    • @MartinGlazierMG
      @MartinGlazierMG 3 года назад +9

      @@BatmanChickenCrossesLeRoadツ Did . Several Times. Rewind it and played it again. Because this is so poorly done I learned very little I'm sorry :D

    • @pranshugupta7458
      @pranshugupta7458 3 года назад +4

      I think that the tutorial was just fine. This wasn't a complete beginner tutorial so he didn't have to explain basic stuff like how to move a bonw

  • @littlesinatra3136
    @littlesinatra3136 3 года назад +93

    It´s so fast that newbies can´t follow up;
    It´s so basic that advanced users already know that.
    Congratulations, you´ve made a tutorial that doesn´t help anyone!

    • @yannpachecoruoso5828
      @yannpachecoruoso5828 2 года назад

      You know that people can slow down the video, right?

    • @Scriblyn
      @Scriblyn 2 года назад +3

      @@yannpachecoruoso5828 We shouldn't have to if the video was good lol

  • @breakthestress
    @breakthestress 4 года назад +19

    For those having trouble with the symmetrize step.
    Select bones from one side and press control + M plus either X or Y.
    Manually move the mirrored objects into place.

    • @goriburne9775
      @goriburne9775 2 года назад

      Nobody else said this but god bless you my g

    • @donut_4048
      @donut_4048 2 года назад

      Thank u
      U are god

    • @marztecheque
      @marztecheque 2 года назад +1

      use right click menu to help - you can "duplicate" selected one side bones - you move your mouse to see second set; next while keeping all new duplicates "selected" right click and symmetrize. now your duplicate bones are "flipped" - you can move them into place.

  • @Deathend
    @Deathend 4 года назад +300

    I stopped half way through. I appreciate the tutorial. I really do!.. Unfortunately, you don't explain why you are doing anything. All I've learned is that shift+A makes a new bone where the cursor is.

    • @K2Industries
      @K2Industries 4 года назад +33

      Bro i just saw the first minutes and i was like wtf and i went to try find a different tutorial.........

  • @shutupnerd9694
    @shutupnerd9694 4 года назад +1004

    you went way too fast, everything ended up broken, and i dont even know how it broke because you skip so many steps without telling me

    • @i_inf0din254
      @i_inf0din254 4 года назад +36

      same

    • @djdavidvera
      @djdavidvera 4 года назад +25

      Agree...

    • @TenzoVIII
      @TenzoVIII 4 года назад +52

      yup, like with the hip control its just " scale it up, make parent and name "hip control" instead of how you should, ya-know, say to duplicate or add a new bone. the tutorial should be structured like we dont know anything and forget halfway. because sometimes we do. some forgot at the very beginning you made another bone merged it with the original and said nothing about it when it was crucial for hips...

    • @marcuscarra9138
      @marcuscarra9138 4 года назад +21

      yeah, you doing everything so quickly, its damn hard to follow. I still dont know why we need all those additional extra bones. When I do the x symmetrize thing all gets messy and turns around like crazy. I know you have to deparant stuff but honestly, I get more frustrated watching this than its fund to do. Sorry dude. Slow it down a bit and relax. Talking fast, demonstrationg fast, well we know that you know how to do it, but one cant learn from you by rushing through everything. Thanks for taking that into account.

    • @pepecow235
      @pepecow235 4 года назад +3

      ...... same feeling 7-10 minutes in.. I love the concept tho ! wow

  • @WJDBain
    @WJDBain 4 года назад +164

    Him: "do this"
    also him: *does something completely different to what he said to do*

  • @chromosomemusic2202
    @chromosomemusic2202 3 года назад +118

    CG Geek: "Press E to add more bones."
    Me: Presses E
    The Bone: "No i don't think i will

    • @colbypynn296
      @colbypynn296 3 года назад +8

      has to be edit mode

    • @ausilliam
      @ausilliam 3 года назад

      edit mode bruh!

    • @Smartoom
      @Smartoom 3 года назад

      this is funny

    • @Smartoom
      @Smartoom 3 года назад +2

      the replies to this comment helped me with my problem, haven't been doing much of 3d modeling and rigging this year

    • @darling14015
      @darling14015 3 года назад +1

      Yea me trying to figure it out for half an hour cuze he didnt mentioned anything about editor mode

  • @AlgumaCamila
    @AlgumaCamila 3 года назад +6

    For those having problems that the hip control bone doesn't move all body at 8:50, moving only the bottom part:
    Apparently, while trying to fix something I had disconnected/unparented the hip bone from the spine. To fix it, I had to manually parent them again. If I'm not mistaken, you Select the spine (Child), then the hip (parent bone) > right click > Parent > Connected.
    If I'm mistaken and therefore you chose them in the wrong order, the bone will move to a weird place. Undo and try selecting the hip first.

  • @alaus7596
    @alaus7596 4 года назад +54

    man's out here tryna beat the beginners world record of the fastest tutorial in blender

    • @ArcaneTurbulence
      @ArcaneTurbulence 3 года назад +2

      He might be beating the time, but he fucked up the tutorial part.

  • @Chris-fb6cj
    @Chris-fb6cj 4 года назад +482

    It’s probably just me but I tried this tutorial 3 times and fail 3 times. To me, it is going too fast and you forget to tell steps. Sorry for this. I’m the problem here but I just wanted to express my frustration.

    • @maiteruiz1233
      @maiteruiz1233 4 года назад +46

      try playing the video at 0.75 speed, i'm struggling so much to follow it still. He doesn't seem to care about the people getting it, like, he's bored of doing this and doesn't really teach anything

    • @raimo7911
      @raimo7911 4 года назад +17

      me too, i completely agree with you

    • @mastas7
      @mastas7 4 года назад +32

      no you are not the problem.
      sometimes he says "then u need to connect "x" to "y" ....and on screen he shows us how he connetcs "y" to "b". Stuff like this confused beginners..

