How To Fight Mechanoids In Rimworld

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  • Опубликовано: 14 дек 2024

Комментарии • 59

  • @Noobert
    @Noobert  2 месяца назад +7

    At this moment, I got 119 hours in the game. So yeah, its worth it!
    Play War Thunder for Free on PC, PlayStation or Xbox: playwt.link/noobert
    For a limited time only, new players as well as returning players (that haven’t played in 6 months) will receive a bonus pack across all platforms that includes multiple premium vehicles,
    the exclusive vehicle decorator “Eagle of Valor”, 100,000 Silver Lions and 7 days of premium.

    • @Emorejets
      @Emorejets 2 месяца назад +1

      How much did you sell out for?

    • @trainmanfry1119
      @trainmanfry1119 2 месяца назад

      gotta stop eating so much rice yk

    • @tigrerojo9685
      @tigrerojo9685 2 месяца назад +3

      @@Emorejets For *TWO* ads in one single video, they better have paid a fuckload...

    • @liammorris1018
      @liammorris1018 2 месяца назад

      Boring after the first 3 hours or so of game play, starts putting my spitfire to fight against f-35s.

    • @cyberwarlord7363
      @cyberwarlord7363 26 дней назад

      Will you do a video of growing a killbox?
      I see alot of people are still using very slow, boring killbox designs.
      I don't think I've ever seen anyone use ied's right.

  • @joewilson3393
    @joewilson3393 2 месяца назад +41

    So many memories of unmodded or low modded Vanilla lancers ripping off my colonists jaws and arms with one shot.

    • @kirbyis4ever
      @kirbyis4ever 23 часа назад

      There was a brief period during development that Lancers had Scyther blades. Terrifying stuff.

  • @crisdias
    @crisdias 2 месяца назад +95

    My #1 tactic to defeat Mechanoids: disable them on world creation. 😂 😂 😭 😭

  • @UnknownUser-u1g
    @UnknownUser-u1g 11 дней назад +1

    Bro this was like finding gold among all the other rimworld tutorials because I just started the correct dlc and I’m having trouble with the war queen

  • @hideshisface1886
    @hideshisface1886 2 месяца назад +15

    Mechanoids are arguably the greatest threat to an ill-prepared colony but I'd say there are few universal tactics that work well.
    If you are using a killbox... any pawn with "strong melee" gene and a zeus hammer and good armour can solo entire waves no problem.
    Beyond that, I'd say range and good cover are key. You need 30 range OR a way to force the enemy closer, strictly because of a Lancer - but I'll get to that.
    Scythers - dangerous in occasional large groups, easily picked off in regular raids or drops. Deadly against dedicated ranged pawns, but even semi-competend melee fighters should have little trouble - again, unless they are grouped.
    Lancers - in my opinion... THE most dangerous mechanoids if left unchecked. Charge lance is a weapon with a decent one-shot potential. Range of 30 means that if it engages you at this max range, it forces you out of cover. This is why you should always have sniper rifles, bolt action rifles, assault rifles, miniguns or lances of your own somewhere within your squad at all times. They are specifically what makes range key when dealing with mechanoids.
    Pikemen - for the most part, they are a nuisance but not exactly as dangerous as they seem. They are surprisingly a lower priority target. Their range is their undoing. With shooting skill of only 8, they struggle to hit anything reliable at range. And their lower damage makes them inherently less deadly.
    Centipedes - VERY dangerous when massed and very tanky, unless you have charge weapons. Minigun and Charge blaster variants are versatile BUT they are hampered by inherent mechanoid shooting skill and low accuracy of their guns. They become deadly when in groups. Inferno variants... that is deadly IF it is combined with other mechanoids. Not because it does a lot of damage on its own, but because it forces you out of cover - it is a solid crowd control.
    Centipedes are considered large by the game - all weapons have 200% bonus to hit them - this means that naturally inaccurate weapons, such as a minigun become a very effective way of dispatching them.
    Termite - not dangerous on its own, but annoying - it destroys your stuff, lets enemies in from inconvenient angles.
    Militors - the smallest of the combat mechanoids. Weak on their own, but they tend to appear in larger groups.They are harder to hit due to their size, making them surprisingly difficult to kill in early raids.
    Scorcher - a walking flamer, crowd control mechanoid... Potentially dangerous, BUT incredibly fragile. It usually dies within a hit or two.
    Tesseron - their beam grasers are incredibly deadly - they have a good, wide arc of fire, very good rate of fire and good chance to set your guys on fire. A small group of them is able to flush your pawns out of cover or pretty much stunlock them. Priority target, or engage them in water.
    Boss and support mechs - honestly, there is not much to say about those - most of what is true for Centipedes applies here. Stay in cover, engage beyond their effective range if you can. Focus them - especially true for Diabolus and Apocriton. In case of Diabolus - if it gets in range, simply move away.
    Mech clusters - these range from minor nuisance to deadly threats. When engaging it... consider turret angles and shields, be diligent. Turrets can't fire over bigger buildings. Mortars and shield batteries are a priority target. If you have a mortar of your own - use to neutralise enemy shields and mortars (use one mortar loaded with EMP shells firing few seconds before the other mortars with HE or Antigrain). Use invisibility psycast if possible.
    Mechs in a cluster usually won't attack with full force until main building is destroyed - so keep that in mind - this should allow you to lure out smaller groups.

