Rigging is actually quite fun! and can be quite entertaining.. ;) 12:00 Also thanks to Hostinger for sponsoring the video! Go to: www.hostinger.com/cggeek and use Code: CGGEEK to get up to 91% OFF yearly web hosting plans. Succeed faster!
I really need a solution on how to make my bones work well cos my bones is showing a very bright yellow light Am using a core i3, 4gb ram laptop . I don't know if it's the cause
I really like these tutorials where the guy just says "I'm gonna do this" and proceeds to press 3 different shortcut keys without mentioning wtf they are or what they do
Look at right bottom corner. But speaking of "right" he mixed up the naming. I remember it is meant to be handed like the characters moving direction or just how one himself refers to sides of self.
Here's how I fixed my issue with the arm bending all weird @7:50 1. Go to Edit mode 2. Select an arm Bone (the hand, the upper / lower arm / shoulder bone) 3. Hit N to bring up the little menu on the right of your screen. If you can't see it hit N a few times to see it pop out. 4. Go to the Item tab 5. Set ROLL to 0 for each arm bone. I don't think you can do it all at once, so do them one by one. 6. Check and make sure your HandControl.R bone is parented (keep offset) to the Main Control Bone (the Square bone at the bottom of our character). Don't ask me why, but when we selected all the other Control bones and parented them, the Hand Control.R bone DIDN'T parent for some reason. Anyway - 7. Go to Pose Mode 8. Add Bone Constraint 9. Inverse Kinematic ------------------------------ Target - Armature Bone - HandControl.R Pole Target - Armature Bone - ElbowPoint.R ------------------------------ Pole Angle = -180 Iterations = 500 Chain Length = 2 Now you should be able to grab the HandControl.R bone and move the mesh around WITHOUT causing it to freak out and twist everywhere. I mean that would make for a pretty sick monster but I'm trying to make a low poly guy here! Hope this helps you out! 💎
This deserves more likes. Thank you so much! The problem for me was I had not parented the Handcontrol.R with the Main Control Bone. I was about to give up
7:40 If you're having issues, change the "chain length" to 2, the rest is up to you Edited: Make sure you have the same Axis as the guy in the video. Not a necessary step, but it will make things easier
Step One: Do everything he does Step Two: Realize that every joint in the rig moves the wrong way Step Three: Realize you missed about 5 steps (in which he never mentioned) Step Four: Be confused out of your mind Then repeat step one.
Thank god I read the comments section.. I was about to lose my damn mind trying to figure out how the fuuuuckkk he was extruding, all he said was hit E. Thx
I mean, if you made a full model and you're planning on rigging it, you should know how to extrude and that it's in edit mode.. Am I just being a dick, or is that not one of the first things you learn?
Ok so anyone still having problems with the elbows bending wrong, THIS IS BECAUSE OF THE ROTATION If you go to the item tab, you will find(in the edit mode) a variable called "Roll" Set this to 0 on all the parts of the arm, and it will function perfectly. You also need to set the chain length to 2 I'm happy to help if this helped, as I've used hours figuring out how to fix this :D
@@errorletsplay7379 No idea where that is, but you can solve the elbows bending in other direction just by going to Pose Mode, click the LowerArm, go to Bone Constrait Properties, in Inverse Kinematics there is Pole Rotation, change the value of Pole Rotation until it bends the right way : )
It´s so fast that newbies can´t follow up; It´s so basic that advanced users already know that. Congratulations, you´ve made a tutorial that doesn´t help anyone!
For those having trouble with the symmetrize step. Select bones from one side and press control + M plus either X or Y. Manually move the mirrored objects into place.
use right click menu to help - you can "duplicate" selected one side bones - you move your mouse to see second set; next while keeping all new duplicates "selected" right click and symmetrize. now your duplicate bones are "flipped" - you can move them into place.
I stopped half way through. I appreciate the tutorial. I really do!.. Unfortunately, you don't explain why you are doing anything. All I've learned is that shift+A makes a new bone where the cursor is.
yup, like with the hip control its just " scale it up, make parent and name "hip control" instead of how you should, ya-know, say to duplicate or add a new bone. the tutorial should be structured like we dont know anything and forget halfway. because sometimes we do. some forgot at the very beginning you made another bone merged it with the original and said nothing about it when it was crucial for hips...
yeah, you doing everything so quickly, its damn hard to follow. I still dont know why we need all those additional extra bones. When I do the x symmetrize thing all gets messy and turns around like crazy. I know you have to deparant stuff but honestly, I get more frustrated watching this than its fund to do. Sorry dude. Slow it down a bit and relax. Talking fast, demonstrationg fast, well we know that you know how to do it, but one cant learn from you by rushing through everything. Thanks for taking that into account.
For those having problems that the hip control bone doesn't move all body at 8:50, moving only the bottom part: Apparently, while trying to fix something I had disconnected/unparented the hip bone from the spine. To fix it, I had to manually parent them again. If I'm not mistaken, you Select the spine (Child), then the hip (parent bone) > right click > Parent > Connected. If I'm mistaken and therefore you chose them in the wrong order, the bone will move to a weird place. Undo and try selecting the hip first.
It’s probably just me but I tried this tutorial 3 times and fail 3 times. To me, it is going too fast and you forget to tell steps. Sorry for this. I’m the problem here but I just wanted to express my frustration.
try playing the video at 0.75 speed, i'm struggling so much to follow it still. He doesn't seem to care about the people getting it, like, he's bored of doing this and doesn't really teach anything
no you are not the problem. sometimes he says "then u need to connect "x" to "y" ....and on screen he shows us how he connetcs "y" to "b". Stuff like this confused beginners..
dude this guy once finished the sponsor ad started going like crazsy with the stuff and they arent working i am repeating the same step like 4 five times
I believe it's not a complete beginner tutorial, he's just showing the process, and it's conveyed on the title; the "10 minutes" time constraint. We need to look elsewhere for a more comprehensive guide.
my first time rigging and i see no problem following your instructions i dont know why, im not bragging but when i saw the comments im shocked the comments are like the reactions of people to the josstice league movie, for me the tutorial is fine except when that time my hip bone messed up even if i followed what you said that i should pick upper leg and hip bone then keep them offset i messed that up so i deleted the hip controller, hip bone,the abdomen bone,chest,neck, and head bone then i made a new set of hip to head bones and followed the tutorial from the start again just to the part of video that i need to watch, i had to restart some part of the process so many times but i still managed to finish the tutorial made a rigged character. its a tutorial guys its something to be practice, its more on trial and error its not something you'll learn immediately.and even if failed so many times i still tried coz im here to learn and no one can stop not even my father who has the curse of vanishing. for a tutorial video i rate this 8/10, do i need to rate this?... no, does anyone care?... negative. P.S dont read this(just a waste of time)
If you have problems with symetrize, make sure all of your bones are named properly ( the ones that are supposed to get mirrored need to have .R at the end of the name)
For those having trouble keeping up: I highly recommend watching this at 0.75x speed. It's much easier to follow. I didn't get any of it until I slowed it down.
I'm on Blender 3.1.2 now and this tutorial makes sense if you already know Blender and comfortable with it. If this is your first time animating anything - you definitely need more simple practice. Or you need to pay extreme attention.
CG Geek: So I'm just gonna do my thing here super fast while narrating everything without actually telling you what you should do. You should be able to understand what I'm doing.