    • @hashimnameer1308
      @hashimnameer1308 4 года назад +14

      dude this guy once finished the sponsor ad started going like crazsy with the stuff and they arent working i am repeating the same step like 4 five times

    • @Skyliet
      @Skyliet 4 года назад +10

      I believe it's not a complete beginner tutorial, he's just showing the process, and it's conveyed on the title; the "10 minutes" time constraint. We need to look elsewhere for a more comprehensive guide.

  • @creativecandyco
    @creativecandyco 4 года назад +77

    Love the tutorial. the only thing I would say is, you keep saying .R when it's the left.

    • @sparkzartmd
      @sparkzartmd 3 года назад +9

      I AM SO GLAD I WASN'T THE ONLY ONE WHO CAUGHT THAT!

    • @alexkerasidis
      @alexkerasidis 3 года назад +6

      True. But I think he did that because he hardly ever looks at the model from the back.

    • @exographic8864
      @exographic8864 3 года назад +2

      In blender everyone does this if you take the sample bone it says left and right wrong

    • @muhammadshaafi06
      @muhammadshaafi06 3 года назад +1

      his tutorial sucks

  • @ChipipoydotcomdotPH
    @ChipipoydotcomdotPH 3 года назад +1

    my first time rigging and i see no problem following your instructions i dont know why, im not bragging but when i saw the comments im shocked the comments are like the reactions of people to the josstice league movie, for me the tutorial is fine except when that time my hip bone messed up even if i followed what you said that i should pick upper leg and hip bone then keep them offset i messed that up so i deleted the hip controller, hip bone,the abdomen bone,chest,neck, and head bone then i made a new set of hip to head bones and followed the tutorial from the start again just to the part of video that i need to watch, i had to restart some part of the process so many times but i still managed to finish the tutorial made a rigged character. its a tutorial guys its something to be practice, its more on trial and error its not something you'll learn immediately.and even if failed so many times i still tried coz im here to learn and no one can stop not even my father who has the curse of vanishing. for a tutorial video i rate this 8/10, do i need to rate this?... no, does anyone care?... negative. P.S dont read this(just a waste of time)

  • @mixagames5425
    @mixagames5425 3 года назад +9

    If you have problems with symetrize, make sure all of your bones are named properly ( the ones that are supposed to get mirrored need to have .R at the end of the name)

    • @Kmk_151
      @Kmk_151 2 года назад

      u are such a lifesaver

    • @fraxure3455
      @fraxure3455 2 года назад +1

      Bro thank you so much

    • @mixagames5425
      @mixagames5425 2 года назад

      @@fraxure3455 np :)

  • @smorebob2418
    @smorebob2418 4 года назад +48

    Every ten seconds of this video takes about ten minutes of rewatching to actually comprehend

  • @MrOakridge
    @MrOakridge 4 года назад +42

    For those having trouble keeping up: I highly recommend watching this at 0.75x speed. It's much easier to follow. I didn't get any of it until I slowed it down.

    • @kisstepan
      @kisstepan 4 года назад +2

      I'd say 0.5x

    • @louisbourgault
      @louisbourgault 2 года назад

      @@kisstepan 0.25, surely. btw im fine watching it at full speed

  • @alexandertzoy5789
    @alexandertzoy5789 4 года назад +473

    This is not really a tutorial, this is just commenting some of your actions.

    • @ArnoldSig
      @ArnoldSig 4 года назад +8

      Alexander Tzoy I agree :/

    • @FaizKTG
      @FaizKTG 4 года назад +29

      It's like public school all over again...

    • @tingel155
      @tingel155 4 года назад +11

      yeah.. he doesnt explain anything :/

    • @peksn
      @peksn 4 года назад +2

      @@FaizKTG lol

    • @ANAND-zw1on
      @ANAND-zw1on 4 года назад +3

      Noob

  • @LurkinHandworker
    @LurkinHandworker 2 года назад +4

    I'm on Blender 3.1.2 now and this tutorial makes sense if you already know Blender and comfortable with it. If this is your first time animating anything - you definitely need more simple practice. Or you need to pay extreme attention.

  • @Lhamaramachannel
    @Lhamaramachannel 4 года назад +3

    Now my Doghnut has legs and runs... but in a broken way

  • @randomproductions3979
    @randomproductions3979 5 лет назад +368

    cg geek : rig ANY character!
    my terrible low poly character in a relaxed pose : allow me to introduce myself

    • @powerofthec5908
      @powerofthec5908 4 года назад +2

      Why is he in a relaxed pose?

    • @randomproductions3979
      @randomproductions3979 4 года назад +11

      @@powerofthec5908 That's the way i modeled it instead of the usual t-pose

    • @powerofthec5908
      @powerofthec5908 4 года назад +5

      @@randomproductions3979 well that kinda messes up rigging.

    • @randomproductions3979
      @randomproductions3979 4 года назад +25

      @@powerofthec5908 I know, that's why i made the meme

    • @powerofthec5908
      @powerofthec5908 4 года назад +9

      @@randomproductions3979 ok

  • @mrflip-flop3198
    @mrflip-flop3198 4 года назад +163

    CG Geek: So I'm just gonna do my thing here super fast while narrating everything without actually telling you what you should do. You should be able to understand what I'm doing.

    • @KashTheKingYT
      @KashTheKingYT 4 года назад +14

      he's like every math teacher ever

    • @FaizKTG
      @FaizKTG 4 года назад +1

      @@KashTheKingYT legit lol

    • @zionlee1004
      @zionlee1004 4 года назад +7

      If you know the basic controls of blender, then you should be able to follow along pretty well. You must not know how to use blender if you think he isn't telling you what to do. I know someone who uploaded a absolute beginner blender tutorial, you should watch that and come back.

