Quick Audi Hood I Plasticity

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  • Опубликовано: 27 окт 2024

Комментарии • 10

  • @otoarantes714
    @otoarantes714 19 дней назад +1

    Beautiful demonstration
    Can't wait until it has the tools we find in Alias, the workflow is very similar already but more fluid, simpler

  • @ChrisCook_3D
    @ChrisCook_3D Месяц назад +1

    really love how you approached this. Very helpful

  • @lowpolykaraokebysarux
    @lowpolykaraokebysarux 10 дней назад

    NICE!

  • @MrKayoed
    @MrKayoed 10 дней назад

    That last shader was awesome, was that a preset? How you obtain it?

  • @Hoopenfaust
    @Hoopenfaust 2 месяца назад

    These are great. Keep them coming.

  • @viktorstrife3716
    @viktorstrife3716 23 дня назад

    perfect

  • @postmodernerkindergartner960
    @postmodernerkindergartner960 2 месяца назад +1

    Interesting, i'm not experienced with surfacing in other apps, just learned a bit in plasticity, why would you do the surface on the side with sweep and bridge surface when you could just loft or xnurbs it right away? thanks!

  • @smaxfpv1337
    @smaxfpv1337 Месяц назад

    Interesting, feels very alias’y already 😂 btw I noticed the bonnet has a break and isn’t G1/G2 in the center, how did that happen? When rebuilding?

  • @christopherchilcott2848
    @christopherchilcott2848 2 месяца назад +1

    Is the square tool a new update?

    • @AMADEUS-xu4dc
      @AMADEUS-xu4dc  2 месяца назад +1

      It's a beta feature for studio. Came out a few months ago I believe. It's pretty good together with sweep in defining the main slabs of the model.