If you know the basic controls of blender, then you should be able to follow along pretty well. You must not know how to use blender if you think he isn't telling you what to do. I know someone who uploaded a absolute beginner blender tutorial, you should watch that and come back.
I broke my spine while attaching the elbow. Update for two weeks later: Got the spine back in order, but I dislocated each shoulder by attaching the rig. At this point. I should sign up to be a chiropractor by the end of it. Or a contortionist.
@@Toernblom But he didn't have to set the chain length to two? But thanks for this, chain length to 2 fixed my issue as well, when I set the hand controls like he did, my complete rig was twisting
@@Toernblom I've never been this grateful about one comment, sat for 6 h trying to fucking figure this out u are my lord and savior I will all ways be your servant thank's my lord
For the symmetrize part, be sure to name the bones you wanna symmetrize with a .L or .R AT THE VERY END of their name, it is what Blender uses to generate the symmetry. Great tutorial, just pause and go back + do a bit of research to fully understand it. :)
For the ones who are struggling with knees folding the other way... just go back to edit mode and move the connection of the upper and lower leg a little bit to the way you want it to fold
for those who are struggling with the symmetry tool: + click on your armature "object" + select object properties (orange symbol) + make sure there is no rotation or offset + (even tho its recommended, that the person should face the right direction first, before you edit/add the armature) + (-Y = forward)
I still had this problem I changed that forward of object "armature" in relation But still while symmetrize it was mirroring itself on the same place , just opposite I am stuck at that point still
@@sumitnanaware1667 I'm working on this now. I messed with the way the rig was rotated in object mode and in editing mode. Eventually I just rotated and moved it after it symmetrized onto itself sense it mirrors and manually aligned it back on the model. It's not the prettiest way to do it but it worked.
I watched carefullty 6:00 and you selected the bone pressed ctrl + alt + s and magicly a bone appeared that is a different knee bone. When I do exactly the same. I only resize the knee bone. It doesn't create a new one. Little to fast on that one
Thanks @CG Geek! It seems many people are having difficulty following your tutorial, but I personally found it very helpful. I am transitioning to Blender, albeit with years of experience in other applications, and this helped me get started with the basic skeleton workflow in Blender, to the extent I followed along and succeeded with my slightly wonky bird toon character I am working on with ease, and with 13 minutes of video to watch instead of a half hour or more.. Thanks for posting this. BTW, I am particularly impressed with how well the automatic weighting worked with my character in Blender, there is really very little touchup to the weighting necessary in my case. I do have a few extra accessory meshes I would like to skin to the same skeleton, but I will figure that out tomorrow.
Even though I’m gonna spend lots of time figuring out how he did this exactly, this video has given me the answer on how to rig a character. And I bought a course on how to teach me how to animate and never went over this….. thx man.
For those like me struggling with the symmetrize step (only one bone flipped for me despite selecting all on right) you can also duplicate the bones on right, move them on x axis to opposite side and right click - choose mirror>x global and move into correct position. It works the same.
if i add elbow point to my boneconstraint on the lowerarm the whole skeleton breaks, i've done everything that he does in the tutorial but i can't fix it
don't add the elbow point as a child of the lower arm. What i did was to parent the controls under the main control..no parent for the point. because only the location of the points matters..Check out this video for more help.. ruclips.net/video/S-2v_CKmVE8/видео.html
From: Parul Sharma 4 days ago For Anyone who is facing issues while doing the Arm and elbow IK..Please set the chain Length to 2. It will solve the problem
I can't thank you enough for this tutorial! I've been working on a "cartooney" character for a game I've been building for a while now. As a programmer by profession, modeling, rigging, and animating are pretty steep learning curves for me. For my first iteration, I used rigify to create a default armature and attempted to animate by individually transforming each bone for each keyframe which was slow, painful, and looked horribly rigid and terrible for gameplay. After this tutorial, I can already see that my animations are going to be so much easier to create and will look so much more organic and... well... animated! THANK YOU once again! :D
I was having trouble with the elbow until I set the Chain Length to 2, just like the leg; and instead of using 180º for the Pole Angle I put -90º (minus ninety degrees).
And I forgot, if you did the previous tutorial you'll have a hair object right there. In Object Mode select the hair, SHIFT+select the Neck Bone (which will highlight the whole Armature but don't worry), press CTRL+P and choose Bone. This will parent the hair to the neck and will move accordingly. 👍
I had to do the same thing for it to be aligned correctly, the problem is that when I go to animated using the arm controller the arm does not move naturally. The elbow joint spins awkwardly :/
7:25 doesn't work for me. I have to set it to 180 pole angle so that the leg moves in the right direction. But the knee doesn't bend. The leg stays perfectly straight as I move the leg control. Someone please help! Edit: Nevermind, I solved the problem. I had to rotate the upper leg bone just a little bit in edit mode so that it hinges. So it was locked in place before.
Can you supply any more details on how to solve the problem? I'm facing the same issue, but I don't know how I have to rotate the upper leg bone to resolve it. EDIT: I fixed it, but I don't know what I did to fix it. I saved, pressed undo a bunch of times, got into the broken state, and tried to fix it again - it seems like if I physically slide the pole angle, it eventually "catches." I'm not happy with this explanation, though - can anyone provide more context?
thank you so much. I cannot believe how poorly created this tutorial is. I would be ashamed to have authored a video this bad. Thank you for putting effort into teaching people, unlike the guy who made the video
i knew i was wasting time with this tutorial, rewinding 100 times because of the quick and dirty jump cuts, literally had it turned down to half speed even to make sure everything was done correctly and its not right. thanks for the attempted lesson.
I just watched the first half, gave up, and just figured it out myself. It may not be amazing but it works and saved me a lot, A LOT of time. I don't even have the controllers and it works smoothly. Highly recommend just figuring it out yourself.
At the beginning of the video, do not create the controller bone for the hip and just start your first bone coming up from the hips and name that bone “hips/hips control”. That way your hips won’t disconnect for the spine because of parenting the bones to the base controller bone. So when he moves his skeleton in the video by the hips, everything stays together. It’s my first time using blend and when creating bones, but if your bones are not extruded from the triangle tip of the bone to the next in Octahedral view, blender will process that each bone are separate parts based on the direction of the bone.
for the foot controls you might need to set the offset to -90º depending and I learned make sure you follow the naming convention exactly for blender to correctly interpret left from right after you do symmetry!!! Bonetype.control.r or bonetype.r or bonetype.pointer.r if everything is named right, the symmetrize will actually work and not cause total chaos
This video had so much potential, you can’t skip talking about important details that I see you do but you don’t mention, it makes it very, very difficult for beginners to follow.
I've never seen a blender tutorial that actually tells you to do almost everything wrong before. There are some bad ones out there but this one really takes the cake.
Can you provide a download link for the finished Rig and model, i've tried this 4 times and everytime it just messes up when i try and move the elbow point or lowerleg.r control.
i don't see how all these people are having this hard of a time doing this, i started blender like 4 days ago and already got the hang of it thanks to this tutorial and a few others he made including the low poly car and character ones.
I'm at 8:49 where he says "if you have your bones parented the right way you should be able to move the arms and legs". My rigs lower half only moves. Everything above the waist bone (including the whole arm) is still.