  • @megumin6456
    @megumin6456 2 месяца назад +22

    Back back in the day we had a "scyther" who was actually a lancer + scyther hybrid that'll one shot people's organs at long range so reliably it was super terrifying and cut you to ribbons at short range. It was so strong the devs split the "scyther" into two mechs.

    • @asturias0267
      @asturias0267 2 месяца назад +1

      @@megumin6456 It suffered the same fate as the Equalizer in TF2.

    • @DrClock-il8ij
      @DrClock-il8ij 21 день назад +1

      Good times

  • @LeonGerity
    @LeonGerity 2 месяца назад +12

    Mechs::
    1:07 Scyther
    1:32 Lancer
    1:56 Pikeman
    2:29 ALL PRAISE THE SNAIL
    3:33 Centipede
    Information::
    -----------------
    4:07 Where do you encounter them?
    4:28 How to Fight Them
    7:05 Royalty DLC Info::
    7:44 EVALUATE
    9:00 FIGHT
    9:56 MORTARS
    10:12 PSYCAST
    11:25 Please Gaijin let us have fun
    --------------------
    11:59 BIOTECH
    12:50 Outro

  • @Oddworld_error
    @Oddworld_error 2 месяца назад +1

    "As your range pons will have better time shooting them in water." (Kills the scyther yet pon still gets injured because his own men shot them)
    Nothing will ever beat you faster than incompetent shooters.

  • @LeonGerity
    @LeonGerity 2 месяца назад +6

    "As big as tanks" Not as big as my tanks from Dead Mans Switch...>:D

  • @knifetheirishman8976
    @knifetheirishman8976 2 месяца назад +4

    Meanwhile I have a killbox that just chews up all tiers of mech raids with like no effort at all.

    • @Ghrim5vortex
      @Ghrim5vortex 2 месяца назад

      I used to use killboxes when learning but they are so easy it's basically godmode lol, the real learning curve is dynamic battles.

  • @TWS-G94
    @TWS-G94 2 месяца назад +1

    The more we play the more the Mechanoid becomes a minor inconvenience, at the very least they won't land in the middle of your reactor building (most of the time) unlike the damn bugs who destroy literally EVERYTHING lmao

  • @harzche
    @harzche 2 месяца назад +3

    1. Get a Primarch
    2. Give him a stick

  • @desgreyskry8792
    @desgreyskry8792 2 месяца назад +1

    Unlike human pawns, each mech is at least specialized on something. Ones that move fast and shoot always have poor health scale. Lancers are fast and deadly, but scythers reach your pawns first. Taking each type of mechanoid one by one is your best bet

  • @Cloudzerooo
    @Cloudzerooo 2 месяца назад +2

    Against mech clusters I was missing the important info to work with smoke grenades.
    That is by far the best option when there is no mobile enemy around.
    But thanks for the video :)

    • @rylandvance5304
      @rylandvance5304 2 месяца назад +1

      Same, I never knew smoke nades would work against mech turrets. That knowledge would have saved me a lot of heartburn on many occasions

  • @Maddog3060
    @Maddog3060 2 месяца назад +1

    I like deploying sandbags around a mech cluster to give my colonists some cover and if I have a mod that adds manned turrets, I put at least one in. Using the Rimmu-nation mods gives you access to some really nice turrets, like the Ma Deuce; nothing fscks up those damn machines better than .50 BMG sprayed at ungodly rates.

  • @frankmckenneth9254
    @frankmckenneth9254 16 дней назад

    For vanilla mech clusters, I've found that having a couple pawns with frag grenades will let me 2 shot most buildings before they become an active threat, and purchasing low shield packs for strategic use will often be the difference between losing limbs in engagements and being totally unscathed.