    • @oasishurl
      @oasishurl 4 года назад +3

      @@zionlee1004 I make stuff all the time in Blender, and the armature isn't working like his after multiple rewinds.

    • @zionlee1004
      @zionlee1004 4 года назад +3

      @@oasishurl lol it works tho so ur prob doing something wrong

  • @13wolfy13
    @13wolfy13 5 лет назад +116

    I broke my spine while attaching the elbow.
    Update for two weeks later: Got the spine back in order, but I dislocated each shoulder by attaching the rig. At this point. I should sign up to be a chiropractor by the end of it. Or a contortionist.

    • @Toernblom
      @Toernblom 5 лет назад +18

      Remember to set the chain length to 2

    • @DoctorORBiT
      @DoctorORBiT 5 лет назад +5

      ​@@Toernblom But he didn't have to set the chain length to two?
      But thanks for this, chain length to 2 fixed my issue as well, when I set the hand controls like he did, my complete rig was twisting

    • @sergeymeyer6167
      @sergeymeyer6167 5 лет назад +1

      @@Toernblom thank you, you are a god

    • @Toernblom
      @Toernblom 5 лет назад

      @@sergeymeyer6167 You're a god!

    • @birkkiira1779
      @birkkiira1779 4 года назад +2

      @@Toernblom I've never been this grateful about one comment, sat for 6 h trying to fucking figure this out u are my lord and savior I will all ways be your servant thank's my lord

  • @tristannawak1024
    @tristannawak1024 3 года назад +33

    For the symmetrize part, be sure to name the bones you wanna symmetrize with a .L or .R AT THE VERY END of their name, it is what Blender uses to generate the symmetry.
    Great tutorial, just pause and go back + do a bit of research to fully understand it. :)

    • @3000ml
      @3000ml 3 года назад

      Thank you! Lifesaver!

    • @KaapoLinden
      @KaapoLinden 2 года назад

      Thanks this helped a ton! I thought Blender was just being quirky :D

    • @itsonlyus4584
      @itsonlyus4584 2 года назад

      goated

    • @KAYUNO_ID
      @KAYUNO_ID 2 года назад

      thanks its help

  • @lorenzobarreras433
    @lorenzobarreras433 3 года назад +9

    For the ones who are struggling with knees folding the other way... just go back to edit mode and move the connection of the upper and lower leg a little bit to the way you want it to fold

    • @maxfahl
      @maxfahl 2 года назад

      THANK YOU :)

  • @antoniovedivici6202
    @antoniovedivici6202 4 года назад +14

    for those who are struggling with the symmetry tool:
    + click on your armature "object"
    + select object properties (orange symbol)
    + make sure there is no rotation or offset
    + (even tho its recommended, that the person should face the right direction first, before you edit/add the armature)
    + (-Y = forward)

    • @sumitnanaware1667
      @sumitnanaware1667 3 года назад +2

      I still had this problem
      I changed that forward of object "armature" in relation
      But still while symmetrize it was mirroring itself on the same place , just opposite
      I am stuck at that point still

    • @trashdump8851
      @trashdump8851 2 года назад

      you saved my life after 2 hours, thnx brethren

    • @loganmalicoat9963
      @loganmalicoat9963 2 года назад

      @@sumitnanaware1667 I'm working on this now. I messed with the way the rig was rotated in object mode and in editing mode. Eventually I just rotated and moved it after it symmetrized onto itself sense it mirrors and manually aligned it back on the model. It's not the prettiest way to do it but it worked.

  • @Xenonqq
    @Xenonqq 4 года назад +4

    I watched carefullty 6:00 and you selected the bone pressed ctrl + alt + s and magicly a bone appeared that is a different knee bone. When I do exactly the same. I only resize the knee bone. It doesn't create a new one. Little to fast on that one

  • @benjaminaburns
    @benjaminaburns 2 года назад +4

    Sometime between 2.8 and 3.3, Symmetrize automatically unchecks "X-Axis Mirror", and it also swaps the elbow pole angle from 180 to 0.

  • @davidm3697
    @davidm3697 4 года назад +3

    Thanks @CG Geek! It seems many people are having difficulty following your tutorial, but I personally found it very helpful. I am transitioning to Blender, albeit with years of experience in other applications, and this helped me get started with the basic skeleton workflow in Blender, to the extent I followed along and succeeded with my slightly wonky bird toon character I am working on with ease, and with 13 minutes of video to watch instead of a half hour or more.. Thanks for posting this.
    BTW, I am particularly impressed with how well the automatic weighting worked with my character in Blender, there is really very little touchup to the weighting necessary in my case. I do have a few extra accessory meshes I would like to skin to the same skeleton, but I will figure that out tomorrow.

  • @TheLuconic
    @TheLuconic 2 года назад +1

    Even though I’m gonna spend lots of time figuring out how he did this exactly, this video has given me the answer on how to rig a character. And I bought a course on how to teach me how to animate and never went over this….. thx man.

  • @mastas7
    @mastas7 4 года назад +49

    You are going over this stuff a little too faaassttttttttttttt.

  • @DMXR2022
    @DMXR2022 3 года назад +3

    For those like me struggling with the symmetrize step (only one bone flipped for me despite selecting all on right) you can also duplicate the bones on right, move them on x axis to opposite side and right click - choose mirror>x global and move into correct position. It works the same.

    • @miksi5827
      @miksi5827 3 года назад +1

      Saved my day, thank you!