@@Quaz-jinx - Yeah, but he never gave any instructions for what to do if it's parented the wrong way. Usually tutorials will at least go through common mistakes and solutions, so people can attempt to correct it. Since he didn't, if anyone is having a problem, the tutorial becomes useless unless they figure it out on their own. It's very important to iron out likely errors for people when you're introducing them to the basics. If he feels he's reached a point where we should check if everything is done right, then he should assume he's reached a point where things are going wrong for newbies.
@@mariesummers. did you have any success on finding a solution? I’m stuck exactly at this point I can move my leg and arm but when I attempt to move the hip bone only my leg moves with it I rewatched a hundred times and feel confident that I followed him exactly but no luck, any info is appreciated thanks
I spent like 4 hours on this and eventually had to give up. Kept getting an error at 11:38 saying that "bone heat weighting: failed to find solution for one or more bones".
select the mesh and the armature and scale them 100X and check keep transform in the left corner of the screen there will be a pop up there , and should work
I watched this video twice. When I had just installed Blender - and when I had made a donut. The first time I did learn a lot but it was much too advanced for me especially because I did not understand the word, "inverse kinematics." The second time (now), I rarely struggled and found quick solutions to every problem and came out with a rigged character working as well as yours. Thanks!
@@jintarokensei3308 Really. My apologies then, it just seemed so incorrect to me, and I've always seen the opposite. But I have not worked professionally in the industry or anything, so it's possible that what I've seen has been incorrect.
Dont know why everyone's complaining. My rig works perfectly. One thing i would criticize is the time you do the bendy arm you didnt mention to set chain length to 2 again, but that wasnt that big of a deal. And my elbows also worked a little differently with the rotation.
CG Geek. Looking through the comments below, I am surprised to see so many negative comments. I think this video was very informative. It’s hard to tell how the audience will perceive a video. Seems like it just take one to start throwing stones. This was significantly better than many other videos of similar content. I believe that most of the negative comments come from folks with very little experience, perhaps a few hours at most, and are frustrated that they don’t have immediate answers to a very sophisticated program. Keep up the good work!
If a tutorial exists, then someone has to not understand how to do it. Those people who don't understand it will then come to the video, and it's the tutorial maker's job to explain how to do the things that you came to learn how to do. You can't tell someone what to do, you have to tell them how.
I followed the tutorial however the IK part totally mess up, legs not moving as video shows, arms just rotated all the bones after adding pole target, give up
It took me a while before I could finally sit down and watch this but I'd like to thank you wholeheartedly for making this tutorial. I have watched many tutorials on character rigging in the past but could never fully understand the process in doing so. This tutorial was brief and taught the basics which I appreciate. With this video, I believe that I will soon be able to master Character Rigging after a bit of practice. My first attempt sort of failed because the Inverse Kinematics for the arms were rather skewed in that it would make the body move in a way that its problem isn't supposed to. I'd love to hear what your thoughts are on how I could possibly fix the arms and I look forward to your next tutorial.
is there any way you could tell me why the character gets so deformed when I use the armature deform with automatic weights and if there's any way to fix that?
blender.stackexchange.com/questions/83023/mesh-deformation-after-armature-parenting This link gaved me the answer, worked for me well. In pose mode select the whole armature and ctrl+a and then aplly rest pose and then parent your object with the armature. hope its help you.
Thank you, you solved a problem I was stuck on for hours by just explaining that I had to adjust the hinge point on the joints to ensure they bend the right way!!
I dont know why every time i try and follow a rigging tutorial when it comes to the IK part of it, either my bones get skewed or the mesh. Ive tried several tutorials and each one gives me a different problem. All i want to do is animate my low poly guy...guess im not cut out for this.
And it doesn't help that when he says what control bones to attach to the master control, he's not selecting all the things he's telling us to select and parent to it which makes me wonder, are we supposed to follow his instructions to the T? or ignore what he's telling us to do and just do what he's doing on the screen instead? I have a hard time with these kind of decisions...
7:06 When I do this the lower leg bone, knee bone, and all bones below that disappear. It’s not a problem with rotation, they just literally disappear. What kind of trickery is this-
You probably have to edit the weight paint manually to fix some stuff sometimes automatic weight paint just totally messes up and you have to edit alot to fix it.
I feel like the leg pole vector shouldn't be parented to the foot control if this is the behaviour when you rotate the foot like this 9:52 . Its also good practice to originally put a small bend in limbs so that the ik will generally resolve correctly to bend right first time. That's just what I remember from learning maya though
gotta love an hour worth of videos learnings how to use blender and create and character turn into 6 hours of total frustration XD, and my character still looks terrible, the legs are jacked up I have no idea what weight painting is or how it works, It took atleast 6 times deleting all the bones and replacing them until they worked, then syncronize didnt work properly so i had to copy and paste a bone to the other side which I shouldve just made a bone on the other side making it 10x easier :D, then failing to get it imported into unreal to atleast try and figure out how that software works, learning both at the same time is a pain and I probably should just do one at a time until im confortable with it. Although blender is MUCH easier imo, theres more tutorials with what im looking for to follow along with.
ye you have to play with the Rotation of your Upper Leg Bone in Edit Mode! so what i did is in Pose mode move the controller Foot bone up a bid so the knee bends. Then in Edit mode i rotatet the upper Leg around the Z axis. Then i switched via Tab back to Pose mode and looked at the result. I repeated that until the rotation was correct and the knee facing to the Bone it should ( forgett its name, i named in KneeAnkerBone)
@@Random4Logic basically at 8:49 he grabs the hip and it moves the whole body but my hip control keeps disconnecting from the body and wont move the arms or legs
This is definitely not for blender beginners, but it is for rigging beginners that have atleast a few weeks experience in the blender interface! just fyi for anyone showing up and struggling here
For anyone who's having trouble with the hands not rotating properly... I switched on the "invert X" button in the copy rotation constraint window and it works now.
I have made my own version of the low poly character usin another tutorial that I saw before, I was using this one to do the riging but when I parent the armature to the character the arms just go all deformed, and I just did exactly what you do on this video, Do you have some ideas why it can be happening?
*has watched blender tutorials for years and modeled things professionally, just never bothered to learn rigging in blender specifically* aaaaaaaaaaand I'm going to go elsewhere for a rigging tutorial. Little to no explanation given for each step, and your wording is not matching what you're doing at multiple points. For instance, you said upper leg when you selected lower leg. It's easy in that case for me to see what you meant, but the same can't be said about other times there were misspoken terms and directions. No explanation given for IK controllers, why we need them, why we want to model it the way we do, etc
Try selecting the ?skeleton? armature? and then shift select the model. Then do control p and there should be a auto weights. I dont know if thats your problem.
(solution found, check comments) I need help. Around 7:27 he shows that his leg is moving, but mine won't move like that. If I grab the lower leg control, my upper and lower leg are stuck together and my control leg bone (the heel) comes loose. I'm positive I did every step he has shown. Also, my pole angle needed to be 180 degrees in stead of 90 as shown in his video. I can't figure out where it went wrong
I watched this short video, it explains the rigging a lot easier. I was struggling with this part for 2 hours, this video helped me in 5 minutes. ruclips.net/video/Pt3-mHBCoQk/видео.html
If you have a problem where your bones freak out while using inverse kinematics, then: go to edit mode, select the armature object, go to its properties(the one with the stickman), open inverse kinematics, set the IK solver to: iTaSC
So much thanks for this breakdown! I find interesting you economized 4 bones, realising the'yre useless in the non real world! Why do you prefer cubes instead of standard bones?