  • @TheJanooby
    @TheJanooby Месяц назад

    For my colony of vampires, scorchers and tesserons have been the bane of my existence

  • @MagicalMaster
    @MagicalMaster Месяц назад

    Deliberately screwing a call animals ritual is also a solid answer to mechs. Same with Fleshbeasts and Shamblers. You can literally summon backup.

  • @Sinnerman252
    @Sinnerman252 2 месяца назад +1

    I've a been trying stronger vanilla mechs + x - improved combat. I got wrecked. This guide gave me some nice ideas.

  • @rhyguy6260
    @rhyguy6260 2 месяца назад +1

    Mechs just stomping my colony caused me to need to run away from the colony for a whole year getting ready to RECLAIM THE MOTHERLAND!!

  • @kitsubrown
    @kitsubrown 2 месяца назад

    I used to be scared of mechanoid until i realised how completely busted a staticlord from vpe can be and now my caster can just stun lock an entire mech cluster to dead 😂

  • @lem2004
    @lem2004 2 месяца назад

    Also with anomaly DLC, if you felt like fighting something you can't win, then do a fleshbeast sunmoning ritual and went to sleep. Best case scenario, both side fight each other leaving you alone. Worst case scenario, both threats are on opposite site and will fight in your colony base.

  • @hank.j.wimbleton8917
    @hank.j.wimbleton8917 2 месяца назад

    The only thing im scared of is having pawn with tantrum next to my antigrain stockpile

  • @ChronoMoth
    @ChronoMoth 2 месяца назад

    I have an easy early game counter for for mechanoids: Some crackhead named storm beating them to death with his severed arm that was removed by some sorry scyther

  • @___MANA___
    @___MANA___ 2 месяца назад +2

    Playing rimworld is like forcing myself to increase blood pressure

    • @bobowon5450
      @bobowon5450 2 месяца назад +3

      i've had to put the game down and take a step back after losing a very late game commitment mode to a rat self taming mid raid and opening the door for the raiders

    • @taleundere2610
      @taleundere2610 2 месяца назад

      That feeling when the auto cannon turret gives half your colony brain damage 12 hours before the rocket

    • @sasorix2725
      @sasorix2725 2 месяца назад

      Damn, this is why I dont play commitment mode 😂 had it done to me twice beginning of the game

  • @Omni0404
    @Omni0404 2 месяца назад +1

    Can't I just flick off their power switches or something? 😮‍💨

  • @chench1lla
    @chench1lla 2 месяца назад

    I wish consuming alive is part of rimworld

  • @Slowmotion1225
    @Slowmotion1225 2 месяца назад

    Will tickle you if you do a mountain base layout video.

  • @masterjedi8072
    @masterjedi8072 2 месяца назад

    Just do what I do. Have a corrupted world gen break their spawns for some reason. They were enabled and I would receive missions to fight them, but no mechs would ever spawn.

    • @greenleaper3791
      @greenleaper3791 2 месяца назад

      Had this issue with Millian cluster from Milira race mod once. They drop near the colony but not a single mech (Millian) in sight. Just some walls and flags. Basically free resource lol.

  • @StjepanJug-q9y
    @StjepanJug-q9y Месяц назад

    When is 1.5 coming to console its been 7 months already

  • @Eldagusto
    @Eldagusto 2 месяца назад +1

    Wait like you didn’t give tactic advice on like three mechs. Those beam mechs, the napalm mechs and shield mechs. You even show some of them in the video but don’t give advice on em!

  • @chikenman9678
    @chikenman9678 2 месяца назад +1

    It all well and good until you installed CE lol

  • @eldragate
    @eldragate 2 месяца назад +1

    first

    • @bobowon5450
      @bobowon5450 2 месяца назад

      that's not what your mom said last night

    • @eldragate
      @eldragate 2 месяца назад +1

      @@bobowon5450 😢

    • @jeremiahjohnson2784
      @jeremiahjohnson2784 2 месяца назад

      Not if I buss first! Oyghkkeughhah, ahhhhh. Yeah, I thought so, two pump chump. Can't beat the mental nutter, don't even need hands

  • @speedosam5221
    @speedosam5221 2 месяца назад

    He really must be broke, i got like 5 ads in this video

    • @Noobert
      @Noobert  2 месяца назад +1

      There should not have been 5 I only labeled for 2