    • @a-vcables
      @a-vcables 2 года назад +2

      Thanks a bunch! You saved me several frustrating minutes :)

  • @lennardjacobs9272
    @lennardjacobs9272 4 года назад +26

    if i add elbow point to my boneconstraint on the lowerarm the whole skeleton breaks, i've done everything that he does in the tutorial but i can't fix it

    • @maxchill
      @maxchill 4 года назад

      Anyone has fix?

    • @martingdunkley
      @martingdunkley 4 года назад +6

      don't add the elbow point as a child of the lower arm. What i did was to parent the controls under the main control..no parent for the point. because only the location of the points matters..Check out this video for more help.. ruclips.net/video/S-2v_CKmVE8/видео.html

    • @erinelder1251
      @erinelder1251 4 года назад +30

      From: Parul Sharma
      4 days ago
      For Anyone who is facing issues while doing the Arm and elbow IK..Please set the chain Length to 2. It will solve the problem

    • @kauanunes3325
      @kauanunes3325 4 года назад +1

      @@erinelder1251 IT WORKS!

    • @eithanbassett2371
      @eithanbassett2371 4 года назад

      @@erinelder1251 THANK YOU!!!!

  • @melissali1571
    @melissali1571 3 года назад +2

    At the 6:06 mark, when I selected the hip bone, and scaled it up, it looked different, was I supposed to duplicate it first like we did with the hand?

  • @TheGreatHeroStudios
    @TheGreatHeroStudios Год назад +1

    I can't thank you enough for this tutorial! I've been working on a "cartooney" character for a game I've been building for a while now. As a programmer by profession, modeling, rigging, and animating are pretty steep learning curves for me. For my first iteration, I used rigify to create a default armature and attempted to animate by individually transforming each bone for each keyframe which was slow, painful, and looked horribly rigid and terrible for gameplay. After this tutorial, I can already see that my animations are going to be so much easier to create and will look so much more organic and... well... animated! THANK YOU once again! :D

  • @masterneme3D
    @masterneme3D 3 года назад +14

    I was having trouble with the elbow until I set the Chain Length to 2, just like the leg; and instead of using 180º for the Pole Angle I put -90º (minus ninety degrees).

    • @masterneme3D
      @masterneme3D 3 года назад +7

      And I forgot, if you did the previous tutorial you'll have a hair object right there. In Object Mode select the hair, SHIFT+select the Neck Bone (which will highlight the whole Armature but don't worry), press CTRL+P and choose Bone. This will parent the hair to the neck and will move accordingly. 👍

    • @desolator4662
      @desolator4662 3 года назад

      Also after all that, if the elbow still didn't move properly. I'm just keep tuning the angle untill it's work lol

    • @j.hateshisjob5137
      @j.hateshisjob5137 3 года назад

      I had to do the same thing for it to be aligned correctly, the problem is that when I go to animated using the arm controller the arm does not move naturally. The elbow joint spins awkwardly :/

    • @yeetstuff2998
      @yeetstuff2998 2 года назад

      omg that solved so many of problems thank u so much!!!!!!

    • @cookiekatesart334
      @cookiekatesart334 2 года назад

      Oh my god you just saved my entire life

  • @theboy7740
    @theboy7740 3 года назад +3

    I really like how you only explain every third step, so anyone who is following along has a completely busted rig if they don't check the comments.

  • @An3Dev
    @An3Dev 5 лет назад +10

    7:25 doesn't work for me. I have to set it to 180 pole angle so that the leg moves in the right direction. But the knee doesn't bend. The leg stays perfectly straight as I move the leg control. Someone please help! Edit: Nevermind, I solved the problem. I had to rotate the upper leg bone just a little bit in edit mode so that it hinges. So it was locked in place before.

    • @LegoAnimate
      @LegoAnimate 4 года назад

      Andres N I was about to give up until I saw ur comment, Thanks

    • @bitlather
      @bitlather 4 года назад

      Can you supply any more details on how to solve the problem? I'm facing the same issue, but I don't know how I have to rotate the upper leg bone to resolve it. EDIT: I fixed it, but I don't know what I did to fix it. I saved, pressed undo a bunch of times, got into the broken state, and tried to fix it again - it seems like if I physically slide the pole angle, it eventually "catches." I'm not happy with this explanation, though - can anyone provide more context?

    • @QwertySkill
      @QwertySkill 4 года назад

      thank you so much. I cannot believe how poorly created this tutorial is. I would be ashamed to have authored a video this bad. Thank you for putting effort into teaching people, unlike the guy who made the video

  • @s7evinkelevras
    @s7evinkelevras Год назад +1

    i knew i was wasting time with this tutorial, rewinding 100 times because of the quick and dirty jump cuts, literally had it turned down to half speed even to make sure everything was done correctly and its not right. thanks for the attempted lesson.

  • @wiltedwillow6300
    @wiltedwillow6300 3 года назад

    I just watched the first half, gave up, and just figured it out myself. It may not be amazing but it works and saved me a lot, A LOT of time. I don't even have the controllers and it works smoothly. Highly recommend just figuring it out yourself.

  • @robertchase3129
    @robertchase3129 4 года назад +4

    At the beginning of the video, do not create the controller bone for the hip and just start your first bone coming up from the hips and name that bone “hips/hips control”. That way your hips won’t disconnect for the spine because of parenting the bones to the base controller bone. So when he moves his skeleton in the video by the hips, everything stays together. It’s my first time using blend and when creating bones, but if your bones are not extruded from the triangle tip of the bone to the next in Octahedral view, blender will process that each bone are separate parts based on the direction of the bone.