For anyone having problems with "Bone Heat Weighting: failed to find solution for one or more bones" or their model being deformed when applying the weighting try these: blender.stackexchange.com/questions/15964/heat-weighting-failed-to-find-solution-for-one-or-more-bones blender.stackexchange.com/questions/69934/parenting-armature-to-mesh-with-automatic-weights-deforms-mesh
6:37 "We're ready to start adding IK to make animating... really easy" Once I do it... the model just explodes, blood everywhere... really easy Seriously though if there's a specific order of parenting things and reasons why you should do it on that order, you should explain that
Rigging is actually quite fun! and can be quite entertaining.. ;) 12:00
Also thanks to Hostinger for sponsoring the video! Go to: www.hostinger.com/cggeek and use Code: CGGEEK to get up to 91% OFF yearly web hosting plans. Succeed faster!
CG Geek can you make a tutorial for car modeling using blueprints?
Hello sir,my bones in blender 2.8 are glowing, it's shining a very bright scattered light , I don't actually know the cause
I really need a solution on how to make my bones work well cos my bones is showing a very bright yellow light
Am using a core i3, 4gb ram laptop . I don't know if it's the cause
sponsored messages at the START or END of video, never in the middle!
So....When is the animation tutorial coming out? Wouldnt mind having that come out soon. (^ - ^) Specifically continuing with this model.
In 10 minutes... been 3 hours, rewatched several times and my spine is now contorted in ways I cannot explain.... in both blender and real life
look up royal skies LLC
his tutorials are the best
@@exhydraboy2429 thanks man :)
disappointing tutorial
He also only replied to people who are like, wow amazing tutorial
It's not really a good tutorial, no explanations on how everything is actually working, just follow along and hope for the best...
I really like these tutorials where the guy just says "I'm gonna do this" and proceeds to press 3 different shortcut keys without mentioning wtf they are or what they do
Look at right bottom corner. But speaking of "right" he mixed up the naming. I remember it is meant to be handed like the characters moving direction or just how one himself refers to sides of self.
That legit was pissine off
There are separate tuts on shortcut keys, he assumed his viewers already know. I intend to have both videos open when doing my first project.
Here's how I fixed my issue with the arm bending all weird @7:50
1. Go to Edit mode
2. Select an arm Bone (the hand, the upper / lower arm / shoulder bone)
3. Hit N to bring up the little menu on the right of your screen. If you can't see it hit N a few times to see it pop out.
4. Go to the Item tab
5. Set ROLL to 0 for each arm bone. I don't think you can do it all at once, so do them one by one.
6. Check and make sure your HandControl.R bone is parented (keep offset) to the Main Control Bone (the Square bone at the bottom of our character). Don't ask me why, but when we selected all the other Control bones and parented them, the Hand Control.R bone DIDN'T parent for some reason. Anyway -
7. Go to Pose Mode
8. Add Bone Constraint
9. Inverse Kinematic
------------------------------
Target - Armature
Bone - HandControl.R
Pole Target - Armature
Bone - ElbowPoint.R
------------------------------
Pole Angle = -180
Iterations = 500
Chain Length = 2
Now you should be able to grab the HandControl.R bone and move the mesh around WITHOUT causing it to freak out and twist everywhere. I mean that would make for a pretty sick monster but I'm trying to make a low poly guy here!
Hope this helps you out! 💎
Bro, I signed in to Google just for one simple reason........ To thank you!!!!!!!!!!!!!
THANK YOU SO MUCH BRO. YOU ARE A TOTAL LEGEND
@@ThePawn_ Hey no worries! Hopefully my incoherent rambling made sense.
Best of luck to you! 💎
Thank you so much! This saved me so much time searching the internet!!!
@@matthewkawalilak Not a problem! 💎
This deserves more likes. Thank you so much! The problem for me was I had not parented the Handcontrol.R with the Main Control Bone. I was about to give up
7:40 If you're having issues, change the "chain length" to 2, the rest is up to you
Edited: Make sure you have the same Axis as the guy in the video. Not a necessary step, but it will make things easier
his arm turned into a fucking helicopter when I did it
lifesaver
I skipped that part because it was impossible, now I finished it it Doesn't work :(
You're the best!!! Thanks a lot!
Thank you so much! I was stuck trying to figure out why it didn't work
Alternate title:
Rigging characters in blender SPEEDRUN!! ANY% OF ACTUAL EXPLANATION! NEW WR
Step One: Do everything he does
Step Two: Realize that every joint in the rig moves the wrong way
Step Three: Realize you missed about 5 steps (in which he never mentioned)
Step Four: Be confused out of your mind
Then repeat step one.
ikw, he did duplicate every single bone
I completed it normally but cant do it a second time
so true
lol yup, i'm on my third time
I got it first time but second time it didnt work
or any other time
For Anyone who is facing issues while doing the Arm and elbow IK..Please set the chain Length to 2. It will solve the problem
Sory, I can not symetrize. How can I solve this problem
I was about to cry for that.
You just saved me. Second time I was trying from the start.
an angel omg
Aww i am glad that i was able to help all of u guys.❤️
You should probably let people know when you're switching from object mode to edit mode. It was a blink and you miss it moment at :53.
Thank god I read the comments section.. I was about to lose my damn mind trying to figure out how the fuuuuckkk he was extruding, all he said was hit E. Thx
yeah he should, i got stuck there for a while aswell
Thank you!
I mean, if you made a full model and you're planning on rigging it, you should know how to extrude and that it's in edit mode.. Am I just being a dick, or is that not one of the first things you learn?
@@GridSludge that's true for the regular modelling but didn't know it was the same for rigging too
“Our character doesn’t have fingers”
Thumb: am I a joke to you?
I still like the ability to make the hand into a fist, or to have my character hold weapons, etc.
thumb isnt a finger :shrug:
@@zxenn_ Yeah it kinda is, of a different kind.
@@Xegethra no it kinda isn't
@@stevenuniverse6877 Kind of meaning it is a similar thing.
GOD BLESS THE COMMENTS SECTION, I LEARNED MORE FROM READING THE COMMENTS SECTION, THAN WATCHING THIS VIDEO 20 TIMES
God bless you friend, give your life to Christ, He died on the cross for your sins.
@@Ilemkd how tf did he died for my sins, I wasn't even born yet
@@unaminima lmao😂
He did bro
@@unaminima he p r e d i c t e d t h e f u tr e
Seems people might be interested in a beginner friendly rigging tutorial? If this comment hits 1000 likes I'll do it.
Pin this
@@garrett7876 well uhh 991 to go!!!
@@kiro253 We have to try, right?
@@garrett7876 yep! Its already 988 more to go....we can do this!!
Only 972 likes left guys!
Ok so anyone still having problems with the elbows bending wrong, THIS IS BECAUSE OF THE ROTATION
If you go to the item tab, you will find(in the edit mode) a variable called "Roll"
Set this to 0 on all the parts of the arm, and it will function perfectly. You also need to set the chain length to 2
I'm happy to help if this helped, as I've used hours figuring out how to fix this :D
Where is the item tab?
