I quite enjoyed this game! To me it has reply value for the part on recruitable party members since there were some I didn’t meet in my first play through. There’s a fun detail on how a party member tells hints of a quest occasionally when staying at an inn. The humor of this game is a plus as well. There’s an arranged soundtrack which I always like finding whenever I search up a famicom game’s music.
Well that's probably one of the best RPGS on the Famicom on 1991! I wonder why Nintendo didn't create a Mario themed or styled RPG featuring the items from the games, places and other things like dungeons based on the underground levels, treasure chests with Mario items in it that can help on the overworld and on random battles, item shops selling Mario items from the original games, music and other Mario references. That idea could have been super duper well regarded!
This is my favorite jRPG on the Famicom. The battle is streamlined, sure, but becomes more interesting as you go on and have more complex battle situations. Grinding can be mitigated early on by overloading on healing potions for your party to use. It's just a perfect package. I guess if combat was more tactical moment to moment, it would be better, but there's so much more to the game than fighting. (Note: heh, if you're writing a comment on the mobile app, and it changes to the next video, it'll post it on the following video. Thanks RUclips...Directive Solbrain is not my favorite Famicom RPG. 😅)
This game has excellent presentation. There's so much color depth on the graphics. Unfortunately that didn't mean much to people in 1991 who could just go to the Super Famicom to look at pretty colors. There had to be something much more substantial... We're not going to see any big sellers from this point, with some exceptions, like Nintendo's own releases, and even those were only modestly big. For me? As I said before, I was still playing NES in the mid-90s, so I was grateful to still have new games coming out.
This is a wonderful game, an almost perfect RPG. It has a heavy-themed plot with lots of (not so cryptic) triggers throughout the city jobs, a beautiful BGM and a pretty good sprite work. Automated battles are ok if you are properly leveled 😅 My only gripe with this one is the limited magic. You can only have 4 spells on one party member and that is kind of sad for the ambitious games like this one. Anyway, it's still a masterpiece among the Famicom RPGs, 9/10 for me 😊
This one's pretty good, though arguably not too groundbreaking. I played through it a long time ago. Because everything is automated, the game is quite short; I think you could beat it fairly quickly. It's honestly nothing original, but plays better than most RPGs on the system, so it's worth a spin. The music is also very good, as per usual Natsume standards. Overall, it's one of the better Famicom RPGs from 1991.
That ¥10,000 Club seems to be getting less exclusive all the time.
I quite enjoyed this game! To me it has reply value for the part on recruitable party members since there were some I didn’t meet in my first play through. There’s a fun detail on how a party member tells hints of a quest occasionally when staying at an inn. The humor of this game is a plus as well. There’s an arranged soundtrack which I always like finding whenever I search up a famicom game’s music.
Well that's probably one of the best RPGS on the Famicom on 1991! I wonder why Nintendo didn't create a Mario themed or styled RPG featuring the items from the games, places and other things like dungeons based on the underground levels, treasure chests with Mario items in it that can help on the overworld and on random battles, item shops selling Mario items from the original games, music and other Mario references. That idea could have been super duper well regarded!
This is my favorite jRPG on the Famicom. The battle is streamlined, sure, but becomes more interesting as you go on and have more complex battle situations. Grinding can be mitigated early on by overloading on healing potions for your party to use.
It's just a perfect package. I guess if combat was more tactical moment to moment, it would be better, but there's so much more to the game than fighting.
(Note: heh, if you're writing a comment on the mobile app, and it changes to the next video, it'll post it on the following video. Thanks RUclips...Directive Solbrain is not my favorite Famicom RPG. 😅)
This game has excellent presentation. There's so much color depth on the graphics. Unfortunately that didn't mean much to people in 1991 who could just go to the Super Famicom to look at pretty colors. There had to be something much more substantial... We're not going to see any big sellers from this point, with some exceptions, like Nintendo's own releases, and even those were only modestly big.
For me? As I said before, I was still playing NES in the mid-90s, so I was grateful to still have new games coming out.
This is a wonderful game, an almost perfect RPG. It has a heavy-themed plot with lots of (not so cryptic) triggers throughout the city jobs, a beautiful BGM and a pretty good sprite work.
Automated battles are ok if you are properly leveled 😅
My only gripe with this one is the limited magic. You can only have 4 spells on one party member and that is kind of sad for the ambitious games like this one. Anyway, it's still a masterpiece among the Famicom RPGs, 9/10 for me 😊
This one's pretty good, though arguably not too groundbreaking. I played through it a long time ago. Because everything is automated, the game is quite short; I think you could beat it fairly quickly. It's honestly nothing original, but plays better than most RPGs on the system, so it's worth a spin. The music is also very good, as per usual Natsume standards. Overall, it's one of the better Famicom RPGs from 1991.
sounds like some interesting twists on the JRPG formula... maybe not all of them good (like the gender thing, yikes) but at least they tried.