  • @letsgobirding9246
    @letsgobirding9246 3 года назад +5

    for the foot controls you might need to set the offset to -90º depending
    and I learned make sure you follow the naming convention exactly for blender to correctly interpret left from right after you do symmetry!!! Bonetype.control.r or bonetype.r or bonetype.pointer.r
    if everything is named right, the symmetrize will actually work and not cause total chaos

    • @annamariapartono641
      @annamariapartono641 3 года назад

      i needed this comment. i started panicking after the bones collapsed on each other

  • @TheDudefrom1987-b1i
    @TheDudefrom1987-b1i 4 года назад +51

    This went waaay to fast for a starting tut on Rigging a Character

    • @sharath2273
      @sharath2273 4 года назад +1

      This should've been at least half an hour or 45 minutes long.

    • @bluepenguins
      @bluepenguins 4 года назад +1

      It's not for Beginners.

    • @ImplyDoods
      @ImplyDoods 3 года назад +4

      @@bluepenguins who other than rigging beginners would follow a basic rigging tutorial

  • @ericoftheotherworld1525
    @ericoftheotherworld1525 2 года назад

    This video had so much potential, you can’t skip talking about important details that I see you do but you don’t mention, it makes it very, very difficult for beginners to follow.

  • @rohanphutke4999
    @rohanphutke4999 4 года назад +1

    Well done! YOU SUCCESSFULLY DESTROYED MY ALL work

  • @okiedokiee1869
    @okiedokiee1869 4 года назад +5

    7:46 if u guys are stuck at the arm movement part,increase the chain length just like how he did with the leg.

    • @dracula_69
      @dracula_69 4 года назад +2

      THANKS man .. i was stucked for 1 hour there

  • @jaakkoHu
    @jaakkoHu 4 года назад +10

    I've never seen a blender tutorial that actually tells you to do almost everything wrong before. There are some bad ones out there but this one really takes the cake.

    • @SerMattzio
      @SerMattzio 4 года назад

      Any you would recommend? :)

  • @zaaron9586
    @zaaron9586 4 года назад +6

    Can you provide a download link for the finished Rig and model, i've tried this 4 times and everytime it just messes up when i try and move the elbow point or lowerleg.r control.

  • @Sir__Pumpkin1100
    @Sir__Pumpkin1100 4 года назад

    i don't see how all these people are having this hard of a time doing this, i started blender like 4 days ago and already got the hang of it thanks to this tutorial and a few others he made including the low poly car and character ones.

  • @LofiBoyOfficial
    @LofiBoyOfficial 4 года назад

    I'm at 8:49 where he says "if you have your bones parented the right way you should be able to move the arms and legs". My rigs lower half only moves. Everything above the waist bone (including the whole arm) is still.

  • @noname_panda2836
    @noname_panda2836 4 года назад +45

    8:46 "to make sure you have parented it the right way" *doesnt tell what to do if it isnt parented the right way

    • @Quaz-jinx
      @Quaz-jinx 4 года назад

      He was saying that the armature moves like that when you move the hip bone if it's parented the right way

    • @mariesummers.
      @mariesummers. 4 года назад +15

      @@Quaz-jinx - Yeah, but he never gave any instructions for what to do if it's parented the wrong way. Usually tutorials will at least go through common mistakes and solutions, so people can attempt to correct it. Since he didn't, if anyone is having a problem, the tutorial becomes useless unless they figure it out on their own. It's very important to iron out likely errors for people when you're introducing them to the basics. If he feels he's reached a point where we should check if everything is done right, then he should assume he's reached a point where things are going wrong for newbies.

    • @zackmcfellers7103
      @zackmcfellers7103 3 года назад +1

      Dude Ik help hahaha

    • @baonguyenanh5468
      @baonguyenanh5468 3 года назад

      Just unparent them (but not disconnect bone) and follow the steps he did :>

    • @puertoroc4035
      @puertoroc4035 3 года назад

      @@mariesummers. did you have any success on finding a solution? I’m stuck exactly at this point I can move my leg and arm but when I attempt to move the hip bone only my leg moves with it I rewatched a hundred times and feel confident that I followed him exactly but no luck, any info is appreciated thanks

  • @adamantium922
    @adamantium922 4 года назад +9

    I spent like 4 hours on this and eventually had to give up. Kept getting an error at 11:38 saying that "bone heat weighting: failed to find solution for one or more bones".

    • @bradenrands5730
      @bradenrands5730 4 года назад

      Adam Lee have u found anything to fix it mines doing it too

    • @stoicaalexandrusilviu7440
      @stoicaalexandrusilviu7440 4 года назад

      select the mesh and the armature and scale them 100X and check keep transform in the left corner of the screen there will be a pop up there , and should work

  • @jadericktv1969
    @jadericktv1969 4 года назад +87

    Me: i should give blender another chance
    also me: what am i supposed to do with this cube ?

    • @ricky107_
      @ricky107_ 4 года назад +8

      Make a bigger cube uwu

    • @principalscudworth9032
      @principalscudworth9032 4 года назад +10

      @@ricky107_ or add a sphere so cube won't feel alone

    • @AchiragChiragg
      @AchiragChiragg 4 года назад +7

      @@principalscudworth9032 *Bob Ross noises intensifies*

    • @principalscudworth9032
      @principalscudworth9032 4 года назад +8

      @@AchiragChiragg imagine if Bob Ross did 3d modelling?

    • @AchiragChiragg
      @AchiragChiragg 4 года назад +6

      @@principalscudworth9032 then the default cube will never be alone

  • @axelsb08
    @axelsb08 3 года назад +1

    thanks man i'm working on a skateboarding game and this made so much sense thx man imma check more vids by you you help so much!!!