@@errorletsplay7379 No idea where that is, but you can solve the elbows bending in other direction just by going to Pose Mode, click the LowerArm, go to Bone Constrait Properties, in Inverse Kinematics there is Pole Rotation, change the value of Pole Rotation until it bends the right way : )
THANK YOU!
Thank you, worked like a charm!
i love you
alternative title: I speed through making a character rig while you try your damnest to catch up
Reddit Boop maybe pause the vid
i think it's perfectly paced, you just have to pause it as you would with any tutorial?
@@robbyz512 IKR
@@BatmanChickenCrossesLeRoadツ Did . Several Times. Rewind it and played it again. Because this is so poorly done I learned very little I'm sorry :D
I think that the tutorial was just fine. This wasn't a complete beginner tutorial so he didn't have to explain basic stuff like how to move a bonw
It´s so fast that newbies can´t follow up;
It´s so basic that advanced users already know that.
Congratulations, you´ve made a tutorial that doesn´t help anyone!
You know that people can slow down the video, right?
@@yannpachecoruoso5828 We shouldn't have to if the video was good lol
For those having trouble with the symmetrize step.
Select bones from one side and press control + M plus either X or Y.
Manually move the mirrored objects into place.
Nobody else said this but god bless you my g
Thank u
U are god
use right click menu to help - you can "duplicate" selected one side bones - you move your mouse to see second set; next while keeping all new duplicates "selected" right click and symmetrize. now your duplicate bones are "flipped" - you can move them into place.
I stopped half way through. I appreciate the tutorial. I really do!.. Unfortunately, you don't explain why you are doing anything. All I've learned is that shift+A makes a new bone where the cursor is.
Bro i just saw the first minutes and i was like wtf and i went to try find a different tutorial.........
you went way too fast, everything ended up broken, and i dont even know how it broke because you skip so many steps without telling me
same
Agree...
yup, like with the hip control its just " scale it up, make parent and name "hip control" instead of how you should, ya-know, say to duplicate or add a new bone. the tutorial should be structured like we dont know anything and forget halfway. because sometimes we do. some forgot at the very beginning you made another bone merged it with the original and said nothing about it when it was crucial for hips...
yeah, you doing everything so quickly, its damn hard to follow. I still dont know why we need all those additional extra bones. When I do the x symmetrize thing all gets messy and turns around like crazy. I know you have to deparant stuff but honestly, I get more frustrated watching this than its fund to do. Sorry dude. Slow it down a bit and relax. Talking fast, demonstrationg fast, well we know that you know how to do it, but one cant learn from you by rushing through everything. Thanks for taking that into account.
...... same feeling 7-10 minutes in.. I love the concept tho ! wow
Him: "do this"
also him: *does something completely different to what he said to do*
CG Geek: "Press E to add more bones."
Me: Presses E
The Bone: "No i don't think i will
has to be edit mode
edit mode bruh!
this is funny
the replies to this comment helped me with my problem, haven't been doing much of 3d modeling and rigging this year
Yea me trying to figure it out for half an hour cuze he didnt mentioned anything about editor mode
For those having problems that the hip control bone doesn't move all body at 8:50, moving only the bottom part:
Apparently, while trying to fix something I had disconnected/unparented the hip bone from the spine. To fix it, I had to manually parent them again. If I'm not mistaken, you Select the spine (Child), then the hip (parent bone) > right click > Parent > Connected.
If I'm mistaken and therefore you chose them in the wrong order, the bone will move to a weird place. Undo and try selecting the hip first.
man's out here tryna beat the beginners world record of the fastest tutorial in blender
He might be beating the time, but he fucked up the tutorial part.
It’s probably just me but I tried this tutorial 3 times and fail 3 times. To me, it is going too fast and you forget to tell steps. Sorry for this. I’m the problem here but I just wanted to express my frustration.
try playing the video at 0.75 speed, i'm struggling so much to follow it still. He doesn't seem to care about the people getting it, like, he's bored of doing this and doesn't really teach anything
me too, i completely agree with you
no you are not the problem.
sometimes he says "then u need to connect "x" to "y" ....and on screen he shows us how he connetcs "y" to "b". Stuff like this confused beginners..
dude this guy once finished the sponsor ad started going like crazsy with the stuff and they arent working i am repeating the same step like 4 five times
I believe it's not a complete beginner tutorial, he's just showing the process, and it's conveyed on the title; the "10 minutes" time constraint. We need to look elsewhere for a more comprehensive guide.
Love the tutorial. the only thing I would say is, you keep saying .R when it's the left.
I AM SO GLAD I WASN'T THE ONLY ONE WHO CAUGHT THAT!
True. But I think he did that because he hardly ever looks at the model from the back.
In blender everyone does this if you take the sample bone it says left and right wrong
his tutorial sucks
my first time rigging and i see no problem following your instructions i dont know why, im not bragging but when i saw the comments im shocked the comments are like the reactions of people to the josstice league movie, for me the tutorial is fine except when that time my hip bone messed up even if i followed what you said that i should pick upper leg and hip bone then keep them offset i messed that up so i deleted the hip controller, hip bone,the abdomen bone,chest,neck, and head bone then i made a new set of hip to head bones and followed the tutorial from the start again just to the part of video that i need to watch, i had to restart some part of the process so many times but i still managed to finish the tutorial made a rigged character. its a tutorial guys its something to be practice, its more on trial and error its not something you'll learn immediately.and even if failed so many times i still tried coz im here to learn and no one can stop not even my father who has the curse of vanishing. for a tutorial video i rate this 8/10, do i need to rate this?... no, does anyone care?... negative. P.S dont read this(just a waste of time)
If you have problems with symetrize, make sure all of your bones are named properly ( the ones that are supposed to get mirrored need to have .R at the end of the name)
u are such a lifesaver
Bro thank you so much
@@fraxure3455 np :)
Every ten seconds of this video takes about ten minutes of rewatching to actually comprehend
For those having trouble keeping up: I highly recommend watching this at 0.75x speed. It's much easier to follow. I didn't get any of it until I slowed it down.
I'd say 0.5x
@@kisstepan 0.25, surely. btw im fine watching it at full speed
This is not really a tutorial, this is just commenting some of your actions.
Alexander Tzoy I agree :/
It's like public school all over again...
yeah.. he doesnt explain anything :/
@@FaizKTG lol
Noob
I'm on Blender 3.1.2 now and this tutorial makes sense if you already know Blender and comfortable with it. If this is your first time animating anything - you definitely need more simple practice. Or you need to pay extreme attention.
Now my Doghnut has legs and runs... but in a broken way
cg geek : rig ANY character!
my terrible low poly character in a relaxed pose : allow me to introduce myself
Why is he in a relaxed pose?
@@powerofthec5908 That's the way i modeled it instead of the usual t-pose
@@randomproductions3979 well that kinda messes up rigging.
@@powerofthec5908 I know, that's why i made the meme
@@randomproductions3979 ok
CG Geek: So I'm just gonna do my thing here super fast while narrating everything without actually telling you what you should do. You should be able to understand what I'm doing.
he's like every math teacher ever
@@KashTheKingYT legit lol
If you know the basic controls of blender, then you should be able to follow along pretty well. You must not know how to use blender if you think he isn't telling you what to do. I know someone who uploaded a absolute beginner blender tutorial, you should watch that and come back.
