I'm a student who just started learning maya in 3D school and I can't thank you enough for teaching about rigging !!! outstanding explanations and I would love to have a bunch of follow up videos about the stuff you talk about at the end (especially weight painting because I feel like this is as important as what you taught us !) thank you again I'll make sure to recommend your videos in the futur :)
I can't express how much this series has really helped me in learning the whole rigging process. I know it's not as popular as your Blender videos, but as someone who hasn't found other youtube videos with in depth detail like this, I'm begging you to continue. It took me months because of work and life, but I was able to follow along step by step and although challenging, really inspires me to continue pursuing tech anim. Thanks so much for all your videos so far!! It's incredible.
Thank you so much for making this series! As a uni student self teaching 3D for my grad film this has helped me so much! Thank you for taking the time to do Maya as well as Blender.
This series is an absolute goldmine! You are really good at explaining. I really hope you'll make the blend shape and weight painting in Maya videos some day!
I've watched this entire series and wow was it helpful! It demystified the whole rigging process, and I can now try rigging some of my own simple characters! I appreciate you taking the time to make these tutorials, because it helped me and many others out a ton!
I would absolutely love if you would finish this tutorial up! even though it doesnt get the views, this is gold for students like me who was taught on maya :')
I tried placing the spine helper joints (MCH_DEF_IK_spine1-3) in the DO NOT TOUCH group and it causes some scaling problems. When you shrink the rig small enough it will really mess up the spine IK. I fixed it by putting the helper joints under the Global control and it solved this scaling problem. Another problem I encountered was when you scale the rig enough the geometry will become bloated or shrunken depending on if you increased or decreased the global control's size. This problem is caused by the delta mesh we added a while back. To fix this you will need to connect the global control node's scale output to the delta mesh node's scale input (in the node editor). I hope this helps anyone who has these problems when following the tutorial.
Dikko thanks a lot for this awesome rigging tutorial series, PLEEEEEEASE help us do the finishing part like weight painting the skin and how to fix the weight of the eyes controls. Thank you.
Você deveria conferir meu rigging de personagens na lista de reprodução do Blender! Além disso, depois de terminar este monte de vídeos, voltarei exclusivamente ao conteúdo do Blender. (desculpe se a tradução estiver ruim, estou usando o google tradutor)
@@Dikko A tradução ficou ótima, desculpe não traduzir o google tradutor estragou algumas palavras. Eu vi seus vídeo de Rig Blender principalmente a serie do braço mecânico, IK FK, eu pode entender com aquele vídeo desde o tempo que passei a estudar sobre assunto, reproduzir tudo que aprendi é fiz pouco diferente amei aquela serie, em vez em quando revejo para desfrutar das ideias expostas ali, desculpe por isso, pedi uma serie desse jeito no Blender, eu particularmente gosto de Rig como produção de personagem não ha limite se souber como funciona e onde por o equipamento, personagem simples ao complexo.
@@magno1144 Obrigado pelas amáveis palavras! Na verdade, tenho uma lista de reprodução para rigging de personagens no liquidificador, se você quiser dar uma olhada. Espero que ajude você! Também espero fazer uma nova versão atualizada nos próximos meses, então fique ligado! ruclips.net/video/kkX50pkZT1s/видео.html
I'm a student who just started learning maya in 3D school and I can't thank you enough for teaching about rigging !!! outstanding explanations and I would love to have a bunch of follow up videos about the stuff you talk about at the end (especially weight painting because I feel like this is as important as what you taught us !) thank you again I'll make sure to recommend your videos in the futur :)
I can't express how much this series has really helped me in learning the whole rigging process. I know it's not as popular as your Blender videos, but as someone who hasn't found other youtube videos with in depth detail like this, I'm begging you to continue. It took me months because of work and life, but I was able to follow along step by step and although challenging, really inspires me to continue pursuing tech anim. Thanks so much for all your videos so far!! It's incredible.
Thank you so much for making this series! As a uni student self teaching 3D for my grad film this has helped me so much! Thank you for taking the time to do Maya as well as Blender.
This series is an absolute goldmine! You are really good at explaining. I really hope you'll make the blend shape and weight painting in Maya videos some day!
Many people hope that this series will continue buddy, let's continue this extraordinary series, keep up the spirit bro🔥
Tempted to make a new one!
Please continue this series! It was so helpful
I've watched this entire series and wow was it helpful! It demystified the whole rigging process, and I can now try rigging some of my own simple characters! I appreciate you taking the time to make these tutorials, because it helped me and many others out a ton!
I would absolutely love if you would finish this tutorial up! even though it doesnt get the views, this is gold for students like me who was taught on maya :')
Great series! I’d love to see the last of the final touches soon!
I tried placing the spine helper joints (MCH_DEF_IK_spine1-3) in the DO NOT TOUCH group and it causes some scaling problems. When you shrink the rig small enough it will really mess up the spine IK. I fixed it by putting the helper joints under the Global control and it solved this scaling problem.
Another problem I encountered was when you scale the rig enough the geometry will become bloated or shrunken depending on if you increased or decreased the global control's size. This problem is caused by the delta mesh we added a while back. To fix this you will need to connect the global control node's scale output to the delta mesh node's scale input (in the node editor).
I hope this helps anyone who has these problems when following the tutorial.
Awesome video series, helped me to understand rigging so much better. Thanks.
Great to hear!
Thanks with video and subtitles,Sir
Always welcome
pls continue this series 🙏
Dikko thanks a lot for this awesome rigging tutorial series, PLEEEEEEASE help us do the finishing part like weight painting the skin and how to fix the weight of the eyes controls. Thank you.
Thanks so Much, Very helpful series :)
thank you so much!!
Is there a follow on series for this, that shows how to do some of the things you mention at the end?
Not yet! I was planning on doing it but then with the arrival of my baby and the low demand, I didn't have time to.
Hi, unfortunatly for me, adding the Global_Scale_NormaliseDivide (at 13:58) do nothing foe the global scale problem :/
Seria bom uma serie dessa no Blender
Você deveria conferir meu rigging de personagens na lista de reprodução do Blender! Além disso, depois de terminar este monte de vídeos, voltarei exclusivamente ao conteúdo do Blender. (desculpe se a tradução estiver ruim, estou usando o google tradutor)
@@Dikko A tradução ficou ótima, desculpe não traduzir o google tradutor estragou algumas palavras. Eu vi seus vídeo de Rig Blender principalmente a serie do braço mecânico, IK FK, eu pode entender com aquele vídeo desde o tempo que passei a estudar sobre assunto, reproduzir tudo que aprendi é fiz pouco diferente amei aquela serie, em vez em quando revejo para desfrutar das ideias expostas ali, desculpe por isso, pedi uma serie desse jeito no Blender, eu particularmente gosto de Rig como produção de personagem não ha limite se souber como funciona e onde por o equipamento, personagem simples ao complexo.
@@magno1144 Obrigado pelas amáveis palavras! Na verdade, tenho uma lista de reprodução para rigging de personagens no liquidificador, se você quiser dar uma olhada. Espero que ajude você! Também espero fazer uma nova versão atualizada nos próximos meses, então fique ligado! ruclips.net/video/kkX50pkZT1s/видео.html