  • @thecyanglo5005
    @thecyanglo5005 3 года назад

    I watched this video twice. When I had just installed Blender - and when I had made a donut. The first time I did learn a lot but it was much too advanced for me especially because I did not understand the word, "inverse kinematics." The second time (now), I rarely struggled and found quick solutions to every problem and came out with a rigged character working as well as yours. Thanks!

  • @daviddahl8562
    @daviddahl8562 5 лет назад +105

    Did you know that is actually the left side not right side. When your looking straight at it looks like the right side but its really the left side.

    • @jintarokensei3308
      @jintarokensei3308 5 лет назад +7

      It's the accepted practice so as to not confuse things, as it makes retargeting a pain in the ass.

    • @ninja_tony
      @ninja_tony 4 года назад +4

      @@jintarokensei3308 Sorry but no, what David said is correct.

    • @jintarokensei3308
      @jintarokensei3308 4 года назад +5

      @@ninja_tony every T pose model I've seen so far uses the visual right and not the anatomical right.

    • @ninja_tony
      @ninja_tony 4 года назад +3

      @@jintarokensei3308 Really. My apologies then, it just seemed so incorrect to me, and I've always seen the opposite. But I have not worked professionally in the industry or anything, so it's possible that what I've seen has been incorrect.

    • @jintarokensei3308
      @jintarokensei3308 4 года назад +3

      @@ninja_tony download any free rigged model and observe.
      Preferably from Mixamo.

  • @thecompletedluigitwat4827
    @thecompletedluigitwat4827 4 года назад +10

    6:06 he didnt explain how the hips are conected

    • @Pleasantries
      @Pleasantries 4 года назад

      anyone help with this???

    • @weineediaz8227
      @weineediaz8227 4 года назад

      It only work when the hip controller selected with the shortcut twerk circle of the hip bone.

  • @kennethirgendwas4616
    @kennethirgendwas4616 4 года назад +6

    Dont know why everyone's complaining. My rig works perfectly. One thing i would criticize is the time you do the bendy arm you didnt mention to set chain length to 2 again, but that wasnt that big of a deal. And my elbows also worked a little differently with the rotation.

    • @appy8808
      @appy8808 3 года назад

      Cool thanks I'll be sure to check the video again. Last time I did the rig, but with no inverse kinematics. This time it should work. Thabks

    • @cocoad1034
      @cocoad1034 3 года назад

      Pls help, whenever i move the footctrl.r it just rotates and moves pls pls help

  • @g10blaze11
    @g10blaze11 4 года назад +2

    You teach like i already know everything

  • @tywinlannister5461
    @tywinlannister5461 4 года назад

    CG Geek. Looking through the comments below, I am surprised to see so many negative comments. I think this video was very informative. It’s hard to tell how the audience will perceive a video. Seems like it just take one to start throwing stones. This was significantly better than many other videos of similar content. I believe that most of the negative comments come from folks with very little experience, perhaps a few hours at most, and are frustrated that they don’t have immediate answers to a very sophisticated program. Keep up the good work!

    • @FirstNameLastName-wg8ld
      @FirstNameLastName-wg8ld 4 года назад

      If a tutorial exists, then someone has to not understand how to do it. Those people who don't understand it will then come to the video, and it's the tutorial maker's job to explain how to do the things that you came to learn how to do. You can't tell someone what to do, you have to tell them how.

  • @dowaihui1440
    @dowaihui1440 4 года назад +13

    I followed the tutorial however the IK part totally mess up, legs not moving as video shows, arms just rotated all the bones after adding pole target, give up

    • @arkibott
      @arkibott 4 года назад +2

      only the legs worked, the rest is messed up, bad tutorial

    • @poketimx6392
      @poketimx6392 4 года назад

      same

  • @dantearmstrong2792
    @dantearmstrong2792 5 лет назад +26

    It took me a while before I could finally sit down and watch this but I'd like to thank you wholeheartedly for making this tutorial. I have watched many tutorials on character rigging in the past but could never fully understand the process in doing so. This tutorial was brief and taught the basics which I appreciate. With this video, I believe that I will soon be able to master Character Rigging after a bit of practice. My first attempt sort of failed because the Inverse Kinematics for the arms were rather skewed in that it would make the body move in a way that its problem isn't supposed to. I'd love to hear what your thoughts are on how I could possibly fix the arms and I look forward to your next tutorial.

    • @arkibott
      @arkibott 4 года назад +1

      what's the solution for weird movements? i see many comments, but no solution

  • @tomblackdev
    @tomblackdev 4 года назад +8

    is there any way you could tell me why the character gets so deformed when I use the armature deform with automatic weights and if there's any way to fix that?

    • @kosahemdok3372
      @kosahemdok3372 4 года назад

      same
      when I attached my bones to my character mesh the leg gets really deformed and I cant subtract weight paint

    • @whitedavid303
      @whitedavid303 4 года назад

      My characters legs got twisted as well, just grab the control bone and rotate it back

    • @peksn
      @peksn 4 года назад

      @@whitedavid303 but then the knee points backwards instead of forwards, how did you fix that? :D

    • @whitedavid303
      @whitedavid303 4 года назад

      @@peksn rotate them too I think, I don't remember haha, sorry :/

    • @attiladudla4691
      @attiladudla4691 4 года назад +4

      blender.stackexchange.com/questions/83023/mesh-deformation-after-armature-parenting
      This link gaved me the answer, worked for me well. In pose mode select the whole armature and ctrl+a and then aplly rest pose and then parent your object with the armature. hope its help you.

  • @alexjudin5380
    @alexjudin5380 6 месяцев назад

    Thank you, you solved a problem I was stuck on for hours by just explaining that I had to adjust the hinge point on the joints to ensure they bend the right way!!