@@zionlee1004 I make stuff all the time in Blender, and the armature isn't working like his after multiple rewinds.
@@oasishurl lol it works tho so ur prob doing something wrong
I broke my spine while attaching the elbow.
Update for two weeks later: Got the spine back in order, but I dislocated each shoulder by attaching the rig. At this point. I should sign up to be a chiropractor by the end of it. Or a contortionist.
Remember to set the chain length to 2
@@Toernblom But he didn't have to set the chain length to two?
But thanks for this, chain length to 2 fixed my issue as well, when I set the hand controls like he did, my complete rig was twisting
@@Toernblom thank you, you are a god
@@sergeymeyer6167 You're a god!
@@Toernblom I've never been this grateful about one comment, sat for 6 h trying to fucking figure this out u are my lord and savior I will all ways be your servant thank's my lord
For the symmetrize part, be sure to name the bones you wanna symmetrize with a .L or .R AT THE VERY END of their name, it is what Blender uses to generate the symmetry.
Great tutorial, just pause and go back + do a bit of research to fully understand it. :)
Thank you! Lifesaver!
Thanks this helped a ton! I thought Blender was just being quirky :D
goated
thanks its help
For the ones who are struggling with knees folding the other way... just go back to edit mode and move the connection of the upper and lower leg a little bit to the way you want it to fold
THANK YOU :)
for those who are struggling with the symmetry tool:
+ click on your armature "object"
+ select object properties (orange symbol)
+ make sure there is no rotation or offset
+ (even tho its recommended, that the person should face the right direction first, before you edit/add the armature)
+ (-Y = forward)
I still had this problem
I changed that forward of object "armature" in relation
But still while symmetrize it was mirroring itself on the same place , just opposite
I am stuck at that point still
you saved my life after 2 hours, thnx brethren
@@sumitnanaware1667 I'm working on this now. I messed with the way the rig was rotated in object mode and in editing mode. Eventually I just rotated and moved it after it symmetrized onto itself sense it mirrors and manually aligned it back on the model. It's not the prettiest way to do it but it worked.
I watched carefullty 6:00 and you selected the bone pressed ctrl + alt + s and magicly a bone appeared that is a different knee bone. When I do exactly the same. I only resize the knee bone. It doesn't create a new one. Little to fast on that one
Sometime between 2.8 and 3.3, Symmetrize automatically unchecks "X-Axis Mirror", and it also swaps the elbow pole angle from 180 to 0.
Thanks @CG Geek! It seems many people are having difficulty following your tutorial, but I personally found it very helpful. I am transitioning to Blender, albeit with years of experience in other applications, and this helped me get started with the basic skeleton workflow in Blender, to the extent I followed along and succeeded with my slightly wonky bird toon character I am working on with ease, and with 13 minutes of video to watch instead of a half hour or more.. Thanks for posting this.
BTW, I am particularly impressed with how well the automatic weighting worked with my character in Blender, there is really very little touchup to the weighting necessary in my case. I do have a few extra accessory meshes I would like to skin to the same skeleton, but I will figure that out tomorrow.
Even though I’m gonna spend lots of time figuring out how he did this exactly, this video has given me the answer on how to rig a character. And I bought a course on how to teach me how to animate and never went over this….. thx man.
You are going over this stuff a little too faaassttttttttttttt.
For those like me struggling with the symmetrize step (only one bone flipped for me despite selecting all on right) you can also duplicate the bones on right, move them on x axis to opposite side and right click - choose mirror>x global and move into correct position. It works the same.
Saved my day, thank you!
Thanks a bunch! You saved me several frustrating minutes :)
if i add elbow point to my boneconstraint on the lowerarm the whole skeleton breaks, i've done everything that he does in the tutorial but i can't fix it
Anyone has fix?
don't add the elbow point as a child of the lower arm. What i did was to parent the controls under the main control..no parent for the point. because only the location of the points matters..Check out this video for more help.. ruclips.net/video/S-2v_CKmVE8/видео.html
From: Parul Sharma
4 days ago
For Anyone who is facing issues while doing the Arm and elbow IK..Please set the chain Length to 2. It will solve the problem
@@erinelder1251 IT WORKS!
@@erinelder1251 THANK YOU!!!!
At the 6:06 mark, when I selected the hip bone, and scaled it up, it looked different, was I supposed to duplicate it first like we did with the hand?
I would also love to fuckin' know :)
I can't thank you enough for this tutorial! I've been working on a "cartooney" character for a game I've been building for a while now. As a programmer by profession, modeling, rigging, and animating are pretty steep learning curves for me. For my first iteration, I used rigify to create a default armature and attempted to animate by individually transforming each bone for each keyframe which was slow, painful, and looked horribly rigid and terrible for gameplay. After this tutorial, I can already see that my animations are going to be so much easier to create and will look so much more organic and... well... animated! THANK YOU once again! :D
I was having trouble with the elbow until I set the Chain Length to 2, just like the leg; and instead of using 180º for the Pole Angle I put -90º (minus ninety degrees).
And I forgot, if you did the previous tutorial you'll have a hair object right there. In Object Mode select the hair, SHIFT+select the Neck Bone (which will highlight the whole Armature but don't worry), press CTRL+P and choose Bone. This will parent the hair to the neck and will move accordingly. 👍
Also after all that, if the elbow still didn't move properly. I'm just keep tuning the angle untill it's work lol
I had to do the same thing for it to be aligned correctly, the problem is that when I go to animated using the arm controller the arm does not move naturally. The elbow joint spins awkwardly :/
omg that solved so many of problems thank u so much!!!!!!
Oh my god you just saved my entire life
I really like how you only explain every third step, so anyone who is following along has a completely busted rig if they don't check the comments.
7:25 doesn't work for me. I have to set it to 180 pole angle so that the leg moves in the right direction. But the knee doesn't bend. The leg stays perfectly straight as I move the leg control. Someone please help! Edit: Nevermind, I solved the problem. I had to rotate the upper leg bone just a little bit in edit mode so that it hinges. So it was locked in place before.
Andres N I was about to give up until I saw ur comment, Thanks
Can you supply any more details on how to solve the problem? I'm facing the same issue, but I don't know how I have to rotate the upper leg bone to resolve it. EDIT: I fixed it, but I don't know what I did to fix it. I saved, pressed undo a bunch of times, got into the broken state, and tried to fix it again - it seems like if I physically slide the pole angle, it eventually "catches." I'm not happy with this explanation, though - can anyone provide more context?
thank you so much. I cannot believe how poorly created this tutorial is. I would be ashamed to have authored a video this bad. Thank you for putting effort into teaching people, unlike the guy who made the video
i knew i was wasting time with this tutorial, rewinding 100 times because of the quick and dirty jump cuts, literally had it turned down to half speed even to make sure everything was done correctly and its not right. thanks for the attempted lesson.
I just watched the first half, gave up, and just figured it out myself. It may not be amazing but it works and saved me a lot, A LOT of time. I don't even have the controllers and it works smoothly. Highly recommend just figuring it out yourself.
At the beginning of the video, do not create the controller bone for the hip and just start your first bone coming up from the hips and name that bone “hips/hips control”. That way your hips won’t disconnect for the spine because of parenting the bones to the base controller bone. So when he moves his skeleton in the video by the hips, everything stays together. It’s my first time using blend and when creating bones, but if your bones are not extruded from the triangle tip of the bone to the next in Octahedral view, blender will process that each bone are separate parts based on the direction of the bone.
for the foot controls you might need to set the offset to -90º depending
and I learned make sure you follow the naming convention exactly for blender to correctly interpret left from right after you do symmetry!!! Bonetype.control.r or bonetype.r or bonetype.pointer.r
if everything is named right, the symmetrize will actually work and not cause total chaos
i needed this comment. i started panicking after the bones collapsed on each other
This went waaay to fast for a starting tut on Rigging a Character
This should've been at least half an hour or 45 minutes long.
It's not for Beginners.
@@bluepenguins who other than rigging beginners would follow a basic rigging tutorial
This video had so much potential, you can’t skip talking about important details that I see you do but you don’t mention, it makes it very, very difficult for beginners to follow.
Well done! YOU SUCCESSFULLY DESTROYED MY ALL work
7:46 if u guys are stuck at the arm movement part,increase the chain length just like how he did with the leg.
THANKS man .. i was stucked for 1 hour there
I've never seen a blender tutorial that actually tells you to do almost everything wrong before. There are some bad ones out there but this one really takes the cake.
Any you would recommend? :)
Can you provide a download link for the finished Rig and model, i've tried this 4 times and everytime it just messes up when i try and move the elbow point or lowerleg.r control.
i don't see how all these people are having this hard of a time doing this, i started blender like 4 days ago and already got the hang of it thanks to this tutorial and a few others he made including the low poly car and character ones.
I'm at 8:49 where he says "if you have your bones parented the right way you should be able to move the arms and legs". My rigs lower half only moves. Everything above the waist bone (including the whole arm) is still.
8:46 "to make sure you have parented it the right way" *doesnt tell what to do if it isnt parented the right way
He was saying that the armature moves like that when you move the hip bone if it's parented the right way
@@Quaz-jinx - Yeah, but he never gave any instructions for what to do if it's parented the wrong way. Usually tutorials will at least go through common mistakes and solutions, so people can attempt to correct it. Since he didn't, if anyone is having a problem, the tutorial becomes useless unless they figure it out on their own. It's very important to iron out likely errors for people when you're introducing them to the basics. If he feels he's reached a point where we should check if everything is done right, then he should assume he's reached a point where things are going wrong for newbies.
Dude Ik help hahaha
Just unparent them (but not disconnect bone) and follow the steps he did :>
@@mariesummers. did you have any success on finding a solution? I’m stuck exactly at this point I can move my leg and arm but when I attempt to move the hip bone only my leg moves with it I rewatched a hundred times and feel confident that I followed him exactly but no luck, any info is appreciated thanks
I spent like 4 hours on this and eventually had to give up. Kept getting an error at 11:38 saying that "bone heat weighting: failed to find solution for one or more bones".
Adam Lee have u found anything to fix it mines doing it too
select the mesh and the armature and scale them 100X and check keep transform in the left corner of the screen there will be a pop up there , and should work
Me: i should give blender another chance
also me: what am i supposed to do with this cube ?
Make a bigger cube uwu
@@ricky107_ or add a sphere so cube won't feel alone
@@principalscudworth9032 *Bob Ross noises intensifies*
@@AchiragChiragg imagine if Bob Ross did 3d modelling?
@@principalscudworth9032 then the default cube will never be alone
thanks man i'm working on a skateboarding game and this made so much sense thx man imma check more vids by you you help so much!!!
I watched this video twice. When I had just installed Blender - and when I had made a donut. The first time I did learn a lot but it was much too advanced for me especially because I did not understand the word, "inverse kinematics." The second time (now), I rarely struggled and found quick solutions to every problem and came out with a rigged character working as well as yours. Thanks!
Did you know that is actually the left side not right side. When your looking straight at it looks like the right side but its really the left side.
It's the accepted practice so as to not confuse things, as it makes retargeting a pain in the ass.
@@jintarokensei3308 Sorry but no, what David said is correct.
@@ninja_tony every T pose model I've seen so far uses the visual right and not the anatomical right.
@@jintarokensei3308 Really. My apologies then, it just seemed so incorrect to me, and I've always seen the opposite. But I have not worked professionally in the industry or anything, so it's possible that what I've seen has been incorrect.
@@ninja_tony download any free rigged model and observe.
Preferably from Mixamo.
6:06 he didnt explain how the hips are conected
anyone help with this???
It only work when the hip controller selected with the shortcut twerk circle of the hip bone.
Dont know why everyone's complaining. My rig works perfectly. One thing i would criticize is the time you do the bendy arm you didnt mention to set chain length to 2 again, but that wasnt that big of a deal. And my elbows also worked a little differently with the rotation.
Cool thanks I'll be sure to check the video again. Last time I did the rig, but with no inverse kinematics. This time it should work. Thabks
Pls help, whenever i move the footctrl.r it just rotates and moves pls pls help
You teach like i already know everything
CG Geek. Looking through the comments below, I am surprised to see so many negative comments. I think this video was very informative. It’s hard to tell how the audience will perceive a video. Seems like it just take one to start throwing stones. This was significantly better than many other videos of similar content. I believe that most of the negative comments come from folks with very little experience, perhaps a few hours at most, and are frustrated that they don’t have immediate answers to a very sophisticated program. Keep up the good work!
If a tutorial exists, then someone has to not understand how to do it. Those people who don't understand it will then come to the video, and it's the tutorial maker's job to explain how to do the things that you came to learn how to do. You can't tell someone what to do, you have to tell them how.
I followed the tutorial however the IK part totally mess up, legs not moving as video shows, arms just rotated all the bones after adding pole target, give up
only the legs worked, the rest is messed up, bad tutorial
same
It took me a while before I could finally sit down and watch this but I'd like to thank you wholeheartedly for making this tutorial. I have watched many tutorials on character rigging in the past but could never fully understand the process in doing so. This tutorial was brief and taught the basics which I appreciate. With this video, I believe that I will soon be able to master Character Rigging after a bit of practice. My first attempt sort of failed because the Inverse Kinematics for the arms were rather skewed in that it would make the body move in a way that its problem isn't supposed to. I'd love to hear what your thoughts are on how I could possibly fix the arms and I look forward to your next tutorial.
what's the solution for weird movements? i see many comments, but no solution
is there any way you could tell me why the character gets so deformed when I use the armature deform with automatic weights and if there's any way to fix that?
same
when I attached my bones to my character mesh the leg gets really deformed and I cant subtract weight paint
My characters legs got twisted as well, just grab the control bone and rotate it back
@@whitedavid303 but then the knee points backwards instead of forwards, how did you fix that? :D
@@peksn rotate them too I think, I don't remember haha, sorry :/
blender.stackexchange.com/questions/83023/mesh-deformation-after-armature-parenting
This link gaved me the answer, worked for me well. In pose mode select the whole armature and ctrl+a and then aplly rest pose and then parent your object with the armature. hope its help you.
Thank you, you solved a problem I was stuck on for hours by just explaining that I had to adjust the hinge point on the joints to ensure they bend the right way!!
if anyone is wondering what inverse kinematics is, its basically kinematics, but inverse.
I dont know why every time i try and follow a rigging tutorial when it comes to the IK part of it, either my bones get skewed or the mesh.