  • @karlmarx828
    @karlmarx828 4 года назад +1

    if anyone is wondering what inverse kinematics is, its basically kinematics, but inverse.

  • @johntrueblue
    @johntrueblue 5 лет назад +29

    I dont know why every time i try and follow a rigging tutorial when it comes to the IK part of it, either my bones get skewed or the mesh.
    Ive tried several tutorials and each one gives me a different problem.
    All i want to do is animate my low poly guy...guess im not cut out for this.

    • @AnotherCoyote
      @AnotherCoyote 5 лет назад +17

      And it doesn't help that when he says what control bones to attach to the master control, he's not selecting all the things he's telling us to select and parent to it which makes me wonder, are we supposed to follow his instructions to the T? or ignore what he's telling us to do and just do what he's doing on the screen instead? I have a hard time with these kind of decisions...

    • @TheSteveTheDragon
      @TheSteveTheDragon 5 лет назад +17

      Make sure you set the chain length to 2, that usually fixes things.

    • @Srcsqwrn
      @Srcsqwrn 5 лет назад +2

      @@TheSteveTheDragon Steve, thanks man. The tutorial is very helpful. But the instructions are quite muddled. I wish it could be redone/re-edited.

    • @sbbeast8497
      @sbbeast8497 5 лет назад +1

      @@TheSteveTheDragon Thanks Bro you saved my life. i spend hour to find it

    • @TheShaws
      @TheShaws 4 года назад +1

      @@TheSteveTheDragon thank you. save my day

  • @Phil-pln
    @Phil-pln 4 года назад +10

    My character gets deformed when I hit "With automatic weights" can someone please help me?

    • @appy8808
      @appy8808 4 года назад

      well did you parent the controller bones?
      im not an absolute pro yet but i think you might've pressed a wrong button or something

  • @masterdhdj1550
    @masterdhdj1550 5 лет назад +13

    When is your character creation course coming out?

  •  3 года назад +2

    This tutorial wroked for me great... I had not done any control bones or inverse kinematics, but I can always move each bone manually :)

  • @eplcmeme420
    @eplcmeme420 2 года назад +2

    7:06 When I do this the lower leg bone, knee bone, and all bones below that disappear. It’s not a problem with rotation, they just literally disappear. What kind of trickery is this-

  • @cptray-steam
    @cptray-steam 5 лет назад +7

    How would you rig the face? Like I have eyes, a mouth, and all on my character. Do you have a video on that?

    • @powerofthec5908
      @powerofthec5908 4 года назад +3

      You can definitely find different tutorials online on how to rig an eyeball, mouth and even a nose!

  • @JayAnAm
    @JayAnAm 5 лет назад +19

    Oh, another Blender youtuber is using my screencast addon:-) Happy with it? Any features you are missing?

    • @Srcsqwrn
      @Srcsqwrn 5 лет назад

      What is this?

    • @JayAnAm
      @JayAnAm 5 лет назад +1

      @@Srcsqwrn The little thing in the lower right hand corner that displays which keys are pressed

    • @TV-bu8qv
      @TV-bu8qv 5 лет назад +2

      ur addon ?
      + i love your tuts and i sub

    • @JayAnAm
      @JayAnAm 3 года назад

      @@whatsyourname9581 Thx m8, but it's one of my simple ones :-)

    • @JayAnAm
      @JayAnAm 3 года назад

      @@TV-bu8qv Thx a lot!

  • @chocolatesparks7554
    @chocolatesparks7554 4 года назад +6

    When I set parent to automatic weights my character goes all weird and I don’t know how to fix it :(

    • @nickwills1651
      @nickwills1651 3 года назад

      Mines too

    • @pascalstrijker3985
      @pascalstrijker3985 3 года назад

      You probably have to edit the weight paint manually to fix some stuff sometimes automatic weight paint just totally messes up and you have to edit alot to fix it.

  • @johndoubleub
    @johndoubleub 2 года назад +1

    I feel like the leg pole vector shouldn't be parented to the foot control if this is the behaviour when you rotate the foot like this 9:52 . Its also good practice to originally put a small bend in limbs so that the ik will generally resolve correctly to bend right first time. That's just what I remember from learning maya though

  • @travgaming0659
    @travgaming0659 3 года назад +1

    gotta love an hour worth of videos learnings how to use blender and create and character turn into 6 hours of total frustration XD, and my character still looks terrible, the legs are jacked up I have no idea what weight painting is or how it works, It took atleast 6 times deleting all the bones and replacing them until they worked, then syncronize didnt work properly so i had to copy and paste a bone to the other side which I shouldve just made a bone on the other side making it 10x easier :D, then failing to get it imported into unreal to atleast try and figure out how that software works, learning both at the same time is a pain and I probably should just do one at a time until im confortable with it. Although blender is MUCH easier imo, theres more tutorials with what im looking for to follow along with.

  • @jucygamer9062
    @jucygamer9062 4 года назад +12

    7:16 ??? It does not work. My leg is still rotated wrong
    Plz help im dying ;-(

    • @FormidableGamer
      @FormidableGamer 4 года назад

      Keep rotating the leg until its position right

    • @Random4Logic
      @Random4Logic 4 года назад +3

      ye you have to play with the Rotation of your Upper Leg Bone in Edit Mode!
      so what i did is in Pose mode move the controller Foot bone up a bid so the knee bends.
      Then in Edit mode i rotatet the upper Leg around the Z axis.
      Then i switched via Tab back to Pose mode and looked at the result.
      I repeated that until the rotation was correct and the knee facing to the Bone it should ( forgett its name, i named in KneeAnkerBone)

    • @FormidableGamer
      @FormidableGamer 4 года назад

      @@Random4Logic hey i need help with the hip control

    • @FormidableGamer
      @FormidableGamer 4 года назад +1

      @@Random4Logic basically at 8:49 he grabs the hip and it moves the whole body but my hip control keeps disconnecting from the body and wont move the arms or legs

    • @Random4Logic
      @Random4Logic 4 года назад +1

      @@FormidableGamer Well im a beginner my self but that sounds like you just parented wrong. Watch the video again slowly

  • @letsgobirding9246
    @letsgobirding9246 3 года назад +10

    This is definitely not for blender beginners, but it is for rigging beginners that have atleast a few weeks experience in the blender interface! just fyi for anyone showing up and struggling here

  • @y.usufkaraaslan
    @y.usufkaraaslan 4 года назад +59

    Really, really, really bad tutorial. I am doing same everything but still fail.