Ive tried several tutorials and each one gives me a different problem.
All i want to do is animate my low poly guy...guess im not cut out for this.
And it doesn't help that when he says what control bones to attach to the master control, he's not selecting all the things he's telling us to select and parent to it which makes me wonder, are we supposed to follow his instructions to the T? or ignore what he's telling us to do and just do what he's doing on the screen instead? I have a hard time with these kind of decisions...
Make sure you set the chain length to 2, that usually fixes things.
@@TheSteveTheDragon Steve, thanks man. The tutorial is very helpful. But the instructions are quite muddled. I wish it could be redone/re-edited.
@@TheSteveTheDragon Thanks Bro you saved my life. i spend hour to find it
@@TheSteveTheDragon thank you. save my day
My character gets deformed when I hit "With automatic weights" can someone please help me?
well did you parent the controller bones?
im not an absolute pro yet but i think you might've pressed a wrong button or something
When is your character creation course coming out?
This tutorial wroked for me great... I had not done any control bones or inverse kinematics, but I can always move each bone manually :)
7:06 When I do this the lower leg bone, knee bone, and all bones below that disappear. It’s not a problem with rotation, they just literally disappear. What kind of trickery is this-
How would you rig the face? Like I have eyes, a mouth, and all on my character. Do you have a video on that?
You can definitely find different tutorials online on how to rig an eyeball, mouth and even a nose!
Oh, another Blender youtuber is using my screencast addon:-) Happy with it? Any features you are missing?
What is this?
@@Srcsqwrn The little thing in the lower right hand corner that displays which keys are pressed
ur addon ?
+ i love your tuts and i sub
@@whatsyourname9581 Thx m8, but it's one of my simple ones :-)
@@TV-bu8qv Thx a lot!
When I set parent to automatic weights my character goes all weird and I don’t know how to fix it :(
Mines too
You probably have to edit the weight paint manually to fix some stuff sometimes automatic weight paint just totally messes up and you have to edit alot to fix it.
I feel like the leg pole vector shouldn't be parented to the foot control if this is the behaviour when you rotate the foot like this 9:52 . Its also good practice to originally put a small bend in limbs so that the ik will generally resolve correctly to bend right first time. That's just what I remember from learning maya though
gotta love an hour worth of videos learnings how to use blender and create and character turn into 6 hours of total frustration XD, and my character still looks terrible, the legs are jacked up I have no idea what weight painting is or how it works, It took atleast 6 times deleting all the bones and replacing them until they worked, then syncronize didnt work properly so i had to copy and paste a bone to the other side which I shouldve just made a bone on the other side making it 10x easier :D, then failing to get it imported into unreal to atleast try and figure out how that software works, learning both at the same time is a pain and I probably should just do one at a time until im confortable with it. Although blender is MUCH easier imo, theres more tutorials with what im looking for to follow along with.
7:16 ??? It does not work. My leg is still rotated wrong
Plz help im dying ;-(
Keep rotating the leg until its position right
ye you have to play with the Rotation of your Upper Leg Bone in Edit Mode!
so what i did is in Pose mode move the controller Foot bone up a bid so the knee bends.
Then in Edit mode i rotatet the upper Leg around the Z axis.
Then i switched via Tab back to Pose mode and looked at the result.
I repeated that until the rotation was correct and the knee facing to the Bone it should ( forgett its name, i named in KneeAnkerBone)
@@Random4Logic hey i need help with the hip control
@@Random4Logic basically at 8:49 he grabs the hip and it moves the whole body but my hip control keeps disconnecting from the body and wont move the arms or legs
@@FormidableGamer Well im a beginner my self but that sounds like you just parented wrong. Watch the video again slowly
This is definitely not for blender beginners, but it is for rigging beginners that have atleast a few weeks experience in the blender interface! just fyi for anyone showing up and struggling here
Really, really, really bad tutorial. I am doing same everything but still fail.
bc you do not know how to use blender its not bad
@@Rosco6456 he constantly says the wrong words that don't align with what he is selecting. It's a tutorial that is riddled with mistakes.
I agree. I am a long time blender user and the IK won't rotate right.
@@Rosco6456 "bc you do not know how to use blender its not bad" If people knew how to rig they wouldn't be looking for a tutorial on rigging, genius.
For anyone who's having trouble with the hands not rotating properly... I switched on the "invert X" button in the copy rotation constraint window and it works now.
I have made my own version of the low poly character usin another tutorial that I saw before, I was using this one to do the riging but when I parent the armature to the character the arms just go all deformed, and I just did exactly what you do on this video, Do you have some ideas why it can be happening?
*has watched blender tutorials for years and modeled things professionally, just never bothered to learn rigging in blender specifically*
aaaaaaaaaaand I'm going to go elsewhere for a rigging tutorial. Little to no explanation given for each step, and your wording is not matching what you're doing at multiple points. For instance, you said upper leg when you selected lower leg. It's easy in that case for me to see what you meant, but the same can't be said about other times there were misspoken terms and directions. No explanation given for IK controllers, why we need them, why we want to model it the way we do, etc
Guys, don't forget to put in the end of right side bones names .R , otherwise mirror copy won't work!
OMG FUCKING THANK YOU! Your comment has saved me hours of rewinding the video.
Just spent 4-5 hours trying to rig my own character. I get to the end of the tutorial and it won’t do the automatic weight thing FML
Try selecting the ?skeleton? armature? and then shift select the model. Then do control p and there should be a auto weights. I dont know if thats your problem.
(solution found, check comments)
I need help. Around 7:27 he shows that his leg is moving, but mine won't move like that. If I grab the lower leg control, my upper and lower leg are stuck together and my control leg bone (the heel) comes loose. I'm positive I did every step he has shown. Also, my pole angle needed to be 180 degrees in stead of 90 as shown in his video. I can't figure out where it went wrong
I watched this short video, it explains the rigging a lot easier. I was struggling with this part for 2 hours, this video helped me in 5 minutes. ruclips.net/video/Pt3-mHBCoQk/видео.html
If you have a problem where your bones freak out while using inverse kinematics, then: go to edit mode, select the armature object, go to its properties(the one with the stickman), open inverse kinematics, set the IK solver to: iTaSC
Thanks so much it really helped! What a lifesaver :)
So much thanks for this breakdown! I find interesting you economized 4 bones, realising the'yre useless in the non real world! Why do you prefer cubes instead of standard bones?
you dont have to use b-bones you know
octahedral will work just fine
all you need to do is think and later it a bit
For anyone having problems with "Bone Heat Weighting: failed to find solution for one or more bones" or their model being deformed when applying the weighting try these:
blender.stackexchange.com/questions/15964/heat-weighting-failed-to-find-solution-for-one-or-more-bones
blender.stackexchange.com/questions/69934/parenting-armature-to-mesh-with-automatic-weights-deforms-mesh
I thank you alot kind stranger, I have been looking for a solution for a while and the link you linked fixed it
I am still confused. This for some reason did not work.
6:37 "We're ready to start adding IK to make animating... really easy"
Once I do it... the model just explodes, blood everywhere... really easy
Seriously though if there's a specific order of parenting things and reasons why you should do it on that order, you should explain that
This is the first tutorial that actually worked for me so I don't get why everyone's so mad. Thank you!