    • @Rosco6456
      @Rosco6456 4 года назад +3

      bc you do not know how to use blender its not bad

    • @jamesblackwell8264
      @jamesblackwell8264 4 года назад +4

      @@Rosco6456 he constantly says the wrong words that don't align with what he is selecting. It's a tutorial that is riddled with mistakes.

    • @Hyperboid
      @Hyperboid 4 года назад +2

      I agree. I am a long time blender user and the IK won't rotate right.

    • @diegoleitao7341
      @diegoleitao7341 4 года назад +1

      @@Rosco6456 "bc you do not know how to use blender its not bad" If people knew how to rig they wouldn't be looking for a tutorial on rigging, genius.

  • @watergategaming5639
    @watergategaming5639 2 года назад

    For anyone who's having trouble with the hands not rotating properly... I switched on the "invert X" button in the copy rotation constraint window and it works now.

  • @willcato7090
    @willcato7090 2 года назад +2

    I have made my own version of the low poly character usin another tutorial that I saw before, I was using this one to do the riging but when I parent the armature to the character the arms just go all deformed, and I just did exactly what you do on this video, Do you have some ideas why it can be happening?

  • @swishchee
    @swishchee 4 года назад +35

    *has watched blender tutorials for years and modeled things professionally, just never bothered to learn rigging in blender specifically*
    aaaaaaaaaaand I'm going to go elsewhere for a rigging tutorial. Little to no explanation given for each step, and your wording is not matching what you're doing at multiple points. For instance, you said upper leg when you selected lower leg. It's easy in that case for me to see what you meant, but the same can't be said about other times there were misspoken terms and directions. No explanation given for IK controllers, why we need them, why we want to model it the way we do, etc

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 4 года назад +6

    Guys, don't forget to put in the end of right side bones names .R , otherwise mirror copy won't work!

    • @memesevenmorememes6625
      @memesevenmorememes6625 3 года назад

      OMG FUCKING THANK YOU! Your comment has saved me hours of rewinding the video.

  • @rjw6220
    @rjw6220 4 года назад +8

    Just spent 4-5 hours trying to rig my own character. I get to the end of the tutorial and it won’t do the automatic weight thing FML

    • @pandazzz5282
      @pandazzz5282 3 года назад

      Try selecting the ?skeleton? armature? and then shift select the model. Then do control p and there should be a auto weights. I dont know if thats your problem.

  • @malsemirthe910
    @malsemirthe910 2 года назад +1

    (solution found, check comments)
    I need help. Around 7:27 he shows that his leg is moving, but mine won't move like that. If I grab the lower leg control, my upper and lower leg are stuck together and my control leg bone (the heel) comes loose. I'm positive I did every step he has shown. Also, my pole angle needed to be 180 degrees in stead of 90 as shown in his video. I can't figure out where it went wrong

    • @malsemirthe910
      @malsemirthe910 2 года назад

      I watched this short video, it explains the rigging a lot easier. I was struggling with this part for 2 hours, this video helped me in 5 minutes. ruclips.net/video/Pt3-mHBCoQk/видео.html

  • @Meshguy
    @Meshguy 2 года назад +1

    If you have a problem where your bones freak out while using inverse kinematics, then: go to edit mode, select the armature object, go to its properties(the one with the stickman), open inverse kinematics, set the IK solver to: iTaSC

    • @WinnerBeast
      @WinnerBeast 2 года назад +1

      Thanks so much it really helped! What a lifesaver :)

  • @DavidBoura
    @DavidBoura 5 лет назад +4

    So much thanks for this breakdown! I find interesting you economized 4 bones, realising the'yre useless in the non real world! Why do you prefer cubes instead of standard bones?

    • @appy8808
      @appy8808 4 года назад

      you dont have to use b-bones you know
      octahedral will work just fine
      all you need to do is think and later it a bit

  • @zarakc
    @zarakc 4 года назад +5

    For anyone having problems with "Bone Heat Weighting: failed to find solution for one or more bones" or their model being deformed when applying the weighting try these:
    blender.stackexchange.com/questions/15964/heat-weighting-failed-to-find-solution-for-one-or-more-bones
    blender.stackexchange.com/questions/69934/parenting-armature-to-mesh-with-automatic-weights-deforms-mesh

    • @ninjamulc5214
      @ninjamulc5214 4 года назад

      I thank you alot kind stranger, I have been looking for a solution for a while and the link you linked fixed it

    • @oscarortiz8227
      @oscarortiz8227 4 года назад

      I am still confused. This for some reason did not work.

  • @brantreis
    @brantreis 4 года назад +5

    6:37 "We're ready to start adding IK to make animating... really easy"
    Once I do it... the model just explodes, blood everywhere... really easy
    Seriously though if there's a specific order of parenting things and reasons why you should do it on that order, you should explain that

  • @Ava-tf1wn
    @Ava-tf1wn 4 года назад

    This is the first tutorial that actually worked for me so I don't get why everyone's so mad. Thank you!